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Marsa.

Posted by GarekFor group 0
Garek
NPC, 277 posts
Thu 26 Apr 2018
at 00:36
  • msg #1

Marsa

Marsa

Race - D&D treat as Human (though has Ultravision as special ability).
Formerly Khobold [SenZar]; Changed to Human appearance with potion of permanent polymorph self (created using a spoon of mixing).
Note: humans and possibly khobolds could interbreed with dwarves (Dwarves' Deep, FR).

Enchanter; treat as D&D wizard from 'higher Magic Factor' world ie uses memorization where that's standard]...
6th level
In D&D: taking 'armoured mage' option.

Red hair, green eyes; statuesque build (graceful)

Stats-D&D
Str 14
Dex 15 [+1 defensive adj.]--18 with gloves
Con 11
Wis 13
Int 18
Cha 18

Hit Points [d6/lvl]: 16  --Yuurk absorbs 10 dmg/rd
AC: 20 - chain +4 [9], +1 defensive adjustment.

SenZar statistics [Base initially generated]:
Str 11, Spd 12, Dex 12, Con 11, Will 13, Int 13, Pre 15, Per 13

Gloom Sight, Magick Sense, Appraise Loot, Trading, Languages - Khaz, DarkSpeak.
Enchanter: Enchantment (Pro Magick), Semipro Combat, Magick Sense (=x2 ability), Artificer, Art, Music (1 art/instrument), Acrobatics, Acting, Oratory, Exotics, Legerdemain, +2 languages, Scribe, weapon proficiency [dagger]

Connoisseur (+2 mods), Seductive (+4 mods), Perfect Pitch (3), Linguist (3, 1/2 TTL languages), Status (Rich), Total Recall (3), Eagle Eyes (+5 mods), Tactile Genius (+1 mod)
Empathy, Ultravision.
<b>originally 2 unspent fate points; 1 used (treat like 'saved' S&P character points)

Immune poison

Attitude 15 (Acute - Depression), Confidence 6, Discipline 5, Fear 7, Greed 1, Harmony 8, Luck 16 (! - bad luck), Sanity 5.
Depression: -1 to checks

Level Adjustments: add +3 Pow for Level 2; 20 Power = 2nd level spells.

T&T note: T&T stats not fully calculated. T&T - from polymorph, treat as dwarf but with 'half breed' inheritance feature - 'you gain the ability multiplier of the other race (Human, x1 Cha) and have the appearance of the other race'. [TrollZine #3, adaptation of Rolemaster inheritance table]. Estimated 25 T&T Charisma. x3 Pool of Greatness.

Stat Raises
[incl. +2 Str/Dex/Cha pool of greatness, +1 all for BSP]
HP [4d6] = 10
Power 24 [use  SenZar Magic - T&T equivalent power rating]
-retaining +1 to all stats/+7 Pow</Blue>
23:44, Today: Garek rolled 2,3 using d6,d3.  Marsa - stat raise. [+3 Int]

23:05, Today: Garek rolled 5 using 3d6.  Marsa L3 hit points.
22:53, Today: Garek rolled 5 using 1d6.  Marsa L4.
10:26, Today: Garek rolled 1 using 1d6.  Marsa L5 hit points.
10:11, Today: Garek rolled 4 using 1d6.  Marsa L6 hit points.
16:00, Today: Garek rolled 1 using 1d6.  Marsa L7 hit points.
+1 Int (incantation) - raises 17 to 18.
This message was last edited by the GM at 03:13, Thu 05 July 2018.
Garek
NPC, 278 posts
Thu 26 Apr 2018
at 00:37
  • msg #2

Items

Bag of Holding (Di Pocket) (3500)(value 25K D&D ?)

Wand of Fireballs [14 charges] 2 charges/fireball, 6d6 1s=2s, burning hands 6, wall of fire; 25,000 GP value.

Pair of yellow suede gloves [women only], +3 dexterity.

Yuurk [D&D - treat as absorbing 10 hits each round; T&T 100, not vs. magic]
1 x gold Antaeus statue (50 gp)
23,000 GP in gems
2x "lickum & stickum" dagger [2+5 in T&T/no magic bonus, explodes for 30 damage [=3d6 D&D] in 5 seconds]
Spellbook of 2nd-lvl enchanter spells [7 @ 200 star value ea.]
Anklet of Translocation (as 3E item)(1400 GP value). See last post.
Amulet of Krepmn (3 uses)
White Jade ring (+3 save vs. all magic)
Hat of Difference [value: 8000 GP] - reset to 0 XP
5 medium sponges (18 GS)

Wand of Webs (31 charges)

Blue Jade ring (invisible for 10 minutes per day)

Nevermiss: heavy crossbow [5d T&T / d10 D&D] - teleports bolts up to 100 yards to the intended target, hitting automatically. [Arena of Khazan weapon, bought of protege for 45K GPs]. [would bypass GW force field or equivalent barrier?] No attack roll so proficiency irrelevant; ROF approx. 1/2 D&D i.e. normal reload time, two-handed.

Blue Magic Robe (AC 17)

+4 chainmail made to fit Elven kind (or slender females)

Bat Cloak (7500 GP, fly like bat, can be released to fight as 3+1 HD bat, d3 bite, 10% chance of rabies).
Useable only at night/in shadow.
Ring - fire resistance - 3x daily, 2 hours [4000 GP market value, Palladium] - 1/2 damage
[by default not worn]
"Ring of Teleportation" [1/day] [by default not worn]
This message was last edited by the GM at 02:02, Sat 28 July 2018.
Garek
NPC, 279 posts
Thu 26 Apr 2018
at 00:39
  • msg #3

Spells

add spells:

Learning Flash Point [i.e. Fireball] from Arduin spell lists.
This message was last edited by the player at 00:43, Thu 26 Apr 2018.
Garek
NPC, 280 posts
Thu 26 Apr 2018
at 00:39
  • msg #4

Spells

21:00, Today: Arek rolled 8 using 1d15.  1-5 well to do, 6-10 rich, 11-12 very rich, 13-14 titled, 15  high.

20:54, Today: Arek rolled 7,2,6 using d8,d8,d8.  random.

20:53, Today: Arek rolled 76,78,78 using d4+74,d4+74,d4+74.  stuff.

20:51, Today: Arek rolled 2,4 using d5,d5.  mods.

20:49, Today: Arek rolled 3,6,2 using d7,d8,d8.

20:48, Today: Arek rolled 77,77,75 using d4+74,d4+74,d4+74.

x

21:06, Today: Arek rolled 5,1 using d5,d5.  Mods.

21:04, Today: Arek rolled 5,2,3 using d7,d8,d8.  75,77,78.

21:02, Today: Arek rolled 78,77,75 using d4+74,d4+74,d4+74.  pg.

x
21:09, Today: Arek rolled 3,6,5 using d5,d6,d6.  roll off remaining lists.

21:08, Today: Arek rolled 75,78,78 using d4+74,d4+74,d4+74.

19:14, Today: Arek rolled 42 using 1d26+36.  random profession. - (pg 42 - Enchanter)

Original rolls
19:22, Today: Arek rolled 8,10,9,6,10,12,9 using 4d4,4d4,4d4,4d4,4d4,4d4,4d4, dropping the lowest dice only ((1,3,3,2,3,4,2,3,2,3,3,3,1,3,1,2,4,3,3,1,1,4,4,4,3,4,2,2)).

Str +3, Spd +2, Dex +2, Con +4, Will +3, Int +4, Pre +3, Per +4
Scores: Str 11, Spd 12, Dex [12], Con 10, Will 13, Int 13, Pre 15, Per 13
Pow 17
[max. racial PRE ! - beautiful; fits enchanter]
Cost: 11+13+13+10+16+16+25+16+17 = sum of 137. [base 100 racial]; -63 karma
=36 to spend.

Red hair, green eyes

Connoisseur (+2 mods), Seductive (+4 mods), Perfect Pitch (3) = 9
Linguist (3, 1/2 TTL), Status (rich,3), Total Recall (3) = 9
Eagle Eyes +5, Tactile Genius +1 = 6
Empathy (5), Ultravision (5) = 10;
2 unspent (treat as 'saved' S&P character points; allow reroll)

19:37, Today: Arek rolled 15,6,5,7,1,8,16,5 using d20,d20,d20,d20,d20,d20,d20,d20.  Attitudes.

Attitude 15 (Acute - Depression), Confidence 6, Discipline 5, Fear 7, Greed 1, Harmony 8, Luck 16 (! - fits, reset by Equalizer), Sanity 5. [total = 63]
Depression: -1 to checks
This message was last edited by the player at 00:50, Thu 26 Apr 2018.
Garek
NPC, 281 posts
Thu 26 Apr 2018
at 00:41
  • msg #5

SenZar Spells

Enchanter powers

Level Adjustments: add +3 Pow for Level 2; 20 Power = 2nd level spells.
x2 power mult = 40 pp

TTL: 17 days per 2nd lvl spell. Cost 100 stars/lvl.
[bought spellbook]

Level 1: 1 points
Charm:
Conjure Animal
Day Glow
Gift O Gab (1 hr, speak language)
Hypnosis - 1 min/lvl, Int save
Magick Flame (lighter from finger(
Mimickry 0 1 min/lvl - as skill
Night Shine - 1 min/lvl, 1 ft/lvl
Remove Alarm
Shadow Dart - L1 AoE/dmg
Sleep
Ventriloquism

2nd level: 5 pts yet to learn
Dim
Fool's Majick
Ghostly Form
Magick Alarm
Magick Lock
Magick Lockpick (_2 on d29)
Vertigo - dev crit, save vs. per, 1 rd/lvl - learning
Garek
NPC, 282 posts
Thu 26 Apr 2018
at 00:42
  • msg #6

SenZar Spells

ANKLET OF
TRANSLOCATION
Price (Item Level): 1,400 gp (5th)
Body Slot: Feet
Caster Level: 7th
Aura: Moderate; (DC 18) conjuration
Activation: Swift (command)
Weight: —
A pewter chime hangs from this simple leather
ankle-band.
An anklet of translocation allows you to
make short dimensional hops. When it is
activated, you can instantly teleport (with
no chance of error) up to 10 feet. The new
space must be within line of sight and
line of effect.
You can't use the anklet to move into a
space occupied by another creature, nor
can you teleport into a solid object; if you
attempt to do so, the anklet's activation is
wasted. You can bring along objects weigh­
ing up to your maximum load, but you
can't bring another creature with you.
An anklet of translocation functions two
times per day.
Garek
NPC, 283 posts
Thu 26 Apr 2018
at 00:46
  • msg #7

SenZar Spells

History:
Added to party (as GF of Antaeus) in Central Casting romance event. Disfigured in tragedy event (and lost a random valued possession).
Stats reset [13-13-13-13-13-13] with Equalizer room/Mirror Room. Ex-husband killed (dropped a long way using Dimension Door).
-after a month or so, cancelled Equalizer Room effect - restored appearance with a Regenerate spell (20,000 GP).
Garek
NPC, 321 posts
Thu 31 May 2018
at 02:45
  • msg #8

SenZar Spells

Web Wand - assume as Arduin Trilogy spell:
TRENKOLE’S BASIC WEB SPELL
Level: 1st Mana Cost: 1 Range: 30’
Duration: 1 minute Area Affected: 10’ diameter sphere
Effects: A gossamer webbing of fiberglass like filaments entangle all within the target area. The webbing will hold any single creature up to 4HD in size, two of 3HD size, four of 2HD size, eight of 1HD size, or up to twelve smaller ones.
Garek
NPC, 358 posts
Mon 11 Jun 2018
at 11:38
  • msg #9

SenZar Spells

20:52, Today: Garek rolled 2,4 using d4,d10.  random event.
d3 additional events
20:52, Today: Garek rolled 1 using 1d3.  d3 significant events.
20:53, Today: Garek rolled 2,10,4,10 using d4,d10,d4,d10.  events.
20,40
20- character has a religous experience (L)
40- character develops jaded tastes for exotic and possibly expensive p1easures. Roll a d6. On a result of 5-6, the character is addicted to one of the "pleasures" (drugs, sex, etc.). [D]
20:55, Today: Garek rolled 5 using 1d6.  addiction check.

20:58, Today: Garek rolled 13,3 using d20,d8.  random roll, random Cu roll.
War god.

21:00, Today: Garek rolled 3,2,6 using d10,d3,d20.
21:00, Today: Garek rolled 14 using 1d20.  addiional d20.
3 - curiosity - goes to investigate.
2 events - 6,14 - joins the religion
-intensity 5: devoted follower of principles of faith.
21:04, Today: Garek rolled 5 using 1d10.  religion level.
14 - joins a holy war sponsored by the god's religion.
T&T War God.
Garek
GM, 269 posts
Sun 24 Jun 2018
at 06:39
  • msg #10

L7 (spell learning)

16:08, Today: Garek rolled 40,51,46 using d100,d100,d100.  Marsa - charm monster, fire trap, plant growth.

learned all (L4 spells for L7).
Memorizing - charm monster.
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