14e - Nexus [Death Heart prep]   Posted by Garek.Group: 0
Garek
 GM, 273 posts
Tue 26 Jun 2018
at 02:03
15 Death Hart
Preparations for next Arduin Adventure.
Death Hart ?

Planned Maintainance - on return to Arduin:
Bag of Holding for sage
New ring of before [gold left there - rebuy when available]
can check with YN question if is ready ?? - only survived Howling Tower because of double-success (2 rings).


11:34, Today: Garek rolled 62 using 1d100.  New ring of before purchased in PCs absence (60%).
No...though 'almost', so in another week should be a 'yes'.


Starting to need to think about more security for castle ?

This message was last edited by the GM at 02:05, Tue 26 June.

Garek
 GM, 274 posts
Tue 26 Jun 2018
at 02:19
15 Death Hart
Specific stuff that would be useful:
Techno-items: in case of magic nullification.
Ideally: a magic detector that's technological in nature, shouldn't trigger a response the way a 'detect magic' would. So: is there a civilization where both exist, which could create a tech-based magic detector/analyzer.
Known worlds in RPG stuff: ? SW might be able to [weird science; -2 penalty]
-obviously would be a world where both would exist and tech especially is fairly advanced.

11:48, Today: Garek rolled 15 using 1d20.  Garek - thinking about magic detector/analyzer (roll low, -15). [absolutely no idea]
Serraine ??
Garek
 GM, 275 posts
Tue 26 Jun 2018
at 03:14
15 Death Hart
Techno magic detector.
Either a) tech is super advanced or b) incentives, technos and wizards on a war footing.
Find an advanced tech culture where PCs are welcome - visited one high-tech space station before:
12:01, Today: Garek rolled 38 using 1d100.  Likelihood item available on station visited b4 (15%). -no.

basically: would be computer-assisted: magical radiations from assorted sources scanned. Variation in existing radiation detected, and compared vs. catalogue.
Can PCs specify where they wouldn't be in danger ? Every planet involves some sort of risk.

Planet that's 'at war' -potentially is better, since can liberate one without paying.
-rather than war, may have 'witch detectors' (in use by mainly tech empire).
Why would witches be banned ?- like China, dangerous and can't be regulated centrally - individual powers.

Detector itself basic. Analyzer more difficult.
Background radiation from PCs an issue.

Crystal balls - can these go interplanar ?? - yes (25% chance)


11:58, Today: Garek rolled 33 using 1d100.  Parameter - tech-based magic analyzer possible (97%).
12:01, Today: Garek rolled 38 using 1d100.  Likelihood item available on station visited b4 (15%).
12:14, Today: Garek rolled 7 using 1d100.  At war with witches (75%).
12:14, Today: Garek rolled 7 using 1d100.  multi-planetary civilization (40%).
12:15, Today: Garek rolled 55 using 1d100.  Has satellites - 80%.
[exotic event ?]

Missed this:
12:23, Today: Garek rolled 36,50,99 using d100,d100,d100.  exotic event.
Move toward a thread; debase; anger -thread is 'find a magic detector'. Technos have automated mines in space, which detect magic and go towards ships to destroy them. [missed earlier - rolling to fit in with later results]
['satellites debased due to the war' - to mines]

12:15, Today: Garek rolled 27 using 1d100.  Abandoned ship with magic detector (40%).
12:17, Today: Garek rolled 45 using 1d100.  war - techno empire and wizard empire (50%).
12:18, Today: Garek rolled 41 using 1d100.  ship itself attacked in the war (80%).
12:18, Today: Garek rolled 91 using 1d100.  Ship itself attacked by magic (80%).
[opposition - may have tech also; or, rebellion/desertion.]
12:19, Today: Garek rolled 56 using 1d100.  attacked with tech (70%).
12:19, Today: Garek rolled 93 using 1d100.  military ship (50%).
Explaining results: Civilian ship - belonging to the magic-users, rather than the technos. Magic detector left on board for some reason. Either a) ship stormed and casualties left here had a detector; or b, captives already onboard.

-fitting in with unusual event: ship simply 'holed' by a magic detecting automated object.
To fit initial parameters - object itself is still present/OK.


Ship itself
12:30, Today: Garek rolled 40 using 1d100.  magic vessel - spelljammer type (30%). - no.
12:31, Today: Garek rolled 63 using 1d100.  weird living ship (30%).
Fairly large - assume object is probably Huge sized (ship itself Gargantuan - similar to a spacejunker in size but not actually made of wood.
Almost certainly still filled with vacuum.

12:33, Today: Garek rolled 22 using 1d100.  interior vacuum (90%).

PCs - seeing if can get into an abandoned ship with a 'magic detector'. Portal opens; vacuum.
Space suits advisable..wings a problem. Check who has a vac suit.

That IS something that we can literally buy from the friendly space station. Check.
Garek - really needs to go because this needs an examiner.
Could temporarily borrow 2 bags of holding, one over each wing, in order to fit into a convenional suit.
Gets fitted as someone with shoulder 'humps'...turning a female suit torso backwards :)

Subtracted 3,000 GP (FR) for 3 spacesuits [Harcourt, Antaeus, Garek]
-Gaynor to open portal.

12:29, Today: Garek rolled 40 using 1d100.  Size - gigantic (90%).
Analyzer, not just a detector - contains advanced computing. Itself isn't necessary super-advanced; the size makes that not required.

This message was last edited by the GM at 05:49, Tue 26 June.

Garek
 GM, 276 posts
Tue 26 Jun 2018
at 03:16
15 Death Hart
12:45, Today: Garek rolled 18 using 1d100.  magical defenses operating (60%).
Traps, etc. [could be guardian creatures but those would be killed, probably]

12:46, Today: Garek rolled 98 using 1d100.  survivors (20%). - hell no!
12:47, Today: Garek rolled 4 using 1d100.  space infestation (15% = random encounter).
-capable of surviving in vacuum

This message was last edited by the GM at 03:17, Tue 26 June.

Garek
 GM, 277 posts
Tue 26 Jun 2018
at 03:28
15 Death Hart

problems

12:49, Today: Garek rolled 96 using 1d100.  Very Rare, Rare, Uncommon, Common.
12:51, Today: Garek rolled 55 using 1d100.  Vegetable spores (33%).
12:51, Today: Garek rolled 81,85,76 using d100,d100,d100.  Extra stuff.
No spores/plants.
81-ambiguous event. 85-negligence. 76 - the mundane.
There are no spores. PCs overlook a mundane detail with funny but nonlethal results.


12:54, Today: Garek rolled 50 using 1d100.  Common space beasts.
Wildspace - Scavver, Gray (3-30).

12:56, Today: Garek rolled 22 using 3d10.  scavvers.

! space sharks

12:57, Today: Garek rolled 84 using 1d100.  In suspended animation (50%).
12:57, Today: Garek rolled 49 using 1d100.  apparent when open portal (20%).
Garek
 GM, 278 posts
Tue 26 Jun 2018
at 03:29
15 Death Hart
Scavver, Gray
Medium-Sized Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +2 (+2 Dex)
Speed: fly 30 ft. (average)
AC: 15 (+2 Dex, +3 natural)
Attacks: Bite +4 melee
Damage: 1d6+2
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks:
Special Qualities: Keen scent, lowlight vision, and dark vision
Saves: Fort +4, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Listen +3, Spot +4
Feats:
Climate/Terrain: Any space
Organization: Solitary or Pack (212)
Challenge Rating: 1
Treasure: ⅛ coins, 50% items
Alignment: Always neutral
Advancement: 46 HD (Medium-Sized), 79 HD (Large)

    The gray scavver is very much like the other three basic groups of scavvers (brown, night and void) in that they are shark like creatures of wildspace, dominated by a single huge, shark like eye at the leading edge of the head, and a wide, sweeping mouth.
    The gray scavvers are the smallest and the least dangerous of the lot, though they travel in large packs. The appearance of grays in a ship's air envelope is usually dangerous only because the grays will be using (and fouling) the air at a rate equivalent to an additional man per scavver. Usually a well-armed party can drive off gray scavvers. The meat of gray scavvers is drab, but nutritious for those on long voyages.

    Combat: The scavvers are built along the lines of minimum effort they are little more than gullets with enough brains to point them selves in the right direction.

    Flight (Ex): A Scavver's body is naturally buoyant. This buoyancy allows it to fly as per the spell, as a movement action, at a speed of 30 feet for gray and brown scavvers, and 50 feet for void and night scavvers. This buoyancy also grants it a permanent feather fall effect with personal range.

    Suspend Bodily Functions (Ex): In deep space, all scavvers can shut down their basic body functions, so that they require no air or food for long, periods of time. In this fashion they drift until their paths collide with a passing ship or a solar body.

In the Spheres
    Most scavvers (including the gray scavver) travel in packs and are found trailing ships, asteroids, and gargantuan or larger creatures, along the plane of gravity, waiting for a free meal. Unless repelled, they will follow a ship until a better or larger target presents itself. Many large cities, like the Rock of Bral, have a permanent scavver crew whose job is to kill scavvers that come onto the rock from arriving ships. The scavver crew is usually made up of ship captains and crews guilty of bringing these creatures in.
    The scavvers tend to avoid large planets, since flying against gravity is too much work. They are found in every known sphere in the phlogiston as well.
Garek
 GM, 279 posts
Tue 26 Jun 2018
at 04:25
15 Death Hart
13:28, Today: Garek rolled 19 using 1d100.  2nd portal - where appears (50% cargo hold).
Antaeus, Harcourt, Garek getting out.
Psionic power penalty for armour: say about -7.

Any hole in suits would generate decompression (bad).

Note - roll for 'monsters apparent' would be for first gate attempt (when notices there's no atmosphere)
2nd attempt later - can roll again for if present.


13:31, Today: Garek rolled 74 using 1d100.  Monsters apparent on 2nd gate attempt (30%). - no
13:31, Today: Garek rolled 96 using 1d100.  monsters present in hold (50%). - no.
-none here; may be elsewhere.
Likely explanation - energy (heat) still being put out by drive ? So mainly in a rear compartment.
May also prefer going in/out of the hold produced by the mine.

13:34, Today: Garek rolled 79 using 1d100.  hole goes into rear compartment (80%).
13:39, Today: Garek rolled 25 using 1d100.  Drives magical in nature (75%).
13:39, Today: Garek rolled 44 using 1d100.  scavvers attracted by/feeding off magic (50%).

-drives being magical would've attracted the mine in the first place.
-13:40, Today: Garek rolled 26 using 1d100.  ship looted (25%).
drives 'active' - suggests destroyed relatively recently. Mine itself a 'space hazard' so unmanned.
Low roll however. Potentially survivors could've managed to get to life boats /otherwise leave with major valuables - no magic items. [98% for survivors - could mean severe loss of life in initial hole, or just definitely no survivors now].

-bodies eaten by scavvers. Likely to produce little waste. Magic items could also be devoured.

magic defenses - yes - say, captain's quarters etc.

PCs looking around for magic detector - none. Eventually searching will encounter a scavver (in corridor) ?
13:50, Today: Garek rolled 91 using 1d100.  lone scavver in hallway (50%).
No free-wandering. They all REALLY like the drive section. Not interested in the mine (tech item).
13:52, Today: Garek rolled 93 using 1d100.  Pcs going fore (50%, captain room) or aft (drives).
-Antaeus detecting magic; eventually come across door leading into drive chamber containing 22 scavvers

13:53, Today: Garek rolled 4,10 using d10,10.  PC, scavver initiatives.

13:53, Today: Garek rolled 19 using 1d100.  Functional door (50%). - yes (just not space tight, or other holes also exist).
13:59, Today: Garek rolled 21 using 1d100.  door opens toward PCs (50%).
Can 'chock' closed.
PCs shut the door; holding shut. Can 'chock' closed.

This message was last edited by the GM at 05:16, Tue 26 June.

Garek
 GM, 281 posts
Tue 26 Jun 2018
at 05:18
15 Death Hart

PC armament:
-magic weapons (Garek)
Harcourt; wearing hat inside space suit. Wand - can command word work if outside space suit? Probably not.
-attempts to use, fails!
Slams doors.

-lasers (Lynn's)
Antaeus: nevermiss + staff



14:00, Today: Garek rolled 4 using 1d20.  Per check - noticing room open to space.
Definitely noticed that, plus the mine (not apparent its the detector).

YN question: would we need to go into that room to find the magic detector - Yes.
Obviously impossible to repressurize easily.

Body Control

OMG.
With Ego +10 - Harcourt feels like yes he can kill 22 scavvers with his bare hands.
Garek
 GM, 282 posts
Tue 26 Jun 2018
at 05:21
15 Death Hart
Harcourt - attempting to kill scavvers, one at a time in the hallway.
Still has a Yuurk (-10 to incoming damage).

May be able to 'feed' on a Yuurk as is magic.
[used Scavver as basic description but needn't be exact match]

AC 15, bite +4 d6+2, HP 19.

14:13, Today: Garek rolled 14,11 using d20+13,d8+8.  speed attack (+3 wpn,+1 spec,+4 str,+5 lvl).
Max damage < yuurk so can't hole except with a crit.

For Harcourt - takes 2 attacks to kill one [hits on 2 or better]. 3 attacks/rd. Assume kills 1/rd.
Rolling 22 attacks to check for 20s.

14:16, Today: Garek rolled 3,20,6,8,3,16,6 using d20,d20,d20,d20,d20,d20,d20.  attacks 8-14.
14:16, Today: Garek rolled 12 using 2d6+2.  damage.
14:17, Today: Garek rolled 15,8,9,17,19,7,8,5 using d20,d20,d20,d20,d20,d20,d20,d20.  attacks 15-22.

2 damage. unable to patch suit for 14 rounds after hole; oxygen zero. Body control would adapt but puts the PCs on a limited time frame before PSPs reach zero.

14:19, Today: Garek rolled 14 using 1d20+8.  Use Artifacts +8. [difficulty of 20]
Mine - imagine is a Huge (20' across) spiked metal ball. Thrusters in the back.

Random equipment around but no hand-held detector apparent.
Drives themselves - magical and dodgy.
Checking if any other tech visible:
14:23, Today: Garek rolled 26 using 1d100.  Other tech items apparent (70%).
Say yes (despite it being a magic ship).

'Is it in one of the shark monsters?'
14:26, Today: Garek rolled 28 using 1d100.  Does mine react to PCs (50%).

14:39, Today: Garek rolled 19 using 1d100.  reacts to active shark monster question (25%).
-yes.

14:28, Today: Garek rolled 41 using 1d100.  Has AI.
meh result - say a 'limited' AI (set of programmed commands)

14:29, Today: Garek rolled 93 using 1d100.  presence of secondary attacks (d100).
-does just hole ship, can't also release secondary robots or whatever.
Drive reactivation - would be firmly embedded.
Presume its drive shut off by AI, or it would be out of propellant ?

14:31, Today: Garek rolled 50 using 1d100.  Drive shut off earlier by AI (41%).
'Has AI' - lower result is better so result of 41% gives a roll of 60 or less for functioning.

14:32, Today: Garek rolled 59 using 1d100.  Firmly embedded in hull (80%).
14:36, Today: Garek rolled 10 using 1d20.  Antaeus danger sense.

-ship vibrates; Antaeus' Danger Sense goes off.
Whole ship starts moving as the mine fires up (sensing a new magic source/wants to explode PCs).

14:37, Today: Garek rolled 12 using 1d20.  Garek Int check (16 or less).
'its responding to our presence'
-mine doesn't trigger initially, just when YN question used - consequently is reacting to magic being used. Int checks across party
14:41, Today: Garek rolled 9 using 1d20.  Antaeus Int check. [off a 23..]
PCs realize its responding to their using magic..
'there's your magic detector'.
Harcourt - can survive about half an hour in vacuum, but limited time here.
The magic detector a) doesn't fit through a portal and b) is trying to kill them.

YN questions used: 2.
PCs beating a retreat with a portal.

Potential to retry: would take a week or use up a Plane Shift scroll.
Still has problems of a) size of the object b) its murderous nature.
Potential it could hit a planet while travelling ? - realistically pretty unlikely unless the universe is very different [fantasy physics]. Could also hit additional mines (may be less likely given drive 'dormant' now).

This message was last edited by the GM at 05:42, Tue 26 June.

Garek
 GM, 283 posts
Tue 26 Jun 2018
at 05:45
15 Death Hart
may be able to dissasemble the mine and find just the mechanism that detects magic - likely to take some time (a day) - if can hack up casing would speed up.
If could de-power, potential to get around it firing while trying to do so. Will eventually run out of propellant.



OK, resources:
Assume liquid propellant. Hole in fuel tank will prevent the thing moving [separate LOX and H^2]
After that - would need to miniaturize it somehow. Magic - T&T magic has 'Smaller is Smarter' - magical potion doing that would be ideal. [Requires - trip to T&T universe. Cost - 7E rules are 50 Wiz x level 10 x 100 multiplier = 50,000 GP. Probably comes in a large barrel to splash on said thing.

PCs: probably overall feeling a bit meh on this horrible death project, currently.
It does fill in another strategic hole in the party's defenses, though.


15:59, Today: Garek rolled 16 using 1d100.  Does that universe actually have man-portable analyzers?(33%). [YN question from coin]
Compromise: rather than going back to try to disarm a death machine, loot its components, and try to reprogram in a foreign language, go back to same universe and try to find the tech in a more useable version.

This message was last edited by the GM at 06:31, Tue 26 June.

Garek
 GM, 284 posts
Tue 26 Jun 2018
at 06:46
15 Death Hart
Stupid questions [can ask 5/day free with the Time Piece, resetting; more with a Str cost]

Magic kingdom opposed to technological kingdom.

GM parameters:
16:05, Today: Garek rolled 25 using 1d100.  Is the tech kingdom evil? (75%). - pretty much.
16:06, Today: Garek rolled 66 using 1d100.  Is the magic kingdom good (75%). - sort of

PC question: are there any planets [in that universe] not directly engaged in the conflict, where we could go without being detained or enslaved?

16:07, Today: Garek rolled 18 using 1d100.  Any uninvolved planets (50%).

16:08, Today: Garek rolled 100 using 1d100.  Can magic analyzers be found on those planets? (70%).
Extreme NO / special event :

16:09, Today: Garek rolled 84,75,96 using d100,d100,d100.  events table.
NPC negative; refuse; the public

Uninvolved planets - could be on magic side or tech side (or a third side).
Planets uninvolved are some sort of 'neutral' planets - wouldn't turn over PCs (as per question) but also these are embargoed by the Tech Alliance - technology forbidden there.
Or if there are magic planets that are uninvolved, technology is forbidden.

16:13, Today: Garek rolled 56 using 1d100.  Magic planets forbidding technology (50%).
Negative; 'neutral' planets don't have access to higher technology. Successfully restricting, somehow (00 = basically not found there at all).
Going to T&T world to party for a week. Then, going to open portal to one of the neutral planets to 'check out' the situation.
Garek
 GM, 285 posts
Tue 26 Jun 2018
at 06:47
15 Death Hart
16:16, Today: Garek rolled 25 using 1d100.  degree of civilization (lower = more urban say 15% city).
Near (ish) to a small city.

16:16, Today: Garek rolled 25 using 1d100.  degree of civilization (lower = more urban say 15% city).

16:17, Today: Garek rolled 55 using 1d100.  Dominant race human/humanoid (50%).
16:18, Today: Garek rolled 71 using 1d100.  dwarves, elves or halflings (01-30).
16:35, Today: Garek rolled 87 using 1d100.  amount of information available locally.
16:19, Today: Garek rolled 23 using 1d100.  One main race (30%).
16:35, Today: Garek rolled 12 using 1d20.  Marsa - Charisma check.

PCs talking to locals and getting info on scenario - names (Tech Alliance, ? Magic). History of conflict. PCs - would not be arrested (at least not here).
Embassy present for magic kingdoms or tech kingdoms - would have in capital [random city here]


16:38, Today: Garek rolled 3,14 using d20,d20.  tech embassy (1), magic embassy (1).
-has closer ties to Tech Alliance. King takes neutral stance, however.

-can learn names of other planets in this cluster. (Could go there...takes 2 portals with planar travel; or, can go conventional way - ships would be the default).
-closer ties as tech alliance is larger? 'no neutral planets' result - also suggests that all the magic planets are directly engaged. Hence, Tech winning (despite disadvantage of not having magic).

16:41, Today: Garek rolled 86 using 1d100.  Tech alliance the larger force (75%).
-magic kingdom may be somewhat larger [86/75]
Roll was 07 for 'multi planetary civilization' [40%]
-say, 8 or 9 planets for the magic alliance, vs. 7 or 8 for the tech alliance. [some main + smaller colonies].

-name the magic planets the Nexus

**roll random CC event

This message was last edited by the GM at 07:23, Tue 26 June.

Garek
 GM, 286 posts
Wed 27 Jun 2018
at 21:48
15 Death Hart
07:13, Today: Garek rolled 38 using 1d100.  50% central casting fantasy table.
07:15, Today: Garek rolled 3 using 1d20.  fantasy world race (CC 951 nonhumans).
-'elf'; already rolled if could be elves and was a no - make planet's race 'half elves'.
[similar to separate roll, not recorded, testing fantasy race site]. Or something similar.


07:19, Today: Garek rolled 2 using 1d8.  CC event - who.
07:20, Today: Garek rolled 3,5 using d4,d10.  CC event.
The character has a romantic encounter. Go to Table 18: Ah Love1 to find the details of his romance. [R]
[manslut go]


07:25, Today: Garek rolled 2 using 1d2.  younger (1), older (2).

07:24, Today: Garek rolled 1,18 using d6,d20.  d6 for app, reroll 1 (if applicable).

07:24, Today: Garek rolled 1,14,1 using d20,d20,d20.  events.

07:24, Today: Garek rolled 3 using 1d3.  Romance events.

-unrequited love for older, unattractive woman.
Must be the telepathy; can see 'inner beauty'
Vs their assuming he's a freak. And/or Lynn not helping.

Detectors - 00 result would mean these are restricted somehow. Obviously; if used to detect e.g. magic-using spies, then don't want the Nexus to obtain these since that would let them develop counter-spells to block them.

This message was last edited by the GM at 02:54, Thu 28 June.

Garek
 GM, 287 posts
Fri 29 Jun 2018
at 00:36
15 Death Hart
10:05, Today: Garek rolled 21 using 1d100.  Transport available to magic-using world difficult? - [higher roll = worse; 21% meaning, occasional transport possible. Embassy to both worlds - speak to them about transport].

10:06, Today: Garek rolled 17 using 1d20.  Charisma check - Marsa (who's a wizard).
Success.


10:07, Today: Garek rolled 2 using 1d100.  magic realms - demihuman (33%); human (33%).
-'extreme demihuman (no humans); surprised to find a human wizard ??
-explains position of the half-elf planet - not human or elven.
Primarily a race war, with the 'tech' and 'magic' sides an incidental result.

Historical basis - how would half-elves get started as a race?? Planet here, must be colonized (by both). Likely: humans originally a servitor race of the elves, multiplanetary empire; led to half-elves on this planet while on others humans that uprose were crushed.
Human empire is evil, however - vengeance combined with independence.

This message was last edited by the GM at 00:41, Fri 29 June.

Garek
 GM, 288 posts
Mon 2 Jul 2018
at 07:12
15 Death Hart
Should we *actually* go back to plan A: retrieve the space mine and attempt to get its AI/detector out. [Potential to - despite size, put in dimensional pocket and then somehow 'jack in' to the AI system; question being whether pocket itself would generate magic 'interference' - is fairly strong magic but of a specific type.

This message was last edited by the GM at 07:15, Mon 02 July.

Garek
 GM, 289 posts
Mon 2 Jul 2018
at 07:17
15 Death Hart
16:46, Today: Garek rolled 73 using 1d100.  Mine - since has detector - has sensor relay? [30%].
[seeing if, since has analyzer, works to broadcast details of magic detected after attacking]

16:49, Today: Garek rolled 93 using 1d100.  Degree war is through (d100%).
-can literally ask this with YN questions over a week..

16:51, Today: Garek rolled 80 using 1d100.  war duration (d100 years).
[assume interplanetary wars likely to last a long time so up to a century]
7% of 80 years = 5.6 years remaining.

75+86 = 161; humans 75/161 = 47% chance of winning.
17:01, Today: Garek rolled 21 using 1d100.  Humans win (47%).
Decisive win for humans within 6 years.

This message was last edited by the GM at 07:33, Mon 02 July.

Garek
 GM, 290 posts
Mon 2 Jul 2018
at 10:44
15 Death Hart
Win/loss - would be decision point major enough to represent a universe 'split' event.
So, there's a parallel universe where the Nexus is winning.
20:09, Today: Garek rolled 91 using 1d100.  Win for humans due to magic detector tech (25%).
-extreme no.

20:09, Today: Garek rolled 34 using 1d80.  Nearest universe - point where war goes other way.
(40 years before present day, before halfway point)

20:10, Today: Garek rolled 14 using 1d100.  Other universe even has magic detectors (50%).
Nearly extreme yes: similar levels of technology/same in most respects.
May be an 'old' technology as far as the war is concerned.

20:11, Today: Garek rolled 96 using 1d100.  likelihood they're under similar security levels (50%).
-Extreme no.
-As '00' is maximum, these would be at a much lower security level.
-this is also more probably given that if losing, are likely to have less control over events.

War same duration in both universes? Not necessarily. Split in other universe would be likely to have caused war to end sooner (this is a more 'natural' result given the Nexus' slight advantage in size).
20:18, Today: Garek rolled 45 using 1d100.  War ending sooner (70%).
-explains why tech 'declassified'; no longer would exist to classify.
25/70 = finishing about 10 years earlier i.e. approximately 5 years ago.

This message was last edited by the GM at 10:50, Mon 02 July.

Garek
 GM, 291 posts
Mon 2 Jul 2018
at 10:52
15 Death Hart
Other universe - likelihood of a tech ban on human worlds.
20:21, Today: Garek rolled 35 using 1d100.  Likelihood of a tech ban on human worlds (50%).
yes, but probably still available (to non-humans) at a price.

20:22, Today: Garek rolled 35 using 1d100.  half-elf planet still neutral (65%).
-so probably not part of the Nexus.

Using Portal ability to cross over to alternate universe. Can get details of a Nexus space station (that might exist)? Or can just go to half-elf world.


11:00, Today: Garek rolled 71 using 1d100.  Are magic analyzers buyable on the alt. half-elf world (PC question)? - No.
11:00, Today: Garek rolled 71 using 1d100.  Are magic analyzers buyable on the alt. half-elf world (PC question)?
11:01, Today: Garek rolled 83 using 1d100.  Can PCs get details of an old Nexus base that still exists (90%).
11:01, Today: Garek rolled 100 using 1d100.  Does the base still exist in other universe (60%).

Extreme NO / why - involved in divergence?
11:03, Today: Garek rolled 29,46,20 using d100,d100,d100.  event details.
Introduce a new NPC, develop, joy - ? [would be game event IF the PCs tried to go there - their Y/N question averts this :( ] - say destroyed, remains landing on another planet.

Another base details - now 50%.
11:10, Today: Garek rolled 93 using 1d100.  Second old base that may still exist.
Nope: unsure of any other bases that would exist.
Best option would be: to proceed to either Nexus planet or Tech Alliance planet (these may be destroyed, or enslaved). Nexus planets likely to have some tech; tech alliance planets likely to be bad places to go.

This message was last edited by the GM at 01:42, Tue 03 July.

Garek
 GM, 292 posts
Tue 3 Jul 2018
at 01:45
15 Death Hart
11:13, Today: Garek rolled 15 using 1d100.  Ship found in this universe exists (50%).
(PC question)
Lowered % to base 10% (also destroyed) plus 40% chance of it never being built due to time divergence 40 years ago. Almost 'extreme yes'.

What the hey. Recharged, so portal into the Nexus ship they went to the destroyed version of, in the other universe.
-Whole party going.

This message was last edited by the GM at 01:46, Tue 03 July.

Garek
 GM, 293 posts
Tue 3 Jul 2018
at 01:48
15 Death Hart
Deciding: best to not discuss that they came from another universe where Tech Alliance is winning, and the other version of this ship and so on. Explain they are travellers from another universe, and would you like some money ?

[Charisma check]

11:18, Today: Garek rolled 9 using 1d20.  Marsa - Charisma check.
Some issues until can explain she's not human, exactly, but most places we go too they're common...
Captain an: Elf (20%); Dwarf (20%); Gnome (20%), Halfing (20%), half-elf (8%); other human (8%); other (4%)

11:21, Today: Garek rolled 27 using 1d100.  captain race. - dwarf.
Antaeus talking using Helm of Comprehend Languages

11:22, Today: Garek rolled 94 using 1d100.  Ship currently on a job (70%).

OOps! - retcon - ship not currently in space.
Currently in dock, on a space station ?
Capable of landing on planets?
11:23, Today: Garek rolled 14 using 1d100.  Can land on planets (75%).
11:24, Today: Garek rolled 88 using 1d100.  docked at a planet (50%).

PCs - likely to land elsewhere on the space station.

11:25, Today: Garek rolled 49 using 1d100.  appear on the ship (5%).

11:26, Today: Garek rolled 4 using 1d6.  Near Nexus planet (1-2); Near Tech planet (3-4); other (5-6).
Appear on space station near a Tech Alliance planet - so far so good.
Nexus controlled, traders can come/go. Likely to be formerly Tech Alliance; Nexus controlled and guarded now.

11:28, Today: Garek rolled 12 using 4d6, dropping the lowest dice only.
11:28, Today: Garek rolled 13 using 1d20.  Wis check - NPCs suspicious PCs know too much.
Relatively welcomed & story believed.

11:29, Today: Garek rolled 47 using 1d100.  PCs able to buy a magic detector here (70%).
11:29, Today: Garek rolled 90 using 1d100.  Currently in supply (80%).
"we sold the last one" - PCs cry.

Could go down to the planet; or, wait here.
Regulations applying regardless of Charisma check ?? Presumably not guilty of a crime so couldn't be imprisoned, though no ID papers etc. Authorities notified?


11:34, Today: Garek rolled 5 using 1d100.  Authorities notified of aliens. - extreme yes.

11:39, Today: Garek rolled 43 using 1d100.  PCs to be arrested? - probably eventually, can't be done immediately.

11:35, Today: Garek rolled 76 using 1d100.  PCs able to travel without ID papers (20%).
11:35, Today: Garek rolled 7 using 1d100.  Dwarf willing to transport illegally (70%).

Worried about being detained/utilized by government - speak to dwarf on the ship they tried to beam onto? For cash, willing to take party somewhere else - he would know of a place and be willing to take there.

This message was last edited by the GM at 02:10, Tue 03 July.

Garek
 GM, 294 posts
Tue 3 Jul 2018
at 02:08
15 Death Hart
11:38, Today: Garek rolled 35 using 1d100.  Tech alliance items traded with other planets.
-yes.

11:40, Today: Garek rolled 5 using 1d20.  Travel time - days.

This message was last edited by the GM at 02:10, Tue 03 July.

Garek
 GM, 295 posts
Tue 3 Jul 2018
at 02:17
15 Death Hart
Pouch of 45 assorted gems (12,960 G.S. value) - given to dwarf for transporting.
11:43, Today: Garek rolled 6 using 1d20.  Haggling check (Cha) - say 10,000 GP base value.
2 x Bright green emerald (5000 each ) - paying for magic detector, as reserves of free cash dropping after stockpiling and spending on smog bombs, Omniflexes, etc.


14:24, Today: Garek rolled 24 using 1d100.  Energy weapons purchaseable? (70%).
Probably - say 2000 GP for an energy pistol. Pick up 5.


15:32, Today: Garek rolled 12 using 1d100.  Fire resistant material (for bag bags/hat covers) - 35%.
-Say 7000 Gp worth of bag covers / beanies; non-magical (SF) fire-resistant material.
[deducted: 8000 GS and 500 Royal Sovereigns]

added 500 xp Antaeus (going to mirror universe idea).

This message was last edited by the GM at 07:24, Tue 03 July.