Magic
The basic magic in the In Darkest Warrens system is very limited. Each magic-using class (mage, warlock and priest) begins with three specific spells, and there are no methods provided for learning new spells, though the three spells gradually become more effective as the characters rise in levels. This GM might be open to the concept that a high-level magic-user might be able to create new spells, subject to GM approval. Like all other actions in this game, casting a spell involves passing a test by rolling above the character's ability number with a d6; for mages and warlocks the ability is "Mind," for priests it is "Person." (see Character Creation thread) Each spell can only be cast one time in a specific combat situation.
Mage Spells are from the original In Darkest Warrens. Warlock and Priest spells are from the Adventurer's Guide Supplement:
MAGE SPELLS All spells usable once per combat Hold: Test Mind to freeze an opponent in place for 1 round per class level. Heal: Test Mind to heal target 1 wound per class level. Hex:Test Mind. Target has 1 to attack for 1 round per class level. Penalties don't stack.
PRIEST PRAYERS Usable once per combat. Wrath: Test Person to stun target for a number of rounds equal to class level. Doom: Test Person to paralyse target undead for a number of rounds equal to class level. Heal:Test Person to heal target 1 wound per class level.
WARLOCK SPELLS Usable once per combat. Scourge: Test Mind to give target the diseased condition for rounds equal to class level.
Shadow: Test Mind to fill a 10x10ft area within 20ft with shadow tentacles. Anyone starting their turn in this area is pinned and takes 1 wound. Lasts for rounds equal to class level. Anyone who is pinned may use an action to Test Brawn to break free.
Summon: Test Mind to take 1 wound to summon a demon with a roll equal to caster’s Mind attribute. The demon exists for rounds equal to double class level. The demon obeys only the warlock. The warlock can only summon one demon at a time.
This message was last edited by the GM at 02:52, Tue 07 Dec 2021.