(OOC) Class Changes.   Posted by Dungeon Master.Group: public
Dungeon Master
 GM, 3 posts
Wed 5 Jul 2017
at 20:51
(OOC) Class Changes
CLERIC
--Must have a Diety
--Going against Diety = loss of all abilities/spellcasting
--Starts with light/medium armor and shields (No tower shields)

DRUID
--Can only use wooden weapons
--Can only use natural armor (Anything not metal. Hide, Leather, ect.)
--Starts with light armor and shields (No tower shields)

SORCERER
--Must pick where you get the spells form (Angelic, Demons, Dragons, ect.)
--Gain as Martial Proficency (Pistol)

DREAD NECROMANCER
--Gain as Martial Proficency (Pistol)

FIGHTER/DUSKBLADE/HEXBLADE/MARSHAL/PSYCHIC WARRIOR/RANGER/SCOUT/PALADIN/KNIGHT
--Gain as Martial Proficency (Pistol) (Musket) (Revolver) and (Shotgun)

ROGUE/BEGUILER/BARD/SOULKNIFE/SPELLTHIEF/SWASHBUCKLER
--Gain as Martial Proficency (Revolver) (Musket) (Pistol)
--Cannot use the guns as a soulknife weapon

WIZARD/PSION/FAVORED SOUL
--Gain as Martial Proficency (Pistol)

Anything that becomes immune to fear does not get it but gets +2 vs it.

More will be added.. I think I listed most here. If picking a class not listed, let me know and I may alternate it.

Note:
Guns are from the Renaissance era for the most part.
Pistols: Renaissance Era
Musket: Renaissance Era
Revolver: Modern
Shotgun: Modern

This message was last edited by the GM at 14:10, Sat 26 Aug 2017.