Re: Combat
The idea for 'damage' in this game is a center mass hit (ie main body).
Pretty much any regular sized shield, like the Flaming Magic Tattoo shield is, covers nearly all of the wielders center mass from 1 direction.
The parry roll is basically trying to get the shield 'in the way' of the ranged attack. Everybody is shooting at the 'main body' so the shield should be hit most of the time....regardless of whether the attack is a burst, pulse-burst, long burst, etc.
Shooting wild, emptying a magazine for a machine gun, area effects...when things are going all over the place should hit 'other parts' of the target, and possibly the main body....even if the rules don't support random hit locations.
IMO the parry roll is only to see if the projectile hits the shield or somehow slipped around it. I am not sure why there is a -10 to parry energy weapons if they are not called shots and they are coming from the front 60 degrees that the shield is set to block with. If it was a called shot to hit the leg....then you have to parry that with that penalty.