General Rules and FAQ.   Posted by Raijin.Group: archive 1
Raijin
 GM, 3 posts
 Master Oneself
 To Master All
Sun 11 Jun 2017
at 23:18
General Rules and FAQ
questions and rules.


Posting:
I would like everyone to post at least once per day to keep the story moving.

I will nudge (and shove if need be) the story along when I can to keep it interesting.

I will do an opening post that states the time and date as the day changes I will post another to reflect that (as well as time).

I don't mind if the party splits up to investigate, I am counting on that from time to time, and I will accommodate for that.

I will be doing most of the rolls, only roll if asked to or need to (don't roll to search, but do roll for diplomacy if you can't think of something to say/write) and only with an ok to do so, you never know what I have in stored for you all :)


For combat:

You can describe what you are doing, in detail if you want, but not the results as that is determined by your roll. at the end in small green post what modifiers are used for your attacks and what you rolled.

Always state what you are aiming at, torso arm etc.

If you want to attack random, or "what ever presents itself", you roll your attack and I will handle the target.

Be clear on your defense and what you are using and facing.
Raijin
 GM, 4 posts
 Master Oneself
 To Master All
Sun 11 Jun 2017
at 23:18
General Rules and FAQ
Dual weapon attack and rapid strike are stackable.



Ambidexterity price is upped to 10 points and the perk "off-hand training" is gone, and the off handed penalty is only -2 and not -4. Like wise the technique "off-hand training" is an average tech, meaning it cost only 2 points to raise it to max.



talents need GM permission and are limited to 2 lvls.
everything else needs GM permission.



Shortsword and Broadsword are now one skill called One-Handed Sword.


Boxing, Karate, and Brawling are now rolled into one skill called Unarmed Striking. It is an average skill.


Wrestling, Sumo Wrestling, and Judo are now rolled into one skill called Unarmed Grappling, it is an average skill.
Raijin
 GM, 5 posts
 Master Oneself
 To Master All
Sun 11 Jun 2017
at 23:18
General Rules and FAQ
Revised Damage


Hit points are now calculated by multiplying ST with 2.5, the cost is changed to 1cp per level.


Damage Resistance now cost 2cp per level.


STSwingThrust
11d-31d-5
21d-21d-4
31d-11d-3
41d1d-2
51d+11d-1
61d+21d
72d-11d+1
82d1d+2
92d+12d-1
102d+22d
113d-12d+1
123d2d+2
133d+13d-1
143d+23d
154d-13d+1
164d3d+2
174d+14d-1
184d+24d
195d-14d+1
205d4d+2



Weapon Damage bonus:

-3 or -2 per die
-2 or -1 per die
-1 or -1 per 2 die
+1 or +1 per 2 die
+2 or +1 per die
+3 or +2 per die
+4 or +3 per die
+5 or +4 per die
+6 or +5 per die
Raijin
 GM, 6 posts
 Master Oneself
 To Master All
Sun 11 Jun 2017
at 23:19
General Rules and FAQ
Revised Combat Skills


retreating gives +3 to defense modified by skill used.


Fencing is now a technique that is bought for each skill. It is a Hard Technique that starts at skill level and can go as high as skill+4. It is used to offset the retreating penalty all skills have. Weapons that have a "F" in the parry stat gain the benefit of this technique. Those without it do not.



NEW COMBAT SKILLS

Unarmed Strike skill (Average skill):

strikes with body parts
+0 to strike with elbow from front/ -2 for back
-1 to strike with knee
-1 to strike with head
-2 to Kick
-3 to sweep
+0 to strike with fist
Slams
-2 to parry kicks
-3 to parry weapons other than thrusting attacks
parry two different attacks per turn, one with each hand/arm.
-2 on retreating parries
penalty equal to encumbrance level


Unarmed Grapple skill (Average skill):

Throws
Submission holds
Takedowns
Clinching/grabbing
Slams
Shoves
Resist takedowns
penalty equal to encumbrance level
-2 to parry kicks
-3 to parry weapons other than thrusting attacks
-parry two different attacks per turn, one with each hand/arm.
-hand must be free to use skill for attacks
-2 on retreating parries
-3 to sweep