Tunnels & Trolls
Converted SN score as Luck (most animals have adds/high Luck; Luck saves often used for perception)
Using: 5E rules + additional 7E rules as applicable.
Type: Warrior [Techno]
Level: 5 [2 in 6 chance of deciphering technological items]
Original Revised Stats:
STR 19 [includes +7 for diamond hand]
DEX 24 - reduce bow SR's by 1 level (City of terrors), x2 (+12) diamond hand
CON 51 [=GW/D&D base hit points; effectively x3.5 racial multiplier]
INT 10
LK: 62 (no saving throw vs. magic) --incl +31 (x2) for diamond hand
CHA: 6 [9, -7 robot recognition mod, +1 eye mod][+3 BIB spell]
SPD: 16 [=wings MP score]
WIZ: 0 [x0 racial multiplier as GW character]
With Omniflex spell, switching ST and SN (LK), switching DEX and Int. [keeping Dex 12 in T&T to allow longsword use and so Int off 2, mirrors +1 Dex in D&D]
STR: 67
DEX: 12
CON: 56 [includes +5 for fight w/ soulsucker]
INT: 30 [incl. +3 for talking to Lorac]
LK: 29 [after Omniflex, added another +10 LK for L5)
CHA: 6
SPD: 16
WIZ: 0
Personal adds: +72
incl. monolith +5 ST/IQ.
Duality :
-can apply full STR/DEX to each hand for weapon use; or take a second action instead. [consistency wise; shouldn't really be stronger, but a normal Str 12 character could use a sword in one hand + a shield, so not inconsistent if offhand is equal strength)
Armour - 1/2 scale mail + carapace: [10 hits front/Carapace MP [10] back]
Medium (Standard) sword = 4d [Str 12/Dex 12]. (longswords are long; from Deluxe)
Total combat roll: 8d+19
Talents: Survival, Sailor, Planar Studies, Riding
Notes: 1 in 6 chance of magic failure (includes beneficial spells)
Total Healing can be used to arrest poison attacks.
Double xbow deals 8d, with +1 level to base archery SR.
2 daggers (treat as dirk, 2+1).
Mods:
Magical black pearl (500 GP) - allows holder to see in the dark
Ring with cat's head - control any animal in the cat family.
Branched Knife (African Throwing Knife).(4d, cost 180 gp, St 8/Dex 15, 30 yds, wgt 125)
-listed w/ converted stats on D&D character sheet
49 GP
*reduce bow SR 1 level
Metal Skin [BSP-17]- takes 12 hits. Body weight quadrupled. Can't fly !!
Adventures: BSP 9 (upside down room), 10 (mummy), 15 (dark room), 8 (centaurs)
City of Terrors
Deathtrap Equalizer 9 (Equalizer Room), 7 (Haksum), 13 (Vokal), 11 (giant), 8 (star room).
Note - purchased level 19 dispel (4750 GP value) to undo effects of Equalizer.
adjusted doublings to use original values [more +31 lk/+12 dx instead of +20/+20].
BSP 11 later (adv. 7)
-Madame Chayalla's modified Bigger is Better spell. +3 to Cha (worked despite magic resistance)
*can ask GM 5 Y/N questions per session.
DIAMOND HAND: +7 STR (just in hand?), +20 LK and +20 DEX, worth 5000 GP but dies if cut off.
Planar travel used to open portal to tiny dysfunctional femtoplane (Basic Immortals, 3d no magic works) - warehouse sized, now has air. Walked in, walked out - curse unable to trigger as magic-dead: 100 T&T GPs also stored there.
Black Flamberge
ST-req 20, 6+3 adds, Dex 20
Wgt 100
When hit with sword - 1/4 CON or MR transferred to your Str for one combat turn.
If you try to get rid of this sword, your Str and Con are dropped to 10 permanently.
If carried but not used, subtracts 20 from Dexterity (minimum 1 ?)
Once drawn, must be blooded in an hour (6 turns) or causes wielder to attack nearest being; if alone, will turn on you and slay you.
Becoming a Specialist: potentially if could get a 3d6d stat gain doubles on that would let someone add 'specialist' ?
soulsucker fight - shows can get around lack of saves using telepathy.
This message was last edited by the GM at 05:21, Fri 15 Dec 2017.