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General Discussion.

Posted by engineFor group 0
engine
GM, 24 posts
Tue 30 May 2017
at 13:33
  • msg #1

General Discussion

Talk about whatever, even non-4th Edition subjects. This could be where new threads get kicked off.
Redsun Rising
player, 8 posts
Weeaboo or Superman fan?
You be the judge.
Wed 31 May 2017
at 22:44
  • msg #2

General Discussion

I'll just shoot this out here, since this is the place to bring it up. I'm looking for a 4E game on RPOL that doesn't die a month after it starts. Drow War died a few days before I looked at it, Rescue at Rivenroar hasn't made a public post in two weeks, What Fades Away is heavily homebrewed and makes me step back cautiously, The Hoard the Race looks dead since early April, and...Sharn Bridging the Gaps brought to us by our very own engine?

Well, I was apprehensive because I'm just looking to play, but I'm looking at it again now. But that one looks like the only 4E game up and running beyond What Fades Away. And I'm already at my game-running peak, so I'm not able to set up one of my own.
LonePaladin
player, 13 posts
Thu 1 Jun 2017
at 03:04
  • msg #3

General Discussion

I'm considering reviving something I had a while back that worked for a while, but died to outside issues.

I had an arena-style 4E game going. The idea was to use the Dungeon Delve book as-is. Run a party through the first mission, let them gain a level (including upgrading gear), then run mission #2. Rinse, repeat.

It turned out to be really, really popular. I think I had three or four full parties active at one point, with a few extra people waiting in the wings. Then my daughter was born, and my free time went bye-bye. Plus, updating the combats for three separate 4E games was taking a good chunk of my day.

I'm thinking of bringing it back, but limiting it to a single party. God knows that I couldn't manage more than that -- or maybe two -- at a time right now. I'd consider using a co-GM, but I'd want them to basically handle things the same way I did.

It wouldn't have much in the way of roleplaying, unless there are spots in the scenarios that allows for it. Mostly, it would be a tactical exercise, with a party trying to get through each delve as fast as possible.
jkeogh
player, 2 posts
Thu 1 Jun 2017
at 04:18
  • msg #4

General Discussion

I would love to play in this LonePaladin!

I have never advanced a character a level in 4e. This would be awesome!!!
Godzfirefly
player, 8 posts
Thu 1 Jun 2017
at 04:27
  • msg #5

General Discussion

Oooh...that is interesting, even without the roleplaying aspects.  I have been keeping an eye out for a new 4e game on rpol for a while.
Redsun Rising
player, 9 posts
Weeaboo or Superman fan?
You be the judge.
Thu 1 Jun 2017
at 04:54
  • msg #6

General Discussion

Well, I guess that means you have three at least.
engine
GM, 34 posts
Thu 1 Jun 2017
at 05:04
  • msg #7

General Discussion

I would enjoy that too, LonePaladin. I always thought Dungeon Delve was a terrific book and leveling quickly would be fun.

I'm all for not roleplaying when it means haggling with shopkeepers or schmoozing with royalty. I like to play a character in combat, though, which sometimes means not being absolutely strategic or optimal. Would that be put of place?
LonePaladin
player, 14 posts
Thu 1 Jun 2017
at 05:21
  • msg #8

General Discussion

Well, in for a penny, in for a pound.

Here's a link to it. I only just noticed that the Game ID is a nice round 64000.

link to another game
Godzfirefly
player, 10 posts
Thu 1 Jun 2017
at 07:48
  • msg #9

General Discussion

In reply to LonePaladin (msg # 8):

Huh...I'd been using the D&D Insider's Legacy Tools to build 4e characters as recently as early March of this year...I hadn't noticed they'd shut it down later that month.  That's disappointing.  Thanks for pointing it out, LonePaladin!
LonePaladin
player, 15 posts
Thu 1 Jun 2017
at 12:45
  • msg #10

General Discussion

If any of you want it, I have the files for the original offline Character Builder. It includes a script that overrides the online-checker, and also updates the database to include everything that came out after they dropped it.

The site that was originally hosting it is down, but I kept the files. I can put it on DropBox and share it here, if you want. (We'd want it to be outside of Group 0, though. Site rules.)
engine
GM, 35 posts
Fri 2 Jun 2017
at 18:09
  • msg #11

Re: General Discussion

Redsun Rising:
Sharn Bridging the Gaps brought to us by our very own engine?

Well, I was apprehensive because I'm just looking to play, but I'm looking at it again now. But that one looks like the only 4E game up and running beyond What Fades Away. And I'm already at my game-running peak, so I'm not able to set up one of my own.
Yep, Bridging the Gaps is going pretty well right now. As listed, it's intended to be highly collaborative, and that's working well, I think. The players are forcing me to think about things I hadn't considered before about Eberron and Sharn.

There is room for other players to join, if anyone is interested in the concept. I understand it's not for everyone.
engine
GM, 36 posts
Wed 7 Jun 2017
at 22:00
  • msg #12

Re: General Discussion

It's been done before (including an attempt by me) but I'd like to run a game based on the XCOM games.

The Xoriat Committee (XCOM for short) is a group of shadowy figures on the continent of Khorvaire in Eberron who are aware of a growing incursion by creatures from the Far Realm. Elite groups, generally made up of former Last War soldiers (not all from the same side), will be sent around Khorvaire to deal with hotspots where the aberrations are up to their insane schemes.

I would want the party to have a base that they can improve, and I'd want them to have to capture aliens alive, so that they and their artifacts can be studied. The field units might not involve a lot of personal interaction, but my thought was that each player could also run a staff support person, such as an artificer, scholar/researcher, operations specialist, etc. and that those characters would be focused on deciding what priorities the strike teams would have.

Any interest? Knowledge Eberron and the XCOM games wouldn't be required, but wouldn't hurt.
GreyGriffin
player, 10 posts
Wed 7 Jun 2017
at 22:25
  • msg #13

Re: General Discussion

I know X-Com, and a little bit about Eberron, and am a complete and total sucker for base building mechanics.
Redsun Rising
player, 10 posts
Weeaboo or Superman fan?
You be the judge.
Wed 7 Jun 2017
at 22:25
  • msg #14

Re: General Discussion

I'm interested enough to want to see what you have in mind for myself.
Godzfirefly
player, 11 posts
Thu 8 Jun 2017
at 01:03
  • msg #15

Re: General Discussion

In reply to engine (msg # 12):

Is that X-Com like the sci-fi video games?

I'd be interested in something along those lines.
jkeogh
player, 3 posts
Thu 8 Jun 2017
at 01:38
  • msg #16

Re: General Discussion

engine, you know I'm a sucker for all things Eberron and this sounds like a lot of fun on both fronts.

What are your thoughts on the base building mechanics? Does 4e handle that somewhere?
Redsun Rising
player, 11 posts
Weeaboo or Superman fan?
You be the judge.
Thu 8 Jun 2017
at 02:15
  • msg #17

Re: General Discussion

Not that I saw. That's largely what the adamantine vault went into in the game I ran: making the Seven-Pillared Hall into the new base of operations after killing off pretty much all the locals that could threaten it, beyond the mages, who decided a group of local heroes might not be a bad set of part-time rulers, and that crossing them was probably more trouble than it would be worth.

Also, they had access to that Tower outside of town, which the mages really appreciated.

Improvisation was very much the order of the game I ran. My players gave me a workout.
engine
GM, 37 posts
Thu 8 Jun 2017
at 03:05
  • msg #18

Re: General Discussion

In reply to jkeogh (msg # 16):

Nothing official. Missions would give XCOM access to some "lair" items from Adventurer's Vault II, or a permanent warding ritual, or a contingent of guards, or just a bonus of some kind.

Thanks for the interest. I'll keep thinking about it.
jkeogh
player, 4 posts
Thu 22 Jun 2017
at 14:52
  • msg #19

Re: General Discussion

A DM I've played with in a high level Pathfinder game has started a 4e Epic Level game that he's still the working out and has opened it up to an informal advertisement. I thought I would link to it here as I'm assuming there are some interested parties here:

link to another game
engine
GM, 55 posts
Fri 28 Jul 2017
at 06:12
  • msg #20

Re: General Discussion

Were there class templates published for the Player's Handbook 3 classes and the artificer? I could probably figure it out, but I also just would like to think that that was completed.
jacktannery
player, 11 posts
Mon 31 Jul 2017
at 17:43
  • msg #21

Re: General Discussion

Do you mean the templates for monsters/NPCs in the DMG? I used these once and it didn't work well. I strongly recommend not using them as made in the DMG1. You can do much better by ad-libbing the flavour you wanted onto your monster at the last minute with a mix of mady-up powers using MM-on-businesscard, and the appropriate flavour.
engine
GM, 56 posts
Mon 31 Jul 2017
at 18:15
  • msg #22

Re: General Discussion

In reply to jacktannery (msg # 21):

Yes. I thought they might be worth a try. The DMG 2 says something like "you might not need the whole template" just a feature or two.

What didn't go well with them?
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