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04:56, 5th May 2024 (GMT+0)

Genres.

Posted by metulmonkee
MagickalMelody
member, 4131 posts
THE GUMMIE BEAR OVERLORDS
WILL RULE US ALL!
Sat 19 Sep 2009
at 14:26
  • msg #261

Re: Genres

Lets look at the word:

Supernatural

Super Natural

To me it implies taking something from nature (i.e. Humans and wolves) and making them, in some way, 'super' (i.e. humans that turn into wolves).

Simplistic maybe, but that's how I view it. An augmentation on nature... not really 'magical' in any sense (though if they included magic they'd be free to use the fantasy tag).

Personally, though, unless we roll Vampire and Werewolf into it I *really* don't think it's worth adding. Too much redundancy. What if my game is primarily about vampires and werewolves in the 12th century? Then I have to pick and choose between Vampire, Werewolf, Supernatural, Historical to find the right player base (and I can assure you; some people would *only* look in 'their' category for a game so it's a big decision). If I have any other elements to the game (say, it's horror or comedic) that makes it even harder to tag.
kurlumbenus
member, 796 posts
Sat 19 Sep 2009
at 16:34
  • msg #262

Re: Genres

bigbadron:
Nope, because a supernatural type story doesn't always take place in a modern urban setting.


So supernatural is not a subgenre of fantasy but a synonym?  Fantasy running the gamut from classic myth to sword and sorcery, to urban fantasy to science fantasy (Star Wars) - I cannot conceive of a supernatural story that would not be classified (in the broad sense of including the fantastic, including supernatural horror.  Ghosts and vampires are creatures of fantasy), or a fantasy story that didn't involve the supernatural in some way.
This message was last edited by the user at 16:35, Sat 19 Sept 2009.
bigbadron
moderator, 10739 posts
He's big, he's bad,
but mostly he's Ron.
Sat 19 Sep 2009
at 16:38

Re: Genres

I think you're over-analysing it.  Supernatural is just a convenient label that some people have suggested to consolidate Vampire and Werewolf games under a single heading.
kurlumbenus
member, 797 posts
Sat 19 Sep 2009
at 16:42
  • msg #264

Re: Genres

That is a very good point about how the genre labels are used on the site compared to strict definition of genre.

I would have just called vampire/werewolf games Whitewolfy.
This message was last edited by the user at 16:43, Sat 19 Sept 2009.
burlingk
member, 617 posts
Sun 20 Sep 2009
at 04:35
  • msg #265

Re: Genres

A lot has to do with assumptions people make when they see a label.


Fantasy, people think Wizards and elves and fire balls, and unicorns, etc.

Supernatural, People think werewolves, ghosts, vampires.  All the things you get urban legends about.

Urban Fantasy, people think things like Dresden or Shadowrun. :)  Everything that you think of in Fantasy, but set in a more familiar setting.
kurlumbenus
member, 798 posts
Sun 20 Sep 2009
at 11:56
  • msg #266

Re: Genres

Supernatural pretty much makes me think about the TV show these days.
burlingk
member, 619 posts
Sun 20 Sep 2009
at 13:07
  • msg #267

Re: Genres

In reply to kurlumbenus (msg #266):
In reply to kurlumbenus (msg #264):


:P There is a lot more supernatural than just White Wolf...  And a lot of Supernatural labeled games probably will have television influence. :)
praguepride
member, 199 posts
Asker of Questions
Finder of Answers
Tue 20 Oct 2009
at 16:20
  • msg #268

Re: Genres

Supernatural as "darker, gritter magic" = Horror.
Supernatural as "lighter, fantastical, lighter" = Fantasy.

I don't see where the gap in coverage is.


There are more vampire/werewolf games then JUST white wolf. For example, you might run an all lycanthrope or undead D&D game. Add in horror if you want it to be dark and scary, leave it off if you're running more of a "superheroes that run on blood batteries" kind of game.
kurlumbenus
member, 843 posts
Tue 20 Oct 2009
at 16:41
  • msg #269

Re: Genres

Remember, these tags exist to help you figure out what to avoid so much as they help you find what you like.
burlingk
member, 660 posts
Thu 22 Oct 2009
at 08:36
  • msg #270

Re: Genres

In reply to praguepride (msg #268):

That is not where the gap is.  The gap is in other assumptions.

There has been a lot of argument as to whether or not a modern set game could be labeled fantasy.   :P

Along with what you stated though, quite often Horror and Fantasy based games have a lot in common, and the main difference is the mood. :P
Starchaser
member, 95 posts
Thu 22 Oct 2009
at 08:56
  • msg #271

Re: Genres

praguepride:
Supernatural as "darker, gritter magic" = Horror.


But horror would cover more than the darker side of supernature. Think about slasher movies - definately horrific, but there is no sense of the otherworldly about them.


I don't know how this could be sorted out but I think we need some kind of distinction between vamp were games and other forms of supernatural horror. I say this after having serached for horror games and having to wade through hundreds of anitaverse or WOD games just to find the odd Call of Cthulhu or Supernatural ghost hunt type game.
MagickalMelody
member, 4220 posts
THE GUMMIE BEAR OVERLORDS
WILL RULE US ALL!
Thu 22 Oct 2009
at 17:21
  • msg #272

Re: Genres

The suggestion was to have a supernatural category mostly for that, Starchaser, in addition to keeping everything except werewolf/vampire; that way, if you're looking for a horror + supernatural game (for something like CoC), you can search for both of those tags, while if you wanted just something that had vampires, werewolves, or ran a specific system (i.e. WoD) you can search just the supernatural tag and add "WoD" to the text box.
ornot
member, 70 posts
Fri 23 Oct 2009
at 07:22
  • msg #273

Re: Genres

To a honest I stopped following this thread when Jase made it clear that he wasn't content to just change the genre system radically and let users post themselves out, but I noticed there had been a little more activity of late and came back.
My original intention of the supernatural tag was to replace the vampire and werewolf tags, but if we're not prepared to pare down the tags or edit the meaning of those already present, the only option for change left is to add new ones. There probably is space for a supernatural tag, as much as there is for a sword and sorcery tag or a steam punk tag; but if you just add new tags you pretty quickly get a glut of tags, and far from improving the system, you've just made it worse. Rather than having 1 huge category that's a pain to search through (sorry fantasy) you have a fractured mess of tiny categories similar to the extant pokemon tag. That would be a massive mistake using the tag search system we have now, since you can only search three tags concurrently, and if you have say 30 or more tags - some of which overlap, and may not even be used consistently - implementing them in a search will be even more time consuming.
chrisormie
member, 46 posts
Can't stop the signal
Snootch to the Nootch
Wed 24 Feb 2010
at 01:10
  • msg #274

Re: Genres

I'd like to see a Sports genre added as there are a few games out there but it's sometimes hard to find them. It's a nice general tag that isn't actually covered from what I can see.

I know that most people group Sports based games under contemporary, but what if I want to do a futuristic sport game, or something in a historical setting - the contemporary genre just doesn't fit any more.

So anyone with me on this?
burlingk
member, 1003 posts
Meep
http://bit.ly/1kFywP
Wed 24 Feb 2010
at 02:12
  • msg #275

Re: Genres

:P That is one of the few suggestions I have seen that I cannot think of at least three arguments for.  ^^;
Shae_Dravenmore
member, 55 posts
Desk Jocky Extraordinaire
Keeper of the Cool
Wed 24 Feb 2010
at 18:33
  • msg #276

Re: Genres

What about the option to add in a custom tag as one of your three?  Impose a character limit (say, 25 or 30, to keep them short), and that way people who are looking for something specific can search for "Sports" or "S&S" or whatever else that they know is out there, but are having trouble finding buried under everything else.

Or, an option for GMs to implement keywords in the game description, like web pages do for search engines, and include an extra search box in the thread search form so that players can search via those keywords?

This may be overlapping with current features; I browse new games more than I search, so I'm not familiar with all the features.

Just a thought.
bigbadron
moderator, 11156 posts
He's big, he's bad,
but mostly he's Ron.
Wed 24 Feb 2010
at 18:43

Re: Genres

The problem with custom tags is that you can't guarantee that everybody spells the same word the same way, or even uses the same word to mean the same thing.

As for key words in the game description, that wouldn't work with the way the site is organised.  Anything inside a game is just that - inside the game - and can not be accessed from outside (this is why the system doesn't know which groups you have access to, and returns a false message warning if a post is made in a group that you can't see).

Doing a search for a keyword in the description would require the system to open every single game on the site to check for that keyword.
pdubs83
member, 199 posts
Wed 24 Feb 2010
at 18:48
  • msg #278

Re: Genres

Keyword searches are simple string matching queries... I don't see how the system architecture can stop a query engine from looking at every game description and returning those games with the string "sports" somewhere in the field.  Is the database structure that denormalized?
bigbadron
moderator, 11157 posts
He's big, he's bad,
but mostly he's Ron.
Wed 24 Feb 2010
at 18:51

Re: Genres

As stated above, nothing inside a game can be checked by the system without first opening the game (at least until jase gets round to completely overhauling the system).
This message was last edited by a moderator at 18:56, Wed 24 Feb 2010.
pdubs83
member, 200 posts
Wed 24 Feb 2010
at 18:57
  • msg #280

Re: Genres

Are you talking system as in the GUI and aggregation layers, or the data layer?
bigbadron
moderator, 11158 posts
He's big, he's bad,
but mostly he's Ron.
Wed 24 Feb 2010
at 19:05

Re: Genres

No, you are talking about them.  :)  I'm talking system, as in "RPoL as a whole".

I'm just repeating what jase has said many times.  Game content (such as Group memberships and the game intro) is currently only stored inside the game.  In order to access them, the game has to be opened.
Freelance
member, 1 post
Fri 12 Mar 2010
at 07:52
  • msg #282

Re: Genres

How about a tag for god games, and one for politics?
Alexei Yaruk-Mundhenk
member, 57 posts
Fri 12 Mar 2010
at 15:38
  • msg #283

Re: Genres

Ive searched for God Games and based on that query I think there aren't enough of them to warrant their own tag. Also those games tend to fill up fairly quickly. Politics though might be useful.
Freelance
member, 2 posts
Fri 12 Mar 2010
at 19:53
  • msg #284

Re: Genres

Yea there are not a lot of the God games, However I did find more god games then Politics ones. But when I looked for both types when I first joined it was a pain to find, unless of course god or politics was in the title.
burlingk
member, 1041 posts
Meep
http://bit.ly/1kFywP
Sat 13 Mar 2010
at 06:13
  • msg #285

Re: Genres

You already effectively have the option to add "custom tags" at the moment because the game name is completely freeform.  That is my main opposition to anything resembling a "custom tag."  I don't think it is a bad idea, but I don't see it as overly useful either. ^^;
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