Myth Drannor - Day 2.   Posted by Wildhunt.Group: 0
Wildhunt
 GM, 6 posts
Fri 16 Jun 2017
at 06:31
Myth Drannor - Day 2
The next morning Arianna was quite enthused about her day of wandering around Myth Drannor again. At Melody's insistence, Arianna left the building of the garden area to her. She left enough money to purchase any materials needed, and left Melody to her own devices. Her first stop was the tailor. As she had such a good day yesterday, she decided to forego the Mythal and walk the city streets again.

At each stop Arianna heard her name being spoken, or friendly greetings being called. While a timesaver, the Mythal created a separation between the people. She walked through the Piazza on her way to the tailor, and again was surprised by the amount of would be lovers, hopeless romantics and try-hard poets already there.

She decided to buy some tea from a merchant and people watch for a while. She sat in a shady nook, hidden from those around her. When she heard a female voice muttering to themselves on the other side of the tree, she stilled. The voice was composing a poem to someone called Dallarn. Arianna sat up and began to listen. She had never heard of another elf in Myth Drannor with that name, so she was pretty sure it was her friend. The voice continued to compose poetry. By the time it began comparing Dallarn's eyes to the glint coming from a sword in the sun, Arianna was sure it was the lieutenant who Dallarn had been seeing before she returned from Ravenloft. She was sure of it when she heard the voice chastise itself for being so stupid and not being able to compare to that twinkle fingered upstart. Realising the voice meant her, she moved away from the tree as quickly and stealthily as she could. She was happy that Dallarn had options.

She moved away from the piazza and went to the tailor to collect her clothing.
Wildhunt
 GM, 7 posts
Fri 16 Jun 2017
at 06:31
Myth Drannor - Day 2
The tailor's shop was a buzz of activity. A simple but adorable wooden abode nestled within one of the dozens of plazas that sat at all levels across the city, the split level shop and home was packed with laughing and joyous halflings.

Nearby, elves, humans and others looked on with genuine bemusement at the hive of activity as halfling voices filled the air with praise, song and merriment. Hanging from the outside of the shop, a large wreath sat, a symbol of Yondalla, the halfling goddess, woven in the centre.

Unsure how to approach as the main door was filled with gawking halflings, you look up to see the face of the halfing tailor looking down at you from the upper window. Throwing you a smile, he waves to the side of the premises and disappears. Moments later, the beaming halfling lets into through the service door. Before you can inquire as to the festivities, the tailor thrusts a small glass of halfling spiced mead into your hand and clinks it with another he holds.

"My wee daughter has been blessed by Yondalla and I welcome my first grandchild this morn. In celebration, my store will be closed this day but your request has been finished. Though we have many a blessing from our family and wise women, the Hinnish gods well represented, I would be honoured if you would grant a blessing upon my new granddaughter. Your name is spoken fondly for the support you have given our kind since our first arrival."

With that, he points towards the open door behind him where the main shop is filled with halflings waiting to pay their respects.
Arianna
 editor, 5 posts
Fri 16 Jun 2017
at 06:32
Myth Drannor - Day 2
Arianna was a little taken aback by the request. She had no objection to blessing the baby, but was surprised that the close knit halfling community with its strong ties to their traditions would seek the blessing of an Elven god.

"I would be honoured to bless the child in the eyes of Sehanine" Arianna said to the beaming grandfather.

She followed him through the throng of people to where the small baby was sleeping in a brightly decorated crib. The little halfing baby was little bigger than her hand and even though a newborn, quite adorable.

At her approach, the baby opened its big eyes and stared at her. She called upon Sehanine to bless and protect the youngster. She removed an intricately threaded silver and black ribbon with a small hanging crescent moon and star from her own wrist and handed it to the young halfling mother who had come to watch the blessing.
"Tie this to the wee one's cradle. I have blessed it in the eyes of Sehanine and it will protect her through the dark of night. If she takes it with her as she grows, it will protect her in all her travels."

Arianna thanked the mother for allowing her to see the baby and left the room.

The tailor handed Arianna her package and wished her will at the wearing of it. It was a simple but beautiful dress, designed to be work for the upcoming trip to Cormyr at the inevitable ball. She remembered that she had been quite insistent that she would go as Arianna, not the Daughter of the Nine Songs when Arithyr had invited her. She felt a little silly at having been so insistent at the time. Her title and position were a part of her, as evidenced by the shining circle moons in her eyes. She could now not simply travel as Arianna. In fact she never really could.

Arianna felt a little apprehensive when thinking of the trip as she had yet to have any details confirmed. She had spent so little time with Arithyr due to his duties and her travels with the Harpers, that she was concerned that they may have forgotten her very presence. She pushed those thoughts away, she would deal with tomorrow when it came. She had one more day of exploration and she intended to use it well.

After she left the Tailor, she felt she should look for a shopfront in Myth Drannor for Loene. She felt momentary guilt for leaving most of the organisational work to her second in command.
Wildhunt
 GM, 8 posts
Fri 16 Jun 2017
at 06:33
Myth Drannor - Day 2
Escaping the bedlam of the tailor's house you step out into the more open area of Dlabraddath, the Common Ward, or Alliance Ward as the humans call it. Across from you is the multi-leveled and multi-tree inn known as the Owl Towers, a huge, sprawling multicultural meeting place for the area that looks over The Meadow, the large park of the area. Even at this hour, it is a busy place.

But, you have already wandered around the new quarter a bit, there are other areas of Myth Drannor you have yet to explore:

* Cormanthor: The central section of the city and oldest part. This is where the old elven families live as well as the castle and your abode. You rarely see non-elves in the area. There are however, beautiful sections you have yet to see.

* Sheshyrinnam: "The homes of the faithful" - Considered the Temple Ward, it is the second oldest part of the city, many of the buildings made of crafted petrified wood. Again, few non-elves live here, mainly the faithful and military officers. Beautiful historic spots abound.

* Kerradunath: Some would consider it the Noble's Ward or Lake Ward but it has quickly become the home of mercantile interests and guilds of all races. Lots of open areas with lakes and fancy guild halls and shops, it is now very multicultural but the roughest that Myth Drannor gets.

* Dlabraddath: Where you stand now, it is the newest ward and where the majority of non-elves live and trade.

As you run your mind over your decision of where to visit, you also feel something strange. A slight pulling sensation, one that is not physical. It seems to be in the very air around you, like a spider tugging on a strand. You have felt the strange sensation before but this time it feels a little different.

So, do you push the strange sensation away, wary of what it may be or do and explore one of the wards or do you concentrate and see if you can find the source to the sensation?
Arianna
 editor, 6 posts
Fri 16 Jun 2017
at 06:33
Myth Drannor - Day 2
As this was not the first time that Arianna had felt the strange pulling by the Mythal, she decided that she would follow it to its source. She had a bit of time to kill and didn't need to do anything more for her trip tomorrow.

Before the felling had a slightly menacing quality, but this time it was more curious. She stopped, closed her eyes and focused on the felling and where it was leading.
Wildhunt
 GM, 9 posts
Fri 16 Jun 2017
at 06:34
Myth Drannor - Day 2
Quite quickly, the world around you seems to fade away, the sounds dulled and a feeling of lightness overtaking your body. Opening your eyes, a cascade of colours greet your eyes, hundreds from across the spectrum tinged with silver trace an intricate network over the city.

You find yourself floating high in the air, the people and physical city slightly faded to you but the pulses of their lives create pops of colour everywhere you look. In this feeling of transcendence, you realize that the Mythal is life. Magic may have built it, an ancient power lost to the modern age, but the lives of the citizens who dwell beneath is what sustains it. You feel joy, unbridled happiness of a first time halfling mother. Sadness, a brother who has received a letter of his sister's death from his homeland and pride, a young apprentice mastering his first cantrip. Life is not all happiness but every emotion tells a story.

Pulling your concentration from the overwhelming flurry of thoughts and emotion, you see the intricate patterns that make up the Mythal. Beautiful elven and arcane symbols, glowing in golds, silvers and violet, pulsate in large webs of criss-crossing fey-lines. Yet, despite the mesmerizing vision that stretches high above the treetops and to the very edges of the sprawling city, you see what would be best described as clumps of arcane energy, trapped and thrumming with built up power. You see esoteric symbols that represent the various races, many from many millennia ago, the "names" the elves gave them from long ago. Innately somehow, your divine power roaring through your body, it appears that they represent the many powers of the Mythal, most unlocked and operating as created, but others are bound, limiting some magic to certain races (mostly elven) or completely inert to all.

As you take in the wealth of new information, you notice one of the distant lines wink out of existence for a moment. As you stare, it returns but the silver vibrancy seems depleted, the colour raw. As you watch it rejoin the Mythal web, it seems to regenerate and the brightness returns. At the same time, you feel the strange pulling again and looking down, you stare through the multi-coloured threads, past hundreds of citizens, through buildings and trees to a small courtyard in Sheshyrinnam. Standing, eyes to the sky, a beautiful elven woman clad in almost scandalous robes, her fingers alight with magic as she somewhat blindly reaches to the Mythal. Following the ribbon of light that flows to her, you recognize the High Mage, Laranis Sunstorm. You realize that as you touch the ribbon, you can hear the area around her.

"Nothing Jeniara, I have found no darkness that Sally has spoken of. I am not sure of what she saw, but as far as I can tell, the Mythal is healthy."

Another ribbon is almost parallel to Laranis' and the pale blue light leads to Blademaster Jeniara who sits upon a nearby bench.

"Maybe" she offers cautiously "but we have never been able to fully understand it. Audrianna was only able to restore a century ago with the Highfire Crown and even then, it took a part of her soul to power it. Without the crown and well, High Mages, our knowledge will only ever be limited. We don't even know whether it is operating to full strength."

Laranis sighs as she stops her magical prodding, the feeling you detected a short while ago as she turns to her friend, red and dark purple now flashing in her ribbon as frustration and annoyance emanates from her, knowing there is a magical mystery beyond her ken.

"Well, we know it is not the same of ancient Myth Drannor, Audrianna already stripped the longevity powers from it. Who knows what else is missing or untapped." Laranis takes a seat beside the Blademaster as she talks and once again, looks up, her distant almost seeming to stare at. "But, with what we can determine, I cannot find any danger or corruption lurking within it. As far I know, our First Lord is the only one who can interact deeper with it, so short of either us two suddenly learning High Magic, we can only give an educated guess."

As the conversation trails off, you realize that during the distraction, several strands around you seem to winked out of existence and sudden and powerful sense of dread washes of you. It feels as if your feet are suddenly sinking into the "web" and something invisible, something predatory, lurks nearby, ready to spring. Colour drains from even more threads and nearby nodes turn black as you feel the presence creep closer. As you continue to sink into the corrupting lines, silver fire erupts from your body and flares along the blackened fey-lines, the nodes leaping back to life and a tremor, no, a scream echoes as the dread creature retreats into the maze of the Mythal. Suddenly depleted and without control, you find yourself standing where you were moments ago before the feeling first ever hit. No-one seems to have noticed your "absence" and the world around returns to normal, people are clearly visible and the ribbons gone.

Only slightly dizzy from the ordeal, you may decide what to do.
Arianna
 editor, 7 posts
Fri 16 Jun 2017
at 06:34
Myth Drannor - Day 2
Looking around her, Arianna spied a small alcove nearby where she could sit and regroup. It wasn't as private as the Piazza, Dlabraddath being a newer section built with wider avenues and more open spaces. It still gave her a place away from the bustle and movement of the non-elven area.

She thought upon the incident with the Mythal. Nothing like that had ever happened before. Granted, she had a few strange moments where she thought people were watching her, and there was that one morning when she had seen Sally in the forest where she felt the Mythal touch her, but mostly it had always been just a thing around her. Sure it helped the Elves to fly and protected the City against some of the more aggressive races, but she hadn't thought any further on it. Until that moment she wasn't sure she actually remembered that whole story of how it was even reinstated.

Thinking over what had just happened, she focused first on how useful the capability to spy on people within the Mythal would be. She could find out what people were saying and thinking with that one. She made a mental note to do some research about the Mythal's former powers and do some experimentation about accessing the threads again. Of course only for the good of Myth Drannor, she thought ruefully after realising that some people would consider it less than honourable.

She then remembered the feeling when she was surrounded by the black threads. The corruption had made her skin crawl. What was that and what caused it? she mused to herself. Jeniara had said that the former Coronel had given a part of her soul to the Mythal. Was that what was being corrupted. Was it something to do with the attacks by the shades. Did it have something to do with the darkness that she had experienced further in the forest. She tried to remember how she had triggered the silver motes which pushed back the darkness and purified the web. It felt divine somehow but usually her purification required active thoughts and actions. This just flowed from her. She resolved that when they returned to Myth Drannor after the trip to Cormyr, she would seek out support from the Highest Moon Mother. She guessed it was time to visit her mother anyway, after all it had been over a hundred years.

With nothing she could do about it now, she went about her day of exploration. The older homes of Cormanthor called to her. She had really only explored them in her earlier days , and then only their basements while she removed the undead and remnant demons.
Wildhunt
 GM, 10 posts
Fri 16 Jun 2017
at 06:35
Myth Drannor - Day 2
The walk is pleasant, in fact, it is almost always pleasant within Myth Drannor. With your mind still thinking about the possibilities regarding the Mythal, you suddenly realise that even the weather within the city is always mild. Despite wandering the wider world and subject to many different weather systems and climates, it had never really clicked before that the city was always at a comfortable level. Stewing on it for a moment, you trace back the massive influx of information you received while in the Mythal and find that indeed, the great invisible shield over the city regulates the climate. Shaking your head in amazement at the many secrets that swirl around you that have never been considered before, you find yourself back in the city centre: Cormanthor. Despite your home and your office within the castle nestled in the ward, you realise you generally head straight out at first opportunity. It was finally time to look up.

Cormanthor has had an ivy and flower covered wall around it since the first age of Myth Drannor and while it towers high into the trees, its architectural design allows it blend in to its surroundings. As you approach one of the great arches that leads into it, you take the time to look upon the two 25' tall statues that flank it, time doing little to diminish their greatness.

On the left, regal and wise looking, is Coronal Khavoerm, first ruler of the City of Cormanthor. He has the first to draw the Ruler's Blade and with it, rose the first tower of what would become Castle Cormanthor. It was his ascension that started the Irithyl royal line that lasted for over 4,600 years, the sun elven line only broken at the fall of Myth Drannor.

To the right, Coronal Eltagrim Irithyl stands, one hand upon his chest, the other holding forth an olive branch. Coronal Eltagrim ruled for almost a millennium, his dedication to his people holding off his pull to Arvandor. But this feat was not his greatest achievement, it was his courage and conviction that allowed him to stand forth to his people and declare that they would no longer be separate to the world, Faerun's troubles are their troubles and a unified city was the first step to this alliance. Coronal Eltagrim opened Cormanthor to all goodly races and renamed it Myth Drannor, his own prowess leading the other High Mages in creating the Mythal. He was also the one to help create and sign the first Dales Pact. Despite known for his High Magic, he was a warrior before his time as ruler and he kept his physical impressiveness until his passing, his stature captured beautifully in his statue.

"Good morning Lady Talindra"

Looking down, you find the four guards on duty smiling in your direction, nodding in reverence to your presence. Clad in fine elven chain and their blue and silver military jackets, the four sun elves stand resplendent at their posts, pride in their duty at the heart of the city apparent.

"Would you like a guide to escort you around?" one offers helpfully as they have obviously watched your great interest in the statues.
Arianna
 editor, 8 posts
Fri 16 Jun 2017
at 06:35
Myth Drannor - Day 2
Arianna started to refuse, but then thought better of it. She had realized in the first day of her 'vacation' that she was somewhat disconnected with the people in Myth Drannor. She smiled at the four guards.
"I would appreciate that greatly" .
Wildhunt
 GM, 11 posts
Fri 16 Jun 2017
at 06:36
Myth Drannor - Day 2
One of the elves calls to colleague who stands in one of the many hidden alcoves of the wall to join them as the one who spoke steps out from their post.

"I am Palaeron Elustier, I would be honoured to guide your walk through Cormathor this day my lady." Removing his polished helm to address you, the sun elf bows deeply.

The young elf, likely midway through his second century, embodies the more stereotypical aspects that some humans expect. Very willowy, the lean elf sports facial features that are sharp and angular, even more so than the norm. Amber coloured eyes peer out through a long fringe of glossy black hair that has fallen forwards from his movement. Taking in Palaeron's appearance, you wonder to yourself if non-elves would find him exotic or alien to their sensibilities. His elven grace is still apparent along with a musical voice but it just seems to remind you that your fellow elven kin also come in such a wide range of appearances not unlike the humans. You have just gotten used to dealing with various noble lines who have seemed to have bred strong physical attractiveness into them. Even your own family blessed by Hanali's touch.

Once you motion that you would like to just explore, he smiles and falls in to line one step behind you.

As it is the centre of Myth Drannon power and privilege as well as the oldest part, the next hour reveals to you some of the most stunning displays of ancient elven design and architecture. While much was damaged in the fall of Myth Drannor and the subsequent centuries of daemonic occupation, the renewed city was striven to restore the original designs, the elven craftsmen and craftswomen outdoing themselves over the last century. Villas that span multiple levels and buildings now once again dot the leafy area, the largest of which soar hundreds of feet above the ground. Their privacy kept by masterfully crafted natural barriers of hedges, tree growth manipulation and sometimes, illusionary magic. Many of the original ancient noble families returning to claim their ancestral estates though some stand empty, the line either ended or missing, likely all members on the now missing Evermeet.

You admit after a while that despite living in the area and having access to flight, there are hundreds of courtyards, lookouts and pieces of public art that are so well hidden, you have never laid eyes on them. Your guide seems to walk easily between the many hidden bridges and paths, speaking up when you discover another small shrine, statue or ancient art piece. Flowers of dozens of species subtly guide elves to different locations, the gardeners creating natural directions with the plant life. In a few short hours, you learn more of the history of Myth Drannor and Cormanthor just by reading the plaques on the hundreds of statues, busts and frescoes that abound than you have in your scholarly days. It is also an easy walk, this area the least inhabited of the city, few elves passing here and there, most dressed in the most beautiful outfits you have seen outside of the palace of Evereska. Other elves you see are out on their private balconies, holding salons or being taught by their private tutors while more wile the days away engaging in artistic pursuits. There is peace here but something else as well, something you cannot quite put your finger on.

"The Onaglym" Palaeron states as he points out a building that stands in stark contrast to the rest of the area. "This has stood since even before Castle Cormanthor and is also known as the House of Gems. It is unknown who built it, certainly not elves, but a dwarven clan bought it after they were welcomed into ancient Myth Drannor and made it a hub for their martial crafts as well as gemcutting and jewelcraft. Now, it does still perform that duty but one of the towers also houses the city mint, the dwarves trusted to create and maintain the coinage of our city."

Following your guide's motion, you listen to his explanation as you look upon the grey, square multi-level and turreted building that is enclosed in a jarring stone curtain wall, the whole structure out of tune with the rest of the ward. At the gates, you notice both dwarven and elven guards as well very obvious magical sigils inscribed on the flanking entrance pillars. From where you stand, you can also see parts of Castle Cormanthor, the largest structure within the city, several of the towers soaring even above the tallest trees. Glancing back around between the Onaglym, the Castle and several barely visible estates and refined businesses designed for the absolute wealthy, it occurs to you that you have barely seen a single non-elf in this area. Not just fewer, but maybe one or two in the last couple of hours. Aside from the dwarven run building in front of you, you feel that you are back in Evereska, a paradise of tranquility to be sure but also somewhat odd in the "open" city.
Arianna
 editor, 9 posts
Fri 16 Jun 2017
at 06:36
Myth Drannor - Day 2
Arianna is surprised at the lack of non-elves in the area. With the mint being located there she expected to see at least some merchants coming to purchase new coins or gems.

'Palaeron, do you often see the other races come here?' Arianna asked her guide?
Wildhunt
 GM, 12 posts
Fri 16 Jun 2017
at 06:36
Myth Drannor - Day 2
The guard stiffens slightly at the question, his amber eyes regarding you as he seems to struggle to form an answer to what should be a very easy question.

"Of course" he says cautiously "we have delegates that have business at the Castle throughout the day as well as the specialists or sages who visit the House of Song, the fortress temple of Oghma that contains a great depository of music, many floors dedicated to lyrics, ballads and poetry."

Looking around, he suddenly points to a large landing several hundred away.

"If you wish, I can take you to "Blackbuckle's Wines and Tonics", it has a wonderful collection of wines, spirits and herbal medicines. It is even run by a halfling."

With that, he seems to want to move on very quickly from this conversation.
Arianna
 editor, 10 posts
Fri 16 Jun 2017
at 06:37
Myth Drannor - Day 2
A quick flash of anger heated Arianna's thoughts. This exploration was more telling than she thought. She hadn't realized that so many elves were still so xenophobic and isolationist. There had been other races in Myth Drannor before its fall, so what was the problem now.

Remembering that she had travelled widely in the human lands and interacted with the other races much more often, she tamped down the flash of anger. She schooled her features into the mask of calm and resolved to investigate this further upon her return.

She smiled sweetly at
Palaeron. 'Certainly, I would like to see the Wines and Tonics.'
Wildhunt
 GM, 13 posts
Fri 16 Jun 2017
at 06:37
Myth Drannor - Day 2
You can only imagine the willpower and tenacity the middle-aged halfling owner of the wine and tonic shop has to have been so successful in the heartland of ancient elven dwellings. He has secured himself more than half of the length of a giant sequoia, owning three dwellings starting 40’ off the ground that connect to each other by a curving staircase spiralling up the outside of the magnificent tree.

The middle dwelling, his Tonic and Wine shop, seems quite busy, many an elf seen standing on the balcony extending from the premises with flutes in hand. Alighting onto the platform, you find many of the patrons are nobles, high ranking officers and members of the nearby court. They nod politely to your arrival, several greeting you by your honorifics before returning to their conversations, mainly about the fine alcohol they are imbibing.

Inside the small shop, you find yourself drawn to the hundreds of beautiful and unique vessels that fill the shelves and floor space. Pots and vases spanning the cultural history of Faerun stand stacked; amphora, pelike, lebes as well glass bottles both small and large that glisten with multitudes of colour. The aroma is rich, dozens of oils, incense, alcohol and beans mixing to create a warm, earthy miasma that makes you heady. Glancing over the shelves, each container has a small porcelain disk beside it, fine halfling scrawl detailing the contents and the health benefits. You are amazed at the range he has; roots from Maztica, black urchin blood from the seas of Calimshan and ginseng from the eastern realms. But, these items are not what have drawn most of his clientele.

Stepping over to the other side of the shop, you find racks of wine bottles as well hand casks and jugs filled with fortified wine and mead. While his range is strong, there seems to be a single rack of wine bottles that seem to be getting all the attention. Waiting a few moments for other elves to step out of the way, you find a range of mastercrafted bottles, each with unique shapes blown into them, some with long, curving necks to look like cranes and others squat and round to look like a curled badger. But no-matter their shape, they all share the same engraving and contents, a unique blend of the owner’s making, Blackbuckle’s Sparkling Stout. As you look at it, your guide leans forward and whispers to you.

“He blends elverquist and dwarven oak stout into a single concoction. While some of our kind thinks it blasphemous, none can deny the heady and powerful drink. It is very popular in this neighbourhood. This alone has made Master Blackbuckle quite wealthy and he has recently built a grand tavern below which sells all his blends as well as some very fine food. He has also purchased the housing dwelling above for himself.”

As you stand in awe of his exquisite collection, you sense a presence at your side and find yourself looking down to a friendly looking halfling gentlemen, a distinguished man in his middling years whose bright green eyes stare up from behind some spectacles. Even over the other smells of the shop, you can detect a strong aroma rising from the halfling, a mix of red cedar and camphor, a not altogether unpleasant smell.

“I am Tyullac Blackbuckle, I am most honoured to have a new face within my store. Please, if you have any questions regarding either my blends or remedies, please just ask.” As he nods sincerely to you, he also holds a small, well-crafted hemp bag to you marked with his shop sigil. “A gift my lady, a small token of my appreciation for all my new visitors.”

As you peer into it, you find several small bars of perfumed soaps, each delicately carved into the shapes of forest animals.
Arianna
 editor, 11 posts
Fri 16 Jun 2017
at 06:38
Myth Drannor - Day 2
" Thankyou, Mr Blackbuckle. This is a fine gift." Arianna bowed to emphasise her appreciation at the kindness. " I would love to hear the story behind the origins of the Sparkling Stout?"

Arianna spent a pleasant sojourn in the shop, tasting wines and purchasing several bottles of the creature shaped bottles of the delicacy for her family and friends. She arranged for a bottle to be sent to her father and brother in Evereska, her sister and the elven harper in their respective homes. She bought a couple of bottles for her own home also.

After a pleasant discussion in the Wine shop, Arianna thanked Palaeron for his assistance that afternoon and for introducing her to the Buckleberry Wines and Tonics. She allowed him to return to her duties, and thought about where she would go next.
Arianna
 editor, 12 posts
Fri 16 Jun 2017
at 06:38
Myth Drannor - Day 2
Remembering the strange encounter she had in the Mythal, Arianna thought she should go and at least try to learn more about it. Her first stop would be the library and then if that didn't work she would pay a visit to the High Mage Laranis. If she wasn't there, maybe she could try using the Mythal to listen in again......
Wildhunt
 GM, 14 posts
Fri 16 Jun 2017
at 06:38
Myth Drannor - Day 2
The walk (or flight) to The Sanctorium takes you north across the city, passing out of the prestigious Cormanthor Ward and into the beautiful area known as Sheshrinnam, the homes of the faithful.

This is the second oldest part of Myth Drannor and much of the original buildings have been restored, many being crafted from petrified wood and stone. Despite the harsher materials, each has still been elegantly worked to blend in naturally to the green surrounds. Walking through the area, you find a strange dichotomy to the neighbourhood though it does remind you of some of the wards of higher learning that you have witnessed in other cities. Here, Windsong Tower, the academy of mages, once even high mages, teach the best and brightest of elven students and even some non-elves. There are numerous other arcane colleges as well as a host of smaller universities and places of learning. Between these sites of higher learning also sit a majority of the city’s temples, from sweeping multilevel cathedrals draped in minor magics to privately tended shrines. The priests and attendants engaging the nearby academy students in debates, friendly open-air gatherings where wisdom and theology is pitted against sciences and the arcane. While many can get heated and boisterous, there is a genuine friendly rivalry to it, the arguing rarely becoming personal or violent.

But, for the venues of enlightenment, be it from prayer to study, there is a range of other buildings that seem prominent here besides the beautiful homes. Festhalls, taverns and other abodes of boisterous fun. Here, elves (mainly moon) drink openly and loudly with any and all, the students of both the academies and temples enjoy their free time with wild abandon. Along with the youth, this quarter has also become popular with the soldiers and other military personal of the city and so, in the evenings, this area is truly loud. It is here that non-elves will see the elven folk at their most unguarded, where their delight in life is on display. Song, dance and trysts of all sorts break out a moment’s notice.

As you near The Sanctorium, the oldest and most complete repository of old Myth Drannor in the city, you spot something that you realise never occurred to you before. Passing a ground level tavern called The Ample Chalice, a likely haunt of the local soldiers based on the pennants and shields placed on the outside, you spot a statue of Sally tucked at its side. The beautiful stone likeness overlooking the beer garden under the shade of a young oak tree. It is not large, slightly more than life size, but you can see it well kept and there appears to be many medals and military sashes left hanging on her outstretched sword. While it seems to be well-revered, you realize that you have not seen any other likeness of her in the city. You often walk along the Heroes’ Rise that cuts through the centre of the city, dozens and dozens of elven champions both ancient and recent adorning the shaded path. Even in the heart of Cormathor where you just left, there is pieces of art and statuary depicting each and every leader of the city, including the twins. But it appears Sally’s seven to eight decades of service to the city as its leader where she oversaw Myth Drannor becoming a true city-state and managing to hold off the initial assaults of the Shades is not enough to overcome the elven power mongers that be, to recognise her. However, at least it seems that there are those who respect her memory and duty.

Filing away those thoughts for later, you approach The Sanctorium, the marble curtain walls surrounding the library carved with imagery of life with Myth Drannor. Pleasing your sensibilities, the incredibly detailed panorama that folds around the library shows all the races of Myth Drannor in various artistic and ethnic pursuits. The wall is only broken by sweeping white stairs leading up to the entrance. It is busy, and while mainly elves are wandering back forth, most from the nearby Windsong Tower, you do see humans, halflings and even some gnomes making use of the facilities.

Inside is a vast, open hall with soaring walls. A single desk is in the centre of the tiled floor where books are requested. Attendants retrieve them with the aid of magic from the towering shelves or from the vaults below. No-one is allowed down there aside from the chosen librarians, but the books are allowed to leave the building, just not the city. A small hallway off to the side leads to a separate building where one can ready peacefully in the many nooks and bolt holes.

Dressed in the soft grey robes of the faithful of Labelas, the elven god of time and knowledge, the librarian smiles in greeting to you and as you make your request for the history of the Mythal as well as any journals, theses’ and other books of lore on the subject, she sends off the attendants to gather your books, her knowledge obviously incredible as she lists off row and section numbers with ease. You watch as some drift high in the air to the shelves above while two head below in the hidden archives. The librarian goes to make small talk with you but some more students enter and so she turns her attention to aiding them, allowing you to circle the room, head up at the thousands of books. You smile to yourself, despite the wealth of knowledge here, an exquisite library of elven lore, it still is not the size of the one you discovered in Deepingdale, though theirs has a broader focus.

The young attendants escort you to the attached reading room and place almost a dozen books down upon a table, their sizes varying but all are old though you suspect they are copies of the originals. With a bow, they leave you to your reading. It is quiet in here, the other occupants also in quiet study but there are carafes of water about to soothe yourself with.

Settling in, you crack the books open and pour over the old elven script, a surprisingly delightful experience as elves, always looking to add beauty to the world, even write their histories in a poetic fashion. A few hours pass and in that time, you realise, even in the first age of Myth Drannor, Mythals were barely understood, Myth Drannor being the first created since the near the end of the Crown Wars tens of thousands years earlier. But, you find enough collaborated theories and use your own lore and knowledge to come to the following conclusions:

• The Mythal is alive. While it is pure magic, drawn from the Weave, there is a life to it, an ebb of energy that defies understanding but likely some spark of it is from the lifeforce sacrificed from the caster.

• It is sustained by the Weave but also other mechanisms, likely the ebb of life that flows through a region. From the soft winds that blow through to the current of a bubbling brook, the Mythal is almost nature and magic intertwined.

• The original Mythal was created as a potent declaration of the change that Myth Drannor would undergo. The Coronel at the time declared that the city would throw open its borders and become a place of multicultural peace and open learning for all. This riled many elven houses and the declaration brought a head a brewing civil war that was led by the Starym Clan, who assaulted the castle with dozens of allied houses. They were defeated by the Coronel and his allies including the legendary Srinshee. Knowing that the city and its new inhabitants (and existing) would be in danger for times to come, the Coronel order the research of the ancient Mythals. In times of legend, the creation of a Mythal often required a great change within the city it was being cast upon and so, the Coronel had decided that the Mythal would be the great beacon on which Myth Drannor would become a city for all.

• The High Mage who researched and was the primary caster (there were 14 casters in all) was consumed by the power, the elven magister sacrificing his life to fuel the magic required. But, you also discover hidden in one of the journals, it appears all his notes on Mythals was stolen just before the ritual and despite the Srinshee having copies, the originals were never found nor the culprits identified.

• While the current Mythal is just over a century old, it is very much the original, Audrianna with the use of the High Fire Crown could only repair the broken magics, a whole new one could not be created. As you already know, there are many powers of the Mythal that still lie dormant.

However, in the research, you find interesting other facts about the city in the days of old, especially the multitude of minor magics that once flowed through the city, not part of the Mythal but powered by it. There is a chance you may be able to restore some of the following if you so choose.

• Levitation pillars: silvery discs that were placed on a surface that created a column of magic that would allow anyone upon it to slowly ascend or descend the city. It was a point of pride and power to own one for your home even though elves could fly. But many were dotted around the city for resident use.

• Magical tiny cloudbursts and snowstorms that would materialize to extinguish a fire that became an intensity over what is commonly found in a city.

• Invisible magic-fields that fill when Myth Drannor snows that create a dizzying array of shapes and creatures. These used be placed all over the city, from sidewalk to rooves, the sculpted magic totally untouchable until it becomes a snow creation.

The day is late now and while there is much more that you could read, your neck is getting sore. However, one book interests you which you decide to check-out, a small codex of Myth Drannor’s laws from the first age. It would be interesting to see how they differed and related between the races.

With another cool but clear evening descending upon the city, where do you wish to go? Still seek out Laranis or maybe explore elsewhere?
Arianna
 editor, 13 posts
Fri 16 Jun 2017
at 06:39
Myth Drannor - Day 2
Arianna checked out the book. It would be useful to take along with her on the trip to Cormyr. It would appear that even the histories would not help with the Mythal. It is maybe something to be tested with trial and error. Arianna resolved to ask at any other libraries she encountered along her travels.

Arianna headed back into the "Arianna Quarter" to seek out some tasty halfling food. She figured that she would be able to relax by the fire and eat and drink for a while. After that, she would go back out into the Mythal and try to communicate with it. Knowing it was alive, gave her some ideas to try out. If it was alive then some parts might be able to be "healed". But that could wait, dinner first. She headed to her favourite halfling pub.
Wildhunt
 GM, 15 posts
Fri 16 Jun 2017
at 06:40
Myth Drannor - Day 2
Your favourite halfling pub appears to be becoming more and more popular, a hive of activity around the earthy dwelling. The Light of Luiren is shaped like one of the halfling’s delicious savoury sweets called a donut, the tavern a circular shape around an artificial tree. The tree is from the 1st age, some artist’s project no-doubt but it is an incredibly lifelike piece that soars above the ground with hand crafted stone branches and round-edged glass leaves that twinkle in the evening lights. The tree is hollow and from several doorways within the inn, one can wander up to the many balconies that sprout from the trunk to give a magical view of Dlabraddath.

Stepping in the through the thankfully high doors into an equally high topped tap-room, you are assaulted by the many delicious smells that emanate from the open kitchen. A smiling halfling girl greets you and takes your cloak and hangs it before taking you to your favourite table, one where you have the greatest view of the street outside and the main gathering area inside. While asking about your day, the young lass pours you both a glass of clear water as well as some fine elverquist. She then sets a small pot of coffee to slowly boil so that it is ready for your meal. You have been here enough now that the girl knows you are not fussy and always interested in something new. She takes not an order, instead offering you a reassuring smile as she disappears to organise a selection of the nights specialities. With the warmth of the numerous hearth fires seeping in and fine elven spirits in hand, you turn your attention to the other patrons.

Halflings obviously make up the majority of the current diners but you never find that boring. Of all the non-human races, you have discovered they are the most diverse. While bound by some shared history and an affinity for family and friends, each and every one of them is a product of their recent homeland. Aside from lost Luiren, halflings tend to grow up and around human settlements ranging from the deep south to the far north, this exposure to differing environs and human interaction shaping their individual cultural norms. Despite most speaking Hin, the language of Halflings, there is a real variety of accents that is not as prominent in the elves or dwarves. As they sit in their large family or friendship groups, genuine laughter and stories of the day being shared, you see that their groups are more varied now, other races easily brought into their conversations. And of them, the gnomes are the most obvious.

When you first arrived in Myth Drannor over a century ago, while it was still lightly inhabited, there was still a small mix of races. But you never recall seeing a gnome. In this inn alone you count a good dozen, their frames of similar size to their halfling friends but their voices much louder and clearer over the drone. The excitable creatures seem at home in here, the inquisitive and personable cousins of dwarves enjoying the company of the halflings and anyone else who will listen. They, like the halflings, have lost a homeland to the Spellplague long ago but are just as committed to forging their new lives in the world as the Hin. Even now, they have kept their love of tinkering and sciences and you spot several tables of gnomes showing off their latest creations to each other between the large share plates of food. The sound of music boxes and the whirling clicks of mechanical wonders reaching your ears above their famously fast speech.

A few dwarves are in attendance, enjoying the hearty food the halflings serve as well now numerous humans who have been drawn in by the beckoning aromas. At first glance, you think you spot a couple of your kind enjoying the warm atmosphere but you realize that they are actually a few half-elves who look quite contented in here, the melting pot of races meaning they are not out of place for once. Amongst the packed room, you see the innkeeper and her husband moving about easily, addressing regulars by name and welcoming new patrons with a smile. As they seat patrons, you see that they are actually subtly mixing people together, introducing strangers with each other, explaining that they are new and live nearby to the other, and they have similar interests despite the difference of race. It is natural and clever at the same time and you realise that this inn, in the centre of the “non-elven” quarter, is becoming its heart. Even now, you overhear a mixed table where a halfling who is having issues with his subterranean dwelling is being offered help by a dwarven labourer to fix the foundations who thinks it is an easy enough job. He will be there tomorrow eve with his daughter to get it done. In return, the halfling’s wife offers to babysit the dwarf’s child so that he and his partner may make the trip to nearby Mistledale that they had been chatting about. As hands are shook and drinks quaffed, you see a smile appear on the innkeeper’s face as she near invisibly passes the table, a knowing look upon her face.

You see the young waitress head in your direction, half a dozen plates balanced carefully but she is intercepted by the innkeeper who easily takes the load and makes her way to your table.

“Good evening Lady Arianna, tis always a pleasure to see your smile light up my taproom.” Kithri says warmly as she places the tasting plates across the table in front of you. “Tonight, we have a feast of the Dalelands.”

As you look over the plates, each portion reduced for your more delicate intake, Kithri describes them; spiced, roast pumpkin cakes in egg-soaked breadcrumb, vegetable broth with caper berries, a pork pie with melted cheese topping mixed with nutmeg, sage and thyme as well as some tiny tasting soups. Thankfully, the Kithri has shown restraint and despite the many dishes, the overall size looks quite manageable. A little whistle alerts her to the coffee being ready and she pours you a cup before bowing and getting ready to leave you in peace with your meal.

Do you let her go and indulge in your meal or ask her to join you for some conversation?
Arianna
 editor, 14 posts
Fri 16 Jun 2017
at 06:40
Myth Drannor - Day 2
Arianna smiled at the waitress and asked her to sit down and assist her to eat the generous serves. Kithri looked a little surprised at the request and appeared to be about to refuse.
' Please ' Arianna said 'It is so seldom I get to have a nice dinner with someone and just speak of normal things.'
At that, Kithri sat and they talked about the events of the day.
After a while spent in companionable discussion, Kithri rose to go back to work.
'Thank you, Kithri. I really enjoyed that' Arianna said as the halfling returned to work.
Arianna finished her meal, left a generous tip and left the tavern. It was getting late and she knew she should return home to prepare for the journey to Suzail, but she could not resist wandering a little further. She did not intend to stop anywhere, just walk and try to connect to the Mythal one last time.
She walked to the piazza to find a quiet niche and concentrate.
Wildhunt
 GM, 16 posts
Fri 16 Jun 2017
at 07:05
Myth Drannor - Day 2
With surprising ease, your mind pushes out into the ethereal where the great web of the Mythal overlays the city, a scintillating dome of colour that shines brightly in the fog-filled transitive plane.

Taking "flight", you soar into web, the energy warm and invigorating, essence of pure magic flowing through and around you. These is a pulse to the Mythal, an ebb and flow as both the natural world and essence of Myth Drannor's citizens power the ancient magic, a culminating energy that is equal parts weave and life. Enveloped as you are, it is like an ocean of dreams, unfiltered emotions flowing up into the Mythal from below. While you can see the thousands of individual ribbons that mark the individuals of Myth Drannor, you start to realize there are "tides", strong pulses of emotion that weave together and roll through the web, crashing into nodes and lighting them up with power. Love, anger, fear, sadness, happiness and despair, each equal to each other and despite being either positive or negative, are both elements of life and living. While you have yet to truly explore the Mythal, you gain a sense that in general, it is working as it should, the magic regenerating itself constantly through its citizens.

But, there is corruption and you feel a slight pulling, like a spider on a web. Several ribbons go dead around you as you feel the energy become slightly cold. But before you can react, whatever the presence is, it recognises your aura and it retreats rapidly, and disperses itself into the "tides", no-longer detectable.

Alone and now feeling safe for you sense that the corruption will not move against you in here as you can hurt it, you may explore at your leisure.

Do you wish to flit about the Mythal itself, trying to discover some of its secrets and reactivating some of the old magics of Myth Drannor or would you like to pull on some tethers and look for individuals within the city?