OOC Chat.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 1 post
Sun 4 Jun 2017
at 01:55
OOC Chat
Welcome to the tavern! Drop off your armor, leave the sword by the door, and enjoy some good company.
Ammon Thellere
 Human Warlock, 1 post
 Former professor
Mon 5 Jun 2017
at 11:38
OOC Chat
Hello, everybody! Have a seat!

Nice OOC intro. Much more flavorful than "OOC here".

So now the at I started really thinking about my character, I realized that there are actually 3 characters I we want to try. Will any of these not fit the campaign, or is anyone else interested in one of these?

1) Great old one warlock focused on illusions and enchantments. A traveling curio merchant who bought an idol from some adventurers only for how patron to contact him in his dreams via said idol.

2) An illusionist wizard. A former/retired professor.

3) a Dabbler (take a level or two in everything). A retired veteran soldier who takes the whole "Jack of all trades" mantra to an extreme.

Thoughts? Anything people want to call dibs on?
Dungeon Master
 GM, 3 posts
Tue 6 Jun 2017
at 18:49
OOC Chat
Well, no one else has applied yet, but maybe I can chime in a bit. I've put in some research into being an illusionist for my tabletop game (before realizing I have a hard time coming up with clever illusions in real time), and I've gotten to see a lot of the classes in action and in theory.

Regarding the two illusionist ideas, we should chat about what sorts of things you want to try with illusions. I've noticed a lot of people have really creative ideas, but they have a tendency to go outside the bounds of a particular spell and try to emulate higher-level spells. I plan on watching out for those two criteria, while also letting things fly when possible.

As for that dabbler, keep in mind that you could do a jack-of-all-trades type with a single class in 5e. Fighters can go into wizardry with the Eldritch Knight, Rogues have Arcane Trickster, Bards are made entirely of Bard, that sort of goodness. Heck, I'm playing a Conjurer Wizard who is one Skilled feat away from being able to do basically everything except heal people. And spreading levels across too many classes might wreck your day in the long run, as most classes get their sexiest feature at level 18. So at most, I'd suggest dipping up to two levels in other things, unless you've got a clear idea of what it'll mean.

On the other hand, you can totally ignore that because I doubt we'll actually go all the way from level 3 to level 18, unless we are all super dedicated to keeping this game going basically forever. For the record, I am not opposed to that. :P
Psynister
 player, 1 post
Tue 6 Jun 2017
at 19:49
Re: OOC Chat
Ammon Thellere:
1) Great old one warlock focused on illusions and enchantments. A traveling curio merchant who bought an idol from some adventurers only for how patron to contact him in his dreams via said idol.

2) An illusionist wizard. A former/retired professor.

3) a Dabbler (take a level or two in everything). A retired veteran soldier who takes the whole "Jack of all trades" mantra to an extreme.


The warlock looks like he has good RP opportunities for you, so I'd suggest you lean toward that one. The Illusionist is a perfectly fine choice if you're leaning that way. The Dabbler is an interesting concept I've considered doing before myself, but the reality of RPoL games is that very, very few of them last long enough to get very far in character levels. With that in mind, I'd actually discourage you from choosing that option.


As far as classes are concerned, I'm currently looking at the following:
1. Artificer (if we allow it in this game)
2. Moon Druid
3. Paladin (subclass undecided)

Artificer is a class I just haven't had an opportunity to play yet in 5E. Eberron, the setting the Artificer was made for/in, is my favorite setting and I loved playing them in 3.5.

I've got multiple druids going right now in both online and live games, but every one of them has ended up being Land to suit the party's needs, so I'm really interested in focusing on the animal aspect for once.

I've got a Paladin in another game here, it's just moving slower than I'd like it to, so Paladin is the least appealing of the list.
Ammon Thellere
 Human Warlock, 2 posts
 Former professor
Wed 7 Jun 2017
at 01:12
Re: OOC Chat
Thanks, guys! I'll go with the warlock. The goal is to focus on psychic flavored powers: enchantments, illusions, mind reading, telepathically showing opponents horrors from another dimension, etc. I'll probably go for a ton of cantrips just so I have lots of options with unlimited castings per day. I was only interested in a wizard for that level 2 feature for illusionists that allows minor image to make both sight and sound. I can accomplish the same thing using silent image and minor illusion together.

Part of me is a technicrat who thinks too much about optimizing everything with a character and with party composition. That said, I think we should just have fun. Play a CHARACTER not a set of stats. Be an artificer with druidic shap-shifting, or whatever you enjoy.

As far as illusions, I'm going for the mundane. Make a door or alley look like a wall so people​will pass by without a thought about it. Make my cart look like a carriage. Stuff like that.

The Dabbler was really more looking at being unkillable by multiclassing in Fighter, Rogue, and Paladin or cleric. Gives proficiency in all armors and shields and saving throws, plenty of hit points, and the shield master feat would make reflex saves even better. All by third level...Still boring, though. A former professor is also boring as I don't know what to do with it.
Dungeon Master
 GM, 4 posts
Wed 7 Jun 2017
at 01:26
Re: OOC Chat
I've taken a bit more of a look over the Artificer, and I think including that or not depends on a few factors. How high do we want our magic? I like the default 5e assumptions, myself. Magic is pervasive, but kind of rare in that relatively few people can manipulate it, and magic items are rare and valuable.

Next factor is what do we want technology to be like? Honestly I've got a few possible renditions of the Dergon setting in my head, and the first one was actually based on the old Big Eyes, Small Mouth: Dungeon book. I had airships and steel mecha golems and super magic laser guns in my head, and the Artificer would be right at home there. I think even if I don't include anime tropes, the idea of magitech gets me so excited I'm not sure I can live without it. It's just the ramifications of certain things that bothers me, such as the Artificer being able to make a gun, having rules on making a new one if he loses it, but having no rules on what happens if someone else gets hold of it. What if he gives everyone in the party magic guns and keeps them loaded with ammo (I don't really want to track ammo), and I no longer have any way of enticing anyone to pick up that lame +1 Longbow? I have these kinds of thoughts from time to time.

Also, now might be a good time to mention some of those other weird setting ideas I had but never mentioned. I kinda wanna make the races a little more distinct, a little less human. Elves being closer to proper fey made flesh, with magic-born High Elves, green-skinned Wood Elves (literally made of plant matter), and shadow-skinned Dark Elves. Dwarves actually made of earth and stone. Halflings made of...uh. Half and half? I dunno, all I really came up with for them was "descended from house spirits". Not sure I want to really explore that or just stick with standard core book descriptions. Thoughts?
Psynister
 player, 2 posts
Wed 7 Jun 2017
at 01:59
Re: OOC Chat
I'd rather be an Alchemist than a Gunsmith, so that aspect wouldn't come to pass unless another player picked the class as well. If they did, then you control the gun sharing and other munchkiny crap by adding the requirement that only Gunsmith Artificers can use them.

I'm completely fine with you not allowing it, by the way, it's just one of the classes I'm looking to try out right now so I brought it up. I've got other games I can roll an Artificer in if you'd rather keep things simple here.


As I've sat here thinking about it, I'm leaning more towards either the Druid or Paladin. I'm cool with keeping things simple and leaving the artificer out of it.



As for the level of magic, I definitely want magic items to be a thing, but how much of a thing, I'm flexible on that. Gaining experience, seeing the story, defeating the bad guys, and getting cool loot for doing so are the reasons people play D&D. I enjoy low magic, where people generally have 1-2 magic items by level 5-6, but I also enjoy high magic where we can pretty well bet that if we go into that dungeon, either some or all of us are going to walk out with some new magical loot.

I don't want there to be so much magic that I can walk into a store in a village that has a population of 20 and be able to pick up any item I want off of the shelf. A store in a city that can provide a few dozen different scrolls, a random assortment of low level potions, and maybe a couple pieces of weapons or armor is great.

This message was last edited by the player at 02:20, Wed 07 June 2017.

Psynister
 player, 3 posts
Wed 7 Jun 2017
at 02:23
Re: OOC Chat
Dungeon Master:
Also, now might be a good time to mention some of those other weird setting ideas I had but never mentioned. I kinda wanna make the races a little more distinct, a little less human. Elves being closer to proper fey made flesh, with magic-born High Elves, green-skinned Wood Elves (literally made of plant matter), and shadow-skinned Dark Elves. Dwarves actually made of earth and stone. Halflings made of...uh. Half and half? I dunno, all I really came up with for them was "descended from house spirits". Not sure I want to really explore that or just stick with standard core book descriptions. Thoughts?


As for these things, I'm totally in support of these if you want to use them. Just opening up the doors for things like that give the players room to define their particular race in more detail. You don't need to do all the legwork yourself unless you just really want to.

This message was last updated by the player at 02:46, Wed 07 June 2017.

Dragonshaos
 player, 1 post
Wed 7 Jun 2017
at 02:38
Re: OOC Chat
Hi all

Yeah this all sounds good so far.  Not terribly keen on the races being made of rock and vines, but mainly because it's yet to be fleshed out.  I like low-mid magic.
Psynister
 player, 4 posts
Wed 7 Jun 2017
at 02:48
Re: OOC Chat
Which books/supplements did you intend to have available in this game?
Virion Venbalar
 Elf Wizard, 1 post
Wed 7 Jun 2017
at 03:01
Re: OOC Chat
Greetings all! As the tag might imply I am coming in as the Elven Wizard.

On magic I do like the limitations 5e had put on things, maybe that is one thing that reminds me of earlier editions. One item per body part with an eventual cap then later editions seemed to allow more and more.
So a low to mid is fine by me and as we reach our limits we can seek out trading items which might take us on a journey itself. I too like magical treasures.

Tech wise, there was an old DnD module that introduced robots so I could get into that. Like mentioned though if the Artificer came in his guns would be class operable to keep other items desirable. Perhaps as it melds into a magic world there could be mishaps/misfires as it grows.

A thought on races, I am cool with unique thoughts on each. One idea might be that with age these traits become more apparent.
viciousmarrow
 player, 1 post
Wed 7 Jun 2017
at 03:06
Re: OOC Chat
So I need some help from you fine folks as to what character I bring forward.

The first is a shy and timid Human Ranger, who has spent a majority of her life away from civilization. She is the product of some untold tragedy that she doesn't talk freely about. She'd have to get over some hurdles, like trust issues and the like.

The other is a Dwarven Necromancer who has a love of black humor and even darker arts. He has ambitions to uncover the secrets of Necromancy either for his own selfish gains, or, as the DM suggested, he could be doing it for altruistic reasons. He's certainly not an evil character, though I don't think everyone would be inclined to trust him at first due to his strange magic.

What concept do you think would be a better fit for the party? I could play either one just fine.