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21:03, 3rd May 2024 (GMT+0)

The Darkwood Inn.

Posted by DM DreadFor group 0
Nomerendal Tunespinner
Gnome Bard, 5 posts
Wed 27 Sep 2017
at 18:11
  • msg #28

The Darkwood Inn

At the rate which PbP games go... It will likely be several years before we reach 4th level anyway.  Thankfully we've got a proven GM here if we do our part. Isn't there an option to re-train in PF? I would think that if/when the time came that you wanted to go the Chaos route, that might be an option... Otherwise, if you're really interested in this, chat with our GM about it! ;-)
Rennick Hitman
Human Ranger, 6 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 27 Sep 2017
at 18:12
  • msg #29

The Darkwood Inn

I agree with Tarack on this.
DM Dread
GM, 43 posts
Wed 27 Sep 2017
at 19:34
  • msg #30

The Darkwood Inn

Ive added all of your players and updated the map to the Falcon's Hollow Area of The Campaign Information.

All of you live in town.

So you all know 'of each other' if not each other. its a small place only about 1400 people.

Arell works in an office in The Hollow tribunal and has a room in the back of it.
Lorn lives at The Mortician (in fact he is the mortician).
Nomerendal has a room at Jak'a'napes and entertains there.
Rennick works as a Guard for the Lumber Mill and has a room at the adjacent Warehouse.
Tarack has a small home, a cottage labled 'Trapper'
Variana has a small home, a cottage where she worksas a locksmith or repairs mechanical items (like the lumbermill's saw, or the papermills presses)
DM Dread
GM, 44 posts
Wed 27 Sep 2017
at 21:29
  • msg #31

The Darkwood Inn

Ok we are ready. Sometime this evening I'll get the game thread up
Rennick Hitman
Human Ranger, 7 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 27 Sep 2017
at 21:40
  • msg #32

The Darkwood Inn

Great! I'm expecting great fun and excitement in this game!
DM Dread
GM, 45 posts
Wed 27 Sep 2017
at 22:24
  • msg #33

The Darkwood Inn

With the whole party starting as residents local knowledge will me interesting. It would be too time consuming to try and draw up a by character knowledge write up. So on a case by case basis I will fill a player in on what they know.

For now assume you know a lot about the people you are familiar with and deal with. On others it'll be rumors.
Rennick Hitman
Human Ranger, 9 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 28 Sep 2017
at 07:05
  • msg #34

The Darkwood Inn

I don't see the Fallen Tree inn on the map, what number is it?
This message was last edited by the player at 07:07, Thu 28 Sept 2017.
Variana
Elven Rogue, 7 posts
Thu 28 Sep 2017
at 13:24
  • msg #35

The Darkwood Inn

It was my misunderstanding, I took a bit of liberty with the scene not realizing it was well laid out, .uk am in the process of editing my post. Sorry for the confusion.
DM Dread
GM, 48 posts
Thu 28 Sep 2017
at 13:38
  • msg #36

The Darkwood Inn

fyi...The Perch is what the high ground of the town that surrounded with a palisade where all the wealthy live is called. its not Kreeds nickname ;) (check the map in the Game Information thread. It says it there)
Rennick Hitman
Human Ranger, 11 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 28 Sep 2017
at 13:39
  • msg #37

The Darkwood Inn

You wrote "Hell Kreed", I was referring to 'Hell' as nickname
Lorn
Human Cleric, 8 posts
Thu 28 Sep 2017
at 14:29
  • msg #38

The Darkwood Inn

That's some pace you've got there guys! Just came home from work. I'll get my bid it too in a moment.
DM Dread
GM, 49 posts
Thu 28 Sep 2017
at 14:49
  • msg #39

Re: The Darkwood Inn

Rennick Hitman:
You wrote "Hell Kreed", I was referring to 'Hell' as nickname

Haha...grammar is our friend. I left out a comma. Changes the connotation. Hell, Kreed did xxxxx
Rennick Hitman
Human Ranger, 12 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 28 Sep 2017
at 16:12
  • msg #40

Re: The Darkwood Inn

Okay, now I understand. I've edited my post.
Nomerendal Tunespinner
Gnome Bard, 11 posts
Sat 30 Sep 2017
at 08:12
  • msg #41

Re: The Darkwood Inn

I'll be spending most of the rest of the weekend with my family harvesting our garden and watching the semi-annual general conference of my church. If I don't chime in, it's either because of that... or the baby decided to make its grand entrance (or escape?). ;-)
Tarack Bulslagson
player, 22 posts
Tell you what, why dont
two of you fight it out
Sat 30 Sep 2017
at 15:30
  • msg #42

Re: The Darkwood Inn

quote:
Two Lumber Consortium Guards stood nearby crossbows held loosely in their arms.


I would just love to see their faces as two guys walk up to the well with a fishing pole.
Arell Kirkwood
Human Paladin, 17 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 30 Sep 2017
at 15:50
  • msg #43

Re: The Darkwood Inn

Hey now...I have rope too. XD
Tarack Bulslagson
player, 23 posts
Tell you what, why dont
two of you fight it out
Sat 30 Sep 2017
at 16:42
  • msg #44

Re: The Darkwood Inn

In reply to Arell Kirkwood (msg # 43):

LOL
Tarack Bulslagson
player, 24 posts
Tell you what, why dont
two of you fight it out
Sun 1 Oct 2017
at 14:48
  • msg #45

Re: The Darkwood Inn

DM Dread:
but which meadow inside the forest to attend? I have no idea.

Maybe someone should ask the Druid who is handing out the herbal packets at the moment.

[c] Know: Geography ^  : +06
[c] Know: Local ^      : +07
[c] Know: Nature ^     : +08

Nomerendal Tunespinner
Gnome Bard, 14 posts
Mon 2 Oct 2017
at 00:01
  • msg #46

Re: The Darkwood Inn

Why did I burn two daily spells to accomplish one thing?

For fun. ;-)
Tarack Bulslagson
player, 25 posts
Tell you what, why dont
two of you fight it out
Mon 2 Oct 2017
at 01:12
  • msg #47

Re: The Darkwood Inn

quote:
he can see several bundles of black capped mushrooms tied together and floating in the water. The budles seemd to be secured to the side of the well so if they got into the bucket the wire securing them to the rocks would pull them out of the bucket as they went forward.

Interesting, I was betting you would find nothing.
Nomerendal Tunespinner
Gnome Bard, 16 posts
Mon 2 Oct 2017
at 03:43
  • msg #48

Re: The Darkwood Inn

lol, me too! Shtuff just got real!  :-P
Arell Kirkwood
Human Paladin, 23 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 2 Oct 2017
at 04:24
  • msg #49

Re: The Darkwood Inn

Hey Rendal, any particular reason you don't want to touch the mushrooms?  They're only poisonous if you eat them.

I figure it would be easier to haul you and them up at once, than to try and deal with the two guards while you're down there.

...although it might be funny to try and hand them the rope while I get your fishing line.
Nomerendal Tunespinner
Gnome Bard, 17 posts
Mon 2 Oct 2017
at 04:28
  • msg #50

Re: The Darkwood Inn

Hand Rennick the pole, I'll need to cut them loose from whatever's holding them down there...
Nomerendal Tunespinner
Gnome Bard, 19 posts
Mon 2 Oct 2017
at 04:35
  • msg #51

Re: The Darkwood Inn

quote:
...only poisonous if you eat them...

Riiiiight... I'll err on the side of them being dangerous to even look at! ;-)
Nomerendal Tunespinner
Gnome Bard, 20 posts
Tue 3 Oct 2017
at 17:30
  • msg #52

Re: The Darkwood Inn

New baby boy! Bear with me for a few days... ;-) Will post when I can. GM please NPC my character if needed.
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