Avatar - The Last Airbender
EARTHBENDING
10 points for level 1, + 5 points/level
This is the basic ability to improvise Earthbending abilities. See Bending above for details. You can buy up to 6 levels of Earthbending Talent [5/level], which adds to rolls related to using and aiming Earthbending abilities.
BLOCK STONE
6 points/level + 2.5/level for advanced
Statistics: The basic version is DR (Active Defense, -40%; Affects Other, +50%; Area Effect, +50%; Bending, -20%; Force Field, +20%; Limited, Earth, -40%) [6/level]. The advanced version increases Area Effect by one step (+50%) [2.5/level].
DUST CLOUD
12 points for level 1 + 10 points/level
As long as the Airbender is standing on our around areas that have dirt or dust of some kind, he can create a cloud of dust around him in a 2 yd radius. This blocks vision into and within the area. Additional levels double the area he can affect.
Statistics: Obscure 10 (Vision; Bending, -20%; Environmental, Dust, -20%) [12] for level 1. Additional levels add Area Effect (+50%) [10/level].
DUST STEPPING
16 points
Statistics: Clinging (Bending, -20%; Environmental, Earth, -20%) [12] + Brachiator (Environmental, -10%; Only while Clinging, -10%) [4].
EARTH ARMOR
4 points/level + 13 points for advanced
Statistics: The basic version is DR (Bending, -20%; Force-Field, +20%; Semi-Ablative, -20%) [4/level]. The advanced version adds 5 Strikers (Crushing; Bending, -20%; Limb, -20%; Only while DR left, -10%) [13].
EARTH BONDS
1.2 points/level
Statistics: Binding (Bending, -20%; Environmental, Stone, -20%) [1.2/level].
EARTH COLUMN
points
Statistics: Crushing Attack (Bending, -20%; Environmental, Stone, -20%; Increased 1/2D, x5, +10%; Overhead, +30%) [5/die].
EARTH GAUNTLET
1 point/level + 5 points for advanced
Statistics: The basic version is DR (Bending, -20%; Partial, Hands Only, -40%; Semi-Ablative, -20%) [1/level]. The advanced version adds 2 Strikers (Bending, -20%; Crushing; Limb, -20%; Only while DR is left, -10%) [5].
EARTH LAUNCH
6 points/level
Statistics: Super Jump (Bending, -20%; Environmental, Earth, -20%) [6/level].
EARTH LEVITATION
1 point/level
Statistics: TK (Bending, -20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Specific, Earth, -40%) [1/level].
EARTH MANNEQUIN
1 point/level
Statistics: TK (Animation, -30%; Bending, -20%; Increased Range, x2, +10%; Specific, Earth, -40%) [1/level].
EARTH MISSILE
3.5 points/level
Statistics: Crushing Attack (Bending, -20%; Environmental, Stone, -20%; Increased 1/2D, x5, +10%) [3.5/die].
EARTH SHELL
2 points/level
Statistics: DR (Active Defense, -40%; Bending, -20%; Environmental, Stone, -20%; Force Field, +20%) [2/level].
EARTH SINKING
2.4 points/level
Statistics: Binding (Bending, -20%; Environmental, Earth, -20%; Engulfing, +60%) [2.4/level].
EARTH SMASH
1 point/level
Statistics: Crushing Attack (Bending, -20%; Melee Attack, Reach C, -30%; Specific, Earth, -40%) [1/die].
EARTH SKATING
7 points/level
Statistics: Enhanced Move (Ground; Bending, -20%; Nuisance Effect, Destructive Wake, -5%; Visible Trail, -5%) [7/0.5 levels].
EARTH WALL
15 points/level + 5 points/level for advanced
Statistics: The basic version is Crushing Attack 2d (Area Effect, +50%; Bending, -20%; Environmental, Stone, -20%; Persistent, +40%; Reduced Range, 1/10, -30%; Wall, Rigid, +30%) [15/level]. The advanced version raises Area Effect (+50%) by one step [5/level].
EARTH WAVE
10 points/level + 2.5 points/level for advanced
Statistics: The basic version is Crushing Attack (Bending, -20%; Cone, 5 yd, +100%; Double Knockback, +20%; Environmental, Earth, -20%; Increased 1/2D, x10, +15%; Nuisance Effect, Destructive Wake, -5%; Selectivity, +10%) [10/die]. The advanced version increases the maximum cone width by 5 yards (+50%) [2.5/level].
EARTH WRITING
12 points
Statistics: Telesend (Bending, -20%; Environmental, Earth, -20%; Vision-Based, -20%) [12].
EARTHQUAKE
1.75 points/level + 2.5 points/level for advanced
Statistics: Crushing Attack (Area Effect, 2 yd, +50%; Bending, -20%; Double Knockback, +20%; Emanation, -20%; Environmental, Earth, -20%; No Knockback Distance, -5%; No Blunt Trauma, -20%; No Wounding, -50%) [1.75/die]. The advanced version increases Area Effect (+50%) by one step per level [2.5/level].
GROUND SHIFT
4 points/level
Statistics: TK (Area Effect, +50%; Bending, -20%; Environmental, Earth, -20%; Horizontal Only, -30%) [4/level].
SOFTEN EARTH
8 points or 20 points
Statistics: The basic form is Flight (Bending, -20%; Environmental, Earth, -20%; Only to slow falls, -80%) [8]. The advanced version is Affliction (Advantage, Soften Earth*, +120%; Bending, -20%; Increased 1/2D, x10, +15%; Reduced Range, 1/5, -20%) [20].
* Soften Earth is Flight (Elemental, -10%; Environmental, Earth, -20%; Only to slow falls, -80%; Reflexive, +40%) [12].
ROCK CUFFS
10 points/level or 13 points/level for advanced
Statistics: The basic version is Affliction (Bending, -20%; Environmental, Stone, -20%; Disadvantage, No Fine Manipulators, +30%; Increased 1/2D, x5, +10%) [10/level]. The advanced version adds Lame (+30%) [13/level].
ROCK HANGING
8 points or 13 points for advanced
Statistics: The basic version is Clinging (Bending, -20%; Specific, Stone, -40%) [8]. The advanced version adds Attraction (+25%) [13].
ROCK SHIELD
1 point/level
Statistics: DR (Active Defense, -40%; Bending, -20%; Environmental, Stone, -20%; Directional, Front, -20%; Force Field, +20%) [1/level].
ROCK SLIDE
6 points/level + 2.5 points/level for advanced
Statistics: The basic version is Crushing Attack (Area Effect, +50%; Bending, -20%; Environmental, Next to Cliff/Mountain, -40%; Overhead, +30%; Increased 1/2D, x5, +10%; Reduced Range, 1/2, -10%) [6/die]. The advanced version increases Area Effect by one step (+50%) [2.5/level].
SEISMIC SENSE
9 points or 12 points for advanced
Statistics: The basic version is Vibration Sense (Earth; Elemental, -10%) [9]. The advanced version adds Subsonic Hearing (Elemental, -10%; Melee Attack, Reach C, -30%) [3].
TUNNELING
28 points for level 1 + 4 points/level
Statistics: Tunneling (Bending, -20%) [24 + 4/Move].
EARTHBENDING PERKS
The following are low-powered abilities related to Earthbending. They cost 1 point, so even someone with Earthbending 1 may improvise them.
Burrower: You can dig with your body as if equipped with a shovel.
This is much slower than Tunneling (above).
Sure-Footed: You can ignore the -2 to attack and -1 to defend for bad footing. Specify by terrain type: Shifting (gravel, sand, loose soil), Soft (mud, quicksand), or Uneven (rocky, slopes). You can take this perk multiple times for different terrain types.
LAVABENDING
14 points/level of Create Lava
13 points/level of Control Lava + 1 point/level of Lift
Statistics: Control is Create Lava (Bending, -20%; Transmutation Only, Stone to Lava, Lava to Stone, +0%; Ranged, +40%; Reduced FP Cost 1, +20%) [14/level] + Control Lava (Bending, -20%; Link, +10%; Ranged, +40%) [13/level]. Lift is TK (Bending, -20%; Specific, Lava, -80%; Increased Range, x2, +10%; Link, +10%) [1/level].
LAVA BALL
1 point/level + 4, 16, or 28 points
Statistics:
Burning Attack (Bending, -20%; Double Knockback, +20%; Environmental, Lava, -80%; Increased 1/2D, x5, +10%; Reduced Range, 1/2, -10%) [1/die] + Follow-Up Burning Attack 1d-3 (Bending, -20%; Cyclic, 9 cycles, 1 cycle/sec, +800%; Environmental, Lava, -80%; Follow-Up, +0%) [4], 1d-2 [16], or 1d-1 [28].
LAVA SHIELD
3 points/level + 2.5/level for advanced
Statistics: The basic version is DR (Active Defense, -40%; Affects Other, +50%; Area Effect, +50%; Bending, -20%; Directional, Front, -20%; Force Field, +20%; Limited, Lava, -80%) [3/level]. The advanced version increases Area Effect by one step (+50%) [2.5/level].
LAVA WAVE
6 points/level + 5, 18, or 32 points
+ 5 points/level for advanced
Statistics: The basic version is Burning Attack (Bending, -20%; Cone, 5 yd, +100%; Double Knockback, +20%; Environmental, Lava, -80%; Destructive Wake, -5%; Increased 1/2D, x10, +15%; Reduced Range, 1/5, -20%; Selectivity, +10%) [6/die] + Follow-Up Burning Attack 1d-3 (Bending, -20%; Cyclic, 9 cycles, 1 cycle/sec, +800%; Destructive Wake, -5%; Environmental, Lava, -80%; Follow-Up, +95%; Selectivity, +10%) [5], 1d-2 [18], or 1d-1 [32]. The advanced version increases the maximum cone width by 5 yards (+50%) [5/level].
LAVA WHEEL
5.6 points/level
Statistics: Cutting Attack (Armor Divisor, 2, +50%; Bending, -20%; Environmental, Earth, -20%; Incendiary, +10%; Increased 1/2D, x5, +10%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, 1/2, -10%; Takes Extra Time, -10%) [5.6/die].
METALBENDING
9 points/level of Control + 1 point/level of Lift
13 points/level of Control + 1 to 2.5 points/level of Lift for advanced
Statistics: The basic version is Control Impure Metals (Bending, -20%; Link, +10%) [9/level], and TK (Bending, -20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Link, +10%; Specific, Metal, -40%) [1/level]. The advanced version adds Ranged (+40%) to Control [13/level]; beyond 10 yd, add Increased Range to Lift: x2 (+10%) [1.5/level], x5 (+20%) [2/level], or x10 (+30%) [2.5/level].
METAL ARMOR
5 points/level + 15 points for advanced
Statistics: The basic version is DR (Bending, -20%; Force-Field, +20%) [5/level]. The advanced version adds 5 Strikers (Crushing; Bending, -20%; Limb, -20%) [15].
METAL BONDS
2 points/level or 3.2 points/level for advanced
Statistics: The basic version is Binding (Bending, -20%; Environmental, Metal, -20%; Unbreakable, +40%) [2/level]. The advanced version adds Engulfing (+60%) [3.2/level].
METAL CABLES
2 points + 2.6 points/level of Binding + 2.5 points/level of Whip
Statistics: Binding (Bending, -20%; Dual, +10%; Melee Attack, Reach 1-4, -15%; Retractable, +80%; Spool, -25%) [2.6/level] + Crushing Attack (Bending, -20%; Dual, +10%; Melee Attack, Reach 1-4, -15%; Spool, -25%) [2.5/die] + Climbing Line [1] + Swinging [1].
* Spool includes Breakable, DR 6 Machine, SM -2 (-20%), and Can Be Stolen, must be forcefully removed, won’t immediately work for thief (-5%).
METAL CUFFS
10 points/level or 13 points/level for advanced
Statistics: The basic version is Affliction (Bending, -20%; Environmental, Metal, -20%; Disadvantage, No Fine Manipulators, +30%; Increased 1/2D, x5, +10%) [10/level]. The advanced version adds Lame (+30%) [13/level].
METAL MISSILE
3.5 points/level for crushing
4.9 points/level for cutting
5.6 points/level for impaling
Statistics: Crushing Attack (Bending, -20%; Environmental, Metal, -20%; Increased 1/2D, x5, +10%) [3.5/die], Cutting Attack (Bending, -20%; Environmental, Metal, -20%; Increased 1/2D, x5, +10%) [4.9/die], or Impaling Attack (Bending, -20%; Environmental, Metal, -20%; Increased 1/2D, x5, +10%) [5.6/die].