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17:29, 28th April 2024 (GMT+0)

OOC.

Posted by Man in BlackFor group 0
Man in Black
GM, 2 posts
Wed 26 Jul 2017
at 09:01
  • msg #1

OOC

Yeah, you know what this is...
player 2
player, 1 post
Thu 27 Jul 2017
at 11:49
  • msg #2

OOC

It looks like several of us may be at least slightly undecided on exactly where we want to go with characters for this thing.

Do we want to try to stick to a single type of magic psi or tech characters, or spread out between the categories and see if that generates some interesting conflicts?
player 4
player, 1 post
Thu 27 Jul 2017
at 12:52
  • msg #3

OOC

I'd like to try a techno-wizard, I've mostly played "men-at-arms" O.C.C.'s and figured why the heck not.
player 3
player, 1 post
Thu 27 Jul 2017
at 15:03
  • msg #4

OOC

My problem is that i have so many character ideas.  One of the most fun IRL Rifts games I played, it was as a gung-ho, guts'n'glory True Atlantean Undead Slayer.  On here, I played him, as well as a Gargoyle Psynetic Crazy (Mindwerks world book).  The Gargoyle had a +20 vs Horror Factor thanks to brain damage from implants, and he met this Native American Demigoddess with an Awe Factor of 18.  Only had to roll a 2, but got a natural 1.  GM decided the Gargoyle fell in love with her.LOL. 20' tall, 1 ton lovesick demonic puppy.
Yeah.  I have so many ideas begging to be created and played.
Player 1
player, 1 post
Thu 27 Jul 2017
at 15:13
  • msg #5

OOC

*waves*

I'm thinking of a more man-at-arms focus as I normally play psi or operator types characters. Current concept in front of the GM is a Elven Robo-Jock
player 3
player, 2 posts
Thu 27 Jul 2017
at 15:18
  • msg #6

OOC

I'm thinking about something along the lines of a Crazy, or maybe a transplant from Heroes Unlimited or Ninjas & Superspies.
player 4
player, 2 posts
Thu 27 Jul 2017
at 15:28
  • msg #7

OOC

In reply to Player 1 (msg # 5):

I can be your fixer. :)
player 2
player, 2 posts
Thu 27 Jul 2017
at 17:20
  • msg #8

OOC

So we have an elf in a bot, a techno wizard noob, something crazy, and I was thinking a cyborg mercenary which splits the difference between the crazy and the bot, so we end up with a mostly tech focused group with an 'odd' mechanic?
player 4
player, 3 posts
Thu 27 Jul 2017
at 17:26
  • msg #9

OOC

works for me I did pick up robotics and bioware as my initial skills idea.
Man in Black
GM, 4 posts
Fri 28 Jul 2017
at 06:39
  • msg #10

OOC

I'm aiming to make the game fit to the characters rather than vice versa.  If there is something you like playing and has been a problem in the past because Palladium, talk to me.  The one that immediately comes to mind is magic.  You can't pull out the good stuff  in combat because so many of those spells require too many attacks to be worthwhile.  I know how wonky this system can be.  I'll try and tweak a few things here and there to make sure it runs smoothly.  Combat works great when it's even pairs.  That almost never happens, though.  Combatants don't wait on the sidelines to get tagged in.  It's usually a messy free for all.

I had another thought that you guys might be interested in.  Want to power up this bitch?  I was thinking it might be fun to max out all rolls at 1st level.  Not stats.
player 2
player, 3 posts
Fri 28 Jul 2017
at 07:01
  • msg #11

OOC

If you want to run a Rifts game in a system that makes sense than it is probably a better idea to use the Savage Worlds version of Rifts, other than that it is going to be messy no matter what happens.
player 5
player, 1 post
Fri 28 Jul 2017
at 07:22
  • msg #12

OOC

Hello everyone!

I am currently thinking of trying out a Dragon Hatchling who will be looking to travel with you guys and learn from you as young dragons tend to do.  Skills I am going to try to aim them in the direction of a Wilderness Scout.  Even travel around in human form with some acquired human gear to try to look the part too.

In my old campaign (actual in person table top many years ago) I never got a chance to play a dragon and wanted to try it out.  I understand most of you are more tech based and frankly that would be a reason for my dragon to want to travel with you anyway.

I guess I could also just show up as a cat that inexplicably follows you around too and occasionally breathes fire, but figured the human form might be easier to interact with everyone else.

I of course do not want to cause any problems so I will ask, are there any protests to this?
Man in Black
GM, 5 posts
Fri 28 Jul 2017
at 07:50
  • msg #13

OOC

It makes enough sense for me.  I just have some minor issues.  I've played Palladium for almost 20 years.  It's all about keeping things organized to suit my level of sanity.
player 8
player, 1 post
Fri 28 Jul 2017
at 08:06
  • msg #14

OOC

Yeah I'm in!

I'm considering either playing some sort of psi character of a man-of-arms type like a headhunter of a PA pilot type.

I'll just have to dig out my books once I get home.
Player 1
player, 2 posts
Fri 28 Jul 2017
at 08:07
  • msg #15

OOC

Cool with maxing this out, though stats is clearly where that would be most insane ;)

Cool with a Hatchling, though I would err on the side of a comfortable human form as the one's I've seen go sideways have been all about the kookiness
Man in Black
GM, 6 posts
Fri 28 Jul 2017
at 08:11
  • msg #16

OOC

Maxed out stats would be a bit much.  I'm thinking things like max HP, SDC, ISP, and PPE.
Player 1
player, 3 posts
Fri 28 Jul 2017
at 08:15
  • msg #17

OOC

Aye, it would certainly be Gonzo Post-Apocalyptic :)
player 6
player, 1 post
Fri 28 Jul 2017
at 11:40
  • msg #18

OOC

Hi all. I was leaning towards a tattooed man.
player 4
player, 4 posts
Fri 28 Jul 2017
at 12:46
  • msg #19

OOC

I have no issues with anyone's character, as several have mentioned its rifts and there is little balance in the game. :) doing max on the random rolls after stats is cool, I would ask if we could try for a re-roll ones on stats my first three rolls put half or more of my stats at an 11 or less, some way less.
player 2
player, 4 posts
Fri 28 Jul 2017
at 12:47
  • msg #20

OOC

Having played a hatchling dragon myself more than a few times I have no problem with it, the GM suggested we not play 'monster' characters but with the ability to disguise yourself as a human you may be able to get around that restriction in a way something like a Gargoyle crazy could not.
Player 1
player, 4 posts
Fri 28 Jul 2017
at 12:53
  • msg #21

OOC

Any thought on Level, GM?
player 2
player, 5 posts
Fri 28 Jul 2017
at 13:04
  • msg #22

OOC

I assume if we are planning to even try to balance tech and magic we are looking at somewhere in the 5-8th level range but we may also want to seriously consider either XP based level or even better a dynamic level in which more powerful character types start (and stay) at a lower level.
player 8
player, 2 posts
Fri 28 Jul 2017
at 13:31
  • msg #23

OOC

Trying to summarize what we have mentioned as classes just to have a better overview:

Player 1 : Elven Robo-Jock
Player 2 : Borg merc
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9
Player 10
Player 11
Player 12
Player 13
player 3
player, 3 posts
Fri 28 Jul 2017
at 13:32
  • msg #24

OOC

Hey, player 8.  Why not try a Headhunter with psi-implants from Psyscape?  That would make for an unusual tech-based merc.
This message was last edited by the player at 13:46, Fri 28 July 2017.
player 2
player, 6 posts
Fri 28 Jul 2017
at 13:36
  • msg #25

OOC

I will probably switch to something with less overlap in function than what others are playing, Feel free to take a heavy man at arms type if you want it was just the thing that seemed to fit the early discussion.
player 8
player, 3 posts
Fri 28 Jul 2017
at 13:43
  • msg #26

OOC

I certainly haven't decided yet. I just made the list to get a better idea what the rest of you wanted. And I assumed that a few might like that list as well ;)
player 11
player, 1 post
Fri 28 Jul 2017
at 13:48
  • msg #27

OOC

I was thinking one of the following:
Super Powered City Rat looking for adventure
Super Powered Operator
Some kind of non-human Shifter
Some kind of non-human Ley Line Walker
player 8
player, 4 posts
Fri 28 Jul 2017
at 13:52
  • msg #28

Re: OOC

player 8:
Trying to summarize what we have mentioned as classes just to have a better overview:

Player 1 : Elven Robo-Jock
Player 2 : Borg merc
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9
Player 10: Super powers or non-human mage
Player 11
Player 12
Player 13


Player 2:
Hey, player 8. Why not try a Headhunter with psi-implants from Psyscape? That would make for an unusual tech-based merc.


That might be an idea. Another I¨m thinking of is making a Psi-tech with partial conversion. The loss in ISP will suck but I really love the idea ;)
player 12
player, 1 post
Fri 28 Jul 2017
at 14:00
  • msg #29

Re: OOC

I was also planning on being a full conversion anti vamp borg. However I don't want to steal player 2's thunder
player 2
player, 7 posts
Fri 28 Jul 2017
at 14:14
  • msg #30

Re: OOC

Don't worry about me, even if I went with a borg I would bring plenty of unique thunder, but do feel free to 'take' the slot as I won't likely be using it in a group this big.
player 12
player, 2 posts
Fri 28 Jul 2017
at 14:19
  • msg #31

Re: OOC

In reply to player 2 (msg # 30):

Cool! Thanks.

:)
player 3
player, 4 posts
Fri 28 Jul 2017
at 14:51
  • msg #32

Re: OOC

I'm running some concepts by the GM to see which ones he likes best.  I always find a way to bring a unique twist to my characters, so doubling up isn't so bad.
player 10
player, 1 post
Fri 28 Jul 2017
at 14:56
  • msg #33

Re: OOC

I'm looking at running a hatchling.  I'm completely new to Rifts (just started reading up on it a few days ago) and I like magic-using characters, so the new-hatched dragon gives me an excuse to not be solid on the lore just yet.

Anyone interested in having a Hatchling following on their coattails and thinking they know everything about everything?
Player 1
player, 5 posts
Fri 28 Jul 2017
at 15:02
  • msg #34

Re: OOC

So.. I'm shaping up my Elven Robo-Jock in my head and flicking through sourcebooks. As you do, because, Siembieda. At the moment he's looking ex-military turned merc and I'm wondering if anyone would be interesting having a past connection with him, or even being part of the robot crew if I picked up a 'bot that needs a gunner or a comms officer?

Likewise, with where everyone else's choices are heading I'm wondering whether to slip down to power armour so I'm less a railgun magnet... or whether I should be heading for a particular subset of robots if I stayed there?

Any thoughts?

@10, I'm happy to shepherd a hatchling though won't pretend to know much about magic IC
player 4
player, 5 posts
Fri 28 Jul 2017
at 15:08
  • msg #35

Re: OOC

In reply to Player 1 (msg # 34):

as I said, I can be part of your 'new' pit crew, I also have most of the skills to be part of your crew.
player 5
player, 2 posts
Fri 28 Jul 2017
at 15:15
  • msg #36

Re: OOC

*Bares teeth and growls at Player 10.*

Just kidding, glad to have you along Player 10!

But be warned the book says dragons typically don't get on well together when they get older.  Especially males.

Cool, I'll put effort into making my hatchling not a pain in the arse and aim for being helpful...ish.   LOL


By the die roller I would be starting at 5 days old, and will be 80% of full size in about 8 weeks.  Oh boy Dragon Hatchling going through his growth spurt!  :D

That is, unless the GM wants me to go with max age for starting.

Otherwise, I will start on the making of the character.
Player 1
player, 6 posts
Fri 28 Jul 2017
at 15:16
  • msg #37

Re: OOC

In reply to player 4 (msg # 35):

Shiny, it would tie up nicely with the techno-biased Elf having someone explain magic stuff to him as well :)
player 5
player, 3 posts
Fri 28 Jul 2017
at 15:22
  • msg #38

Re: OOC

AH!  Loophole!  Hey Player 10, what species are you looking at?

Was reading some more and it seems we could learn to be friends if we are different species.

I was looking at Flame Wind dragon, but I could go with Cat's Eye dragon instead if that helps.  :D
player 10
player, 2 posts
Fri 28 Jul 2017
at 15:31
  • msg #39

Re: OOC

I'm looking at Royal Frilled for the starting magic ability and longer metamorphosis.  Even as same species as hatchlings we'd be okay.  Also, I will probably go female and with our ages/types/sexes we'll probably be peachy-keen.  (Unless you're wanting to RP some friction to start then I'd be up for running male.)
player 5
player, 4 posts
Fri 28 Jul 2017
at 15:35
  • msg #40

Re: OOC

Friction is fine with me.  You play whatever sex you want.

Got some unexpected errands that came up so I may be offline for a while.  Be back later!
player 9
player, 1 post
Fri 28 Jul 2017
at 15:39
  • msg #41

Re: OOC

Now that my internet has stabilized again, hi!

So I'm currently looking at a Cyber-Doc, especially after seeing that several of y'all are going borg.  Let's do this thing!  I can patch you up; you can keep the monsters and Dead Boys off of me!
player 11
player, 2 posts
Fri 28 Jul 2017
at 15:42
  • msg #42

Re: OOC

Player 1 : Elven Robo-Jock
Player 2 : Borg merc
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12
Player 13
player 4
player, 6 posts
Fri 28 Jul 2017
at 16:03
  • msg #43

Re: OOC

In reply to player 9 (msg # 41):

now you are my friend, and no I don't want cyber replacements.
player 8
player, 5 posts
Fri 28 Jul 2017
at 16:13
  • msg #44

Re: OOC


Player 1 : Elven Robo-Jock
Player 2 : Borg merc (Huge maybe?)
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13

@Player 11: Thanks for sorting out my mistake ;)

I´m still not decided yet. It all comes down to power level/equipment I guess.
player 9
player, 2 posts
Fri 28 Jul 2017
at 16:21
  • msg #45

Re: OOC

player 4:
now you are my friend, and no I don't want cyber replacements.


No?  Awww... I think you'd look cool with a shiny new arm!
player 3
player, 5 posts
Fri 28 Jul 2017
at 16:30
  • msg #46

Re: OOC

Regarding level, the thing most people don't realize is that Palladium is not like most other RPGs.  Your first level character is already a veteran.
To change OCC, you must be ready to level up to at least second.  You take the powers/abilities of the new OCC and the OCC skills, but NO bonuses.  You have to earn enough experience to make it to second level for "simple" OCCs, or third level for "complex" OCCs.  Then you become FIRST level with ALL OCC and Related skills, powers/abilities, and bonuses.  So, your basic fist level character starting out already has had enough experience to be second or third level just to get to that first level.  You can have a pretty rich back story.
player 8
player, 6 posts
Fri 28 Jul 2017
at 16:36
  • msg #47

Re: OOC

lol the rules for changing OCC is like most other paladium rules: Tedious, confusing and without much sense ;) As someone who have played Rifts since I got my dirty hands on the first book back in '91 I really advice against them.

On stats: Too bad they aren't maxed :D  I'm going to be so wimpy next to dragons, superhumans, tattooed men and crazies :D
player 12
player, 3 posts
Fri 28 Jul 2017
at 16:40
  • msg #48

Re: OOC

player 9:
So I'm currently looking at a Cyber-Doc, especially after seeing that several of y'all are going borg.  Let's do this thing!  I can patch you up; you can keep the monsters and Dead Boys off of me!


My new best friend!

HUGS!!!

Oooh...giant robot arms. Riiiiight. No hugs.

:(

You can be the one using my anti-vamp mind control computer program I turn on when the undead show up.
player 9
player, 3 posts
Fri 28 Jul 2017
at 16:53
  • msg #49

Re: OOC

That works.

So, I have a basic backstory:

Once upon a time, a promising CS med student.  Fell from grace, largely from interpersonal politics and being a bit too easy-going on the issue of nonhumans.  Washed out, nothing left, wound up drinking in a dive bar and being drunk enough to stand up to bad-news criminals with bionic parts, and tell them what they need to get fixed.  Wound up getting a job fixing up injuries and adding new parts to folks illegally, and now somehow caught up in whatever this mess is.

It's not hard to get caught up in things in games.

Should I just... y'know... get on with the dice-rolling part?
player 6
player, 2 posts
Fri 28 Jul 2017
at 16:55
  • msg #50

Re: OOC

player 8:
On stats: Too bad they aren't maxed :D  I'm going to be so wimpy next to dragons, superhumans, tattooed men and crazies :D


What's your MA going to be? You might be able to make a really strong contribution as party "Face". The rest of us aren't going to be too hot in the interaction department, especially in Coalition territory. (I can just see the dragons agreeing to sell a glitterboy suit for a box full of beads).
player 8
player, 7 posts
Fri 28 Jul 2017
at 17:02
  • msg #51

Re: OOC

player 8:
That might be an idea. Another I¨m thinking of is making a Psi-tech with partial conversion. The loss in ISP will suck but I really love the idea ;)


Scratch that idea. Just read up on the rules. It's not just ISP that gets halved. Everything else is halved as well ;)

quote:
What's your MA going to be? You might be able to make a really strong contribution as party "Face".

According to the rolls: 12 or 9 or 15 - nothing stellar. The dragons will beat me at any chance :D

But don't mistake me. I really don't mind playing the one with the lowest stats. My first ever Rifts character I just rolled eight stats - none of us knew the game system. I ended up with Crazy being more or less the only character I could play with those stats. My crazy was ... well crazy and ended up dead very shortly afterwards.
This message was last edited by the player at 17:07, Fri 28 July 2017.
player 9
player, 4 posts
Fri 28 Jul 2017
at 17:50
  • msg #52

Re: OOC

Looks like my stats hit "Good enough, if not great."  I'd hoped for the option for more bonuses, but at least I can take enough to not be completely sidelined and helpless in a fight.

Which is good, because this looks like a fight-y crew.
player 5
player, 5 posts
Fri 28 Jul 2017
at 18:37
  • msg #53

Re: OOC

player 6:
(I can just see the dragons agreeing to sell a glitterboy suit for a box full of beads).


Hey now they were REALLY nice beads. :P
player 10
player, 3 posts
Fri 28 Jul 2017
at 18:40
  • msg #54

Re: OOC

player 5:
player 6:
(I can just see the dragons agreeing to sell a glitterboy suit for a box full of beads).


Hey now they were REALLY nice beads. :P


And they will *really* go nice in my lair.  So you may never see them again.  ;)
player 10
player, 4 posts
Fri 28 Jul 2017
at 19:47
  • msg #55

Re: OOC

I'm trying to come to grips with skills.

If a skill is untrained is it unusable at all?  Or just gets assigned a reasonable % by the GM?  (For example if my dragon was kept from flying by sever down draft or having his wings cut off, and was fleeing a horde of somethings for some reason (or even a normal athletic  human)  an came to a cliff, could he climb up without the climb skill?)

Also, in combat do "non combat melee actions" include spells (or just non-offensive spells?) for those not trained in hand-to-hand, or should pretty much every caster take basic hand-to-hand?
player 9
player, 5 posts
Fri 28 Jul 2017
at 20:03
  • msg #56

Re: OOC

My character's coming along nicely; I think I'll roll for random psi.  Why not?  Worst comes to worst, I get nothing.

EDIT:  Can't read.  Yep, no psi.  Oh, well.
This message was last edited by the player at 20:04, Fri 28 July 2017.
player 7
player, 1 post
Fri 28 Jul 2017
at 20:27
  • msg #57

Re: OOC

Hey, everyone. So, I'm not sure I'm actually joining this game. Thirteen players is a freaking ton, and usually a lot more than I really dig? I'm still trying to make up my mind about what I want to do.

I will say I was considering putting together a symbiote Juicer (which I think are from Atlantis but may actually be JU). But then again, looking at the roster someone above was kind enough to put together, things are pretty murder-focused. A more skill-based character might be on the docket.
player 9
player, 6 posts
Fri 28 Jul 2017
at 20:50
  • msg #58

Re: OOC

player 10:
I'm trying to come to grips with skills.

If a skill is untrained is it unusable at all?  Or just gets assigned a reasonable % by the GM?  (For example if my dragon was kept from flying by sever down draft or having his wings cut off, and was fleeing a horde of somethings for some reason (or even a normal athletic  human)  an came to a cliff, could he climb up without the climb skill?)

Also, in combat do "non combat melee actions" include spells (or just non-offensive spells?) for those not trained in hand-to-hand, or should pretty much every caster take basic hand-to-hand?


Mostly, as far as I can tell, a GM call might let you try an untrained skill, but the general philosophy is "No."  Climbing a cliff is highly unlikely without the skill unless it's a really easy cliff; that's one reason skills like Gymnastics, which gives you at least a tiny amount of Climb and Prowl, are popular.

Everyone should take at least Basic HTH.  As a rule, it's one attack=one action; the rules explicitly state that Lv 1-5 Invocations can be fired off in one Melee Action, and it looks like our GM is letting casters take that further.

So take at least Basic.  And maybe Boxing.  Because Palladium looooooooooves Boxing.
player 9
player, 7 posts
Fri 28 Jul 2017
at 21:30
  • msg #59

Re: OOC

So I think I'm done?  But I want to confirm that "All max rolls for bonuses or something" bit clearly and cleanly.  (I rolled for everything, to play it safe, but if I can get the bigger bonuses, that would be nice.)

Also, when we're done, should we be posting character sheets publicly?  PMing them?
player 5
player, 6 posts
Fri 28 Jul 2017
at 23:08
  • msg #60

Re: OOC

I got the stats done, working on skills now, Hey GM, is Hand to Hand: Dragon acceptable?
player 10
player, 5 posts
Fri 28 Jul 2017
at 23:18
  • msg #61

Re: OOC

player 9:
So take at least Basic.  And maybe Boxing.  Because Palladium looooooooooves Boxing.


Well, as a Hatchling I get Magic knowledge, literacy, math, 2 secondary skills, and one 'specialty skill'... taking my two secondaries to boost my number of attacks would pretty much make my character a murder hobo.  Which, if it's setting (and group) appropriate, I'm willing to do, but I was thinking of having at least 1 actual skill to complement being magical and pretty.
player 9
player, 8 posts
Fri 28 Jul 2017
at 23:33
  • msg #62

Re: OOC

player 10:
Well, as a Hatchling I get Magic knowledge, literacy, math, 2 secondary skills, and one 'specialty skill'... taking my two secondaries to boost my number of attacks would pretty much make my character a murder hobo.  Which, if it's setting (and group) appropriate, I'm willing to do, but I was thinking of having at least 1 actual skill to complement being magical and pretty.


You also get HTH Expert if you don't get HTH Dragon, it looks like.  Add in all those Dragon bonuses and you're in pretty good shape for combat.  But yeah, Dragons get all these huge stat bonuses and powers in exchange for a lack of skills.
player 11
player, 3 posts
Fri 28 Jul 2017
at 23:57
  • msg #63

Re: OOC

Other than the Dragon, do we have anybody going the Magic route?
player 9
player, 9 posts
Sat 29 Jul 2017
at 00:07
  • msg #64

Re: OOC

Tattooed Man is on the list, and maybe you.
player 2
player, 8 posts
Sat 29 Jul 2017
at 00:09
  • msg #65

Re: OOC

We have two possible mages as well and I may end up doing something more psi or magic than tech that depends on how a few questions to the GM and or the trend of other characters go.  I can easily avoid both form and function conflicts but I need to know what to avoid.
player 11
player, 4 posts
Sat 29 Jul 2017
at 00:13
  • msg #66

Re: OOC

Tattooed man may have some neat tricks, I am a big fan of magic tattoos, but that a mage does not make. Need a character that can learn spells, IMO, not just gain them on level.

If you want to see a killing machine put Super Human Agility, Fighting Spirit, and Magical Adrenal Rush on our Dragon Hatchling or Borgs :-)
player 9
player, 10 posts
Sat 29 Jul 2017
at 00:14
  • msg #67

Re: OOC

Well, bear in mind that the more y'all borg out, the more I've got to do in the game.  I think my character won't be totally useless in a fight, but ultimately, I'm a Scholar And Adventurer, not a mainline fighter.
player 11
player, 5 posts
Sat 29 Jul 2017
at 00:23
  • msg #68

Re: OOC

Every group needs some support characters, men-o-war, and specialists. Just make sure you take WP Energy Rifle and you can get in on combat from range in relatively light armor (or pilot a PA, APC, etc). Nobody is suggesting you should wade into a platoon of skelebots with the dragon ;-)
player 9
player, 11 posts
Sat 29 Jul 2017
at 00:27
  • msg #69

Re: OOC

Good lord, no.  Nope, I'm doing the Rifle For Sniping and decent armor thing to contribute, but I'll be staying way and the hell back.  I do have a bonus-worthy PP and a chunk of Physical skills to help out, though.

Physical skills make a huge difference.
player 5
player, 7 posts
Sat 29 Jul 2017
at 00:33
  • msg #70

Re: OOC

There are two dragons so we got yer back!  Until something shiny comes up. LOL
player 10
player, 6 posts
Sat 29 Jul 2017
at 00:35
  • msg #71

Re: OOC

As it looks like I may be the main mage, if there are spells/psionics you'd recommend or would like included in my load-out, let me know.  Currently I've chosen none of my spells and have 3 each in levels 1+2, and have 7 more psionic powers and 2 super-powers to add to the following I was already planning on:

Alter Aura
Healing Touch
Mask ISP & Psionics
Mask PPE
Meditate


Also: where do you see hand to hand expert coming from, and what is hand to hand dragon?   (Found the last part - literacy for the win.)
This message was last edited by the player at 00:49, Sat 29 July 2017.
player 2
player, 9 posts
Sat 29 Jul 2017
at 00:43
  • msg #72

Re: OOC

Before we get to far into the details of our characters have any of you decided on a text format for the sheet itself, one you like from other games, or just something off a list somewhere?
player 9
player, 12 posts
Sat 29 Jul 2017
at 00:46
  • msg #73

Re: OOC

Palladium sheets are complicated; Rifts sheets can be extra-complicated.  I mostly just write stuff down as it's needed in Wordpad.
player 11
player, 6 posts
Sat 29 Jul 2017
at 01:30
  • msg #74

Re: OOC

I am wondering what kind of downtime we are going to get in this campaign. Plenty of downtime is good for many magic users (specially that TW). Starting level would be very helpful in making decisions. I am just not interested in playing a lv1 LLW with 12 spells of lv1-4 :-(
player 5
player, 8 posts
Sat 29 Jul 2017
at 05:16
  • msg #75

Re: OOC

player 9:
Palladium sheets are complicated; Rifts sheets can be extra-complicated.  I mostly just write stuff down as it's needed in Wordpad.



Not sure if the GM approves of course, but so far I made this up for my character as I am making them:

Name:  _____
Alignment: _____   |  Species: ______ [pg # in which book]
OCC/RCC:  __________
Height:   ___ Feet    |  Weight: ____lbs
Appearance:

CHARACTER STATISTICS:
IQ __ (+__% to skills)
ME __ (+__ save vs psionic/insanity)
MA __ (__Trust/Intimidate)
PS __  (+___ dmg )     [____lbs carry, _____Max lift]
PP __ (+__ parry/dodge/strike)
PE __ (+__% coma death save/+___ magic/poison)
PB __ (__% Charm/Impress)
SPD ___ [___mph]
Horror Factor: __
Hit Points:  ______
SDC/MDC:  _______

COMBAT:     Hand to Hand _______ [pg # in book]
__ attacks/melee
+__ to strike  |   + __parry   |  +__ dodge
+__ initiative  |  +__ Pull Punch  |  +__ roll with impact
+__ save v horror factor | +__ save v poison
+__ save v magic and illusions  | +__% save v Coma/Death
+__ save v psionic/ insanity

NATURAL ABILITIES:

MAGIC:   ___PPE [+__/level]

Spell Name [pg # in book]  |  Spell Name [pg # in book]

PSIONICS:    __ ISP  [+__/level]
Power Name [pg # in book] |  Power Name  [pg  # in book]

OOC/RCC Skills:
Skill __% [+__%/level]    |   Skill __% [+__%/level]

OOC/RCC RELATED SKILLS:
Skill __% [+__%/level]    |   Skill __% [+__%/level]

SECONDARY SKILLS:
Skill __% [+__%/level]   |  Skill __% [+__%/level]



WEAPON PROFICIENCIES:
WP__________  |   WP__________


BODY ARMOR:
Armor Name [pg #in book]
Weight—___lbs  |  ___ mobility with a  +/-___% movement penalty
Helmet—___ MDC  |  Main Body—___ MDC  |  Arms—__ each  |  Legs—__ each

WEAPONS:
Weapon Name  [pg #in book]
Weight:___ lbs  | SD/MD: ___
Range—___ft  |  Payload _______ shots  | Extra Ammo—______ E-clips

OTHER GEAR:



MONEY: _____ CREDITS  | _____BLACK MARKET CREDITS
OTHER VALUABLES:  _________


BACKGROUND:





EDITED to add armor and weapons sections.
This message was last edited by the player at 05:23, Sat 29 July 2017.
Man in Black
GM, 7 posts
Sat 29 Jul 2017
at 06:00
  • msg #76

Re: OOC

So, a lot to go through here.  I'll try and answer every question.  If I miss something, just as again.  Please don't ever be afraid to ask me about anything.  My ego is not at stake here.  If you walk off the game because you feel I am not addressing your issues and you haven't brought them up to me, that's on you.  So far everyone looks like a mature adult so I probably don't have to worry, but I do my best to treat everyone with respect and expect the same back.  Coming at me like a drunken frat boy will not go over well.

1. I know this is a lot of players and I will be working on ways to minimize the drag on the game this causes.  I already have an idea for two separate starts.  If you ant to be paired off with anyone, let me know right away.  Shared backgrounds are an awesome thing and I do not want to mess that up.

2. Perceived OCC/RCC weaknesses:  If you think you're at a severe disadvantage compared to everyone else, talk to me.  We can take a look and figure something out.  Throw some ideas at me if you have any.  I want you to have fun and enjoy the game.  Otherwise what's the point?  Let's start with the Ley Line Walker.  What ar you missing?

3. Give me a name or codename you want to change 'player #' to.

4.  Max out SDC, HP, ISP, PPE.  If you have a bonus stat roll, re-roll 1 once.

5.  Untrained skills.  Depending on the skill, there should be a chance to try something.  If I throw you in the water, you're not going to die because you can't swim.  There will be a chance for you to figure it out and survive.  It will be situational, but know that I won't punish a player for not being able to cover all the bases.  There should be someone in the group somewhere that can cover your back if you're lacking.  It's a team game.

6.  Speaking of team game, strife with the group can make for entertaining roleplay.  Don't take it personally.  If you feel someone is over the top, say something.  Don't let resentment build up.  They probably don't realize that they are creating a problem.

7.  Dragon HtH is cool.

8.  Downtime.  My adventures are usually like action movies.  Characters are typically always on the move.  Depending on what you're looking to do, there may be time for it.  Mostly those kinds of things happen between adventures.  I'll run this thing until they seal my coffin if there are still players with me.

9.  Character sheets:  Yeah, I think people mostly type them out as they go.  As long as it is organized, I'm happy.  I don't think they are complicated, just full of information.  Keep them up to date.  I don't care if you keep multiple copies, print them out and hand them out to all the neighbors, if it's not on the sheet here, it doesn't exist.
Man in Black
GM, 8 posts
Sat 29 Jul 2017
at 06:00
  • msg #77

Re: OOC

That sheet is great.  Thanks.
Man in Black
GM, 9 posts
Sat 29 Jul 2017
at 06:02
  • msg #78

Re: OOC

10.  If there is something you want approved or have a question about, at least include a book and page number.  There are a lot of damn books.

11.  Experience:  You guys deserve xp for your actions.  We do it all for the xp!  I will post xp when it is earned in the post.  I try to be free with xp so you can level up.  Who doesn't want to level up?  That being said, track your own xp.  Tell me whn you level and what you are adding to your sheet.  I will not send you a personal invitation to level up.
This message was last edited by the GM at 06:25, Sat 29 July 2017.
player 3
player, 6 posts
Sat 29 Jul 2017
at 06:49
  • msg #79

Re: OOC

You can set the diceroller for Rifts if you are rolling stats based on 2d6 or 3d6.  It will automatically roll a bonus d6 if you get a 12 on 2d6, or a 16+ on 3d6.
player 3
player, 7 posts
Sat 29 Jul 2017
at 06:54
  • msg #80

Re: OOC

Here's a char sheet from another game I'm in:

==================================================================================
NAME       :                                       NATIVE LANG  :
TRUE NAME  :                                       INSANITY     : None
RACE       :                                       INSANITY     : None
OCCUPATION :                                       EXPERIENCE   : 0000
O.O.C.     :                                       NEXT LEVEL   :
LEVEL      : 1st                                   ALIGNMENT    :
AGE        :                                       LIFE SPAN    :
==================================================================================
I.Q.       :                                       SEX          :
M.E.       :                                       WEIGHT       : lbs
M.A.       :                                       HEIGHT       : '"
P.S.       :                                       Run          :  Yards/Min
P.P.       :                                       Run Melee    :  Yards/15 Sec
P.E.       :                                       Swim         :  Yards/Min
P.B.       :                                       Swim Melee   :  Yards/15 Sec
SPD.       :                                       Hand to Hand :
==================================================================================
Hand to Hand Combat      |                       | Roundhouse Kick : ?d?+   SDC |
Type          :          | Roll w/ Punch    : +  | Axe Kick        : ?d?+   SDC |
Attacks       :          | Roll w/ Impact   : +  | Knee Strike     : ?d?+   SDC |
Initiative    : +        | Roll w/ Fall     : +  | Leap Kick       : ?d?+   SDC |
Damage        : +  SDC   | Knockout         : +0 | Punch           : ?d?+   SDC |
Strike        : +        | Deathblow        : +0 | Power Punch     : ?d?+   SDC |
Aimed Strikes : +        | Critical         : 20 | Body Flip       : ?d?+   SDC |
Parry         : +        | Disarm           : +  | Body Throw      : ?d?+   SDC |
Dodge         : +        |                       |                              |
==================================================================================
WEAPON NAME                              | WEAPON NAME
   Initiative   : +                      |   Initiative   : +
   Strike Bonus : +  / +  Aimed          |   Strike Bonus : +
   Damage       :                        |   Damage       :
==================================================================================
SAVE VS. CURSES             : 15         |    SAVE VS. INSANITY        : 12
SAVE VS. DISEASE            : 14         |    SAVE VS. MAGIC           : 12
SAVE VS. LETHAL POISON      : 14         |    SAVE VS. RITUAL MAGIC    : 16
SAVE VS. NON-LETHAL POISON  : 16         |    SAVE VS. PSIONICS        : 15
SAVE VS. HARMFUL DRUGS      : 15         |    SAVE VS. MIND CONTROL    : 14
==================================================================================
INVOKE TRUST/INTIMIDATE     :  0%        |    CHARM/IMPRESS            :  0%
==================================================================================
DAMAGE RECORD
 S.D.C. TOTAL     :  /
 P.P.E. TOTAL     :  /
 HIT POINTS TOTAL :  /
==================================================================================
SPECIAL ABILITIES
 - O.C.C. Bonus:       (
                       (
                       (
==================================================================================
Hand to Hand: ?
Level 1:               ( ? attacks/actions per melee round.
                       (
                       (
==================================================================================
O.O.C. SKILLS
    Skill Name                    (Base --% + Misc + OOC% + I.Q% + -% Lv)    Total
 -
 -
 -
==================================================================================
O.O.C. RELATED SKILLS
    Skill Name                    (Base --% + Misc + OOC% + I.Q% + -% Lv)    Total
 -
 -
 -
==================================================================================
SECONDARY SKILLS
   Skill Name                     (Base --% + Misc + OOC% + I.Q% + -% Lv)    Total
 -
 -
 -
 -
==================================================================================
WEAPON PROFICIENCIES
   Proficiency Name
 -
 -
 -
 -
==================================================================================
EQUIPMENT

==================================================================================
MONEY
SALARY     :
 - Credits :
 - Gems    :
BLACK MARKET ITEMS
 -
 -
==================================================================================
ARMOR
==================================================================================
CYBERNETIC IMPLANTS
 -
==================================================================================
Bak'ad
Dragon, 9 posts
Sat 29 Jul 2017
at 07:12
  • msg #81

Re: OOC

Wow, that is a really nice character sheet.
player 2
player, 10 posts
Sat 29 Jul 2017
at 08:56
  • msg #82

Re: OOC

That is indeed one of the nice formats, a little jumbled because it is designed to go into the other style of text field but it shakes out well when not in a standard thread post.

Also for those of you still building a list put me down as a Human Mind Melter who has run afoul of the CS more than once, she has also suffered at least one permanent disfigurement from it so she will not likely be to friendly with them.
Scud
player, 7 posts
Sat 29 Jul 2017
at 12:35
  • msg #83

Re: OOC

could we get the character sheets unlocked?
Man in Black
GM, 11 posts
Sat 29 Jul 2017
at 13:07
  • msg #84

Re: OOC

Um?

Ok, think I got it.
This message was last edited by the GM at 13:08, Sat 29 July 2017.
player 11
player, 7 posts
Sat 29 Jul 2017
at 13:59
  • msg #85

Re: OOC

OK. I am just going to bite the bullet and go with a Shifter. However, I am thinking a True Atlantean will be a good alternate to the dozens of races I have been looking up. I would be happy to have a back story with our other Dragon (or both) and anybody else that wants one. The character will be from Alexandria in the Anvil Galaxy of the 3 Galaxies. He is exploring the lost homework.

Player 12, going anti-vamp borg could likely have common interests as would player 6. My guy could have even helped player 6 escape from enslavement?
Rodrigo
Cyborg, 4 posts
Full conversion Borg
Heavily anti-vamp
Sat 29 Jul 2017
at 14:04
  • msg #86

Re: OOC

In reply to player 11 (msg # 85):

Sounds good to me! I am looking for someone I can trust who is mind control resistant to activate and deactivate my slave borg implant when needed.
Scud
player, 8 posts
Sat 29 Jul 2017
at 14:19
  • msg #87

Re: OOC

so for those more in the know, looking for a vehicle I can use as a carrier for player 1's robot, any idea where to look prefer ground/hover
player 9
player, 13 posts
Sat 29 Jul 2017
at 14:31
  • msg #88

Re: OOC

Rodrigo:
In reply to player 11 (msg # 85):

Sounds good to me! I am looking for someone I can trust who is mind control resistant to activate and deactivate my slave borg implant when needed.


*waves*  How resistant do you need?  The cyberdoc here has bonuses to save, and knows how to take care of those things...
Scud
player, 9 posts
Sat 29 Jul 2017
at 14:40
  • msg #89

Re: OOC

In reply to Man in Black (msg # 84):

not for me :)
Rodrigo
Cyborg, 5 posts
Full conversion Borg
Heavily anti-vamp
Sat 29 Jul 2017
at 15:15
  • msg #90

Re: OOC

In reply to player 9 (msg # 88):

Ah nice! I actually had a plan to get around the whole vampire mind control thing. Using already existing tech-the slave borg Implants.

Criminals use this by forcing people to undergo full conversion borg sugary, and then fit them with the implant to take control of their mechanical bodies.

Vampires can control people's minds, but can't normally take control of machines via their powers. Thus the biggest weakness borgs have against the undead.

My character underwent full conversion to combat borg status, but added in a computer program he designed to use one of these slave borg implants. In effect, he would choose someone else as a primary user. They would activate the slave borg implants via a code phrase,  and deactivate it as needed.

While under the effects of the implant, my character's could only run Pre-written programs-like kill all vampires for example. He also would loose the ability to speak. Mostly because the vampires would be able to force him to communicate with them. Then be could activate his own save borg implant, forcing him to run a combat program, and hopefully the assigned user could free him with the code phrase.
This message was last edited by the player at 15:22, Sat 29 July 2017.
player 6
player, 3 posts
Sat 29 Jul 2017
at 15:49
  • msg #91

Re: OOC

@P11: I'm gonna go atlantean undead hunter rather an escaped slave. Probably even more reason to combined back story.
player 14
player, 1 post
Sat 29 Jul 2017
at 17:10
  • msg #92

Re: OOC

Hello, all. I am the lucky number, but I have yet to ride a barrel.

Player 1 : Elven Robo-Jock
Player 2 : Borg merc (Huge maybe?)
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!

Guess I'm the only ex-Coalition aside from the Cyber Doc...if I can land the statline for it.

We begin!
Statline #1: 10, 6, 10, 10, 12, 7, 5, 11
Statline #2: 12, 9, 10, 11, 10, 15, 9, 6
Statline #3: 11, 5, 9, 10, 10, 14, 7, 9

This may quite possibly be the lowest statlines I have ever gotten. One would think after three rolls, I would stop getting three single digit stats. Statline #2 is the only one that could get me into the job, and that's only if I can adjust the numbers to the stat.
player 2
player, 11 posts
Sat 29 Jul 2017
at 17:35
  • msg #93

Re: OOC

If you are going to keep reposting the list you should update me to a Human Mind Melter
player 9
player, 14 posts
Cyberdoc
Not pretty enough for TV
Sat 29 Jul 2017
at 17:35
  • msg #94

Re: OOC

We do get to arrange the numbers, yeah.  Statline 2 looks like it can get you that job, at least.
player 3
player, 8 posts
Sat 29 Jul 2017
at 17:51
  • msg #95

Re: OOC

I plan on playing a character who is in trouble with the CS (or thinks he is), so I can backstory with anyone from that area.
Rodrigo
Cyborg, 6 posts
Full conversion Borg
Heavily anti-vamp
Sat 29 Jul 2017
at 18:02
  • msg #96

Re: OOC

In reply to player 6 (msg # 91):

Cool! Maybe we have worked together then?
player 9
player, 15 posts
Cyberdoc
Not pretty enough for TV
Sat 29 Jul 2017
at 18:10
  • msg #97

Re: OOC

player 3:
I plan on playing a character who is in trouble with the CS (or thinks he is), so I can backstory with anyone from that area.


That's my plan as well.
player 7
player, 2 posts
Sat 29 Jul 2017
at 18:55
  • msg #98

Re: OOC

So, with the GM saying he's going to be splitting the party into multiple groups at start, that solves a lot of my concerns about huge games. Whew, hooray. However, that does leave me with a new question: What on earth do I want to play? My original hankering was for a Hatchling, but there are already two of those which is already like a stress test for maximum goofiness. I also don't think that either of the groups need additional murder power, which kind of ticks off my normal go-to of various sorts of Juicers.

So I guess I'll offer it out to the group: What do you not see much of in the currently proposed characters? Are there any holes that need filling, or any roles in your PC's background that could use smoothing. I see several CS refugees/escapees, maybe there's something in that...
player 14
player, 2 posts
Sat 29 Jul 2017
at 19:51
  • msg #99

Re: OOC

Split the difference: CS Juicer.
player 6
player, 4 posts
Sat 29 Jul 2017
at 20:23
  • msg #100

Re: OOC

@rodrigo: have you checked out anti-monster from south america #1? Very anti-vampire borgish
player 2
player, 12 posts
Sat 29 Jul 2017
at 20:55
  • msg #101

Re: OOC

Neither World Book 6 nor 9 appear on the character creation list, either by geography or complexity the Anti-Monster seems like an unlikely character to be viable for play.
player 14
player, 3 posts
Sat 29 Jul 2017
at 22:19
  • msg #102

Re: OOC

Anyhow, Character Sheet prototype is in the PM section for the DMs viewing pleasure.

Rod is an Intel/Counter-Intel Specialist (not to be confused with a spy), with a bit of a side in mechanized assault. This may quite possibly be one of the worst combative characters I have ever made; they normally hit harder than this!
player 11
player, 8 posts
Sat 29 Jul 2017
at 22:28
  • msg #103

Re: OOC

Hey, my character has a Superhuman stat that doesn't give him a fracking single extra bonus for being over 30....and an 8 PP :-P

Improved Invisibility for the Win!
player 9
player, 16 posts
Cyberdoc
Not pretty enough for TV
Sat 29 Jul 2017
at 22:32
  • msg #104

Re: OOC

Some days, it's all about the dice.  But sometimes, the right choices will still go a ways to help.
Bak'ad
Dragon, 10 posts
Sat 29 Jul 2017
at 22:53
  • msg #105

Re: OOC

I ended up with a MA of 26 as my highest stat, not counting the 120 speed for flying.  If it weren't for the stat bonuses for my species I would be much, much lower of course.

But with that MA, People just trust me!

Or fear me.

Close enough.  LOL
player 11
player, 9 posts
Sat 29 Jul 2017
at 23:51
  • msg #106

Re: OOC

Wish my Shifter had that 26 MA! Could summon anything and get away with it. 19 will have to do, but that is after Racial bonuses....just 1 point shy of the bonus die. The other three blocks of stats were WAY worse.

Anyways, feeling OK about the character, even if it starts at level 1.
player 9
player, 17 posts
Cyberdoc
Not pretty enough for TV
Sun 30 Jul 2017
at 00:00
  • msg #107

Re: OOC

Starting at Lv 1 is okay; it's just down to what we have to put up with.

...Of course, I'm in a decently front-loaded class.  I'm not likely to find a particularly better energy rifle or armor to hide in.  If I'm lucky, I'll get some cool bionics down the road, maybe.
player 14
player, 4 posts
Sun 30 Jul 2017
at 00:01
  • msg #108

Re: OOC

Bear in mind, I'm a player who looks at the Cosmo-Knight and says "That's not actually as broken as its reputation suggests. Hard as balls to kill with damage, though. Hit him with Save-or-Die, or dig in for a nasty siege."

I've gotten too used to playing bastard hard characters. Maybe this will be a nice change of pace for me.
player 2
player, 13 posts
Sun 30 Jul 2017
at 00:18
  • msg #109

Re: OOC

The problem with level is not any one class, it is that different classes are wildly different at 1st level, and again around 12th level it goes the other way with magic and psi picking up steam, ie 'save or die' features.

What we should do is target somewhere in the middle 5-7 where there is a trend to normalize.  If we want to actually use differing XP charts it becomes a little bit more reasonable in say the 40k XP range you start to see the power classes lag behind a level or two, and you start to see that even with its quirky stuff Palladium is at least trying to make things make sense.
player 9
player, 18 posts
Cyberdoc
Not pretty enough for TV
Sun 30 Jul 2017
at 00:29
  • msg #110

Re: OOC

That's fair, but for the tech classes, higher level should probably bring gear improvements, and that's kind of hard to work out during chargen.
player 2
player, 14 posts
Sun 30 Jul 2017
at 00:58
  • msg #111

Re: OOC

No reason to work it out, if you have a skill for something the GM needs to give you in order to balance out with a dragon, they just do it.  If you can make informed decisions that are not ridiculous you can probably be of some assistance, but really on the GM sees all the factors.
player 9
player, 19 posts
Cyberdoc
Not pretty enough for TV
Sun 30 Jul 2017
at 01:05
  • msg #112

Re: OOC

True.  A good GM can get all of that set up, if they wish to.
player 14
player, 5 posts
Sun 30 Jul 2017
at 03:49
  • msg #113

Re: OOC

To me, the imbalance of the game is one of its draws. I've always just gone with the madness wherever it takes me. Rifts always struck me as a low-key version of the Dark Heresy games before they were even a thing - WH40K, only slightly less insane and often more weird at the same time. Like WH40K, it demonstrates what kind of world needs to exist for the Coalition to become "good guys" to anyone.

Besides, if I wanted balance, I'd play 4E D&D.
player 6
player, 5 posts
Sun 30 Jul 2017
at 03:55
  • msg #114

Re: OOC

Stat rolling question: If one is rolling non-human stats (eg. 3d6+6), do you still do the extra d6 if you get a 16+?
player 11
player, 10 posts
Sun 30 Jul 2017
at 04:01
  • msg #115

Re: OOC

Generally you get the bonus if the DICE roll the 16+. After you check for bonus die, roll that if you get it, then you add the +(racial coolness) to get your final stat.
player 6
player, 6 posts
Sun 30 Jul 2017
at 04:10
  • msg #116

Re: OOC

Another stat question: can they go past 30? or more specifically, the tables end at 30, right? Do the bonuses continue to progress past 30, or stop at 30?
player 11
player, 11 posts
Sun 30 Jul 2017
at 04:22
  • msg #117

Re: OOC

In the RUE there are rules for past 30, it is a bit down past that. It does not matter for ME or Speed to go over 30. Strength has it's own special thing if it is Supernatural or Robotic Strength, in that it does not give a flat bonus to melee strike damage, but affords Mega Damage dice based on strength.

You get your Strength or Weapon damage when doing Mega Damage, not both, unless the weapon or super power specifically says so....
player 2
player, 15 posts
Sun 30 Jul 2017
at 04:54
  • msg #118

Re: OOC

The rules in the RUE for attributes beyond 30 are slightly easier to use but not functionally different than the ones that have always been around in various books.

Aside from supernatural strength and some exceptionally high PB or MA you really just continue the math on the chart.
player 3
player, 9 posts
Sun 30 Jul 2017
at 07:41
  • msg #119

Re: OOC

Except for the damage bonus from PS and the Save vs Coma/Death bonus from PE, typically, the usual stat-provided bonuses (eg, to Strike/Parry/Dodge or to Saves) top out at a Stat of 30 (+8). However, new bonuses come into play for such high level stats (eg, +1 Initiative per 5 points of PP over 30).
Man in Black
GM, 12 posts
Sun 30 Jul 2017
at 08:36
  • msg #120

Re: OOC

Unless someone can point me towards the contrary, I've never seen anything to suggest that anyone but humans get bonus rolls to stats.

If anyone is worried about particularly low stats, shoot me a pm with your stat line and we'll see if we can work something out.

For stats over 30, just use the rules in the RUE.
player 8
player, 8 posts
Sun 30 Jul 2017
at 09:05
  • msg #121

Re: OOC

Man in Black:
Unless someone can point me towards the contrary, I've never seen anything to suggest that anyone but humans get bonus rolls to stats.


As a GM myself that is almost how I've played it. I've used the 3d6 as the only ability scores that get extra 1d6 at 16+ (even for non humans). But I have no reference to where I got that rule from. Could be conversion book 1.
Player 1
player, 7 posts
Sun 30 Jul 2017
at 09:05
  • msg #122

Re: OOC

Heheh, I've only on stat over 15!

(And not worried about it)
Man in Black
GM, 14 posts
Sun 30 Jul 2017
at 09:20
  • msg #123

Re: OOC

Ok, everyone should have sheet access now.

Stats aren't as important in Palladium as they are in other games, unless you're playing a hand-to-hand type.  There are other ways of pumping up defenses.

Anyone got a good line on rules for field repairs of armors and vehicles?  The skill descriptions are pretty vague.  I did find rules for paying for repairs.
player 8
player, 9 posts
Sun 30 Jul 2017
at 09:24
  • msg #124

Re: OOC

In reply to Man in Black (msg # 123):

quote:
Anyone got a good line on rules for field repairs of armors and vehicles? The skill descriptions are pretty vague. I did find rules for paying for repairs.


The Operator OCC can repair armor for 1200 credits/MDC.

There are rules for field repair in the bionics book p. 64-69.
player 8
player, 10 posts
Sun 30 Jul 2017
at 09:28
  • msg #125

Re: OOC

In reply to player 8 (msg # 124):

The spell Mend the Broken from Book of Magic p. 108 also does the trick. Repairing 1 MDC for 30 PPE.
Rodrigo
Cyborg, 8 posts
Full conversion Borg
Heavily anti-vamp
Sun 30 Jul 2017
at 12:59
  • msg #126

Re: OOC

How does field Armorer,  general repair, and salvage help for fixing things?

Also, are we using the perception rules from Nightbane? If so, how does advanced sensors add to those sorta rolls?
This message was last edited by the player at 13:25, Sun 30 July 2017.
Scud
player, 10 posts
Techno-Wizard
Sun 30 Jul 2017
at 13:13
  • msg #127

Re: OOC

So those that get stuck with me I have
Computer Operation
Computer Programing
Computer Repair
Basic Electronics
Mechanical Engineer
Math: Basic
Electrical Engineer
Robot Electronics
Robot Mechanics
Bioware Mechanics
Math: Advanced

I still have skill slots to pickup so if we figure out how we want to do 'maintenance' I'll work on that as well.

When looking at switching O.C.C. where are the rules that tell you all the requirements? Was thinking if we start after 1st I'd start as an operator then switch to T.W.
Bak'ad
Dragon, 11 posts
Sun 30 Jul 2017
at 13:20
  • msg #128

Re: OOC

I have... fire.

All of the fire.

And I am learning how to survive in the wilderness!
Scud
player, 11 posts
Techno-Wizard
Sun 30 Jul 2017
at 13:39
  • msg #129

Re: OOC

fire is good, there is a lot you can do with fire. :)
player 7
player, 3 posts
Sun 30 Jul 2017
at 14:10
  • msg #130

Re: OOC

Edit: Nvm. I just can't read. Good work, Player 7.
This message was last edited by the player at 14:19, Sun 30 July 2017.
Jer Wire Maguire
Cyber Doc, 21 posts
Cyberdoc
Not pretty enough for TV
Sun 30 Jul 2017
at 14:33
  • msg #131

Re: OOC

I'll be holding things together with Find Contraband, Cybernetic Medicine (taken twice for all your borgs out there), Medical Doctor, Field Surgery, Electrical Engineer and Appraise Goods because do you think everyone pays me in cash?

I can also buff borgs, btw.  Even more when I get resources and money, but I can give out SPD boosts and Range boosts without too much trouble.

And get wholesale prices on spare parts.
player 6
player, 8 posts
Sun 30 Jul 2017
at 15:57
  • msg #132

Re: OOC

@Rodrigo: You're the anti-vamp borg right? I think some shared history would be good. As an undead slayer, I have a tat that makes me immune to vampire mind control, so I'd be a good candidate for your override code.

I can go with the handle Gabriella, then we can be Rod & Gab (who are an awesome guitar duo). And as semi-cheesy as it is, I kind of like the idea of posing as a traveling mariachi band, but I'm not super-attached to that.

I'm thinking I've been time-displaced, so I've missed much of the history between the fall of atlantis and current time. Maybe I've been on the scene for a year or so. I reappeared in the Southwest and was immediately dismayed at the state of the world and the fact that vamps had moved in. I started taking on vamps, and that's what led us to meet. This would conveniently fit with my player-knowledge as well - I'm pretty up on NA, not so much on the dimension books.
Rodrigo
Cyborg, 10 posts
Full conversion Borg
Heavily anti-vamp
Sun 30 Jul 2017
at 18:47
  • msg #133

Re: OOC

In reply to player 6 (msg # 132):

That sounds good to me. The way I see the slave borg device working is that I or you, or maybe my BFF the cyber doc as well can activate it, but only you and the cyber doc (maybe-all not immune to mind control so it would be risky) can restore my control with the programmed phrase.
player 7
player, 4 posts
Sun 30 Jul 2017
at 20:58
  • msg #134

Re: OOC

I was a little worried about not keeping up with dragons and whatever other craziness. But the dice solved that. Major psionic, a speed of 99, and closing in on 350 SDC. I'm focusing a bit more on melee- as much as Rifts lets you customize like that- to make use of crazy high mobility and PS.
Carl Petros
Specialist, 6 posts
Power is knowledge,
and the informed win.
Sun 30 Jul 2017
at 21:03
  • msg #135

Re: OOC

Alright, changed the name because we can't have two Rods running around.

I'm mostly done.
player 8
player, 11 posts
Sun 30 Jul 2017
at 22:28
  • msg #136

Re: OOC

Scud:
When looking at switching O.C.C. where are the rules that tell you all the requirements?


There are no rules as far as I remember for switching classes to anything other than cyborg/crazy/juicer kind of classes.

I'm quite sure you are not supposed to be able to switch into a magic using class after level 1.

But I might remember wrong - it have been known to happen ;)



On class: I haven't heard the GM's ruling on my character idea yet. So I can't say what kind of character I'll be playing. But it will most likely be someone in a huge robot/power armor to compensate for the total lack of ability score bonuses.
Scud
player, 12 posts
Techno-Wizard
Sun 30 Jul 2017
at 22:31
  • msg #137

Re: OOC

In reply to player 8 (msg # 136):

So there are rules, I found them online and they are not vary friendly so not going there.

If you want to join me and 'Player 1' he is a guy in a big bot too, and I'm working as his repair crew. :)
player 8
player, 12 posts
Sun 30 Jul 2017
at 22:44
  • msg #138

Re: OOC

In reply to Scud (msg # 137):

Are they rules from one of the books? What book are they from?
Scud
player, 13 posts
Techno-Wizard
Sun 30 Jul 2017
at 22:50
  • msg #139

Re: OOC

I don't remember the source, found it on the palladium website.
player 8
player, 13 posts
Sun 30 Jul 2017
at 23:04
  • msg #140

Re: OOC

In reply to Scud (msg # 139):

http://www.palladium-megaverse...om/oops/dualocc.html

But these rules are NOT in any of the books. The only rules for changing classes are the ones I mentioned above it seems.
This message was last edited by the player at 23:07, Sun 30 July 2017.
Scud
player, 14 posts
Techno-Wizard
Sun 30 Jul 2017
at 23:07
  • msg #141

Re: OOC

yep, that looks right
player 3
player, 11 posts
Mon 31 Jul 2017
at 00:23
  • msg #142

Re: OOC

I'm not sure where I saw them, but newer rules allow for frozen skills to advance when previous level is reached.
This message was last edited by the player at 04:38, Mon 31 July 2017.
Carl Petros
Specialist, 7 posts
Power is knowledge,
and the informed win.
Mon 31 Jul 2017
at 04:11
  • msg #143

Re: OOC

So who wants a backstory with "a retired war veteran?"
player 2
player, 17 posts
Mon 31 Jul 2017
at 05:22
  • msg #144

Re: OOC

That brings up an interesting point.  Which war?

I had assumed from the selection of books we would be playing somewhere in the earlier segment of the Rifts timeline the PA 106 or so range in which the Siege on Tolkeen has not yet taken place, but we could just as easily be in the 109 era in which that was the most recent war.  Do we have a preference or plan already one way or the other?
Man in Black
GM, 16 posts
Mon 31 Jul 2017
at 09:21
  • msg #145

Re: OOC

This will be before the war on Tolkeen.  I have that book and may want to use it later.

OCC changes work much like old school AD&D.  I reccomend picking one and sticking with it.
player 7
player, 5 posts
Mon 31 Jul 2017
at 11:24
  • msg #146

Re: OOC

Not sure if she'd have much to do with a retired vet, but my character (who will soon be Al) might be known at least by the CS military. She's a terrorist and rebel who was living the Burbs of Chi-Town, and is wanted for several high profile bombings of ISD facilities in the area.
Player 1
player, 8 posts
Mon 31 Jul 2017
at 11:38
  • msg #147

Re: OOC

In reply to Carl Petros (msg # 143):

Aye, that would work well for me
player 3
player, 12 posts
Mon 31 Jul 2017
at 12:48
  • msg #148

Re: OOC

The current idea I have running past the GM is of a Vagabond whose family owned a decent hotel in the burbs.  However, some bad stuff went down, so did the hotel and a few blocks of buildings, and he is now on the run.
Scud
player, 15 posts
Techno-Wizard
Mon 31 Jul 2017
at 20:35
  • msg #149

Re: OOC

So looking to build more connections anyone take archeology? I'm planning on picking up salvage and thinking an archeologist might be a good friend to have.
player 8
player, 14 posts
Mon 31 Jul 2017
at 20:49
  • msg #150

Re: OOC

I'm still waiting on a word back from the GM on my character. I'm really hoping to play a Psi Tech that have been shot up seriously and been put together as a partial cyborg.

Her psi will such but it will be fun :)

http://orig06.deviantart.net/a...d8b0a46d-d9m28bt.jpg
Scud
player, 16 posts
Techno-Wizard
Mon 31 Jul 2017
at 23:18
  • msg #151

Re: OOC

So who ended up a practitioner of magic?
player 8
player, 15 posts
Mon 31 Jul 2017
at 23:24
  • msg #152

Re: OOC

In reply to Scud (msg # 151):

No one it seems.....

Should I make a ley line walker? I've never really played one.
Scud
player, 17 posts
Techno-Wizard
Mon 31 Jul 2017
at 23:26
  • msg #153

Re: OOC

Make what you would like to play, I was just looking for others I might be able to learn spells from. :)
Carl Petros
Specialist, 8 posts
Power is knowledge,
and the informed win.
Tue 1 Aug 2017
at 00:36
  • msg #154

Re: OOC

LL Walker is one of the more straightforward and front-loaded casters. Twelve spells, one of them probably being Carpet of Broken Adhesion, and fighting them near a Ley Line...well, their NAME tells you how that's probably going to go. Just don't wear the full environmental stuff - messes up your casting.
player 2
player, 18 posts
Tue 1 Aug 2017
at 00:58
  • msg #155

Re: OOC

Really just don't wear tech based armor, wear magic armor, force fields, that kind of thing.  There are plenty of good Line Walker armors out there, almost to many to pick from.
Megistias Alexander
player, 15 posts
Tue 1 Aug 2017
at 04:08
  • msg #156

Re: OOC

<---Shifter

I find that the vast majority if really useful spells start at 5th level. LLW gets to start with 3 spells from 1-4th each. Shifters on the other hand.... ;-)
Man in Black
GM, 17 posts
Tue 1 Aug 2017
at 10:12
  • msg #157

Re: OOC

I've been sorting through books and looking things up.  I have a long to-do list from everybody.  Part of the problem running Rifts.  So much material.  I'll have more time to sort through things tomorrow.
Scud
player, 18 posts
Techno-Wizard
Wed 2 Aug 2017
at 00:02
  • msg #158

Re: OOC

So I have been mulling this over, what if we do a big merc company? It would allow us all to play together and give the GM a focal point for us. I know some have talked about overlap, I think if we do a merc company we could team up depending on the needs of the mission in question then re-arrange for the next one. we would also be able to run several missions at the same time given the number of characters involved.

I am trying to get a vehicle for doing robot maintenance and the one I asked the GM about has billeting for 30 crew so we would have a mobile base of operation.

Just an idea, I don't think we all need to know each other perhaps second or third degree connections that led us all to join together.
player 2
player, 19 posts
Wed 2 Aug 2017
at 00:42
  • msg #159

Re: OOC

If you can get one across the pond or find a local equivalent knockoff in Merctown the XM-170 always makes for an excellent Techo-Wizard or Operator moving garage.

The idea of being one big merc company is a good one, with two potential hurdles.  Someone has to volunteer to be the leader or at least outward facing point of contact for the group as a whole, and any exchange of people between missions/threads requires either some really good timing or a good bit of IC timeline flexibility based on OOC posting and play speed.

Neither of these are problems or insurmountable but things that make for long term puzzles best solved from the beginning.
Scud
player, 19 posts
Techno-Wizard
Wed 2 Aug 2017
at 00:52
  • msg #160

Re: OOC

In reply to player 2 (msg # 159):

That is actually the one I asked about, suitably degraded for a 1st lvl character
Carl Petros
Specialist, 9 posts
Power is knowledge,
and the informed win.
Wed 2 Aug 2017
at 00:53
  • msg #161

Re: OOC

That's actually a good idea, if we can get our GM in on it. He's got the book that would detail that kind of madness.

Company size (how many NPCs we were willing to put up with and how big of a presence we are, for good or ill) and Sponsorship (who runs our company and tells us what to do) would be our first major choices if we went this route.

So, as a science, I came up with this (pg 9-19 Mercenaries):

Size:     Small Time Company    (4 pts left)
Sponsorship:    Independent (bonus 10 put into Crime, thinking of the Cyber-Doc)
Outfits:    Utility Outfits
Equipment:    Electronics Supplies and Good Gear
Vehicles:    Fleet Vehicles
Weapons/Robots/Power Armor:    Basic Weaponry
Communications:    Secured System
Internal Security:    Tight
Permanent Bases:    Partial Headquarters
Intelligence Resources:    Scout Detachment
Special Budget:    Nickels and Dimes
Personnel Alignment:    Anarchist and Unprincipled
Criminal Activity:    Cyber-Doc (in addition to the PC and likely interested in the same ideas)
Reputation:    Unknown (the pay sucks, but nobody hates us)
Salary:    Pittance Salary (the pay sucks, but it's steady!)

This is mostly to get the mental wheels moving. I don't have a name for our hypothetical group. The sponsorship could change if no one is willing to be the leader - Secret Sponsorship is always hilarious for answering that.
Scud
player, 20 posts
Techno-Wizard
Wed 2 Aug 2017
at 01:18
  • msg #162

Re: OOC

So purely for my on interests I say we go with - Salvage Crew ;)

One thing we will have to look at is connections as an example I have a personal background with Silver (player 1) and Carl and a lose connection with the Doc (I have been consulting him on my pet project.) so we need to make a network of connections.
player 6
player, 9 posts
Wed 2 Aug 2017
at 02:00
  • msg #163

Re: OOC

As an undead hunter, anarchist and unprincipled guys looking to salvage tech stuff is going to be a tough fit. A more mundane t-man or monster t-man runaway slave would fit in a little better, and I'd be fine going that way.

I'm also not married to the t-man. If GM has the New West book, I could go psi-slinger or gunfighter. I could get pretty close to either one of those with a crazy or headhunter from the core book. I don't think I have the book with quick-flexes in it, but a quick-flex headhunter could be pretty gunslingery.
Carl Petros
Specialist, 10 posts
Power is knowledge,
and the informed win.
Wed 2 Aug 2017
at 02:26
  • msg #164

Re: OOC

Actually, one never knows where salvage will end up. Vampires and such might be camped around it.

To be fair, we don't quite know WHERE we are going to yet. I was told the Magic Zone, which implies a certain region. On the other hand, we could end up anywhere, and I might never get a good use out of my skills under say, this "uncommon" circumstance:

"Okay, I've located their base, and-"
"LEEROYYYYYYYYYYYYYY JENKINS!"

To be fair, I usually live through it...
Jer Wire Maguire
Cyber Doc, 23 posts
Cyberdoc
Not pretty enough for TV
Wed 2 Aug 2017
at 02:42
  • msg #165

Re: OOC

It's not too far off from how a lot of jobs go...
player 6
player, 10 posts
Wed 2 Aug 2017
at 02:44
  • msg #166

Re: OOC

Love that Leroy Jenkins video... that'd be a good name for a Crazy actually... :-D

Yes an undead hunter could end up being relevant for a mission or two, but not likely to be a long running member of that kind of merc company. Maybe that suggests a different angle would be better anyway - even if this group isn't a merc company, it's not like they're going to want to really consistently stick it to undead or inhuman monsters.

Seriously, I don't mind changing in the least. All I've done is rolled stats and looked at the stock magic tattoos a little. Have not invested much in this character yet at all.
player 7
player, 6 posts
Wed 2 Aug 2017
at 02:47
  • msg #167

Re: OOC

Carl Petros:
"Okay, I've located their base, and-"
"LEEROYYYYYYYYYYYYYY JENKINS!"


As the Juicer, I promise to do this in no more than 25% of missions.

Actually, Al has a pretty hardy suite of Espionage and Rogue skills for a Juicer. She's all about asymmetrical warfare stuff- I've been meaning to get a word with Carl about precisely this. They probably have some skill/tactics overlap, though she's obviously a little less 'cool and collected' than... Basically any person who is not a super-charged drug addict.
player 3
player, 13 posts
Wed 2 Aug 2017
at 03:12
  • msg #168

Re: OOC

Actually, an Undead Slayer could actually be found in almost any group of heroes.  Even if they don't hunt vampires on a regular basis.  I have always seen heroic Slayers as knights errant, going anywhere help may be needed.
Megistias Alexander
player, 16 posts
Wed 2 Aug 2017
at 05:01
  • msg #169

Re: OOC

If you go with Undead Slayer (vs Hunter) that means the character is a True Atlantean and would easily know my Shifter. We could be from the same clan or planet, etc etc.

The Mercenary Company is not a bad idea, if you want to run it. I would be willing to be 'the leader' and the character does have a bonus in IQ, MA, PB. I would just need to know in advance to take a different skill set...
Man in Black
GM, 18 posts
Wed 2 Aug 2017
at 11:06
  • msg #170

Re: OOC

So my plan is to run you guys in the same campaign with different start points.  At some point everyone will become aware of the other group and even intermingle as needed.  Watching everyone come together to create a merc/adventuring outfit would be pretty cool.  I do have a few ideas for what may come after the initial adventure, though my focus is on getting this first one underway, so an established group would work out quite nicely.  I don't mind if players switch characters after a mission.  You can always come back to them if they're needed.  I do like to see leaders step up and take charge.  Having a good leader can make the difference in a game lasting.
Victoria Sterling
Psi-borg, 16 posts
Wed 2 Aug 2017
at 12:58
  • msg #171

Re: OOC

(Former Player 8)

Finally settled on a psy tech that have been shot up and made into a partial conversion cyborg.

Victoria will be very much your repair dude and power armor pilot.
player 2
player, 20 posts
Wed 2 Aug 2017
at 16:06
  • msg #172

Re: OOC

Speaking of 'the plan' did we ever figure out what level we are going to be, or if we are all the same level, or if we are tracking by OCC XP charts?
Rodrigo
Cyborg, 11 posts
Full conversion Borg
Heavily anti-vamp
Wed 2 Aug 2017
at 16:10
  • msg #173

Re: OOC

In reply to Victoria Sterling (msg # 171):

Cool! Sounds perfect for anti vamp cyber crew I am in!

:)
Victoria Sterling
Psi-borg, 17 posts
Wed 2 Aug 2017
at 18:17
  • msg #174

Re: OOC

Scud:
So those that get stuck with me I have
Computer Operation
Computer Programing
Computer Repair
Basic Electronics
Mechanical Engineer
Math: Basic
Electrical Engineer
Robot Electronics
Robot Mechanics
Bioware Mechanics
Math: Advanced


I got the following:

 - Basic Math
 - Radio: Basic
 - Computer Operation
 - Computer Repair
 - Computer Programming
 - Basic Electronics
 - Basic Mechanics
 - Robot Mechanics
 - Mechanical Engineer
 - Field Armorer
 - Weapons Engineer
 - Computer Hacking
 - Vehicle Armorer
Rodrigo
Cyborg, 12 posts
Full conversion Borg
Heavily anti-vamp
Wed 2 Aug 2017
at 18:25
  • msg #175

Re: OOC

In reply to Victoria Sterling (msg # 174):

I got the following:

 - Radio: Basic
 - Computer Operation
 - Computer Programming
 - Basic Electronics
 - Basic Mechanics
 - Field Armorer
 - General Repair & Maintenance
 - Salvage
 - Jury Rig
Victoria Sterling
Psi-borg, 18 posts
Wed 2 Aug 2017
at 18:30
  • msg #176

Re: OOC

We might have a little bit of redundancy. That's good ;)
Rodrigo
Cyborg, 13 posts
Full conversion Borg
Heavily anti-vamp
Wed 2 Aug 2017
at 18:35
  • msg #177

Re: OOC

In reply to Victoria Sterling (msg # 176):

I am sure you are far better at any skills we both have. Best I can do is quick patch jobs and jury rigged salvaged repairs. I did get the robotic self repair system however.

:)
Victoria Sterling
Psi-borg, 19 posts
Wed 2 Aug 2017
at 18:41
  • msg #178

Re: OOC

Not sure. Only IQ 12 and no real fancy skill bonuses ;)
Rodrigo
Cyborg, 14 posts
Full conversion Borg
Heavily anti-vamp
Wed 2 Aug 2017
at 18:47
  • msg #179

Re: OOC

In reply to Victoria Sterling (msg # 178):

No sweat. When I am not shooting people and breaking things I can be your mobile repair kit. Got a built in arc wielder and everything. Gotta pay the bills somehow-and vampire hunting gets expensive.
Victoria Sterling
Psi-borg, 20 posts
Wed 2 Aug 2017
at 18:51
  • msg #180

Re: OOC

However this RCC power is pretty neat:

quote:
They perform all mechanical and computer skills about two times faster than normal.

player 3
player, 14 posts
Wed 2 Aug 2017
at 19:04
  • msg #181

Re: OOC

If I play the vagabond, he'll cooking, and business/finance.  Made sure he can read and do math.
Also, Professional grade at Cooking and Brewing:  Basic.
This message was last edited by the player at 20:51, Wed 02 Aug 2017.
Rodrigo
Cyborg, 15 posts
Full conversion Borg
Heavily anti-vamp
Wed 2 Aug 2017
at 20:10
  • msg #182

Re: OOC

Just a side note - are we using the perception system from Nightbane?
This message was undeleted by the player at 14:09, Thu 03 Aug 2017.
Carl Petros
Specialist, 12 posts
Power is knowledge,
and the informed win.
Thu 3 Aug 2017
at 08:40
  • msg #183

Re: OOC

Well, as long as everyone is being above board with skill sets, I suppose I shall do the same...mostly.

Language: American    98%
Literacy: American    50% [5]
Computer Operation    55% [5]
Electronic Counter Measures    50% [5]
Intelligence    42% [4]
Pilot: Automobile    75% [2]
Pilot: Hovercraft    60% [5]
Pilot: Robots and Power Armor    66% [3]
Pilot: Robot Combat - Basic
Math: Basic    65% [5]
Radio: Basic    65% [5]
Running
Weapon Systems    50% [5]
HtH: Expert LV1
Detect Ambush    40% [5]
Detect Concealment    35% [5]
Forgery    30% [5]
Interrogation    40% [5]
Tracking: Humans and Robots    35% [5]
Camouflage    40% [5]
Cryptography    35% [5]
ID Undercover Agent    32% [4]
Surveillance Systems    40% [5]
Pilot: Elite Robot - Spider Skull Walker (NOTE: He is NOT advertising this skill with most of you CS haters :P)
Basic Electronics    30% [5]
Research    40% [5]
Sensory Equipment    30% [5]
Optic Systems    30% [5]
Man in Black
GM, 20 posts
Thu 3 Aug 2017
at 09:52
  • msg #184

Re: OOC

Level 1.  I'll throw some goodies at the weaker starts among us to help mitigate that.

Yes, I do like to use perception.  Didn't that get rolled into RUE?  If not, easy fix.
Victoria Sterling
Psi-borg, 24 posts
Thu 3 Aug 2017
at 10:03
  • msg #185

Re: OOC

In reply to Man in Black (msg # 184):

Yes perception si part of RUE. P. 367
player 3
player, 15 posts
Thu 3 Aug 2017
at 13:30
  • msg #186

Re: OOC

Yeah.  They say you can use it, then provide Perception bonuses for certain OCCs.
Man in Black
GM, 22 posts
Fri 4 Aug 2017
at 07:10
  • msg #187

Re: OOC

One at a time, copy the list, post your name that you want dispplayed, RCC/OCC, and who you hang with.

Player 1 : Elven Robo-Jock
Player 2 : Borg merc (Huge maybe?)
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
player 2
player, 23 posts
Fri 4 Aug 2017
at 07:24
  • msg #188

Re: OOC

Player 2 : Ariel, Mind Melter, no preference
Victoria Sterling
Psi-borg, 25 posts
Fri 4 Aug 2017
at 07:46
  • msg #189

Re: OOC

@ Player 2: I think the GM meant like this:

Player 1 : Elven Robo-Jock
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 : Dragon hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Bak'ad
Dragon, 13 posts
Vendor of Fire
Fire Wind Dragon
Fri 4 Aug 2017
at 07:49
  • msg #190

Re: OOC

I am hanging with my bros Player 11 and player 10.

Player 1 : Elven Robo-Jock
Player 2 : Borg merc (Huge maybe?)
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Psi or man at arms
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13:
Player 14: Coalition Military Specialist RPOL dice roller strikes again!
This message was last edited by the player at 07:49, Fri 04 Aug 2017.
Victoria Sterling
Psi-borg, 26 posts
Fri 4 Aug 2017
at 07:58
  • msg #191

Re: OOC

In reply to Bak'ad (msg # 190):

If you copy the last iteration of the list and just add your own name etc. then it will be complete once everyone have done so :)

Player 1 : Elven Robo-Jock
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Victoria Sterling
Psi-borg, 27 posts
Fri 4 Aug 2017
at 07:58
  • msg #192

Re: OOC

In reply to Bak'ad (msg # 190):

If you copy the last iteration of the list and just add your own name etc. then it will be complete once everyone have done so :)

Player 1 : Elven Robo-Jock
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling
Player 6 : Tattooed man
Player 7
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech
Player 9 : Cyber doc
Player 10: Dragon Hatchling
Player 11: Super powers or non-human mage
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Man in Black
GM, 23 posts
Fri 4 Aug 2017
at 08:05
  • msg #193

Re: OOC



If you copy the last iteration of the list and just add your own name etc. then it will be complete once everyone have done so :)

Exactly so but add your bros at the end of your line.  This makes my life worlds easier, so I really appreciate it.

Player 1 : Elven Robo-Jock
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (player 10, player 11)
Player 6 : Tattooed man
Player 7
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech
Player 9 : Cyber doc
Player 10: Dragon Hatchling (Bak'ad, Player 11)
Player 11: Super powers or non-human mage (Bak'ad, Player 10)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Victoria Sterling
Psi-borg, 28 posts
Fri 4 Aug 2017
at 08:21
  • msg #194

Re: OOC

Man in Black:
... but add your bros at the end of your line.  This makes my life worlds easier, so I really appreciate it.

Sorry forgot about that.


Player 1 : Elven Robo-Jock
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (player 10, player 11)
Player 6 : Tattooed man
Player 7
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Dragon Hatchling (Bak'ad, Player 11)
Player 11: Super powers or non-human mage (Bak'ad, Player 10)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Player 1
player, 9 posts
Fri 4 Aug 2017
at 09:16
  • msg #195

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (player 10, player 11)
Player 6 : Tattooed man
Player 7
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Dragon Hatchling (Bak'ad, Player 11)
Player 11: Super powers or non-human mage (Bak'ad, Player 10)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Al
Juicer, 8 posts
Fri 4 Aug 2017
at 10:51
  • msg #196

Re: OOC

So I don't have any specific backstory connections manufactured yet but would be happy to forge some if anyone had any thoughts or ideas!

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (player 10, player 11)
Player 6 : Tattooed man
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Dragon Hatchling (Bak'ad, Player 11)
Player 11: Super powers or non-human mage (Bak'ad, Player 10)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Juzui
Dragon, 7 posts
Dragon
Fri 4 Aug 2017
at 11:10
  • msg #197

Re: OOC

Al:
So I don't have any specific backstory connections manufactured yet but would be happy to forge some if anyone had any thoughts or ideas!

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Techno Wizard
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui and player 11)
Player 6 : Tattooed man
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad and Player 11)
Player 11: Super powers or non-human mage (hangs with Bak'ad and Juzui)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!

Scud
player, 21 posts
Techno-Wizard
Fri 4 Aug 2017
at 12:09
  • msg #198

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hang w/ Silver (p1) & Carl - Know Doc. (P9)
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui and player 11)
Player 6 : Tattooed man
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad and Player 11)
Player 11: Super powers or non-human mage (hangs with Bak'ad and Juzui)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
player 6
player, 11 posts
Fri 4 Aug 2017
at 12:14
  • msg #199

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hang w/ Silver (p1) & Carl - Know Doc. (P9)
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui and player 11)
Player 6 : Gabriella, Undead Slayer, Hang w/ 11 & 12
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad and Player 11)
Player 11: Super powers or non-human mage (hangs with Bak'ad and Juzui)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14 (This Guy): Coalition Military Specialist RPOL dice roller strikes again!
Juzui
Dragon, 8 posts
Dragon
Fri 4 Aug 2017
at 12:24
  • msg #200

Re: OOC

Just restoring formatting so people can see who still needs to respond:

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference

Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hang w/ Silver (p1) & Carl - Know Doc. (P9)
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui and player 11)
Player 6 : Gabriella, Undead Slayer, Hang w/ 11 & 12
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference

Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad and Player 11)
Player 11: Super powers or non-human mage (hangs with Bak'ad and Juzui)
Player 12: Full conversion anti vamp borg
Player 13:
Player 14: Coalition Military Specialist RPOL dice roller strikes again!
Rodrigo
Cyborg, 17 posts
Full conversion Borg
Heavily anti-vamp
Fri 4 Aug 2017
at 13:50
  • msg #201

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference

Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hang w/ Silver (p1) & Carl - Know Doc. (P9)
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui and player 11)
Player 6 : Gabriella, Undead Slayer
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad and Player 11)
Player 11: Super powers or non-human mage (hangs with Bak'ad and Juzui)
Player 12: Full conversion anti vamp borg-me, Rodrigo.
Player 13:
Player 14: Coalition Military Specialist RPOL dice roller strikes again!

This message was last edited by the player at 14:22, Fri 04 Aug 2017.
Megistias Alexander
player, 18 posts
Fri 4 Aug 2017
at 23:53
  • msg #202

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and Carl Petros
Player 2 : Ariel, Mind Melter, no preference

Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hang w/ Silver (p1) & Carl - Know Doc. (P9)
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui, Megistias, Gabriella, and likely Rodrigo)
Player 6 : Gabriella, Undead Slayer, Juzui, Megistias, Bak'ad, and likely Rodrigo
Player 7: Al, Juicer, TBD
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad, Megistias, and and likely Gabriella)
Player 11: Megistias, True Atlantean, Shifter (hangs with Bak'ad, Juzui, Gabriella, and likely Rodrigo)
Player 12: Full conversion anti vamp borg-me, Rodrigo.
Player 13:
Player 14: Coalition Military Specialist RPOL dice roller strikes again!
player 6
player, 12 posts
Sat 5 Aug 2017
at 00:08
  • msg #203

Re: OOC

Our group should probably grab one of the psychics who said they had no preference:
Ariel or Victoria.
Carl Petros
Specialist, 14 posts
Power is knowledge,
and the informed win.
Sat 5 Aug 2017
at 00:11
  • msg #204

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and myself
Player 2 : Ariel, Mind Melter, no preference

Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hangs w/ Silver (p1) & I - we know Doc (or "Player 9")
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui, Megistias, Gabriella, and likely Rodrigo)
Player 6 : Gabriella, Undead Slayer, Juzui, Megistias, Bak'ad, and likely Rodrigo
Player 7: Al, Juicer, TBD; we've met and had a few discussions about goals
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Cyber doc
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad, Megistias, and and likely Gabriella)
Player 11: Megistias, True Atlantean, Shifter (hangs with Bak'ad, Juzui, Gabriella, and likely Rodrigo)
Player 12: Full conversion anti vamp borg-me, Rodrigo.
Player 13:
Player 14: Carl Petros, "ex"-Coalition Military Specialist, otherwise known to me as "myself"
Megistias Alexander
player, 19 posts
Sat 5 Aug 2017
at 00:12
  • msg #205

Re: OOC

I am not sure it's a grab thing, but more of a who are we starting with or who do we know type thing. Maybe I am wrong on that. My Shifter could know just about anybody in his travels since he travels a LOT, at least previously.
Jer Wire Maguire
Cyber Doc, 24 posts
Cyberdoc
Not pretty enough for TV
Sat 5 Aug 2017
at 00:13
  • msg #206

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and myself
Player 2 : Ariel, Mind Melter, no preference

Player 3 : Crazy or HU or N&SS
Player 4 : Scud, Techno Wizard: Hangs w/ Silver (p1) & I - we know Doc (or "Player 9")
Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui, Megistias, Gabriella, and likely Rodrigo)
Player 6 : Gabriella, Undead Slayer, Juzui, Megistias, Bak'ad, and likely Rodrigo
Player 7: Al, Juicer, TBD; we've met and had a few discussions about goals
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Wire, Cyber doc, As Noted Elsewhere
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad, Megistias, and and likely Gabriella)
Player 11: Megistias, True Atlantean, Shifter (hangs with Bak'ad, Juzui, Gabriella, and likely Rodrigo)
Player 12: Full conversion anti vamp borg-me, Rodrigo.
Player 13:
Player 14: Carl Petros, "ex"-Coalition Military Specialist, otherwise known to me as "myself"
Victoria Sterling
Psi-borg, 29 posts
Sat 5 Aug 2017
at 00:19
  • msg #207

Re: OOC

Aren't the dragons enough psi? One is a minor and the other a master...

It's really a group where a crippled psi with bionics really wouldn't fit :)
Scud
player, 22 posts
Techno-Wizard
Sat 5 Aug 2017
at 00:21
  • msg #208

Re: OOC

come join us, we have cookies :)
Victoria Sterling
Psi-borg, 30 posts
Sat 5 Aug 2017
at 00:26
  • msg #209

Re: OOC

Oooohh. Cookies.

Might not be a bad idea. However she's more of a support character until she gets a power armour or something like that. Fixing stuff and making tech stuff ;)
Scud
player, 23 posts
Techno-Wizard
Sat 5 Aug 2017
at 00:27
  • msg #210

Re: OOC

my kind of gal, we can always work on suiting you up
Carl Petros
Specialist, 15 posts
Power is knowledge,
and the informed win.
Sat 5 Aug 2017
at 00:29
  • msg #211

Re: OOC

You have an Elite Power Armor, or just any PA?
Jer Wire Maguire
Cyber Doc, 25 posts
Cyberdoc
Not pretty enough for TV
Sat 5 Aug 2017
at 00:40
  • msg #212

Re: OOC

Victoria Sterling:
Oooohh. Cookies.

Might not be a bad idea. However she's more of a support character until she gets a power armour or something like that. Fixing stuff and making tech stuff ;)


I can fix you up for cheap.  Upgrade!
Juzui
Dragon, 9 posts
Dragon
Sat 5 Aug 2017
at 01:40
  • msg #213

Re: OOC

If we get another Psychic (or caster) I'm happy to shift my choices around to make sure that character has priority in their niche.
Megistias Alexander
player, 20 posts
Sat 5 Aug 2017
at 01:50
  • msg #214

Re: OOC

Don't worry Juzui, we will always need a big dragon target, meat shield like you around.
Bak'ad
Dragon, 14 posts
Vendor of Fire
Fire Wind Dragon
Sat 5 Aug 2017
at 02:48
  • msg #215

Re: OOC

Megistias Alexander:
Don't worry Juzui, we will always need a big dragon target, meat shield like you around.



Yep I'm totally also hiding behind you with you all they way!

^_^
player 6
player, 13 posts
Sat 5 Aug 2017
at 03:25
  • msg #216

Re: OOC

Victoria Sterling:
Aren't the dragons enough psi? One is a minor and the other a master...

It's really a group where a crippled psi with bionics really wouldn't fit :)


Hopefully I didn't offend. Apologies if I did. Poor choice of words. Was really just trying to find a home for the "no preference" people.
Carl Petros
Specialist, 16 posts
Power is knowledge,
and the informed win.
Sat 5 Aug 2017
at 03:44
  • msg #217

Re: OOC

Well, I think that either Team A (composed apparently so far of Silver, Scud, Wire and myself, with possibly Al joining the club) or Team B (composed apparently so far of Bak'ad, "Gabriella," Juzui, and Megistias [Both also being Team Dragon and Team Fuck the Undead]) would welcome any new members, be they Ariel the Mind Melter, Victoria the Psyborg, Player 3 the Mysterious, and Player 13 aka Sir Not-Appearing-In-This-Picture, as they've poked his head in, but hasn't said a word yet.
Juzui
Dragon, 10 posts
Dragon
Sat 5 Aug 2017
at 04:01
  • msg #218

Re: OOC

player 6:
Hopefully I didn't offend. Apologies if I did. Poor choice of words. Was really just trying to find a home for the "no preference" people.


No offense taken - I was just trying to let any potential joiners to our group know that I'd actively make room for them, as my RCC could step on magic/psi toes... especially with so many people crowding to hide behind me.  <pointy eyes at my "team">
Man in Black
GM, 24 posts
Sat 5 Aug 2017
at 04:20
  • msg #219

Re: OOC

Awww, now I want to join team Fuck the Undead!  Cool name.

Awesome use of a Python reference.  I almost popped a lung laughing.

Don't worry too much about overlapping.  You are all in the business of blowing shit up, and business is good.  :D


Going with these as a group right now.  It aligns very well with the starts I have in mind.

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and myself
Player 4 : Scud, Techno Wizard: Hangs w/ Silver (p1) & I - we know Doc (or "Player 9")
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Crazy or HU or N&SS
Player 7: Al, Juicer, TBD; we've met and had a few discussions about goals
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Wire, Cyber doc, As Noted Elsewhere




Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui, Megistias, Gabriella, and likely Rodrigo)
Player 6 : Gabriella, Undead Slayer, Juzui, Megistias, Bak'ad, and likely Rodrigo
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad, Megistias, and and likely Gabriella)
Player 11: Megistias, True Atlantean, Shifter (hangs with Bak'ad, Juzui, Gabriella, and likely Rodrigo)
Player 12: Full conversion anti vamp borg-me, Rodrigo.
Player 13:
Player 14: Carl Petros, "ex"-Coalition Military Specialist, otherwise known to me as "myself"
This message was last edited by the GM at 04:34, Sat 05 Aug 2017.
Megistias Alexander
Shifter, 21 posts
Sat 5 Aug 2017
at 04:49
  • msg #220

Re: OOC

I am very interested how we are going to pull in Carl into Team FtU. Carl, did you have any ideas other than we find you left for dead by your own squad mates when you accidentally said something about magic not being all bad ;-)
Man in Black
GM, 25 posts
Sat 5 Aug 2017
at 04:51
  • msg #221

Re: OOC

You don't all have to start knowing anyone.  Those are just starting groups.
Victoria Sterling
Psi-borg, 31 posts
Sat 5 Aug 2017
at 05:00
  • msg #222

Re: OOC

Carl Petros:
You have an Elite Power Armor, or just any PA?

Elite two times....

One for a PA and one for a RV. Though that are undecided still.

player 6:
Victoria Sterling:
Aren't the dragons enough psi? One is a minor and the other a master...

It's really a group where a crippled psi with bionics really wouldn't fit :)


Hopefully I didn't offend. Apologies if I did. Poor choice of words. Was really just trying to find a home for the "no preference" people.

I wasn't offended at all ;) I just don't see what role my character would have in that group :D
Carl Petros
Specialist, 17 posts
Power is knowledge,
and the informed win.
Sat 5 Aug 2017
at 05:02
  • msg #223

Re: OOC

Huh. Well, at least I know in passing most of Team A.

-
Let's see...honestly? Most Federals (Federation of Magic) are willing to work with the Undead and Demons. I'd see that as a common foe. Unaffiliated draconic/mage types, D-Bees, and rogue Cyborgs take a back seat in dealing with them as far as Carl goes, unless he has a dossier on any of you.

Even then, time can take the edge of his general orders. Right now, he assumes he's working with an enemy to take down a mutual one.

But, yeah. "Accidentally" said something about magic not being all bad, and "left for dead." Sure, we can go with that. More likely, "driven off" rather than "left for dead" though, as they would want the valuable CS tech he has to be intact for the mission (and so they could maybe get it back).

-
Just curious, because that can determine a lot about fighting style. A Flying Titan is a different beast from a SAMAS.
Victoria Sterling
Psi-borg, 32 posts
Sat 5 Aug 2017
at 07:36
  • msg #224

Re: OOC

I'm still undecided on what PA and RV I'll choose.

Either I'll go with a SAMAS/Samson or it will be a flying Titan.

For the RV I'm considering something that'll also give us some sort of transportation.

But it matters little in the beginning. The most serious equipment I'll start with is an energy pistol I'm not proficient with and a non-EBA.
Man in Black
GM, 26 posts
Sat 5 Aug 2017
at 07:54
  • msg #225

Re: OOC

Anyone care to point out where they hid SDC values for OCC's?  I swear they change the format every time they print a book.  Why the hell would you put everything in one damn place?
Victoria Sterling
Psi-borg, 33 posts
Sat 5 Aug 2017
at 07:56
  • msg #226

Re: OOC

It's something like 2D6+10 for everyone now. And then adding the bonus from the occ.
Victoria Sterling
Psi-borg, 34 posts
Sat 5 Aug 2017
at 08:00
  • msg #227

Re: OOC

Found my book. Page 287 in RUE. 2D6+12

Wooo! Two more SDC for Victoria!!!! Making it a wopping total of 24! Go team V!
Megistias Alexander
Shifter, 22 posts
Sat 5 Aug 2017
at 08:22
  • msg #228

Re: OOC

Oh, back in the day when it was PE + Skills

I need to get to those little things and get my combat block done.
Victoria Sterling
Psi-borg, 35 posts
Sat 5 Aug 2017
at 08:31
  • msg #229

Re: OOC

It was never that.

In the original Rifts Men-of-Arms got 1d4*10, psychic rcc got 3d6 and magic users and scholars 4d6.

quote:
I need to get to those little things and get my combat block done.


I really hope to stay out of combat for as long as possible. Without any real equipment I'm more likely to do more harm than good :D
Carl Petros
Specialist, 18 posts
Power is knowledge,
and the informed win.
Sat 5 Aug 2017
at 08:47
  • msg #230

Re: OOC

So they DID change that. That's been confusing as hell for my old school ass.

Oh, well. CSA are now substandard Men At Arms. Welcome to life as a Nazi mook.
Scud
player, 24 posts
Techno-Wizard
Sat 5 Aug 2017
at 14:25
  • msg #231

Re: OOC

Hey Vic what is your preferred type of weapon?
Victoria Sterling
Psi-borg, 36 posts
Sat 5 Aug 2017
at 14:29
  • msg #232

Re: OOC

WP: Blunt - for my wrench!

WP: Heavy Energy - for when in power armor.....

And then I realized that she does actually have

WP: Energy Pistol - for her heavy ion blaster :D
Scud
player, 25 posts
Techno-Wizard
Sat 5 Aug 2017
at 14:30
  • msg #233

Re: OOC

cool
Victoria Sterling
Psi-borg, 37 posts
Sat 5 Aug 2017
at 14:33
  • msg #234

Re: OOC

She's going to blast away with that pistol. Almost as dangerous as a couple of dragons :P
player 3
player, 17 posts
Sat 5 Aug 2017
at 16:06
  • msg #235

Re: OOC

In reply to Victoria Sterling (msg # 226):

Actually, it's 2d6+16 for everyone.
Victoria Sterling
Psi-borg, 38 posts
Sat 5 Aug 2017
at 16:08
  • msg #236

Re: OOC

Where do you have that from?
player 3
player, 18 posts
Sat 5 Aug 2017
at 16:12
  • msg #237

Re: OOC

Rifts Ultimate Edition, page 287.  Very first paragraph.
Victoria Sterling
Psi-borg, 39 posts
Sat 5 Aug 2017
at 16:17
  • msg #238

Re: OOC

What printing of the book do you have? Mike says 2d6+12 at the same place????
Megistias Alexander
Shifter, 23 posts
Sat 5 Aug 2017
at 16:39
  • msg #239

Re: OOC

Same here on the +12 and that is only in the case that the RCC/OCC does not specifically list something.
Victoria Sterling
Psi-borg, 40 posts
Sat 5 Aug 2017
at 16:50
  • msg #240

Re: OOC

I seem to recall that it's only the Dog Boy that lists something. But I might be wrong.
Ariel
Mind-Melter, 24 posts
Sat 5 Aug 2017
at 17:17
  • msg #241

Re: OOC

I have the Gold Collectors First Edition Printers Proof of the RUE and it agrees with the 2d6+12 entry, you may just be misreading the +16, try using better light?
player 3
player, 19 posts
Sat 5 Aug 2017
at 17:22
  • msg #242

Re: OOC

Strange.  I've had that book for a few years, and have always seen 2d6+16.  But, you are correct.  Hmmmm.  I need to subtract 4 SDC from every character I have created since I bought it.
Al
Juicer, 9 posts
Sat 5 Aug 2017
at 17:27
  • msg #243

Re: OOC

player 3:
Strange.  I've had that book for a few years, and have always seen 2d6+16.  But, you are correct.  Hmmmm.  I need to subtract 4 SDC from every character I have created since I bought it.


Memory is super weird in exactly that way. We don't actually see most stuff we perceive, just remember it and our brains are like 'yeah that basically'.
Ariel
Mind-Melter, 25 posts
Sat 5 Aug 2017
at 17:34
  • msg #244

Re: OOC

To be fair I have had the thing for over a decade and never even bothered to read that section until someone offered up a page number, so it is hardly a problem, just something to make a point of double checking.
Bak'ad
Dragon, 15 posts
Vendor of Fire
Fire Wind Dragon
Sat 5 Aug 2017
at 21:13
  • msg #245

Re: OOC

Skills... um not many of course.  I'll be your wilderness survival guide though!  I can use any weapon... Well sure, I only have a clue how to used one type safely at the moment, but who cares?  LOL

OCC/RCC SKILLS:
Speak/read Dragonese 98%
Speak/read Elven 98%
Math: basic 45% [+5%/level]

SECONDARY SKILLS:
Wilderness Survival 45% [+5%/level]
Language: English  30% [+3%/level]

WEAPON PROFICIENCIES:
WP Energy Rifle
Man in Black
GM, 27 posts
Sun 6 Aug 2017
at 09:03
  • msg #246

Re: OOC

Every printing changes something minute.  If your OCC says something different about SDC in another book, use that.  Just note that here for all of us to see.  If you have an older version of Rifts core, Use whatever SDC value is there for your OCC.  I'll keep a running tally of SDC values in house rules if I have to.
Gabriella
Undead Slayer, 14 posts
Sun 6 Aug 2017
at 12:37
  • msg #247

Re: OOC

Are we using rue for master skills list? I have the for edition book but I can get my hands on rue.

I didn't see wp axe in the first edition book... Seems like blunt would be the closest equivalent but knowing palladium there's a wp axe somewhere
Megistias Alexander
Shifter, 24 posts
Sun 6 Aug 2017
at 12:50
  • msg #248

Re: OOC

RUE
Either 2d6 or 2d8 damage depending on the size of Axe
+1 Strike & Parry at 2,5,8,12,15; +1 to strike when thrown at 5,8,12.
Not designed to be thrown.

Also, if you take the Flaming Shield tattoo (highly advisable) then you can take WP: Shield as well.
Gabriella
Undead Slayer, 15 posts
Sun 6 Aug 2017
at 14:08
  • msg #249

Re: OOC

Do falchions / sabres / scimitars still do 1d8? Vs katana do 3d6?

I love palladium. Soooo intuitive.
Al
Juicer, 10 posts
Sun 6 Aug 2017
at 17:22
  • msg #250

Re: OOC

Gabriella:
Do falchions / sabres / scimitars still do 1d8? Vs katana do 3d6?

I love palladium. Soooo intuitive.


If I'm not mistaken, and I could well be, the 3d6 for katanas is only for the super special blades made by the Empire of Japan's swordsmiths who are semi-mystical, and basically exclusive to the Traditional Samurai OOC. According to RUE, long swords, falchions and other large, one handed swords do 2d6.
Man in Black
GM, 30 posts
Mon 7 Aug 2017
at 08:35
  • msg #251

Re: OOC

I would use the RUE as the base for skills, but the same skills should be found in the GM's guide.  I say should optimistically.  If not, I'll get a list up.  Maybe I should just put the list up.  At least ancient weapons are the same in every book.  Pry open whatever Palladium book you have and use the stats for weapons from there.  Pretty sure they just copy and past that ancient weapon table.
Ariel
Mind-Melter, 26 posts
Mon 7 Aug 2017
at 09:30
  • msg #252

Re: OOC

There is actually an entire book from palladium dedicated to nothing more than the comparative effectiveness of ancient weapons (The Compendium of Weapons, Armor & Castles) that has one of the best and most exhaustive representations of that ever done for a table top RPG.  Something like 1% of it is used by the ancient weapons stat tables in other Palladium games.
Megistias Alexander
Shifter, 27 posts
Tue 8 Aug 2017
at 02:18
  • msg #253

Re: OOC

For those at the Horny Goat, I am intentionally making it vague as to whom the other companions arewith Megs so that Player 13 and anybody else can be part if the introduction for IC purposes.

And as an OOC refresher....why are we all meeting at this inn where there are no wenches to be had?
This message was last edited by the player at 02:21, Tue 08 Aug 2017.
Carl Petros
Specialist, 23 posts
Power is knowledge,
and the informed win.
Tue 8 Aug 2017
at 02:21
  • msg #254

Re: OOC

Fair enough. I had to find that you had introduced the others first. I'll retcon to include P13 when they post, including what I hope will be a hilarious thought if his name turns out to be Bob, Ted, Steve, or something like that.
Gabriella
Undead Slayer, 18 posts
Tue 8 Aug 2017
at 02:52
  • msg #255

Re: OOC

Megistias Alexander:
And as an OOC refresher....why are we all meeting at this inn where there are no wenches to be had?


IC, you called the meeting here. ;-)
Gabriella
Undead Slayer, 19 posts
Tue 8 Aug 2017
at 02:53
  • msg #256

Re: OOC

Carl Petros:
Fair enough. I had to find that you had introduced the others first. I'll retcon to include P13 when they post, including what I hope will be a hilarious thought if his name turns out to be Bob, Ted, Steve, or something like that.


Now he HAS to pick something like that.
Carl Petros
Specialist, 24 posts
Power is knowledge,
and the informed win.
Tue 8 Aug 2017
at 03:46
  • msg #257

Re: OOC

There are wenches to be had...if you don't mind them being both adventurous AND married. So, the answer would likely be "no, but feel free to give your best shot anyways," but there is also the odds of being confronted by angry husband, father, and all their friends if you "succeed."

And before you say, "I'm a dragon, what do I care," please remember that in RIFTS, you are never the biggest fish in the pond, and for all we know the innkeeper has a statline that would put a Cosmo-Knight to shame.

On the other hand, that can be frickin' hilarious to discover. Go for it.
Megistias Alexander
Shifter, 28 posts
Tue 8 Aug 2017
at 03:56
  • msg #258

Re: OOC

The only 'Lady' that would be of interest to Megs in this Inn is already sitting at the table. ;-)

We shall find out what Player 13 makes though, that could change!
player 3
player, 21 posts
Tue 8 Aug 2017
at 06:01
  • msg #259

Re: OOC

Going on a camping trip beginning Wednesday morning, EDT.  Can't be sure of posting until Saturday night or Sunday.  Not that my character is accepted yet....LOL
Megistias Alexander
Shifter, 30 posts
Tue 8 Aug 2017
at 12:17
  • msg #260

Re: OOC

I think the story line that Gabby wanted a message sent back home and knew that Megs could do that for her would be a good one. As far as I can tell Megs didn't call for a meeting, UNLESS, you guys want an invitation to become a Mercenary Company. Would reduce the number of vampire hunting you would do, most likely.

Looking for cool hooks into adventures.
Gabriella
Undead Slayer, 20 posts
Tue 8 Aug 2017
at 12:54
  • msg #261

Re: OOC

Why not both?

Maybe Gabby's half had found a particularly tough vampire nest and need some reinforcements
Megistias Alexander
Shifter, 31 posts
Tue 8 Aug 2017
at 22:11
  • msg #262

Re: OOC

Vampire nest sounds fun, but how do we make some money. My character has only so much unless he starts selling scrolls and we would need to find a spot to do that.
Megistias Alexander
Shifter, 33 posts
Wed 9 Aug 2017
at 00:42
  • msg #263

Re: OOC

Who is Alex?

Alexander is the family/Sir name. Megistias is the first name :-)
Carl Petros
Specialist, 25 posts
Power is knowledge,
and the informed win.
Wed 9 Aug 2017
at 01:16
  • msg #264

Re: OOC

She could call you Meg, or Alex. Your call.

She calls me Carlos. I'm just rolling with it, assuming its the name I gave. Kind of like if Obama went abroad as secret agent Obamo.
Al
Juicer, 12 posts
Wed 9 Aug 2017
at 01:23
  • msg #265

Re: OOC

Carl Petros:
She calls me Carlos. I'm just rolling with it, assuming its the name I gave. Kind of like if Obama went abroad as secret agent Obamo.


... If?
Carl Petros
Specialist, 27 posts
Power is knowledge,
and the informed win.
Wed 9 Aug 2017
at 01:34
  • msg #266

Re: OOC

Yes. "If." Nothing specific can be said at present, and there are certainly no classified documents called "The Obamo Files" that allegedly detail the adventures of a secret agent president. That would be just silly.
Gabriella
Undead Slayer, 23 posts
Wed 9 Aug 2017
at 01:48
  • msg #267

Re: OOC

Great idea for a web comic!
Gabriella
Undead Slayer, 25 posts
Wed 9 Aug 2017
at 02:01
  • msg #268

Re: OOC

Carlos: I honestly thought your name was Carlos. As an after-the-fact explanation, I'm going to say we met in an area where people mostly spoke Spanish, so she has always associated you with the spanish version.

Really digging the group and dynamic so far! It's usually pretty awkward to pull a group together, especially with the variety you get in Rifts, but this is going quite well.
Juzui
Dragon, 14 posts
Dragon
Wed 9 Aug 2017
at 03:47
  • msg #269

Re: OOC

Then the human they imprinted on betrayed the dragons...
Man in Black
GM, 32 posts
Wed 9 Aug 2017
at 07:36
  • msg #270

Re: OOC

Glad to see everyone is gelling for the most part.  As soon as I have everyone ready, I'll throw the fun grenade into the crowded room.  You all are either going to love me or hate me. :D
Bak'ad
Dragon, 18 posts
Vendor of Fire
Fire Wind Dragon
Wed 9 Aug 2017
at 10:02
  • msg #271

Re: OOC

Juzui:
Then the human they imprinted on betrayed the dragons...



Dibs on eating him!  Wait, that means we can eat him right?  LOL

I wonder if that is a record to go through humans this fast?  I mean I've already on number 2 with Meg and I'm only just under a week old.


Off to work but will post later!
Juzui
Dragon, 15 posts
Dragon
Thu 10 Aug 2017
at 13:01
  • msg #272

Re: OOC

Vacationing with family this afternoon through Monday so I probably won't post until then.
Megistias Alexander
Shifter, 39 posts
Thu 10 Aug 2017
at 17:01
  • msg #273

Re: OOC

Ummm, wow Juzui, that is leaving the entire group sitting at a table at a cliff hanger for.....6 days. Guess we will just have to continue as if Juzui calmed down or we are pretty much hosed till Monday.
Rodrigo
Cyborg, 24 posts
Full conversion Borg
Heavily anti-vamp
Thu 10 Aug 2017
at 17:28
  • msg #274

Re: OOC

In reply to Megistias Alexander (msg # 273):

Don't sweat it. Dragons hold a grudge for a long, long, loooooooooooong time...

:P
This message was last edited by the player at 19:32, Thu 10 Aug 2017.
Juzui
Dragon, 17 posts
Dragon
Thu 10 Aug 2017
at 19:20
  • msg #275

Re: OOC

Popped on before heading out - made a very short post to let things keep going.
Victoria Sterling
Psi-borg, 45 posts
Thu 10 Aug 2017
at 20:41
  • msg #276

Re: OOC

Our half of the group is really a freak show:

A depressed cyborg, a lame mechanic, a blind psionicist....

or maybe it's just the beginning of a very dumb joke :)
Kahlvyn Hahlynd
player, 5 posts
Thu 10 Aug 2017
at 20:47
  • msg #277

Re: OOC

I haven't been assigned to a group yet, lame or otherwise :(
Jer Wire Maguire
Cyber Doc, 30 posts
Cyberdoc
Not pretty enough for TV
Thu 10 Aug 2017
at 20:52
  • msg #278

Re: OOC

Victoria Sterling:
or maybe it's just the beginning of a very dumb joke :)


"So this guy walks into a bar, see?  His head explodes.  Turned out it was a MD bar."
Rodrigo
Cyborg, 25 posts
Full conversion Borg
Heavily anti-vamp
Thu 10 Aug 2017
at 20:54
  • msg #279

Re: OOC

In reply to Victoria Sterling (msg # 276):

See, I knew I should have been in with you guys! We all could be depressed cyborgs in group therapy!

:P

hehehe.
Megistias Alexander
Shifter, 40 posts
Thu 10 Aug 2017
at 21:27
  • msg #280

Re: OOC

Kahlvyn Hahlynd:
I haven't been assigned to a group yet, lame or otherwise :(


Your part of the Dragon-Hatchling, Shifter, Cyborg, Undeadslayer group currently at the Horny Goat. Your character was introduced at the table as part of Megs group....it was just that we didn't have a name yet, so it wasn't given.
Kahlvyn Hahlynd
player, 6 posts
Thu 10 Aug 2017
at 21:36
  • msg #281

Re: OOC

In reply to Megistias Alexander (msg # 280):

I can see the following threads
Character Creation
OOC
House Rules
Rodrigo
Cyborg, 26 posts
Full conversion Borg
Heavily anti-vamp
Thu 10 Aug 2017
at 21:37
  • msg #282

Re: OOC

In reply to Kahlvyn Hahlynd (msg # 281):

The GM has not assigned you any groups yet other than 0.
Megistias Alexander
Shifter, 42 posts
Thu 10 Aug 2017
at 21:38
  • msg #283

Re: OOC

Well then, please PM the GM to have you put into the group residing at the Horny Goat thread :-)
Victoria Sterling
Psi-borg, 46 posts
Thu 10 Aug 2017
at 21:38
  • msg #284

Re: OOC

Damn... got ninjaed



Yeah. I noticed that you hadn't been assigned other groups than group 0. The rest of us are either in group 1 or group 2 as well.
Man in Black
GM, 35 posts
Fri 11 Aug 2017
at 07:52
  • msg #285

Re: OOC

Sorry.  Not used to this whole group thing and forgot.  Fixing it now.
Man in Black
GM, 36 posts
Fri 11 Aug 2017
at 08:01
  • msg #286

Re: OOC

Player 1 : Silver, Elven Robot Pilot, hangs with Scud (P4) and myself
Player 4 : Scud, Techno Wizard: Hangs w/ Silver (p1) & I - we know Doc (or "Player 9")
Player 2 : Ariel, Mind Melter, no preference
Player 3 : Darvin
Player 7 : Al, Juicer, TBD; we've met and had a few discussions about goals
Player 8 : Victoria Sterling: Partial conversion cyborg/Psi-tech, no preference
Player 9 : Wire, Cyber doc, As Noted Elsewhere




Player 5 :  Bak'ad --Fire Wind Dragon Hatchling, (hangs with Juzui, Megistias, Gabriella, and likely Rodrigo)
Player 6 : Gabriella, Undead Slayer, Juzui, Megistias, Bak'ad, and likely Rodrigo
Player 10: Juzui -- Royal Frilled Dragon Hatchling (hangs with Bak'ad, Megistias, and and likely Gabriella)
Player 11: Megistias, True Atlantean, Shifter (hangs with Bak'ad, Juzui, Gabriella, and likely Rodrigo)
Player 12: Full conversion anti vamp borg-me, Rodrigo.
Player 13: Kahlvin, undead slayer
Player 14: Carl Petros, "ex"-Coalition Military Specialist, otherwise known to me as "myself"
Man in Black
GM, 39 posts
Fri 11 Aug 2017
at 08:30
  • msg #287

Re: OOC

Everyone should be set to go.  I want to make sure my ducks are lined up and let your RP wind down a little before shit hits the fan.  Oh, and I've been feasting on Taco Bell.  *evil grin*
Kahlvyn Hahlynd
player, 7 posts
Fri 11 Aug 2017
at 12:07
  • msg #288

Re: OOC

I have access to the IC thread now! I have a lot of reading to catch up on but hope to get something up by evening.
Gabriella
Undead Slayer, 26 posts
Fri 11 Aug 2017
at 12:57
  • msg #289

Re: OOC

In reply to Man in Black (msg # 287):

Did you order the Splugorth Burrito? Xictix Nachos? Coalition Taco? :-D
Carl Petros
Specialist, 32 posts
Power is knowledge,
and the informed win.
Fri 11 Aug 2017
at 13:25
  • msg #290

Re: OOC

Huzzah! He is now appearing in this picture...as another Slayer. Fair enough. Two can take a very different approach to how they do things.

And to be fair, as long as you are going Tattooed Warrior, you might as well go for the top of the shelf.
Kahlvyn Hahlynd
player, 8 posts
Fri 11 Aug 2017
at 14:01
  • msg #291

Re: OOC

It's been a long time since I last got to play a fighter type, even longer since I played an Undead Slayer. I bought the new Atlantean Sourcebook and hope to have it in my hands soon. I wanted to play one in anticipation of getting the book :)
Gabriella
Undead Slayer, 27 posts
Fri 11 Aug 2017
at 15:53
  • msg #292

Re: OOC

So what vehicles does Group 2 have?

Carl: Jeep, seats +3?
Rod: Hovercycle?
Megs: Hovercycle?
Dragons: can fly, but would attract attention in dragon form. Can they polymorph into birds (or mice- and ride in the jeep or on a hovercycle without taking up much room)? How long could they hold it?
Gabs: No vehicle. Tats aren't good for long range movement powers.
Kahlvyn: I assume same as Gabs

Who am I missing?

I have an open question out to DM... going to wait for IC post until I get an answer.
Rodrigo
Cyborg, 28 posts
Full conversion Borg
Heavily anti-vamp
Fri 11 Aug 2017
at 16:07
  • msg #293

Re: OOC

In reply to Gabriella (msg # 292):

Ahem, I have a freaking awesome hoverhog, thank you very much!

hehehe

:P
Kahlvyn Hahlynd
player, 9 posts
Fri 11 Aug 2017
at 16:08
  • msg #294

Re: OOC

Gabriella:
So what vehicles does Group 2 have?

Carl: Jeep, seats +3?
Rod: Hovercycle?
Megs: Hovercycle?
Dragons: can fly, but would attract attention in dragon form. Can they polymorph into birds (or mice- and ride in the jeep or on a hovercycle without taking up much room)? How long could they hold it?
Gabs: No vehicle. Tats aren't good for long range movement powers.
Kahlvyn: I assume same as Gabs

Who am I missing?

I have an open question out to DM... going to wait for IC post until I get an answer.

Tattoos can be used for long range movement depending on the environment and which tattoos. A horse tattoo for instance is a good means of land travel that usually doesn't draw attention. Since it is a tattoo animal, it has maximum stats and even better, never gets tired. It isn't as fast as a hovercycle but 45MPH will still get you there.

Other alternatives, if you don't mind being flashy, include things like gryphons. There too it will have max stats and never tire. You can also get the run fast tattoo or the fly tattoo. Yet another means is the space powers tattoo, which goes fairly fast but has the draw back of only working in space.
Gabriella
Undead Slayer, 28 posts
Fri 11 Aug 2017
at 16:19
  • msg #295

Re: OOC

Kahlvyn Hahlynd:
Tattoos can be used for long range movement depending on the environment and which tattoos. ...


I already considered this. At level 1, the duration on tattos aren't long enough for major overland travel, and the PPE costs are prohibitive for major re-use.
Kahlvyn Hahlynd
player, 10 posts
Fri 11 Aug 2017
at 16:32
  • msg #296

Re: OOC

Well true, being able to go 45 miles in one hour at the cost of 50 PPE, even for Undead Slayers, is a little costly. It still might almost be affordable if you knew you would never need to travel more than 45 miles/one hour and weren't worried about cargo capacity.

I asked the GM if he would allow me to take a mount, since vehicles aren't part of the Undead Slayer starter build. I imagine you asked the same thing. We'll just have to wait and see what he says :)
Jer Wire Maguire
Cyber Doc, 32 posts
Cyberdoc
Not pretty enough for TV
Fri 11 Aug 2017
at 16:37
  • msg #297

Re: OOC

No vehicle for me.  Well, unless I buy one, I guess.  Or if we manage to loot one...
Bak'ad
Dragon, 20 posts
Vendor of Fire
Fire Wind Dragon
Fri 11 Aug 2017
at 16:55
  • msg #298

Re: OOC

Can fly AND turn invisible at will.  Right now I'm about the size of a large dog with scales and wings and bigger pointier teeth and claws.  In about a week or two I'll be double my size.  I'm cool with shapeshifting but can only hold it about an hour at a time right now.
Al
Juicer, 13 posts
Fri 11 Aug 2017
at 19:53
  • msg #299

Re: OOC

No vehicle here, but Al can run at ~70 mph at a sprint, and can maintain a sprint for... However long [(P.E. 19)*5] lets you run. So. Awhile.
Victoria Sterling
Psi-borg, 47 posts
Fri 11 Aug 2017
at 20:11
  • msg #300

Re: OOC

I've got a big boss ATV. So some of us can hunker up in that one if we need to go anywhere.

I really like how the GM have made an over the top combat group with two dragons, two undead slayers and full conversion cyborg and then a group of low lives that barely have a single vehicle among them ;)
Ariel
Mind-Melter, 32 posts
MA: 20 PB: 29
Fri 11 Aug 2017
at 20:32
  • msg #301

Re: OOC

Generally speaking Rifts hands out vehicles to a small subset of classes, those who have some kind of focus on them, or the heavily support types, but most groups end up having at least one vehicle of sufficient size unless every player intentionally selects smaller craft.
Kahlvyn Hahlynd
player, 11 posts
Fri 11 Aug 2017
at 20:37
  • msg #302

Re: OOC

My personal favorite, both as a player and a GM, is the classic Behemoth Explorer. Sure it doesn't move fast and has almost no combat ability, even if you add extras but its BIG, got AC, a kitchen, sickbay and repair bay! Its lack of combat ability can even be an asset. If no one sees it as a threat, they are less likely to get all anxious seeing it lumbering down the road and decide to shoot it just in case. ^_^
Gabriella
Undead Slayer, 29 posts
Fri 11 Aug 2017
at 20:52
  • msg #303

Re: OOC

Some TW needs to build a suburban assault vehicle that runs on beer and banana peels:



80s writers must have been enamored with the concept... There's a Scarecrow and Mrs King episode from around the same era with the same concept ("The Magic Bus"). So it would fit right into Rifts.
Kahlvyn Hahlynd
player, 12 posts
Fri 11 Aug 2017
at 20:58
  • msg #304

Re: OOC

“That’s One Heavily Armed Recreational Vehicle!”

Love that movie!
Darvin Jaster
Something or other, 24 posts
Sat 12 Aug 2017
at 00:21
  • msg #305

Re: OOC

I like the Naruni hover explorer.  Anyone seen Stripes?  The EM-50 from that looked like a fun ride.
This message was last edited by the player at 19:13, Sat 12 Aug 2017.
Rodrigo
Cyborg, 29 posts
Full conversion Borg
Heavily anti-vamp
Sat 12 Aug 2017
at 01:00
  • msg #306

Re: OOC

I saw it. Very funny. Harold Ramis co-wrote that movie and starred in it I think.
Jer Wire Maguire
Cyber Doc, 33 posts
Cyberdoc
Not pretty enough for TV
Sat 12 Aug 2017
at 01:16
  • msg #307

Re: OOC

Along with this one guy, what was the name?  Phil Slurry?  Gil Hurry?  Something like that? ;)
Kahlvyn Hahlynd
player, 19 posts
Undead Slayer
Sun 13 Aug 2017
at 18:06
  • msg #308

Re: OOC

I got the Atlantean sourcebook just now! Ninja mailmen delivered it. I stepped outside to get some fresh air and it was just sitting there ^_^

AS promised, the Undead Slayer and other original Atlantean OCCs have been updated for RUE. That means adding things like Perception bonuses and what have you. In my estimation, its significant but not game changing. The new tattoos are the same way, they add something to the game but don't fundamentally change anything. If anything I would say they are under powered. I can already identify changes that I will make for my own games.

For those playing Atlanteans and wanting to know about the updates, shoot me a PM and I will do my best to help you.
Victoria Sterling
Psi-borg, 49 posts
Sun 13 Aug 2017
at 18:55
  • msg #309

Re: OOC

Weren't we just told to roll to save vs. HF? Why is everybody rolling to break free? And what are you rolling against? And just how do you get +50 to a d20 roll?

The questions are piling up in my small brain?
Jer Wire Maguire
Cyber Doc, 35 posts
Cyberdoc
Not pretty enough for TV
Sun 13 Aug 2017
at 19:14
  • msg #310

Re: OOC

I dunno.  I rolled what the others were rolling; it seemed like it was worth a try.  The GM can ignore my pathetic attempts as needed... ;)
Ariel
Mind-Melter, 34 posts
MA: 20 PB: 29
Sun 13 Aug 2017
at 19:53
  • msg #311

Re: OOC

I interpreted 'then go for it' as pick a solution to the problem most appropriate to your character but still within the system mechanics of the game.

Some folks seem to be rolling as if their entire PS score was a bonus to their D20 roll for breaking ropes, which could work if the GM wants it to but isn't really a thing, even the games that do that sort of thing would only use the bonus from the attribute.
This message was last edited by the player at 19:55, Sun 13 Aug 2017.
Jer Wire Maguire
Cyber Doc, 36 posts
Cyberdoc
Not pretty enough for TV
Sun 13 Aug 2017
at 20:03
  • msg #312

Re: OOC

Fair.  Sometimes, I discover things like that came out of discussion on IM that I didn't know about; my roll would have been 15 by bonus alone.  But, y'know, it might be irrelevant.
Megistias Alexander
Shifter, 47 posts
Sun 13 Aug 2017
at 20:51
  • msg #313

Re: OOC

Generally in Palladium you are rolling a d30 and trying to get UNDER your score. Any penalty is a + to your roll and a bonus would be a - to your roll.
Carl Petros
Specialist, 35 posts
Power is knowledge,
and the informed win.
Sun 13 Aug 2017
at 20:55
  • msg #314

Re: OOC

Ah, that cursed d30 System. Last time I encountered one of those I was informed that God's existence was the only rational conclusion by the game system IRL itself. I had to read a fan-made Palladium conversion of Yehweh in order to get my grounding back.
Gabriella
Undead Slayer, 32 posts
Sun 13 Aug 2017
at 21:47
  • msg #315

Re: OOC

Wow Palladium has yet ANOTHER mechanic?!
Kahlvyn Hahlynd
player, 21 posts
Undead Slayer
Sun 13 Aug 2017
at 21:49
  • msg #316

Re: OOC

Gabriella:
Wow Palladium has yet ANOTHER mechanic?!

It's Palladium. They deal in complications, not simplifications. ^_^
Megistias Alexander
Shifter, 48 posts
Sun 13 Aug 2017
at 22:00
  • msg #317

Re: OOC

Gabriella:
Wow Palladium has yet ANOTHER mechanic?!


It is only for things that directly relate to your base stats. Almost everything else is a saving throw which uses the d20 ;-)
Gabriella
Undead Slayer, 33 posts
Sun 13 Aug 2017
at 22:04
  • msg #318

Re: OOC

Megistias Alexander:
It is only for things that directly relate to your base stats. Almost everything else is a saving throw which uses the d20 ;-)


Yes. Exactly.
Gabriella
Undead Slayer, 34 posts
Sun 13 Aug 2017
at 22:05
  • msg #319

Re: OOC

I know there's Savage Rifts out there. I have a couple of the books actually... By now there must be a d20 conversion, although knowing Simbieada, he and his lawyers have threatened the crap out anyone who's tried to put it online.
Ariel
Mind-Melter, 35 posts
MA: 20 PB: 29
Sun 13 Aug 2017
at 22:12
  • msg #320

Re: OOC

Savage Rifts does an excellent job of translating 90% of the setting into a 100% useful system but even with Simbieada's full support it is not an exact copy or really an upgrade other than its simplification.  It does have the grace of being more resistant to legal reprisal than Rifts Manhunter.
Darvin Jaster
Something or other, 26 posts
Mon 14 Aug 2017
at 03:56
  • msg #321

Re: OOC

Rifts:  Manhunter would have been cooler if it had been complete.  Give the Widowmaker the sharpshooting skil, for example.
The mechanic I know of for ability checks, particularly when opposed by another character, has been roll a d20 and add the ability score.  It seems I'm not the only one.
Carl Petros
Specialist, 37 posts
Power is knowledge,
and the informed win.
Mon 14 Aug 2017
at 04:03
  • msg #322

Re: OOC

I'm actually looking into Savage Rifts right now, actually. I'm probably going to run my friends through it, as the system IS the biggest flaw Palladium has.  Seriously, make a new edition and tidy that up already, KS!

*lawyered!*

...ow.

I didn't know that was an verb you could be hit with.
Man in Black
GM, 42 posts
Mon 14 Aug 2017
at 10:00
  • msg #323

Re: OOC

Yes, Ariel interpreted my ramblings correctly.  Make your horror check and react accordingly.  I have to admit I don't remember the d30 rule.  Doesn't really work with PS since it can easily go over 30 and has three different types.  I had figured on the use of escape artist, enhanced strength breaking rope, maybe some acrobatics to maneuver off the limb, using friction to wear down the rope, or other power.  I haven't looked yet, so.... let's see who has been the most creative.
Ariel
Mind-Melter, 36 posts
MA: 20 PB: 29
Mon 14 Aug 2017
at 10:14
  • msg #324

Re: OOC

No rush, just let us know when you are done with the post so we know when to check the thread for the next round of our own posts, assuming we all want to stick to a quasi initiative style of posting by rounds?
Victoria Sterling
Psi-borg, 50 posts
Mon 14 Aug 2017
at 10:15
  • msg #325

Re: OOC

Ah yes. I must admit that I've never heard of the d30 rule and I've been playing Rifts since I got my teenage hands on the first book back in '91 (yeah that's last millennium).

As far as I can recall there's no real way of testing your ability scores against that of other characters. At least not in the published Rifts books.

And I guess that I acted accordingly. I do know that the HF is only one lost attack. But still I think that seeing something like that waking up in that way it's still quite appropriate to be freaked out ;)
Man in Black
GM, 44 posts
Mon 14 Aug 2017
at 10:41
  • msg #326

Re: OOC

The stat system is pretty much a waste in Palladium.  Anywho, I finished.  That went much easier than I expected.  Kudos.

For the rest of you, I was waiting on someone who wanted to post something.  I couldn't get to it tonight.  Just worn out from wacky work schedule.  I'll get you guys when I wake up.
Jer Wire Maguire
Cyber Doc, 37 posts
Cyberdoc
Not pretty enough for TV
Mon 14 Aug 2017
at 17:08
  • msg #327

Re: OOC

How are we handling the "Breaking free from ropes" issue?  A bunch of us were trying; who was successful?
Man in Black
GM, 46 posts
Tue 15 Aug 2017
at 08:36
  • msg #328

Re: OOC

Ariel freed everyone.
Darvin Jaster
Something or other, 28 posts
Tue 15 Aug 2017
at 15:12
  • msg #329

Re: OOC

Okay.
Kahlvyn Hahlynd
player, 23 posts
Undead Slayer
Tue 15 Aug 2017
at 16:04
  • msg #330

Re: OOC

Just so I have the correct picture of the scene in the Horny Goat thread...

Carl, Rod, Bak'ad and Gab are all outside of the fabulous inn that is the Horny Goat.

Somehow, Rod was able to detect that a portal (read as not a Rift) was open for a split second inside the Horny Goat and alerted Gab and Carl to this.

Kahlvyn (that's me!) and Magistrias, are still inside the Horny Goat, next to the table.

Is that all correct or does someone else have a different picture?
This message was last edited by the player at 01:48, Wed 16 Aug 2017.
Gabriella
Undead Slayer, 37 posts
236/236MDC, 158/198PPE
+75MDC invulnerability
Wed 16 Aug 2017
at 01:38
  • msg #331

Re: OOC

In reply to Kahlvyn Hahlynd (msg # 330):

More or less. Gab would have felt the evil too, and I figure there was enough commotion inside that the people outside would have heard SOMETHING odd going on in there. Rodrigo described his advanced auditory sensors being able to pick up specific stuff.
Megistias Alexander
Shifter, 51 posts
Wed 16 Aug 2017
at 01:46
  • msg #332

Re: OOC

Juzui (player out of town) is also in the Horny Goat, but Megs is prodding 'the strapping young man' to head outside to fight whatever the evil is.
Gabriella
Undead Slayer, 38 posts
236/236MDC, 158/198PPE
+75MDC invulnerability
Wed 16 Aug 2017
at 02:24
  • msg #333

Re: OOC

Hey GM, how much prep should we do before the action starts?
Carl Petros
Specialist, 41 posts
Power is knowledge,
and the informed win.
Wed 16 Aug 2017
at 06:09
  • msg #334

Re: OOC

Well, I was personally giving myself fifteen seconds as a guess. Open vehicle, open locker, grab guns and medkit, remove forearm cover from armor on right arm, load mini-missiles into aforementioned bionic arm, strap bandolier of grenades on, ready assault rifle, look for cover.

Haven't actually gone in the building yet. He figures if a fight occurs that justifies the weapons he's bringing out, the building won't provide cover or even concealment for long.
Man in Black
GM, 49 posts
Wed 16 Aug 2017
at 07:03
  • msg #335

Re: OOC

Just to be clear, the evil isn't coming from the portal or the people that came through it.

I'm not sure how to answer your question, Gabby.  I guess that depends on how the character would react given the circumstances.  You have a dire warning, but no description or timetable.
Gabriella
Undead Slayer, 39 posts
236/236MDC, 158/198PPE
+75MDC invulnerability
Wed 16 Aug 2017
at 11:42
  • msg #336

Re: OOC

I really like how you did init there gm!
Carl Petros
Specialist, 43 posts
Power is knowledge,
and the informed win.
Wed 16 Aug 2017
at 11:47
  • msg #337

Re: OOC

I've seen this system before. It's a pain to do at a tabletop, but Play-By-Post gives you more time to set this sort of thing up. Not shabby.
Kahlvyn Hahlynd
player, 25 posts
Undead Slayer
Wed 16 Aug 2017
at 11:55
  • msg #338

Re: OOC

I've never seen it done that way, either PBP or table top. I'm curious how it will work out.
Man in Black
GM, 52 posts
Wed 16 Aug 2017
at 12:02
  • msg #339

Re: OOC

I like that it spreads the action around more evenly.  Now that I have the numbers, it won't take long to adjust for initiave rolls.  When someone levels up and gains an extra action, I just move them over.
Megistias Alexander
Shifter, 52 posts
Wed 16 Aug 2017
at 12:09
  • msg #340

Re: OOC

I am interested to see how this form handles things like knockdown, HF, and other stuff the makes a character lose initiative. Everybody else should get one action before they get to go, but if they started with 7 attacks, in this system they would normally go first.
Gabriella
Undead Slayer, 40 posts
236/236MDC, 158/198PPE
+75MDC invulnerability
Wed 16 Aug 2017
at 12:28
  • msg #341

Re: OOC

Man in Black:
I like that it spreads the action around more evenly.  Now that I have the numbers, it won't take long to adjust for initiave rolls.  When someone levels up and gains an extra action, I just move them over.



Shouldn't be hard to set up an Excel sheet for it
Man in Black
GM, 53 posts
Wed 16 Aug 2017
at 12:44
  • msg #342

Re: OOC

I think marking off the next action should suffice for losing initiative.  In the rare circumstance where the combatant would get two actions before his opponent, just lose the one and swap the order for that round.
Man in Black
GM, 57 posts
Fri 18 Aug 2017
at 10:25
  • msg #343

Re: OOC

I'm feeling really sick tonight.  I'm going to have to skip updating.  Apologies.
Man in Black
GM, 59 posts
Sat 19 Aug 2017
at 09:18
  • msg #344

Re: OOC

I ate too much unhealthy appetizers at happy hour.  My body revolted.  What I wouldn't give to have a teenage stomache again.  Will that stop me from gorging myself on buffalo wings on my birthday?  Hell no!  :D

I got caught up on goat thread, will giving Magastias time to post an action or Juzui to change his mind.
Victoria Sterling
Psi-borg, 57 posts
Sat 19 Aug 2017
at 12:16
  • msg #345

Re: OOC

You actually forgot that Darvin was hit by a firebolt as he didn't dodge it ;)

Sorry D-Man.
Man in Black
GM, 61 posts
Sat 19 Aug 2017
at 12:21
  • msg #346

Re: OOC

No, he did.  He had a dodge rolled already, premptively.  By the way, you all get to act this go around.  You lose initiative which is really impossible in a chaotic melee such as this.  Horrified is such a strange effect.  It says you're stunned, but there is no game definition for it that I see.
Victoria Sterling
Psi-borg, 58 posts
Sat 19 Aug 2017
at 12:24
  • msg #347

Re: OOC

Sorry. Hadn't seen that.

But failing the HF check we should loose the next action.... or am I totally misreading the rules?
Man in Black
GM, 62 posts
Sat 19 Aug 2017
at 12:25
  • msg #348

Re: OOC

I missed it too.

I already cycled through all the actions, so your missed turn is already accounted for.
Megistias Alexander
Shifter, 55 posts
Sat 19 Aug 2017
at 13:14
  • msg #349

Re: OOC

I had been waiting for the soldiers.
Kahlvyn Hahlynd
player, 34 posts
Undead Slayer
Sat 19 Aug 2017
at 13:24
  • msg #350

Re: OOC

If I understand this way of resolving combat right, GM, I wait to post until after Rod because Rod is acting on an initiative round all his own and before Kahlvyn, Gab and Carl.


Is that right or do I got it all wrong?
Kahlvyn Hahlynd
player, 35 posts
Undead Slayer
Sat 19 Aug 2017
at 19:37
  • msg #351

Re: OOC

Now my post makes less sense because Rod changed his. I will adjust mine when I get the chance. It won't change Kal's action, just the commentary.
Man in Black
GM, 63 posts
Sun 20 Aug 2017
at 06:25
  • msg #352

Re: OOC

If you know what you're going to do, go ahead and post.  You can always hedge your bets with an if/then statement.
Man in Black
GM, 66 posts
Sun 20 Aug 2017
at 10:31
  • msg #353

Re: OOC

The staggered initiative is already working out better than RAW.

I'll be on my weekend shortly and that usually means less time for posting.  Especially this weekend with the solar eclipse here.  I live just South of the totality so you can bet your ass I'll be getting out to see it.  Because combat tends to shake out players in pbp, I tend to focus my efforts there when time is short.
Kahlvyn Hahlynd
player, 36 posts
Undead Slayer
Sun 20 Aug 2017
at 11:33
  • msg #354

Re: OOC

I'm busy this weekend too but will hopefully get to make a real post sometime today.

I know the spell Magic cast on Kal, no worries.
Ariel
Mind-Melter, 42 posts
MA: 20 PB: 29
Sun 20 Aug 2017
at 13:32
  • msg #355

Re: OOC

Time off for the solar eclipse is perfectly reasonable.  My window is pointed directly at something like 98% totality so I figured I would just do the almost perfect lazy version.
Darvin Jaster
Something or other, 35 posts
Sun 20 Aug 2017
at 18:18
  • msg #356

Re: OOC

I live in its path, but I plan to miss out.  I'll be driving to work at that time anyway.
Megistias Alexander
Shifter, 56 posts
Sun 20 Aug 2017
at 18:36
  • msg #357

Re: OOC

Kahlvyn Hahlynd:
I'm busy this weekend too but will hopefully get to make a real post sometime today.

I know the spell Magic cast on Kal, no worries.

Kinda changes the order of combat though, since the spells ups the recipients APM by 2.
Gabriella
Undead Slayer, 46 posts
236/236MDC, 153/198PPE
+75MDC invulnerability
Sun 20 Aug 2017
at 20:17
  • msg #358

Re: OOC

I made an excel sheet that helps you figure it out. It probably doesn't work quite the same as ManInBlack did it, but it's pretty similar.

https://drive.google.com/file/...TW8/view?usp=sharing
Man in Black
GM, 67 posts
Wed 23 Aug 2017
at 06:57
  • msg #359

Re: OOC

I'm so glad I had the opportunity to see a total solar eclipse.  During the short window when the sunis completely covered and it's safe to view, it was a breathtaking sight.  It was an altogether incredible experience.  The most surprising part was the temperature drop.  In the half hour it took, the temp fell about 15 degrees.  The three hawks circling above us were losing their minds.  The horses, on the other hand, couldn't have cared less.

Nice spreadsheet.  It's pretty close to my original intent, but I decided it was more work than what was needed.  It looks like it spreads attacks with initiative where mine only counts initiative order for its own attack band.
Darvin Jaster
Something or other, 36 posts
Fri 25 Aug 2017
at 16:17
  • msg #360

Re: OOC

Darvin's second automatic dodge was to leap straight up.
Kahlvyn Hahlynd
player, 42 posts
Undead Slayer
Fri 25 Aug 2017
at 16:33
  • msg #361

Re: OOC

Did Kal's called shot to the Deadboy's arm hit? I get that it didn't do much damage but did it hit? The follow up question is, are you using different MDC values per body armor location or just one value for the whole suit? That will change my actions going forward if called shots on body armor don't matter.
Gabriella
Undead Slayer, 48 posts
236/236MDC, 143/198PPE
+75MDC invulnerability
Fri 25 Aug 2017
at 19:36
  • msg #362

Re: OOC

Added rolls to my previous post. Turns out leap attack is only at the beginning of the round and takes all your attacks. So I couldn't do it now, and it's not worth it anyway just for double damage.
Man in Black
GM, 76 posts
Sat 26 Aug 2017
at 07:28
  • msg #363

Re: OOC

So Darvin is now stuck in the tree branches...  Suddenly Silver isn't looking so silly.  ;)

I'll track called shots when it matters.  MDC creatures don't matter.  It's a whole body thing.  I ignored the fact that he'd likely still have armor on his arms for the sake of keeping things moving.  Robots and power armor do matter.  So yes, you hit, you did damage, he didn't seem to mind so much.

Yeah, leap is really only good for cool points.  Unless you leap into tree branches.  :D
Man in Black
GM, 80 posts
Sat 26 Aug 2017
at 08:37
  • msg #364

Re: OOC

I hope everyone is enjoying themselves.  I know there is a lot of hashing out of the rules going on, but I'm still having fun.
Kahlvyn Hahlynd
player, 48 posts
Undead Slayer
Sat 26 Aug 2017
at 16:36
  • msg #365

Re: OOC

So you're saying the Deadboys are MDC creatures and not SDC humans in MDC armor. Thanks for the tip boss :)

In that case, assuming Kal noticed that slicing through the weaker arm armor had no effect, he won't bother with called shots anymore on these guys.
Carl Petros
Specialist, 51 posts
Power is knowledge,
and the informed win.
Sat 26 Aug 2017
at 16:47
  • msg #366

Re: OOC

To be fair, I DID shoot one of them with a 6d6 SDC round without fazing it. So that secret's been out.
Darvin Jaster
Something or other, 40 posts
Sat 26 Aug 2017
at 16:52
  • msg #367

Re: OOC

In reply to Man in Black (msg # 363):

Yeah, it's good only for cool points.  Until the leaper LANDS on somebody.
Kahlvyn Hahlynd
player, 49 posts
Undead Slayer
Sat 26 Aug 2017
at 17:36
  • msg #368

Re: OOC

Carl Petros:
To be fair, I DID shoot one of them with a 6d6 SDC round without fazing it. So that secret's been out.

Not if they are mind controlled. They wouldn't care if they took some SDC damage until it killed them.

Or if they are being augmented by magic and mind controlled.

Or if they are animated dead or zombies

Or if they are on Jucier level pain killers.

Having the GM say they are MDC beings beats all those speculations neatly.
Victoria Sterling
Psi-borg, 61 posts
Sat 26 Aug 2017
at 17:43
  • msg #369

Re: OOC

I'm sorry to say that I think I need to leave this game.

I really don't feel for it. Strange things happen with little or no explanation (like where did the zombies come from?) And it doesn't seem like the GM have a clear idea of what they want with the game rulewise.

I'm not really comfortable working with this. Sorry all. See you around.
Megistias Alexander
Shifter, 59 posts
Sat 26 Aug 2017
at 18:01
  • msg #370

Re: OOC

Because.....Palladium.


(Not Sarcasm)
Ariel
Mind-Melter, 45 posts
MA: 20 PB: 29
Sat 26 Aug 2017
at 23:42
  • msg #371

Re: OOC

For those who may have missed it I suspect the assortment of corpses that one of the mages caused to stand up in post #54 is the source of the 'zombies' which are probably no more than necromantically animated corpses.
Man in Black
GM, 81 posts
Sun 27 Aug 2017
at 10:55
  • msg #372

Re: OOC

Well, the zombies are simple.  It's not even a secret.  A mage cast a spell and the zombies started getting up.  Anyone else not see me post that?  The only unexplained strange thing that you should be dealing with is how you got out there in the first place.  I'm sure everyone has some ideas, but it's something that will be discoverable if someone looks into it.  So if some of my descriptions and events seem vague, go ahead and ask for more details.  That goes for anyone out there.  I have a tendency to rush through things and forget some details while thinking I most certainly put those details in there.  I swear I have a plan and none of this is being pulled out of my ass as I go.

As far as the rules go, I know how I want to run the game, but this being a game where the rules can change with every printed supplement and worldbook, sometimes I have to make spot decisions.  Because I want everyone to have a say in the game that they are a part of doesn't mean I don't have a vision for the rules.  If this were DnD, I'd have a couple of house rules I use up and that would be that.

So I'm sorry it's not working out for you.  Thanks for at least leaving a note rather than poofing.  No hard feelings on my part.


As far as the CS soldiers go, I don't want to throw out any spoilers but there will be explanations later.  I like throwing curveballs.  :D

Thanks, Ariel.  Glad someone saw that.  I'm not one for 'just because.'  Unless we're talking old school D&D where of course there's a dragon living in every cave near every town and village even though there is no possible way for that dragon to get in and out of there.  :D  Seriously though, I like things to have reasons.  I do sometimes find myself scrambling for answers when players ask questions that I never thought of asking myself.

Anywho...  enough philosophizing.  I doubt she's coming back to read this anyway.  Game on!
Carl Petros
Specialist, 52 posts
Power is knowledge,
and the informed win.
Sun 27 Aug 2017
at 14:26
  • msg #373

Re: OOC

I think Juzui has either closed, or will right about the time the enemy gets to act.
Darvin Jaster
Something or other, 42 posts
Sun 27 Aug 2017
at 14:36
  • msg #374

Re: OOC

Sorry to see her go.  *shrugs*  But this game does have a lot of players.LOL
Scud
player, 35 posts
Techno-Wizard
Sun 27 Aug 2017
at 14:48
  • msg #375

Re: OOC

is it a new round for those of us stuck in the woods? i'm out of my 4 attacks and still afraid so no actions my first round?
Man in Black
GM, 83 posts
Tue 29 Aug 2017
at 08:04
  • msg #376

Re: OOC

Yes, new round as soon as everyone parries or dodges the zombies that chased Victoria away.
Ariel
Mind-Melter, 48 posts
MA: 20 PB: 29
Tue 29 Aug 2017
at 09:39
  • msg #377

Re: OOC

Should those of us with as yet unused actions in this round just dump those all into one post before you end the round?
Man in Black
GM, 85 posts
Tue 29 Aug 2017
at 09:50
  • msg #378

Re: OOC

Yeah, go ahead.  I'll be running the next battle a little differently. Just so you guys know.  It makes it easier for me to track actions.
Darvin Jaster
Something or other, 44 posts
Tue 29 Aug 2017
at 12:57
  • msg #379

Re: OOC

My mistake.  Darvin has no actions left this round.  Deleted my post, will post next round.  Until then, he is in the air.
Kahlvyn Hahlynd
player, 51 posts
Undead Slayer
Tue 29 Aug 2017
at 15:23
  • msg #380

Re: OOC

The results of my action didn't get posted :(
Man in Black
GM, 87 posts
Wed 30 Aug 2017
at 10:38
  • msg #381

Re: OOC

Sorry.  I wore out before I could finish updating and just didn't have time the next day.  Working midnights is a drain.  It really limits my time to get things done around the house, which is why you see mot of my posting during my work week.  Of course now I'm trying to work through a pretty nasty headache.  I interviewed for a new job recently.  It's one I'm really hoping to get.  I'm looking forward to living like a normal human again.
Darvin Jaster
Something or other, 45 posts
Wed 30 Aug 2017
at 11:37
  • msg #382

Re: OOC

Normalcy, schmornalcy.  My work schedule and home schedule don't offer me much time for anything until the weekend.
Kahlvyn Hahlynd
player, 53 posts
Undead Slayer
Wed 30 Aug 2017
at 13:31
  • msg #383

Re: OOC

That's OK. Get to it when you can. I will post for my next action after that.
Ariel
Mind-Melter, 50 posts
MA: 20 PB: 29
Wed 30 Aug 2017
at 14:25
  • msg #384

Re: OOC

The only consistent work schedule I will let them talk me into is the midnight to 8am shift, otherwise I just work random hours to replace people on days off.
Carl Petros
Specialist, 53 posts
Power is knowledge,
and the informed win.
Thu 31 Aug 2017
at 04:59
  • msg #385

Re: OOC

Well, Juzui, you got post 666. Hail S-tan!
Man in Black
GM, 90 posts
Thu 31 Aug 2017
at 09:43
  • msg #386

Re: OOC

So I left work a little after 7 because I had to be back here for a meeting at 1.  Then I had to try and get back to sleep when I got home an hour later.  Wasn't very successful.  In summary: brain function is not optimal.  :p

Sorry this is taking so long.  New processes at work are sucking up a lot of time.  Everything I do takes twice as long.  Hopefully we'll get the kinks worked out and running smoothly.
This message was last edited by the GM at 10:58, Thu 31 Aug 2017.
Darvin Jaster
Something or other, 46 posts
Thu 31 Aug 2017
at 11:31
  • msg #387

Re: OOC

In reply to Carl Petros (msg # 385):

Leave Stan out of this.LOL

Work sometimes just SUCKS.  I have to clean up after 1200 high school students.....
Kahlvyn Hahlynd
player, 54 posts
Undead Slayer
Thu 31 Aug 2017
at 12:44
  • msg #388

Re: OOC

Just a reminder Mister super busy and tired GM but you haven't posted the results for Kal's last action.
Carl Petros
Specialist, 54 posts
Power is knowledge,
and the informed win.
Thu 31 Aug 2017
at 12:48
  • msg #389

Re: OOC

Or CS 1-5.

And I got nothing against S-tan. He offers folks whatever they want, and he's open for guests at all times of the year. He's popular, apparently lots of people are going to be moving into his residence, and he's got heated floors. Guy must be loaded with cash to pull that off.
Man in Black
GM, 94 posts
Fri 1 Sep 2017
at 09:59
  • msg #390

Re: OOC

I'll check.  I'd swear on a stack of bibles I did.
Man in Black
GM, 96 posts
Fri 1 Sep 2017
at 10:33
  • msg #391

Re: OOC

Ok, I resolved the action for Kahl, just never noted it even though I adjusted MDC totals.  You're due for another action since you're hasted.  CS 1-5 was there.  Only three of them act since two are disabled.
Carl Petros
Specialist, 56 posts
Power is knowledge,
and the informed win.
Sat 2 Sep 2017
at 13:35
  • msg #392

Re: OOC

I posted early, seeing a double action coming up.
Man in Black
GM, 98 posts
Sun 3 Sep 2017
at 08:06
  • msg #393

Re: OOC

Thanks.  I'll get that in there.

I imagine this is a holiday weekend for many of us.  I hope you're all out there having fun.  I know I will be.  We have family in town so you probably won't hear from me much at all.
Man in Black
GM, 100 posts
Wed 6 Sep 2017
at 09:04
  • msg #394

Re: OOC

I hope everyone enjoyed their holiday.  I know I did.
Man in Black
GM, 104 posts
Sat 9 Sep 2017
at 08:04
  • msg #395

Re: OOC

Every time I have to alter my sleep pattern, I pay for it all week.  Boy-howdy am I paying!  Nothing special going on so I should be able to catch up and feel like a human being again.  I hope I'm not losing anyone in these long combats.  You have gods to kill, yet.  Feel free to post ahead.  Don't be afraid to break out the big guns against those CS troops.  They are tough ones.
Scud
player, 38 posts
Techno-Wizard
Sat 9 Sep 2017
at 14:57
  • msg #396

Re: OOC

sorry to do this, but I'm going to ask to be removed from the game, hope everyone has fun.
Kahlvyn Hahlynd
player, 57 posts
Undead Slayer
Sat 9 Sep 2017
at 15:30
  • msg #397

Re: OOC

Man in Black:
Every time I have to alter my sleep pattern, I pay for it all week.  Boy-howdy am I paying!  Nothing special going on so I should be able to catch up and feel like a human being again.  I hope I'm not losing anyone in these long combats.  You have gods to kill, yet.  Feel free to post ahead.  Don't be afraid to break out the big guns against those CS troops.  They are tough ones.

Sorry to hear things haven't been going smoothly for you GM.

Kal is already doing as much damage as he can given the rules we are using. If he were allowed to combine his supernatural base punch damage to his sword damage, he could do more. As it stands now, 6D6 MD is the best he can do. If we used the rules where those with MD strength add their base punch to the melee weapon, he could do 10D6MD or to put it another way, as much as a Wilk's 457 Laser Pulse Rifle. The difference being that the rifle can hit at 2000 ft while Kal is limited to the range of his sword.
Megistias Alexander
Shifter, 62 posts
Sat 9 Sep 2017
at 15:36
  • msg #398

Re: OOC

Then again, the creatures inside the suites may be semi-immune to regular damage...only taking real damage from Supernatural or 'Light' or whatever.
Kahlvyn Hahlynd
player, 58 posts
Undead Slayer
Sat 9 Sep 2017
at 15:42
  • msg #399

Re: OOC

If I may offer a suggestion GM, I stopped doing combat action by action years ago. It simply takes too long to resolve combat that way in a Play By Post fashion. The method I have used since figuring that out, that I have been using for a few years now, is to have all PC post all of their actions in a single post. The post is divided between IC and OCC.

Example:

Bob the Borg (PC1)
IC
Bob stands his ground and unloads his railgun at the on coming UAR1 Enforcer. He doesn't dodge, just keeps pulling the trigger, sending bursts of high speed metal death at the Coalition robot. Bob knows he will likely be hit in return but he is counting on the strength of his heavy borg combat armor to save him.

OOC
I spend all six actions firing bursts at the Enforcer. I don't save anything to dodge or parry.


Then the PC adds any and all die rolls needed to support their intended actions. Each PC does this. Once all my PCs have posted, I handle my NPCs actions, take a look at the initiative chart and resolve everything in a single post. I do this for each 15 second melee until combat is resolved. Yes it is more work for me as a GM but if I wasn't expecting to have to put some effort in, I never would have decided to be a GM in the first place ^_^

For the players it does involve trusting me. They have to trust that I will take the intent of their actions into account when resolving the melee. Just because they posted something, doesn't mean it happens exactly that way. The NPC and other PCs actions can change that. That is why it is important for my PCs to tell me what they intend to have happen in the OOC spot. Then when I resolve everyone's actions, I can still post what they tried to do, even if it didn't work out exactly as planned.

So far this method has worked for me and my players for about four years. I currently run two games here on RPOL and ask for feed back from time to time. Everyone likes this method...unless they are lying in hopes I give them more XP...lol

Anyways, just a suggestion. I'm sure there are other ways to speed up combat too. This is the method I like since using it I can resolve 15 second melee in less than 7 days, taking into account time zone differences, internet access times, Real Life (always a complication) and other factors that create friction when trying to do PBP.
Megistias Alexander
Shifter, 63 posts
Sat 9 Sep 2017
at 16:05
  • msg #400

Re: OOC

I do mine in three steps (5 seconds) or in groups of 3 actions at once. This is mostly because I am GMing a high level game where 7 actions is the general minimum. Those with fewer actions get to participate in all three steps, unless they spend a bunch of actions defensively, but only get a few actions in the last step. Characters who have a ton of actions (usually after buffing spells) (10+) put all their extra actions at the end. This still gives them the action advantage in that the enemies that are out of actions can not simultaneously attack with them or dodge (w/o an autododge).

Has worked pretty well, but sometimes leaves lower action players behind in phase 3.
Man in Black
GM, 108 posts
Sun 10 Sep 2017
at 10:50
  • msg #401

Re: OOC

I hear that a lot with Palladium gamers.  So this is why I prefer action by action...  Bunching actions removes any kind of tactical sense.  Things can change from second to second in combat, and grouping actions takes away from the ability to react to it.  I can try and intuit what someone would do, but I've heard too many "but I wouldn't have done that" to even want to try.  I also hear "but the round takes a week to finish!"  But a round in Palladium doesn't equate a round in DnD.  It's the same reason I would give if someone asked me to post my next 5 rounds in DnD all at once.  Personally, I enjoy the combat stuff.

If we can get back to everyone posting an action during the day, I can move through this much faster.  I'm also reducing MDC values for baddies.  Oh, what I meant by big guns is all the heavy equipment one group has parked outside the inn.
Kahlvyn Hahlynd
player, 59 posts
Undead Slayer
Sun 10 Sep 2017
at 14:57
  • msg #402

Re: OOC

Like I said, just a suggestion for how to handle combat for any system when doing PBP. Anything that speeds up the process is good for players and GMs since it is almost always the case that the group isn't on the same schedule. Everyone has different times they can post. Its a balancing act between keeping to the rules and making the game playable in this format.

Glad you meant something other than those of us that are already doing as much damage as we can. ^_^
Man in Black
GM, 112 posts
Wed 13 Sep 2017
at 07:29
  • msg #403

Re: OOC

I can only go as fast as people are posting.  I check nearly every day, and when I'm working, several times a night.  If I've missed a post that you are waiting a response for, let me know.  I'm an ipmerfect human being.
Kahlvyn Hahlynd
player, 61 posts
Undead Slayer
Wed 13 Sep 2017
at 20:11
  • msg #404

Re: OOC

Man in Black:
I can only go as fast as people are posting.  I check nearly every day, and when I'm working, several times a night.  If I've missed a post that you are waiting a response for, let me know.  I'm an ipmerfect human being.

Please don't misunderstand me. I am not saying that the slow rate of resolving combat is somehow entirely due to your posting rate. It is not.

The reason why it takes so long to resolve even one combat scene, especially doing it action by action by action…and on and on and on…is because of this medium. Doing anything in the Play By Post format takes longer than doing it Table Top or even Video Chat. That is just a fact of the medium and one we have to accept.

When you take into account the fact that not all of us are on the same time zone, some can post once a day every day but others can only post a few times a week but several times on those few days or other time complications with posting, things slow down. Now add in Real Life complications, illness, car accidents, work schedule change, change in kids school schedule, holidays, hurricanes…the list goes on.

All told, it makes doing PBP a very slow medium to handle something that is meant to be fast, like combat. This current combat, the “intro combat” from all appearances, has taken weeks of real time and we haven’t even finished the first 15 second melee. Honestly I am surprised we have gotten as far as we have in the round. GM you shouldn’t take the slow pace as somehow being the fault of your posting rate. It is the fault of this medium. The only way I have yet found to speed up combat is to cut down on the number of posts it takes to resolve it…by all concerned, players and GM.

That said, this is your game. You clearly want to do combat action by action and so I, as a player in your game, will do my part to meet that requirement.
Jer Wire Maguire
Cyber Doc, 47 posts
Cyberdoc
Not pretty enough for TV
Wed 13 Sep 2017
at 21:26
  • msg #405

Re: OOC

Sorry, I've had some delays, as I started up work again.  I'll see if I can knock some out...

...and maybe actually hit sometime, too.
Man in Black
GM, 113 posts
Thu 14 Sep 2017
at 10:06
  • msg #406

Re: OOC

I've been doing this for 15 years or so.  I understand the slowness of it all.  I'm just saying I'm here waiting to post.

Work is good, Wire.  I'm trying to find better work, myself.
Ariel
Mind-Melter, 52 posts
MA: 20 PB: 29
Thu 14 Sep 2017
at 10:22
  • msg #407

Re: OOC

Generally it is better for the GM to post and move the game ahead than risk stalling out a game just to make extra sure nobody gets left behind.

If there is a specific PC interaction you are expecting to see tell the player you need that specific answer in a private line in your post, otherwise just move on and assume they can catch up by either posting non scene warping backlog activity or just jumping in and pressing on.
Bak'ad
Dragon, 30 posts
Vendor of Fire
Fire Wind Dragon
Thu 14 Sep 2017
at 11:21
  • msg #408

Re: OOC

Sorry forgot to specify,  the ones in melee
Kahlvyn Hahlynd
player, 62 posts
Undead Slayer
Thu 14 Sep 2017
at 12:29
  • msg #409

Re: OOC

What happened with Kal's last attack? And did he get punched despite the party rolls?
Ariel
Mind-Melter, 53 posts
MA: 20 PB: 29
Thu 14 Sep 2017
at 15:49
  • msg #410

Re: OOC

Now I have a formatting question, if nobody is marked in green how do we know who is next in the action phase system you are using?
Jer Wire Maguire
Cyber Doc, 49 posts
Cyberdoc
Not pretty enough for TV
Thu 14 Sep 2017
at 21:36
  • msg #411

Re: OOC

That was another laser blast against the zombie.
Man in Black
GM, 116 posts
Fri 15 Sep 2017
at 11:07
  • msg #412

Re: OOC

Kahl, you may have some people in between you that I'm waiting actions for before I resolve yours.

So what I mean by 'pending action' is that they have stated an action that has yet to be resolved.  That is basically a note I put in there so I don't forget that they are in the cue.

The unnamed group is listed in initiative order.  As each person posts an action, I put in parentheses next to their name the action to help keep track of what everyone has done.  There's no official prompt that you have to wait for.  If you know what you're going to do, go ahead and post it.  If it's earlier than I have need for, I put a green highlight so I know there is an action ready to go when I get down the list.  I've also started adding PD# in the parentheses for your next action so I know to look for a defense when I resolve your action.  So if you see (PD 15 ), it means I'm looking for a parry or dodge of 15+ to finish out the action of the critter that triggered the need for defense.  It helps reduce the amount of scrolling back and forth I have to do, and with my right hand losing usefulness as time goes on I need to reduce as much as I can.
Kahlvyn Hahlynd
player, 63 posts
Undead Slayer
Sat 16 Sep 2017
at 14:36
  • msg #413

Re: OOC

Man in Black:
Kahl, you may have some people in between you that I'm waiting actions for before I resolve yours.


OK!

All of my parry rolls were high enough to parry the punch from the not CS Kal is fighting. I will post for my next action after you let me know what my previous attack did or didn't do. Honestly either way I think Kal will just hit it again with his sword if it is still standing.
Man in Black
GM, 120 posts
Sun 17 Sep 2017
at 11:44
  • msg #414

Re: OOC

Any computer experts out there know why my PC leaves me with a black screen after logging in?  I can pull up Task Manager and run a few apps from it, but it's not exactly an ideal way to use the damn thing.  I've done Google searches and tried just about everything I can find.  I'm not getting any error messages from anything.  I suspect one of the processes is causing others not to run.  I've tried starting them all one at a time.  A handfull give me 1053 errors.  I've been messing with it most of the night.
Bak'ad
Dragon, 31 posts
Vendor of Fire
Fire Wind Dragon
Sun 17 Sep 2017
at 12:16
  • msg #415

Re: OOC

Not quite an expert but sounds either like you have a video driver that is messed up somehow or it could be a virus.

Try making sure your video driver is up to date and run a virus scan.

If it is neither of those issues then it might be time to seek expert help for the computer.
Kahlvyn Hahlynd
player, 64 posts
Undead Slayer
Sun 17 Sep 2017
at 13:29
  • msg #416

Re: OOC

I'm assuming a Windows operating system. Have you started it in safe mode? If not, try that.
Jer Wire Maguire
Cyber Doc, 50 posts
Cyberdoc
Not pretty enough for TV
Mon 18 Sep 2017
at 04:30
  • msg #417

Re: OOC

What OS are you running?  You might need to revert to a previous build.  Windows machines can generally do this fairly easily; safe mode is a good start, but you might also see if you can get to the command-line interface.
Man in Black
GM, 122 posts
Mon 18 Sep 2017
at 06:10
  • msg #418

Re: OOC

It's win 10.  The driver's up to date.  I've run a few different checkers and no viruses pop up.  Safe mode works fine.  It just won't run with networks.  The only thing stopping me from resetting windows is the pain involved with reloading all my stuff.
Darvin Jaster
Something or other, 51 posts
Wed 20 Sep 2017
at 12:25
  • msg #419

Re: OOC

So, who are we waiting on in our combat?
Man in Black
GM, 126 posts
Thu 21 Sep 2017
at 09:02
  • msg #420

Re: OOC

Everyone.
Carl Petros
Specialist, 58 posts
Power is knowledge,
and the informed win.
Thu 21 Sep 2017
at 09:36
  • msg #421

Re: OOC

So, what was the verdict on those knockdown rules?
Man in Black
GM, 128 posts
Thu 21 Sep 2017
at 10:00
  • msg #422

Re: OOC

Thanks for reminding me.  I completely forgot.  Give me a few minutes.


I put a note on my phone to look it up as soon as I get home.
This message was last edited by the GM at 10:28, Thu 21 Sept 2017.
Man in Black
GM, 130 posts
Thu 21 Sep 2017
at 14:03
  • msg #423

Re: OOC

Yes, I'm using knockdown rules.  I'm rolling now to see the result.
Kahlvyn Hahlynd
player, 67 posts
Undead Slayer
Thu 21 Sep 2017
at 14:08
  • msg #424

Re: OOC

"(Kahl, I'll check on last round, but I see seven actions available for this round.)"

Thanks for highlighting them, much easier to see now. :)
Man in Black
GM, 131 posts
Fri 22 Sep 2017
at 08:26
  • msg #425

Re: OOC

I was a little wrung out after getting home from work this morning so my details were scarce.  Two of the soldiers were knocked down by the blast.  They are marked with KD.
Darvin Jaster
Something or other, 53 posts
Fri 22 Sep 2017
at 16:45
  • msg #426

OOC

Are we still on first actions for round 2?
Man in Black
GM, 134 posts
Sat 23 Sep 2017
at 08:08
  • msg #427

OOC

No, I think we are well past that.
Darvin Jaster
Something or other, 55 posts
Sat 23 Sep 2017
at 15:49
  • msg #428

OOC

Okay.  I did a grab-and-throw on somebody at somebody else.
Gabriella
Undead Slayer, 54 posts
236/236MDC, 143/198PPE
+75MDC invulnerability
Mon 25 Sep 2017
at 21:07
  • msg #429

OOC

Work has been busy lately. I'll be slow to post for the next couple weeks.
Man in Black
GM, 137 posts
Tue 26 Sep 2017
at 07:26
  • msg #430

OOC

Understandable.  Thanks for letting us know.  Post when you can.  I'll continue on for you when you can't.

I've been fighting a sinus infection, myself.  It really takes a chunk out of my concentration.
Darvin Jaster
Something or other, 57 posts
Tue 26 Sep 2017
at 14:10
  • msg #431

OOC

Upon whom are we waiting? Darvin is down to two attacks and automatic defenses.
Jer Wire Maguire
Cyber Doc, 51 posts
Cyberdoc
Not pretty enough for TV
Tue 26 Sep 2017
at 20:12
  • msg #432

OOC

I'm not really sure how the rounds and attacks break down.  It's kind of hard to keep track, the way we're doing this.
Man in Black
GM, 140 posts
Wed 27 Sep 2017
at 08:56
  • msg #433

OOC

So everyone is listed in initiative order.  When anyone takes an action, I place that action in parentheses next to the name.  I'm going to do it differently next time.  I didn't want to change things in the middle of combat and confuse things further.  Just note that this way or any other way, post your action when you know what you're going to do.  You don't have to wait for me to tell you to go.
Juzui
Dragon, 25 posts
Dragon
Fri 29 Sep 2017
at 13:12
  • msg #434

OOC

I did not realize I could divide up the duration!  That will be fantastic.  Also, does "all dragon abilities" include form based ones?  (I'm particularly thinking of claws here.)

EDIT: Also, is turning back to dragon the same action as metamorphosing into one? (A full melee round for me.)
This message was last edited by the player at 13:13, Fri 29 Sept 2017.
Megistias Alexander
Shifter, 66 posts
Sat 30 Sep 2017
at 01:23
  • msg #435

Re: OOC

Man in Black:
So everyone is listed in initiative order.  When anyone takes an action, I place that action in parentheses next to the name.  I'm going to do it differently next time.  I didn't want to change things in the middle of combat and confuse things further.  Just note that this way or any other way, post your action when you know what you're going to do.  You don't have to wait for me to tell you to go.


I am all in favor of transitioning to any other faster method of combat. Immediately, as in the middle of the fight, no problems here, even if my character ends up taking it in the face.
Man in Black
GM, 148 posts
Sat 30 Sep 2017
at 04:37
  • msg #436

Re: OOC

It's not even divided up.  All the book says is you have a duration.  Once that duration is over, you change back.  If you feel like it, change back again.  Just don't get stuck in a small cell with a bunch of normals.  When you run out of time....SQUISH!  Also, I don't see anything about how long it takes in the book.  Assume one action.

Everyone post an action.  If you know what you're doing, cue it up.  If anyone is waiting for me to tell them to act, why?
Gabriella
Undead Slayer, 55 posts
236/236MDC, 143/198PPE
+75MDC invulnerability
Sat 30 Sep 2017
at 13:14
  • msg #437

Re: OOC

Thanks for npcing me. Game will continue to hack away and parry incoming attacks
Kahlvyn Hahlynd
player, 71 posts
Undead Slayer
Thu 5 Oct 2017
at 09:43
  • msg #438

Re: OOC

Work has kept me busy the past few days but I should be able to post late tonight
Man in Black
GM, 153 posts
Thu 5 Oct 2017
at 09:46
  • msg #439

Re: OOC

Just glad you're still around.
Carl Petros
Specialist, 63 posts
Power is knowledge,
and the informed win.
Mon 9 Oct 2017
at 07:03
  • msg #440

Re: OOC

Going to need a moment to consider which target I want to fire upon. Even with my weapons, it's taking around 200+ MDC to kill one of these things.
Man in Black
GM, 155 posts
Tue 10 Oct 2017
at 11:03
  • msg #441

Re: OOC

150 MDC.
Silver
Elf Robot Pilot, 35 posts
Sun 15 Oct 2017
at 19:57
  • msg #442

Re: OOC

Boss, could you throw us a few bones.... Which group is hanging around the battle-scarred terrain and which is joining them? Who is in each? Where do they meet up? Is it a few minutes after the previous scene or a few days?
Gabriella
Undead Slayer, 56 posts
236/236MDC, 143/198PPE
+75MDC invulnerability
Sun 15 Oct 2017
at 21:07
  • msg #443

Re: OOC

Did the guy playing the technowizard drop out?
Man in Black
GM, 160 posts
Wed 18 Oct 2017
at 11:13
  • msg #444

Re: OOC

The Unnamed group is arriving shortly after the battle at the Horny Goat.  That's the inn that they would have stopped at if they hadn't fallen into the trap.  So your group would arrive together to find the other group doing post-battle type stuff.


Yeah, the technomancer bailed.  He'll be kept in the background just in case.
Kahlvyn Hahlynd
player, 73 posts
Undead Slayer
Thu 19 Oct 2017
at 22:51
  • msg #445

Re: OOC

I have internet again and hope to post tonight or, more likely, tomorrow.
Darvin Jaster
Something or other, 73 posts
Short Cook
Short order cook
Thu 19 Oct 2017
at 22:55
  • msg #446

Re: OOC

Do we post in The Horny Goat or A Threat Revealed?
Ariel
Mind-Melter, 60 posts
MA: 20 PB: 29
Fri 20 Oct 2017
at 00:57
  • msg #447

Re: OOC

I figured we were waiting for the new thread to be moved off group 0 so we can post in it without violating the adult game policy in a public thread.
Carl Petros
Specialist, 65 posts
Power is knowledge,
and the informed win.
Fri 20 Oct 2017
at 02:48
  • msg #448

Re: OOC

IC, I'm just looking for someone with actual medical skill to take my Magical-Science Medical Kit in to treat the two in the inn, and to volunteer to crack the codes on the enemies' armor - namely, their wrist computers, to acquire a record of the conditions they recorded as far back as possible.

Basically, forensic work.
Darvin Jaster
Something or other, 74 posts
Short Cook
Short order cook
Fri 20 Oct 2017
at 03:08
  • msg #449

Re: OOC

Hey, we have a Cyber-doc.
Jer Wire Maguire
Cyber Doc, 60 posts
Cyberdoc
Not pretty enough for TV
Fri 20 Oct 2017
at 03:42
  • msg #450

Re: OOC

Yep.  I just don't know how the current transition is supposed to work.  There's kind of a lack of useful description for our group.
Ariel
Mind-Melter, 61 posts
MA: 20 PB: 29
Fri 20 Oct 2017
at 07:25
  • msg #451

Re: OOC

Depending on how much magic vs how much medical you need to use that kit I imagine that either Wire or I can manage it.
Carl Petros
Specialist, 66 posts
Power is knowledge,
and the informed win.
Fri 20 Oct 2017
at 07:59
  • msg #452

Re: OOC

It's a Robotic Medical Kit. I wasn't referring to Techno-Wizardry, as Sciency-Magic. I was referring to the Magical Science that makes the tech of the setting work.
Man in Black
GM, 162 posts
Fri 20 Oct 2017
at 10:41
  • msg #453

Re: OOC

Post in Threat Revealed.  I figured you guys would describe yourselves as you approach or are approached.  Right now is an opportunity for the two groups to meet and mingle.
Ariel
Mind-Melter, 62 posts
MA: 20 PB: 29
Fri 20 Oct 2017
at 11:40
  • msg #454

Re: OOC

Cant post IC in the "Threat Revealed" thread, it is still set to group 0, which is inappropriate for a Rifts setting game, we don't want to wander down that road.
Man in Black
GM, 164 posts
Sat 21 Oct 2017
at 06:48
  • msg #455

Re: OOC

Ariel, I don't understand what you're saying.  What does group zero have to do with anything?
Carl Petros
Specialist, 68 posts
Power is knowledge,
and the informed win.
Sat 21 Oct 2017
at 07:13
  • msg #456

Re: OOC

If I had to take a stab at it, RPOL's Adult Game Policy basically means if a post that would be out of place in a public newspaper shows up, it has to be hidden in a subgroup out of sight of visiting eyes.

However, unless we are about to go full Game of Thrones on this game, I don't see a reason for the thread to be hidden yet. When it happens, or if it is about to happen, that's when that will start to matter.
Man in Black
GM, 165 posts
Sat 21 Oct 2017
at 07:28
  • msg #457

Re: OOC

Since this isn't an adult game, it shouldn't be a problem.  Right?
Ariel
Mind-Melter, 63 posts
MA: 20 PB: 29
Sat 21 Oct 2017
at 09:24
  • msg #458

Re: OOC

The mature rating does offer some protection as well, but really any Rifts game should have the adult rating.

The problem with the group 0 threads is that they are publicly visible and thus never really appropriate for any IC threads, even less so for M, or A rated games.
Man in Black
GM, 166 posts
Sun 22 Oct 2017
at 07:40
  • msg #459

Re: OOC

I don't see this going beyond violent and bloody.  Adult is much beyond what I aim to do here.
Ariel
Mind-Melter, 64 posts
MA: 20 PB: 29
Sun 22 Oct 2017
at 13:51
  • msg #460

Re: OOC

Very few adult rated games actually make use of that rating on any kind of regular basis, but it is still a good idea to put violent or bloody events inside the protection of the group 1+ threads as the group 0 thread is public and thus limited to something like a PG rating, something acceptable for anyone of any age.
Man in Black
GM, 167 posts
Tue 24 Oct 2017
at 09:34
  • msg #461

Re: OOC

I see where you're coming from.  So this thread is mostly going to be story exposition and RP.  When it goes back to mission scenes, I'll go back to using numbered threads.  I don't think it can be changed after being set.  At least I haven't seen a way of doing it.
Ariel
Mind-Melter, 65 posts
MA: 20 PB: 29
Tue 24 Oct 2017
at 10:39
  • msg #462

Re: OOC

When reading the thread as the GM scroll up to the top above the header bar on the right is a link called "edit thread"

The first option in there is a pull down arrow to the right of the category "New Group" that shows 0, change that to anything else, and the problem (however potentially minor) will be solved.
Silver
Elf Robot Pilot, 38 posts
Wed 25 Oct 2017
at 06:55
  • msg #463

Re: OOC

Going to take a bow, thanks everyone and have fun
Darvin Jaster
Something or other, 79 posts
Short Cook
Short order cook
Wed 25 Oct 2017
at 12:23
  • msg #464

Re: OOC

Sorry to read that Silver.  An elf in a giant robot is always cool to have.
Darvin Jaster
Something or other, 81 posts
Short Cook
Short order cook
Mon 30 Oct 2017
at 21:08
  • msg #465

Re: OOC

Got a GM looking to add up to three more players to a Rifts game, but it isn't your typical adventurer story:
link to another game
Man in Black
GM, 180 posts
Wed 22 Nov 2017
at 11:46
  • msg #466

Re: OOC

Next time please ask before posting links to other games.

I guess mission board it is.  It's been a rough weekend after a very rough week.  I'll put it together tomorrow.
Man in Black
GM, 182 posts
Thu 23 Nov 2017
at 13:20
  • msg #467

Re: OOC

Your mission board is up.  Use and abuse as you wish.  Just because I put it there, does not mean it has to be done.  If this is still too much sandbox for you, I'll put Athena in charge and set specific missions.
Carl Petros
Specialist, 76 posts
Power is knowledge,
and the informed win.
Thu 23 Nov 2017
at 13:38
  • msg #468

Re: OOC

There's not too much. Carl can analyze the data Rodrigo got from the Dead Boys, trace the armors' serial numbers through back channels of the CS, find a few old contacts in the CS who can covertly supply this operation, and follow up on rumors...although Dunscon would simply have its coordinates recorded for future reconnaissance and bombing. And Dweomer? They have some biases against tech if memory serves - it can actually (theoretically) hurt their gods if I recall correctly, although Carl would have no beef with them based on OOC recollection.
Ariel
Mind-Melter, 66 posts
MA: 20 PB: 29
Thu 23 Nov 2017
at 17:03
  • msg #469

Re: OOC

Can we get the mission thread at least set to Group 1?
Jer Wire Maguire
Cyber Doc, 68 posts
Cyberdoc
Not pretty enough for TV
Thu 23 Nov 2017
at 18:13
  • msg #470

Re: OOC

I'm really not sure what I can do here, at this point.
Man in Black
GM, 183 posts
Wed 29 Nov 2017
at 10:48
  • msg #471

Re: OOC

I have more I want to add in, but it's been a rough couple of weeks.  Just so damned tired.

So there are a few options for you.  Some things are a little dry, like scouting and shopping.  There's no need to RP any of that out.  You guys can always send one of the dropped characters to scout out areas and listen for rumors.  After a certain amount of time, I'll put up a scouting report.  Another option for you guys is to take over unused characters for certain missions and events.  Say for example your main character is on a diplomacy mission, but you want to participate in a raid, too.  Just let me know.  "Hey, Chad is going on this mission, can I take Thad on that mission?"  Don't think you are constrained to just what I give you.  If you know of other factions or cities where you think you can find aid in this mission, bring it up.  At least keep it somewhat local.  Japan is a little out of the way.

Another thing I want to bring up is XP and levelling.  Would you, as a group, prefer to tally xp normally or like to just get told to level after so much time?
Ariel
Mind-Melter, 67 posts
MA: 20 PB: 29
Wed 29 Nov 2017
at 13:17
  • msg #472

Re: OOC

XP tallying never really worked all that well, even if it does offer some differentiation in leveling rate between the 'faster' and 'slower' OCCs trying to track all that in a larger PBP game seems excessive.

If you want to make some differentiation show through then jump folks up levels at a slightly different rate but I tend to find the general focus on story and RP in PBP games makes even that level of detail uncalled for and you can just advance the whole campaign up a level whenever the plot needs it or whenever you feel it would be more interesting for the characters to evolve a bit.
Rodrigo
Cyborg, 62 posts
Full conversion Borg
Heavily anti-vamp
Wed 29 Nov 2017
at 15:54
  • msg #473

Re: OOC

In reply to Man in Black (msg # 471):

Just being told to level works for me.
Darvin Jaster
Something or other, 97 posts
Short Cook
Short order cook
Wed 29 Nov 2017
at 15:57
  • msg #474

Re: OOC

Aid? Dweomer.  Mage Star.  Stormspire.  The Central Preserve.  Maybe even a few of Dunscon's crew, since this is someone horning in on his territory.
As for levelling up, I'm good either way.
This message was last edited by the player at 15:59, Wed 29 Nov 2017.
Kahlvyn Hahlynd
player, 84 posts
Undead Slayer
Wed 29 Nov 2017
at 16:43
  • msg #475

Re: OOC

Man in Black:
Another thing I want to bring up is XP and levelling.  Would you, as a group, prefer to tally xp normally or like to just get told to level after so much time?


I'm fine with being told when we have leveled. That is the simplest way to do it for accounting purposes for both the GM and the player.
Gabriella
Undead Slayer, 65 posts
236/236MDC, 143/198PPE
Wed 29 Nov 2017
at 19:42
  • msg #476

Re: OOC

Agree with being told when to level. Doesn't make that much mechanical difference anyway.

---

As for what to do, let's just do SOMETHING. Even if it's stupid and we get nowhere, at least we do something. Given that we have some idea where that CS post altar was, I'm going to suggest we start there. I will get something up to that extend IC soon.
This message was last edited by the player at 19:43, Wed 29 Nov 2017.
Kahlvyn Hahlynd
player, 86 posts
Undead Slayer
Wed 29 Nov 2017
at 20:30
  • msg #477

Re: OOC

Great, you can join Darvis and I on our little excursion to the altar of soulless.
Megistias Alexander
Shifter, 77 posts
Thu 30 Nov 2017
at 03:51
  • msg #478

Re: OOC

Where ever Kahl goes....Megs is sure to follow.
Carl Petros
Specialist, 78 posts
Power is knowledge,
and the informed win.
Thu 30 Nov 2017
at 03:58
  • msg #479

Re: OOC

The altar is a target that exists right now, so it would be a good choice. The data Rodrigo collected requires a hacker to access it fully.

And I'm for leveling at intervals. Saves time and bookkeeping.
Man in Black
GM, 184 posts
Thu 30 Nov 2017
at 10:43
  • msg #480

Re: OOC

Just a little setback here.  Burned my fingers on my good hand.  The tendons on my wrist on the other hand are damaged from an old accident.  This is going to slow me down some.  Just another kick in the crotch in a line of many this month.  I need to be in Vegas when my luck rebounds.
Darvin Jaster
Something or other, 99 posts
Short Cook
Short order cook
Thu 30 Nov 2017
at 16:51
  • msg #481

Re: OOC

At least you aren't typing on a phone with all that.
Man in Black
GM, 185 posts
Sat 2 Dec 2017
at 13:29
  • msg #482

Re: OOC

Yeah, can't really do that anyway.  Kills my bad thumb.  If I had burned the fingers on my other hand, I'd be doing a lot better.  Oh well, that's just life.  As far as things go, I'm pretty well blessed.  If I can just get some sleep today, I'll be able to get back to speed.  Most of the pain has diminished.  As long as I avoid typing with the blistered parts, I'll be fine.
Kahlvyn Hahlynd
player, 87 posts
Undead Slayer
Sat 2 Dec 2017
at 15:49
  • msg #483

Re: OOC

Man in Black:
Yeah, can't really do that anyway.  Kills my bad thumb.  If I had burned the fingers on my other hand, I'd be doing a lot better.  Oh well, that's just life.  As far as things go, I'm pretty well blessed.  If I can just get some sleep today, I'll be able to get back to speed.  Most of the pain has diminished.  As long as I avoid typing with the blistered parts, I'll be fine.

Way to soldier on, GM! Wishing you a speedy recovery and not just because I am eager to see where the story goes ^_^
Darvin Jaster
Something or other, 101 posts
Short Cook
Short order cook
Sun 3 Dec 2017
at 07:45
  • msg #484

Re: OOC

Sleep? What's that?  I'm a veteran with kids.  There will time enough to sleep when I'm dead.
May you heal quickly.
This message was last edited by the player at 07:45, Sun 03 Dec 2017.
Man in Black
GM, 186 posts
Sun 3 Dec 2017
at 11:58
  • msg #485

Re: OOC

Thanks.  At least the typing parts of my fingers are pain free.  I've been rolling a string of critical failures lately.  My kids are all grown up except the youngest who is 14, but he is very low maintenance.  My sleep issues are all related to a crappy work schedule and some other minor issues.  Although I slept through most of today and still feel like crap.  Oh well.
Kahlvyn Hahlynd
player, 88 posts
Undead Slayer
Sun 3 Dec 2017
at 12:11
  • msg #486

Re: OOC

Kahl is going to the altar.
Megistias Alexander
Shifter, 78 posts
Sun 3 Dec 2017
at 14:48
  • msg #487

Re: OOC

Going to the Alter
Carl Petros
Specialist, 80 posts
Power is knowledge,
and the informed win.
Sun 3 Dec 2017
at 14:56
  • msg #488

Re: OOC

I would say Carl has some information to drop off. He was not lying at any point - he honestly DOESN'T want his fellow Coalition to get involved with boots on the ground, because he's learned that the CS draws the best and the worst, but the worst tend to end up in high command positions somehow.

He would not, however, object to them being informed to the fate of one their units, as well as offering supplies to deal with a threat. Basically, supply a bunch of "undesirables" to deal with a bigger threat. An ideal situation would be limited engagement involving nothing more than bombing runs and special ops at most.

He doesn't think he can get that yet. His only source regarding the nature of this threat is from another "undesirable" (Athena), and he hasn't personally verified her information. The CSA will not believe her alone, or information that comes from her. There is much Carl will be stating as "We are still verifying that."
Darvin Jaster
Something or other, 102 posts
Short Cook
Short order cook
Sun 3 Dec 2017
at 17:15
  • msg #489

Re: OOC

My sleep issues are probably a combination of adult ADHD and work schedule, compounded by exposure to aerosolized petroleum, human excrement, and trace amounts of nerve agent.  Oh, and mild paranoia from growing up in a bad neighborhood and military service.LOL
Darvin is leading the way to the altar.  I recommend meeting back at the tavern after our separate runs.
Jer Wire Maguire
Cyber Doc, 69 posts
Cyberdoc
Not pretty enough for TV
Sun 3 Dec 2017
at 23:27
  • msg #490

Re: OOC

I think I have to bow out of this one.  Don't really feel like I'm part of the game; the circumstances of gameplay aren't really inspiring, either.  Better just remove me.
Ariel
Mind-Melter, 68 posts
MA: 20 PB: 29
Sun 3 Dec 2017
at 23:35
  • msg #491

Re: OOC

I imagine the game will pick up a bit once we get a real plot thread rather than just the publicly visible intro stories, or at least it will for me as I will then be able to participate IC.
Gabriella
Undead Slayer, 67 posts
236/236MDC, 143/198PPE
Mon 4 Dec 2017
at 17:53
  • msg #492

Re: OOC

I'm going to the Altar also.
Darvin Jaster
Something or other, 104 posts
Short Cook
Short order cook
Mon 4 Dec 2017
at 20:59
  • msg #493

Re: OOC

Do we want to fast forward?  Or do we want to RP through the meal?
Kahlvyn Hahlynd
player, 90 posts
Undead Slayer
Mon 4 Dec 2017
at 21:29
  • msg #494

Re: OOC

Darvin Jaster:
Do we want to fast forward?  Or do we want to RP through the meal?

I'm good with either. The reason for that is because I don't feel the PCs got to know each other hardly at all before the combat. Now we expect them to March off together into the unknown, possibly to fight more Soulless and most don't even know each other's names. That's a little much to expect from a group of complete strangers.

On the other hand, we seem to be losing more players. Moving things along may help to stem that tide.
Darvin Jaster
Something or other, 105 posts
Short Cook
Short order cook
Mon 4 Dec 2017
at 21:52
  • msg #495

Re: OOC

My experience in the military goes both ways.  There are people qith whom I went to war who I had gotten a chance to get to know.  There were also those with whom I didn't get that chance, but got the chance to get to know them through adversity.  Either one can make lasting friendships.
Kahlvyn Hahlynd
player, 91 posts
Undead Slayer
Mon 4 Dec 2017
at 22:04
  • msg #496

Re: OOC

Ive got 20 years this month in the Army so I understand what you are saying but that's the thing; in the Army, everyone has that in common at a minimum. Everyone is in the same uniform, swore the same oath, went to Basic.

In the case of our PCs, they aren't all in the same organization. They also haven't had weeks or more of shared experiences. All they have is one short battle but even that wasn't a battle of their choosing, just a random event. Everyone was fighting for their own survival, not a cause or for each other.
Gabriella
Undead Slayer, 68 posts
236/236MDC, 143/198PPE
Mon 4 Dec 2017
at 22:28
  • msg #497

Re: OOC

I vote fast forward and we can just assume the get-ta-know-ya happened "off screen". We can handle anything that might have covered, like basic strategy via OOC messages, when the time comes that we need that stuff.
Darvin Jaster
Something or other, 106 posts
Short Cook
Short order cook
Mon 4 Dec 2017
at 23:28
  • msg #498

Re: OOC

That's not entirely true.  They worked together, but not as a cohesive unit.  Not as efficiently, but certainly effectively.  No, they don't have shated training, or organization, but they still recognized that instead of sneaking away and saving themselves once they were free, they had to fight to defeat a common threat.  Which, they did.
Kahlvyn Hahlynd
player, 92 posts
Undead Slayer
Mon 4 Dec 2017
at 23:36
  • msg #499

Re: OOC

That's what I said; they fought to survive. Nothing greater, no higher purpose, just personal survival.

Anyways, let's see what how things play out IC.
Darvin Jaster
Something or other, 107 posts
Short Cook
Short order cook
Tue 5 Dec 2017
at 00:35
  • msg #500

Re: OOC

Sometimes that's all it takes.
Man in Black
GM, 189 posts
Wed 6 Dec 2017
at 09:22
  • msg #501

Re: OOC

You guys can always RP in one thread while the action moves along in another.

I opened a thread for the altar.  Those who have said they are going have been added.  If you are wanting to be included, let me know.

I know with the holidays a lot of people are going to have a lot of distractions.  I'm not really going to push too hard and leave anyone behind.  I'm particularly worn out from everything I've had going on.  I'll keep plugging along as best I can but there may be some lapses.
This message was last edited by the GM at 10:05, Wed 06 Dec 2017.
Man in Black
GM, 191 posts
Thu 7 Dec 2017
at 11:34
  • msg #502

Re: OOC

Sorry.  I just feel miserably ill and can't really concentrate.
Rodrigo
Cyborg, 64 posts
Full conversion Borg
Heavily anti-vamp
Thu 7 Dec 2017
at 15:28
  • msg #503

Re: OOC

In reply to Man in Black (msg # 502):

Real life comes first.
Carl Petros
Specialist, 81 posts
Power is knowledge,
and the informed win.
Fri 8 Dec 2017
at 09:59
  • msg #504

Re: OOC

So, Rodrigo and myself are going to go deal with the outliers of the CS. In essence, Carl's trying to pull strings with his sources, and see if he can't get a bit of added firepower sent their way to learn more.

If he plays his strings really well, he might be able to get them as a secret sponsor of sorts. He's just gotta figure out how to work Rodrigo into this.
Man in Black
GM, 192 posts
Fri 8 Dec 2017
at 11:50
  • msg #505

Re: OOC

Are you going to the CS outpost the Soulless came from, or the next nearest?


Everyone go ahead and add level 2.  Just give me a PM listing any changes made.
This message was last edited by the GM at 11:53, Fri 08 Dec 2017.
Carl Petros
Specialist, 82 posts
Power is knowledge,
and the informed win.
Fri 8 Dec 2017
at 12:09
  • msg #506

Re: OOC

The one they came from would be a good start, but some distant scouting would need to be done to make sure the rest of the outpost isn't similarly compromised. Or just dropping military slang on them, and seeing how much they recall or understand.

I'll level the character up tonight.
Man in Black
GM, 194 posts
Wed 13 Dec 2017
at 07:30
  • msg #507

Re: OOC

Sorry guys.  I barely made it through last week.  I was sick and couldn't get more than 4 hours a sleep.  By the time my weekend hit, I was done.  I'm still not feeling fully human yet, but I'm getting there.
Man in Black
GM, 196 posts
Wed 13 Dec 2017
at 10:06
  • msg #508

Re: OOC

Anyone besides Carl and Rod going to investigate the CS base?  Anyone not in a group have something they want to do?

Serious question time...  I only ask because I've been bitched at for not removing players right away.  So, what difference does it make?  I haven't quit any games here, so I don't know what happens.
Carl Petros
Specialist, 83 posts
Power is knowledge,
and the informed win.
Wed 13 Dec 2017
at 10:24
  • msg #509

Re: OOC

Probably not. On a plus side, I believe I finished leveling my character up.

The primary issue on eliminating players not in the game is it can stop someone from sending a PM to a player who is not going to respond to it. Also, it can keep morale consistent when people know who is still here and who is not.

If you want to keep the player data around, you could always change the tag to NPC.
Kahlvyn Hahlynd
player, 95 posts
Undead Slayer
Wed 13 Dec 2017
at 23:05
  • msg #510

Re: OOC

Darvin Jaster:
then begins walking towards the entrance.  On the way, he grabs a dark robe left behind and dons it as a bit of a disguise.


Wait...there is an entrance? To what? From what the GM posted, there is no entrance because there is nothing to enter.

Man in Black:
A short distance away from the inn is the altar, still in the state in which it was left.  The dark stone altar sits in the middle of a square clearing of trees.  The trees are of such closeness and thickness as to create a natural wall.  The limbs of the trees intertwine to provide a solid roof.  It doesn't take a druid to see this isn't a natural occurrence.  The stone altar looks to be of simple granite, but it appears to give off an unnatural darkness that shrouds the strange 'room' in shadow.  It is stained with the blood of countless sacrifices, the last of which are still piled up nearby.  Just outside, older vehicles that once belonged to those people still sit where they were parked.


Or did I miss something?

On a different but somewhat related subject, does Kahl hear the approach of the vehicle? Whether he does or not will help determine what he does next since none of his companions that has heard it has mentioned it to him IC.
Darvin Jaster
Something or other, 112 posts
Short Cook
Short order cook
Thu 14 Dec 2017
at 00:16
  • msg #511

Re: OOC

I would expect there to be one, with the trees so densely packed.  Maybe something covered with vines or branches that open up.
Man in Black
GM, 197 posts
Thu 14 Dec 2017
at 12:19
  • msg #512

Re: OOC

Ok, so the large square clearing has an entrance which is basically just a door-sized gap in the tree wall.  There's nothing covering or hiding the entrance.  Trying to think of another way to describe it better...  Brain's a little foggy...  So, like a room in a forest maze from a 90's CRPG.  With the illusion gone, it pretty much stands out from the natural forest around it.  Hope that helps.

Everyone can hear the vehicle rolling up.
Darvin Jaster
Something or other, 113 posts
Short Cook
Short order cook
Fri 15 Dec 2017
at 06:54
  • msg #513

Re: OOC

Well, that's what Darvin is going to check out.....
Man in Black
GM, 199 posts
Sat 23 Dec 2017
at 12:58
  • msg #514

Re: OOC

Sorry to keep you all in a holding pattern.  So much going on right now.  Don't worry.  I'm not going anywhere.  Everyone enjoy the holidays.
Carl Petros
Specialist, 84 posts
Power is knowledge,
and the informed win.
Sat 23 Dec 2017
at 14:47
  • msg #515

Re: OOC

Not worried. Know the season.
Gabriella
Undead Slayer, 71 posts
236/236MDC, 143/198PPE
Sun 24 Dec 2017
at 03:07
  • msg #516

Re: OOC

What Carl said.
Darvin Jaster
Something or other, 115 posts
Short Cook
Short order cook
Sun 24 Dec 2017
at 04:02
  • msg #517

Re: OOC

Been out of state myself, so no big.
This message was last edited by the player at 08:36, Sun 24 Dec 2017.
Kahlvyn Hahlynd
player, 98 posts
Undead Slayer
Sun 24 Dec 2017
at 04:36
  • msg #518

Re: OOC

Merry Christmas everyone (or whatever holiday you wish to celebrate). I'm doing it now because I don't think I will get the chance to on the actual day ^_^
Man in Black
GM, 200 posts
Thu 28 Dec 2017
at 12:33
  • msg #519

Re: OOC

Trying to get back into the swing of things here.  Hope everyone is doing well.

There should be two active threads going.  Does anyone not belong to either group yet?  I'm hoping the people who haven't posted lately are just busy with the holidays.  I might see about fill-ins in a couple of weeks.
This message was last edited by the GM at 12:50, Thu 28 Dec 2017.
Ariel
Mind-Melter, 71 posts
MA: 20 PB: 29
Thu 28 Dec 2017
at 14:08
  • msg #520

Re: OOC

I believe the active threads are groups 3 and 4, the cast list does appear to indicate a few characters that are in groups 1 and 2 only
Kahlvyn Hahlynd
player, 99 posts
Undead Slayer
Thu 28 Dec 2017
at 16:07
  • msg #521

Re: OOC

I've done all the posting I can in the altar thread. I'm just waiting to see what comes of our improvised plan.
Darvin Jaster
Something or other, 116 posts
Short Cook
Short order cook
Thu 28 Dec 2017
at 17:11
  • msg #522

Re: OOC

Waiting to see response.
Man in Black
GM, 202 posts
Fri 29 Dec 2017
at 11:26
  • msg #523

Re: OOC

I've only added people to groups that have spoken up.  Hopefully more will once the new year is here.
Megistias Alexander
Shifter, 79 posts
Fri 29 Dec 2017
at 14:34
  • msg #524

Re: OOC

I did volunteer to head out with the Kahlvyn group to go after the Alter.
Man in Black
GM, 204 posts
Sat 30 Dec 2017
at 11:12
  • msg #525

Re: OOC

added.
Megistias Alexander
Shifter, 81 posts
Sun 31 Dec 2017
at 15:24
  • msg #526

Re: OOC

Megs needs to know the range to the mage that is 'flying away'
Kahlvyn Hahlynd
player, 101 posts
Undead Slayer
Sun 31 Dec 2017
at 15:55
  • msg #527

Re: OOC

Since the Ley-Line Walker looking one isn't exactly available as a target anymore, Kahl will go for one of the others. Whatever one isn't being attacked. If both of the remaining two are being attacked, whichever one is closest to another teammate.
Man in Black
GM, 206 posts
Wed 3 Jan 2018
at 11:34
  • msg #528

Re: OOC

You need to know the range of a dead mage?  Just in case I wasn't clear, he is quite dead.  Not mostly dead.  As in even his donor card is worthless dead. ;) Even counting MD as only x10, that's a crapload of damage.

Ok, since the juicer is basically under control, the mage is dead, we'll target the merc bringing up the rear.

I hope everyone enjoyed their new years.  I apparently had too much fun.
Darvin Jaster
Something or other, 119 posts
Short Cook
Short order cook
Wed 3 Jan 2018
at 14:36
  • msg #529

Re: OOC

Can Darvin use the forcefield-encapsulated juicer as a vollyball?
Ariel
Mind-Melter, 74 posts
MA: 20 PB: 29
Wed 3 Jan 2018
at 17:05
  • msg #530

Re: OOC

Only if you can break through 97 MD worth of force field first.
Megistias Alexander
Shifter, 83 posts
Wed 3 Jan 2018
at 17:43
  • msg #531

Re: OOC

HAH, I thought he was using magic to fly away, not 'chunky salsa flying through the air' flying away.
Darvin Jaster
Something or other, 120 posts
Short Cook
Short order cook
Wed 3 Jan 2018
at 17:44
  • msg #532

Re: OOC

I wasn't planning on breaking through it.  Intentionally.  I just wanted an oppurtunity to spike him over the altar remains.....
Ariel
Mind-Melter, 75 posts
MA: 20 PB: 29
Wed 3 Jan 2018
at 18:41
  • msg #533

Re: OOC

Unless you are in the force bubble with someone you can't get to them without breaking it, that is just about the point behind the force bubbles.

Ariel is also inside a force bubble, so while line of sight spells can technically target her, that is probably just a waste of time.
This message was last edited by the player at 18:43, Wed 03 Jan 2018.
Megistias Alexander
Shifter, 84 posts
Wed 3 Jan 2018
at 20:36
  • msg #534

Re: OOC

Edited the post then to pop that onto Kalh, who may need it. Ariel behind that much shielding probably wont any time soon.
Darvin Jaster
Something or other, 121 posts
Short Cook
Short order cook
Wed 3 Jan 2018
at 22:23
  • msg #535

Re: OOC

The idea is not to actually hurt him, though the bubbles would eventually take enough damage to pop.  The idea is more the cartoony spectacle and humiliation.  He's protected, but the bubble is being bounced around like a pinball with him in it.
Gabriella
Undead Slayer, 74 posts
236/236MDC, 193/208PPE
Wed 3 Jan 2018
at 23:14
  • msg #536

Re: OOC

In reply to Darvin Jaster (msg # 535):

Or a giant hamster wheel. We should start derisively calling him "Hamster" if you're able to pull off that move.
Darvin Jaster
Something or other, 122 posts
Short Cook
Short order cook
Thu 4 Jan 2018
at 00:42
  • msg #537

Re: OOC

Suddenly, I'm reminded of a song by a once famous singer named Bobby Vee:

Bobby Vee:
Rubber ball, I come bouncin' back to you
Rubber ball, I come bouncin' back to you

I'm like a rubber ball
Baby that's all that I am to you (bouncy, bouncy) (bouncy, bouncy)
Just a rubber ball....

Ariel
Mind-Melter, 76 posts
MA: 20 PB: 29
Thu 4 Jan 2018
at 02:27
  • msg #538

Re: OOC

I think you misunderstand which power is being used, these are Psionic TK forcefields, they do not move under any circumstances.
Darvin Jaster
Something or other, 123 posts
Short Cook
Short order cook
Thu 4 Jan 2018
at 03:14
  • msg #539

Re: OOC

Damn.  Just ruin my fun.
Kahlvyn Hahlynd
player, 102 posts
Undead Slayer
Thu 4 Jan 2018
at 07:23
  • msg #540

Re: OOC

Darvin Jaster:
Damn.  Just ruin my fun.

For what its worth, I totally pictured what you were trying to do. If the rules allowed for it, it would have been hysterical. ^_^
Man in Black
GM, 208 posts
Fri 5 Jan 2018
at 11:45
  • msg #541

Re: OOC

That would be freaking hilarious, though.  Hamster volleyball.
Ariel
Mind-Melter, 77 posts
MA: 20 PB: 29
Fri 5 Jan 2018
at 11:46
  • msg #542

Re: OOC

It would be interesting, perhaps someone could work up a custom spell to that effect, psionics dont really do custom very well in this system.
Darvin Jaster
Something or other, 124 posts
Short Cook
Short order cook
Fri 5 Jan 2018
at 19:44
  • msg #543

Re: OOC

Now, what if you anchored it to something that was mobile....?
Gabriella
Undead Slayer, 76 posts
236/236MDC, 193/208PPE
Fri 5 Jan 2018
at 20:43
  • msg #544

Re: OOC

In reply to Darvin Jaster (msg # 543):

In that case... anchor it to an ICBM. Good bye!

Or a particularly nasty way to deathtrap someone: Anchor it to a giant stone, then drop the guy in the ocean. He'll survive as long as his air in the bubble holds out, and with an MD bubble probably get REALLY deep before the bubble actually bursts, then all that water would crash in and kill him.

Actually, is the bubble airtight? Could you just suffocate someone? Would it hold in poison gas (or even smoke from a smoke grenade?) You could suffocate someone pretty nastily that way if you could time it so the bubble surrounded them just as the grenade went off. Trapping a vampire in there with something wet would be a trip also.
Kahlvyn Hahlynd
player, 104 posts
Undead Slayer
Fri 5 Jan 2018
at 21:21
  • msg #545

Re: OOC

Those are all interesting Gabriella but I went a different way. Imagine using it to shield paratroopers on their way down? Or if it was part of a TW Field Medic kit so that medic could get to immediate work on a patient without worrying (much) about taking fire? Or as a form of missiles defense? A TW Missile defense system that tracks incoming missiles and places a bubble around them. They still technically hit their Target but when they explode, their payload is completely contained. That would work especially well for dealing with chemical and biological attacks.

I'm sure if we spent enough time on it we could come up with all sorts of nonstandard uses for the spell. ^_^
Darvin Jaster
Something or other, 125 posts
Short Cook
Short order cook
Fri 5 Jan 2018
at 21:31
  • msg #546

Re: OOC

I played a Mind Mage in a PFRPGonce who used a TK Forcefield to trap a vampire.  He kept changing the shape of it until the vampire was prone, then sat atop him while pressing a silver dagger over the heart with his full weight.  He then dispelled it....  Did I mention the Mind Mage was an Ogre?
Gabriella
Undead Slayer, 77 posts
236/236MDC, 193/208PPE
Sat 6 Jan 2018
at 00:46
  • msg #547

Re: OOC

I love the "dick punch" maneuver. Which book is that from?
Darvin Jaster
Something or other, 127 posts
Short Cook
Short order cook
Sat 6 Jan 2018
at 01:13
  • msg #548

Re: OOC

It's a just a called shot.  Did something similar with Kobold Acrobat who had tumbling (and a 2d6 kick) against an Orc in plate armor in a Palladium FRPG once.  Rolled a Natural 20 on that one, got max damage on the roll.  GM decided the Orc was going to ever reproduce for two reasons.  One, the codpiece broke and went into his crotch.  Two, it was enough damage to kill him.
Gabriella
Undead Slayer, 78 posts
236/236MDC, 193/208PPE
Sat 6 Jan 2018
at 13:59
  • msg #549

Re: OOC

I know. The wording just tickled me. No sarcasm font :-(. Someone needs to invent one fast!
Carl Petros
Specialist, 88 posts
Power is knowledge,
and the informed win.
Sat 6 Jan 2018
at 18:43
  • msg #550

Re: OOC

We have no sarcasm font. Only the awesome font.

I think Rodrigo's as ready as I am to advance. I was getting some IC stuff out of the way, and I've gotten as good as I'm gonna get, which is good enough.
Darvin Jaster
Something or other, 128 posts
Short Cook
Short order cook
Sat 6 Jan 2018
at 22:12
  • msg #551

Re: OOC

I once saw a photo on Facebook of a bear standing on his hind legs in a threatening manner over another bear who looked like he was landing a dick punch to him.
Darvin Jaster
Something or other, 129 posts
Short Cook
Short order cook
Sun 7 Jan 2018
at 18:08
  • msg #552

Re: OOC

Hey, Kahlvyn.  You may want to alter your post.  Apparently, you struck before me.
Kahlvyn Hahlynd
player, 106 posts
Undead Slayer
Tue 9 Jan 2018
at 07:40
  • msg #553

Re: OOC

Darvin Jaster:
Hey, Kahlvyn.  You may want to alter your post.  Apparently, you struck before me.

Eh, unless the GM wants me to, I don't think it matters at this point.
Man in Black
GM, 212 posts
Wed 10 Jan 2018
at 10:41
  • msg #554

Re: OOC

I posted in initiative order.  I let some slight inconsistencies slide in the interest of moving things along.  If it is something that could really affect the outcome, I'll say something.  I just want to be as transparent as possible.
Gabriella
Undead Slayer, 80 posts
236/236MDC, 193/208PPE
Thu 11 Jan 2018
at 00:07
  • msg #555

Re: OOC

I'm in deadline hell this week. Probably won't get a real post up til weekend.
Darvin Jaster
Something or other, 132 posts
Short Cook
Short order cook
Thu 11 Jan 2018
at 01:58
  • msg #556

Re: OOC

That's okay.  I'll won't chase the bears from the buffet.
Hey, Man in Black, what kind of D-Bee is this Juicer?  Is he or she in the standard Juicer Assassin Plate, or an environmental body armor?
Man in Black
GM, 215 posts
Thu 11 Jan 2018
at 11:44
  • msg #557

Re: OOC

Good luck, Gabby.

He's an orc in juicer armor.  Anyone with the proper knowledge roll would recognize it.
Ariel
Mind-Melter, 81 posts
MA: 20 PB: 29
Fri 12 Jan 2018
at 00:19
  • msg #558

Re: OOC

I think you have them backwards Darvin.  The Mercenary is the unconscious one, the Juicer is in the TK field and will be fully functional in about 15 minutes when the field drops.
Darvin Jaster
Something or other, 134 posts
Short Cook
Short order cook
Fri 12 Jan 2018
at 00:36
  • msg #559

Re: OOC

Well, we can disarm him in fifteen minutes....
Man in Black
GM, 217 posts
Fri 12 Jan 2018
at 10:59
  • msg #560

Re: OOC

Yeah, you guys will probably want to have that figured out before the spell ends.
Darvin Jaster
Something or other, 135 posts
Short Cook
Short order cook
Fri 12 Jan 2018
at 15:18
  • msg #561

Re: OOC

Psionic power.
Ariel
Mind-Melter, 82 posts
MA: 20 PB: 29
Fri 12 Jan 2018
at 15:50
  • msg #562

Re: OOC

It occurs to me I had not yet thought to ask, but the mistaken spell reference brings it up, what kind of proximity does this ritual site or indeed the entire area have to ley lines?
Man in Black
GM, 219 posts
Sat 13 Jan 2018
at 10:37
  • msg #563

Re: OOC

You know what I meant.  :p

Yes, there are active ley lines near the site.  It is the edge of the Magic Zone, so there is more magic than people typically see, but not as nutty as it is further in.
Ariel
Mind-Melter, 85 posts
MA: 20 PB: 29
Sat 13 Jan 2018
at 11:02
  • msg #564

Re: OOC

In that case the two remaining bubbles each have 100 MDC and last 40 minutes, of which about 5 have been used.
Kahlvyn Hahlynd
player, 109 posts
Undead Slayer
Tue 16 Jan 2018
at 07:29
  • msg #565

Re: OOC

sorry! newborn keeping me busy.
Man in Black
GM, 221 posts
Tue 16 Jan 2018
at 11:46
  • msg #566

Re: OOC

Hey, congratulations.  Mine are far from newborn, but I have my first grandchild on the way.  I've had a lot going on this weekend so there wasn't much time for posting.  Should be back to normal tomorrow.
Darvin Jaster
Something or other, 139 posts
Short Cook
Short order cook
Tue 16 Jan 2018
at 15:03
  • msg #567

Re: OOC

Congrats!  Is this your first?  If so, forget sleep.  If not, you've already forgotten it!
Man in Black
GM, 222 posts
Wed 17 Jan 2018
at 11:34
  • msg #568

Re: OOC

My Internet connection at work is giving me fits tonight.  Apparently, they made 'improvements.' {insert eye roll here}
Kahlvyn Hahlynd
player, 111 posts
Undead Slayer
Wed 17 Jan 2018
at 15:13
  • msg #569

Re: OOC

Darvin Jaster:
Congrats!  Is this your first?  If so, forget sleep.  If not, you've already forgotten it!

No this is my third and final baby! I'm not getting any younger! ^_^
Darvin Jaster
Something or other, 140 posts
Short Cook
Short order cook
Wed 17 Jan 2018
at 15:32
  • msg #570

Re: OOC

I have 17 y/o son, an 11 y/o stepdaugghter with ADD, and an 8 y/o redheaded son with ADHD and ODD.  My wife got a ligation after him for health reasons, so no more here.  Hell, I was 8 and 11 when my younger siblings were born, helped with them.  Had a stepson in my first marriage, he's 26 now.  I've raised enough kids, and I can wait awhile for grandkids.  I know I'm not ready for the title of Grandpa yet.
Man in Black
GM, 223 posts
Thu 18 Jan 2018
at 12:08
  • msg #571

Re: OOC

So after my last post, I couldn't get a reply box to come up.  Fortunately everything is working fine now.  The timing had me shaking me head, though.
Man in Black
GM, 227 posts
Wed 24 Jan 2018
at 10:36
  • msg #572

Re: OOC

I'm expecting a schedule change and a trainee coming up in a couple of weeks or so.  There will be some bumps while I get readjusted.
Kahlvyn Hahlynd
player, 113 posts
Undead Slayer
Wed 24 Jan 2018
at 15:07
  • msg #573

Re: OOC

Man in Black:
I'm expecting a schedule change and a trainee coming up in a couple of weeks or so.  There will be some bumps while I get readjusted.

Me too!
Ariel
Mind-Melter, 87 posts
MA: 20 PB: 29
Wed 24 Jan 2018
at 15:11
  • msg #574

Re: OOC

For my part the recent acquisition of two additional minions should free up my time more than hindering it, but in either case it will be a small fluctuation that a game this slow should not even notice.
Kahlvyn Hahlynd
player, 114 posts
Undead Slayer
Thu 8 Feb 2018
at 22:26
  • msg #575

Re: OOC

Man in Black:
(Anyone else doing anything?  )



I was waiting for Ariel to get back to me on my comment. If we are just skipping past that, then Kahlvyn is still outside the altar site. I don't believe he can see the fight between the Juicer and Darvin.
Ariel
Mind-Melter, 90 posts
MA: 20 PB: 29
Thu 8 Feb 2018
at 23:56
  • msg #576

Re: OOC

I apologize if there was any OOC confusion that stopped you from posting, but if you are waiting for Ariel to reply to your last IC post she didn't hear it as she quite literally shut a soundproof door before that comment happened.
Man in Black
GM, 242 posts
Fri 16 Feb 2018
at 10:48
  • msg #577

Re: OOC

Sorry guys.  It's been one of those weeks.  I should have the time tomorrow to catch up with everything.  I have the new guy here with me so posting is pretty much out at work.
Darvin Jaster
Something or other, 147 posts
Short Cook
Short order cook
Fri 16 Feb 2018
at 14:43
  • msg #578

Re: OOC

Hey, it's Real Life.  It has to come first.
Rodrigo
Cyborg, 77 posts
Full conversion Borg
Heavily anti-vamp
Fri 16 Feb 2018
at 16:13
  • msg #579

Re: OOC

In reply to Darvin Jaster (msg # 578):

Agreed.
Man in Black
GM, 243 posts
Sat 17 Feb 2018
at 09:06
  • msg #580

Re: OOC

Yeah, but I'd much prefer being a lottery winner to security guard.  Ah well, blessed to have a steady job with a little free time.
Darvin Jaster
Something or other, 148 posts
Short Cook
Short order cook
Sat 17 Feb 2018
at 09:13
  • msg #581

Re: OOC

Security work isn't so bad.  Detect.  Deter.  Report.
Man in Black
GM, 244 posts
Sat 17 Feb 2018
at 10:40
  • msg #582

Re: OOC

It's more clerical than security.  Most of my time is spent taking care of trucks coming and going.  It's a paycheck.
Man in Black
GM, 247 posts
Wed 21 Feb 2018
at 11:48
  • msg #583

Re: OOC

I've had some bumps in the road lately that have been more than distracting.  I'll be out of town until Tuesday when I hope to get back to normal.
Ariel
Mind-Melter, 91 posts
MA: 20 PB: 29
Wed 21 Feb 2018
at 11:53
  • msg #584

Re: OOC

I find that there are a lot of security guards, or similar sorts of jobs, represented by gamers, particularly online.  Something to do with the 5 empty hours out of each 8 hour shift I expect.  Most of the time those hours can even be spent online playing the games but at least doing various types of prep work or reading.
Carl Petros
Specialist, 99 posts
Power is knowledge,
and the informed win.
Wed 21 Feb 2018
at 14:55
  • msg #585

Re: OOC

True. Even I'm in the line of work, although my posts tend to be fairly live and I have to find my moments.
Darvin Jaster
Something or other, 150 posts
Short Cook
Short order cook
Wed 21 Feb 2018
at 15:35
  • msg #586

Re: OOC

I have been.  Through the military, worked for a security company for a bit, assistant manager in retail, animal control, now as acustodian at a high school.  All these jobs have security aspects, particularly having to check doors and such.
Man in Black
GM, 248 posts
Thu 1 Mar 2018
at 05:35
  • msg #587

Re: OOC

I'm back from vacation.  It was a nice one.  I've been catching up on things around the house that have been ignored while we were gone.  I hope to have everything caught up in the next day or two.
Rodrigo
Cyborg, 80 posts
Full conversion Borg
Heavily anti-vamp
Sun 11 Mar 2018
at 03:36
  • msg #588

Re: OOC

In reply to Man in Black (msg # 587):

Welcome back!
Man in Black
GM, 251 posts
Tue 13 Mar 2018
at 08:11
  • msg #589

Re: OOC

Thanks.  Still trying to get used to this wacky schedule: a day, a swing, and two graves.
Darvin Jaster
Something or other, 154 posts
Short Cook
Short order cook
Sat 21 Apr 2018
at 05:26
  • msg #590

Re: OOC

Anyone else planning to post?  Or am I the only one left?
Man in Black
GM, 259 posts
Sat 21 Apr 2018
at 19:18
  • msg #591

Re: OOC

Well, there are two other actives in their own thread.  I don't know why nobody else in your group isn't responding.  I've given out a lot of information, I think.  It's something to follow up on and investigate further.  The lack of posting makes me feel self-concious so I've been avoiding it.  I'm not going to beg anyone to post.  If what I'm doing isn't good enough for them, well sorry.  So if you're happy, keep posting.  I'll round up new players.  I apologize for letting this sit for so long.  I can't post to the other thread right now, but maybe tonight.  It depends on whether I feel up to going to a party tonight.
Carl Petros
Specialist, 104 posts
Power is knowledge,
and the informed win.
Sun 22 Apr 2018
at 02:47
  • msg #592

Re: OOC

In reply to Man in Black (msg # 591):

Of the six people who have looked at this game in the past 30 days, four of them have posted within that time frame, and three have posted within the last two weeks. It's been twelve days since your own last in-game post, as far as I can tell.

I'm not rolling with a fresh group. That is not going to fix whatever is happening. There is a fundamental problem with this game, and while I will not confess to know the cause, the symptoms are obvious. If I had to take a stab, though, I would say it is a refusal to bend the already janky Palladium system to the nature of PbP, when it is already slow on the tabletop - in PbP, it is downright glacial.

I owe it mostly to Rodrigo, who I can tell is pretty passionate about this sort of thing, but if this game survives any longer it is only as a zombie, a self-propelled corpse moving on its own inertia. Seriously, I did not need to know that you are choosing between this game and a party - I am no longer convinced this game has any heart to it, nor one that can be revived, and I'm getting out now.

I have four games I have tried and killed. Two of them were failed revival attempts, one died before I finished building it, and one died due to poor preparation and planning on my part. I am running one, and building another, and that other will only start if I am convinced I can actually run two games at once. I have learned my limits the hard way, and have likely disappointed a lot of players in the process, but when I do not feel I can run a game effectively I kill it myself.

I'm sensitive to when a game is going to die, or is already dead and just doesn't know it. I feel this game is there. So, I'm done.

Later on, all.
Man in Black
GM, 260 posts
Mon 23 Apr 2018
at 07:57
  • msg #593

Re: OOC

Well, I gave it a shot.  Take care all.
Darvin Jaster
Something or other, 155 posts
Short Cook
Short order cook
Mon 23 Apr 2018
at 11:33
  • msg #594

Re: OOC

Considering I posted last in my thread, I was waiting on a response.  I wasn't going to do back-to-back posts.
This sucks.  I was hoping to take on Nxla.....
Ariel
Mind-Melter, 94 posts
MA: 20 PB: 29
Mon 23 Apr 2018
at 13:36
  • msg #595

Re: OOC

I tend to have difficulty with 1 on 1 RP even in the best of circumstances, I am more accustom to larger games than smaller ones, so while I tend to not be one of the first to go once a game drops below some activity threshold it becomes very difficult for me to participate meaningfully.

RPOL has a very consistently fast turnover rate of players, constantly recruiting new ones is often required to keep a game active.
Darvin Jaster
Something or other, 156 posts
Short Cook
Short order cook
Sat 11 Mar 2023
at 00:05
  • msg #596

Re: OOC

I cannot believe I found this again. LOL
Ariel
Mind-Melter, 95 posts
MA: 20 PB: 29
Sat 11 Mar 2023
at 03:03
  • msg #597

Re: OOC

Been a while, what were you looking for?
Darvin Jaster
Something or other, 157 posts
Short Cook
Short order cook
Sat 11 Mar 2023
at 03:26
  • msg #598

Re: OOC

Rifts games. LOL
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