The storehouse is a place you all know, over the years you have all been here to take on the heroic rat slaying quest. The rat infestation have never been this bad though and it is with a sense of forebodeing you enter the storehouse and descend into the cellar. There are no rats here and at a first glance everything is as usual: crates and barrels holding the keep's stores. Then you see it, or rather first you feel it, a light draft and then, behind a large crate that has been moved: A 3-foot high hole in the wall leading to some dark, dank, foul-smelling place beyond.
As soon as you state your actions I'm going to start mark off turns in the table, take a look in the Time-keeping post for more details. Let's see how it goes!