Character Creation.   Posted by Raijin.Group: archive 1
Raijin
 GM, 2 posts
 Master Oneself
 To Master All
Sun 11 Jun 2017
at 03:02
Character Creation


In this world martial arts reign supreme! Learn ancient techniques to harness the power of the elements and heavens to become the next Asura!

You are new students in the Divine Fate Academy. Here you will learn what powers you have and cultivate them to become more powerful.


Characters are first created using the following rules:

Equipment and other items : Low Tech pdf.

Martial Arts: Please choose one martial art style for your character from the Martial Arts selection.

points: 200/-20/ and up to -5 for Quirks. (50pts tied up with mandatory things).

max att. +4 (except ST which can be up to +8)

min att. -2

max HP +30% of ST

max FP +30% of HT

max AP +50% of HT

Basic speed +2.00/-1.00

Basic move +3/-1

max starting skill level is att +4

Per and Will are separate attributes from IQ.

Per cost 10 per level.

Will cost 10 per level.



quote:
Attributes (0)
ST 10   [0]
DX 10   [0]
IQ 10   [0]
HT 10   [0]
Per 10  [0]
Will 10 [0]

Secondary characteristics (0)
HP 10 [0]
FP 10 [0]
AP 10 [0]

Basic Speed 5.00 [0]
Basic Move 5 [0]

Basic Lift 20
Damage: 2d/2d+2
Ground Move 5
Water Move 1



Advantages ()
Imbue 3 (Chi, -10%) [36]
Energy Reserve (Chi) 2 [6]

50 points on mundane advantages, attributes, and secondary characteristics.

A further 20 points on the above, use any leftover points for skills.

Spend 50 points on a martial art style, use any left over points for additional advantages, attributes, and secondary characteristics.


Perks ()
-
-


Disadvantages (-)
-20 points in Disadvantages that fit your background.


Quirks (-)
-
-


Skill ()
Breath Control (H) HT+0 [4]
Meditation (H) Will+0 [4]

Spend 10 points on your chosen martial art style skills.

Pick 10 different skills and spend 1 point on each.

Spend 15 points on the above chosen skills.

Spend another 15 points on the above skills or new skills.


Allowed Advantages:

Allowed:

Absolute Direction -------------------- Fearlessness (1-3)
Absolute Timing ----------------------- Fit
Acute Hearing (1-2) ------------------- Flexibility
Acute Taste and Smell (1-2) ----------- Gizmos (1-2)
Acute Touch (1-2) --------------------- Hard to Kill (1-2)
Acute Vision (1-2) -------------------- Hard to Subdue (1-2)
Alcohol Tolerance --------------------- High Pain Threshold
Ambidexterity* ------------------------ High TL (1)
Appearance (1-2) ---------------------- Lifting ST (1-2)
Charisma (1-2) ------------------------ Luck (1)
Combat Reflexes ----------------------- Night Vision (1-2)
Common Sense -------------------------- Rapid Healing
Cultural Adaptability ----------------- Resistant
Cultural Familiarity ------------------ Striking ST (1-2)
Damage Resistance** (1-3) ------------- Temperature Tolerance (1-2)
Eidetic Memory ------------------------ Versatile

talents need GM permission and are limited to 2 lvls.
everything else needs GM permission.

*price is upped to 10 points and the perk "off-hand training" is gone, and the off handed penalty is only -2 and not -4. Like wise the technique "off-hand training" is an average tech, meaning it cost only 2 points to raise it to max.

**Damage resistance is Tough skin by default, no cost reduction.


Disadvantages:

Allowed:

Absent-Mindedness --------- Jealousy
Bad Temper ---------------- Lecherousness
Blood-lust ---------------- Missing Digit
Bully --------------------- Mundane Background
Callous ------------------- Nightmares
Charitable ---------------- No Sense of Humor
Chummy -------------------- Oblivious
Clueless ------------------ Odious Personal Habits
Colorblindness ------------ Overconfidence
Combat Paralysis ---------- Overweight
Confused ------------------ Paranoia
Cowardice ----------------- Phantom Voices
Curious ------------------- Phobias
Disciplines of Faith ------ Post-Combat Shakes
Fearfulness --------------- Selfish
Flashbacks ---------------- Selfless
Gluttony ------------------ Skinny
Greed --------------------- Sleepwalker
Gregarious ---------------- Squeamish
Guilt Complex ------------- Stubbornness
Gullibility --------------- Trademark
Hard of Hearing ----------- Truthfulness
Hidebound ----------------- Unfit
Honesty ------------------- Unluckiness
Impulsiveness ------------- Vow
Incurious ----------------- Wealth


Not Recommended:

Acceleration Weakness ----- Laziness
Alcoholism ---------------- Light Sleeper
Appearance ---------------- Loner
Bad Back ------------------ Low Empathy
Bad Grip ------------------ Low Pain Threshold
Bad Sight ----------------- Low Self-Image
Bad Smell ----------------- Low TL
Cannot Speak -------------- Minor Handicaps
Chronic Pain -------------- Miserliness
Code of Honor ------------- Motion Sickness
Compulsive Behavior ------- Night Blindness
Deafness ------------------ No Depth Perception
Delusions ----------------- No Sense of Smell/Taste
Disturbing Voice ---------- Obsession
Easy to Kill -------------- One Arm
Easy to Read -------------- One Eye
Ham-Fisted ---------------- One Hand
Hemophilia ---------------- Pyromania
Incompetence -------------- Secret
Indecisive ---------------- Shyness
Intolerance --------------- Slow Healing
Klutz --------------------- Social Stigma

Everything else is forbidden without GM permission.


This message was last edited by the GM at 20:44, Tue 04 July 2017.

Raijin
 GM, 7 posts
 Master Oneself
 To Master All
Sun 11 Jun 2017
at 23:21
Character Creation
ATHLETIC/COMBAT
quote:
Acrobatics (H) DX
Bolas (A) DX
Bow (A) DX
Breath Control (H) HT
Crossbow (E) DX
Fast-Draw (Any) (E) DX
Jumping (E) DX
Knife (E) DX
Lifting (A) HT
One-Handed Axe/Mace (A) DX
One-Handed Flail (H) DX
One-Handed Sword (A) DX
Polearm (A) DX
Running (A) HT
Shield (any) (E) DX
Sling (H) DX
Spear (A) DX
Staff (A) DX
Throwing (A) DX
Thrown Weapon (any) (E) DX
Two-Handed Axe/Mac (A) DX
Two-Handed Flail (H) DX
Two-Handed Sword (A) DX
Unarmed Grappling (A) DX
Unarmed Striking (A) DX
Whip (A) DX


CRAFT/DESIGN
quote:
Carpentry (E) IQ
Jeweler/TL 3 (H) IQ
Leatherworking (E) DX
Masonry (E) IQ
Sewing/TL 3 (E) DX
Smith/TL 3 (any) (A) IQ
Architecture/TL 3 (A) IQ
Engineer/TL 3 (any) (H) IQ
Pharmacy/TL 3 (any) (H) IQ


MEDICAL
quote:
Diagnosis/TL 3 (H) IQ
Esoteric Medicine (H) Per
First Aid/TL 3 (E) IQ
Physician/TL 3 (H) IQ
Poisons/TL 3 (H) IQ
Surgery/TL 3 (VH) IQ
Veterinary/TL 3 (H) IQ


MILITARY/CRIMINAL
quote:
Armoury/TL 3 (Missiles, Melee, or Armor) (A) IQ
Camouflage (E) IQ
Disguise/TL 3 (A) IQ
Escape (H) DX
Filch (A) DX
Forced Entry (E) DX
Holdout (A) IQ
Interrogation (A) IQ
Leadership (A) IQ
Lockpicking/TL 3 (A) IQ
Observation (A) Per
Pickpocket (H) DX
Poisons/TL 3 (H) IQ
Soldier/TL 3 (A) IQ
Scrounging (E) Per
Shadowing (A) IQ
Sleight of Hand (H) DX
Smuggling (A) IQ
Stealth (A) DX
Strategy (any) (H) IQ
Streetwise (A) IQ
Tactics (H) IQ
Traps/TL 3 (A) IQ
Urban Survival (A) Per



SCIENCES
quote:
Alchemy/TL 3 (VH) IQ
Biology/TL 3 (any) (VH) IQ
Geology/TL 3 (H) IQ
Metallurgy/TL 3 (H) IQ
Naturalist (H) IQ


OUTDOOR/EXPLORATION/EVERYMAN
quote:
Area Knowledge (any) (E) IQ
Camouflage (E) IQ
Cartography (A) IQ
Climbing (A) DX
Cooking (A) IQ
Fishing (E) Per
Hiking (A) HT
Knot-Tying (E) DX
Housekeeping (E) IQ
Naturalist (H) IQ
Navigation/TL 3 (any) (A) IQ
Prospecting/TL 3 (A) IQ
Survival (any) (A) Per
Swimming (E) HT
Tracking (A) Per
Weather Sense (A) IQ


SOCIAL/BUSINESS/ARTS/ENTERTAINMENT
quote:
Acting (A) IQ
Administration (A) IQ
Archaeology (H) IQ
Artist (H) IQ
Body Language (A) Per
Carousing (E) HT
Cartography (A) IQ
Connoisseur (any) (A) IQ
Current Affairs/TL 3 (any) (E) IQ
Dancing (A) DX
Detect Lies (H) Per
Diplomacy (H) IQ
Fast-Talk (A) IQ
Finance (H) IQ
Gambling (A) IQ
Geography/TL 3 (H) IQ
Gesture (E) IQ
Heraldry (A) IQ
History (any) (H) IQ
Intimidation (A) Will
Law (any) (H) IQ
Leadership (A) IQ
Literature  (H) IQ
Merchant (A) IQ
Musical Instrument (any) (H) IQ
Panhandling (E) IQ
Performance (A) IQ
Poetry (A) IQ
Politics (A) IQ
Public Speaking (A) IQ
Research/TL 3 (A) IQ
Savoir-Faire (any) (E) IQ
Singing (E) HT
Speed-Reading (A) IQ
Stage Combat (A) DX
Streetwise (A) IQ
Teaching (A) IQ
Theology (any) (H) IQ
Ventriloquism (H) IQ
Writing (A) IQ



VEHICLE/ANIMAL
quote:
Animal Handling (A) IQ
Boating/TL 3 (any) (A) DX
Navigation/TL 3 (any) (A) IQ
Packing (A) IQ
Riding (any) (A) DX
Seamanship/TL 3 (E) IQ
Shiphandling/Tl 3 (any) (H) IQ
Teamster (any) (A) IQ

This message was last edited by the GM at 02:02, Sun 25 June 2017.