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Lynn & Drax.

Posted by GarekFor group 0
Garek
NPC, 8 posts
Tue 9 Jan 2018
at 12:12
  • msg #1

Lynn & Drax

Lynn                Enforcer 5

Str 19  (+3 mod?) -- Str 24 with 'gear of Spartakkon the Bold'.
Dex 11  (+0)
Con 15  (+2 mod)
Int 13 [includes +2; Hela's house of Dark Delights]
MS 16
SN 13 [incl +1 for BSP]
Cha 22 (17 base +3 heightened Cha +2](+5 mod)
HP: 95
equivalent of +1 wish to Cha, Str; +2 Str/Dex/Cha [pool of greatness]

+6 THAC
+1 Stealth [L2 discretionary]
+1 Perception [L4 discretionary]
+1 Health [L6 discretionary]

AC 18 - magic bracers

air sail - no armour


Sister of Arek
Partly grew up in desert, later coastal city.
Languages: Local, Arduinian common.
Not a radioactivist (avoided).


2 physical - air sail, wings [13 +1 enforcer level over 1st =18]*
3 mental - heightened mental attribute (Cha, add [6-3), pyrokinesis (fire) [16]
-duality (replaced kinetic absorption, due to wish)

thin, multiple wings and things
long dark hair, bluish skin, too-large dark eyes

Items
Laser pistol (3d6) - 17 shots, alien power cell.
Flintlock (2d8)
Longsword d8
Dagger
+1 battleaxe
+2 spear "Long Point"
Fine-quality lasso (Ftr handbook, non-magic +1 to hit) - [CC event]
Pear-shaped onyx amulet - allows wearer to ignore one 'critical hit' automatically.

Gold ring - gives wearer "true seeing"

5 energy pistols (2000 GP each; 20 shots;2d8) + spare energy clips (4 x 20 shots each)

Javelin of Lightning (Fire-resistant)

*9 spare alien laser pistols (carrying as degrade in D&D physics)(d20 charges)(-2 shots to 4 of these)
15 ft of magic bandages (prevents blood loss, 1 use/ft).

+2 (to hit) broadsword, "Gold Finder".
True Neutral, detects gold in 30' (80% chance) - vibrates; non-stop due to Spartakkon's gear.

Amazon helm: 120-ft infravision.
Magical black pearl (allows wielder to see in the dark)(500 GP)(in belt pouch - must be held, in position to grasp if helm lost somehow)


[Copy] Rod of Lordly Might [normally used as +4 battleaxe]; paralyzation, fear or HP drain on command for 1 charge. 45 charges left.

MAGIK ARTIFACT THE GEAR 0F SPARTAKKON THE BOLD
Value: 25,000 G.S. Composition: Silveel, red dragon leather and gold inlay.
Age; 400 years. looks: see illustration. Silver and dull red predominant
with some gold. Size: The belt fits all normal human(oids) as do the bracers.
The chain is six (6) feet long. Weight: 11 lbs. total. Nagik Powers:
The belt gives the wearer a giants power (a strength of 24 [+4 hit/+4d6 damage Arduin; Triclops-equivalent). The bracers
give an "Aura of AC 2" but no other armour or. shield may be used with this.
The chain/weight strikes like a plus four (+4) to hit and plus eight (+8) to
damage maul or as a plus eight (+8) to strike bullwhip (plus lD4 to the damage).
ALL skeletal type undead it strikes take double damage. It is called
"Doom Chain". It All may use this set.
(top illustration in Howling Tower, next to double-ended glaive thingy)

The Time Piece
Value:ยท 25,OOO G.S. Composition: Adamantine, oricha1cum, mithril, gold and
red diamonds (the clear case is of a thin sheet of white diamond). Age: 2,000
years. Size: 3 1/2" across. Weight: 1 lb. Magik Powers: The owner/wearer of
this amulet is 100% protected from all "Time Related" magik and can, once per
day, set their "Time' Piece" back up to one full minute, thus giving themselves
only, the ability to "re-try" or "re-live" that minute. Oh, it also tells time
very accurately.
-uses Amulet slot
-could use to ask YN questions twice if a 'set' needed.


Hand of Doom (magic cestus)(glove slot?) - 40,000 GS value. 50,000 years old. Attacks as +5 maul.
4 beasts - store 25 damage each [Unicorn cold, Dragon flame, Lion sonic, Serpent acid]. Useable 1/day, 3% chance of detoning carved figure and harming wearer. Can be fired in combination.
[pairing with the Time Piece to allow for reset in case of detonation]


DE 16, 13 - 5 Y/N questions to the GM per game.
Naked Doom - immune to poison

22:41, Today: Garek rolled 10,15 using 4d6,4d6, dropping the lowest dice only with rolls of 5,2,3,1,3,2,6,6.  Int,MS.

22:40, Today: Garek rolled 16,8,14 using 4d6,4d6,4d6, dropping the lowest dice only with rolls of 6,5,4,5,2,2,3,3,6,2,5,3.  Str,Dex,Con.

22:40, Today: Garek rolled 17 using 4d6, dropping the lowest dice only with rolls of 6,6,5,5.  Cha - sister.

22:45, Today: Garek rolled 3 using 1d6-1.  number physical mutations.
22:47, Today: Garek rolled 48,2,90,27,61 using d100,d100,d100,d100,d100.  Mutations (3 physical/2 mental).
23:07, Today: Garek rolled 3,2 using d3,d6.  IN or MS or Cha, pyro.


23:10, Today: Garek rolled 50 using 14d6 with rolls of 1,2,6,2,2,6,5,5,1,5,3,4,3,5.  Lynn HPs. [+CN as Enforcer]

23:12, Today: Garek rolled 14 using 4d6, dropping the lowest dice only with rolls of 3,5,3,6.  Lynn MP rating.

06:57, Today: Garek rolled 20,16 using 4d6,4d6 with rolls of 6,4,5,5,5,4,4,3.  Lynn pyro, wings ratings.

08:00, Today: Garek rolled 2 using 1d6.  Lynn L2 hit points. (+2 for Con)
18:09, Today: Garek rolled 4 using 1d6.  Hit points L3 Lynn.
20:47, Today: Garek rolled 12 using 3d6 with rolls of 6,5,1.  Senses score (Lk) Lynn.
21:15, Today: Garek rolled 1 using 1d6.  Lynn L4 hit points.

Base stats- Str 16, Dex 8, Con 14, Int 10, MS 15, Cha 20
kinetic absorb 14, wings 13
21:30, Today: Garek rolled 3 using 1d6.  Lynn extra HPs, +1 Con. [+1 as Enforcer for initial +CN]

21:30, Today: Garek rolled 77 using 1d100.  Lynn magic resistance. [vs. BSP-7]

15:44, Today: Garek rolled 6 using 2d6 with rolls of 4,2.  Lynn - constitution check vs. pool of greatness.
15:45, Today: Garek rolled 100 using 1d100 with rolls of 100.  15% magic resistance.
[+2 Str, Dex and Cha]

09:43, Today: Garek rolled 4 using 1d6.  Lynn Enf5 HPs.
21:23, Today: Garek rolled 27 using 1d100.  lynn - magic resistance to incantation (15%).
+1 Str due to incantation (Halls of Beol-Dor)
Wish: wishing she had duality instead of kinetic absorption, without there being any other changes to her abilities.
12:55, Today: Garek rolled 86 using 1d100.  Lynn - magic resistance vs. wish.

15:48, Today: Garek rolled 8 using 1d6+2.  Lynn hit points L6.
This message was last edited by the GM at 06:53, Sat 28 July 2018.
Garek
NPC, 134 posts
Wed 7 Mar 2018
at 10:02
  • msg #2

Lynn & Drax

Drax

Half-Elf Fighter 5/Mage 5/ Thief 6
Dilettante [Dragon #214] - integrate SS with Dungeoneer's Survival Guide ?

STATS [+1 to all, -1 Con for raise; +2 Str/Dex/Cha pool of greatness; see archive]:
Str 18--20 Muscle, 17 Stamina-- +3 to hit, +8 damage... [19 Stamina w/ girdle]
Dex 17 ---[19 with bracers];  -3 base defensive adj.
Con 14--fitness 15 (+1 hp), health 11. Max +1 per die (wizard flaw).
Int 17 - added +3 for Hela (HHDD)
Wis 12
Cha 15 --appearance 17, leadership 13

AC: 28 (+8 for elven chain +3, +3/+5 Dex, +5 shield)(can cast spells in, S&P)
HP: 27
THACO: +4 for ftr.

2 attacks at +10 [d6+8][rapier/gauntlets], offhand +9 [d8+10] longsword +2

TWF, ambidexterity, longsword, short bow, club (Int slot), rapier.
("smart enough to know how to use a club");

Dilettante - d6 Secondary Skills.
15:45, Today: Arek rolled 2 using 1d6.  Random secondary skills.
15:47, Today: Arek rolled 26,46 using d100,d100.  secondary skill rolls.
Groom (animal handling); Navigator (astronomy, sailing, swimming, navigation).

NWPs: 3 extra NWP slots [4+3 Int+3 dlt=10]+1 for 3rd level.
Locksmithing [1 slot] +10% OL, SecSkills [1], Observation [Int-0] 1 slot, Read/Write 1 slot, Spellcraft 1 slot (Int-2), Musical Instrument (1, Dex-2)(flute),Fast-Talking (Cha, special)[1], Cartography (Int, 1 slot), Blacksmithing (1, Str+0), 1 WP slot (Int).
3rd level - Spacemanship (1 slot?) or similar. 6th level- Arduin Common.
NOTE: has Observation

Special hindrances: A Dilettante may never devote extra proficiency slots to any
nonweapon proficiency to improve that skill. She also may never devote more than
five points (ten points at first level) per level to any single thief skill. Dilettantes receive a -2 penalty to reaction rolls from any serious artist or scholar, as these individuals are annoyed with the superficial dabbling of the Dilettante.


DSG [1E]; Characters who have earned Secondary Skills in their campaign should be granted proficiencies in these areas of skill. Converting Secondary Skills to proficiencies
requires one proficiency slot for every one or two Secondary Skills. Thus, characters with two Secondary Skills can earn proficiencies in both areas by using only one proficiency slot.

Fighter S&P: warrior privilege (ranger ability at +5 cost, empathy with animals as ranger, base 10). Heroes of cerilia. Limitations - thief weapons only [5; includes longsword but not longbow], [5 pts saved for abilities]
Wizard S&P [40 base]: reduced HP (-10) - d3, max. +1 per die; armour (15); wear any sort of armour, bonus spell (evocation)(10); can use spells of abj, alt, div, enc/charm, inv/evo, conj (30) - no illusion, necromancy; -5 barred magic item school (necromancy)
Thief: no S&P options

16:18, Today: Arek rolled 50 using 1d100.  Drax d100 percentile strength.

half-elf (25)- infravision (10), secret doors (5) - + reduced sleep (5, 4 hours sleep/night); no 30% sleep/charm resistance, saved 5 SP for advantages.

Advantages: allure (4), artistic ability (4). 5 race points used + disadvantages -  allergies (outdoors)(-3),
Psionic Wild talent (9, using 5 class points + 4 disadvantage points - Phobia (crowds)).
-taught psionics by dwarf friend Antaeus (badly).

Notes: +10% to Fighter XP earned [Str 16]; now +10to thief xp earned.


14:54, Today: Arek rolled 68 using 1d100.  Drax wild talent (which one).
Psychic Messenger [Con-4, 4 + 3/rd = 16 PSPs. 3-D image, 200 mile range. One way. Power score - can change messenger appearance.
+52 PSPs for 13 levels advanced across classes (+5 thf, +4 ftr, +4 ma).=68 PSPs
[! telepathy - makes sense for phobia, crowds...telepathy picks up psychic 'static' that makes crowds awful]


Items :
20 GP
Clothes, backpack, thieves' tools, set 3 lock chisels (BB/LG 20% + 1/5th OL %), crowbar (BB/LG+10% = 30%)
Club
Flute
+4 Shield of fire protection - (used as 2 attacks w/ main hand already)
Rapier, main-gauche (non-magic)
Shortbow (d6+2 Str; built for '18' Str only), quiver, 20 arrows
Longsword x 2 [d8/d12 large]
Elven chain [+3, gained with 'Steal Enchantment']
Amulet [A of Salkti, copy]: demagnetizes anything touched/carried.
+1 Longsword, "Giant Slayer".
+2 Longsword (magic transferred from axe w/ 'Steal Enchantment')
Drax: 2x scimitar (1 hit destroys undead)
Yuurk (T&T magic item - absorbs 10 hits/rd)[100 T&T](non-magic only).
Luckstone
Bag of Holding (Dimensional Pocket)(cost 5000 GS)
Wand of Fireballs (23 charges)
Pair of solid gold bracers (+2 Dexterity)
Bracers of Archery - not worn
Pear-shaped onyx amulet - allows wearer to ignore one 'critical hit' automatically - not worn due to Amulet of Eyes.

Pair "Gauntlets of the Fencing Master." (normally single?) -
20,000 GS, thieves/assassins/traders/slavers/bards only; rapier or epee or foil gets +5 to attack and double attacks per turn.

MAGIK ARTIFACT - AMULET OF EYES
Value: 78,750 G.S. Composition: Various petrified eyes, gold and silver. Size:
See illustration weight: 2 lbs. Age: 10,000 years Hagik Powers: The wearer can never be surprised, snuck up on, or otherwise ambushed by anything "out of phase," ethereal, invisible or hidden in any way. All objects or beings of a magikal nature have a pale red glow to the wearers sight, and all mechanical traps are outlined in a blue glow. The radius of this effect is 60', and its power is absolutely unmaskable by less than a full wish. Once per day the wearer may see through any material up to 20' thick for one minute as if it were glass.

Girdle of Hill Giant Strength [+3, +7]
[Est. 20,000 GP value - Magic Encyclopaedia value, also Dragon #147 Sage Advice; defended as-is in Dragon 42 or 46 however]

Spells in original spellbook- Armor (+4 to AC i.e. 2e "ac 6"; lasts for 9 damage);
Sleep*, Shield* (evo), tenser's floating disk (evo), wall of fog (evo).

Thief skills: no Dex adjustment. Armour - add elven chain adjustments. Open locks 55% (NWP), move silently 45%, hide in shadows 45%, read languages 20%, climb 90%, find/remove traps 40%, pick pockets 45%, detect noise 15%.
*max +5% per level to any one - 6 of 8 improve- not improving read magic, detect noise; stop improving climb walls after next level i.e. 95%

Special abilities
Enchanted lake adventure: party have killed his 'mirror double'; is immune to Mirrors of Opposition.
Immune to poison (Naked Doom dungeon)

22:24, Today: Arek rolled 8,6,2 using d10,d6,d3.  Drax HP.
22:00, Today: Arek rolled 5 using 1d6+1.  Drax thief L2 hit points.
23:35, Today: Arek rolled 1 using 1d10.  Drax L2 fighter hit points.
20:27, Today: Arek rolled 5,4 using d6+1,d4+1.  Drax thief L3 and mage L2 HP rolls (/3). Mage should be 'd3'(roll of 3 before Con mod is OK, keeping roll).9/3 = 3 extra.

23:22, Today: Garek rolled 10,6,1 using d10,d6,d3.  additional HPs (Drax). (?- l3 ftr/lvl 4 thief/L5 mage)
10:43, Today: Garek rolled 8,1,3 using d10,d6,d3.  HPs (L4/L4/L5). = 4+1 Con. Now 23 (was 18)
09:45, Today: Garek rolled 6 using 1d10.  Drax Ftr5 hit points.
Note: Time Travel used to avoid the 'Hela's House of Dark Delights' CON loss/Cha increase).

NEW SPELL BOOKS:
Sleep, Detect Magic, Read Magic - copied off harcourt. + Learned Flaming Sphere (only L2 evocation so every evoker knows)(750 GP), wall of fog (300 GP, as scroll).
-can wear normal armour

spells - 2 1st (Sleep x 2), bonus evocation - wall of fog. 2nd - 1 2nd (Flaming Sphere, bonus evocation (Flaming Sphere)
(bonus evo. applies per spell level).

Added +1 to all stats (BSP-7). Pool greatness +2 Str/Dex/CHa.
+1 Int due to incantation (Halls of Beol-Dor)(14)

15:31, Today: Garek rolled 9 using 1d100.  Drax - roll to learn Fireball.
[level 6, after Beoll-Dur adventure]
15:43, Today: Garek rolled 2,2 using d6+1,d3+1.  Drax HP increase (2 classes /3).
+2 hit points. [Mage 5, Thief 6]
This message was last edited by the GM at 01:34, Tue 04 Sept 2018.
Garek
NPC, 191 posts
Thu 22 Mar 2018
at 10:43
  • msg #3

Lynn - T&T stats

Lynn T&T stats:
Str 23
Dex 15
Con 57
Int 85
Cha 27
Lk 47
L5 warrior - +5 dice in combat.

Hela: Int x5 [17*5=85]
This message was last edited by the GM at 06:59, Sat 28 July 2018.
Garek
GM, 366 posts
Sat 28 Jul 2018
at 07:06
  • msg #4

Lynn - T&T stats

Drax
T&T Luck - 10 + level raises to L6 (2,3,4,5,6) = 50.
Int - 14*6 = 84 [+3 added in D&D]
This message was last edited by the GM at 07:08, Sat 28 July 2018.
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