OOC.   Posted by Editor-in-Chief.Group: 0
Sarrisa
 player, 34 posts
 Natalie Cruz
Wed 7 Jun 2017
at 22:47
Re: OOC
Sarissa's secret identity never got to be a Thing-- when a Greek God calls you out, there's no subtlety left.
Gimmick
 player, 12 posts
 Teresa Vega
Thu 8 Jun 2017
at 01:07
Re: OOC
At this point, Gimmick is the no ID. It is not that she is totally hiding it, but she does not advertise either. Sort of early Spidy
Huntsman
 player, 18 posts
 Aaron Fletcher
Sat 10 Jun 2017
at 18:32
Re: OOC
So ... Team Pool calculation?

2 base
+0 (no one has Influence with the entire team)
+0 (we're not unified in purpose)
-0 (I don't think anyone mistrusts anyone else, Leader or otherwise)
-0 (We're not off balance or unprepared, we're up here talking strategy)

We still need to pick a Leader for the operation ... at this point I'd suggest it's pretty much Gimmick by default.

Does that sound about right to everyone?
Richochet
 player, 29 posts
 Sasha Struck
Sat 10 Jun 2017
at 18:45
Re: OOC
You sure about Gimmick? She's the team Delinquent. I wouldn't exactly call her leader material as yet (though getting to that point would be a cool personal arc). I would assume Sarrisa or Huntsman by default, one of the more serious characters. Sarrisa's got a Wonder Woman/Superman vibe, while Huntsman feels like Robin. All leader types. Chimaerit I only discount as leader because her archetype isn't one that typically leads hero teams, even though she has more Influence over the team than anyone else.
Huntsman
 player, 19 posts
 Aaron Fletcher
Sat 10 Jun 2017
at 18:55
Re: OOC
It's not an official position, it's just who's leading the Op.  Right this second, Gimmick is trying to call shots and running ahead.  Even if it's just the rest of us responding to her, that's "lead-y" in my brain.

If someone else qualifies more, I'm happy to accept alternatives.
Richochet
 player, 30 posts
 Sasha Struck
Sat 10 Jun 2017
at 19:03
Re: OOC
Sarrisa, Chimaerit, and Velocity were calling shots: prioritize containment, lead with negotiation, and get the civilians out of danger, respectively. Gimmick made a suggestion to the rest of us on how to handle that portal. While she's the first to act, she's acting on Velocity's suggestion rather than her own. I think that makes defining the leader by "who people are listening to" really complicated.

EDIT: Do those count as "taking charge", or were they more general suggestions? The more I think about it, the more I think everyone's just giving ideas and then waiting to see what everyone else does. What happens if there's no Leader in a scene?

This message was last edited by the player at 19:11, Sat 10 June 2017.

Huntsman
 player, 20 posts
 Aaron Fletcher
Sat 10 Jun 2017
at 19:12
Re: OOC
To be fair, that's why I brought it up in the OOC, so it could be hashed out OOC.

Mechanically the only thing it determines is who can accept a Condition to save us a point from the Team Pool, something I've only ever seen done once in Masks.
Chimaerit
 player, 39 posts
Sat 10 Jun 2017
at 19:42
Re: OOC
In Chimaerit's case, she wouldn't ever be considered a Leader in a situation unless there's literally nobody else taking action.  She's more the "second in command" sort who would suggest ideas and support others as her priority.

Her suggesting negotiations isn't her saying "This is the best option and I disagree with other ideas".  It's just her take.  Since there is a majority focused on getting the civilians away first and foremost, she'll assist in that as best she can.

This message was last edited by the player at 19:43, Sat 10 June 2017.

Velocity
 player, 25 posts
 Alejandra Vazquez
Sun 11 Jun 2017
at 04:36
Re: OOC
Well, since we all don't agree on who the Leader is, that's a good sign that we mistrust this person, whoever the GM says it is.

I could very much see Velocity being a sort of reluctant leader type. But maybe not this early  the fiction.
Richochet
 player, 32 posts
 Sasha Struck
Sun 11 Jun 2017
at 07:20
Re: OOC
Velocity:
Well, since we all don't agree on who the Leader is, that's a good sign that we mistrust this person, whoever the GM says it is.


While that is what the book suggests, I think the book was more expecting everyone to pounce on being leader. We're sort of doing the opposite, where no one's claiming it at all and looking to everyone else to take charge. Feels less like mistrust (except in the mechanical sense) and more like some kind of anarchy. "Do whatever and hope it helps!" Not a very good motto. :P

Velocity:
I could very much see Velocity being a sort of reluctant leader type. But maybe not this early  the fiction.


Ricochet was originally designed to be a reluctant leader type (we made a Five Man Band and I wrote her to fill the Lancer position, though we needed an NPC to fill the Leader spot). If we're all reluctant to lead, that may be a problem. Still, I don't think it'll matter much for this particular fight in a mechanical sense, as no one's capable of giving the +1 Team from having Influence over everyone. On the other hand, that gives the Chief a great narrative opportunity: having some GM moves respond to our lack of leadership and push us toward needing more organization in the future. That's a running theme in many teen super stories, isn't it?

Chimaerit:
In Chimaerit's case, she wouldn't ever be considered a Leader in a situation unless there's literally nobody else taking action.  She's more the "second in command" sort who would suggest ideas and support others as her priority.


This discussion sparks a thought. Though many teams have a clear Leader character (I'm thinking of Robin right now), the mechanics for this game don't seem to care about that. Looks like the question is more pointed at "who is directing the others right now?" That means it's entirely possible for Chimaerit to be considered the leader in a mechanical sense, even if she's simply using her algorithms to advise the team on the best course of action. Just need to get Influence over Huntsman and she'd be a perfect fit.
Richochet
 player, 33 posts
 Sasha Struck
Sun 11 Jun 2017
at 18:38
Re: OOC
Posting from my phone right now, so I don't want to try a proper post, but you can definitely take a team as Rico keeps the portal clear of obstructions. I can get an IC post in later today.
Editor-in-Chief
 GM, 28 posts
Fri 16 Jun 2017
at 13:57
Re: OOC
I am going out of town and will likely be unavailable until Tuesday so just giving a heads up
Chimaerit
 player, 44 posts
Fri 23 Jun 2017
at 02:31
Re: OOC
Setting question - do the Halcyon City Police have a way of detaining super-powered criminals who've been beaten by heroes, or is the team expected to do something with them?  I'm trying to figure out if Chimaerit should question the Satyrs on the spot, or if it's something to be handled after they're behind bars.
Editor-in-Chief
 GM, 31 posts
Fri 23 Jun 2017
at 14:07
Re: OOC
Halcyon city does have a system in olace for the police to hold superpowered individuals
Velocity
 player, 29 posts
 Alejandra Vazquez
Fri 23 Jun 2017
at 14:13
Re: OOC
We should all get jobs as superpowered Process Servers!

Can you imagine it? Epic battle in the streets. Buildings toppled, trains derailed, fires and destruction all across the downtown. Hero knocks the villain down, stands over him....

"You've been served."

Flies away.

I think we just found the next HBO series.
Huntsman
 player, 25 posts
 Aaron Fletcher
Mon 26 Jun 2017
at 16:46
Re: OOC
Tsk, I was too slow to throw a Defend in there.  Ah well.
Chimaerit
 player, 49 posts
Mon 26 Jun 2017
at 16:55
Re: OOC
No worries - it tends to be more exciting when things go haywire.

Though I do want to ask if I'm doing actions correctly?  I'm used to more turn-based systems like d20 where there are clearly defined limits on what a player can do and how many actions they can perform within the span of an assigned turn.  MASKS seems a lot looser on that front and I'm not quite sure I've got a handle on it so far.  I want to make sure I'm not stepping on anyone's toes or eating up the spotlight.
Editor-in-Chief
 GM, 36 posts
Tue 27 Jun 2017
at 17:34
Re: OOC
Sorry But I don't think I will be able to continue running this game.  I can transfer GM powers to one of you or begin a search for another GM
Velocity
 player, 31 posts
 Alejandra Vazquez
Tue 27 Jun 2017
at 18:16
Re: OOC
Thanks for giving it a run, Boss. It was fun to see the system in action.
Chimaerit
 player, 50 posts
Tue 27 Jun 2017
at 18:33
Re: OOC
Aw, that's a shame.  Did something happen, if you don't mind sharing?
Sarrisa
 player, 42 posts
 Natalie Cruz
Tue 27 Jun 2017
at 18:45
Re: OOC
That's a shame.  But so it goes.
Editor-in-Chief
 GM, 37 posts
Tue 27 Jun 2017
at 19:45
Re: OOC
In reply to Chimaerit (msg # 165):

No single thing really just starting to get a bit overwhelmed with various things.
Richochet
 player, 38 posts
 Sasha Struck
Tue 27 Jun 2017
at 19:57
Re: OOC
Sorry you're having troubles, boss. You've put a lot of work into this game, and I'd hate to see it disappear. Personally, I'd be pretty happy if we could keep the group as it is and find a new GM to take us forward. That's if everyone wants to stay, of course. It might be hard to keep going if people decide to step out.

What about you, boss? Gonna switch roles and step into the less taxing player position, or do you gotta really disappear?
Gimmick
 player, 20 posts
 Teresa Vega
Tue 27 Jun 2017
at 23:43
Re: OOC
I would stay, but I am not skilled enough in system to run. So, would love a GM to take over
Richochet
 player, 39 posts
 Sasha Struck
Thu 13 Jul 2017
at 19:44
Re: OOC
Boss, I think maybe your GMs Wanted ad might get more bites if there was some detail about the game in it aside from it being Masks. Like a little something about the group composition, how early we are into the game, that stuff. I know if it was me seeing a request for a new GM but no further information, I'd likely be a little wary of stepping into something totally in the dark.