Adventure 2
17:23, Today: Arek rolled 9 using 1d20. bad guys crashing - low is worse.
17:21, Today: Arek rolled 19 using 1d20. save vs. crash (good guys chasing).
17:18, Today: Arek rolled 3,7 using d20,d20. ship chase - bad guys, good guys.
17:15, Today: Arek rolled 3 using 1d6. Check not actually Al-Qadim (1 in 6).
17:13, Today: Arek rolled 5 using 1d6. Planetfall - FR 1-4, Kara-Tur 5, Maztica 6.
Bad guys in lead - being caught up with, heading into atmosphere (crashing) to escape.
A distance away - PC ship survived, zombie lord would survive and (with some lead) either hide or go somewhere to start making zombies?
17:28, Today: Arek rolled 33 using 1d100. crash site - distance to habitation (low = yes).
="Nearby".
17:33, Today: Arek rolled 10 using 1d100. Check city size - is city [say 11% roll low].
[including 11 to give chance of doubles]
-city, unlikely to enter - outside, starts converting people into zombies in farmland. 1 in 6 (save negates) in area, some zombies will be killed or damaged by other survivors. Say 200 people converted into 25 zombies to fight through before reaching the zombie lord.
Need to get to him within the day before the death power recharges.
17:38, Today: Arek rolled 15 using 1d20. Jury-rig - building gas mask :) (roll under).
[failed due to time constraints - something to do later]. Should be able to wrap bandages etc. around face for +2 to save, say. Poison attack rather than true magic.
This message was last edited by the GM at 08:11, Sat 23 Sept 2017.