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21:24, 1st May 2024 (GMT+0)

Character Creation.

Posted by DMFor group 0
DM
GM, 3 posts
Thu 13 Jul 2017
at 17:59
  • msg #1

Character Creation

1. 25- Point Buy (http://www.d20pfsrd.com/basics...cores/ability-scores)
2. 3rd Level (7,501 experience, slow progression)
3. Two traits from different categories, no campaign traits except upon review.
4. Race: Human, alternate traits are allowed. Age: 19-20 (Depending when in the year your birthday is, if you were born in the first 4 months of the year, your 20, otherwise 19)
Jhoik is a human-centric empire and the PCs are Jhoikian nobles; there a few half-breeds that are official parts of the heirarchy, but that sort of thing is restricted almost exclusively to the Imperial Family or maybe the Royal Houses; not the Noble Houses, not yet anyways.
5. Free mundane equipment, 500 gp for non-mundane/consumables.
   Mundane: Non-masterwork armor or weapons worth 500 gp or less, other non-masterwork items worth 100 gp or less that are not consumable.
   Examples: Torches, comes out of your 500 gp budget, consumable. A set of clothing worth 100 gp or less, does not come out of your budget. A battle-axe, not out of your budget. 1000 silver arrows, comes out of your budget. Masterwork longsword, 300 gp comes out of your budget.
   Please exercise both logic and restraint, the idea is to give you reasonable access to everything that is personally 'yours' and does not belong to your House, who in general furnish everything you need within reason.
6. Sources: Paizo Pathfinder is a primary source, no permission needed unless it borders on obviously unbalanced. Third-Party Pathfinder is a secondary source, please run it by me but I'll approve it more often than not. Paizo/WoTC 3.5 and Third Party 3.5 are Tertiary sources, not out of the question, but I'll have to review and possibly re-write for PF.
7. HPs: Maximum at 1st level, rounded-up average thereafter (1d6 comes out as 4)
8. Background: Everyone has their own creative process, so I'm hesitant to dictate here, but give me something to work with.
Like I've said before, I'll need to know what House you are part of and the general makeup and nature of the House if you want to write up your own. Some information about who you are [This means, how you think about yourself and how you present yourself to others] and your relationship with your family and society. Part of this will include a post on the Introductions thread to give your classmates some information about yourself as well.
9. Deadline: We are already underway so the faster you get finished the faster you can be deployed! Within 5 days of acceptance of RTJ seems reasonable to me.
This message was last edited by the GM at 20:39, Sun 23 July 2017.
DM
GM, 4 posts
Thu 13 Jul 2017
at 18:00
  • msg #2

Sample Character Sheet

PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name  : xxxxx               | Race  : Human            | Height: x'x"
Player: xxx                 | Gender: xxxx             | Weight: xxxlbs
Update:                     | Age   : xx               | Eyes  : xxx
Align : xxxxx               | Size  : xxxxx            | Hair  : xxx
Deity : xxxxx               | Speed : xxft             | Hand  : xxx
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR   xx      +x  |               |
DEX   xx      +x  |               |
CON   xx      +x  |               |
INT   xx      +x  |               |
WIS   xx      +x  |               |Total Level: x
CHA   xx      +x  |               |XP  :    xxxxx         Next:   xxxxxx
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :   +x  =  x  +
----------------------------------------------------------------------------
          Total        Armor Shield Dex   Natural   Deflection   Misc
AC      :   10  =  10 +     +     +     +         +            +
Touch   :   10  =  10 + xxx + xxx +     +   xxx   +            +
FlatFoot:   10  =  10 +     +     + xxx +         +            +
----------------------------------------------------------------------------
SAVES       TOTAL   CLASS  ABILITY
            Bonus    Base   Mod  Magic
Fort (Con):   +x    =     +     +     +
Ref  (Dex):   +x    =     +     +     +
Will (Wis):   +x    =     +     +     +
----------------------------------------------------------------------------
       Total  Base  Str  Misc |         Total   Base   Dex   Misc
Melee: +x  =     +     +      | Range :   +x  =      +     +
----------------------------------------------------------------------------
       Total  Base  Str  Misc |       Total      Base   Str   Dex  Misc
CMB  : +x  =  0  +  0  +  0   | CMD :  10  = 10 +  0  +  0  +  0  +  0
----------------------------------------------------------------------------

Weapon: xxxxxx         Weight: x lbs
Move Name    Type   Attack  Damage    Crit      Range   Type    Special
Attack      |Melee |  +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee |  +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Shield: xxxxxx           Weight: xx lbs
 AC  MaxDex ACP ASF Speed  Special
 +x |  --  |-x |xx%| xxft | None

--------------------------------------------------------------------------
RACE ABILITIES
--------------------------------------------------------------------------
CLASS ABILITIES
--------------------------------------------------------------------------
FEATS
1st Level:
3rd Level:
5th Level:
--------------------------------------------------------------------------
TRAITS, DRAWBACKS & STORY BONUSES
--------------------------------------------------------------------------
FAVORED CLASS BONUSES
1-5: HP
--------------------------------------------------------------------------
SPELLBOOK:
Cantrips:
1st Level:
--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1:  / DC xx
2:  / DC xx
x:  / DC xx

---------------------------------------------------------------------------
Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class
[ ] Climb              : +00    0 ranks + 0 Str + 0 class - 0 armor
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class
[ ] Know: Nobility ^   : +00    0 ranks + 0 Int + 0 class
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class
[ ] Swim               : +00    0 ranks + 0 Str + 0 class - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class
Languages: Common

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
Equipment

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
DESCRIPTION
----------------------------------------------------------------------------
BACKGROUND
----------------------------------------------------------------------------
CHARACTER GENERATION DETAILS (How much was spent on each attribute, etc)
----------------------------------------------------------------------------

This message was last edited by the GM at 12:58, Tue 25 July 2017.
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