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XP & Party treasure thread.

Posted by GarekFor group 0
Garek
GM, 192 posts
Fri 15 Dec 2017
at 05:39
  • msg #1

XP thread

XP PROFILE

Note magic armour adds to saves.


Garek:
Examiner: 51,583 (Fighter table) - 6th level
Fighter: 55,700 - 6th level fighter     Next 64k for L7.
Psionicist: 24,983 - 5th level psionicist [Golden Torc].  Next - 30K.

Gaynor: L7 Fighter
115,400 XP  +10% xp  -- need 125K for L8

Antaeus:
Psion 76,075 / Thief 50,545  - 7th level psion/7th level thief--? next. 100k/60k
Hat of Difference: 8,750 xp as cleric - Level of 4th  [Vergadain]
'scoundrel' - fake cleric fits rogue.

Harcourt:
53,626 - 6th level fighter --L7 at 64k
Psionicist: 8,410 --4th level [Golden Torc]
Wizard: 48,650    [Hat of Difference - 6th level mage] (+10%, start from 20K); level up next 60,000 (L7)

Marsa:
Enchanter 69,700 XP. [=7th level]

Lynn
55,290 XP - 5th level Enforcer

Drax
Fighter 30,766 - level 5  -+10%  OK (L6 at 32K)
Mage 28,655 - level 5   --+0% --L6 = 40K
Thief 29,700-  level 6   --+10%
This message was last edited by the GM at 01:28, Sat 28 July 2018.
Garek
GM, 193 posts
Fri 15 Dec 2017
at 05:42
  • msg #2

Party treasure

-3 Extra-heavy composite longbows [suited for Str 20 so anyone in party can use] - purchased on Trollworld (1000 GP total). Lots of 'freaks' there, though different Str scale assume =20 AD&D.
+arrows.


4980 T&T GP; 40,000 GP in portable form.
*+23,000 GP banked in Khosht (from selling spyder helm)

7x FIRE RESISTANT BAG COVERS / HAT COVERS (SF 'beanie' material) / MISC CLOTHING.

2x Ring of Before; more 'on order'.  [charges left - 2|1]

2 Heal scrolls (worth 1800 ea)

16 x Smog bomb (4400 GP value)(fragile glass spheres); generates one T&T Smog spell (lose half power)

Dear God [coin] - [2500 GP], 3 y/n questions for 30 ST [not for use by weaker chars!]

2 sets boots of elvenkind (1 set likely elf-sized).

Ring of Remembering - can recite history of object in light trance while worn (d100 minutes)

10 magic arrows - 5 at 2/3 adds autohit, 5 do +25 damage [D&D: treat as +3 arrows]
0x --Magic door knocker (open any door)(used)
Wineskin of Capacious Holding (250 gallons)(worth 1000 GS).
-currently filled with: water

Party treasure (various bags of holding):
408 PP [=5 gp value ea][Pangaean]
140 GP
1,000 GP in gems/jewellery - working amount
437 GS (currently on party) - Arduin coinage (gold sovereigns)

1000 SP (D&D currency)

150 SenZar GPs

Suit elven chain - was worn by Marsa

Pangaean:
600 GP
1110 EP

-----


8 x Greenstone Amulet (4x 33, 4x 22 lvls- see later in thread; FR item, bought in Realmspace, 30K value ea). Worn if needed - automatically blocks telepathy.

3 potions of healing (GP sale value: 100)
Other Potions: extra-healing, polymorph self, potion of levitation (400)
Potion of Frost Giant Strength
Potion of Healing

21 +3 arrows Garek | 21 Gaynor | 21 Antaeus
[value: 450 GP per 7; paid 500]

28 x salve - cure any disease once


TREASURE: PP spent should be 5 GP per 1, not 10 GP per 1.
DMG PG 25 HAS GEM /JEWELLERY DETERMINATION


Rations 6  weeks (/6)
glass bottle
fishhook, flint and tinder
hooded lantern,
6 flasks oil
3 human-size equipment frames (5 lb; moves encumberance down one category; Aurora's whole realms catalogue, value 10 gp each).
Hourglass

Treasure chest-

Scroll: -monster summoning I (3rd level arcane)

6 scrolls - 2 uses ea., 4 3rd order spells - Flash Point, Blizzard, Mind Seek, Lockjaw [1 left], 2 4th order - Fire Wall, Mage Fear.
Great Book of Spells - Kharkoram, lock, silver key.

1 hr “invisibility” potion, two doses;
1 day “total protection from all fire” one dose;
2 hr  “Breathing Under Water” :
1x  1 day ”Elven Night Vision”

continual light coin
continual light arrow wrapped in cloth

6 x [identical] Spoon of Mixing [15,000 GP value, adds +10% to rolls on the potion mixing table; cf. Complete Wizards' Handbook /Encyc. Magicka IV][century old]

2x Clerical Plane Shift scroll (5th level priest)
(1500 GP value ea.).

2 x [Large] Flying Carpet: An enchanted, colorful carpet that can fly at a speed
of 30 mph (48 km). All flying carpets have an A.R. 6 and 50 S.D.C.
points. The nature of the carpet is such that it gets no bonuses to dodge
and passengers may fall off when sharp maneuvers and dives are performed
— the carpet should be kept level at all times!
Cost: A small carpet holds two human-sized people and costs 100,000+ gold. A large
carpet holds five human-sized passengers and costs 225,000+ gold. Flying carpets are rare. Only in the Western Empire, where they originate, are they comparatively common (one in ten magic shops will have one
or two for sale).

Tech
Translator unit (Lexicon, Computer) - cost 600 domars (120 GP) - x5 = 600 GP
6 hr duration.
Envirolyzer (1) - 740 domars
Life Force Detector - [800/5 = 160]
5 Hydrogen power cells [ 750 gp]
2 communicators [1000 km range, cost 100 GP each]
2 space suits (dwarf-size, human size)
Temporary space suit (Garek) - female torso backward to hold 'humps' where wings tucked into bag of holding.

336 gp

Individually owned CardMaster items:
*Flask of Cures: any clask, 1/adventure, can restore 1d4 hit points to one character.
[Garek]
*Flask of Cures #2 - Gaynor
*Manual of Spells: written in the book are two 3rd level attack spells. Useable by wizard (roll d10s equal to wizard level, one target ?) [Harcourt]
1000 XP
This message was last edited by the GM at 01:33, Tue 04 Sept 2018.
Garek
GM, 194 posts
Fri 15 Dec 2017
at 05:45
  • msg #3

Party treasure (continued)

-2nd attoplane
Theoretically in Mystaran multiverse (edge of).
NOW EXPANDED TO CONTAIN A SMALL KEEP (throne card); gold moved to treasury.
Courtyard: 'sky' looks up to planar edge/view of geometric shapes of weird 'astral plane'
Air has to come in via portal (leave open).

Provisions/equipment: 1 month of food (for 7 people)

Treasury:
1,900 T&T gold pieces
15,000 GP of gems/jewellery

Marsa:
25,000 Faerun [Spelljammer] GP (Marsa's)
+13,500 T&T GPs here belong to Marsa (not included in above total)

+1,750 GP -FR D&D currency mainly - mainly at home
6" square gold box (worth 480 g.s.)
Coffer of jewels (1000 GP)
Bag of Pearls (100 GP)
80 black pearls worth 25 G.S. each [2000 GP total],
40 R.S., 160 G.S. and seven 10 lb. silver bars worth 16 G.S.
each (112 G.S. total).
24 bars of gold each weighing 1,000 ounces (62.5 lb each or exactly 1,000 gp value at Arduin 1-oz/GP rate. Assessed at Arduin's expected value/wgt ratio so may be assumed to not be '24 carat' in 3E terms.)

Chest with 50,000 silver pennies (Arduin).

Items in the Keep:
magical fishing nets (2) - 500 gp value
diadem - 3x understand any language (1 use left)

2 suits elven chain
fire extinguishers (2)

19 x magic scimitar (+30 adds, then breaks) - treat as +3 in D&D.

2 x Jewel-encrusted goblet (1500 GP value) - 1 Garek, 1 Gaynor.
8 anti-magnetic medallions (Amulet of the Salkti; duplicated)

Copy of book about Deck of Many Things - 'log book' of a particular Deck.

battleaxe, 3 javelins
Caltrops
Signalling horn

Crystal Ball - only illusionists may use
+1 leather Amazon armour (no helmet)
100 doses of Potion of Absolute Fear Protection in 1 gallon blue ceramic jug.
+3 to hit, Chaotic battleaxe ("Cruncher").
+2 shield
+2 battleaxe
Black, runed bastard sword "Rune Doom"; chaotically aligned, +3 hit/damage

magikal light crossbow called "ALYDAX" that is +3 to hit /+0 damage).

Beautiful silver chalice studded with garnets, opals, peridots and amber (value: 2,000 g.s.). Any wine' put in this goblet will have all poison instantly neutralized. It is called "The Kings' Friend".
Mace +2, "Thumper"
17 +1 arrows
8" square silver box
(worth 95 g.s.)
3250 gold crowns
4375 GS
2000 SP
Book - all 1st level spells in Arduin Trilogy- + rune of insanity.
Flying Carpet - 600' per turn, can carry 1000 lbs. Red, white and blue silk, 8' x 3.5'.

4 silver mesh collars w emerald chips (175 GS each).
One has a clerical "Raise dead fully, all elves" (1 use only)
Druid scroll - Raise dead, fully - horses - 7 uses.
Scrolls - permanent 1st level spells - identify (-8 Con), lesser confusion)

Rolled blue and white flying carpet [#4 carpet]
+4 chain armour
+3 magic shield
+3 (to hit only) magic longsword

two (+2) to hit spear called "Tall Biter," a large canvas sack of 1,500 G.S.,
a round iron rimmed oaken shield that gives plus two (+2) protection vs physical
attacks

small (3' x 2' x 2') steel box containing 10 pounds of rare spices (Ghorfarian S'Tlao Spice) worth 5,675 G.S. Hidden in the spice is a mithril ring that gives any elf who wears
it the ability to shape change into a wolf (equal to his/her level in HD). If
anyone else wears it, it causes them to "fumble" every other malee round in combat!
This message was last edited by the GM at 00:08, Sat 28 July 2018.
Arek
GM, 195 posts
Fri 15 Dec 2017
at 05:49
  • msg #4

Adventures

Base - setting up permanent base on Rock of Bral (Realmspace).
Convenient since cosmopolitan to mutants, + transport is nearly always 'on target' since 'world' is so small.
Purchased decent house - worth 5000 GP.
includes impromptu examiner lab
EDIT: supplement notes land is expensive; OK to keep (fire sale?) but is in The Low City.
*Some magic item trading may be with the Arcane [blue humanoids].
PERMANENT GATE NOW ADDED VIA BACK DOOR TO 3-P DIMENSION

TIME TRACKER:
A few months of dungeoning to find Pool of Wishes (several dungeons).
1 week Rock of Bral
1 week Loren's world
1 week Rock of Bral [adventure on Faerun]
2 months Trollworld screwing around
1 week selling magic items back at Rock of Bral [holidays]
1 week getting random Minerals crystals (nothing stable)

--Time Travel approx 20 weeks into the past.
--T&T world, 2 weeks psi power research, screwing with time, selling Indian Head Pennies (500 each.)
--3 weeks in advanced pocket dimension (used planar travel to access 'Equalizer Room')
Travelled to Gamma World, recruited into military of home town in wartime.
07:02, Today: Arek rolled 94 using 1d100.  days war goes on; =13 weeks.
[instead of 4-year enlistment as just drafted for remainder of war; treat 'reenlistment' as optional, new leader wanting them to stay on to help keep him in power]

2 weeks to return to present fully.

Then:
Went to Rock of Bral to drop off parents, etc.
Went to T&T world to sell gunnes (10 items profit) - 1 week
BSP - when Torvil died, went to Kelarn to get reincarnated.
1 week passes to permit recharge of planar travel.
Failed attempt to assassinate noble (adventure #5).
Returned to Rock of Bral; Arek spent 2000 GP establishing family more.

Spending about 2 months - getting wizard on Rock of Bral to make a magic item (Ring of Fortitude). Overall taking 2 months, including visit to library moon, escaping pirates to Kelarn, travel to a Classical Greece dimension and fighting a gorgon, and opening gateway to a radon gas atmosphere planet.
Attempted gate to world with ability to create mutation boosters - 01 tech, dangerously high technology, didn't go through.
Adventure 7 - 2 weeks ; 1 day in dimension 3-P (Psionic Plant Plane), gamma world, T&T world again.
2 weeks dealing with elves (getting plague, being killed and going back to Bral).

Recruited wizard and priest and returned to 3-P; killed elf (plagued). Reincarnated Torvil as halfling and raised the others, paid priest with spare Ring of Fortitude (useful due to -% resurrection failure).
Attempted to go to GW, failed to find correct continent before running out of Y/N questions.
Took as omen and went to T&T universe instead. Ran Torvil through DE scenarios, then Harcourt (equalized but won new undead-slaying scimitar). Sold indian head pennies, went to Talleymark (BSP) to convince Marcelanius to use the mirror; spoke to Lorac and retreived other magic scimitar/battleaxe.
Paid 4750 GP to dispel Equalizer Room effects (Harcourt).
Went to Gamma World - finding city near Mississippi, then back to T&T. Gunne trading.
Torvil did Dargon's Dungeon (with other NPCs).
Going to 3-P, then to Palladium World (criteria - finding a world where magic is common that can create weightless armour - Palladium standard enchantment). Future potential reagent sales opportunities.
Spent 4 weeks getting first elf, then small and finally large dragon bones.
Returned to Rock of Bral - getting Arek's remaining carapace removed - maybe dying due to metal skin.
This message was last edited by the GM at 10:47, Wed 07 Mar 2018.
Arek
GM, 223 posts
Tue 26 Dec 2017
at 04:08
  • msg #5

Adventures

Visiting SenZar universe. Projected 4 weeks stay to buy 4 sharpness weapons; left after 3 weeks with only 2 weapons (1 built, 1 bought), due to romantic issues (Antaeus' Khobold GF getting hurt badly by ex-husband for sleeping around).
Returned to 3-P universe; reset her APP to 12 using Equalizer Room. [then +1 for mirror room]

From 3-P found a world with wishing pool (Pangaea type single continent). Located exact area w/ Y/N questions. Wishing for Arek/Gaynor to join. Return to Kelarn (limited wish quest to reassign hat to harcourt), then to the Rock; sold sword, bought bag and then gun-running from Gamma World to Rhaelph again (+20k gp's).
Went back to T&T world to dispel Equalizer effect on Marsa, then returned to the Rock and received regenerate spell.

Total time elapsed:
A few months of dungeoning to find Pool of Wishes
20 weeks up until time travel incident
1 week travelling backward
Further adventures 20 weeks including enlistment into war on Gamma World.
gun running - 1 week
Kelarn - reincarnation
2 months building Ring of Fortitude
Adv 7,  2 weeks
Elf world problems - 2 weeks
Gun trading - 2 weeks
Palladium world - 4 weeks
SenZar: 3 weeks, 2 weeks (ish) Pangaea, Kelarn quest a week, trip to T&T/GW 2 weeks, 1 week T&T and back to the Rock.
1 week on the Rock, again.

Total time spend: say 4 months dungeoning + 72 weeks = 90 weeks.
Nearly 2 years spent on wacky adventures now, with level reached of 5th.

Another 2 weeks spent on Palladium world - getting magic carpet and selling god bones.
Leaving ASAP in case newfound wealth brings trouble.
?
Bought a gate in house..
#12 Spending week on planet - duplication Gaynor/Garek. Getting limited wish - payment to elves to deal with orcs. Found Drax died..recovered bones (plane shift, 1 week raise recovering). 1 week dealing with ogres. Ambush of spelljammer ship owned by orcs. Another e.g. 2 weeks ? 'enlisted' additional duty with elven forces.
Jump raids - recovered several helms - travelled via spelljammer to other city.
Jump to Gamma World, stay overnight with guns, jump to 3P then T&T world (one week selling gunnes).
=approx. 2 months more, total.
This message was last edited by the GM at 01:49, Sat 24 Mar 2018.
Garek
NPC, 18 posts
Mon 15 Jan 2018
at 03:01
  • msg #6

Adventures, continued

#13 Attempting additional duplication.
3-4 days spent in reverse time world to travel back approx 3 months (see below).
Re-using world 'split' event - meeting up at Kelarn.
After 2 weeks downtime, went to T&T world - going into Deathtrap Equalizer.

[Exact time in adventure #12]:

Variable - exact time multiplier.
Actually a 20:1 not 30:1 time multiplier.
So - 4 days = 80 days = 2 months, 20 days
5 days = 100 days = 3 months, 10 days
6 days = 120 days = 4 months
7 days = 140 days = 4 months, 20 days
8 days = 160 days = 5 months, 10 days

Actual time elapsed: 1 week in duplication dimension.
immediately getting limited wish /quest.
getting psion - using 3P. Gated back (= 1 week) +1 day.
3P/plane to recover Drax's remains.
1 week - Drax recovering.
To orc base. 2 days (Dream Travel) and back out.
1 week (babies) - then attack on spelljanner
up to a week of jump raids
4 weeks elven navy
space voyage ? - 10-100 days by Spelljammer if different sphere?
--too slow; retconning to a planar trip [1 week]
day on  gamma terra, week on T&T world


Total weeks: 11  +days: 4
= 81 days.

This message was last edited by the player at 01:54, Sat 24 Mar 2018.
Garek
NPC, 63 posts
Tue 6 Feb 2018
at 03:17
  • msg #7

Mixin's

Ace of Swords - magical, one-handed broadsword. Anyone grasping hilt becomes a Warrior and loses all magical abilities. Gets [6d+8+lvl number adds].
*Treat as +1 broadsword in D&D.
-put into same storage space as evil flamberge.


Deluxe Stave (5000 GP) - can't use; previously Antaeus (L2 wizard).
-stored due to now being 'out of control'.
This message was last edited by the player at 13:24, Tue 13 Mar 2018.
Garek
NPC, 162 posts
Mon 12 Mar 2018
at 01:23
  • msg #8

Mixin's

Greenstone Amulet
XP Value: 5,000 GP Value: 30,000
DRAGON Magazine 39 [FR4 The Magister?; Encyclopaedia Magica Vol I, pg 32-33]
These rare, highly prized devices are fist-sized green stones made by some forgotten magical process. They glow when in operation and are quite brittle. Worn next to the skin, they confer upon the wearer the protection (spell immunities) of a mind blank spell, as well as immunity to: chaos, forget, geas, hold person, hypnotism (but not hypnotic pattern or fire charm); mass charm, quest, scare, and sleep. The wearer also gains +4 on saving throws against :fumble, ray of enfeeblement, and trip, and is allowed a saving throw against both Otto's irresistible dance and maze spells. (If successful, the duration of
effect of any spell is reduced by half, rounding up.)
These amulets may be worn by any class of character. The protection they give is involuntary.
(The wearer cannot actually communicate telepathically, even if he or she so desires.) Protection only extends to 11-44 (1d4xl 1) spell levels before the amulet is exhausted. (For this purpose, protection against a psionic power drains the levels of the
equivalent spell.) Note that the amulet only counters the listed spells, and is in no way affected by other spells (for instance lightning bolt). Exhaustion is mentally evident to the wearer, and visually evident to others; the amulet blazes brightly for 30
seconds before slowly fading to darkness. The amulet recharges at the rate of one spell level per turn, but it does not counter spells for which it lacks sufficient power to negate—that is, it does not provide partial protection.


11:55, Today: Garek rolled 3,2 using d4,d4.  random spell levels of greenstone amulets.
This message was last edited by the player at 01:25, Mon 12 Mar 2018.
Garek
NPC, 192 posts
Thu 22 Mar 2018
at 11:04
  • msg #9

Total Y/N questions

Garek: 5
Gaynor: 5
Harcourt: 5
Lynn: 5
=20 total.
[Torvil - also 5 but retired]
Garek
NPC, 196 posts
Sat 24 Mar 2018
at 01:46
  • msg #10

Mixing Table

(01) EXPLOSION! Internal damage is 6-60 h.p., those within a 5" radius take 1-10 h.p. If mixed extenally, all in a 10' radius take 4-24 hit points, no save.
(02-03) Lethal poison results, and imbiber is dead; if externally mixed, a poison gas cloud of 10' diameter results, and all within it must save versus poison or die.
(04-08) Mild poison which causes nausea and loss of 1 point each of strength and dexterity for 5-20 rounds, no saving throw possible.; one potion is cancelled, the other is at half-strength and duration.
(09-15) Immiscible. Both potions totally destroyed, as one cancelled the other.
(16-25) Immiscible. One potion cancelled, but the other remains normal (random selection).
(26-35) Immiscible result which causes both potions to be at half normal efficacy when consumed.
(36-90) Miscible. Potions work normally unless their effects are contradictory, e.g. diminution and growth, which will simply cancel each other.
(91-99) Compatible result which causes one potion (randomly determined) to have 150% normal efficacy. (You must determine if both effect and duration are permissible, or if only the dureation should be extended.)
(00) DISCOVERY! The admixture of the two potions has caused a special formula which will cause one of the two potions only to function, but its effects will be permanent upon the imbiber. (Note that some harmful side effects could well result from this...)
This message was last edited by the player at 01:47, Sat 24 Mar 2018.
Garek
NPC, 288 posts
Fri 27 Apr 2018
at 03:10
  • msg #11

Howling Tower Treasure

ADDITIONAL TREASURE CARRIED

Silver mesh belt of Ogre power (+4 to hit, extra 1d10 damage to attacks)
Boots of silent movement
Dragon's head shaped helm of "See invisible and +2 hearing."

Deck of cards. Each card may be used once by being eaten! Each card is one, 1 hour dose of 100% protection vs all spoken magik! Once e~ten it takes lD20 minutes to take effect (the user doesn't know when it starts to work!).
-25 left of 52.

10 doses Golden Centaur Salve.Value: 1,500 G.S. per dose.
Looks: Pale green gelatin-like salve. Effects: Applied to heavy or lesser wounds, one l-ounce dose heals up to 50% of the character's own base HP in damage at 1 HP per melee round. It works on animals or monsters, to include full Elves, Oeodanths, Orcs, Kobbits, etc.

6 random L3 scrolls - 3 uses each.

red silk scarf (3' square) of "binding and healing wounds." Thirteen times it can bind a "light wound" and totally heal it at 1 point per minute.

6 silver neck bands [25 GP] protect 100% vs. sharpness/vorpal decapitation.
[1 other worn by Gaynor; not included in # here]

Red potion - 4 doses - invisibility (1 hour)
Blue - 6 doses - ESP
Clear - 1 dose - dissolves flesh (permadeath) in d20 minutes.
3 scrolls - tower level 2, room 2.

-white ring (anyone wearing dies no save)

Case of 30 silver-tipped, non-magikal bolts.

24 magik arrows (+2 to hit).
This message was last edited by the GM at 06:51, Mon 03 Sept 2018.
Garek
NPC, 313 posts
Mon 28 May 2018
at 12:52
  • msg #12

Citadel of Thunder Treasure

6 magic crossbow bolts (+2 to hit)

Bat Cloak


Cursed Magic ring: detects as 3 wishes, actually causes irreversible madness and wants to slay rest of party. ['magik lie'; ID'd with Y/N questions and Ring of Remembering]


red silk cloak of plus five (+5) protection vs all forms of fire and heat. In a secret lid
compartment is a 3" tall blue crystal bottle of a magik potion (six 1 hour
doses) of "see all invisible." However if drunk by a dwarf it causes instant, no save, irrevocapable death! [presume poison effect - undetectable with magic??]

 and a vellum scroll sealed in maroon wax. On the scroll are two (2) spells,
each usable but twice only. They are: one hours invisibility (reader only) and flight (reader only) at 750' per turn for twenty (20) minutes only. If an Elf reads the scroll there is a 20% chance they will be permanently blinded!
This message was last edited by the GM at 07:24, Mon 16 July 2018.
Garek
NPC, 328 posts
Fri 1 Jun 2018
at 05:08
  • msg #13

Citadel of Thunder Treasure

"Ring of Ruthlessness" and a warhammer with a solid gold head! It is magikal, plus two (+2) to hit and to damage, detects gold and Dragons up to 90' away (75%) and has an intelligence and ego of 10 each. It speaks: Arduinian, Dwarvish, low dragonish and centaur and is named "Gold Nose." It has no alignment but craves gold! Gold! Gold!
Buloe (+3 hit/damage two-handed sword of crude iron).

3 doses "Oil of Instant Immolation".
OIL OF INSTANT IMMOLATION
Value: 5,000 GS per vial Charges: none
Looks: like quicksilver or mercury
Effects: Spread it on anything; 3 minutes after exposure to air, it bursts into super hot flames that inflict 6d10 points of damage. One vial can cover 3’ square. The oil burns for d3 melee turns, and will melt 1” thick steel per vial used.

3 bottles 8d8 poison

50' spider silk rope with a "Sky Hook" attached

small (3'x2'xl') silver chest (880 G.S. value)

"Ring of Night" -3500 GP value, 100% invisible in shadow or at night.

Pair of scrolls, each containing one spell (usable twice each). Those spells are: "Cure Critical Wounds," (clerical) and "Pyroman's Pinwheel" (mage).

"Ruby of Runaway Regeneration" - can raise dead weirdly, takes d12 months.[fully ID'd][1 use, then turns into butterfly][clearly marked bag!]

"Living Scroll." The scroll knows three (3) spells and hates Hobbitts.
The spells are: "Staffords Star Bridge," "Davalon's Deathstar," and Haraag's Hellfire." The scroll can speak Dwarvish only.
[telepathy established with scroll]

Complete set of bronze scale armor; (+3) protection vs all physical attacks.
This message was last edited by the GM at 02:14, Sat 14 July 2018.
Garek
NPC, 340 posts
Tue 5 Jun 2018
at 07:31
  • msg #14

Citadel of Thunder Treasure

 (3) rose colored crystal vials of potion (3 doses in each vial). The 1st is one that gives the drinker a plus six (+6) dexterity for one day; the second gives the drinker a bright blue skin permanently; and the last lets the drinker polymorph themselves into whatever they desire for one (1) hour.

"Golden Horn" - sell.
Value:'37,575 G.S. ,Composition: Gold leaf covered Mithri1-steel, leather, petrified oak. Age: 500 years. Weight: 7 lbs. Size: 38" long. Magik Powers:
-Plus three (+3) to hit and' plus three (+3) to damage. Once per month it can call the nearest unicorn to the wielder for one hour's faithful service.
Notes: It has no ego or intelligence and has no' alignment. However if wielded by a Pa1adin its attack/damage bonuses double.

Scimitar "Moon Curve" (+2 hit only, may only be wielded by those who are "good.")
-sale value: ?

Elven chain (was worn by Marsa)
+3 shield
Old, worn and tattered "Cloak of Becoming Invisible."

Bat Cloak [#3]

"Ring of Elemental summoning";
2x "Ruby of Total Regeneration" [1 use, then turns to butterfly]
fully charged "Wand of Winds."

Boots of Time
They act as Elven boots unless hit by a time stop or similar field. At that time, they activate, and the wearer moves forward in time one minute for every step taken. Once activated, these boots cannot be removed nor turned off, and the hapless wearer will move off into future times and probabilities [61% to identify - masked magic ?]

Cloak of Never (100,000 GP value)
In an untenable situation, the wearer may wrap himself in “never was” and simply cease to
exist. When he unwraps himself, he no longer “never was”, but “now is”! However, due to not
being able to tell time in a “non-being state of existence”, the wearer unwraps d100 minutes later (rolls of double zero means roll a second time, with a 33% chance the time will be d100 days later)! Also, if a time stop field is put into effect in the area where the person “never was”, then, of course, he never will be, ever again! You can’t wish for something back that never was, you know!

Scrolls
-1st has a four (4) use spell of "Raising Fully from Death, All Human Types,"
-3-use left spell of "Detecting all those things which are cursed,"
-curse, "All who open this scroll will burn as if in Hell!" Thus they
take 4D6 of fire damage for lD20+3 turns (4 turn minimum).

Magik dagger "DandiLion."; +5 to hit and leaves claw marks like a giant lion's Paw!
This message was last edited by the GM at 01:30, Sat 28 July 2018.
Garek
GM, 248 posts
Wed 13 Jun 2018
at 10:00
  • msg #15

Halls of something

+2 bastard sword
50 gold pieces, 3,000 electrum pieces,
3 potions (2 invisibility and 1 heroism).



Potion of extra healing

Book inscribed w/ clerical spells (as scroll): Create Water, Resist Fire, Cure Serious Wounds, Cure Critical Wounds, Raise Dead

+1 hand axe
Ring of Invisibility
+1 net
2x +1 flail
+2 quarterstaff
+2 mace

5 potions (Flying, Diminution,
Levitation, Oil of Etherealness, Polymorph) and a +2 Battle
Axe

Magical mace which will polymorph any creature it hits into a random monster, saving throw vs. magic applicable. -keep for really bad monsters ?? Against e.g. orc may make worse.
This message was last edited by the GM at 02:12, Sat 14 July 2018.
Garek
GM, 265 posts
Sat 23 Jun 2018
at 14:17
  • msg #16

Halls of something

Further items transported directly back to the castle (via portal):

[Halls of Beoll-Dur]
23. Gem Storeroom [15' x 35']
This room is filled with various gems and semiprecious stones, in a pile 10’ high at the south wall and tapering to the bare floor at the north end of the room.
?? GP value

24. Jewelry Storeroom [15' x 35']
Another storeroom of riches, filled with jewelry piled 10’ high at the south end of the room tapering to the floor at the north end.
?? GP value

Other items:
Rope of Climbing (Fire-resistant)
Crystal Ball with ESP (Fire-resistant)
Horseshoes of Speed (Fire-resistant)
2 x Mattock of the Titans (Fire-resistant)
Rope of Entanglement (Fire-resistant)
Gauntlets of Ogre Power (Fire-resistant)
Helm of Teleportation (Fire-resistant)
Scarab of Protection (Fire-resistant)
[2nd] Helm of Brilliance

Girdle of Femininity/Masculinity [cursed] (Fire-resistant)
Medallion of Thought Projection [cursed] (Fire-resistant)
Rug of Smothering [cursed] (Fire-resistant)
Gauntlets of Fumbling [cursed] (Fire-resistant)
Amulet of Inescapable Location [cursed] (Fire-resistant)
Rope of Constriction [cursed] (Fire-resistant)


20 small bags of s.p. (50 in each)

"thunderthing"
--using Portal home immediately since khai-ziren could otherwise grab!
also dumping: flying carpets, Thunderthing.

Thunder Thing (Subatomic Stasis Compacting Field Generator/Projector)
Value: ? Engraved titanium-boron alloy. 8oo y... Metalic blue, 77" long [6'5"]
18 1/2 lbs. Nuclear pellet, 100 charges. Range - 100 yards.
When the 'striker' is cocker, a 3' diameter stasis field field forms in front of the muzzel, loading any non-sentient thing in front into the gun. When fired this leaves the muzzle at 500ft/second, rapidly expanding to normal size. Damage depends on the missile. Sounds like a cannon.
This message was last edited by the GM at 02:05, Sat 28 July 2018.
Garek
GM, 304 posts
Wed 4 Jul 2018
at 11:57
  • msg #17

Death Heart

+2 to hit broadsword, "Argyre".
3 doses of "double speed (1 hr).(meaning movement rate, not DEX in combat?)
vial of a 100 HP poison (not identified - non magic)

SunStone (see AG II), a Ring of Remembering (see AG I), and a scroll of four spells (each usable but once); they are:
Thurldon's Reversal (save or facing turned 180 degrees); Skorzandon's Mirror [creates a mirror]; Muscle Spasm; and Torozon's Slippery Field [10' square frictionless for 5 mins, 60ft]

Tome of Time: The reader gains insight (by one month’s study) into time and time related spells, thus making him “time competent” (all time related magik he performs is +2, and he gets a +2 save versus time related magik himself). The reader also knows how to “ID” immediately all time related items. Those, other than full Mages, opening the book are time stopped for d20 days.

Hood of Thievery (20,000 GS; thieves only) - The wearer can hear and see like an Elf, detects secret doors like one, and sees traps, etc. like a Dwarf. It also gives a +5 to saves versus charm, geas, suggestion, etc.

Seven-use scroll of the "Ritual of Raising Those Who are Newly Dead".

Pouch of 4 Hobbit Stones (see AG II) in a false lid [+3/+3, return after firing (use every other turn). 240' range, Hobbitt only, 1000 GS value.


ring of invisibility - red carnellian, runed

Flaming sword, "Firesong" [+2 to hit, +d8 fire damage)


Large circular bronze shield +4 protection
Elven Boots
Beautiful Composite bow "Death Wing", +6 to hit + 20 silver
arrows.

tin box w/ 1 lb opium

The sword DEATH TONGUE: +2 hit/damage, 6.5 lbs, 38" (base) blade. Mechanically spring loaded; extra 6" length, if triggered as strikes opponent damage is doubled. Takes a full melee turn to re-set. 20,000 g.s. value.

Blue jade amulet of Total Protection Versus Dragon Breath

scroll containing four spells, each usable thrice. They are: The Flames of
Doom~ Teleport, Fly (240 1 per turn for one hour) and Become Invisible (One hour).

Pottery jug - elixir that restores all lost life levels, heals all wounds, cures all disease, etc. There are 24 doses there!
This message was last edited by the GM at 23:47, Mon 03 Sept 2018.
Garek
GM, 330 posts
Wed 11 Jul 2018
at 12:49
  • msg #18

Death Heart

Doomfire Wand (20 charges)

826 h.g.c.; 455 g.c. 984 s.p.; 250 c.p.; a rolled Cloak
of Fire Protection;  a silver dagger;


Lorelei Lyre (see AG II) -Effects: All intelligent beings up to 3+1 hit dice and all unintelligent types up to 4+1 hit dice are
“charmed” by its beautiful music, and sit or stand, rapt and unmoving, for as long as it is played (no save). All up to 5+1 and 7+1 hit dice must save versus psychic attack or be charmed. The player only is immune to the music. 120' diameter. 3' high.

 The Belt of the Paladin of the Web: 45,000 GS - belt slot.
Shape change into spider of own HD. Dex 24, AC of 15 (upward), speed 180' per turn. Venom d8/HD, bite 1 pt/HD.
Immune to arachnidae venom and webs don't stick. Spider bites as belt put on (save or die).

A silver ring of protection plus two versus magik,
a gold necklace ( amulet
of total protection versus fire)
and a pouch of 44 r.s.

a battleaxe that is plus two to hit and to
damage called "DRING",

a set of chainmail that gives +4 protection;

+1 spear, scroll (Crimson Bands of Cytorrakk) - 1 use.

Iron Mace - "thunderfist" - +3 hit/damage

THE BOOK OF AEONS authored by
Ardaemus. This huge tome (54" tall, 39" wide and 40" thick, weighing 150 lbs!)
contains every spell in the Arduin Trilogy.


90 solid gold bars, each weighing 76 lbs. [=1216 GP at 1 lb = 16 GP Arduin rate]

Beautiful ironwood longbow called "ARAMAX." +5 to hit.
Quiver of twenty
+1 to hit arrows.
This message was last edited by the GM at 01:57, Sat 14 July 2018.
Garek
GM, 338 posts
Fri 13 Jul 2018
at 10:53
  • msg #19

Death Heart

-attoplane for gold storage, different to sword dimension or keep dimension.

30 silver bars (30 lbs each i.e. 500 GP value).

27,295 g.s.
4970 gold crowns
9,500 half-gold-crowns (h.g.c.)(1/4 g.s. ea.)
1,270 platinum pieces (Arduin)
1,480 Royal Sovereigns
50,000 GP worth of miscellaneous duplicated gems.
Gems (1000 GP)
Pouch of 7 rubys worth 2,000 g.s.
10 x 1 carat (500 g.s. each) Ruby
2x 1500 Ruby (from fireflash).
2,387 g.p. (converted from jewelry)

Pouch of 20 emeralds worth 11,650 g.s.
Suede pouch containing 17 rubies worth 9,875 g.s.
Gems and jewels worth 11,860 g.s.
Assorted gems and semi-precious stones (over 800) worth 60,000 g.s. total
A set of white ivory dominoes (worth 800 g.s.!)
orichalcum crown
2 pearls (55 g.s. Each)
13x 1-carat black opal (440 g.s. each).
2 x Blue sapphire (1000 each)
8x Large violet garnet (1000 GP ea),
2 x violet garnet (500).
8 gold statues (50 gp ea)
11 gems (200 gp value),
3 pieces of jewelry (1,250 gp value)
Several dozen pieces of jewelry worth 23,245 g.s.,

60 blue pearls worth 135 g.s. each

MAJOR GEMS:
22 x 13 carat black diamonds (9,300 GS per each).= 204,600 GS.
2x huge, shimmering, 1,105 carat Moonstone (worth 293,375 g.s. each)(!)
2x Heavily jeweled dagger worth 15,000 g.p each
2x Ruby (18,500 GP ea)
2x 81.5 carat emerald - 61,125 GP value.ea[approx. 1-inch ??]
2x 100 carat rainbow diamond (100,000 G.S. ea.; associated w/ elder gods)
This message was last edited by the GM at 01:27, Sat 28 July 2018.
Garek
GM, 364 posts
Fri 27 Jul 2018
at 23:56
  • msg #20

Death Heart

From Item Duplication run [also listed elsewhere]:



Gold ring - gives wearer "true seeing"



extra ---- 2x Ring of Fortitude (+4 Con for resisting magic)

extra 2 x Amulet of Krepmn (3 uses) - teleports to Freegore



extra - 2 x Pear-shaped onyx amulet - allows wearer to ignore one 'critical hit' automatically [Amulet slot]

extra - 2 x Magical black pearl (allows wielder to see in the dark)(500 GP)(in belt pouch - must be held, in position to grasp with LH if sword dropped)

4 x Bag of Holding (Dimensional Pocket)(cost 5000 GS)

2 x Skull Amulet (Arduin: +1 STR to 20, +5 CON).(raises power scores)

White Jade ring (+3 save vs. all magic)

Gem (teleport once)
Helm of Brilliance

Skull Amulet: heals lost CON damage at 1/turn.
[Torvil's - stole, duplicated, returned]
This message was last edited by the GM at 02:01, Sat 28 July 2018.
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