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Hollows Last Hope Part II 'Darkmoon Vale':

Posted by DM DreadFor group 0
DM Dread
GM, 84 posts
Sun 8 Oct 2017
at 16:34
  • msg #1

Hollows Last Hope Part II 'Darkmoon Vale':

Each of the adhoc party to go an obtain the needed herbs to stave off the disease heads back to their respective locations to pack up their gear for going into the Fey Haunted Forest where all manner of beast can be found.

When they return they no longer look like A Trapper, a Repairwoman, A Mortician, A Clerk, A Minstrel, and a Typical Guard...but now they look like what they had seen in their minds eye from the tales told...a band of adventurers.

additionaly Tarack had a ram with him lead on a tether.

Laurel provides the group with a satchel she had put together with 6 healing packets of herbs that she explains can heal minor wounds 1d3 damage and 2 packets of Habsalura, which is very hard to come by that can restore mana takes an hour to brew and restores 1d4 spell levels to one person. Theres a Healing Kit, and 12 stalks of Extripia, which can lower fatigue for a short time. lessens fatigue steps by 1 for 4 hours. cannot take more than 2 in a row or nausea sets in for 4 hours.

I wish I had more I could give to you. But I fear I have nothing else that I think would be beneficial in your task. May Gozreh Guide your mission and grant speed to your feet. remember in 2 days we will start losing the folks of the town. Be careful. All Manner of foul creature resides in The Darkmoon Wood.
Rennick Hitman
Human Ranger, 30 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 8 Oct 2017
at 20:46
  • msg #2

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick appears ready with  a longbow over his shoulder and some weapons at his belt.
He had been resting during most of the hour, while the others prepared. However he had visited the Paper Mill
and told the guard there that he wouldn't be doing guard duty that night. The reason was that he was going on
an important mission for the whole town, he said.
He filled his waterskin with water from the barrel at the Paper Mill.

As long as there's a wide vision, he'll ready the bow while walking through the forest.
If the vision becomes very limited, he'll ready his longsword and his kukri.
"I can carry a few of these supplies, I'd especially like 3 stalks of Extripia, for I've been up and guarding all night."
Arell Kirkwood
Human Paladin, 28 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 8 Oct 2017
at 21:55
  • msg #3

Hollows Last Hope Part II 'Darkmoon Vale':

The old clerk appeared wearing a shirt of well-maintained scale, burnished a dull brown-red.  He had gloves that matched, as well as pants, and an old army haversack of some foreign make.

And that stupid broadsword from his office was slung over one shoulder, almost as tall as he was.

"I'll carry whatever's left over," he grizzled, "Take your pick everyone.

There's a glint in his eye, daring anyone to say anything about his unusual getup.
Tarack Bulslagson
player, 33 posts
Tell you what, why dont
two of you fight it out
Mon 9 Oct 2017
at 00:54
  • msg #4

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack was waiting for others as they showed up. Being used to traveling in the wilderness, and not being a fan of lacking the one items he needed, Tarack's pack looked heavily packed. Some additional items where also packed in the saddle bags thrown over his ram's back. The ram, whom Tarack called Buddy, wore leather barding and appeared to be able to take care of itself.

Tarack's Firepelt (leopard) did not leave his side and seemed eager to make the journey.

"Thank you Laurel. We will use them as needed, and not return them if not."

Once everyone arrived ready for the journey Tarack raised his hands to speak.

"I am a dwarf of few traditions. I was not raised among other of my kind and my parents died then I was still rather young, the one thing I did learn from them and it is a tradition I follow, is that we must sit and contemplate before setting off.

So, I would ask you all to sit down for a short time and think about what we are about to do. Please my friends ... sit."


Tarack sits and waits to the others to follow. After about a minute he gets up

"Ok, lets go."
Nomerendal Tunespinner
Gnome Bard, 23 posts
Mon 9 Oct 2017
at 05:09
  • msg #5

Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal had gathered his pole and while they were walking back to the herbalist's shop, he was entirely considering just a brief stop in order to settle his curiosity about the bundles, and then heading toward the river. Much of his day had already been wasted with the excitement, and his fishing and his napping had been seriously cut into. When Laurel tasked them with the recovery of certain ingredients, Nom was about to bow out, he had every intention of doing so for any number of excuses came to mind. He had a bit of practice for tonight's show at Jak'a'napes,.. as well as some other things... yes, plenty that required his attention elsewhere.

But if it was the glare from Arell, or some compelling and ongoing sense of curiosity, Nomerendl grudgingly agreed to accompany them. "As long as we're not gone long, I don't want to miss anyone passing through. Just so we all understand..."

The little gnome returned to his small room and was about to flop himself on his cot, a bit overwhelmed by the thought of having to pack and prepare things for what would likely be an interesting but uncomfortable outing, when he paused to look upon his adventuring pack all ready by the door. "Well, I suppose I could take you along, though this is something far short of the adventures you'll one day see, it might be a good idea to break you in a bit so that you're ready when something exciting comes our way!" Nom said to his pack.

He grabbed a few odds and ends, stuffing them into his pockets and grabbed his pack with a sigh. "Someday, I just know it. Someday adventure will find us! But until then, I suppose we'd best help out the town and go for a bit of a hike. I just hope we don't miss our big chance while we're away!"

~~~

As he trudged back up the street to meet the others, he felt a strange elation as people took notice of him. Some waved hopefully, others gave words of encouragement and gratitude. It was as if he were going on some great quest in a story! Just going with Arell and the others to fetch a few ingredients, he thought to himself. It's not like I'm going to save the world or anything! Ha!

The small pack carried well. To it, he'd strapped his fishing pole - just in case - and he carried a walking stick. At his waist was a very new-looking shortsword that he'd brought along simply to get it roughed up a bit so as to not look quite so fresh. A quiver of arrows hung across one hip, and his shortbow  was slung across his shoulders as he'd seen some elven rangers carry theirs when they'd passed through town a year or more ago. His clothes were covered by a set of hand-me-down leathers he'd traded stories and songs for, including the alterations to make them fit his small stature, with a local tanner.

He looked eager, munching occasionally on some of the now baked bread he'd stolen dough for earlier in the day, and was even humming the tune to a ballad about real adventure, trying to keep a straight face as he thought about their little outing compared to a truly heroic undertaking like the one in his song...

"Well then, I suppose I'm ready, but just remember I need to get back as quickly as possible. I don't want to miss adventure should it pass through town while I'm out collecting... whatever it is we're after!"
Variana
Elven Rogue, 12 posts
Tue 10 Oct 2017
at 00:33
  • msg #6

Hollows Last Hope Part II 'Darkmoon Vale':

Varianna came in a few minutes late. She was dressed for the road, though most of her clothing was very earthy in hue. Several hilts can be seen in various places around, making at least one accessible no matter what position she found herself in.
Glancing across the assembled group, Varianna quickly realizes that they were here to get the job done. She grabs a single serving of the healing salve, and one of the Extripia stalks. "Thank you."

She looks around at the group and addresses the group. "Hello everyone. You may call me Varianna. My expertise lies in mechanical things and fine manipulation. A locksmith by trade, but I have found ways to help out in the few weeks I have been in town."
Lorn
Human Cleric, 23 posts
Tue 10 Oct 2017
at 13:50
  • msg #7

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack:
"Anyone who is coming, Meet me there in an hour. Laurel, do you have anything that can help us on our journey? Or anything else you want to add or say before we head out."


Lorn nodded at the dwarf"I do not wish to see anyone dead but I do what I must if the need arises. It would be detrimental indeed if my work should increase unnaturally." he said as he stood up from the desk and headed for the door. "I will only be a moment to dust off my travel gear. I'll meet you in an hour."

He mounted his grey mare and trotted at a good pace home where he informed Verrin of the situation. "this errand won't be long and hopefully before you have to dig too many graves.". Lorn loaded up his horse with supplies and equipment and headed for the others.

"Let us avert this crisis with haste." he said on his horse; ready and eager to get going.
This message was last edited by the player at 17:48, Tue 10 Oct 2017.
DM Dread
GM, 86 posts
Tue 10 Oct 2017
at 16:50
  • msg #8

Hollows Last Hope Part II 'Darkmoon Vale':

as The party all gathered at The Trappers hut, Lorn stood out atop his horse. As they began to head for the city gate and passed two of The Lumber Consortium Guards at the gate who nodded as they left. Lorn on his horse was slowed to an amble by the dwarf and Gnomes short legs. There would be no speedy movement.


The sun was in its mid morning position to the parties back as they started through the piedmont that was between Falcons Hollow and the foreboding Fey Forest in the distance. It was a warm fall day, but not hot. Birds were flying through the air. The young cat that was Tarack's friend would bound and play in the grass and then run to catch up as they started to distance themselves from him.

The danger on everyones mind if they could not find the herbs did nothing to quell the enjoyment of the moment.

give me an order of march. youre going cross country directly to the forest and staying off the beaten path to expedite things if I understood Tarack.
Rennick Hitman
Human Ranger, 31 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 10 Oct 2017
at 20:56
  • msg #9

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick wants to go as second in line, letting Arell or another tank go first.
Arell Kirkwood
Human Paladin, 29 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 10 Oct 2017
at 21:58
  • msg #10

Hollows Last Hope Part II 'Darkmoon Vale':

Once Tarack got off his ass and pointed the way, Arell trudged toward the front.  If anyone begrudged him pole position he would defer, but long experience had taught him his place on one of these adventures was between the group and whatever was currently trying to eat them.
This message was last edited by the player at 13:13, Wed 11 Oct 2017.
Nomerendal Tunespinner
Gnome Bard, 24 posts
Tue 10 Oct 2017
at 22:37
  • msg #11

Hollows Last Hope Part II 'Darkmoon Vale':

Casting a final longing look over his shoulder at what ought to have been the day's fishing spot, Nomerendal sighed and then scampered along behind the others. The occasional glances over his shoulder might well have been to confirm that he was indeed missing a day on the banks to go tramping around for who-knew-whats... or it might be that he was actually paying attention to their hindward trail.

After a ways down the road, he found himself humming a tune and skipstepping, quite enjoying himself!

OOC: Bringing up the rear...
Variana
Elven Rogue, 13 posts
Tue 10 Oct 2017
at 23:14
  • msg #12

Hollows Last Hope Part II 'Darkmoon Vale':

Varianna fell in line behind the big men. She had no qualms about going first, but if they wanted to do it, then she saw no reason not to let them. She did want to be close enough to the front to be able to see, especially with her superior vision, at least superior to the humans.
Tarack Bulslagson
player, 35 posts
Tell you what, why dont
two of you fight it out
Wed 11 Oct 2017
at 02:35
  • msg #13

Hollows Last Hope Part II 'Darkmoon Vale':

As the group starts down the road Tarack makes a point "We can travel along the trails or cross country. The trails are much faster, but are a longer trip and we have two slower members who will not be able to take a full advantage. I hate to ask this of you Lorn, but perhaps Nomerendal can ride my ram and ... I could hitch a ride on your hours so we can all travel faster as a group."
This message was last edited by the player at 03:39, Wed 11 Oct 2017.
Rennick Hitman
Human Ranger, 33 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 11 Oct 2017
at 12:28
  • msg #14

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick would like to use the trails or paths, saying:
"The trails are really much more reliable than going off the paths. If you get to a patch of dense underwood or brushes, then you may spend half an hour or more to get through."
Rennick Hitman
Human Ranger, 36 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 12 Oct 2017
at 12:14
  • msg #15

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick changed his mind:
I've changed my mind. I've had a look at the map and I see that it's much faster to go cross country and to cross the river. However, to cross it we will need a raft and we can build it ourselves, but it might take a while and a few attempts. So, has anyone of you experience with building a raft or something else which is sturdy enough to carry us over the river? Or do you have another idea about crossing the river?"
Nomerendal Tunespinner
Gnome Bard, 26 posts
Fri 13 Oct 2017
at 18:15
  • msg #16

Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal uncorked his waterskin and took a long pull. It was toilsome work to keep up with these long-legged companions, save for the dwarf who was shorter of stride like himself and weighed down by much heavier gear. The little gnome had to admit that though he'd rather be fishing - or plucking a lute and waiting for adventure to find him - he was quite enjoying the outing to this point.

"I'll relate to you a story of two young knuckle-heads who tried to construct a raft many years ago..." After whetting his lips, the bard slipped into his well-practiced role of storyteller. "They started by gathering driftwood, vines and whatever other refuse they could find along the riverbanks, including a worn pair of pants strangely enough. Between them, they were able to scrounge a few bits of twine, a piece of rusty wire, and several bent and corroded nails. For a hammer they used water-worn river stones, several of which shattered in the process. Lashings were made, logs were added and two long push-poles were discovered in a nearby bosque. Finally, the two lads stood proudly admiring their day's handiwork. Several back-pattings were exchanged as they built up their courage to try it out."

"It was springtime, and the water level had raised according to the brown frothy runoff of the season. The low bank were the two had constructed their rather... creative raft was on a gentle bend in the river. With final boasts of bravery, they used their poles to push themselves out into the water!"

"The sailors didn't get far. It turns out their bend in the river generated a very gentle eddy of a dozen cart-lengths or so. The first challenge they faced was navigating out of that eddy and out into the actual current. It should also be noted that upon boarding, the raft was not as bouyant as they'd hoped. It didn't sink... but it was only partially out of the water. The icy cold water nipped from their ankles to their knees. After considerable effort, they were able to gain the main current and were once again seaward bound!"

Nomerendal took another drink as he put on a thoughtful face, long practiced in the commonroom of Jak'a'napes as a device to draw in the patrons to his telling. "With cheers of triumph, they scrambled to their pre-chosen places at starboard and port, their long poles at the ready in case a large rock or other debris in the turbulent and muddy water should near itself too closely to them. One of the lads had the foresight to now look downstream to scout for possible hazards..."

"And a hazard he saw! The river made a sharp turn, smashing headlong into a stone cliff before it turned hard to their port direction. A huge whirlpool sucked locks and spat foam... and they were headed right for it! They were committed, there was no place to go, and a quick exchange of looks passed between them, each too frightened to say anything. Whether to attempt to say aboard and risk going down with the ship, or to abandon and risk icy undertow... that was the immediate dilemma!"

"The best of friends, the lads tried their best to push away from the cliffside. The raft strained, and lashings popped! Just as it seemed they might make it, the front of the raft raised high into the air as the aft sunk into the center of the hungry whirlpool! One of the lads was tossed to the side near the cliff, the other raised his hands in a futile attempt to keep the raft from pushing him beneath the surface. The raft finished its ascent and then capsized over! The river seemed to roar hungrily as the gaping maw of the whirlpool swallowed the raft!"

"Moments passed..."

"One of the lads clutched desperately to the side of the cliff, his feet fortuitously finding a huge sunken boulder for purchase. He glanced up in time to see his friend being pushed beneath the raft as it was sucked under the water! After several agonizing moments, the first saw his friend surface again, gasping and sputtering, but on the far side of the whirlpool! He as floundering and when the circular motion brought him near, friends stretched their arms in an attempt to rescue! But the river had other intentions..."

"Hands passed, fingertips touched, but the older lad was sucked under again! Another time passed as the youth clinging to the rocks looked desperately for a branch or something which he could extend to his drowning friend. Miraculously, he saw one of the push-poles just beneath the surface! As he grabbed it with one shaking hand, he heard his friend surface again with a gasp! But he was on the far side of the whirlpool once more!"

"The pole was extended... but the other was sucked down once more! This time, the moments slipped away, longer than before... too long. The young man on the rock debated frantically if he should dive back into the swirling, icy vortex to save his friend, but somehow knew to do so was death..."

Nomerendal's voice cracked, whether through true emotion or clever stage-craft, no one would ever really know.

"Suddenly a hand shot up from beneath the surface! The rock-hugging lad drove his rescue-pole toward it like a lance! This time the grasp was successful! The fight between a young man and a spring-swollen river was joined in earnest!"

"The raft was never seen again, nor any part of it... To this day, neither the logs, nor the twine, nor the handful of rusty nails used in its construction, have ever washed up on any of the banks of the river, neither have they been found stuck against the rocks."

"But what of the lads you're all wondering? Well, the rescue was successful! As they both lay on the bank of the river after making a daring effort to pass along the cliff to safety, their bodies shook and shivered from the exertion. How close they had come to a watery grave would not sink into their minds for some time after they'd made it home to warm up, but it was certainly a story the twain would tell each time their families were gathered around a fire."

Nomerendal smiled and theatrically winked as he nodded his head in conclusion of the tale.

"So then friends, shall we build ourselves a raft?"
Rennick Hitman
Human Ranger, 39 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 13 Oct 2017
at 19:12
  • msg #17

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "Yes, of course we shall construct a raft! What a beautiful story, it really motivates me to try for ourselves!
This is the real stuff of legend, if you get to test your strength and stamina to survive in a fight with a mighty river.
"

Rennick thought for a moment about the whirlpool and what had happened.
"I think that before setting our raft into the river, we should first check for any whirlpools in the river. We don't want to risk
our lives too soon. Better look for a nice calm place, where the river is going in a straight line. You know what I mean, right?
"

Rennick's backpack is quite heavy, for he has stuffed a lot of materials for constructing a raft into it.

As the goal or purpose of the mission is not exactly clear to Rennick, he asks Tarack:
"What are we looking for, Tarack, once we get to Ulzmilla's cottage? I heard something about Ratstail, but is that all? Will we need to look for signs of the criminals who did this, when we visit the witch? Might she be the one? Or can we ignore her?"
This message was last edited by the player at 15:43, Sat 14 Oct 2017.
Tarack Bulslagson
player, 41 posts
Tell you what, why dont
two of you fight it out
Sat 14 Oct 2017
at 15:34
  • msg #18

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack rubs his chin "I have only the basic understanding of how to make something like that and we have animals with us. We need to make sure its good enough and does not brake up in the middle of the stream.

But, most of us have been around lumber long enough to have seen it done. Lets get started."


OOC: What rolls need to be made and by whom? Lets get beyond this stage folks.
DM Dread
GM, 98 posts
Sun 15 Oct 2017
at 14:21
  • msg #19

Hollows Last Hope Part II 'Darkmoon Vale':

It takes a few hours of walking to reach the woods edge. But the niceness of the fall day makes climbing the gentle rise and fall of the hillocks between the woods and the town seem like a picnic. Its hard to believe that the group assembled is on a mission to save lives. The forest grows closer and closer...the tall trees a variety of Pine, Fir, Ash, even a few Oak, and of course The Darkwood that the Vale is named for; rise above the floor of the vale high above the parties head. Shrubbery at the edge of the woods is sparse but gets thicker further in.

As the party gets near the forests edge the first thing they notice is hundreds of tree stumps..signs there was a logging camp here at one time...now the loggers prey on another section of the woods.

As they near the forests edge, things begin to get quieter...no birds chirping...no buzz of insects...no animal noses in the distance...As they breech the edge and things begin to get shadowy the stench of death becomes apparent.

and not long after they see something that appalls them Hanging from particularly broad Ash Tree, its white bark stained purple by drying blood, are the lifeless bodies of three Fey. The Bodies spiked to the tree with Iron Spikes. 3 spikes were used on each to be presented in a manner to hold each arm straight to the side and one driven through their stomach. Terror was on each of the sprite like feys faces. This was a brand of horror none of the party had ever seen.....
Rennick Hitman
Human Ranger, 44 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 15 Oct 2017
at 21:23
  • msg #20

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick is shocked by the three murdered fey, though he doesn't like fey particularly.
He says: "This is disgusting, however much one may dislike fey creatures. We're not always on friendly terms, but that's no reason to start killing them. They're intelligent creatures like us, and humanity can get into big trouble if it's fighting a war against fey."
Arell Kirkwood
Human Paladin, 32 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 16 Oct 2017
at 15:17
  • msg #21

Hollows Last Hope Part II 'Darkmoon Vale':

Arell looks up at the ash tree with an oddly puzzled expression.

"Most of the time I'd agree with you, Rennick." he says after a moment, "But...I don't exactly carry iron spikes around with me just in case I should come across a random fae being uppity."

He looks back towards the hunter, "This--whatever this was--was calculated.  Deliberate.  Persons or persons unknown decided that these three needed to die gruesomely.  And so said persons deliberately hunted these three down and pinned them up here.  I ain't saying they were right to do so...but the kind of anger that drives people to acts like this doesn't come from nowhere."

He thinks a moment, "If we weren't in a hurry, I'd say we take 'em down bury them or something.  Earn "Brownie points" or whatever.  But time marches and we ought to also.  Anyone know of any reason we should stop anyway?"

He looks at the rest of the group.  Rendal knew the stories, Lorn knew burial customs, Tarrack knew trees and shit, and the elf probably knew more than all of them combined.

Somebody around here ought to know if this disgusting display could wait a few days.
Lorn
Human Cleric, 26 posts
Tue 17 Oct 2017
at 19:50
  • msg #22

Hollows Last Hope Part II 'Darkmoon Vale':

quote:
"I hate to ask this of you Lorn, but perhaps Nomerendal can ride my ram and ... I could hitch a ride on your hours so we can all travel faster as a group."


"I'd hate to overburden Helga over much. If it becomes strictly necessary for haste then perhaps. But for now I advice caution."




The mortician followed the group on their path to the hut. Not knowing the terrain half as well as the others. Even though he'd lived in the region for quite some time, he'd never wander much out of the beaten path. There was never any need, since even the most rural farm had a dirt road to follow.

Upon seeing the fey, he looked at them curiously. He had seen death in many forms, and read and studied the rest. Seeing fey for the first time in his life however was something new. "Can anyone tell me what kind of fey they are? They come in various forms, correct? Or so the bards say." sitting atop his horse he looked towards Nomerendal.
Nomerendal Tunespinner
Gnome Bard, 27 posts
Tue 17 Oct 2017
at 19:57
  • msg #23

Hollows Last Hope Part II 'Darkmoon Vale':

The little gnome had been prattling on to whomever would listen, or were pretending to listen, and so was last to come upon the scene. "...and so it was that the huge barbarian struck out at the terrible Godling, wounding... Oh! By the Bones!" His voice cracked as his feet froze in their tracks!

It took a moment for him to compose himself after seeing the fey creatures tacked to the trees. "I think we should take them down and cover them in moss and flowers... not because we might win some sort of favor with the denizens of the woods... but because it's the right thing to do." Nomerendal's normal, care-free demeanor seemed especially affected by the scene. "It won't take us long..."

The little fellow dropped his pack and began to gather armloads of moss and undergrowth. "The forest will reclaim them quickly... I don't think there's much danger of predators..."

Nom glanced around carefully to see if there might be anyone who could tell him more about the gruesome act...


Knowledge(Nature): Take 10 for a total of 15 to identify fey critters.
Perception: Take 10 for a total of 15, looking for animals to converse with. If found, will cast Speak with Animals.

Lorn
Human Cleric, 27 posts
Tue 17 Oct 2017
at 20:12
  • msg #24

Hollows Last Hope Part II 'Darkmoon Vale':

"I agree, we should bury them, even if it's only a shallow grave or a mound. It'll help their way to Pharasma's embrace that will lead them on to their final destination." Lorn says. Pushing his horse forward a bit to get closer before dismounting.
DM Dread
GM, 104 posts
Tue 17 Oct 2017
at 20:18
  • msg #25

Hollows Last Hope Part II 'Darkmoon Vale':

The Gnome examines the bodies briefly and it's too difficult given their current state of identifying which small Get they could be.

He glanced around and can see indications of animals and can see a few curious squirrels watching from up in the trees
Rennick Hitman
Human Ranger, 47 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 17 Oct 2017
at 20:20
  • msg #26

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick starts removing the iron pins which are pinning the fey against the trees.

OOC: strength check?
DM Dread
GM, 105 posts
Tue 17 Oct 2017
at 20:28
  • msg #27

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick quickly unpins the fey from the tree, the iron stakes coming loose easily with a few jerks back and forth. He lowers the dead bodies to the ground
Rennick Hitman
Human Ranger, 49 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 17 Oct 2017
at 20:33
  • msg #28

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick then says: "let's bury them quickly"
He starts ploughing a shallow but rectangular hole into the ground with his warhammer.
He then deposits the fey bodies into the hole.
This message was last edited by the player at 20:35, Tue 17 Oct 2017.
Lorn
Human Cleric, 28 posts
Tue 17 Oct 2017
at 20:33
  • msg #29

Hollows Last Hope Part II 'Darkmoon Vale':

Lorn walks over to Rennick and helps him as he can to get the bodies down then kneels down to the first fey to investigate it's death.


22:32, Today: Lorn rolled 17 using 1d20+8.  heal; checking out wounds; cause of death.

DM Dread
GM, 106 posts
Tue 17 Oct 2017
at 20:35
  • msg #30

Hollows Last Hope Part II 'Darkmoon Vale':

Lorn can tell the fey were tortured. Slices cross their tiny frames.
Lorn
Human Cleric, 31 posts
Tue 17 Oct 2017
at 20:43
  • msg #31

Hollows Last Hope Part II 'Darkmoon Vale':

"This bodes ill. These poor creatures were tortured before left to hang in the trees. I haven't seen this kind of evil in many years." he says. Looking over their small mangled bodies. He also checks if there are any tattoos or identifiable tokens of some sort.

What does the clothing look like?
This message was last edited by the player at 20:44, Tue 17 Oct 2017.
Arell Kirkwood
Human Paladin, 36 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 17 Oct 2017
at 20:46
  • msg #32

Hollows Last Hope Part II 'Darkmoon Vale':

Arell reaches back for his trench shovel...only to discover it not in its loop.

The hells did he do with it? (And Abadar smite him for not knowing where it was...please...quickly).

Did he lend it to someone?  Agh...doesn't matter now, he still didn't have it.

He picks up one of the discarded spikes...maybe he could find a descent branch and make a sort of garden hoe with the thick end.

Barring the stupid thing be cursed by some fairy hating godling...

He paused.

Was the spike marked by some fairy hating godling?


15:45, Today: Arell Kirkwood rolled 8 using 1d20+2.  Perception on Spike; anything important?

Well on the positive side, that was a bad roll wasted on something minor

DM Dread
GM, 108 posts
Tue 17 Oct 2017
at 20:47
  • msg #33

Hollows Last Hope Part II 'Darkmoon Vale':

They only have their 'small clothes' (underwear) on and nothing identifiable
Nomerendal Tunespinner
Gnome Bard, 29 posts
Tue 17 Oct 2017
at 21:17
  • msg #34

Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal paused a moment and glanced at the curious squirrels. Drawing upon his innate magic, a magic he shared somehow through ancient ancestry with these tortured and murdered fey, he pitched his voice very high and chatty-like in the nature of the small creatures...

Cast Speak with Animals

[In Squirrelish] "Well hello little friends! I'm called the Fisher. There is much to see isn't there? Many tall-folk walking about and making a fuss, some of them digging, and strange fey that no longer laugh nor play... What has happened here? Surely from the tree-tops you seen or heard something... will you share it with me little friends?"

Nomerendal produced some crumbs from one of the rolls he'd stolen from the kitchen of Jak'a'napes on his way out, and scattered them about at the base of a tree where the squirrels might take them from relative safety.
DM Dread
GM, 112 posts
Tue 17 Oct 2017
at 21:23
  • msg #35

Hollows Last Hope Part II 'Darkmoon Vale':

The squirrels ventured down the bark of the tree in jerky quick motions until the could hear and communicate

[In squirrelish]
hello the fisher. i am big teeth and my friend is stuffed cheeks. some two legs tall ones came upon the little friendlies. The two legs smelled of rotten tubers. They stopped them playing then hurt them. It was mean.
Nomerendal Tunespinner
Gnome Bard, 31 posts
Tue 17 Oct 2017
at 22:02
  • msg #36

Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal dropped to a knee and  absently scattered a few more crumbs.

[In Squirrelish] "I'm delighted to meet you Big Teeth and Stuffed Cheeks! I'm sorry to hear about the little ones, and you're both certainly right! How very mean!" He chattered with the squirrels a moment about the atrocity and the foulness of rotten tubers and the wonderment of why the mean two-legs might wish to consume such nasty victuals when the forest had so many tasty nuts and berries and seeds and flowertops and tender barks and ...

[In Squirrelish] "See my two-leg friends over there? They would very much like to find the rotten-tuber-smelling meanies you saw and scold them! Can you tell me which way they went? And what of the weather little ones? Do you suppose water will fall from the sky soon? A warm nest is good when the water falls from the sky. Do you know where the mean two-legs have their nest?"
DM Dread
GM, 115 posts
Tue 17 Oct 2017
at 22:08
  • msg #37

Hollows Last Hope Part II 'Darkmoon Vale':

The two squirrels conferred briefly then stuffed cheeks said. they went towards sunrising. they of the two legs who take away the homes
Nomerendal Tunespinner
Gnome Bard, 33 posts
Tue 17 Oct 2017
at 22:29
  • msg #38

Hollows Last Hope Part II 'Darkmoon Vale':

The bard now held two final pieces of bread before him, just on the tips of his fingers, in a friendly final offering.

[In Squirrelish] "You are both quite wonderful to chat with!" Nom complimented. "We're going to give the little ones back to the earth now. I'll tell my two-leg companions how delightful you've been and then one day they will scold the meanies. For now though, go and look and eat and play and chat, until we meet again my little friends! Thank you!"

Nomerendal could feel the magical connection beginning to fade away as he stood up slowly and walked back over to where the others were interring the dead fey.

"It was drunken loggers." Nomerendal reported solemnly. "It must not be enough that they should do their work, but have time to become sotten and malicious. I told those squirrels that we'd scold the meanie... erm... those loggers when we found them... will you all help me do that? I'm afraid I might need a bit of backup when I go picking fights with those much, much larger than myself!"

When the burial was complete, the gnome sang a bit of rhyme in a fae key. When Arell rolled his eyes, Nom shrugged defensively, "What? It was the right thing to do! Don't be so dour all the time! Say, have I ever told you the story of the three little..."
Arell Kirkwood
Human Paladin, 39 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 18 Oct 2017
at 03:10
  • msg #39

Hollows Last Hope Part II 'Darkmoon Vale':

Arell rolled his eyes, again, "We'll add it to the list." he grumbled.

He found a reasonably stout tree branch and tapped the spike into the thicker end with judicious use of a rock, making a reasonable hoe-esque tool, and set to help dig.

He also grabbed the rest of the spikes and stowed them in his pack.  Apparently they might be useful...
DM Dread
GM, 116 posts
Wed 18 Oct 2017
at 23:31
  • msg #40

Hollows Last Hope Part II 'Darkmoon Vale':

The little Fey buried and words said over their bodies, the party moved on.

The woods were alive with birds, insects, and small animals. Occasionally the noises of larger animals could be heard in.the distance.

The trees became denser, the ground foliage thicker occasionally broken by a forest meadow.

The day was cooler beneath the tree boughs. The smell of Pine thick in the air.

Then almost without warning there was the river. 150 feet across at this point and as far as the eye can see either way. The water was somewhat calm at this point and the coloration indicated deeper.

Now all it would take is crafting a way across.

dc 20 to craft an item to make a functional raft, small boat, or canoe.
If someone has survival and can make a DC 15 check the DC drops to 18. A successful knowledge nature DC 15 roll will drop it to school 15. I'll allow one person to roll to craft it. Then I'll allow each of the other 5 to roll 'aid another checks' DC 10 to add +2 to the roll as long as each has a unique and distinctive way of helping...ie cutting the logs, sewing the vines together, etc

This message was last edited by the GM at 14:54, Thu 19 Oct 2017.
Rennick Hitman
Human Ranger, 51 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 19 Oct 2017
at 10:18
  • msg #41

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick digs into his survival knowledge, to think of some way to help build a raft, but he can't think of anything useful.

12:17, Today: Rennick Hitman rolled 12 using 1d20+4.  Survival check to help craft a raft.
Nomerendal Tunespinner
Gnome Bard, 36 posts
Thu 19 Oct 2017
at 19:49
  • msg #42

Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal took a few moments to admire a stretch of river he'd not been able to dip a line into... at least not yet. His trained eye watched the surface for signs of currents and he even went so far as to fling a few stones with his sling out toward the center of the water. He surveyed the situation and thought he saw something favorable on the far bank.

Nature DC15: Taking 10 for a total of 15.

"Say Arell, you're looking particularly ladder-ish today! Mind hoisting me onto your shoulders so I can get a better look at yonder bank? There may be a calm spot or three which we could steer towards, keeping us from drifting too far down river."  Without waiting for an answer, the little gnome began moving toward the paladin with intents of summit.

"In any body of flowing water, there are portions that move faster than others, these are currents. There are also portions that move significantly slower, almost still, held in place by the rush of said currents. Fish like to hang out at the bottom of those still places and watch for food going by as it takes less energy than holding a position in the current. If we can negotiate the river in such a way as to hit as many of those 'dead spots' as possible, then it will be much less wear on our vessel, and much less effort on our part!"

Glancing over at Rennick, Nom gulped. "Sorry, poor choice of words."

Once he'd finished his observations, he began to hum the bars to a well-known ballad that had a lively pace and helped his companions to focus on their tasks as he lent his small hands to whatever chore was needed.

"A-rafting we will go, a-rafting we will go,
All aboard that's going aboard,
A-rafting we soon go...!"

Variana
Elven Rogue, 15 posts
Thu 19 Oct 2017
at 22:13
  • msg #43

Hollows Last Hope Part II 'Darkmoon Vale':

Varianna nods to Nomerendal, glad someone knew a bit about being on the water. She never really liked it much. "I have some rope we can use to help bind the raft together." she says, producing 50ft of silk rope. She knew a little bit about how machinery worked but crafting a raft was not her forte. Still, her skilled hands could tie good knots.
Arell Kirkwood
Human Paladin, 40 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 19 Oct 2017
at 22:51
  • msg #44

Hollows Last Hope Part II 'Darkmoon Vale':

Arell sighs as he's used as a look-out post.  He knew there was a reason he never had kids...

Once Rendal's done, Arell draws his sword and considers it a moment.  It wasn't really meant for this kind of work, but he had used it on tougher stuff than a bunch of trees.

So he got to work.

OOC:
17:47, Today: Arell Kirkwood rolled 22 using 1d20+4.  DC 10 STR Aid Another.

I've got the STR roll.  Details are vague in case someone wants to pick the trees using WIS.

Tarack Bulslagson
player, 44 posts
Tell you what, why dont
two of you fight it out
Fri 20 Oct 2017
at 00:23
  • msg #45

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack looked at his companions and animals. The one idea in his head was that it was very likely that all of them where going to be very wet. A raft should be simple, but ....

At least he had an axe and knew how to use it.


20:19, Today: Tarack Bulslagson rolled 13 using 1d20+11.  Survival.
Rennick Hitman
Human Ranger, 52 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 20 Oct 2017
at 09:13
  • msg #46

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick uses the handaxe, which he has especially bought for this purpose, to cut trees and remove branches from them.
He carries the tree beams to the place where the raft is going to be constructed.
He put down the supplies which he had bought for constructing the raft near Veriana:

Hempen rope (50 feet)
25 nails
hammer and handaxe (this one after he's ready with cutting trees).

OOC: Rennick is not the one going to make the craft check, cause his INT is only 10! 11:10, Today: Rennick Hitman rolled 5 using 1d20+2.
Con check DC 10 aid another.

This message was last edited by the player at 09:15, Fri 20 Oct 2017.
DM Dread
GM, 120 posts
Fri 20 Oct 2017
at 13:06
  • msg #47

Hollows Last Hope Part II 'Darkmoon Vale':

so we have a DC 18 Target Number for the craft check.

Variana and Arell have both succeeded at aid another with 2 +2's making it a effectively a 14

Rennick Failed.

left to roll for either the actual craft check- Lorn, Nomerendel, Tarack. One of these three have to make the formal check. the other 2 the aid another. If you fail, youll still have a raft just each subsequent crossing theres a chance it will come apart or sink.....the alternative is swimming.... or going up stream to the shallower streams that can be forded. which will add a lot of time
.
Tarack Bulslagson
player, 46 posts
Tell you what, why dont
two of you fight it out
Fri 20 Oct 2017
at 16:40
  • msg #48

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack takes it upon himself to make the raft. He is not really sure how it is done, but seen enough lumber floated down the river to give it a go. Once the job is done, he pretty much acts as though it is something he does every day.

Tarack Bulslagson rolled 19 using 1d20+2.  Craft Raft.
DM Dread
GM, 121 posts
Fri 20 Oct 2017
at 16:54
  • msg #49

Hollows Last Hope Part II 'Darkmoon Vale':

Between Tarack's guiding hand and Arell's strong arm cutting trees, Nomerendal pointing out the right trees and foliage to help and Varianas deft fingers in raiding rope and tieing knots the group has a raft that can carry even Lorns horse across. It will take but one trip for the lot of you, so well crafted is it.

Tarack give yourself a bonus skill point in Craft Rivercraft.
Nomerendal Tunespinner
Gnome Bard, 37 posts
Fri 20 Oct 2017
at 17:15
  • msg #50

Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal stood with hands on hips and observed the companions' work with a critical eye. "I should say that those lads in my tale ought to have invited the lot of you on their outing! Well done indeed! By the Bones Tarack! I never would have guessed you were so talented! It's a wonder the loggers haven't recruited you."

The little gnome hopped aboard gamely, though it should be noted that he stood very near the center of the raft...

"That spot on the far bank which Arell helped me find should be our target. Isn't this exciting?" He glanced nervously across to what seemed now to be a very far shore.
Rennick Hitman
Human Ranger, 54 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 20 Oct 2017
at 18:03
  • msg #51

Hollows Last Hope Part II 'Darkmoon Vale':

Rennick was amazed by the dwarf's skill in crafting the raft.
"This is wonderful, Tarack, really, outstanding, I think we can all get to the other side! I'm so proud of our cooperation in this endeavour!"
This message was last edited by the player at 18:37, Fri 20 Oct 2017.
Lorn
Human Cleric, 35 posts
Fri 20 Oct 2017
at 19:04
  • msg #52

Hollows Last Hope Part II 'Darkmoon Vale':

Lorn had been standing look out during the crafting of the raft. But mostly he didn't want to be in the way. He had no experience crafting wood and wasn't the physical type either so his contribution in this matter were limited. To make matters worse, he didn't relish the thought of crossing water either since he didn't know how to swim. But everyone seemed pleased with the craft so he set his faith in their skill and in Pharasma. If she wanted him sooner rather than later, so be it.

All of this would have gone unnoticed by his company unless they were paying very close attention to him, as his thoughts were only betrayed by some facial expressions of uneasiness. Lorn lead Helga, his horse, on the raft. It soothed his nerves to see how calm the mere was despite being the first time on any sailing vessel to his knowledge.
This message was last edited by the player at 19:05, Fri 20 Oct 2017.
DM Dread
GM, 123 posts
Sun 22 Oct 2017
at 20:43
  • msg #53

Hollows Last Hope Part II 'Darkmoon Vale':

as The Raft was repared to cross the 150 feet of water, Rennick gathered up the hammer, nails and saw he had brought. the majority of rope he had brought had been put to good use.

The group had 3 stout 20 foot poles to assist in manuevering the raft across the river. It was easily 50 foot square with stout logs and bindings. easily able to take everyone across in one trip...and so they began to load up...

Arell, Rennick, and Varianna took poles and began pushing off...while tarack calmed the animals. Nomerendel stayed towards the center..and Lorn stayed near his horse...

13:40, Today: DM Dread rolled 76 using 1d100.  15% river encounter.

Though all had heard about the dangers of the forest, so far nothing had appeared to give pause...

I need whoever wants to roll either a survival check or aknowledge nature check both dc 15 to manuever straight across the river. How far you fail determines how far downstream you end up. only a natural 1 will cause you to capsize. Only 1 roll allowed. ...there can be only 1 ship capt ;)
Tarack Bulslagson
player, 49 posts
Tell you what, why dont
two of you fight it out
Mon 23 Oct 2017
at 00:13
  • msg #54

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack guides the raft across the river while trying to compensate for the current and avoiding other driftwood.

08:10, Today: Tarack Bulslagson rolled 27 using 1d20+11.  Survival .
DM Dread
GM, 124 posts
Mon 23 Oct 2017
at 00:25
  • msg #55

Hollows Last Hope Part II 'Darkmoon Vale':

The raft easily is navigated with tarack pointing out the currents and the shoals for the party to mauever with...until they arrive at the other side and beach the raft, getting off it and then before they head out towards the monastery, they briefly think...what do we do with the raft. Its now early afternoon.

It will be dark by the time they reach the ruins.
Nomerendal Tunespinner
Gnome Bard, 41 posts
Mon 23 Oct 2017
at 18:20
  • msg #56

Hollows Last Hope Part II 'Darkmoon Vale':

"Not bad, not bad at all!" Nom congratulated Tarack on his navigation of the river. "Nothing nearly as exciting as a giant raft-eating whirlpool, but look! We've gotten a long way today! I suppose we ought to tie off the raft here and somehow mark our location?"

The gnome took a final longing look over the river, vowing to himself to one day return to this location and try the depths for fish as big as himself.

The woods on this side seemed a little darker, but then again perhaps it was the time of day. All the same, Nomerendal took his shortbow from across his back and used his knee to string it. "Ready when the rest of you are!" he announced.
Tarack Bulslagson
player, 50 posts
Tell you what, why dont
two of you fight it out
Tue 24 Oct 2017
at 01:15
  • msg #57

Hollows Last Hope Part II 'Darkmoon Vale':

Tarack stroked his beard "Lets drag the raft in the bushes over here and cover it with some brush. We will use it to get back across as well."

"I think it will be dark by the time we reach the ruins. Now that won't bother me much ... and some of you have better than average vision ... but we should take a poll if we want to search the ruins in darkness. It may be good to camp some distance from it and enter at first light."
Arell Kirkwood
Human Paladin, 42 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 24 Oct 2017
at 01:21
  • msg #58

Hollows Last Hope Part II 'Darkmoon Vale':

Arell weathers the crossing with his usual stoic cussedness.  One of these days he was going to get himself one of them bottomless bags so he wouldn't have to worry about leaving crap behind...like a wood axe, or a shovel.

He considers Tarrack's point and he doesn't like it one bit, "People will start dying by the night after next.  If we think we can grab everything, even if we stop now, then let's not take the risk.  If we can't, well, then the risk is worth it."
Variana
Elven Rogue, 18 posts
Wed 25 Oct 2017
at 00:00
  • msg #59

Hollows Last Hope Part II 'Darkmoon Vale':

Varianna assists in hiding the raft, just in case they need it in the future. "I think time is not our ally and we should press forward if possible. Arell is right. she says.
Rennick Hitman
Human Ranger, 56 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 25 Oct 2017
at 10:09
  • msg #60

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM Dread:
The raft easily is navigated with tarack pointing out the currents and the shoals for the party to mauever with...until they arrive at the other side and beach the raft, getting off it and then before they head out towards the monastery, they briefly think...what do we do with the raft. Its now early afternoon.

It will be dark by the time they reach the ruins.


Rennick says: "yes, it's a good idea to drag the raft to the bushes. I'll leave the rest of the rope, which we used to craft it, there too.
It may be dangerous to enter the ruins by dark, but we don't have much choice. We're in a terrible hurry.
"
DM Dread
GM, 127 posts
Wed 25 Oct 2017
at 13:42
  • msg #61

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Its takes the whole party to pull the raft up onto the shore as large as it is, and then hiding it becomes the task at hand.

Satisfied that only direct scrutiny will discover their way back across the river the party begins the trek in the direction of Droskars Crucible, the ruins of the Dwarven Monestary. The forest does indeed become thicker and darker for the first few hours and going is slow through the Forested hills. Its dank and darker and spirits sink a bit beneath the thick boughs of The Darkwood.


Soon the travel goes more up than nought as you begin the climb into the foothills of the mountains and the forest begins to lighten. Its not too long before they find a worn footpath leading to the once proud monestary. Sitting squat at the foot of an imposing mountain, a ruined monastery comes into view between ancient gnarled trees. Made of simple stone blocks, worn smooth with the passage of time, the stout building is falling apart. Sections of the slanted shale roof have collapsed and portions of the outer wall have crumbled. Weeds and wild thorn plants run rampant across the field leading up to the place, leaving only the slightest indication of a path that ends
at the ruined front doors. Beyond, an overgrown yard sits in shadow.

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnloAkZTYqFDffwX5
Tarack Bulslagson
player, 52 posts
Tell you what, why dont
two of you fight it out
Wed 25 Oct 2017
at 23:55
  • msg #62

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack looks over the place and mumbles a bit to himself "Hope there are no goblins or other critters there." Then a bit louder to the rest "There is no way all of us will be silent and unseen in that place. The footing is too perilous to travel without a light and we are searching for mushrooms. We may as well go through the front door and see whats around. I'm going in first ... I can be silent and I see in darkness."

Before moving forward, Tarack casts a spell on himself to give him a bit of an edge (Guidance).

19:55, Today: Tarack Bulslagson rolled 8 using 1d20+5.  Stealth.
This message was last edited by the player at 00:42, Thu 26 Oct 2017.
Nomerendal Tunespinner
Gnome Bard, 42 posts
Thu 26 Oct 2017
at 06:02
  • msg #63

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal crept along, finding the prospect of exploring old ruins - in the dark - both exhilarating and frightening at the same time. He had his small bow at the ready. "Who's got a torch?" he asked quietly.
Rennick Hitman
Human Ranger, 57 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 26 Oct 2017
at 09:12
  • msg #64

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick lights his lamp using flint and steel.
He then moves very quietly after Tarack towards the entrance of the monastery.

OOC: 11:11, Today: Rennick Hitman rolled 24 using 1d20+5.  Stealth.
This message was last edited by the player at 09:12, Thu 26 Oct 2017.
DM Dread
GM, 128 posts
Fri 27 Oct 2017
at 16:09
  • msg #65

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group paused at the base of the rise to look at the looming ruins in the moonlit darkness.

Then started forward slowly. Variana moving off to the side and looking around as she went, alert...

Rennick lit a lantern and started up behind Tarack who took point. Devise moving behind him growling low in her throat...ears flattened.  Buddy seemed nervous as well. As if they could smell something he couldnt.

Lorn was leading his horse up the slope when suddenly the horse started moving around very skittishly and pulled him slightly off the path.

In the night a howl ocurred...then another....and yet another...and then in the shadows off to the left...3 wolves appeared hunched down and eyeing the horse Lorn was leading .......


Party has initiative...though the wolves are not flat footed.



Picture of Monastery: https://1drv.ms/i/s!Aptb6Vt5lI7mnmHGkR9I2UwlwcVb

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnmYwkS08wOheOAs2

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Devise AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)

vs

Wolf (x3) AC:14(T-12/FF-12)CMD:14(18 vs Trip) HP:17/17,17/17,17/17 FO:+5 RE:+5 WL:+1
Animal
This message had punctuation tweaked by the GM at 14:23, Sun 29 Oct 2017.
Rennick Hitman
Human Ranger, 58 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 27 Oct 2017
at 18:33
  • msg #66

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick puts the lamp down in his square, so that he can fight with both hands, and readies an action:
If at any time this round a wolf comes within 10 feet of Rennick, he will attack it with the longsword in both his hands.
If necessary he takes a 5' step towards the wolf.

Rennick says: "get the horse out of the way, before the wolves attack it!"

OOC: my actions are as follows:
1. put the lamp down in his square = move action
2. ready an attack with his longsword on a wolf, when it comes within 10' = standard action
The readied action can include a 5' step.

You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under
which you will take it. Then, any time before your next action, you may take the readied action in response to that condition.

Arell Kirkwood
Human Paladin, 43 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 27 Oct 2017
at 20:54
  • msg #67

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell snarls and draws his sword.  He takes several steps to put himself between the wolves and the rest of the party.  He holds his sword ready to strike, anything that tries to get past him will be sorry for the rest of its life.

OOC: I move 30 ft to square 27, 19 and ready attack action against the first wolf that enters my threaten area.

15:43, Today: Arell Kirkwood rolled 10 using 1d20+5.  Attack Roll vs Wolf 1 DC 14.--using same attack roll I made earlier for simplicity's sake

This message was last edited by the player at 04:41, Sat 28 Oct 2017.
Nomerendal Tunespinner
Gnome Bard, 44 posts
Fri 27 Oct 2017
at 22:27
  • msg #68

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Alerted to the wolves' presence by the flickering of the horse's ears, Nomerendal looked up to see them approaching. He turned, raised his bow and fired a shot at the closest of the trio. He then stepped back where Arrel had been before the much taller man had rushed forward in defense of the party.

"Go on! Leave us be! You'll not find us an easy meal!"


Attack: Shortbow on lead wolf, (Nomerendal Tunespinner rolled 16) hit for (Nomerendal Tunespinner rolled 2) 2 damage.
Move: Backup 10' to [33,20]

Tarack Bulslagson
player, 53 posts
Tell you what, why dont
two of you fight it out
Sat 28 Oct 2017
at 02:31
  • msg #69

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack was surprised that such a small pack of wolves were attempting to attack a large party such as this. As pack animals, they would naturally prefer to go after a single target.

Tarack put a calming hand on his ram before casting magic of nature (Speak with Animals; 1 min) and addressing the wolves:

"Stop brothers! There are too many of us and we are all prepared to fight. You would do much better to seek you meal elsewhere tonight."
DM Dread
GM, 131 posts
Sat 28 Oct 2017
at 04:32
  • msg #70

Re: Hollows Last Hope Part II 'Darkmoon Vale':

please anyone readying an attack. Roll and post. So when in summarizing I don't have to wait for a player to roll. The idea is one post per player per round of combat.

Any conditionals should be posted...ie I do this if this occurs.

You'll see it works well.

Just like Spellcasters roll the monsters saves and I'll roll players saves...it moves along better.

This message was last edited by the GM at 14:43, Sun 29 Oct 2017.
Variana
Elven Rogue, 19 posts
Sat 28 Oct 2017
at 04:37
  • msg #71

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna draws her rapier and a dagger. She is holding the dagger by the tip and is poised to throw it.

OOC: Readying to throw if any wolf comes within 10 ft.
Rennick Hitman
Human Ranger, 59 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 28 Oct 2017
at 08:07
  • msg #72

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to DM Dread (msg # 70):

Okay: to hit 21, damage 13
10:07, Today: Rennick Hitman rolled 13 using 1d8+6.  damage with longsword two-handed.
10:06, Today: Rennick Hitman rolled 21 using 1d20+5.  readied attack with longsword.

DM Dread
GM, 134 posts
Sun 29 Oct 2017
at 15:09
  • msg #73

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick took a step forward and told Lorn to get his horse back, readying his blade.

The Old Clerk, Arell moved forward quickly, placing himself between the wolves and the party, also drawing his blade and preparing to strike should they get close.

Nomerendal took a few steps back, while loosing an arrow towards the wolves, shouting at them in his squeaky Gnome voice, which to say the least was not very scary....hover his arrow clipped the ear tip off the lead wol,. before embedding in a tree behind him.

A good time to talk about my rules for recovering missiles. I make it a little easier. No rolls. You hit, its recoverable. You miss its not. so dont subtract the arrow if you hit. and just mention afterwards you are recovering your arrows.

Tarack took a step to his left so he could watch the wolves reaction and place himself between them and Buddy who was not pleased in the least to be here with these wolves..ad snorted and pulled against the rope in Taracks other hand as he led the Ram. Devise gave a low growl and was low to the ground, ears back as it turned to face one of its ancient enemies...Dont forget handle animal checks if you want animals to do things or act contrary to their nature. He then said a few words in the ancient druid tongue and with a few gestures from his free hand, began to bark, yip and growl at the wolves.

Variana turned and pulled a dagger and rapier in a fluid motion, then flipped the dagger over in the air to catch it by its tip ready to throw...

Lorn tried to calm his horse who had the look of panic in its eyes, ears flat against its head...it wasnt trained for combat, and this was just beyond its capabilities...it was all Lorn could do to keep hold of the rope attached to its bridle and pull it away from the wolves

The lead wolf glanced at its brethren after Tarack spoke and said in a low growl of canine speak  then the one he looked at growled back

Then the lead wolf loped forward to Arell who swung his sword as it got close, the blade slicing through the air above the wolves shoulders. 07:53, Today: DM Dread rolled 18 using 1d20+2.  attack on Arell AC 16. The wolf seemed to be used to fighting humans as it ducked beneath the sword blade and grabbed at Arells Ankle 07:54, Today: DM Dread rolled 7 using 1d6+1.  damage to Arell. 07:56, Today: DM Dread rolled 12 using 1d20+2.  Combat Manuever to trip Arell CMD 16., the fangs sinking into his foot through the leather of his boot, but pull as it did, The Paladin retained his footing, though for certain pain was arching up his leg for the teeth had bitten deep.

The second wolf headed to Arells right and snapped at the Former clerk 08:00, Today: DM Dread rolled 14 using 1d20+2.  attack on Arell AC 16., but missed as Arell was pulling his leg out of the first wolves mouth.

The third wolf went to Arells left but the Paladin swung his blade first and lopped its head off.

(Arell you do get an attack of opportunity swing on one of the wolves who wen t to either side. Should you kill one Ill negate the damage of its attack.)

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnnBbpjhV4oiErq4Q

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/3 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Devise AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)

vs

Wolf (x3) AC:14(T-12/FF-12)CMD:14(18 vs Trip) HP:17/15,17/17, FO:+5 RE:+5 WL:+1
Animal
This message was last edited by the GM at 16:27, Sun 29 Oct 2017.
Arell Kirkwood
Human Paladin, 47 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 29 Oct 2017
at 16:02
  • msg #74

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell nearly whites out from the pain.  Its moments like these where he regrets getting old.  If he was younger...if he'd trained more...

No.  This is fine.  This is what he wanted.  The monsters attack him.  Not anyone else...no one else needed to be hurt...

Except for them.

Out of the corner of his eye he see the two wolves trying to flank him.  He dodges one and cleaves his sword through the other.  Poor thing probably didn't know what hit it.

He kills the bastard that got his leg on the backswing.  Two down, one to go...just gotta stay conscious until then.


AoO vs wolf 3
10:45, Today: Arell Kirkwood rolled 16 using 1d20+4 ((12)).  I hit.

Damage

10:47, Today: Arell Kirkwood rolled 19 using 2d6+9.  Damage roll vs wolf 3.  Wolf 3 Dies

I regain 2 (?) HP since it never got to attack.

Normal attack vs wolf 1.

10:52, Today: Arell Kirkwood rolled 17 using 1d20+4.  Attack vs wolf 1 power attack DC 14 reroll because dice roller went nuts.  I hit.


10:53, Today: Arell Kirkwood rolled 17 using 2d6+9.  Damage roll vs wolf 1.

THAT'S why I don't carry a shield.

Variana
Elven Rogue, 20 posts
Sun 29 Oct 2017
at 18:08
  • msg #75

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna rushes forward to her surrounded companion, striking at the nearest wolf with her rapier in fluid motion.

OOC:

11:06, Today: Variana rolled 15,4 using d20+6,d6+1.  Attack, Damage.


Rennick Hitman
Human Ranger, 62 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 29 Oct 2017
at 18:40
  • msg #76

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick moves forward and attacks the one remaining wolf (2) with his longsword.

OOC: using previous rolls: to hit 21, damage 13, wielding longsword two handed.
DM Dread
GM, 136 posts
Sun 29 Oct 2017
at 18:48
  • msg #77

Re: Hollows Last Hope Part II 'Darkmoon Vale':

After Arell dispatched the first 2 wolves. Rennick and Variana were quick to kill the 3rd.

Lorn regained control of his horse though he kept looking around wildly his nostrils flaring...and both Devise and Buddy acted like there were still predators around.

end combat
Nomerendal Tunespinner
Gnome Bard, 46 posts
Sun 29 Oct 2017
at 20:03
  • msg #78

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal eased the arrow he'd had drawn and let out a sigh. "Well done!" he declared with sincere admiration. "For a grumpy desk-warrior, I must say that was impressive... oh, Arell, you're really pale, and why are you sweating? I wonder if you shouldn't sit down for a moment..."

Nom quickly fetched his arrow and then came to Arell's side in order to lend his small shoulder to steady the wobbly paladin.

"Odd that there were only the three... not a larger pack. Seems like there would be more. Unless they were very, very hungry... or rabid." Nomerendal gulped and then glanced up to see if there was any foam forming at Arell's mouth.

The gnome made a gesture with his hand and the lantern, which had been resting on the ground, lifted as if by an unseen grasp, floating closer to the paladin that it might illuminate any symptoms.

Mage Hand cantrip on the lantern ;-)
Rennick Hitman
Human Ranger, 63 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 29 Oct 2017
at 20:08
  • msg #79

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick walks back to his own lamp and picks it up in his left hand, while still wielding his longsword in his right hand.
He says: "You're an awesome fighter, Arell. I must say, however, that it's not wise to move towards wolves. I've learned to stay
put and stare the wolves down, when I was living with half elves in the forest. If you're stationary, they will often leave you alone as
uninteresting, or even regard you as one of their equals.
"
Arell Kirkwood
Human Paladin, 49 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 29 Oct 2017
at 20:55
  • msg #80

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell let's out a wheezing breath and hobbles (with Rendal's help) over to a loose chunk of masonry to have a seat.

Complaining the whole time.

"If they weren't...gonna listen...to Tarrack's mumbo jumbo.  They weren't gonna...view us as equals...if we did nothing."

As he sits down he let's out a long sigh of relief, "But...in retrospect, yes, that was kinda stupid.  I was thinkin' an aggressive stance might scare 'em off...shows what I know, eh?"

He shrugs a bit to get his pack off his shoulders, and looks down at his rather mangled leg. "Anyone good with bandages?
Variana
Elven Rogue, 21 posts
Sun 29 Oct 2017
at 21:17
  • msg #81

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna shakes her head in response to the question on bandaging. Serious wounds was not something she had to deal with, especially something as bad as a wolf bite. She took a few moments to look over the wolves to see if there was anything odd with them.
Tarack Bulslagson
player, 56 posts
Tell you what, why dont
two of you fight it out
Mon 30 Oct 2017
at 00:40
  • msg #82

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack moves up to examine Arell's wounds. "That is quite nasty. Let me try some ... mumbo jumbo here." Using some crushed oak leaves and maple sap, Tarack distracted the paladin long enough to cast a healing spell.

"There. Good as new. Oh and I have some bad news. That is not all of them. Apparently there are more wolves around here. Not sure how many, but we are sure to run into others."

20:35, Today: Tarack Bulslagson rolled 8 using 1d8+1.  CLW.
Rennick Hitman
Human Ranger, 64 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 30 Oct 2017
at 09:43
  • msg #83

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "Let's try to find those ironstool plants quickly then."
With his lamp in his left hand, Rennick looks around the monastery for ironsoot stools plants.

OOC: 10:40, Today: Rennick Hitman rolled 18 using 1d20+4.  Perception looking for ironsoot stools mushrooms.
DM Dread
GM, 137 posts
Mon 30 Oct 2017
at 13:12
  • msg #84

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack kneels next to Arell and holds his hands over the wounds of his foot and warm white light soothes the ache, heeling the damage done by the wolf bite. Meanwhile Variana and Rennick move towards the fallen gate to the courtyard.

Before entering the yard, the path passes between a pair of old stone statues. While one of them is little more than rubble, the other is relatively intact. The 5 foot tall statue is incredibly worn but it can still be made out as a dwarf holding aloft a great stone hammer. Moss and creeper vines cover most of its surface.

Tall grasses and chunks of stone debris have all but overtaken this small yard. Off to one side, a wooden stable has collapsed into a mound of rotting timbers and moldy straw. The outer
wall on the east side has also collapsed, leaving a ragged hole. Three doors exit into this yard— a pair of double doors to the east, a single door to the north, and a lone door leading into the squat tower in the southeast corner.

A well hides in the northwest corner of the yard, with 10 feet of rope dangling into it.

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnnRGdj_GGTZyqH8o
Arell Kirkwood
Human Paladin, 50 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 30 Oct 2017
at 14:00
  • msg #85

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell sighs in relief as Tarrack's spell works, "Tarrack, remind me to never call what you do "mumbo jumbo" again..."

He gets to his feet, and tests his leg before falling into line behind Rennick and Varianna.  If there were more wolves he'd have to be ready for them.
Nomerendal Tunespinner
Gnome Bard, 47 posts
Tue 31 Oct 2017
at 00:41
  • msg #86

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom looked troubled at the verification of other predators out there. The little gnome knew that would be but a morsel to whet the appetite should he fall to one of them. He was about to enter the courtyard when the statue of the dwarf caught his eye and he took a moment to look it over. "I wonder who he was... looks like he's been here a while," Nomerendal noted.

Perception: Take 10 (15 total)

"That stable looks mostly intact, perhaps we ought to barricade the animals in there while we poke around." He suggested.

...and remembering the poisoned well which Arell had helped him to spider down into, Nom went there next to take a peek.

Perception: Take 10 (15 total)
Tarack Bulslagson
player, 57 posts
Tell you what, why dont
two of you fight it out
Tue 31 Oct 2017
at 01:03
  • msg #87

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack nodded to Arheell, besides he knew the man was kidding and was grateful as well for the man's skills with the sword.

While his spell which allowed him to talk with animals was still up, Tarack to Buddy the ram and Lorn's horse letting them know that everything is fine, that the group is here to find good herbs so as to make others well.

Tarack then proceeded towards the gates, but stopped to examine the statue.
DM Dread
GM, 138 posts
Tue 31 Oct 2017
at 15:20
  • msg #88

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal scampered into the courtyard and over to the well. As he approached he could make out a long dead body laying in the tall grass next to the well. Before moving to the body, The gnome paused at the well and getting up on his tip toes he looked down inside . The water was about 30 feet down though the rope only went to 10. a bucket and 20' of rope lay floating in the dark water.

Rennick and Variana stood near the gateway and watched.

Lorn began to lead his horse into the courtyard, though the horse seemed skittish

Devise crept over to the gate and peered inside as only cats do.

Tarack paused to look over the statue of the dwarf, however the vines obscured it farily badly. Buddy looked on like he was helping....

Arell looked around the sword across his knees while he watched Tarack at the statue

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnn1zGcejIRizdJsf
Nomerendal Tunespinner
Gnome Bard, 49 posts
Tue 31 Oct 2017
at 15:41
  • msg #89

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Tarrack!" Nomerendal whispered loudly. "There's someone here!" He pointed to the tall grass where the body lay. Having heard - and told - many stories of undesirable consequences from dealing with the long dead, the little gnome was reluctant to touch it before one of his more sturdy companions was within comfortable proximity.
This message was last edited by the player at 15:41, Tue 31 Oct 2017.
Lorn
Human Cleric, 36 posts
Tue 31 Oct 2017
at 18:38
  • msg #90

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Lorn lead the skittish mare into the courtyard and to the left. Then find a way to tie the horses reins to the withered stalls. "There, there." he whispers to the horse as he pets it's side.

Needing light to navigate by in the dark courtyard, Lorn reaches down and finds a suitable palm sized rock and mumbles a spell. Half of the rocks surface begins to shine a white light. Lorn turns the rock around and uses it to navigate by while walking slowly to where Nomerendal is standing over by the well.

Tie horse up near x31 y12

Cantrip: Light -> on the rock.

This message was last edited by the player at 18:41, Tue 31 Oct 2017.
Tarack Bulslagson
player, 58 posts
Tell you what, why dont
two of you fight it out
Wed 1 Nov 2017
at 14:43
  • msg #91

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack moves closer to examine the body the gnome found. At first he casts a Resistance spell on himself, just in case - there is more than one disease that can cling to a corpse.  Once Tarack is satisfied that the body is truly just that, he will examine it to determine as to what may have happened.

10:43, Today: Tarack Bulslagson rolled 27 using 1d20+7.  Perception.
10:43, Today: Tarack Bulslagson rolled 16 using 1d20+3.  Heal.

Rennick Hitman
Human Ranger, 65 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 1 Nov 2017
at 21:16
  • msg #92

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Seeing that the gnome and the dwarf had come together at the well and that they were investigating something on the ground,
Rennick decided to move over to the well as well.
He looks at the body and tried to see whether it was human or not.
He also looks around the courtyard for any mushrooms, esp. ironsoot Stools.
Arell Kirkwood
Human Paladin, 51 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 1 Nov 2017
at 21:24
  • msg #93

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell follows behind the group eyes shifting warily for ambush.

Tarrack said there were more wolves, and Arell was inclined to believe him

OOC: wow I'm batting zeros with these perception rolls


16:23, Today: Arell Kirkwood rolled 7 using 1d20+2.  Perception for ambush.

DM Dread
GM, 139 posts
Thu 2 Nov 2017
at 00:12
  • msg #94

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group slowly moved into the courtyard and at Nomerendals comment headed over to the well.

Lorn ties the horse in the remains of the stable, and cast light on a rock, shining it on the body.

Tarack looks over the body and can tell that it was mostly devoured. Cracked bones with little marrow and tattered remnants of flesh cling to parts of the skeletal frame. The majority of his gear has been taken, however tucked away in some grass nearby is the tattered remains of his backpack.

Rennick starts looking ear the well for the tell tale mushrooms.

From there vantage point they can make out a little of the first room of the Monastery Beyond the double doors is a small dark hall. Littered with mounds of debris and a year’s worth of dead leaves, it is clear that a narrow path winds inside.


Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnwBrBi-0eEuD9_dr
This message was last edited by the GM at 00:16, Thu 02 Nov 2017.
Tarack Bulslagson
player, 59 posts
Tell you what, why dont
two of you fight it out
Thu 2 Nov 2017
at 00:25
  • msg #95

Re: Hollows Last Hope Part II 'Darkmoon Vale':



Tarack shakes his head "Looks like the wolves got him ... although I am not sure why they would leave even that much."

Tarack goes to examine the back pack (cast Detect Magic). Perhaps there maybe something useful there.
DM Dread
GM, 140 posts
Thu 2 Nov 2017
at 03:13
  • msg #96

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack bent down and shook out the contents of the tattered back pack...week’s worth of trail rations,  a case when opened showed a set of thieves tools, 50 feet of silk rope, a small
coinpurse with 42 gp in assorted coins, and a small blue vial that glowed white and purple beneath his magical gaze showing conjuration magic and healing magic...
Lorn
Human Cleric, 37 posts
Thu 2 Nov 2017
at 05:46
  • msg #97

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Lorn bends down to examine the teeth mark on the bones and the remaining flesh.

06:44, Today: Lorn rolled 26 using 1d20+8.  Heal; teeth marks.
Nomerendal Tunespinner
Gnome Bard, 50 posts
Thu 2 Nov 2017
at 05:54
  • msg #98

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Well, that might explain somewhat why the wolves were so aggressive. We've just invited ourselves to their dinner... I just hope we don't end up being dinner for their late-running relatives! Suppose we oughtn't leave the contents of his backpack out here, after all, the wolves have little use for such things."

Glancing to see if anyone else might volunteer to lead the way, Nom suggested, "I suppose we should probably go inside... perhaps?"
DM Dread
GM, 142 posts
Thu 2 Nov 2017
at 14:07
  • msg #99

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Examining the tooth marks Lorn agrees they are wolves. However one set of bite marks indicate its a rather large wolf.
Lorn
Human Cleric, 38 posts
Thu 2 Nov 2017
at 23:48
  • msg #100

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"This mans flesh was devoured by canines however, if you look here" he says pointing with his hand and moving the light closer to the indicated wound. "These teeth marks look bigger than the ones our defeated friends outside could make."
Tarack Bulslagson
player, 61 posts
Tell you what, why dont
two of you fight it out
Fri 3 Nov 2017
at 01:10
  • msg #101

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack readies his large wooden shield

"We do indeed need need to go inside. What do you say Variana? Seems like its right up your alley?"

Meanwhile Tarack orders his companion and his ram to follow him (COME)
Rennick Hitman
Human Ranger, 67 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 3 Nov 2017
at 16:16
  • msg #102

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick stops looking for the iron soot mushrooms, because he remembered they were only to be found near the forges.
Strange, he thought, they must grow without any natural light. Perhaps they need an artifical light to shine on them?

He says to the others: "We need to find the forge in this building. I think you may have noticed that I'm moving very silently if I think it's necessary. I can follow Variana at a small distance. I wouldn't send her in alone, she would be the target of any wolves or monsters there."
Nomerendal Tunespinner
Gnome Bard, 51 posts
Fri 3 Nov 2017
at 21:32
  • msg #103

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"After we've gotten this mess all sorted out back in town, I'd be glad to accompany yourself and any of your kinsmen to come back out here and dispose of the remains. Unfortunately, we're short on time right now..." Nom offered to Tarack.

"Lead on then," Nom said while falling somewhere into the line.
Tarack Bulslagson
player, 62 posts
Tell you what, why dont
two of you fight it out
Sat 4 Nov 2017
at 02:24
  • msg #104

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Seeing that the elf was a bit hesitant, Tarack shrugged and proceeded to the doorway in the north west corner.
Rennick Hitman
Human Ranger, 68 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 4 Nov 2017
at 10:26
  • msg #105

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick follows Tarack. As Tarack didn't move silently, Rennick didn't either.
Arell Kirkwood
Human Paladin, 52 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 4 Nov 2017
at 13:51
  • msg #106

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell follows after the Rennick.  Dead bodies were nice and all but they had a job to do.

And part of his job was making sure nobody else died.

He feels the old paranoia of jobs long past.  Jobs where some ugly thing was waiting right by the door to try and kill everyone in the easy pinch point.

He hoped the druid knew what he was doing.
Variana
Elven Rogue, 22 posts
Sat 4 Nov 2017
at 15:31
  • msg #107

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna takes a while to look around and gets a bit lost in thought, not hearing the offer to go first. She quickly gets up to the front and begins inspecting the building for any hazards.
"Sorry, I got a spacey there. We should be careful with old buildings like this, they can be unstable if the ground has shifted since they were built." she explains.
Tarack Bulslagson
player, 64 posts
Tell you what, why dont
two of you fight it out
Sat 4 Nov 2017
at 16:46
  • msg #108

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack nods "No problem lass, but lets keep our wits about us. This is no place to start dreaming."

Aware that he is the only one here with Darkvision, Tarack tries to take in everything as a threat can come from any direction.
DM Dread
GM, 143 posts
Sat 4 Nov 2017
at 17:04
  • msg #109

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack gathers up the items in the pack and looks at the others and heads for the cracked double doors leading into the chamber virtually covered in debris, a narrow path has been worn through the leaves. Slowly the party advances into the chamber seeing hallways branching left and right offve it, with more doorways. Two doors lead out of the foyer left and right as well.

The cracked doorway of what looks like a shrine is at the end, and the party glances in it before deciding where to go. Variana diligently has been examining the area for anything hard to notice without focusing on doorways and hasnt found anything dangerous...yet.

looking through the double doors can be seen Pews of darkwood lie tipped over and covered in dust on either side of this ancient shrine. At the far end sits a large ceremonial anvil, but its surface is defaced and ruined.

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnwqOKxb_a6WtV6rh
Variana
Elven Rogue, 25 posts
Sun 5 Nov 2017
at 01:51
  • msg #110

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna enters the room and looks around the room. She beckons the party to follow. She takes a brief glance at the anvil before examining the door to the south in detail.
Lorn
Human Cleric, 39 posts
Sun 5 Nov 2017
at 08:02
  • msg #111

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Lorn stays at the rear in the doorway and looks behind. Making sure that the horse is still calm and content. Then scans the roof tops and courtyard for any pursuers.



09:01, Today: Lorn rolled 20 using 1d20+4.  Perception.


Rennick Hitman
Human Ranger, 69 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 6 Nov 2017
at 08:50
  • msg #112

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick searches for traps on the first two pews to the left.


09:49, Today: Rennick Hitman rolled 22 using 1d20+4.  Perception: search for traps on first pew.
Tarack Bulslagson
player, 67 posts
Tell you what, why dont
two of you fight it out
Mon 6 Nov 2017
at 13:53
  • msg #113

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack follows along and takes a central position looking around for any threats while the others search.
Nomerendal Tunespinner
Gnome Bard, 53 posts
Tue 7 Nov 2017
at 19:10
  • msg #114

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal peeked through the doorway next to Lorn and noticed the Anvil on the far side of the room. He made a series of gestures and motions to the others toward it. The heaviness of the dwarven monastery seemed to weigh on the little gnome. He was grateful for such companions, and wondered, far in the back of his mind, if heroes ever felt that way, the ones who traveled on real adventures...
DM Dread
GM, 146 posts
Wed 8 Nov 2017
at 14:19
  • msg #115

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Variana moved into the room and headed to the Strange looking Altar of the chapel as she begins to examineit she notices 5 small depressions oval in shape atop the stone block in a semi circle around the Hammer.

The others entered as well. Rennick moving off to the left among the pews, slowly examining around them Tarack pausing center of the room and looking around. Arell a swell. Devise curiously was looking under pews then stopped and his ears went up and he looked up towards the ceiling. Of Course Tarack looked up as well, as did Lorn as he entered.

It was then that three small stones began to fall radiating out Globes of Darkness as they fell.

Normal Vision/Low Light Vision:

Spoiler text: (Highlight or hover over the text to view)
The Room is plunged into Darkness and your eyes are trying to quickly adjust as you find yourself unable to see.


Darkvision:

Spoiler text: (Highlight or hover over the text to view)
You see three multi tentacled creatures floating down from the vaulted cieling where they had hidden.


The Room is in Darkness.

All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

The party can act.

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnxIVwbx0FaclrNE9

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Devise AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)

vs

Darkmantle AC:15(T-13/FF-13)CMD:13 (Cant be Tripped) HP:20/20,20/20,20/20 FO:+5 RE:+3 WL:+0
Small Magical Beast
This message was last edited by the GM at 12:55, Thu 09 Nov 2017.
Arell Kirkwood
Human Paladin, 53 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 8 Nov 2017
at 15:01
  • msg #116

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell was expecting more wolves.  Well wolves or something similar: giant rats, a bear, maybe some sort of small fire elemental, starving after the forge had died out.

Not...whatever this was that had doused all their lights at once.

This particular feeling was encapsulated with a word that ought not be spoken around young children...or Rendal.  Arell said it anyway, with gusto.

He drew his sword and fell to a guarding stance...swinging this blasted thing in the small room when he couldn't see would likely do more harm than good.

OOC: Arell goes to "Total Defense" or whatever it's called.  No action other than guarding--hopefully one of those suckers aims for me anyway--because once they do, I can take a swing at him.

Also I'm back to full health, Tarrack's Cure Light Wounds did the trick.

This message was last edited by the player at 15:16, Wed 08 Nov 2017.
Rennick Hitman
Human Ranger, 70 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 8 Nov 2017
at 15:05
  • msg #117

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick puts down the lamp, which he was holding in his left hand and which is now useless.
He can't see anything. He holds his longsword in two hands now.
He waits for an attack, and readies a counterattack: if he's attacked, he attacks in the direction from which the attack came.

OOC: 16:02, Today: Rennick Hitman rolled 8 using 1d20+5.  Readied attack with longsword two handed. Miss!!
16:01, Today: Rennick Hitman rolled 19 using 1d20+1.  Initiative.

Lorn
Human Cleric, 40 posts
Wed 8 Nov 2017
at 16:25
  • msg #118

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Lorn reflectively tried to recast Light on his stone then took up his dagger.

Cast Light on stone that is in his hand.
Nomerendal Tunespinner
Gnome Bard, 54 posts
Wed 8 Nov 2017
at 17:26
  • msg #119

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The little gnome's imagination was something of a local treasure, and when the darkness fell upon them, the first thing that leapt into his mind - and subsequently out of his mouth - was "Dark Elves!" Arell's choice of expletive didn't help matters any. Nearby, Nom heard the swish of a blade through the air and fully expected that Rennick, who'd been slightly ahead of him, might well take off his little head in this magical gloom!

"'Ware Rennick, I'm here!" the gnome announced.

"Don't worry friends! The Dark Elves are more afraid of you than you are of them! They use the darkness out of fright of their own. Show your mettle men! We'll not back down!" The little bard prattled on bravely, hoping to inspire those he came here with.

Action: Inspire Courage (Bardic Performance 6/7 rnds remain): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Move: Attempting to move back toward the doorway to 26,10 -ish... he'll stop as soon as he's outside of the darkness.

Tarack Bulslagson
player, 68 posts
Tell you what, why dont
two of you fight it out
Wed 8 Nov 2017
at 17:42
  • msg #120

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"No dark elves here. These are simple creatures that cause darkness and fall on top of you. I can see them. Get out, we can handle them easily once they are on the ground."

Tarack readies his club and gets ready to bash one of the Darkmantles, if one of them happens to land on someone.

Tarack casts a Guidance spell and waits.
This message was last edited by the player at 18:38, Wed 08 Nov 2017.
Variana
Elven Rogue, 26 posts
Thu 9 Nov 2017
at 17:09
  • msg #121

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna takes the advice to fall back, trying to use the wall as a guide to exit the darkness.
DM Dread
GM, 152 posts
Fri 10 Nov 2017
at 13:42
  • msg #122

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell went into a stance poised to defend....

Rennick panicked and swung his blade quickly, slicing a piece of pew off on the return.

Lorn tried to negate the magical darkness with the orison he had cast before and it s magic just wasnt powerful enough to do so...

Nomerendal starts telling a tale of inspiration as he moves out of the room...towards light and ends up leaving the building entirely before he comes out of the area the inhuman magic effected.

Tarack prays for guidance for his next strike...

Variana starts to exit the room and follows Nomerendal.

As the three Darkmantles fall from the ceiling intent on slamming into someone and wrapping them up in their tentacles 06:33, Today: DM Dread rolled 4,1,5 using 1d6,1d6,1d6.  1-Devise,2-Tarack,3-Buddy,4-Lorn,5-Rennick,6-Arell . 06:35, Today: DM Dread rolled 4,6,19 using 1d20+3,1d20+3,1d20+3.  Devise-AC 17,Lorn- AC 19, Rennick- AC 14. Devise ducked under the grasping tentacles as the body moved thre the air above its head and then it reached out...Lorn heard and felt the wind and raised his shield to ward off the assault. Rennick not so lucky, felt the body hit his but fended off the tentacles 06:39, Today: DM Dread rolled 3 using 1d4.  damage to Rennick. 06:38, Today: DM Dread rolled 11 using 1d20+5.  grapple on Rennick CMD 16.


The Room is in Darkness.

All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. <b>Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.</b>

The party can act.

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mnx0YNRKXRXhRqQhX

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/10 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)

vs

Darkmantle AC:15(T-13/FF-13)CMD:13 (Cant be Tripped) HP:20/20,20/20,20/20 FO:+5 RE:+3 WL:+0
Small Magical Beast
This message was last edited by the GM at 23:28, Fri 10 Nov 2017.
Tarack Bulslagson
player, 74 posts
Tell you what, why dont
two of you fight it out
Fri 10 Nov 2017
at 14:17
  • msg #123

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack is not hindered by darkness, nut is hindered by his own inability at actual fighting. After directing his companion to attack the Darkmantle in the center, he ineptly attempts to hit it himself and almost hurts .... someone.

Carl, his cat companion, does not have these problems, it's low light vision allows it to connect several times.

+2 Damage for the Bard song. Not included in the rolls.

09:12, Today: Tarack Bulslagson rolled 3,3 using 1d4+1,1d2+1.  Carl Damage.
09:11, Today: Tarack Bulslagson rolled 9,57 using 1d20+7,1d100.
09:11, Today: Tarack Bulslagson rolled 23,23 using 1d20+7,1d100.
09:11, Today: Tarack Bulslagson rolled 22,81 using 1d20+7,1d100.  Carl attacks.
09:09, Today: Tarack Bulslagson rolled 3 using 1d20+2.  Attack+2 more if flanking   

This message was last edited by the player at 15:00, Fri 10 Nov 2017.
Rennick Hitman
Human Ranger, 74 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 10 Nov 2017
at 14:34
  • msg #124

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick bites his teeth from the pain and tries to hit the dark mantle, which has just hit him.
However, his two-handed swing is again off the mark.
He asks: "Is someone standing behind me, or is it empty so that I can retreat?"

OOC: 15:31, Today: Rennick Hitman rolled 9 using 1d20+6.  attack roll on dark mantle in front of R, +1 inspire bonus.
Arell Kirkwood
Human Paladin, 54 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 11 Nov 2017
at 16:09
  • msg #125

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell was starting to feel insulted.  Here he was...probably right in the middle of these blasted things, and being completely ignored!

Well it was best to make his displeasure known.

He shut his eyes and listened.  Tarrack was over there, Rennick was over there...so who the hell was behind him?

He wheeled around and cleaved into the darkness...feeling his sword hit something squishy and not at all human-like--he also felt said sword going completely through said thing.


09:59, Today: Arell Kirkwood rolled 22 using 1d20+7.  Attack vs Dark Mantle 10,24 Power Attack, +1 inspire, +2 flanking DC 15.


10:00, Today: Arell Kirkwood rolled 10 using 1d10.  50% Concealment miss 6+ means I hit.


10:02, Today: Arell Kirkwood rolled 17 using 2d6+10.  Damage roll vs Dark Mantle 10,24.

It be dead.

Lorn
Human Cleric, 41 posts
Sat 11 Nov 2017
at 21:42
  • msg #126

Re: Hollows Last Hope Part II 'Darkmoon Vale':

With the stone useless, he tossed it to the floor and sliced in the air where he thought the attack had come from



22:40, Today: Lorn rolled 0 using 1d4-1.
22:38, Today: Lorn rolled 5 using 1d20-1.  attack.
22:38, Today: Lorn rolled 1 using 1d2.  consealment miss; 2 being a successful hit.

Yeah... no... Lorn is not a melee fighter by any stretch of the term.

Variana
Elven Rogue, 29 posts
Sun 12 Nov 2017
at 18:03
  • msg #127

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Varianna retrieves a dagger, flipping it and catching it by its point. She rears back to throw at the first hostile thing she sees.

OOC:
Ready to throw at first enemy that she can see.

This message was last edited by the player at 18:15, Sun 12 Nov 2017.
Nomerendal Tunespinner
Gnome Bard, 56 posts
Mon 13 Nov 2017
at 02:26
  • msg #128

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal paused in his inspirational speaking to poke his head around the dagger-wielding Variana. He squinted into the darkness, hearing the kerfuffle within, but unable to make out much at all. Like his stealthy female counterpart, he readied an arrow in his small bow... just in case something target-worthy emerged!

"What's going on in there, can you see anything?!" he asked Variana.

Action: Ready shot - Nomerendal Tunespinner rolled 17 to hit for 4 damage...
DM Dread
GM, 158 posts
Mon 13 Nov 2017
at 17:12
  • msg #129

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack turned and tried to attack the Darkmantle between him and Rennick as he had a flanking opportunity but the creature floated up at the last minute a few feet and his swing was low. However, Carl his faithful companion lashed out with claws and bite...one claw connecting with a tentacle that Carl pulled into its mouth and bit sharply. purple ichor oozed onto the floor.

Rennick felt the body hit him and immediately swung his sword in the dark, but did not feel it connect. He could feel the air moving around him and heard Carl's growl and heard Nomerendals bolstering story from out in the courtyard...but otherwise it was very unnerving fighting in these conditions.

Arell swung his two hander after ascertaining where the others were by voices and grunts. He sliced completely through the creature to his side.

Lorn tried to strike a creature blindly to his front. but was no way close in the darkness.

In the dim shadowy light she could vaguely make out the shapes ahead because of her low-light vision and she through a dagger which arced past Lorn and flew into the anvil beyond.

Nomerendel too was beginning to make out shadowy shapes now that his eyes were adjusting and he fired his bow, which had he not ben trying to correct for Lorn being in the way would have connected. as it was the arrow struck a door jam and snapped.

The two remaining Darkmantles attacked. The first engaged with Carl tried to strike it with a tentacle, but the cat proved to be too quick. 10:08, Today: DM Dread rolled 5 using 1d20+3.  darkmantle vs Carl AC 17. The other in a target rich environment chose to assault the human who had just killed off its brood mate 10:09, Today: DM Dread rolled 1 using 1d4.  1-Arell 2-Tarack 3-Lorn 4-Rennick. 10:10, Today: DM Dread rolled 15 using 1d20+3.  Darkmantle vs Arell AC 16. but the Paladin fended off the reaching tentacles with a sweep of his blade.


The Room is in Darkness.

All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. <b>Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.</b>

The party can act.

Map: https://1drv.ms/i/s!Aptb6Vt5lI7mny9aLYbBkYB-tVoL

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/10 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)

vs

Darkmantle AC:15(T-13/FF-13)CMD:13 (Cant be Tripped) HP:20/12,20/20 FO:+5 RE:+3 WL:+0
Small Magical Beast
Rennick Hitman
Human Ranger, 75 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 13 Nov 2017
at 17:32
  • msg #130

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick stands still and waits till he feels or hears a sound of the dark mantles nearby, or until he's attacked by one.
He will then immediately attack in the direction of the sensation/attack.
(But his attack is very badly aimed.)

OOC: 18:30, Today: Rennick Hitman rolled 7 using 1d20+6.  ready attack with longsword two-handed.
Tarack Bulslagson
player, 76 posts
Tell you what, why dont
two of you fight it out
Mon 13 Nov 2017
at 17:39
  • msg #131

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Things just went crazy the dark. Tarack decided that he was better at calling out where the enemy was than trying to hit them himself. He first directed his ram to attack, the animal attempted to gore, but the darkens threw off its aim. Carl, however got a real taste for the Darkmantles his bite missed, but one of the claws ripped right into it. The fact that it was in the air did not hinder the cat as it was used to jumping while chancing down birds.

As the battle continues Tarack handed out Advice to Arell on how to better strike the foe (+2 to hit on next attack). "Arell, it is just above you!"


Nove action: Handle Animal Buddy
Move action: Combat Advice Arell


12:28, Today: Tarack Bulslagson rolled 6 using 2d2+2.
12:26, Today: Tarack Bulslagson rolled 9,59 using 1d20+5,1d100.
12:26, Today: Tarack Bulslagson rolled 25 using 1d20+5.  Confirm.
12:25, Today: Tarack Bulslagson rolled 25,70 using 1d20+5,1d100.
12:25, Today: Tarack Bulslagson rolled 17,14 using 1d20+5,1d100.  Carl attacks.
12:25, Today: Tarack Bulslagson rolled 13 using 1d100.  20% miss.
12:23, Today: Tarack Bulslagson rolled 17 using 1d20+3.  Buddy gore attack.
12:23, Today: Tarack Bulslagson rolled 13 using 1d20+5.  Handle Animal - attack Buddy.

OOC: I keep forgetting the Inspiring Song, so that is 7pts of damage total

Lorn
Human Cleric, 42 posts
Mon 13 Nov 2017
at 19:10
  • msg #132

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hearing things moving past him at high speed, Lorn dares to step to the side away from the entrance to the door. Frustrated that he can't see anything, Lorn casts another spell that might make him see at least something to help orient him.

Side step from the door. 25x 11y
Casting detect magic.

This message was last edited by the player at 19:13, Mon 13 Nov 2017.
Nomerendal Tunespinner
Gnome Bard, 58 posts
Mon 13 Nov 2017
at 19:26
  • msg #133

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Oops! I thought that was one of the dark-elves!" Nom admitted sheepishly to Variana as he heard his arrow shatter at the doorway. "At least I didn't skewer Arell... he gets cranky every time I do that."

The gnome nocked another arrow and drew a bead on something in the gloom. He waited for just the right moment and then loosed into the fray.

"Beware! I've heard that Dark-elves are known to use poisoned nets made of spider-silk as strong as iron, stay on your toes men!"

Move: Peeking through the door at [29,9]
Action: Attempting a shot at [24,10] - Nomerendal rolled 20
  Damage: Nomerendal rolled 2
  Miss Chance: Nomerendal rolled 82


"Variana! I think I may have got... something!"
Arell Kirkwood
Human Paladin, 56 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 14 Nov 2017
at 17:42
  • msg #134

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell decides to listen to the one guy who could see in this murk.

Reflexes long trained keep the blow true...or would had the creature not moved in the intervening time...

Ugh, he was going to have a LIST of things he'd need to pick up after this.

OOC:

11:38, Today: Arell Kirkwood rolled 26 using 1d20+7.  Attack vs Dark Mantle, Power Attack, +1 inspire, +2 from Tarrack DC 15.  I hit.


11:39, Today: Arell Kirkwood rolled 20 using 1d100.  over 50 means I hit.

Bleh...

DM Dread
GM, 161 posts
Thu 16 Nov 2017
at 04:44
  • msg #135

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick once again swings wildly, then grasps the sword in both hands and tries to clear his mind...fear is getting into his head and causing his swings to be uncontrolled.

Tarack orders Budy to attack and at first he glances at the creature hovering behind Rennick and its master but he cant find an opening between the two...so he jumps atop a pew and goes from pew to pew until hes next to Carl and then he tries to ram the one Carl has ahold of...but fails.

Carl continues his assault and once claw misjudged where the creature was in the dim light, but the other slashed across tentacles severely and the creature seemed to be bobbing in the air more than it should be.

Tarack took a wild swing at the one between him and Rennick failing to connect.

Lorn took a side step and cast a spell to discern magical aura's and his vision went haywire as the entire darkness lit up in red hue'd light indicating evocation magic. The downside was he couldnt see any better with the spell than without.

Nomerendal took a step to the side and fired an arrow into the shadows and it struck one of the hovering squid like creatures.

Arell carefully listens to Tarack and swings where he indicated in the darkness, however the creature moved at the last second and the swing missed.

Variana paused to listen and strained to see...holding off throwing a dagger.

The continued to attack. Te one locked in combat with Carl, injured as it was, tried to grapple the cat with a bleeding tentacle and the cat ducked underneath, tail swishing back and forth rapidly.

The other changed tactics and went back to attacking Rennick 21:37, Today: DM Dread rolled 4 using 1d4.  DM Dread rolled 1 using 1d4.  1-Arell 2-Tarack 3-Lorn 4-Rennick. 21:38, Today: DM Dread rolled 20 using 1d20+3.  attack on Rennick AC 14. 21:39, Today: DM Dread rolled 1 using 1d4.  damage to Rennick. 21:40, Today: DM Dread rolled 21 using 1d20+5.  grapple attempt CMD 16. and a tentacle wrapped around his body, doing little damage but in a position to constrict soon.

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.



The Room is in Darkness. Rennick is grappled

All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. <b>Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.</b>

The party can act.

Map: http://prntscr.com/hb2s33

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick Grappled AC:14(T-11/FF-13)CMD:16 HP:13/9 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)

vs

Darkmantle AC:15(T-13/FF-13)CMD:13 (Cant be Tripped) HP:20/1,20/18 FO:+5 RE:+3 WL:+0
Small Magical Beast
This message was last edited by the GM at 15:03, Sat 18 Nov 2017.
Rennick Hitman
Human Ranger, 76 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 16 Nov 2017
at 09:35
  • msg #136

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick finally knows where the dark mantle is, now that it is grappling him.
He was scared about being choked to death by it, but the adrenaline flushed in his veins and he got the power of fury,
fury born of the fear of death. He had to hit and escape now or he would die here in this dark room.
He makes a one-handed attack at it and strikes a powerful blow!

OOC: 10:33, Today: Rennick Hitman rolled 13 using 1d8+5.  damage to darkmantle.
10:32, Today: Rennick Hitman rolled 16 using 1d20+4.  attack one-handed longsword to grappling dark mantle.
The -2 has been included.

Tarack Bulslagson
player, 77 posts
Tell you what, why dont
two of you fight it out
Fri 17 Nov 2017
at 05:21
  • msg #137

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Carl continues its attacks on the injured Darkmantle The creature manages to dodge the bite and one of the claws, but not the second one which rips into it.

Tarack moves in to help Rennick and swings. Normally he would not hit the creature, but as it is grappling it too hard for it to move and the club hits it square on.

00:18, Today: Tarack Bulslagson rolled 3 using 1d6.  Damage.
00:18, Today: Tarack Bulslagson rolled 13 using 1d20.  Tarack attack.

00:12, Today: Tarack Bulslagson rolled 3 using 1d2+1.  Damage.
00:11, Today: Tarack Bulslagson rolled 25,24 using 1d20+7,1d100.  Claw attack.
00:11, Today: Tarack Bulslagson rolled 13,3 using 1d20+7,1d100.  Claw attack.
00:11, Today: Tarack Bulslagson rolled 19,16 using 1d20+7,1d100.  Bite attack.

Ooc: Please add +1 damage on all attacks for Inspire Courage.

This message was last edited by the player at 18:16, Fri 17 Nov 2017.
Nomerendal Tunespinner
Gnome Bard, 61 posts
Fri 17 Nov 2017
at 18:07
  • msg #138

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Are you all still well?" Nom yelled into the gloom. He was worried about missing one of the dark-elves and hitting an ally, so he shifted anxiously from foot to foot. "You'll be pleased to know that Variana and I have taken care of any and all dark-elves out here by the entryway. No need to be worried. Keep up the good work men! Send them skittering back to their foul Queen!"

He glanced at the rogue and winked conspiratorially. "Well we have! We've confronted all of the dark-elves we've seen outside of that nasty darkness... Just make sure Arell doesn't choke me when he finds out there weren't any!"

Action: Inspire Courage (Bardic Performance 5/7 rnds remain): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Lorn
Human Cleric, 43 posts
Fri 17 Nov 2017
at 19:53
  • msg #139

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Confused at what he's seeing, Lorn tries to regain his directions figure out what to do next. Hiding behind his shield while he does so.

Total defense
Arell Kirkwood
Human Paladin, 57 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 18 Nov 2017
at 02:18
  • msg #140

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell hears the hunter struggle and raises his sword.

"Rennick, don't move."

This was such a bad idea...

The paladin lunges forward shooting his sword past Rennick's face and into the disgusting thing holding it.

He exhales a breath he didn't know he was holding.  Thank Abadar he didn't miss.




20:10, Today: Arell Kirkwood rolled 22 using 1d20+8.  Attack vs Dark Mantle, Power Attack, +1 inspire, +2 flanking DC 15.


20:11, Today: Arell Kirkwood rolled 91 using 1d100.  fifty percent miss chance, over 50 hits.


20:13, Today: Arell Kirkwood rolled 21 using 2d6+10.  Damage roll vs Dark Mantle.

DM Dread
GM, 162 posts
Sat 18 Nov 2017
at 15:14
  • msg #141

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick feeling the tentacle sliding down his torso and around his body, other tentacles following, forcing his arms apart so he couldnt grip his sword with two hands, swings upwards into the body of the creature and feels resistance as the sword slices into something...ichor dripping onto his arm and shoulder.

Carl pulls the thing downward with his claws and finishes it off with precision strikes then begins to see if the thing is edible....

Nomerendal still goes on about fancy tales about dark elves....

Lorn holds his shield up and hunches down behind of it...

Arell hearing the catch in Rennicks voice and the sound of tentacles on clothing and armor guesses right and lunges forward striking out into the air above Rennicks head and slises completely through the carapace, a deluge of ichor pouring down upon Rennick coloring him in a purple blue shower. The body falls as the tentacles come loose and it flops bouncing off Rennick and then down to the pews. Lorn feels a few tentacles hit the ground and bounce across his feet.

after a couple minutes the darkness begins to wane and the party can suddenly see again....

of course by then Carl has found which parts of this creature are good to eat and been going to town and its normal fiery orange and white fur has been colored purple and blue.


Map: http://prntscr.com/hc3hv7

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/9 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)
This message was last edited by the GM at 15:44, Sat 18 Nov 2017.
Rennick Hitman
Human Ranger, 78 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 18 Nov 2017
at 15:25
  • msg #142

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick's heart misses a beat as Arell's sword cuts with tremendous power through the dark mantle, missing him with just inches to spare.
He says: "Who did that? Who's cutting with such a weapon just inches from my head?
Phew, I've just had a near pass on the threshold of death.
Can someone heal my wounds, please?
"
Lorn
Human Cleric, 44 posts
Sat 18 Nov 2017
at 15:42
  • msg #143

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Standing over Rennick, Lorn bent down and touched the man on his shoulder, saying a few whispered words in prayer to Pharasma. Lorn's hand glowed yellow and so did the wound for a couple of seconds. "I WILL keep you from the threshold as long as I'm able and with Pharasma's blessing." Lorn says earnestly.

Standing up again, Lorn unsheathes his knife again and casts his light spell on it, then casts detect magic when the darkness fades to normal light. Then goes towards the beasts and examines them. Magical aura fading from the surroundings but their bodies still glow faintly and getting fainter for Lorn. "What kind of beast were these?"



16:44, Today: Lorn rolled 3 using 1d8+1.  CLW.

This message was last edited by the player at 19:18, Sat 18 Nov 2017.
Arell Kirkwood
Human Paladin, 59 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 18 Nov 2017
at 16:26
  • msg #144

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hells if I know," Arell says, cleaning the ichor from his sword, "All I know was it was dark and them things were making it.  So they had to go, quickly."

At Rennick's expression, Arell's gaze softens, "That doesn't mean it couldn't have waited for you to handle that thing yourself...I apologize, Rennick, for shaving a few years off your life with that stunt.  I promise I won't get mad if you ever have to do the same."

Perhaps it might have been a good moment to mention how Abadar guides his blade or somesuch, but that wasn't what Rennick needed to hear right then.
Nomerendal Tunespinner
Gnome Bard, 62 posts
Sat 18 Nov 2017
at 17:39
  • msg #145

Re: Hollows Last Hope Part II 'Darkmoon Vale':

When the gloom began to lift, Nomerendal hurried excitedly back to join the more martial of his companions.

"Come on Variana, let's go see what's left of the dark-elves! The stories say they have many enchanted weapons and wands..." Not that he was particularly eager to admire the scene of a battle, but he'd heard stories for years about the dangerous, even deadly cousins of the surface elves he'd known throughout his life.

He glanced around at the mess and was forced to stifle a giggle at Rennick who was covered in the bluish-purple ichor.

"Well done men! But... these aren't dark-elves." There was some disappointment in his voice. "They're not even close. In fact, the only thing they really have in common is that they darked us and dropped to attack from the ceiling. I'm not really sure why you were all so anxious, but these... these aren't what you thought they were."

"By the way Arell, that was some pretty decent swordsmanship there. I still don't think I'll ask you to cut my sandwich with that titan-cleaver of yours, but I'll certainly commend you on giving Rennick a haircut!"

"Oh, Rennick, you've got a little something on your... yeah, right there on your forehead. That's it..."

The little gnome then proceeded to snoop around the chamber, prattling on to himself, Pfft! They thought those were dark-elves! Ha! Gods forbid we should ever cross paths with a real one!
DM Dread
GM, 163 posts
Wed 22 Nov 2017
at 15:57
  • msg #146

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The party spreads out in the befouled chapel and begins to look through it for anything, especially signs of a rust colored mushroom with gray markings.

after a few minutes the only thing they can tell is there is nothing of note within, having been looted aplenty over the years and there are no mushrooms.

The Altar looks like it once was to the Dwarven God Torag. As mentioned before, 5 fis sized oval depressions are empty in a semi-circle around the anvils base.

Map: http://prntscr.com/hdu289

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Lorn AC:19(T-13/FF-16)CMD:12 HP:08/08 FO:1 RE:3 WL:6
1st Cleric of Human Male defenses, +1 vs spells(necromancy) and negative energy damage.

Horse AC:11(T-11/FF-9) CMD:17(21 vs trip) HP:15/15 FO:+6 RE:+5 WL:+1
Mount Large Animal

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/12 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Variana AC:16(T-14/FF-12)CMD:15 HP:8/8 FO:+0 RE:+6 WL:+0
1st Rogue Elf Female (Immunity to Sleep Effects, +2 on Saves vs Enchantment Spells & Effects)
Nomerendal Tunespinner
Gnome Bard, 65 posts
Wed 22 Nov 2017
at 16:48
  • msg #147

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Having calmed down somewhat, Nomerendal took a moment to observe the Anvil shrine. "Torag, the world-forger, or so say the dwarven legends. He hammered the world into existence, isn't that right Tarack? I don't really know much more than that..."

"I wonder... Hey Arell, may I borrow a few gold pieces? I feel like maybe we should make an offering in these depressions..."

OOC: Religion's not (yet) one of Nom's strengths... If Arell concedes to loan Nom some GP, he'll put 1gp in each of the depressions to see if anything happens.
Arell Kirkwood
Human Paladin, 61 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 22 Nov 2017
at 17:11
  • msg #148

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell looks at the indents, "I don't think they'll fit." he says, but he pulls out his money pouch anyway and starts counting coins.

"Tarrack?  Any idea what those holes are for?"
Rennick Hitman
Human Ranger, 81 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 22 Nov 2017
at 21:56
  • msg #149

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers Arell: "I think those holes were for growing the mushrooms. Perhaps if we grind a lot of coal, we can get dust and put the dust into the depressions like a kind of fertilizer and then add iron in some way."
Nomerendal Tunespinner
Gnome Bard, 66 posts
Wed 22 Nov 2017
at 22:13
  • msg #150

Re: Hollows Last Hope Part II 'Darkmoon Vale':

He dropped Arell's coins into the depressions one at a time before looking up at Rennick.

The gnome blinked.

"Hmmm... Never would have thought of that..."

"Not sure we have time to wait for mushrooms to grow though, maybe we ought to just find some that are already growing." Nomerendal nodded toward the door to the south.
Rennick Hitman
Human Ranger, 82 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 24 Nov 2017
at 13:43
  • msg #151

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick walks to the door to the south and looks for traps.

14:42, Today: Rennick Hitman rolled 12 using 1d20+4.  Perception: Look for traps.
Tarack Bulslagson
player, 78 posts
Tell you what, why dont
two of you fight it out
Sat 25 Nov 2017
at 21:53
  • msg #152

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarak examines the ovals, then rubs his head. "To tell the truth, I have not lived most of my life among others of my kind. I know little of their ... our religions and things. But, Torag is God of the forge and this looks to be some sort of a chapel, therefore I would say that the Anvil is the altar, in which case that those depression could have been markers or perhaps decorations.

As for the mushrooms, they are suppose to grow by the forge. This does not appear to the place where they did actual work. Find the smithy and we may located the mushrooms."

Nomerendal Tunespinner
Gnome Bard, 68 posts
Mon 27 Nov 2017
at 06:33
  • msg #153

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom left Arell's coins at the alter and crept up next to Rennick where he was inspecting the southern door.

"Watch out for dark-elves this time..." he whispered before he attempted to open the door.
DM Dread
GM, 164 posts
Mon 27 Nov 2017
at 18:51
  • msg #154

Re: Hollows Last Hope Part II 'Darkmoon Vale':

opening up the door to the south after trying to guess what the ovals on the altar were for unsuccessfully, the party sees the remains of a once proud library.

The double doors leading into this chamber are shattered and broken, one of them lying on the floor. The room beyond is in an equal state of disrepair. What was once a library is now a shattered mess with one corner being completely collapsed and dominated by a wide pool of stagnant water. Thick fungus grows on most of the books that still remain on the
shelves lining the walls.

Map: http://prntscr.com/hg05kq
Rennick Hitman
Human Ranger, 84 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 27 Nov 2017
at 19:56
  • msg #155

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"There's nothing here" Rennick says, "at least no forge, it looks like a library."

Rennick picks up his lamp and moves back to where Variana stands (in the hallway near the entry) and goes north from there, till he reaches the corner.
Without turning around the corner, he takes a quick peek around the corner to see what lies beyond.
Arell Kirkwood
Human Paladin, 62 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 27 Nov 2017
at 21:08
  • msg #156

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell sticks his nose into the library after Rennick, "Welp, there are mushrooms in there...no idea if they're the ones we need.  Too bad there aren't any books."
Nomerendal Tunespinner
Gnome Bard, 69 posts
Tue 28 Nov 2017
at 16:54
  • msg #157

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Then little gnome's gasp of dismay was perhaps, for the first time, something which had truly affected him thus far into their journey. Books were rare in Falcon's Hollow and most of the ones which Nom had seen were carefully maintained in humble collections by a few of the wealthier townsfolk. Over the years, Nomerendal had read almost all of them, eager for knowledge, history, and conjecture alike. To see this once proud library in such a state of decay was heart-wrenching to him.

"Oh... oh, no, no, no...." he said in a small voice as he shuffled into the room. If anyone were to look closely, they might have seen the glisten of tears forming in Nomerendals almond shaped eyes. "Oh what a terrible, terrible loss..."

In a state of dismay, the gnome searched around what what was left, carefully avoiding as much of the fungus as possible, for that's how they'd gotten caught up in this mess after all.


OOC: Nom's really affected by the tragic sight of a library having been ruined. He'll spend a few minutes poking around and ignoring much of whatever else is going on. I'd like to Take 20 for Perception please. Total: 25
DM Dread
GM, 166 posts
Wed 29 Nov 2017
at 18:03
  • msg #158

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The Gnome wanders in careful not to disturb the fungus and looks around and then his eyes spot the edge of a book, sticking out from atop the shelf devoid of any of the furry mold on the others...

Rennick moves out near varianna and goes to peer around the north corner of the hall seeing a long straight hallway ending in a statue not unlike the ones at the entry to the Monastery . beyond the statue the building has crumbled to open air. A few doors lie on the north wall.

Carl creeps into the library and begins moving around curiously as cats are want to do.

Map: http://prntscr.com/hgwu5u
This message was last edited by the GM at 22:02, Wed 29 Nov 2017.
Arell Kirkwood
Human Paladin, 63 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 29 Nov 2017
at 18:32
  • msg #159

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell looks at the book Rendal found with a small amount of trepidation.  On one hand it was nice that some of the ancient (or relatively ancient) writing survived.

On the other hand, strange old books that exist despite all the evidence suggesting they should not were the sort of thing that made lichs.

"What didja find, Rendal?" he asks, trying to keep his paranoia down.

Then again, he had just been attacked by darkness-generating tentacle things.  If ever there was a time for paranoia, this was it.
Nomerendal Tunespinner
Gnome Bard, 70 posts
Wed 29 Nov 2017
at 21:44
  • msg #160

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Though his heart dismayed at the loss of knowledge in this place, he gasped when he discovered a single book that seemed to have survived.

"Look at you..." he said to the book as he carefully withdrew it from the rotting mess. He held it gingerly, even now expecting it to fall to pieces in his hands. He examined the cover carefully before opening to see what treasures might be found inside.

"Something special I believe," Nomerendal said in reply to Arell. "Sadly not much else looks to have survived..."

He glanced up from the book to observe the paranoid look upon the normally dour face of his old friend. "What? You look like you saw a ghost... You feeling alright? Did one of those brainsuckers actually get a morsel from you or something? C'mon, check it out!"

Nom scampered with his treasure to show Arell what he'd found.
Rennick Hitman
Human Ranger, 85 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 29 Nov 2017
at 22:14
  • msg #161

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick searches for traps on the first door to the North around the corner.
If he finds no traps, he listens at the door.

23:13, Today: Rennick Hitman rolled 9 using 1d20+4.  Perception: Look for traps.
DM Dread
GM, 167 posts
Thu 30 Nov 2017
at 14:41
  • msg #162

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendel carefully climbs atop a shelf to reach the book and gently lifts it from its perch as he lowers himself back to the ground, avoiding any of the molded areas.

The front of the book is a stylized picture of The Hammer and Anvil with musical notes and some dwarven runes.

thumbing through the book, all in dwarven, but the musical notes are easy to follow if the words arent to a Bard. Its a dwarven hymnal....the last page reached, a folded scroll in the divine magical writing 'high cant' is tucked between the cover and the last page.

Meanwhile Rennick moves to a door and listens and looks it over hearing nothing but the sounds carrying from where the party is and where Rennick is. He notices no traps on the doorway. Lorn comes out in the hall following where the Ranger went to.

Arell comes to peek over the Gnomes shoulder and Carl continues his exploration.

Map: http://prntscr.com/hhagbg
Arell Kirkwood
Human Paladin, 64 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 30 Nov 2017
at 15:56
  • msg #163

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell stares at the music in puzzlement, "Hymns...to Torag.  Either this will look nice on your bookshelf, or there might be something in here you can fight with. the Paladin says.  "Something tells me the Dwarven god of the forge doesn't write music frivolously."
Nomerendal Tunespinner
Gnome Bard, 71 posts
Thu 30 Nov 2017
at 21:19
  • msg #164

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Hey Tarack, do you read dwarf-runes? I found a book that I think I'll keep until such a time that this monastery is ever restored. Seems to be a hymnal of some sort, but I'll admit that my Dwarfish isn't what it ought to be..."

"Agreed Arell, I'll have to look this over a little when we've got a moment to rest. For now though maybe we'd best keep moving. Those mushrooms aren't going to find themselves!"
Rennick Hitman
Human Ranger, 86 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 1 Dec 2017
at 21:56
  • msg #165

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM Dread:
Meanwhile Rennick moves to a door and listens and looks it over hearing nothing but the sounds carrying from where the party is and where Rennick is. He notices no traps on the doorway. Lorn comes out in the hall following where the Ranger went to.


Rennick opens the door, careful to avoid making unnecessary sounds.
He holds the lamp so that the light shines into the room behind the door.
DM Dread
GM, 168 posts
Tue 5 Dec 2017
at 15:50
  • msg #166

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick cracks open the door and shines his lamp into the room as Nomerendal and Arell leave the library, Arell trying to catch up to the Ranger while the gnome pauses to let Tarack look over the manuscript.

The light of the lamp shows a small room with an open doorway to a larger room beyond littered with debris.

This small study looks like it has been lived in recently. Gnawed bones litter the floor and
tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air.

Map: http://prntscr.com/hjfzyc
Rennick Hitman
Human Ranger, 87 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 5 Dec 2017
at 21:05
  • msg #167

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick whispers to Lorn: "Someone has been here recently, they may be hiding here."

Rennick, staying at his vantage point in the hallway behind the threshold of the room, looks carefully into the room, especially at places where someone might be hidden. So he looks at the chairs and the table to see if there's a piece of clothing sticking out behind them, etc.

OOC: 22:02, Today: Rennick Hitman rolled 17 using 1d20+4.  Perception: spot anyone hiding in room.
DM Dread
GM, 170 posts
Tue 5 Dec 2017
at 21:09
  • msg #168

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick sees no-one hiding in the room from his vantage point. But he does hear the sound of nails scraping on a tiled floor from the other room
Rennick Hitman
Human Ranger, 88 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 5 Dec 2017
at 23:10
  • msg #169

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick quickly but carefully closes the door, so that the monster (probably a wolf or two) can't get to him.
He holds the door closed and tries to wedge the handle with a piece of wood so that it can't be opened easily by any wolves inside.
Most wolves aren't very good at opening door handles anyway, he thinks.

He whispers to Lorn and Arell: "this room is used as a lair by the wolves. I suggest we leave them in peace, there's no reason we should kill them. I saw no forge in the room."
Arell Kirkwood
Human Paladin, 65 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 6 Dec 2017
at 14:28
  • msg #170

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell looks to Rennick's door in trepidation, "I'm not happy leaving a potential threat to our backs, but...we're not here to collect wolf pelts.  Good call Rennick...if they insist on being a nuisance we'll deal with them then."

He glances around at the other darkened hallways.  Who knows how big a dwarven forge (in a monastery to Torag might) might be. The room with the wolves might actually be the room they sought--so despite good intentions, they might be fighting the poor beasts anyway.
This message was last edited by the player at 16:07, Wed 06 Dec 2017.
Nomerendal Tunespinner
Gnome Bard, 73 posts
Wed 6 Dec 2017
at 16:50
  • msg #171

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Meanwhile, Nomerendal was looking down the hall the other way. What he really wanted to do was sit down with Tarack and figure out how to play some of the dwarven hymns in the book he'd found, but that thought kept getting pushed aside by one of folks back in Falcon's Hollow getting very, very sick and dying.

So, creeping ahead, he did a bit of his own investigation at a heretofore unexplored door!

Checking out the door at [26,14]
DM Dread
GM, 172 posts
Thu 7 Dec 2017
at 02:56
  • msg #172

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Arell and Rennick stand near the door Rennick shut, Nomerendal and Tarack move towards the door just outside the Library. The Gnome looks the door over and determines there is nothing noteworthy about the door except it is locked.

Map: http://prntscr.com/hk5303
Tarack Bulslagson
player, 80 posts
Tell you what, why dont
two of you fight it out
Thu 7 Dec 2017
at 03:37
  • msg #173

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarak shakes his head. This is going too slow. "Lets keep moving. We need to find the forge."
Nomerendal Tunespinner
Gnome Bard, 74 posts
Thu 7 Dec 2017
at 04:12
  • msg #174

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Variana!" The little gnome whisper-shouted down the hall. When he had her attention he pointed at the door and made a locking motion with his hand.

"Agreed Tarack, while Variana works on this door, let's go look elsewhere."

Allowing for her to pass, Nom checked out the door closer to the others.

Not sure if Variana is still with us. Would you NPC her GM?
Nom's looking at the door at [27,10]

Tarack Bulslagson
player, 81 posts
Tell you what, why dont
two of you fight it out
Fri 8 Dec 2017
at 01:22
  • msg #175

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack makes sure that his animals are close by  while waiting for the lock smith to do her thing.
DM Dread
GM, 173 posts
Fri 8 Dec 2017
at 13:56
  • msg #176

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Variana cally walks down to the door Nomerendeal is standing in front of and examines the doorway first then goes to work on the lock, until with an audible click it is unlocked. then she quietly eases the door open, out into the hallway, as the hinges are on the outside.  This small chamber appears to be some sort of sitting room, complete with a single table and a
pair of chairs, both in relatively good condition.Resting atop the table is a half-eaten crow next to a crude knife and a cracked mug.

she pauses and points to the trip wire strung between the door frames and looks inside and up and then points up where a net has been strung over the entry point with rocks and metallic objects held above the doorway. the trip wire runs to a pin that would be pulled out.

a simplistic trap but a noisy one to deactivate...so she points out the trip wire and prepares to help Nomerendal step over it. she whispers to Tarack, youd best keep your animals out, I dont think they will be able to step over it.

Ive messaged both her and Lorn. if I dont get responses soon Ill assume both have dropped and replace them

Map: http://prntscr.com/hkssym
This message was last edited by the GM at 13:56, Fri 08 Dec 2017.
Rennick Hitman
Human Ranger, 89 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 8 Dec 2017
at 19:55
  • msg #177

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick steps forward to the next door in the Northern hallway and studies it for traps.

OOC: 20:54, Today: Rennick Hitman rolled 7 using 1d20+4.  Perception: Look for traps.
DM Dread
GM, 176 posts
Mon 11 Dec 2017
at 13:00
  • msg #178

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick took a few steps down the hall and started looking over the next doorway, finding nothing of note.

Out in the courtyard, Lorns horse started making noise, winnieing, Lorn moved to the doorway to check on her and said, theres nothing out here

Variana moved away from the doorway to let Tarack and Nomerendal check the room out that had been trapped to prevent entry by someone intelligent; and went into the Library to look around.

Finding no traps and determining it was not locked, the Ranger cracked the door to find the remnants of an armory for the monastery. a few scattered crossbow bolts laying loose on the floor. No other exit was apparent.

Map: http://prntscr.com/hlyth3
Rennick Hitman
Human Ranger, 91 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 11 Dec 2017
at 16:00
  • msg #179

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick enters the room, after looking at the ceiling for hidden dark mantles.
If he finds no dark mantles, he walks over to the far wall and starts to look for secret doors on the wall to the East.

OOC: 16:59, Today: Rennick Hitman rolled 19 using 1d20+4.  Perception: look for secret doors on wall to East.

Edit: I had typed West but I meant East.
This message was last edited by the player at 16:01, Mon 11 Dec 2017.
DM Dread
GM, 179 posts
Tue 12 Dec 2017
at 16:11
  • msg #180

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick moves along the wall examining it closely for a hidden door and finds nothing...

Lorn moves out to check his horse and quiet it.

Variana starts examining the bookshelves and then suddenly gasps and clutches her throat.

When Nomerendal glances over his shoulder he sees the elf gasping for air amid a cloud of fungal spores. she had disturbed the books and the air around her was filled with a cloud and she didnt seem to be able to breath.

going to her aid would expose the group to the cloud of spores.

Map: http://prntscr.com/hmjayw
Nomerendal Tunespinner
Gnome Bard, 76 posts
Tue 12 Dec 2017
at 17:48
  • msg #181

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom gasped loudly and then covered his mouth. For a moment he panicked, thinking that perhaps he was choking! His beating heart prompted his lungs to ask for more breath. The little gnome denied this request a bit longer, but the lungs became very persuasive in their persistence. Finally, Nomerendal removed his hand and realized he wasn't dying. At least not yet! Dozens of tales of such deadly accidents filled his mind as time seemed to slow. He recalled every inflection of voice he'd employed to make the telling of those tales more dramatic.

Things were plenty dramatic now!

Nomerendal dropped his pack and began fishing through it, frantically searching for the length of rope he'd stored there for months while waiting in the local inn for adventure to come his way. Though he'd hardly consider this outing a tellable adventure, it was certainly fortuitous that he had the rope!

"There you are!" He said to the rope, pulling it out, tossing one end to Tarack. His face screwed up in concentration and he snapped his fingers. Suddenly the opposite end of the rope began to float through the air toward Variana as if being hauled by some unseen magical hand! He caused his mage hand to circle Variana's waist and then come back toward him and the dwarf.

"Quick Tarack! I'm not strong enough, we need to pull her outside!"

Rope + Mage Hand cantrip!
Rennick Hitman
Human Ranger, 92 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 14 Dec 2017
at 22:18
  • msg #182

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick exits the room again and moves further in the hallway going East. He looks for secret doors in that hallway at the North side, for he thinks there's another room there.

OOC: 23:17, Today: Rennick Hitman rolled 21 using 1d20+4.  Perception: look for secret doors in hallway at North side.
DM Dread
GM, 180 posts
Fri 15 Dec 2017
at 14:59
  • msg #183

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick not hearing what was going on in the other room moved out into the hall and started down the hall sure there was going to be some sort of hidden doorway....then he paused and looked down at the ground and saw small footprints with clawed toes going towards him and down the hall past Arell they stopped at the other door. they were fairly fresh in the dust, dirt and moss growing...like really fresh.

As Nomerendal watches after throwing his rope. Variana gasps her last breath not having the strength to grab the rope....

then at that same moment Theres a scream in the courtyard and a loud winnie from the horse accompanied by the loud whoosh of wings and a cloud of dust is blown into the hall behind Tarack and Arell as one of the real dangers of the Darkwood came calling...one of the Drakes or Wyverns, grabbing up both Lorn and his horse in its claws and flying off.


Walking up Franics saw the winged dragonkin and fear clutched his gut as he realized that could have been him as he dared to come through the wood alone to explore the monastery....

In the nearby forest Fidget also saw the winged Drake, cousin to the Wyvern grab up the unsuspecting human and his horse and she swallowed hard...this mission was provong to be far more dangerous that would have been guessed.

Map: http://prntscr.com/hnx2tl
Rennick Hitman
Human Ranger, 93 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 15 Dec 2017
at 15:21
  • msg #184

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM Dread:
Rennick not hearing what was going on in the other room moved out into the hall and started down the hall sure there was going to be some sort of hidden doorway....then he paused and looked down at the ground and saw small footprints with clawed toes going towards him and down the hall past Arell they stopped at the other door. they were fairly fresh in the dust, dirt and moss growing...like really fresh.

Rennick is frightened by the scream in the courtyard, but he looks again, for a second only, at the footprints: what kind of animal is this?
After the second, he moves out into the courtyard, drawing his bow and puts the lamp down in the courtyard, so that maybe he can start shooting arrows in the next round.


OOC: check to identify clawed footprints, result 6;
16:18, Today: Rennick Hitman rolled 6 using 1d20+4.  survival or knowledge nature check (both at +4).

Nomerendal Tunespinner
Gnome Bard, 78 posts
Fri 15 Dec 2017
at 17:39
  • msg #185

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal's normally laid-back face was filled with emotion. He watched a young woman die in front of him even as he was doing what he thought might save her. The realization that it could have been him in those spores didn't help.

And then there was the terrible cry in the courtyard!

Frightened to his core, but insatiably curious as well, Nom scampered past Tarrack and poked his head around the corner just in time to watch Lorn and his faithful packhorse be taken into the air by a terrifying drake!

By the time the little gnome had gathered his wits enough to raise his bow and fire off an arrow that inevitably would have just bounced off the creature's hide, the monster and its prey were gone into the night!

The aspiring minstrel leaned against the heavy stone walls of the monastery and breathed heavily for a moment. He'd come here - if he were to honestly admit it to himself - as much out of boredom as for helping the town, a passtime in his wait for adventure to come and find him. His excitement a few moments ago when he thought the party was being attacked by dark elves seemed a good start, and finding a wonderful dwarven hymnal had been intriguing...

But by the Strings he was in an adventure now! Suddenly, the stories he'd been telling for years, became much more real and impressive. He'd barely glimpsed a monster... how could anyone ever stand against such a creature?!

Nom found himself sidling closer to Arell, feeling small and very vulnerable.

"What do we do now?" he asked in a tiny and frightened voice.
Fidget Mossgrower
Gnome Sorcerer, 3 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 15 Dec 2017
at 23:35
  • msg #186

Re: Hollows Last Hope Part II 'Darkmoon Vale':

After seeing the flying reptile scoop up the man and his horse Fidget decides  it's probably a real good idea to get inside the building at least until morning. Hoping their's nothing around that want's a Gnome snack she very carefully sneaks (to square 5 / 39)
and peeks up the hallway.



17:29, Today: Fidget Mossgrower rolled 27 using 1d20+9. move silently & hide.
This message was last edited by the player at 23:36, Fri 15 Dec 2017.
Arell Kirkwood
Human Paladin, 68 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 16 Dec 2017
at 01:31
  • msg #187

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Arell is looking down the hallways, he hears the shriek of the horse as it's carried off.

He flies toward the exit too late to do anything about the horse...or Lorn for that matter.

He stands there a long moment in confusion.  Dragons out of nowhere were a few steps above even the shadow monsters from a few moments ago.  And Lorn...here one moment, dead the next.  His god ought to be pissed...

Hell, he was pissed.  Dragons out of nowhere shouldn't be able to kill people and just leave like that.  Not without giving Arell a crack at them first.

It was only when he turned back and saw Ariana's corpse that he began to wonder about about this place in earnest...and this mission...

If they don't keep going, half the town would die.

He takes a deep breath, the kind that defuses a scream, "We'll bury her outside after we find those damn mushrooms."  He says, voice heavy, "Rennick, where haven't we checked yet?"
Rennick Hitman
Human Ranger, 94 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 17 Dec 2017
at 12:42
  • msg #188

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers Arell, "I think there's 3 rooms which we haven't checked yet. One has no obvious door, so I was looking for a secret door in the hallway to the North. The second is behind the small room where wolves have made their lair, so we would need to fight the wolves first to get there. The third is near the library, at the opposite side of the hallway leading south.
We should all get inside, if we don't want to be ambushed by a monster again.
"
DM Dread
GM, 181 posts
Sun 17 Dec 2017
at 15:07
  • msg #189

Re: Hollows Last Hope Part II 'Darkmoon Vale':

theres 7 if you count the room that was opened near the library but never enter, the tower, and the room Rennic suspects is hidden by a secret door...and the room he thinks theres wolves in.

While Francis cowers on the road

Fidget sneaks to the piles of rocks where she can see theres space around the statue blocking the hallway to see but not go in and out. without some squeezing...then she sees the three adventurers exit the monastery  pulling bows out too slow to save their comrade. One of the three is a Gnome like herself.

The three look into the air and then around.

Tarack quieted the ram and leopard inside.

Map: http://prntscr.com/hoo1ou
This message was last edited by the GM at 15:09, Sun 17 Dec 2017.
Fidget Mossgrower
Gnome Sorcerer, 4 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 17 Dec 2017
at 16:21
  • msg #190

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget move around the corner between the rocks and walks up to square 8/33 (saying in gnomish) Hi my name is Fidget Mossgrower, I think a dragon just ate your friend. I'm really not sure if it was a dragon it could have been some other type of large flying lizard, but for sure it just ate your friend and some ones mule. Can I come inside with you guys I'm not sure how safe it is out here alone.
This message had punctuation tweaked by the player at 16:23, Sun 17 Dec 2017.
Rennick Hitman
Human Ranger, 95 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 17 Dec 2017
at 19:49
  • msg #191

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick is amazed at the sudden appearance of a gnome.
Rennick doesn't speak gnomish, so it's just gibberish to him.
He says: "Welcome gnome! Speak common please. I'm Rennick and we're on an important mission here. Saving many lives, I hope.
What made you come here in the evening? Have you seen wolves prowling the dark?
"
Nomerendal Tunespinner
Gnome Bard, 79 posts
Mon 18 Dec 2017
at 07:41
  • msg #192

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal blinked a few times, thinking his ears must be playing tricks on him as he dealt with the shock of recent events. Is that gnomish I hear?

[In Gnomish]"Uh... Hullo there! Fidget you said? Yes, by all means cousin, get in here to safety! By the Breezes but things have gotten crazy. A dragon? A DRAGON? Poor, poor Lorn. Yes, come here cousin and let's make some sense of this!" Among most gnomish communities, it was common to call one another cousin, whether or not they were actually closely related or not, it was just custom. There was a very familiar nature among the small folk and they tended to look out for one another. Though surprised, Nom was thrilled to have another 'cousin' here now. Besides himself, he knew of very few of the gnomish folk in the Falcon's Hollow region.

When she drew near, Nomerendal bowed in a formal gnomish manner, tapping his nose oddly as the small folk were wont to do. [In Common]"Nomerendal is my name cousin Fidget, and this is Rennick and Tarack, and that perpetually dour fellow is Arell. Everyone, this is Fidget Mossgrower..." The gnome tried to keep a light note in his voice, but it was still quite quavering. It was with no small effort and due to his training as a bard that he was able to keep his composure at all.

"How did you come to be here? Rennick's not joking, there are dangerous beasts out there!"
Fidget Mossgrower
Gnome Sorcerer, 5 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 19 Dec 2017
at 01:06
  • msg #193

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Still in gnomish Nice to meet you cousin Nomerendal. Then in common, and a good tidings to both of you, Rennick and Tarack. It would please me if I could join you inside. I'm starting to think that traveling through the forest to the tree choppers town alone wasn't the best plan I could have come up with.

After a brief pause to catch her breath the tiny green haired gnome continues. So what are you guys doing out here? I bet it'e supper exciting. Who was the man the dragon took for dinner? Are you guy's going to the town of the tree choppers when your done here? I really need to get there so I can deliver the Queens message. Oops I wasn't supposed to say that.
This message was last edited by the player at 01:08, Tue 19 Dec 2017.
Arell Kirkwood
Human Paladin, 69 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 19 Dec 2017
at 02:25
  • msg #194

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Somehow Arell knew the second gnome was Rendal's fault.  The cherry on top of an already crappy day could only be conspired by someone who genuinely thought piling misery on "main characters" was actually "good character development"

"We've got a few more errands to run, but we'll be heading back to town eventually.  Given the state of the woods right now, I'd suggest you hang around until we're done." The paladin said in a genial voice that nonetheless sounded desperate for a problem he could solve with five feet of steel

"May I ask who the message is for?" He says, turning to one of the doors that hadn't been messed with yet (9,27)
DM Dread
GM, 183 posts
Tue 19 Dec 2017
at 13:19
  • msg #195

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack comforted his Ram and Cat after being afeared by the appearance of the Drake. Francis moved to behind one of the dwarven statues and huddled in fear.

while the foursome moved back inside and Arell walked up to the first door and grabbed the handle and opened it revealing a small chamber that was used to store the traveling cloaks, coats, and hats of visitors to the monastery. Now only a few moth-eaten rags hang on the pegs and a single soiled hat rests on the table. However beneath that table can be seen 1 single Ironsoot Mushroom...a promising start. More would be needed, but this was promising...

Map: http://prntscr.com/hpkffd
Rennick Hitman
Human Ranger, 97 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 19 Dec 2017
at 13:34
  • msg #196

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM Dread:
Rennick ...then he paused and looked down at the ground and saw small footprints with clawed toes going towards him and down the hall past Arell they stopped at the other door. they were fairly fresh in the dust, dirt and moss growing...like really fresh.


Rennick says: "I saw strange tracks of small footprints with clawed toes in th northern hallway. They went to the door, behind which I suspect a lair of the wolves. But now I'm not sure anymore. I think we should check that room again. Are you coming with me? And please, let someone else open the door, so that I can have my bow ready."

Rennick wields his bow, goes to the northern hallway, and takes up position just to the West of the door into the 'wolves' lair' (area 15 on the map).
He puts down his lamp at his feet and notches an arrow.
Nomerendal Tunespinner
Gnome Bard, 80 posts
Tue 19 Dec 2017
at 19:43
  • msg #197

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Delighted to have you along Fidget, but this isn't a picnic we're on, nor would I say it was a grand adventure fit for tales in a King's Court, though I hope to one day be a part of something like that, no, this is a very important task for the town... we're looking for certain mushrooms..."

"Like those..." Nomerendal said when the closet had been opened. He blinked in surprise. "We... we actually found some!"

Nerves frazzled, the little gnome tried to settle back into what he considered his "job". He crept into position with his own tiny bow drawn and ready for whatever terrifying beasts were about to come rushing at them with slavering jaws and blood-soaked teeth!

"Ready..." he whispered.
Fidget Mossgrower
Gnome Sorcerer, 6 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 19 Dec 2017
at 21:11
  • msg #198

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Stepping up beside the little Bard, Fidget takes up a defensive stance letting magic flow into her hands preparing for what ever lays behind the door.
DM Dread
GM, 184 posts
Wed 20 Dec 2017
at 12:41
  • msg #199

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack continues to comfort his pets, ignoring the party for the moment, lost in the loss of his comrades. Francis cowers beside the fallen gates, hiding in the shadow of the dwarven statue.

meanwhile Rennick pulls his bow, and headstrong as ever ignores the fact Nomerendal mentioned finding one of the mushrooms and heads back to the door the footprints went to.

Arell watches as the two gnomes follow preparing for battle.

The mushroom remains on the floor.

Map: http://prntscr.com/hq153o
Arell Kirkwood
Human Paladin, 70 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 20 Dec 2017
at 21:51
  • msg #200

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell picks up the mushroom and stows it in his pack before turning to where Rennick prepared for the next inevitable fight.

He hoped these mushrooms weren't all singular like this...they were quickly running out of monastery to find more.
Francis Sighnd
Half-Elf Gearhead, 3 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 20 Dec 2017
at 23:40
  • msg #201

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"...Um...E-Excuse me?!" a weak shaky voice could be heard from near the entrance of the crucible. A man in a suit was edging in closer 13/33, clearly shaken by the recent dragon's appearance. He was mumbling something under his voice, which sounded a lot like self beratement over recent life choices.

"I-Is anyone there?!" he asked again a little louder.
Nomerendal Tunespinner
Gnome Bard, 81 posts
Thu 21 Dec 2017
at 02:25
  • msg #202

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal blinked and then looked at his fellow gnome. "Did you hear something? It sounded like someone speaking... If it was you cousin, this is hardly the time for mischief..."
Fidget Mossgrower
Gnome Sorcerer, 7 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 21 Dec 2017
at 10:41
  • msg #203

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Not me cousin perhaps this place is haunted.
DM Dread
GM, 185 posts
Thu 21 Dec 2017
at 13:11
  • msg #204

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack had gone to prepare Variana's body for passing to the after life. while the others prepared for combat, Arell joined them after securing the single mushroom, and eaed the door open entering the room

from behind Francis coming to the door said something and the two gnomes remarked.

Map: http://prntscr.com/hqisza
Nomerendal Tunespinner
Gnome Bard, 82 posts
Thu 21 Dec 2017
at 16:47
  • msg #205

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Hmmm... Well after what we just saw, I'm not sure ghosts could be any more scary." Nom replied in a quiet voice to the other gnome. He did notice that the tip of his arrow was shaking a bit. "If it wasn't you, and I'm sure it wasn't Arell - not his grumpy voice, and I don't know that he's ever had a good laugh - then who... Let me take a quick peek!"

Nomerendal scampered quietly closer to where he thought maybe the voice had come from. "Hullo! If you're a dragon looking for more supper, I must warn you that gnomes don't taste very good. If you're a ghost, we'll be leaving shortly and apologies for disturbing your haunt. If you're something with a hard carapace and abnormally many appendages, please wait patiently in the courtyard as all of us are busy at this time. If you're a Knight-errant looking for a good deed to perform, we could certainly use your help. For all other inquiries please state your name and home region and we'll get to you in the order of your arrival."

He paused a moment, waiting to see if there would be any response whilst wondering if he was simply hearing things.
Francis Sighnd
Half-Elf Gearhead, 4 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 21 Dec 2017
at 16:55
  • msg #206

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis started to cautiously step into the structure, 1 step at a time, scanning every little detail as he went along. There was a short clicking sound. And then

Hssss     pshhhht     sssst

Weird sounds started coming from him at irregular intervals. Some might characterize them as snake sounds. They grew more noticeable as he reached the 1st intersection (9/26) and thus closer to the others he had not yet met. But it would seem that was about to change as he scanned ether ends of the hallways and the limited view of the room beyond (room 10).

EDIT: Ninja'd

Suddenly Francis nearly trips over this little..."thing", that seemingly popped out of nowhere! He whirled around frantically and Nomerendal found himself face to muzzle with a shaking weird and completely impractical-looking blunt object, with a hole in the middle, pointed at him by this human who looked like he'd much better fit in at a party for bureaucrats than an exploration party.

A long moment stretched. The shaking subsided and the human lowered the metal thing to get a better look at his demon.

"Huuuuuuuuhhh?!" was his response to Nomerendal's inquiry.
This message was last edited by the player at 17:05, Thu 21 Dec 2017.
Nomerendal Tunespinner
Gnome Bard, 83 posts
Thu 21 Dec 2017
at 17:14
  • msg #207

Re: Hollows Last Hope Part II 'Darkmoon Vale':

GULP!

"Rennick! Arell! A snake!" Nomerendal hissed at the others without pausing to consider the irony of his own utterance resembling the very thing he warned of... His little bow came up, but only one eye was looking down the hallway, the other was looking for a place to fall back to!

Always have a way out! He'd heard it countless times in the great tales. The clever hero always had an escape route, a contingency, a plan...

What's my plan?!

The oddity before him left Nomerendal speechless for a moment... a very rare and noteworthy thing it was!

"Hnnnnnnuhhh?" Nom responded back in greeting, wondering if that was the man's language or if he had something stuck very deeply in his nose.
This message was last edited by the player at 22:02, Thu 21 Dec 2017.
Francis Sighnd
Half-Elf Gearhead, 6 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 21 Dec 2017
at 17:22
  • msg #208

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Much like everything about Francis being out of place, if one were to observe closer they'd notice he was wearing some sort of piece mail armor(?). If one were to look even closer they might even notice that the hissing sound was coming from said armor(?). Hissing and an occasional puff of smoke?
Arell Kirkwood
Human Paladin, 71 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 21 Dec 2017
at 17:47
  • msg #209

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell looked up at the...gentleman, currently pointing the stupidest looking defense baton he had ever seen at Rendal.  Incorrectly.

It takes him a long moment to recover his train of thought, "...what are you supposed to be?" he says bluntly.
Rennick Hitman
Human Ranger, 98 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 21 Dec 2017
at 19:35
  • msg #210

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick stays at the threshold of the room that Arell has just opened.
But now that Arell is looking at the new gentleman, Rennick puts away and draws his longsword while moving silently into the room.
He whispers to Arell: "You check out that hissing noise, I'll be here to stop any monsters.
Fidget Mossgrower
Gnome Sorcerer, 8 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 21 Dec 2017
at 23:23
  • msg #211

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The spunky little Gnome steps into the square behind Rennick her little hands spread readied to cast a spell. I got your six Rennick.


Readied action cast Magic missile should anything attack
17:22, Today: Fidget Mossgrower rolled 2 using 1d4+1. Damage if attacked.
Francis Sighnd
Half-Elf Gearhead, 7 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 22 Dec 2017
at 00:14
  • msg #212

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis looked up at the guy in shining armor that popped round the corner at the end of the hallway. "That's my question! Who the fuck are you lot and from where-" and then he caught himself, cleared his throat and stood up straighter to take a more regal, dignified posture before responding.

"-I mean, ahem, Forsooth ye and whence doth yonder ye hail? But thou hath mineself inquired erstwhile hence mineself present ye, er, erstwhile I guess, right?. Francisco Sighenedine, Magister Doctorium Professor Sage Bachelor PhD." he answered, ending the sentence with a bow. "Lest twarth ye mineself, pray tell thee, stalwart sir thither, thine name and dost thou oft, er...these ruins," he aimed a magnanimous question back at Arell.
This message was last edited by the player at 00:15, Fri 22 Dec 2017.
Arell Kirkwood
Human Paladin, 72 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 22 Dec 2017
at 03:46
  • msg #213

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In the face of all that blather, Arell can do little but stare.

Elsewhere a small frog eats the cricket that had been chirping, and now sings its own song instead.

"Right...Frank, was it?" The clerk tries, apparently having understood all that but refusing to allow it any leeway in his life, "I'm Arell, that's Rendal, that's Rennick...and that's some new girl who showed up right before you did." He points to each individual in time with naming them, "We're here looking for ingredients for curing a rather nasty poison, otherwise a whole bunch of people in our town are going to start dropping dead the night after next.  Tangent to that goal is ourselves not dying--which we are apparently bad at.  If you are willing and able to help us accomplish these goals, then please, be welcome in our company."

The implicit, and if you're not, then kindly piss off remained tactfully unsaid...Arell was nice like that.
DM Dread
GM, 186 posts
Fri 22 Dec 2017
at 04:32
  • msg #214

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick stood, sword in hand next to a desk in the first room, while Fidget stood behind him.

He could see more of the room beyond now, and heard nails clack on the tiled floor...

A gravelly voice said punctuated by growls Do come out and show yourself. This is tedious, me smelling you and knowing you are there, and you expecting me to be here but afraid to show yourself. I promise I wont bite... (was that a snicker Rennick heard after...)

Map: http://prntscr.com/hqu5tq
Rennick Hitman
Human Ranger, 99 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 22 Dec 2017
at 13:07
  • msg #215

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick didn't show himself, but answered:
"We mean no harm to you nor to your wolves, I'm Rennick the ranger from Oregent and I respect wild animals.
We're just looking for the black mushrooms that should grow near a forge. We'll be gone as soon as we get the mushrooms.
Can you tell us where we can find a forge here?
"

OOC: Rennick is using his town of birth, Oregent, rather than telling that they're from Falcon's Hollow.
DM Dread
GM, 187 posts
Fri 22 Dec 2017
at 13:11
  • msg #216

Re: Hollows Last Hope Part II 'Darkmoon Vale':

ahhh but do the wild animals respect you?! came the reply in that same growling voice, followed by more snickering?.... Now do you seek the Forge? or The Mushrooms? Because The Forge has been removed ages ago. But the residue of the forge, has spawned musrooms in several places. In fact I have 6 of the beauties right in here with me.
Rennick Hitman
Human Ranger, 102 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 22 Dec 2017
at 14:27
  • msg #217

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answered: "Do the animals respect me? Sometimes they do, sometimes not, so that's why I'm so cautious. If you're
willing to part with a few mushrooms I'd be willing to trade. I'm not a rich person, but if you say what you need, perhaps I have it. Or
my companions. Or if there's a task you want accomplished. Or you could tell us where the forge used to be and then we could have
a look if new mushrooms have grown there.
"
DM Dread
GM, 189 posts
Fri 22 Dec 2017
at 15:16
  • msg #218

Re: Hollows Last Hope Part II 'Darkmoon Vale':

a task...hmmm im in a bargaining mood. theres a tower in.the corner of the courtyard. its inhabit is rather....venomous...kill it. bring its body to me and they are yours.
Rennick Hitman
Human Ranger, 103 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 22 Dec 2017
at 16:44
  • msg #219

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "I think that can be done, though my companions won't like the venomous bit. But I'll try to convince them and bring you the body.  Can you tell us if there's just one of those venomous monsters in the tower or perhaps several of them?"
Fidget Mossgrower
Gnome Sorcerer, 9 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 23 Dec 2017
at 02:05
  • msg #220

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget couldn't help herself, she had never seen a talking wolf before. Hey Mr Wolf person, my name is Fidget. I've never seen a talking wolf before, can I take just a little peek at you with out you eating me?
Nomerendal Tunespinner
Gnome Bard, 87 posts
Sat 23 Dec 2017
at 18:29
  • msg #221

Re: Hollows Last Hope Part II 'Darkmoon Vale':

It took a moment for Nomerendal to calm down, and perhaps it was Arell's moody response that helped the gnome recover from his surprise. The newcomer's speech was flowery enough to have been torn right out of a courtly theater. The gnome ran a small hand through his hair, scratching feverishly behind on ear for a moment as he tried to make sense of what what going on. Grateful the hissing noise he'd heard wasn't something venomous and deadly, he lowered his bow.

Only to hear Rennick somewhere behind him making some sort of a deal about something venomous and deadly...

"Francis... uh... Esquire and so forth, well met... I think. Listen, we could use a little help here as Arell mentioned, and - personally - I'd like to get what we came for and get out of here before the Drake decides it wants a gnomish turnover for dessert! If you don't mind putting that amazing... outfit to good use, then please come with us."

Turning back around the corner, Nom cocked his head at Rennick and Fidget. "Who are you talking to?"
DM Dread
GM, 190 posts
Sat 23 Dec 2017
at 20:48
  • msg #222

Re: Hollows Last Hope Part II 'Darkmoon Vale':

A low growl-like chuckle came from the other room. Oh I dont mind you peeking in to see me and my brides. Not at all. However know if you move one finger in hostility Ill rend you and scatter your bones for the buzzards.
Rennick Hitman
Human Ranger, 104 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 24 Dec 2017
at 14:05
  • msg #223

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal Tunespinner:
Turning back around the corner, Nom cocked his head at Rennick and Fidget. "Who are you talking to?"

Rennick walked out of the room and answered Nomerendal, talking loudly so that Arell and the others could hear too:
"We were talking to some kind of master of wolves. He has 6 of those mushrooms which we seek. He's willing to give them to us if we do a task for him: slay a venomous monster which is in the tower in the courtyard and bring the body to him. Then he'll give us the 6 mushrooms. I think that's a fair deal. We need the mushrooms, he wants to be rid of the monster in the tower. So I suggest we do it!
Fidget Mossgrower
Gnome Sorcerer, 10 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 24 Dec 2017
at 14:57
  • msg #224

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget very slowly edges her way around the corner, to see what a talking wolf looks like. Her pounding so loudly she's sure everyone for miles around can hear it.
Francis Sighnd
Half-Elf Gearhead, 10 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 25 Dec 2017
at 00:08
  • msg #225

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis remained composed and stoic (aside from his eye visibly twitch at the sound of "Frank"), with a back so straight you'd think a 5ft stick had been shoved up it so far it nearly exited through the mouth. "Verywell, I shall speak candidly for the benefit of you who were unfortunately less privileged than me" he said magnanimously while dropping the stuck up "noble" speak while retaining every bit of the uptightness. "When I had learned of the fascinating history of these ruins, which happened to be along my way, I simply had to come and study the fabled forge and it's miraculous crafting properties, maybe even get a chance to observe some of the dwarven constructs made by it, if they happen to still be around. And of course reposes any...miscellaneous items I find for later study," he explained his purpose with some carefully selected words.

"Our goals by no means clash with each other so I see absolutely no reason why not to join forces on this venture. Biology may be a bit of a side hobby to me compared to my other pursuits, but I would still be quite interested in seeing what sort of organic material could not only thrive in such a bare, industrious ridden area but also be of use. Oh the possibilities could be endless if it turns out a positive proof of concept," the air of pretense seemed and standing rigid to slip the more Francis became genuinely excited with his real passion in life. But then he caught himself and reassumed the 'I'm important' posture.

"However I do have 1 condition. I want equal glory and fame when we recant this story to a bard, should your quest be successful and no mention of me if you fail. Deal?"

He then craned his neck a little to see beyond Arell, "I say. What are your companions doing in that room? I've been hearing some gibber gabber coming from there for a while now."
This message was last edited by the player at 00:10, Mon 25 Dec 2017.
Arell Kirkwood
Human Paladin, 73 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 25 Dec 2017
at 01:22
  • msg #226

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Oh they were going to get along just swimmingly, Arell could tell.

...and he meant that literally.  The next reasonably sized pond they ran across, and this gloryhound was going in it.

Civility, Arell, you serve civility...it's bad form to toss idiots in lakes for being idiots.  Your god wishes you to teach them not to be idiots anymore.

Arell takes a calming breath before responding, "Glory, sure...whatever.  Welcome to our little party, Frank."

At Francis' last remark Arell turns and sees Rennick with news, "One damn monster sounds a whole lot better than six talking wolves.  Let's risk it.  I'm sick of this place."
DM Dread
GM, 193 posts
Mon 25 Dec 2017
at 17:52
  • msg #227

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget edged around the corner and glanced at the room ahead Gaping holes in the roof allow faint moonlight to enter this ruined chamber. One of the stone columns that once supported the ceiling is toppled, its broken pieces littering the floor. A thick patch of black mushrooms hides in a nearby corner, giving the room an earthy scent that is barely noticeable above the stench of wet fur. Two Wolves, stand in front of a larger wolf whose fur is mottled gray. He's easily 6 inches taller at the shoulders than the other two...its this one that smiles? a toothy grin at the little curious gnome...

Curiosity satisfied little one? Now go kill me my Spider.

Map: http://prntscr.com/hs4pem
Fidget Mossgrower
Gnome Sorcerer, 11 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Mon 25 Dec 2017
at 23:07
  • msg #228

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget sees the strange talking wolf, and then turns and heads into the hallway Squeezing past all the people in the hallway including the new funny dressed tall one, talking non stop. Come on Rennik, did you see him he's a lot bigger then normal wolfs. But he really needs to be brushed his fur is all matted. I bet he would be fast if I was riding him. Did I ever mention that I've always wanted a riding dog. Hi new guy you sure do dress funny. My name is Fidget whats yours. Oh! he told me that what we have to fight is a giant spider. Have you ever seen one of those I haven't ever seen one myself. i would how big a giant spider is. It could be as big as a dog or maybe even a horse.
This message was last edited by the player at 15:04, Tue 26 Dec 2017.
Francis Sighnd
Half-Elf Gearhead, 11 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 25 Dec 2017
at 23:24
  • msg #229

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I believe the word you are looking for is wolVEs. Learn to speak propah common," Francis immediately went defensive when his choice of attire was criticized. "And it just so happens that I have seen giant spiders before-" he went on being important. But it didn't hold for long as he was forced to admit "-...in pictures of my study books," while looking away and not standing as tall as before.
Nomerendal Tunespinner
Gnome Bard, 88 posts
Tue 26 Dec 2017
at 08:50
  • msg #230

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget nearly trampled Nomerendal when she turned back around and headed for the tower with Rennick. Nom had ventured to poke his head around the corner to see for himself the talking wolf! Dodging out of the way at the last moment, he gasped and then followed along. As he passed the newcomer, he grinned broadly.

"I suppose that's a deal Sir Francis, in fact I myself am a minstrel with a modest following in Falcon's Hollow. I'd be delighted to add your name to our roster of exploits, but I do need to inform you that if you're looking to attend some grand adventure, this is hardly it. I mean darkmantles, mushrooms, poisoned wells, dangerous river crossings, flying deathly abductions, and now apparently a talking wolf... pretty run-of-the-mill stuff. While it's all interesting in a tale, these sorts of obstacles aren't really song worthy... at least not yet, but I hope one day to join a group of intrepid adventurers tasked with saving many a helpless soul!"

For the first time, Nomerendal began to question his insistence that this outing they were on was only a minor favor and task devoid of major consequence. That list of challenges they'd faced was arguably similar to many a tale of humble beginnings he'd told over the years. He scratched his head a little as they crossed the courtyard, wondering...

"Well, do we go it with weapons swinging, or do we set some sort of trap? I'd really rather not get bitten by a spider. And what about webs? I've heard stories..." Nomerendal craned his head back and looked far up to the top of the tower to determine if there was any way it might be scaled.
DM Dread
GM, 194 posts
Tue 26 Dec 2017
at 15:18
  • msg #231

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack still busy with Variana's body, the others make their way to the tower and stand outside looking at the door, though they find themselves looking at the sky many times....

Map: http://prntscr.com/hshe0g
Francis Sighnd
Half-Elf Gearhead, 13 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 26 Dec 2017
at 17:05
  • msg #232

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Violence is the tool of the incompetent" Francis quoted a well known proverb by a famous philosopher. "Even in politics, war is merely the last tool of diplomacy. Meaning-" he decided to clarify just in case the message went over someone's head "-going in "weapons swinging" should always be our last resort, a fallback plan if you will, for such action requires no thought, preparation or planning," Francis went on, but for once he wasn't just patronizing the others. He actually intended to bring something to the table.

"These ruins are very old and in poor shape. I'm sure I can find some area where the stress is significant enough so that if the structure is weakened in several key locations, one solid blow could bring a section of the ceiling down without jeopardizing the integrity of the rest of the tower. After that we just lure the spider into the zone, I'm sure just shooting it at a distance would cause it to come running at us, and make it collapse onto him. If he's still alive after that we can just finish him off 'the old fashioned way', with 'swords swinging' as you put it so eloquently." Francis finished pitching his idea. "So, what do you think?"
Rennick Hitman
Human Ranger, 105 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 26 Dec 2017
at 23:56
  • msg #233

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "Francis, if you can do that, that would be a very good action. After you collapse the roof, I'll open the door and move in to finish the spider."
Tarack Bulslagson
Dwarf Druid, 83 posts
Tell you what, why dont
two of you fight it out
Wed 27 Dec 2017
at 17:11
  • msg #234

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack scratches his beard in consideration. "If we can do it quickly, that is a good plan. But, we must also be conscious of the what we came here looking for. If the mushrooms get buried, we would have won the battle and lost the war."
DM Dread
GM, 196 posts
Wed 27 Dec 2017
at 17:24
  • msg #235

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis studies the Tower and marvels at the dwarven stonework. They built it to last. He cannot determine a place that is weaker than another.
Francis Sighnd
Half-Elf Gearhead, 14 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 27 Dec 2017
at 18:47
  • msg #236

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Reputation well earned" Francis muttered under his breath as he marveled at the building. He stroked his chin as alternative plans formed in his mind

"Hmmm...Well, as the saying goes 'If brute stength is not enough, then you aren't using enough brute strength' meaning everything, even this building, can be brought down with pure firepower, unfortunately I don't have that kind of equipment with me. Still..." he looked down, near his feet at the fallen roof tiles, then back up at the 3 floor tower. Aside from some arrow slits on the 2nd and 3rd floor he saw no other windows or opening. But still...

Francis's eyes went wide as his brain raced at light speed and came to a breaking iadea "Without knowing exactly what kind of spider we're dealing with, we have no idea whether it prefers darker places of more sunlight, meaning its lair could be on any of the 3 floors so if we enter through the most obvious entrance, the front door, we'd be playing the game according to his rules. He'd have the advantage no matter what. HOWEVER, more spiders prefer the dark than don't so odds are in our favor it's on the 1st of 2nd floor. This tower doesn't seem that hard to climb so if one of you could climb to the top and throw down a rope we could make our assault from a position f power. Furthermore, whoever is going up should check through the arrow slots. Maybe we'll get lucky and pinpoint the spider's location, allowing for an even better assault strategy. And if we're REALLY lucky, we might be able to even shoot at it through the arrow slits without any danger to us!" he spoke with such speed and excitement that he forgot to put on his act and by the time he was done he was breathing fast. "Er, ahem, I mean, yes, quite so. So, are we doing this and if yes who's going to do the climb? And don't look at me, I merely came up with the idea."
Nomerendal Tunespinner
Gnome Bard, 90 posts
Wed 27 Dec 2017
at 19:09
  • msg #237

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Well I'm with you on this one Francis, I'm not a climber... and you're right, I don't think a spider will come out in the open unless it's to hunt. What if we try to smoke it out? Granted it might take a while - time we really don't have - but it might be the only way we can force our hand..."

"Fidget, have you any of the old family magic? I've met a few of our uncles and aunts that can move things as if by a magical sort of hand... you didn't happen to inherit this type of power did you? If so, perhaps you could move the end of a rope up to the top to aid one of us in climbing up there!"

"Arell, Rennick and Tarack are the spider smashers of us lot. You guys will need to create some space so I can poke holes in it with arrows..."
Francis Sighnd
Half-Elf Gearhead, 16 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 27 Dec 2017
at 19:24
  • msg #238

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"You could also just drop one of these in through the slits" Francis said as he detached one of the weird spherical knob thingies off that even weirder smoke puffing backpack he had.


This message was last edited by the player at 21:04, Wed 27 Dec 2017.
Nomerendal Tunespinner
Gnome Bard, 92 posts
Wed 27 Dec 2017
at 19:48
  • msg #239

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal took an involuntary step away from Francis as he looked dubiously on at the weird gnome-toy he'd produced. Having seen similar inventions crafted by various "uncles", Nom had a respectful skepticism for the reliability - and volatility - of such creations.

"Uh... easy does it Francis. Tarack has a good point. Smoked mushrooms are one thing, but smashed mushrooms are entirely different. I suspect it would take us days and days to fish the bits out from beneath the rubble if the whole thing comes crashing down..."

With a bit of a lump in his throat as he remembered Variana and her fate not long ago in the library, Nom moved to examine the door for anything obvious. Tentatively, he tested the handle...

Take 10 on Perception for trappy: 15
Is it locked? Nudge/Push open a little...

Rennick Hitman
Human Ranger, 106 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 27 Dec 2017
at 20:14
  • msg #240

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Francis Sighnd (msg # 236):

Rennick said in answer to Francis' plan to climb upwards:
"I like that and I am an excellent climber. So let me go up and then I'll help you get up there as well."
Rennick starts to climb upwards.

OOC: Rennick's climb skill is +8, but -1 because of armor, take 10 at climbing, result 17.
He climbs up at the one quarter of normal speed, but he uses double moves.

Francis Sighnd
Half-Elf Gearhead, 19 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 27 Dec 2017
at 21:30
  • msg #241

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Reeeeeelax, I've got-" Francis began telling Nom, then caught himself and stood up straighter "-ahem, I mean, fear not my paranoid compatriot, this contraption is of mine own making, not some crude tool of the unvisionary," he tossed it in the air and caught it with his other hand. "I have placed triple redundancies and quadruple mutually dependent trigger mechanisms-" he tossed it again, higher (clearly just showing off at this point) caught it again and brought it closed to Nom's face for him to get a better look, "There is no way this thing will do anything unless I want it to," he threw it a third time, even higher, but when it fell down he failed to catch it, causing it to land with a *thud* right at his and Now's feet. Francis visibly jerked, as if his heart had caught in his throat and stayed that way. There was a long moment of silence where he did nothing but stare at the metal canister with saucer plate eyes. A sweat drop escaped down the side of his cheek.

Nothing happened. There was a loud gulp before Francis spoke again "S-See," his voice was several octaves too high and there was an exaggerated grin of reassurance on his face that implied any sane man should clearly see this was a deliberate demonstration to show just how confident he was in his work, and most definitely not a blunder he unintentionally made that could have cost someone a finger, a limb or even their life if the contraption wasn't "safe".

He then picked it up and put it back in its place before any other non-scheduled demonstrations occurred.
Arell Kirkwood
Human Paladin, 74 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 27 Dec 2017
at 22:39
  • msg #242

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"...Or we could just walk into the base of the tower, find where the spider is, and kill it the old fashioned way." Arell says into the silence after that little demonstration, "We need more than just the half dozen or so the wolf has and I'd rather not destroy any through..." he pauses, searching for the right word, "happenstance."

He looks to the rest of the group, "Those...canisters of his are finite, and we'd best save them for something that deserves it.  This tower isn't it."
Fidget Mossgrower
Gnome Sorcerer, 12 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 28 Dec 2017
at 00:21
  • msg #243

Re: Hollows Last Hope Part II 'Darkmoon Vale':

I have many spells that I know cousin but that one is not among the ones I know.  I can do other stuff. With that said the green haired gnome steps up beside the other gnome, not wanting him to get to see the giant spider first. Are you going inside cousin, I want to go with you, lets go see a really big spider. I wonder if he eats really big flies?
Francis Sighnd
Half-Elf Gearhead, 21 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 28 Dec 2017
at 00:48
  • msg #244

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis sighed dramatically and pinched his nose before saying slowly and patronizingly to Arell "What did I just say about violence and last tools? Look, I'm not saying we blow up the place, not that we could. I'm just saying lets enter through the roof rather than the obvious. front. door." which would've had a much stronger impact if he hadn't made a fool of himself 5 seconds ago. "It would increase the chances of catching the spider unawares and gaining an advantage in the fight."
This message was last edited by the player at 00:49, Thu 28 Dec 2017.
Tarack Bulslagson
Dwarf Druid, 85 posts
Tell you what, why dont
two of you fight it out
Thu 28 Dec 2017
at 02:17
  • msg #245

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack decided to let the others come with the plan. When the time came, he would do his part.
Arell Kirkwood
Human Paladin, 75 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 28 Dec 2017
at 03:53
  • msg #246

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"So...you're arguing that a massive eight-legged arachnid to whom climbing things is second nature but has no appendage even remotely resembling a hand's first instinct, upon preparing itself for danger, is to watch a small chunk of the wall made of wood instead of stone?"

Arell let's that point hang, content to let it sink in.
Rennick Hitman
Human Ranger, 107 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 28 Dec 2017
at 09:04
  • msg #247

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Rennick was climbing upwards, he heard the discussion below, but he didn't answer.
It was typical of humans that they would try to make Rennick look bad, by arguing that his action was useless.
But Rennick was used to that kind of behavior towards him. He had never trusted other humans, not after his parents were killed.
So he didn't trust Arell either, with his wise-seeming talks.
Rennick knew that the wolves' master had probably tried to enter the tower through the door and that the spider had probably surprised him then. So the spider knew that an enemy could enter through the 'small chunk made of wood' and yes, the spider would guard against that.
Francis' plan to surprise the spider still made perfect sense in Rennick's view.
DM Dread
GM, 199 posts
Thu 28 Dec 2017
at 13:19
  • msg #248

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick begins to climb the tower, its fairly easy going, placing feet in between bricks and grasping the cracks with his finger tips. About 15 feet up he comes to an arrow slit and peers inside make a perception check


Nomerendal in the meantime examined the doorway and shrugged. nothing noticeable was present. Then gave the doorway a nudge. It didnt open and he realized it was stuck. The Door swelling to keep it tight against the jamb. DC 13 Str check to open
This message was last edited by the GM at 13:31, Thu 28 Dec 2017.
Rennick Hitman
Human Ranger, 108 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 28 Dec 2017
at 15:17
  • msg #249

Re: Hollows Last Hope Part II 'Darkmoon Vale':

OOC: 16:11, Today: Rennick Hitman rolled 18 using 1d20+4.  Perception.

Rennick whispers to the others below: "There are no floors, just a staircase inside, but don't use that staircase, it's supports are broken."
Rennick climbs on and tries to get onto the roof.
Arell Kirkwood
Human Paladin, 76 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 28 Dec 2017
at 16:11
  • msg #250

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Can you see the spider?" Arell whispers back.
Tarack Bulslagson
Dwarf Druid, 86 posts
Tell you what, why dont
two of you fight it out
Thu 28 Dec 2017
at 16:45
  • msg #251

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Perhaps its too dark. Maybe if I took a look?" Tarack would not enjoy the climb, but is willing to try if others ask.
Nomerendal Tunespinner
Gnome Bard, 94 posts
Thu 28 Dec 2017
at 16:55
  • msg #252

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom wasn't sure why everyone was whispering all of a sudden, but decided to join in. "Spiders don't hear, they feel." he said... in a whisper.

Still in the spirit of covertness, the little gnome motioned to his much bigger friend. "Arell, the door's stuck in the jam!" He pushed, but was only successful in skidding his small feet away from the building. Standing back upright, he shrugged helplessly.

Nomerendal leaned his head back to look up at Rennick who was scaling the tower. A smile crept over his face as he watched. "He's pretty good at that!" he whispered to no one in particular.
Francis Sighnd
Half-Elf Gearhead, 23 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 28 Dec 2017
at 16:57
  • msg #253

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Francis listened to the report, his brain started racing again. Only this time his eyes narrowed rather than go rounder with excitement. "...waaait...if the door is stuck...and the means upward are destroyed then...*gasp* Oh no"

His head immediately snapped back up Rennick "Woodsman, be extra careful. Without a ground access, the spider must enter and exit its tower lair to hunt through an opening we can't see. And the only part of the tower we can't see is the very top. The roof!"

He did consider an underground path but it seemed unlikely. Arell had had a point earlier. Spiders were good at climbing. But digging? Not so much.

EDIT: ninja'd again.
This message was last edited by the player at 16:57, Thu 28 Dec 2017.
Rennick Hitman
Human Ranger, 110 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 28 Dec 2017
at 17:43
  • msg #254

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Arell Kirkwood (msg # 250):

Rennick shook his head in answer to Arell's question.
Fidget Mossgrower
Gnome Sorcerer, 13 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 28 Dec 2017
at 23:25
  • msg #255

Re: Hollows Last Hope Part II 'Darkmoon Vale':

If we can get the door open I can make lights, and move them up the stairs so we can see the big spider.
Arell Kirkwood
Human Paladin, 77 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 29 Dec 2017
at 00:12
  • msg #256

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell follows the thread of the conversation as best he can.

"Right, Rennick? he said in a normal speaking voice, "If you can find a spot to pelt it with arrows without falling off or notifying it early, stay up there.  Otherwise come down.  I'll kick in the door once you're in position."
Francis Sighnd
Half-Elf Gearhead, 26 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 29 Dec 2017
at 00:38
  • msg #257

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I'm not sure if this is a good idea, given that we don't know if the spider is aware of us or not, but if you're having problem with illumination try this" Francis says as he detaches a different kind of doo dat from that weird piece-mail armor that he has and throws it up at Rennick to catch.


"You can just slip it in through the arrow slit. When it falls down it will let you see if the spider is there at the base of the tower. And even if it's not then surely the light source will catch its attention and lure it to the bottom" he reasoned.
This message was last edited by the player at 00:39, Fri 29 Dec 2017.
Rennick Hitman
Human Ranger, 111 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 30 Dec 2017
at 19:20
  • msg #258

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick tries to catch the lamp and tries to climb on with the object strung to his belt, until he reaches either the roof or another arrowslit.
Nomerendal Tunespinner
Gnome Bard, 97 posts
Sat 30 Dec 2017
at 19:34
  • msg #259

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"You're gonna have to push this door open Arell, there's no way I'll make it budge."

Then to Fidget, "Ah yes! I've got a bit of the old magic myself! Between the two of us, I'm sure we could reeeally light things up in there!" Nomerendal grinned.

"Rennick!" Nom continued to whisper for some reason, "let us know when you're ready!"
Francis Sighnd
Half-Elf Gearhead, 27 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sat 30 Dec 2017
at 23:19
  • msg #260

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis looked away from the nimble ranger and back upon the stubborn door.

"Hmmmmm..." he said as he rubbed his chin and narrowed his eyes.

He lowered a pair of spectacles, (with black lenses) that had been tucked up into his hat, and flipped a lever on his weird gauntlet arm. A gentle whistling sound could be heard, like air blowing through a narrow opening, and indeed Nom could suddenly feel a breeze blowing in his face. "Hm?" Francis's furrowed brow rose as he noticed the gnome's dancing hair. "Mmmh..." he turned his arm's direction elsewhere. The breeze stopped.

He started snapping his metal covered fingers, causing a spark on the 3rd try.

GAAAAAAAAAAAAH!!!


Immediately an orange 10ft jet of flame roared to life. "Humph" was all Francis did to acknowledge it, then proceeded to taking turns turning on the 2 valves atop the 2 tubes leading from his armored arm to the weird metallic backpack that he had.

GAAAAAH  HAAAAAAA hhhhhh ssssss sssssssssss

The flame shrank down, going more silent and changing color. From orange to yellow, to red to blue, to finally an almost whitish cyan visible only an inch from the tip of his armored fingers.

He approached the door and ran his findertip along the hinges of the door. The metal parted as if someone had cut cloth with a pair of scissors. But the door remained standing even after it's support had been cut off.

The flames died, Francis tucked his spectacles back up under his hat. "Whell now, *sniff* <Red>that should lessen your load later on" he said Arell's way.

Strength DC for opening the door is lowered by...I dunno how much but it'll be less than 13.
This message was last edited by the player at 23:23, Sat 30 Dec 2017.
Tarack Bulslagson
Dwarf Druid, 87 posts
Tell you what, why dont
two of you fight it out
Sun 31 Dec 2017
at 00:00
  • msg #261

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack mumbles a few words and his hand glows slightly. He waits to see as to who will attempt to force the door and touch that person before the attempt.

OOC: Cast Guidance on whoever tries to force the door. +1 on one check attempt
Arell Kirkwood
Human Paladin, 78 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 31 Dec 2017
at 02:39
  • msg #262

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Once he's sure Rennick is in a position to help (regardless of where that is), Arell takes a moment to figure out just where the door is stuck before kicking the damn thing to splinters.

That'll teach the door to get in his way.


20:37, Today: Arell Kirkwood rolled 24 using 1d20+5.  Str roll to Kick the Door in, DC 11 guidance/Tarrack.

DM Dread
GM, 202 posts
Sun 31 Dec 2017
at 15:45
  • msg #263

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick completed his climb to the top, and moved out on the tiled roof, finding a trap door on the corner near where he climbed and prepared to open it.

Francis melts the hinges into a mess of metal and steps back and Arell takes a few steps and kicks the door into splinters revealing the room beyond.

Hearing the splintering of the door, Rennick jerked open the door allowing moonlight to flood the chamber.

In the shadowy tower The Giant Spider prepared to feast as it shot a web down at Arell 08:38, Today: DM Dread rolled 13 using 1d20+7.  ranged touch vs Arell 11.
the web struck him in his 08:39, Today: DM Dread rolled 7 using 1d8.  web strike 1-kicking leg, 2-other leg, 3 rt arm 4 lt arm 5 head 6-8 torso. on his body and he was pulled into the tower. Immediately he was entangled in the mass of webbing that had been fired at him.

The Spider is 15' off the ground

Arell is Entangled The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

the interior of the tower is in shadows 20% miss

Map: http://prntscr.com/hujnf7

Combat Summary

Arell [Entangled] AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/12 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Vs

Giant Spider AC:18(T-15/FF-13) CMD:19 HP:27/27 FO:+6 RE:+6 WL:+3
Medium Vermin Female Immune to Mind Affecting
Francis Sighnd
Half-Elf Gearhead, 30 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 31 Dec 2017
at 18:31
  • msg #264

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Damn it" Francis cursed as Arell didn't wait for Rennick to get in position and drop the gadget inside, and more importantly, to tell them what the situation was inside before they stormed in.

Thinking quickly, Francis ducked in to see if there were any mushrooms around, and then, noticing the spider was up in the air, and thus in no danger of damaging any potential mushrooms, he pulled out a canister.

After quickly pressing the buttons, turning some of them in a series of complicated twists since they were dials, he waited for the right moment then threw it at the spider. The canister exploded in midair and engulfed the spider in burning napalm.



19:39, Today: Francis Sighnd rolled 10 using 1d20+6.  perception check.

19:46, Today: Francis Sighnd rolled 5 using 1d4+1.  Canister.
DC 15 reflex save to avoid catching fire. And half damage.

Move to: 36/12


EDIT: OOOOH wait, I just noticed the spider was hanging in midair. That changes things. I'm ganna throw a napalm bomb at him. The fire should burn the web he's using to hang off the ceiling and drop him down.
This message was last edited by the player at 18:51, Sun 31 Dec 2017.
Rennick Hitman
Human Ranger, 114 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 31 Dec 2017
at 18:50
  • msg #265

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Using the light from the lamp at his belt (Francis' device),
Rennick shoots an arrow at the spider with his compsite longbow.

Ooc: to hit 16, roll for miss 69, damage 2, I don't know if miss chance applies because of the light.
Arell Kirkwood
Human Paladin, 80 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 31 Dec 2017
at 19:15
  • msg #266

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell makes an uncustomary yelp as he's dragged into the darkness.  And it's a moment or two before he realizes just what a pickle he's in.

Upside down, trapped, giant spider...

This was bad.

But was it really?  His duty was be the shield of the party...he got hurt so they didn't have to.  He was right where he was supposed to be.

Right where he wanted to be.

Right next to spider...elevated to its level.  Upside down, yes, but he could still move his arms, and his sword.  So he takes the opportunity the spider gave him, and stabbed the ugly thing in between several of its eyes.

"Congratulations.  You caught me."


I hit, I dodge the percentiles, I give the spider something to think about.

13:06, Today: Arell Kirkwood rolled 14 using 2d6+6. damage vs spider

13:05, Today: Arell Kirkwood rolled 56 using 1d100.  percentile 20 or less misses.

13:05, Today: Arell Kirkwood rolled 18 using 1d20+3.  Attack vs spider, -2 for entangled

Fidget Mossgrower
Gnome Sorcerer, 14 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Mon 1 Jan 2018
at 00:00
  • msg #267

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Stepping up to the door way, the little gnome looks up using dark vision she can clearly see Arell up side down stabbing the spider focusing on her magic she launches a glowing ball of force up striking the spider in the same place Arell stabbed it. Take that bug, let him go!

17:55, Today: Fidget Mossgrower rolled 4 using 1d4+1. Damage Magic Missle.
Nomerendal Tunespinner
Gnome Bard, 98 posts
Mon 1 Jan 2018
at 22:09
  • msg #268

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal poked his head around the corner, lead by the tip of an arrow from his small bow. He released the shot into the darkness, or rather into the center of a dark mass, and watched with consternation as it seemed to do very little.

"Sorry Arell!" he whispered very loudly.

To hit: Nomerendal Tunespinner rolled 15
Miss (20%): Nomerendal Tunespinner rolled 72

Tarack Bulslagson
Dwarf Druid, 88 posts
Tell you what, why dont
two of you fight it out
Tue 2 Jan 2018
at 00:14
  • msg #269

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Tarack stands back and offers useful advice to others, specifically Arell. "You need to strike a bit the left. No need to force the damage. The slow blade sinks deep."

OOC: Combat Advice +2 competence bonus on her next attack roll against that enemy.
DM Dread
GM, 208 posts
Tue 2 Jan 2018
at 17:10
  • msg #270

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis moved into the web covered room and saw Arell and The Spider in the air amid the webbing, Arell partially wrapped up. He then pulled a canister out and pushed some buttons on it and threw it up to strike the the spider, engulfing it in a flash of chemical fire. The webbing inside the tower burned away in the blicnk of an eye and no longer was the spider partially concealed by webbing, lessening the shadows in the tower. 09:46, Today: DM Dread rolled 20 using 1d20+6.  spider reflex save. The spider leapt from the webbing to the side of the wall, and avoided most of the burning chemical.

The webs supporting Arell burned away and Arell fell amid the crates and barrels 09:49, Today: DM Dread rolled 5 using 1d6.  damage to arell. and as he was falling he was swinging his blade so he did not try and twist to avoid damage and hit the ground on his shoulders and side hard on the stone floor.

Rennick tried firing his bow and the flash from the webbing igniting and burning away so quickly messed with his vision and the arrow hit the wall and broke near the spider.

Arell swung his blade hard as he was falling and the blade bit into the spider and sliced it dearly and then Arell hit the ground.

Fidget stepped in and pointed her fingers after whispering an arcane phrase and a pink ball of force struck the spider.

Nomerendal stepped into the doorway and loosed an arrow which had no more luck than Rennicks. I hope you folks are keeping track of lost ammunition so I dont have to track it ;)

Tarack moved to the doorway and gave combat advice to Arell who lay on the floor.

10:03, Today: DM Dread rolled 5 using 1d6.  1-3 flee 4-6 fight spiders action.

the spider thought for a second to try to squeeze through the arrow slits as it did when it hunted at times but became enraged that its nest of young had been slain and jumped to the floor trying to bite the Paladin. 10:06, Today: DM Dread rolled 8 using 1d20+4.  Melee touch vs Arell AC 11. but the Paladin rolled to the side and avoided them.

10:08, Today: DM Dread rolled 23 using 1d20+4.  attack of opportunity vs Arell if he tries to stand AC 11. Ill hold off with the damage and subsequent save for the venom to see what he does. just know and post accordingly Arell if you want to stand and swing normal or fight with the melee weapon from prone. and take the negative modifier.


Map: http://prntscr.com/hv6jf1

Combat Summary

Arell [Entangled] AC:16(T-11/FF-15)CMD:16 HP:10/10 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/5 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/12 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Vs

Giant Spider AC:18(T-15/FF-13) CMD:19 HP:27/7 FO:+6 RE:+6 WL:+3
Medium Vermin Female Immune to Mind Affecting
Francis Sighnd
Half-Elf Gearhead, 35 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 2 Jan 2018
at 17:45
  • msg #271

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"DUCK!" yelled Francis as he leveled that same blunt baton-like weapon with the hole in the middle as if it were a crossbow.

A cone of orange flame spewed out of it, except unlike before there was no liquid. It was just pure, dry, simple heat. It singed Arell just a little bit on the side, but no big deal, his armor would protect him from it. However, without a permanent accelerant (such as liquid), and without it being focused (like earlier when he had cut the hinges), the heat easily dispersed without causing any real damage no anyone and anything.

It was very flashy though.

"Hmmmmm...something's telling me I'm the 3rd wheel here in a bicycle contraption that is, so, uh, excuse me," he decided to make himself scarce when he realized just how ineffective his weapon was. In his defense though, it was a prototype.

Standard action: Blowtorch max range - affected squares 13/36 14/36 14/37 15/36 15/37
Move action: from 12/36 to 10/36

18:36, Today: Francis Sighnd rolled 1,17 using 1d4,1d20+6.  Blowtorch and the spiders reflex save for half dmg.

Spider takes 1 fire dmg.

Rennick Hitman
Human Ranger, 116 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 2 Jan 2018
at 17:53
  • msg #272

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick ducked away as the heat of the fire washed over the top of the tower, and then moved back to aim a careful shot at the spider again, but it wasn't aimed well enough to penetrate the spider's natural armor.

18:50, Today: Rennick Hitman rolled 16 using 1d20+2.  Shoot arrow at spider.
Rennick has now 18 arrows left after this shot. I'll adjust the number on the CS.

Nomerendal Tunespinner
Gnome Bard, 99 posts
Tue 2 Jan 2018
at 18:26
  • msg #273

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"He's aiming at the wrong spot..." Nomerendal realized as he saw Rennick duck his head back to line up another shot with his bow. He tried to wave with his hand to indicate that the shot was not going to penetrate the hard carapace where it was aimed, but Rennick was in the moment and didn't seem to notice! The gnome watched as the arrow was loosed and almost without thinking, he extended his will on the streaking shaft, calling upon the Old Magic he'd just chatted briefly about with Fidget. Like a magical extension of his own hand, he subtly guided the arrow just a bit to one side toward a joint in the spider's naturally armored body.

"There!" he whispered with satisfaction. He shrugged at Arell who appeared to glower at the gnome for not firing another arrow. As an afterthought, the gnome used the magical hand to strum the arrow causing it to make a twanging sound as if it had been shot into a tree trunk.

And then he smiled proudly.


OOC: Mage Hand Cantrip! I have no idea if you'll allow that GM, but it struck me in the moment as being pretty cool. Oughta be worth a +2 to Rennick's attack roll shouldn't it? Sort of an Aid attempt? :-P
CHA check for Mage Handi-nanigans: Nomerendal Tunespinner rolled 14

This message was last edited by the player at 19:57, Tue 02 Jan 2018.
Rennick Hitman
Human Ranger, 118 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 2 Jan 2018
at 20:28
  • msg #274

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Guided by Nomerendal's magic hand, Rennick's arrow hits the spider!
"Thanks, Nomerendal!"

OOC: 21:17, Today: Rennick Hitman rolled 5 using 1d8+1.  Damage of the arrow guided by mage hand.
Fidget Mossgrower
Gnome Sorcerer, 15 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 3 Jan 2018
at 01:11
  • msg #275

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Once again the little gnome girl chant' and a second pink globe strikes the giant spider, dropping it where it stands. There you go Arell that big nasty bug won't be trying to bite you no more.

19:07, Today: Fidget Mossgrower rolled 5 using 1d4+1. Magic missile damage.
DM Dread
GM, 211 posts
Wed 3 Jan 2018
at 01:21
  • msg #276

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Between the combined efforts of the group, the spider dropped to the floor before Arell could decide to stand or fight laying down
Arell Kirkwood
Human Paladin, 82 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 3 Jan 2018
at 03:35
  • msg #277

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell gets shakily to his feet, surveying the corpse of the spider and the utter flaming wreck of everything else in the room.

"We..." he snarled in his usual genial way, "Need to have a serious talk about our battle strategies." He glares pointedly at Francis before moving on to other things.

Lorn was dead, and Tarrack had already healed him once tonight...walk it off Arell, just walk it off.

He takes a moment or ten to search the surroundings in the time honored tradition known as "looting the room." Was there anything in here worth salvaging?

OOC: well, that went well...really can't wait for 2nd level.


21:34, Today: Arell Kirkwood rolled 18 using 1d20-1.  Perception loot the room.

This message was last edited by the player at 13:23, Wed 03 Jan 2018.
Rennick Hitman
Human Ranger, 119 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 3 Jan 2018
at 10:18
  • msg #278

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick looks around him at the top of the tower to see if some intrepid adventurer in the near or distant past has left his magic weapon here, or other interesting goods, but if doesn't find any, he climbs down at the outside of the tower.

OOC: take 10 on climb, result 17 as before.

Once down below, he says to Rendal: "That was totally new for me, someone guiding my arrow! How did you do it?"
DM Dread
GM, 212 posts
Wed 3 Jan 2018
at 13:17
  • msg #279

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell looks around for mushrooms, sees none and then continues to look for anything noteworthy. When he fell he had busted open the seal on one of the barrels and within he could make out the hilt of a sword poking out of oilcloth
Arell Kirkwood
Human Paladin, 84 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 3 Jan 2018
at 13:27
  • msg #280

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell pulls the hidden weapon closer to a light source to get a better look at it.

"Hey Frank," he says as he examines the weapon, "That armor of yours do more than make noise?"
DM Dread
GM, 213 posts
Wed 3 Jan 2018
at 13:35
  • msg #281

Re: Hollows Last Hope Part II 'Darkmoon Vale':

he pulls a very fine quality shortsword from the cracked barrel.
Rennick Hitman
Human Ranger, 120 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 3 Jan 2018
at 14:41
  • msg #282

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick walks into the tower and grabs three of the legs of the spider and starts to pull it outside and, once outside, towards the entrance at the West side of the courtyard.

OOC: Rennick is strong enough to drag a lot of weight.
Francis Sighnd
Half-Elf Gearhead, 40 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 3 Jan 2018
at 17:31
  • msg #283

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Armor?" Francis echoes Arell with incredulity. "What armor???" he said again, his right eyebrow raised while the left frowned at the nonsense the man was sprouting. Then he followed his gaze and it finally dawned on him.

"Ooooooh, you mean this thing that I'm wearing. Oh ho ho ho, no, dear lord me no, ha ha ha, this isn't an armor. But I understand how to the untrained eye it could appear so. You see my close, dear, personal...er, acquaintance, THIS is a highly delicate portable-multi-sectional-and-functional-apparatus. You see there is a dehumidifier in the forearm section. It gathers gasses from the air, or to put it in a way you would understand, it creates water out of nothing, pretty cool huh, in your face magic!,. Through the tubes along under my arm it transfers that watery liquid mixture to the electrolysis section on my back where the liquid is re-gassified into its core component gasses and separated using containers with different barometric pressure. Granted, being carried around rather than in a safe stationary position in a lab causes some wear and tear so some does escape when I turned it up to higher pressures, but I assure you the chances of such small amounts of gasses igniting or poisoning someone are...er, acceptable," he chose his words very carefully "Anyway, the hydrogen and oxygen are then re-channeled back to the front of my arm using the tubes along the upper section of my arm. As I'm sure you know, hydrogen is an extremely volatile gas where as oxygen is among the best agents for combustion so when I mix the two up and light a spark I get completely safeIfincorrectrationdry fire! The lord of all destruction. Ironic considering the two gasses form the most popular known anti-fire and life giving solution, water. Kinda poetic when you think about it. As for all the other less common gasses in the air, I store those in special canisters like the one you saw earlier. It takes a far far longer time to synthesize those unlike hydrogen and oxygen," Francis went on to speak so passionately and gaze upon his metallic arm so fondly one would think he was speaking about his children.

At some point he began unconsciously stroking the tubes and dials and vents with his other hand, but then it seems like he realized what he was doing and abruptly stopped, dropped the creepy grin he had and cleared his throat while assuming the back-straight-neat-and-proper more dignified posture. "Ahem, I mean, this thing is most definitely not an armor. In fact, if it's significantly enough damaged it could cause harm to myself and even those near me far worse than had the original attack be aimed at myself personally. If anything, this thing should be protect more than me."
Nomerendal Tunespinner
Gnome Bard, 103 posts
Wed 3 Jan 2018
at 17:47
  • msg #284

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Ahh... so you're like a walking fireball egg. As long as you don't trip, everything's fine..." Nomerendal marveled momentarily at the man and his... non-armor. He'd never met anyone quite like Francis, and for one that prided himself in the telling of tales, this odd character could have walked right out of an afternoon story.

"Excuse me a moment..." Nom winked at Fidget, leaving her to chat with the mechanic, and then crept into the blasted room, wrinkling his nose at the burnt spider as well as the slightly singed Arell. He spent a bit of time nosing around, being vigilant not to disturb any fungi like was growing in the library. After a thorough search for both mushrooms and forgotten items of interest, he came back down to join the rest of the party.

"Hey Arell, whadidya find?"


Perception? Take 20 for a total of 25
DM Dread
GM, 215 posts
Wed 3 Jan 2018
at 17:54
  • msg #285

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Moving with Arell, the Gnome looked around and could see. Yet another barrel that was slightly damaged that he could see into with another weapon wrapped in oil cloth
Nomerendal Tunespinner
Gnome Bard, 104 posts
Wed 3 Jan 2018
at 18:07
  • msg #286

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom was holding something behind his back which he'd discovered in the wreckage.

"Tell ya what Arell, I'll show you mine if you show me yours..."

Saying things like this to his old friend was Nom's way of lightening the old man's mood, especially when Arell was only pretending to be upset.
Arell Kirkwood
Human Paladin, 85 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 3 Jan 2018
at 18:10
  • msg #287

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell follows along with Francis' explanation, and isn't particularly impressed.

Fire out of nothing?  Fidgit just did that by snapping her fingers just so...

Also apparently it was anti-armor...you were worse off if you got hit while wearing it.

Abadar above, why him?

"I stand corrected." He says after a moment.

At Rendal's question, he looks over to the gnome, "Short sword, a nice one too.  Thought Frank might be able to use it." obviously that plan wasn't going to work, "Probably going to give it to Rennick, unless you've got a better idea."
DM Dread
GM, 216 posts
Wed 3 Jan 2018
at 18:30
  • msg #288

Re: Hollows Last Hope Part II 'Darkmoon Vale':

you find a two masterwork weapons, a shortsword and a light mace. both with marks of a famous dwarven smith on them
Rennick Hitman
Human Ranger, 123 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 3 Jan 2018
at 18:54
  • msg #289

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick, as he was dragging the large spider across the courtyard, said to Arell:
"Why don't you use a few of those packages with healing herbs that Laura gave us at the start of this trip?"
Arell Kirkwood
Human Paladin, 87 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 3 Jan 2018
at 19:01
  • msg #290

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell considered it a moment then shrugged off his pack and rummaged through it for those herbs, "Who else needs healing herbs?" he asked the group.
This message was last edited by the player at 19:04, Wed 03 Jan 2018.
Nomerendal Tunespinner
Gnome Bard, 105 posts
AC:16 (T-14/FF-13) CMD:11
HP:05/10 F:+2 R:+5 W:+1
Wed 3 Jan 2018
at 22:42
  • msg #291

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The gnome sighed, "Yeah Arell, I could use a little."

"Well... Let's go see what Mr. Wolf has to say about your prize Rennick."

Fidget Mossgrower
Gnome Sorcerer, 16 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 3 Jan 2018
at 22:48
  • msg #292

Re: Hollows Last Hope Part II 'Darkmoon Vale':

So who gets to chop the spiders head off so we can take it to the talking wolf and get more mushrooms?
Rennick Hitman
Human Ranger, 124 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 3 Jan 2018
at 22:56
  • msg #293

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "I'm not letting you chop the spider's head off. The wolf man asked for the venomous creature and promised 6 mushrooms in return. If we try to betray him with your tricks, then he might not keep his end of the deal."
Nomerendal Tunespinner
Gnome Bard, 106 posts
AC:16 (T-14/FF-13) CMD:11
HP:05/10 F:+2 R:+5 W:+1
Wed 3 Jan 2018
at 23:12
  • msg #294

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"If you bring Mr. Wolf the spider's head, I'm sure he'll understand that the rest of the spider is dead as well. If he's smart enough to talk, he ought to be smart enough to reason that out..."

Nomerendal scanned the skies when a shiver ran down his spine. "We don't want to be out here in the open..."
Fidget Mossgrower
Gnome Sorcerer, 17 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 3 Jan 2018
at 23:32
  • msg #295

Re: Hollows Last Hope Part II 'Darkmoon Vale':

I don't play tricks Renny, I'm not that kinda girl, I just like to to play.
DM Dread
GM, 217 posts
Thu 4 Jan 2018
at 18:30
  • msg #296

Re: Hollows Last Hope Part II 'Darkmoon Vale':

It's easy to drag the spiders body out onto the courtyard. It's fairly light. The party then discusses the merits of taking the whole body back or severing its head from its torso.
Francis Sighnd
Half-Elf Gearhead, 44 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 4 Jan 2018
at 19:29
  • msg #297

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I say bring the head. If they want the whole thing we can just come back and get the rest" said Francis while leaving the manual labor to the others since such things were obviously beneath him.

As they were returning back, something did catch his curiosity. "Say...have you checked for mushrooms in here?" he inquired as he pointed at the chamber right at the entrance.

ooc: I'm referring to room #4.
Nomerendal Tunespinner
Gnome Bard, 107 posts
AC:16 (T-14/FF-13) CMD:11
HP:05/10 F:+2 R:+5 W:+1
Thu 4 Jan 2018
at 19:57
  • msg #298

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Let's see what Mr. Wolf has to say, and then I'd like to go take a quick look around the trapped room I found right before Variana was... before she..." Nom's voice broke.

Nomerendal grabbed a spider leg and lent his smallness to the effort of hauling the spider's corpse to the wolf-den.

OOC: No reason to spend another week discussing whether body or head... let's take the whole thing. Maybe Mr. Wolf is going to feed it to his pups...? I have no idea what's going on with that!
Francis Sighnd
Half-Elf Gearhead, 45 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 4 Jan 2018
at 20:19
  • msg #299

Re: Hollows Last Hope Part II 'Darkmoon Vale':

bug
This message was last edited by the player at 20:34, Thu 04 Jan 2018.
Francis Sighnd
Half-Elf Gearhead, 45 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 4 Jan 2018
at 20:19
  • msg #299

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Hmmm...strange how any traps would still be functional after such a long time. Usually such things have a half-life of a few centuries at most," Francis commented but otherwise didn't push the matter since even he could tell this was a sore subject.
Rennick Hitman
Human Ranger, 125 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 5 Jan 2018
at 09:37
  • msg #300

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick drags the spider's body with help of Rendal to the room at the North side where he talked with the wolf man.
Once in the room he turns around the body, so that it is now in front of him and pushes it towards the room where the wolf man was.
"Hey, I've got your price! A nice meal for your wolves, I guess. We did it, like I said."
Francis Sighnd
Half-Elf Gearhead, 48 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 5 Jan 2018
at 11:58
  • msg #301

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"We even cooked it for you too" Francis added helpfully.
Arell Kirkwood
Human Paladin, 88 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 5 Jan 2018
at 14:29
  • msg #302

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell hands one of the packets to Nomrendal and uses one himself.  They still had a ways to go before they slept so it was probably better to be ready for whatever.

He grabs a leg to help with the spider once he's done with that.  Best get this over with quickly.

OOC:
Herbs heal Arell for 2, putting him at 8 hp I believe

08:27, Today: Arell Kirkwood rolled 2 using 1d3.  healing herbs.

DM Dread
GM, 219 posts
Fri 5 Jan 2018
at 15:02
  • msg #303

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Returning to the Wolves Lair the party enters a forgotten study that is partial ruins. This small study looks like it has been lived in recently. Gnawed bones litter the floor and
tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air.

dragging the spiders body to the entry to the Talking Wolfs Lair they can see Gaping holes in the roof allow faint moonlight to enter this ruined chamber. One of the stone columns that once supported the ceiling is toppled, its broken pieces littering the floor. A thick patch of black mushrooms hides in a nearby corner, giving the room an earthy scent that is barely noticeable above the stench of wet fur.

Rennick looks in at the large wolf for the first time and sees the reddish eyes and the intelligence behind them as he says that they have killed the spider and brought the body.

The wolf nods once appreciatively and then says simply Ive changed my mind. Im fickle that way. Id like to add to that task doing away with a pesky swarm of bats that has taken to living in a room thats mostly crumbled ruins at the end of the hall with the statue in it. They annoy me and leave their waste for us to step in when we hunt. But I do thank you for the job well done. and since Im changing the terms and I know you wont appreciate that, I will not only give you the musrooms but I do have some items I took off the body of an unfortunate adventurer that came in here. Ill give you a potion bottle he had on him in addition to the mushrooms.

Rennick looks left and right and sees the 2 wolves in with the larger wolf. they are all tense. ready to spring.

Map: http://prntscr.com/hwg0kb
Rennick Hitman
Human Ranger, 126 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 5 Jan 2018
at 15:20
  • msg #304

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers simply: "I can understand that the bats are a nuisance, but we've not seen them about. It appears that they stick to their room, the crumbled ruins are their habitat. So why the need to get rid of them? And more questions arise: the bats can be hunted by your wolves. Why haven't you let them hunt the bats? It is much harder to disperse rats with sword and arrows than with a wild pack of wolves jumping around and biting bats wherever they can!"
Fidget Mossgrower
Gnome Sorcerer, 18 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 5 Jan 2018
at 15:39
  • msg #305

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget moves herself into position to study the taking wolf then cast detect magic and begins to study the talking wolf.


Fidget casts detect magic (whats up with the talking wolf)
This message was last edited by the player at 15:40, Fri 05 Jan 2018.
DM Dread
GM, 220 posts
Fri 5 Jan 2018
at 16:23
  • msg #306

Re: Hollows Last Hope Part II 'Darkmoon Vale':

A Wolfy chuckle followed. quite right. if this were just a group of bats theyd be fun to jump for. and a tasty morsel ...a dessert. however, this group has a hive mind. a swarm if you will. and several times weve been bitten and escaped with our dignity damaged. so it would be most helpful to my pack if you dispatched them for us.

Fidget sees nothing but a wolf when sheexamines him for ensorcelments.
Arell Kirkwood
Human Paladin, 89 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 5 Jan 2018
at 16:47
  • msg #307

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell frowns.  He didn't care for that kind of smugness in people, and to see it in dogs was not something he particularly wanted to tolerate.

However.

It had just been proven that the two people they'd found in the woods might be very good at this kind of problem, and in theory, it was more work that they would have to do anyway.  It might be a matter of walking down there, letting the two pyromaniacs have their fun, and walking back.

Still...

"I would have your word, O wolf." the paladin of Abadar says in his "serious" voice, "Your worth as a wolf and your pride as leader of your pack that if we do this errand for you, then you will give us what you have promised us without further alteration.

We are not opposed to treating in favors, however neither are we your servants.  If we return having done this errand and you withhold what you have promised again.  We will know you are treacherous and unfit to bargain with further, and will act accordingly.

If you treat us fairly, we will be open to negotiate any further tasks you wish us to perform and this relationship can continue peacefully.  However you have already dealt us poorly once, and we will not stand it a second time."


He folds his arms over his chest and waits, "What say you?"

I roll Diplomacy to force an actual bargain...no way Arell would stand this kind of shoddy "I have altered the deal..." nonsense.

10:47, Today: Arell Kirkwood rolled 17 using 1d20+6.  Diplomacy vs wolf do we have a deal?

This message was last edited by the player at 17:12, Fri 05 Jan 2018.
Rennick Hitman
Human Ranger, 127 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 5 Jan 2018
at 17:05
  • msg #308

Re: Hollows Last Hope Part II 'Darkmoon Vale':

OOC: What does Rennick know about bat swarms? Are they vulnerable to fire? and to dense smoke?
Do they really have a hive mind?

18:03, Today: Rennick Hitman rolled 21 using 1d20+4.  Knowledge nature check on bat swarms.
Francis Sighnd
Half-Elf Gearhead, 49 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 5 Jan 2018
at 17:19
  • msg #309

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"There's really no need to "alter" the original deal and needlessly foster ill will and mistrust among us. Wouldn't it be simpler to conclude with our current deal then simply forge a new deal, with new objectives and rewards? I mean think about it, even if we do agree to this alteration, what reason would we have to believe you'll honor it the second time around? What reason would you have to believe we wouldn't try something sneaky and underhanded in retaliation?" Francis tried to help home in Arell's point a little by appealing more to logic and less to subjective terms such as morals and honor.

ooc: Use Aid another on his diplomacy check. I'll also spend 1 charge of my Attraction gadget when doing so to sweeten the deal.

18:19, Today: Francis Sighnd rolled 20 using 1d20.  Aid another on diplomacy and also casting Attraction.

Nomerendal Tunespinner
Gnome Bard, 108 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Fri 5 Jan 2018
at 17:50
  • msg #310

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal watched patiently, if a little disappointed, as his companions spoke with the wolf. Like Fidget, Nom possessed some of the Old Magic, a throwback to the fey, that allowed him from time to time to speak with animals - as he had done with the squirrel not long ago. That this wolf was communicating with them without the use of such magicks was an oddity. The gnome could see intelligence in the wolf's eyes, but then again, didn't all wolves posses that look?

On impulse, Nomerendal asked a question of the other wolves, "What do the rest of you think of this arrangement?" The gnome kept one eye on Mr. Wolf to gage his reaction.


Healing Herbs: Nomerendal Tunespinner rolled 3
Sense Motive: Nomerendal Tunespinner rolled 15

DM Dread
GM, 221 posts
Fri 5 Jan 2018
at 18:15
  • msg #311

Re: Hollows Last Hope Part II 'Darkmoon Vale':

of course. of course. sir knight. i am in agreement. there will be no further alterations  to this agreement the wolf says the wolf with a sneer totally understanding the veiled threat.

Rennick stepped back in thought

Francis reached down and activated a device that emitted scents humanoids found appealing and had a sound emitter that was high enough to be audible subconsciously .

The wolves all flattened their ears and sniffed the air wrinkling their noses findings the scent repugnant.

The wolf grumbled at Francis. young man, kindly turn that device off. its offensive

When Nomerendal posed the question to the two females they just stared at him as if they did not understand the gnome

The Pack leader said gnome they have not learned the tongue of man. but if you spoke to them in the language of animals, youd find the do what i desire. i am the pack leader, and pack members obey...that is our way
Rennick Hitman
Human Ranger, 128 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 5 Jan 2018
at 19:28
  • msg #312

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says to the others, "I know a lot about bat swarms, for example, that they can best be attacked by bludgeoning weapons or by area effect spells, like a big fireball. Bats are tiny creatures, so they can be hit by slashing or piercing weapons, but that's less effective than bludgeoning."

Rennick takes a few steps back towards the door and wields his warhammer, looking to see if the others will follow.
This message was last edited by the player at 19:34, Fri 05 Jan 2018.
Arell Kirkwood
Human Paladin, 90 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 5 Jan 2018
at 19:37
  • msg #313

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell follows after Rennick, glad the wolves at least paid lip service to the idea of civility.

After all, civilization was built on lip-service.

"Hmmm...Hey, Rendal, mind if I borrow that mace you found?"
Nomerendal Tunespinner
Gnome Bard, 109 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Fri 5 Jan 2018
at 20:01
  • msg #314

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"And how, may I ask, did you learn the Common tongue Mr. Wolf? Also, forgive my manners... how are you called? I am called Nomerendal the spinner of tunes..." The gnome communicated in Common, but structured it more as if were speaking with a common creature. It was truly an odd thing. Deep in his mind, Nomerendal was taking mental notes for a story he would one day tell...

Nom handed the mace to Arell. "Sure."
DM Dread
GM, 223 posts
Sat 6 Jan 2018
at 17:03
  • msg #315

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The spiders body left behind the group headed to the doorway at the end near the statue that lead to the collapsed room.

inside can be the squeaking of thousands of bats



Map: http://prntscr.com/hwvxkd


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/7 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/5 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/12 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Vs

Bat Swarm AC:16(T-16/FF-14)CMD:n/a HP:18/18 FO:+3 RE:+7 WL:+3
Tiny Animals Swarm.  it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
This message was last edited by the GM at 17:21, Sat 06 Jan 2018.
Rennick Hitman
Human Ranger, 129 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 6 Jan 2018
at 21:19
  • msg #316

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick waits to see if Francis or Fidget is going to throw a grenade or flask or whatever into the midst of the bats.
When they have done so, or when it's clear that they won't do so, he moves towards the bat swarm and tries to hit with his warhammer.

OOC: wait and then attack; to hit roll 7.
22:16, Today: Rennick Hitman rolled 7 using 1d20+4.  Power attack with warhammer at bat swarm after waiting.

Arell Kirkwood
Human Paladin, 91 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 6 Jan 2018
at 21:57
  • msg #317

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell waits until the bulk of the swarm gets taken care of before trying to clear out the stragglers.

Of course hitting a small target with a weapon a third of the size he was used to was something not easy to get the first time

OOC: hold action until after someone makes explosions.  Then attack with the MW Mace.


15:53, Today: Arell Kirkwood rolled 9 using 1d20+5.  Attack vs Bats AC 16 Power attack w/Mace.

And miss...


Fidget Mossgrower
Gnome Sorcerer, 19 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 6 Jan 2018
at 22:45
  • msg #318

Re: Hollows Last Hope Part II 'Darkmoon Vale':

I have nothing that will effect the bats I guess we just have to hit them
Nomerendal Tunespinner
Gnome Bard, 110 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Sun 7 Jan 2018
at 01:16
  • msg #319

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal followed his companions down the hall, wracking his brain for a way in which he might contribute to the task at hand. From what Rennick had explained about trying to destroy a swarm of creatures, it was beginning to appear as if they might be walking into a very difficult situation. C'mon Nom, think. What would a real hero do in a case like this? What are you good at little gnome?

He shrugged at himself, the inner dialog continuing as they made approach to where the creatures were supposed to be habitating. You can tell stories and croak out a few tunes. You're not much of a hero... he told himself.

But that thought, which certainly wasn't very motivational, gave him an inkling of an idea! It was nothing more than a trick which he employed on nights at the Inn where he wanted to make a dramatic entrance - but not have to worry about cleaning up after himself...

He began to sing a few notes, chaotic tones which - like any master storyteller worth his ale cup would advise - he gradually built to a crescendo when he saw where the swarm might attack.

"Put your hands together for <attacked character name>!!!" Nomerendal released his spell, sending hundreds of tiny bits of magically summoned confetti into a burst around his companion, much like he did during his nightly acts in Falcon's Hollow!



Attempting to use Prestidigitation Cantrip to create a burst of sparkling confetti to perhaps confuse the swarm a little... Aid Other to boost AC? Nom's 0-Level Save DC = 14. Not sure which Save it would target, so base roll is: 15 - so the swarm saved anyway... Ah well. Flexing some creative Cantrip muscles here... ;-)
Francis Sighnd
Half-Elf Gearhead, 50 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 7 Jan 2018
at 07:53
  • msg #320

Re: Hollows Last Hope Part II 'Darkmoon Vale':

ooc: I can't see where the entrance to the room on the map is.

"If I may be permitted to voice a suggestion," Francis was saying as he pulled out a canister and started going through the complicated process of arming it while pacing towards the entrance. "Perhaps we should not open the door at all and thus allow the little vermin to swarm out once they sense danger. Perhaps I could just make a small hole in the door, stick my blowtorch in there and exhaust flames in until no more sounds come out of the other sides. If there is some small opening they're using you exit the room, like the spider did with the arrow slits, they will be slow to flee through it since they'd have to use it one at a time, and you fine men can kill the critters that sneak through that" he finished, cracked the door open a bit "FIRE IN THE HOLE!" he warned, having learned batter after the last bout with spiders and friendly fire, threw the canister inside the room, then shut the door back up.

EDIT: oops, forgot to post the rolls. BTW, shouldn't the bats be flatfooted and this be our surprise round?

08:55, Today: Francis Sighnd rolled 4,26 using 1d4,1d20+7.  Fire grenade and reflex save.

Bats take 6 3 damage and are (not) caught on fire.

This message was last edited by the player at 07:57, Sun 07 Jan 2018.
DM Dread
GM, 228 posts
Wed 10 Jan 2018
at 17:23
  • msg #321

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick pauses waiting for someone else to do something anxiously shifting his grasp on his warhammer

As does Arell. flexing his fingers on the shaft of the mace.

Fidget sat behind the others thinking hard

Nomerendal moved to the doorway and caused a magical burst of confetti that drifted to the ground...the swarm barely seemed to notice.

removing one of the fuel tanks from his back, Francis, prepared the valve upon it and carrying it to the doorway and within he tossed it into the swarm twisting it open as he did so and with a tap on the finger on the trigger of the device in his hand a short burst of flame into the area the gas coming out of the tank ignited with a flash. quite a few bats fell to the stone floor charred, but thousands remained.

both Artell and Rennick charged in then and started swining at bats, who proved to be very nimble.

Hundreds of bats landed on each of the two within the confines, as well as some swopping by biting and clawing. hundreds of small scratches were inflicted on the two.
10:20, Today: DM Dread rolled 2,1 using 1d6,1d6.  damage to Arell, damage to Rennick.



Map: http://prntscr.com/hym1ct


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/8 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/10 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Vs

Bat Swarm AC:16(T-16/FF-14)CMD:n/a HP:18/12 FO:+3 RE:+7 WL:+3
Tiny Animals Swarm.  it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
This message was last edited by the GM at 22:56, Sat 13 Jan 2018.
Rennick Hitman
Human Ranger, 130 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 10 Jan 2018
at 17:30
  • msg #322

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick swings his warhammer two-handed at the bats and tries to smash them as effectively as possible.

OOC: To hit 23, damage 15,
 18:29,  Today: Rennick Hitman rolled 15 using 1d8+9.  damage two-handed (+6) including power att bonus (+3).

Arell Kirkwood
Human Paladin, 92 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 10 Jan 2018
at 20:44
  • msg #323

Re: Hollows Last Hope Part II 'Darkmoon Vale':

This was not what Arell considered a good fight...

Countless tiny, angry, little things biting and snipping even through his damn armor, and no way to deal with them other than swatting at them like an ox does flies.

Another swing, another miss...

OOC:

Huzzah! a crit-fail


14:40, Today: Arell Kirkwood rolled 7 using 1d20+6.  Attack vs Bats AC 16 w/Mace.

Thankfully Rennick got the rest of them

This message was lightly edited by the player at 21:27, Thu 11 Jan 2018.
DM Dread
GM, 229 posts
Thu 11 Jan 2018
at 13:28
  • msg #324

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick seemed to go crazy swinging his warhammer in wild swings, smashing bat after bat, and taking the life out of the Swarm which dispersed and hundreds of bats flew off into the dark.

http://prntscr.com/hyzm25
Nomerendal Tunespinner
Gnome Bard, 113 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Thu 11 Jan 2018
at 20:43
  • msg #325

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As the bats dispersed, Nom stood with his mouth open. After a few moments he seemed to shake off the surprise.

"I said, put your hands together for Rennick the Bat-Battler!!!"

And then, just for fun, the gnome caused another burst of confetti to appear just over Rennick's head to shower down around him before disappearing as the magic from which it was wrought faded away.

"Good work Rennick!" Nomerendal joined him atop the debris, glancing around for anything interesting that might have been in the room when this part of the building collapsed.

Pokin' around Perception: Nomerendal Tunespinner rolled 14
Fidget Mossgrower
Gnome Sorcerer, 21 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 12 Jan 2018
at 02:23
  • msg #326

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget helps look around in the area the bats lived in.

20:21, Today: Fidget Mossgrower rolled 5 using 1d20+4. perception looking around.
Rennick Hitman
Human Ranger, 131 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 12 Jan 2018
at 08:53
  • msg #327

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick looked around at the confetti, but then he came to himself and realized he was still bleeding.
moving inside, he pulled some strips from his own clothing and started to bind them around the most serious wound, trying to stop the bleeding.

09:50, Today: Rennick Hitman rolled 6 using 1d20.  Heal check: stop bleeding.
DM Dread
GM, 232 posts
Fri 12 Jan 2018
at 13:01
  • msg #328

Re: Hollows Last Hope Part II 'Darkmoon Vale':

the group notices Arell getting light headed as both his Rennicks wounds continue to bleed.

the search of the collapsed room divulges nothing of note.
This message was last edited by the GM at 13:14, Fri 12 Jan 2018.
Fidget Mossgrower
Gnome Sorcerer, 22 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 12 Jan 2018
at 18:58
  • msg #329

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget will go to Arell and attempts to stop his bleeding, Tearing the edge of her shirt into strips the little gnome quickly binds Arell's wounds.

12:30, Today: Fidget Mossgrower rolled 17 using 1d20. heal check.
Nomerendal Tunespinner
Gnome Bard, 114 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Fri 12 Jan 2018
at 19:28
  • msg #330

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Hey Arell," Nomerendal called over his shoulder as he poked around in the rubble, "Would you come help me move some of these stones? Arell? Arell?"

He looked up and noticed his old friend pale and fading. "ARELL! Are you alright?" His little legs churned as he scampered across the rubble, only to arrive after Fidget who had gone to work plugging the gashes and cuts.

"Rennick? Come help us... WHAT? YOU TOO?" Nom, seeing that Fidget seemed to have things under control, went to help their lacerated companion. "Hold still! You're getting blood all over my vest!"

Heal Check: Nomerendal Tunespinner rolled 13
Francis Sighnd
Half-Elf Gearhead, 54 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 12 Jan 2018
at 19:34
  • msg #331

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"The wound needs to be cauterized!" Francis declared. "Trust me, I'm a doctor."


Rennick Hitman
Human Ranger, 133 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 12 Jan 2018
at 19:38
  • msg #332

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick tried to help Nomerendal who was trying to bind his wound, but couldn't do anything useful.
"Help somebody, help Nomerendal!"

OOC: 20:36, Today: Rennick Hitman rolled 1 using 1d20.  Aid Nomerendal with heal check.
Rennick Hitman
Human Ranger, 134 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 12 Jan 2018
at 20:43
  • msg #333

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Francis Sighnd (msg # 331):
Rennick looks at Francis with an alarmed look and shifts a bit around so that his wound is now out of Francis' sight.
"Thank you, but it's alright, ahum, I'm sure we can bind the wound without any flames, thank you! "
Arell Kirkwood
Human Paladin, 94 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 12 Jan 2018
at 22:51
  • msg #334

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell breathes a little easier as whatever healing is applied to him.

...actual healing, not whatever Frank is peddling.

"Thank you, one and all." He says, "We find anything?"
This message was lightly edited by the player at 20:14, Sat 13 Jan 2018.
Arell Kirkwood
Human Paladin, 97 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sat 13 Jan 2018
at 20:54
  • msg #335

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell pulls some of Laurel's healing herbs and starts applying them to the various wounds on his person...

That blasted wolf would capitalize on any weakness, and Arell would not give him one.

OOC: Using two healing herbs...brings Arell's HP to 9


14:47, Today: Arell Kirkwood rolled 5 using 2d3.  Using 2 healing herbs.

Nomerendal Tunespinner
Gnome Bard, 119 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Sun 14 Jan 2018
at 06:32
  • msg #336

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom drew closer to his companions, and spoke very quietly, having heard that wolves were possessed of excellent hearing.

"I'm thinking I ought to sneak around the back and see if there isn't another entrance to the room the wolves are in. I don't trust Mr. Wolf, but I also don't wish to damage any of the mushrooms if it comes down to a skirmish. I'd thought of smoking them out or something along those lines in case he goes back on his deal..."
Fidget Mossgrower
Gnome Sorcerer, 26 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 14 Jan 2018
at 15:14
  • msg #337

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Yes we have a look cousin.

09:13, Today: Fidget Mossgrower rolled 12 using 1d20+9. Looking for a rear entrance (stealth) .
DM Dread
GM, 243 posts
Sun 14 Jan 2018
at 19:27
  • msg #338

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The two gnomes make a quick circuit of the building and find no other way to enter besides those apparent.
Rennick Hitman
Human Ranger, 137 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 14 Jan 2018
at 21:26
  • msg #339

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick wants to enter the room with the desk, but he decides to talk with his companions first.
He moves to the hallway in the northern part, while wielding his longsword.
Meanwhile, he says: "I think we can trust the wolf man. People always think wolves are bad, but they're not, they're neutral like all of nature. We have done as the wolf man asked us to do. Now I think he'll give us what we need.
Francis Sighnd
Half-Elf Gearhead, 58 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 14 Jan 2018
at 22:28
  • msg #340

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"It already changed its mind once. I find its track record wanting thus far," Francis voiced his apprehension, "Now I am not saying we should plan dubiousness, but we should make preparations in case it changes its mind again. Hope for the best, prepare for the worst, as they say" he added to clarify his position for the benefit of those who couldn't quite keep up with his thought process.
Arell Kirkwood
Human Paladin, 98 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 15 Jan 2018
at 01:09
  • msg #341

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I agree with Frank," Arell says, trying not to wince as he says those words, "He treated with us poorly once...he has no reason not to do so again.  Unless of course, animals of the wild actually put stock in the civil tradition of one's word."
Nomerendal Tunespinner
Gnome Bard, 121 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Mon 15 Jan 2018
at 06:19
  • msg #342

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal returned with Fidget, happy to have been able to spend a few moments with his 'cousin'. It was a nice break to not have to try and keep up with the longer-legged companions, and his tongue welcomed the chance to speak in his native language. He reported what they'd found.

"It appears the door is the only entrance or exit to the room Mr. Wolf has laid claim to. From what I've heard from Rangers and Huntsmen, wolves are only out for themselves and their packs. So our favors for Mr. Wolf need now to end. We've wasted some of our resources for him, and precious time we don't really have to spare."

"At the same time, we know where he is and what he's up to. This might be a good time to finish our exploration of the complex before we return to Mr. Wolf to collect the mushrooms in there. Perhaps we'll find another patch elsewhere."
Rennick Hitman
Human Ranger, 138 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 15 Jan 2018
at 10:11
  • msg #343

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell Kirkwood:
He treated with us poorly once...he has no reason not to do so again.

Rennick answers Arell: "That's not true: it must be clear to him that we'll attack him and his wolves if he tries to delay us any longer. So it would be in his best interest to stick to the deal and avoid a fight with us."

Rennick answers Nomerendal: "If we delay now, the wolf man may decide to flee into the dark of the night with his wolf pack and then we'll never get his mushrooms. I say: we confront him now and make him see that it's either or: either give us the mushrooms or engage in a fight."
Fidget Mossgrower
Gnome Sorcerer, 27 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Mon 15 Jan 2018
at 14:36
  • msg #344

Re: Hollows Last Hope Part II 'Darkmoon Vale':

I agree that we should go to the talking wolf now I only have two spells left before I must rest. I would use them if the wolf does not fofill his promise.
Nomerendal Tunespinner
Gnome Bard, 122 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Tue 16 Jan 2018
at 15:20
  • msg #345

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Alright then, let's talk to Mr. Wolf. Remember, there's mushrooms growing in there, so if things get all Shoanti, try not to smoosh'em..."

OOC: Nom's ready. Gulp.
DM Dread
GM, 244 posts
Tue 16 Jan 2018
at 17:00
  • msg #346

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group makes their way back to the study, that to this point still hadnt been searched. and stood before Graypelt He looked up expectantly.


Map: http://prntscr.com/i1akzq


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/8 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/10 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.
Francis Sighnd
Half-Elf Gearhead, 59 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 16 Jan 2018
at 17:20
  • msg #347

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis had considered that this may go bad so he prepared ahead. He had filled what room he had had left in his backpack with some of the killed bats. As ether proof or...

"Well, we have returned triumphant! Your vermin problem is no more. So now I believe it's your turn to honor your end of the bargain, no?" he decided to diplomatically break the ice.
DM Dread
GM, 246 posts
Tue 16 Jan 2018
at 17:55
  • msg #348

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Graypelt snarled and said to the voice around the corner as he looked at Rennick. OH? Where is your proof...a few scratches and bites say nothing.
Francis Sighnd
Half-Elf Gearhead, 61 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 16 Jan 2018
at 18:34
  • msg #349

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis pulls out a bat from his backpack his disembodied hand waves up and down in front of Rennick's face from the side of the entrance.
DM Dread
GM, 247 posts
Tue 16 Jan 2018
at 19:09
  • msg #350

Re: Hollows Last Hope Part II 'Darkmoon Vale':

HA! one bat proves nothing.
Francis Sighnd
Half-Elf Gearhead, 62 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 16 Jan 2018
at 19:26
  • msg #351

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The hand retracts. Francis gives Arell (since he was the only one who was also on the other side of the entrance and thus completely obscured by the wall like he was) a hard, meaningful stare. He knew he couldn't voice his idea without tipping off the smart wolf so he hopped the man would get the message and give him a response.
Rennick Hitman
Human Ranger, 139 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 16 Jan 2018
at 21:01
  • msg #352

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says: "What wrong have we done to you that you now start to distrust us? I have moved amidst the bats and hit them many times with my war hammer. They were also hurt by a fire caused by my friend. So don't insult us with harsh denials of our deeds!
Fidget Mossgrower
Gnome Sorcerer, 28 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 16 Jan 2018
at 21:36
  • msg #353

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget begins to chant calling upon the magic locked inside her.


( readied action cast magic missile at the warg if it should attack)
15:29, Today: Fidget Mossgrower rolled 3 using 1d4+1. Damage Magic Missile.
DM Dread
GM, 248 posts
Tue 16 Jan 2018
at 21:45
  • msg #354

Re: Hollows Last Hope Part II 'Darkmoon Vale':

all i see is a single bat. and perhaps proof you entered the swarm. i care not that your ego is hurt from my asking for something more . prove it and what i intended is yours
Rennick Hitman
Human Ranger, 140 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 16 Jan 2018
at 21:59
  • msg #355

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick gets a bit philosophical and says: "Perhaps you know the wise saying: the proof of the pudding is in the eating? The only proof you'll ever get is to enter the ruined room yourself and see if there's bat swarm there. You're not entitled to any other proof, because then no trade transaction would be valid: someone who's not going to eat the pudding, can always deny that there's a pudding ready to be eaten."
DM Dread
GM, 249 posts
Tue 16 Jan 2018
at 22:03
  • msg #356

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Boy, I tire of your wit. go retrieve your mushrooms and you'll have what I intended.
Nomerendal Tunespinner
Gnome Bard, 123 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Tue 16 Jan 2018
at 22:17
  • msg #357

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal heard the exchange and it both worried and saddened him. He'd heard farmers and shepherds talk of wolves and their eternal struggle against them, but now that enmity was much closer at hand. The little gnome - perhaps not as much as cousin Fidget - was a kindly fellow toward animal kind. That Mr. Wolf was obviously aching for a fight certainly limited their options. Nom could tell that Rennick's dander was rising and it was only a matter of moments before Arell took matters into his own hands. Their prior engagements had left them bleeding and sore and burning through the minimal resources they'd been given in town to help them complete their task.

If only there was something the little gnome could do...

He heard Fidget begin chanting, and Nomerendal was aware enough of magic to recognize how the spell was going to end. Swallowing his fear, the little gnome stepped forward to face the wolf. His face expressed the emotions he felt, he bothered not to hide them for he was sure the wolf could read him just as easily as Nom could read the notices Arell posted at the town hall. There seemed to be little reasoning with the wolf, and so Nomerendal decided to abandon the effort and try something else.

"Mr. Wolf," he said in a small voice that seemed to lilt in the manner of the fey, "You are the master of this pack, the provider and the protector. We've come here with weapons and noise and we've probably put you on edge. Let me tell you though, that we're disinclined to face you and your packmates. We require but little, we ask for but a trifle. We're willing to help you further, but indeed, if we're not back to our own dens by the rising of the next moon... well, many of our packmates will be dead."

"Let me tell you of our troubles..." Nom's voice had slowly changed in pitch and tempo and accentuation until it took on an almost palpable texture. The sound of the little gnome filled the room as he shared the names of those who were waiting for their return, the families they loved, the places they decorated and even the plants they grew. Nom used rhyme and timing and continued to speak as long as Mr. Wolf would listen...


OOC: Attempting to use Bardic Performance to FASCINATE Mr. Wolf. While (if) he's fascinated with Nom, move quickly but carefully so as not to break the enchantment. Get those 'shrooms because Nom's not got all day!

Fascinate: Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier = [14]) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

I don't know what the wolves' stats are GM, so you'll have to roll your own Saves on this one! ;-)

This message was last edited by the player at 22:41, Tue 16 Jan 2018.
Rennick Hitman
Human Ranger, 142 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 17 Jan 2018
at 09:02
  • msg #358

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick moves along with Nomerendal, staying between the gnome and the wolfman at all times, trying to shield him from attacks.
Rennick is still wielding his longsword.
DM Dread
GM, 250 posts
Wed 17 Jan 2018
at 13:25
  • msg #359

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendel begins his tale and Graypelt's head cocks to one side a canines heads do when they are curious...and him and Rennick walk forward, the gnome making sure Graypelt could see him. Rennick can see the pile of adventurers gear around the corner but stays with The Fledgling Bard. The two female wolves just looks at them ad at Grapelt not understanding what is going on. A set of Stairs goes down on the far side of the room. A sign hangs over the staircase with crude writing upon it in a language neither of them understand.  06:06, Today: DM Dread rolled 7 using 1d20+5.  DC 14 will save for Graypelt.

The Gnome moves to the patch of mushrooms careful to keep speaking.


Map: http://prntscr.com/i1oi1g


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/8 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick AC:14(T-11/FF-13)CMD:16 HP:13/10 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.
Arell Kirkwood
Human Paladin, 103 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 17 Jan 2018
at 22:23
  • msg #360

Re: Hollows Last Hope Part II 'Darkmoon Vale':

From his position as "bouncer" for the rest of the party, Arell notices the potion they were promised.

He leans down slowly to pick up what was owed them.

Conveniently giving the wolves the longest possible time to raise a stink over claiming what they were owed.
Francis Sighnd
Half-Elf Gearhead, 69 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 17 Jan 2018
at 22:32
  • msg #361

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Seeing as how the leader(?) had ether not approved of Francis's plan, or was too stupid to take the hint (same thing, really), there was only 1 thing left to do.

Creeping carefully into view, Francis unloaded all of the bats he had in his bag into the corner (3/25) and stepped out of sight again. He hopped the respectable un-booby trapped pile of bats would hopefully smooth over the transition.
Nomerendal Tunespinner
Gnome Bard, 129 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Thu 18 Jan 2018
at 07:28
  • msg #362

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"...and I was hanging down in the well at the end of some ratty old rope, and Arell was trying to hold me up so I didn't end up in the drink, which we found out later would have been perhaps my last drink ever, so we brought it up..." Nom continued his story with cadence and rhythm as he collected the mushrooms, and then moved back toward the door to join his friends, making sure to keep this voice steady, calm, and entrancing. When it looked as if he and the others were ready, Nomerendal raised a small hand to count down Three, Two, One...

...and then he let the magic in his voice slowly fade away.

"...and so you see, Mr. Wolf, we are most gracious you are so honorable and have allowed us to assist you and your pack."
Rennick Hitman
Human Ranger, 147 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 18 Jan 2018
at 13:27
  • msg #363

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As before, Rennick moves along the gnome bard, not speaking but just shielding him from attacks. Just behind Rendal, Rennick leaves the room and stands behind the threshold with his face toward the wolfman and his longsword ready.
DM Dread
GM, 258 posts
Fri 19 Jan 2018
at 02:55
  • msg #364

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell reaches down and grabs a potion bottle his eyes going over the asundry other things...a large bag of what looks like coins, a nicely made crossbow, A White Ash Wand, A pair of nice boots that do not seem dirty. The Potion Bottle was filled with a reddish brown liquid that seemed thick.

Nomerendal completed his Fascinate and ended his tale and the Worg he had been talking to snarled and said That wasnt very nice. I dont like being controlled. Kill them! and the three canines lunged forward. Fidget released the magic she had been preparing 19:20, Today: DM Dread, on behalf of Fidget Mossgrower, rolled 4 using 1d4+1.  magic missile by Fidget at worg. and a pink ball of force struck him in the side of his head.

One female jumped at Rennick 19:25, Today: DM Dread rolled 18 using 1d20+2.  attack rennick AC 14. 19:26, Today: DM Dread rolled 7 using 1d6+1.  damage to Rennick. 19:27, Today: DM Dread rolled 20 using 1d20+2.  Trip CMB vs CMD 16. Fangs sunk into his leg and the wolf pulled hard backwards, and Rennick went down onto his back.

The other female leaped to the attack on Arell 19:32, Today: DM Dread rolled 9 using 1d20+2.  attack vs Arell AC 16. he fended the assault off with blocking it with his sword.

The Leader went right past both Rennick and Arell to attack Nomerendal Arell and rennick get an attack of opportunity in addition to their other actions. Rennicks will be at -4 to hit because of being prone.  19:42, Today: DM Dread rolled 25 using 1d20+9.  attack vs Nomerendal AC 16. 19:43, Today: DM Dread rolled 5 using 1d6+4.  damage to Nomerendal. 19:45, Today: DM Dread rolled 10 using 1d20+9.  trip the gnome CMD 11.  The big Wolf bit into the frail gnomes body and blood flowed fast. He did fail however to pull the gnome from his feet.

Rennick is prone-The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.


Tarack moved up and reached out grabbing Nomerendal by the shirt collar and pulled hard to the side 19:48, Today: DM Dread, on behalf of Tarack Bulslagson, rolled 11 using 1d20.  Tarack trying to grab Nomerendal and pull him to the side CMD 11. moving the gmome into the corner as he sent his cat to the attack.

Carl ran under the table and hissed at the wolf as it came up before it slapping out with a claw. 19:52, Today: DM Dread, on behalf of Tarack Bulslagson, rolled 26 using 1d20+7.  Carl attack vs Graypelt AC 14. 19:52, Today: DM Dread, on behalf of Tarack Bulslagson, rolled 3 using 1d2+1.  claw damage. the claws slicing across the wargs nose.

rest of party goes....


Map: http://prntscr.com/i2h2pi


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/3 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick Prone AC:14(T-11/FF-13)CMD:16 HP:13/4 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/19 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Vs
Graypelt AC:14 (T-12/FF-12) CMD:21 HP:46/39 FO:+8 RE:+6 WL:+5
4th Warrior Warg Male

Wolf(x2) AC:14 (T-12/FF-12) CMD:14 HP:13/13, 13/13 FO:+5 RE:+5 WL:+1
Animal Female
Arell Kirkwood
Human Paladin, 105 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 19 Jan 2018
at 04:00
  • msg #365

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell gingerly sets the potion down as the sudden but inevitable betrayal is announced in a shower of blood.

"And I don't like things that break their word." He snarls as he cuts a gash through the side of the damn talking wolf as it rushes past him.

In the next moment he not only blocks the ensuing attack from the subordinate, but runs it straight through before it can even blink.

That annoyance taken care of, he turns his attention to Mr Chatty.

OOC: I set down the potion to wield my sword with two hands

AoO
21:38, Today: Arell Kirkwood rolled 18 using 1d20+5.  AoO vs Warg +1 Flanking, Power Attack AC 14.

21:42, Today: Arell Kirkwood rolled 14 using 2d6+9.

Actual attack vs wolf at [5, 24]

21:54, Today: Arell Kirkwood rolled 19 using 1d20+4.  Attack vs wolf power attack AC 14.

21:55, Today: Arell Kirkwood rolled 14 using 2d6+9.  Damage vs wolf.

It be dead.

Rennick Hitman
Human Ranger, 148 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 19 Jan 2018
at 09:21
  • msg #366

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick hits Graypelt the wolfman as he moved in towards the gnome.
Rennick was shocked by the fierce attack of the wolf, who tripped him.
He decided to remain on the floor and tried to hit the wolf with a two-handed attack with his longsword, but missed.


OOC: AoO on Graypelt to hit 17, damage 6; normal attack to hit 9 which misses.
10:18, Today: Rennick Hitman rolled 9 using 1d20.  Two handed power attack on wolf, at 3,25 while prone.
10:16, Today: Rennick Hitman rolled 6 using 1d8+4.  Damage of AoO.
10:16, Today: Rennick Hitman rolled 17 using 1d20+1.  AoO at -4 at Graypelt as he's moving past Rennick.

Francis Sighnd
Half-Elf Gearhead, 72 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 19 Jan 2018
at 11:06
  • msg #367

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis, cursing under his breath for not using subterfuge during diplomacy to make the first attack and thus retain the element surprise (which of course Arell would not approve of) he decided to make the best of the situation.

His last canister still in hand, he took a step back to get a better view. He aimed and...had to throw it a little farther back lest he bathed his comrades in scalding heat as well.

The bitch that was in direct view of Francis saw it coming and may have sensed danger was coming so scurried aside, avoiding getting all of the burning liquids on its fur, but the one that couldn't see from the wall and Greypelt who's attention was divided among the 3 enemies that surrounded him...It was a shower of fire! And Greypelt learned just how easily and quickly hair burns.

Francis:
Free action: 5ft step to 3/27
Standard action: Throw Canister to 4/23 (10ft burst, 1d4 fire dmg, Catch fire, DC 15)

Bitch 5/24 takes 1 fire damage.
Bitch 3/24 takes 7 fire damage and is on fire!
Greypelt takes 8 fire damage and is on fire!

Catch fire: At the start of each round creatures on fire can make a DC 15 reflex save to put out the fire or else take 1d6 fire damage. As a fullround action they can make another reflex save (provokes Aoos) with a +4 bonus to the save to put of the fire.

12:00, Today: Francis Sighnd rolled 4,3 using 1d6,1d6.  Fire damage from being on fire.
11:52, Today: Francis Sighnd rolled 4,4 using 1d4,1d4.  Damage from canister
11:52, Today: Francis Sighnd rolled 1 using 1d4.  Damage from canister.
11:48, Today: Francis Sighnd rolled 14,17,9 using 1d20+6,1d20+5,1d20+5.  Reflex save throw of Greywolf and his 2 bitches. DC 15.

This message was last edited by the player at 11:35, Fri 19 Jan 2018.
Nomerendal Tunespinner
Gnome Bard, 132 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Fri 19 Jan 2018
at 18:55
  • msg #368

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"You're truly mad Mr. Wolf. My heart goes out to your pack, for my friends are strong, and we're going to slay you... you had your chance, several of them actually."

Nomerendal drew his little dagger and held it up in front of himself, using it more as an annoyance and deterrent than an actual aggressive sting.

Total Defense: +4 AC for 1 round
Fidget Mossgrower
Gnome Sorcerer, 31 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 20 Jan 2018
at 01:05
  • msg #369

Re: Hollows Last Hope Part II 'Darkmoon Vale':

You get away from my cousin, NOW! Fidget's sentence ends in a scream as she launches another pink globe of force.

19:03, Today: Fidget Mossgrower rolled 4 using 1d4+1. Damage Magic Missile.
DM Dread
GM, 262 posts
Sun 21 Jan 2018
at 15:32
  • msg #370

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell slices into Graypelts side fiercely when he rushes past, and then cuts lops the head off the wolf attacking him with a single strike of his greatsword.

Rennick too slices his sword across Graypelts flank as he fell to the floor then haphazardly swipes at the Wolf pulling on his leg, his sword clanging off the stone floor.

Francis unsnaps one of the fuel canisters from his belt and deftly turns a setting on its top and flips it through the air to land behind the wolves. Just as with the bats, theres a flash and a loud BOOM and the area is ignited in flames. Graypelt and the other wolfs fur catch fire.

Nomerendal his wounds throbbing pulls his dagger out in the corner and huddles down.

Fidget points her finger at Graypelt and another globe of force streaks out to strike him.

Carl hissed and pulled away from the flames instinctively but did not flee yet.

Tarack stood ready with a club should Carl flee. He knew his control over the Cat, even if it was his companion would not allow it to do things it wouldnt naturally.

The wolf before Rennick yelped as the fur singed and burnt and the skin beneath began to blister and it tried to run from the flames 08:17, Today: DM Dread rolled 4 using 1d20+2.  overrun Carl CMD 17. It couldnt get through Grapypelts and Carls square so it turned and darted through the fire down the stairs 08:24, Today: DM Dread rolled 1 using 1d6.  wolf burning.

Graypelt too tries to flee the flames in the room 08:26, Today: DM Dread rolled 11 using 1d20+9.  overrun Carl CMD 17. But the car hissing holds its ground 08:27, Today: DM Dread rolled 1 using 1d6.  damage to Graypelt from the flames. . he lashes out with his teeth at the cat. 08:29, Today: DM Dread rolled 21 using 1d20+9.  attack Carl AC 17. 08:29, Today: DM Dread rolled 9 using 1d6+4.  damage to Carl.


Map: http://prntscr.com/i3i841


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/3 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick Prone AC:14(T-11/FF-13)CMD:16 HP:13/4 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Vs
Graypelt AC:14 (T-12/FF-12) CMD:21 HP:46/7 FO:+8 RE:+6 WL:+5
4th Warrior Warg Male
Arell Kirkwood
Human Paladin, 106 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 21 Jan 2018
at 15:57
  • msg #371

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell ignores the sudden flames and decides to handle the biggest problem first.

He raises his sword high, "Die, Oathbreaker!" his voice echoes with otherworldly power as he cleaves the monster wolf in half.

OOC: I activate Smite.


09:51, Today: Arell Kirkwood rolled 28 using 1d20+9.  Attack vs Greypelt Smite AC 14.

Technically my damage bonuses kill him outright, but let's roll for bookkeeping purposes anyway.


09:53, Today: Arell Kirkwood rolled 18 using 2d6+7.  Damage vs Greypelt.

Fidget Mossgrower
Gnome Sorcerer, 32 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 21 Jan 2018
at 16:18
  • msg #372

Re: Hollows Last Hope Part II 'Darkmoon Vale':

When the fire clears Fidget goes to see what didn't get destroyed in the flames, Hey Francis I sure hope you didn't burn up all the good stuff the wolfs had.
Francis Sighnd
Half-Elf Gearhead, 77 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 21 Jan 2018
at 16:34
  • msg #373

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Don't worry, it didn't" Francis assured Fidget with that haughty demeanor of his. But upon closer inspection one would've noticed his confidence was plagued with doubt and he was too far away from the flames for the heat to cause him to sweat. "T-The liquid is an extremely quick accelerant, like a flash fire or a dust explosion. Upon the initial explosion it immediately consumes all the oxygen in the area and the shockwave pushes all of the gases outward. It shouldn't doesn't linger long enough to cause secondary minute combustion when the gas ratio evens out...so...if anything does catch fire it must be something extremely combustible and of such poor quality so we wouldn't want it anyway," he said while desperately making his lecture NOT to sound like an excuse or a contingency loophole in the event of finger pointing.
DM Dread
GM, 263 posts
Sun 21 Jan 2018
at 17:01
  • msg #374

Re: Hollows Last Hope Part II 'Darkmoon Vale':

end combat...the fire goes out...

Arell glances down at the items again

a large bag of what looks like coins, a nicely made crossbow, A White Ash Wand, A pair of nice boots that do not seem dirty. The Potion Bottle was filled with a reddish brown liquid that seemed thick.

(counting the coins takes 5 minutes- 660 Gold)
Masterwork Light Crossbow
Wand Identify with detect magic and Spellcraft: DC 20

Spoiler text: (Highlight or hover over the text to view)
(Wand of Cure Light Wounds 28 charges)

Potion Identify either craft alchemy or spellcraft DC 16

Spoiler text: (Highlight or hover over the text to view)
Potion of Bulls Strength

Magical Boots Spellcraft and detect magic DC 18

Spoiler text: (Highlight or hover over the text to view)
Daredevil Boots

Rennick Hitman
Human Ranger, 150 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 21 Jan 2018
at 17:11
  • msg #375

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick stands up and says:
"Well, that was terrible. Terribly stupid of the wolfman to attack us. And well done, Arell, for cutting him down. I've been badly hurt by that vicious wolf. I think Nomerendal and I should use the remaining four healing herbs to get better, agreed? Also, if we're going to distribute items, I'm interested in the Masterwork Shortsword which was found in the tower. I'm going to fight with two weapons in the future and I could use a masterwork light weapon for my offhand."
Francis Sighnd
Half-Elf Gearhead, 79 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 21 Jan 2018
at 17:20
  • msg #376

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis humphed at the obvious magical and thus inferior items, but the liquid...now there was a mystery to be solved. Giddy with excitement at potentially discovering a new element on the periodic system of elements that had been lost to time when the genius dwarves of old fell, he began running experiments. Before he even took a sample of the liquid however, he released a disappointing sigh as he realized the bottle was was quite recent, meaning this was no long lost artifact but just some staple modern day adventuring gear. Still, since he had come this far, he finished the examination with a lot less enthusiasm.

"Well, this is just a plain old magically inducing steroid stimulant," he droned. Then he thought it more prudent to explain in plain speak " It'll will overclock some poor idiot's motor functions for a short duration"..."It makes you stronger for a minute" he added in plainer speak as he held out the bottle. "Who wants it?"

18:07, Today: Francis Sighnd rolled 20 using 1d20+11.  Potion Identify with craft alchemy DC 16.
This message was last edited by the player at 17:21, Sun 21 Jan 2018.
Arell Kirkwood
Human Paladin, 107 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 21 Jan 2018
at 19:26
  • msg #377

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell takes a breath and sheathes his greatsword.

Been a while since he'd done that...

"Right..." he digs the short sword out of his pack and hands it to Rennick, "Should have given this to you sooner."

He turns to Frank and the potion, "Well it's either me or Rennick that will get the most use out of it. I'll defer if he wants it."

Now to the rest of the treasure, "Okay, thing one is the money...I don't really care how much is here other than counting it wastes time.  Any objections to stuffing it in packs without counting and do the tally later?  Second, the other magic-y bits.  I'm not even going to try and guess.  Rendal? Fidget? Any ideas?"
Francis Sighnd
Half-Elf Gearhead, 80 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 21 Jan 2018
at 19:38
  • msg #378

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Why am I not surprised. Here ya go, Saint Pill Poppin Paul," Francis rolls his eyes and hands Arell the bottle. "But since I've not been getting anything out of this whole deal thus far, I DO care how the money will be divided."

Realizing he was being undignifying again, Francis clears his throat and stands up straighter, his noble smugyness returned "So, whence do we go from here? Have you collected enough fungi? Do we continue onward with our exploration? If yes I recommend we explore all avenues on this surface level before moving below, if moving below even becomes necessary."
This message was last edited by the player at 19:42, Sun 21 Jan 2018.
Fidget Mossgrower
Gnome Sorcerer, 35 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 21 Jan 2018
at 20:50
  • msg #379

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget asks Rennick for the boots and wand then cast detect magic before studying them both.

The wand is for healing, the boots make people move better when they are fighting.
Arell Kirkwood
Human Paladin, 108 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 21 Jan 2018
at 21:11
  • msg #380

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"That...could be useful." Arell remarks, "Rennick's beat up enough that our stack of herbs probably isn't going to cut it.  And Rendal's not much better.  Can either of you use it?"
Rennick Hitman
Human Ranger, 151 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 21 Jan 2018
at 21:51
  • msg #381

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "No, I'm not a spell caster, so somebody else has to use the wand, though I would certainly be interested in some healing. We can count and divide the money later. Arell, you can have the potion, I wouldn't know when to use it or not use it..."
Arell Kirkwood
Human Paladin, 109 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 21 Jan 2018
at 23:15
  • msg #382

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell takes the potion and shoves it in his bag.

"You want the boots then?  Or would they work better on one of the..."

He was going to say "Magic Users" but Francis was a thing that existed, "...rearguard?"
Fidget Mossgrower
Gnome Sorcerer, 36 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 21 Jan 2018
at 23:25
  • msg #383

Re: Hollows Last Hope Part II 'Darkmoon Vale':

I can't use the wand but I believe my cousin can
Francis Sighnd
Half-Elf Gearhead, 82 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 22 Jan 2018
at 00:14
  • msg #384

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis' eyes narrowed.
Rennick Hitman
Human Ranger, 153 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 23 Jan 2018
at 09:41
  • msg #385

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says: "boots which allow me to move faster during combat? That's nice, I would like to try them.
But as I've already got the short sword, I think Francis has first rights if he wants the boots.
By the way, what's the size? Are they appropriate for humans or for smaller creatures?
"
DM Dread
GM, 269 posts
Tue 23 Jan 2018
at 10:08
  • msg #386

Re: Hollows Last Hope Part II 'Darkmoon Vale':

they are daredevil boots- This pair of magical softpaw boots allows the wearer to gain extra maneuverability while moving through hazardous areas.

As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy’s space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +21 bonus on attack rolls against that enemy until the end of her turn.
Francis Sighnd
Half-Elf Gearhead, 83 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 23 Jan 2018
at 14:15
  • msg #387

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis snorted and rolled his eyes.
Rennick Hitman
Human Ranger, 155 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 23 Jan 2018
at 14:26
  • msg #388

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick understands that Francis doesn't want the boots and puts them on himself.

OOC: +21 bonus? that's a typing error? Is it +2 bonus?
DM Dread
GM, 270 posts
Tue 23 Jan 2018
at 14:52
  • msg #389

Re: Hollows Last Hope Part II 'Darkmoon Vale':

yes. its +2
DM Dread
GM, 271 posts
Tue 23 Jan 2018
at 16:36
  • msg #390

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The Gnome hobbles in breathing heavily, and everyone can see the bite marks across his body. He picks the wand up and looks it over studying it then says a command word and toches it to his wounds 09:15, Today: DM Dread rolled 3 using 1d8+1.  cure light on Nomerendal . and then again 09:18, Today: DM Dread rolled 3 using 1d8+1.  2nd charge cure light on Nomerendal. he tested his arms lifting them and winced a little then mglanced at Rennick and walked over touching the wand to his leg 09:20, Today: DM Dread rolled 5 using 1d8+1.  cure light on Rennick. then a second time 09:21, Today: DM Dread rolled 4 using 1d8+1.  2nd on Rennick. and besides the puncture marks in The Rangers boots and some bloodstains, there was nothing to show hed been hurt.

Rennick put on the magic boots though and left the the damaged boots where they were.

Rennick also took the shortsword from Arell, as Arell stuck the the potion of Bulls Strength in his belt pouch. and the bag of coincs went into his backpack.

Still there was a well crafted light crossbow made for a human size person to consider.

The sign over the staircase reads


at the foot of the stairs is the charred corpse of the last wolf burned to death as it tried to flee.

A reminder the outer room that you had been in a few times was never searched. Rennick is certain a secret door is somewhere to a part he could not find entrance in. there is one room in the foyer area that was never entered. the room with the primite trap was never entered, not the trap deatcivated and there is a room off that one.

http://prntscr.com/i4i93m

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 30 charges remain
This message was last edited by the GM at 16:39, Tue 23 Jan 2018.
Arell Kirkwood
Human Paladin, 111 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 23 Jan 2018
at 16:42
  • msg #391

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell picks up the crossbow and hands it to Francis.  "Not everything needs to be an explosion, friend." Then he heads over to gather up the remaining mushrooms.

"Rennick?  You said you thought there was a secret door somewhere?"
Francis Sighnd
Half-Elf Gearhead, 84 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 23 Jan 2018
at 17:12
  • msg #392

Re: Hollows Last Hope Part II 'Darkmoon Vale':

ooc: Are we talking about Room 15 or room 13? Do we need to roll perception or can we take 20? Is room 4 or room 8 the one with the trap? Is there a knowledge check one could make to glean more information on who or what the "Truescale Clan" or what that might mean or imply?

Also, what kind of a crossbow is it and how many bolts do we have for it? I'm asking so I know what to write in my sheet.


Francis didn't object to the crossbow. If fact he even nodded at Arell for his logic and prudence in this case were flawless.

"Based on layout of this ruin, there must be a chamber between here and where we fought the bats. If we had the time, which I'm assuming we don't, I could just make an entrance to it," he flashed an overly enthusiastic as he patted his blowtorch, eager to give it more field testing "However, as the saying goes 'If multiple paths lead to the same outcome, choose the one of least resistance' we should check again to see if we can find this secret entrance."

As he was getting ready to resume the exploration with the others, the inscription over the path leading to the lower levels piqued his curiosity "Say...have any of you heard of the 'Truescale Clan' before? If says in draconic over there that the lower levels are their territory. Hmmmm, I'm pretty sure I saw something similar mentioned in one of my books"
Rennick Hitman
Human Ranger, 156 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 23 Jan 2018
at 18:33
  • msg #393

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell Kirkwood:
"Rennick?  You said you thought there was a secret door somewhere?"


Rennick answers: "There's a lot of space between the room with the wooden boards (OOC: 15) and the ruined room. I looked for secret doors in the hallway and in the room (nr. 15). I couldn't find a door, however. Perhaps we should look for it in the ruined room where the bats were, the wall on the West side of that. But I think we should first go to the room in the foyer."

Rennick moves to the foyer and searches for traps on the door to the unknown room.

OOC: 19:33, Today: Rennick Hitman rolled 9 using 1d20+4.  Perception check: search for traps.
Francis Sighnd
Half-Elf Gearhead, 86 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 23 Jan 2018
at 20:49
  • msg #394

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The corner of Francis' eye twitched a little and he drew himself taller when this ill educated, uncouth, uncivilized hippie echoed his own deductions instead of accepting them immediately when voiced by his superior. But the insult would have to wait at a latter date. For now they had a task and little time to do it so he went to the room (nr.13) adjacent to the sealed camber. But instead of looking closer he instead too as far of a step back as he could and simply observed.

Now, magic (aside from magical theory) may not have been Francis' greatest strength, but mechanics...well that was just a subsection of science now wasn't it? Mechanical contraptions and conventional architecture were bound by the laws of physics and logic. You couldn't just put a door on one wall and expect to exit on the opposite. Any activation mechanisms inevitably had to be larger if father away from the triggering point and larger still if affecting larger objects, and they had to occupy physical space. Now if it were a human building this place, they'd put the trigger mechanism or the entrance right next to the chamber in question, bnd these were dwarves we're talking about, the master architects and builders of all time! If anyone had a network of highly sophisticated machinery it wold be them! Which means the entrance to the sealed off room had to be anywhere else BUT here or right next to it.

"We are wasting our time here. The dwarven mastersmiths of yore would never put the entrance to the secret room right next to the secret room. That's. Just. Stupid. You lot can play around here if you like, but I am going to be productive and seek the secret path to the place where it mostly likely would be..." he gave a dramatic pause before he announced his brilliant deductive skills so they could fawn over him "The room with the trap! Think about it, it's the only room thus far to show any signs of mechanization, and where else would the mechanism for interacting with this room be but the place that shows to have mechanization. Why I bet the trap itself IS the trigger for the chamber's secrets, disguised AS a trap to both fool intruders while SIMULTANEOUSLY protecting their secrets, unless you knew beforehand that the trap was the trigger, which you would only know if you were a dwarf trusted with the secret so it also acts as an identification mechanism! Daaaaamn those ancient dwarves were smart people! It's so brilliant it has to be true!!!" Francis declares and in his euphoric state runs off to the room with the trap.

Summary: Francis goes to room 13. Makes a knowledge check to help out. Rolled natural 1. Then he goes to room 7 and disables the trap. Then proceeds to study it in great detail.

21:27, Today: Francis Sighnd rolled 13 using 1d20+12.  Knowledge Engineer check. Narrow down the possibilities of where a trap door could be.

21:48, Today: Francis Sighnd rolled 18 using 1d20+9.  Disable Device check.

This message was last edited by the player at 22:38, Tue 23 Jan 2018.
Fidget Mossgrower
Gnome Sorcerer, 37 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 24 Jan 2018
at 03:05
  • msg #395

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget just rolls her eyes at the crazy tall one with all the junk, then walks around the room and looks for a secret door.

21:03, Today: Fidget Mossgrower rolled 18 using 1d20+4. Perception (Find S Door).
DM Dread
GM, 273 posts
Wed 24 Jan 2018
at 16:06
  • msg #396

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The party heads in different directions Nomerendal and Tarack go into the study to search it while Arell moves into the hall to try and guard in a central position.

Nomerendal finds a secret compartment in the desk inside is a prayer book to Droskar one of the Dwarven Guards with a note in dwarven in it that Tarack reads aloud translating it...

Torag is no longer worthy of our devotion. Only Droskar can deliver us from the failings of King Garbold

Additionally He pulls out a small bag of Platinum pieces and a handaxe with the shiniest of axeblades.

+1 Handaxe, 100 Platinum. Prayerbook 50Gold

Fidget moves into the room that Rennick had said there might be a secret door within and starts moving along the east wall and quickly finds a spot that doesnt match the rest with her keen eyes...she has yet to figure out to open it though. a glance around the room however also 4 crossbow bolts with reddish metal heads and not a spot of rust or dirt upon them

4 +1 Flaming Crossbow bolts

Francis moves back down the hall to the room Nomerendal had said was trapped and peers within.

This small chamber appears to be some sort of sitting room, complete with a single table and a pair of chairs, both in relatively good condition. Resting atop the table is a half-eaten crow next to a crude knife and a cracked mug. Over the doorway is a very crude trap, a bunch of small rocks placed in netting held up by a very loosely placed spike with wire that is strung across the doorway that if bumped will cause the spike to be pulled out and the rocks to be released. He decides the easiest way to deactivate this is to trigger it without anyone in the doorway and so he does...and with a clatter the rocks fall in the doorway.

Rennick moves to the other doorway off the foyer Examining it can see its not locked..but this door like the doorway to the tower with the spider is swollen and stuck.

Map: http://prntscr.com/i4zssy
Francis Sighnd
Half-Elf Gearhead, 87 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 24 Jan 2018
at 17:00
  • msg #397

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis excitedly waited for the mechanism to start working, for a secret path to open leading to the chamber in the norther end...and was bitterly disappointed when nothing happened.

"Hmmm...maybe the trigger is in the adjacent room?" he clung top hope as he approached the door leading to the next room.

Summary: Enter room #7. Perception check natural 20.
17:59, Today: Francis Sighnd rolled 26 using 1d20+6.  perception check on door leading to room #8.

Rennick Hitman
Human Ranger, 157 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 24 Jan 2018
at 20:50
  • msg #398

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick pushes hard against the door which is stuck, because it's swollen.

OOC: 21:49, Today: Rennick Hitman rolled 7 using 1d20+4.  Str check to open door.
Fidget Mossgrower
Gnome Sorcerer, 38 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 24 Jan 2018
at 22:27
  • msg #399

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget picks up the bolts then steps out into the hall holding the Arrows out to Arell and says, Hey Hey big guy I, found these and the secret door,you want to get Rennik to come open it.
This message was last edited by the player at 22:30, Wed 24 Jan 2018.
Arell Kirkwood
Human Paladin, 112 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 24 Jan 2018
at 22:43
  • msg #400

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell nods, then turns towards the room with their hunter, "Oi. Rennick!  Secret door's over with Fidget!
Fidget Mossgrower
Gnome Sorcerer, 39 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 24 Jan 2018
at 23:51
  • msg #401

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hey these are magic they burn who they hit fidget says as she hands Arell the bolts

(4 +1 flaming bolts)
DM Dread
GM, 275 posts
Thu 25 Jan 2018
at 13:22
  • msg #402

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick doesnt budge the door...then he backs up and takes his time and tries again.

meanwhile Francis moves to the other door and looks it over determining it is not trapped as the other one.

Rennick manages to push the door open even as Arell hollers for him...

With a loud crack, the door finally gives way and opens, shattering an ancient wooden chair propped against it on the other side. The room beyond is dark and smells deeply of dust and decay.

Rennick can make out the shape of a dwarven corpse on the floor of the room, a vial next to his hands long empty, like it dropped from his grasp.

2 single mushrooms grow near his mummified body.

Map: http://prntscr.com/i5ey3n
Francis Sighnd
Half-Elf Gearhead, 88 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 25 Jan 2018
at 13:33
  • msg #403

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis could hear no sounds of any kind coming from beyond the door nor any traps or mechanisms on it. He felt weird for being simultaneously relieved and annoyed that his theory could possibly be wrong.

The only recourse left was to go inside but despite being very reasonably sure there was no danger beyond he still leveled the cylindrical tube, increased the pressure and had his finger ready on the trigger. Today had gone far from what he had predicted it would do, what with that dragon and infested ruins that should have been vacant and other interested parties in the place of all things.

Francis pushed the door open with the other arm and, after a few seconds, waiting to see if anything bad happened, he went inside to investigate.

Summary:
Standard action: Ready action Blowtorch
Move action: Open door.
Free action: 5ft step.

DM Dread
GM, 276 posts
Fri 26 Jan 2018
at 16:22
  • msg #404

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick moves in and kneels next to the dwarven body as he picked up the mushrooms and he notices a very nicely made light warhammer with a the symbol of a fire burning under a stone bridge on either side of the head. and a note in dwarven in his other hand


Meanwhile Francis opens the other door to reveal that This small cramped chamber holds two beds (one of which is covered in bird bones), a small sack, and an array of old tools. The other bed looks recently slept in underneath the bed grows another single mushroom.

This while the others await...

Map: http://prntscr.com/i5zahq
Francis Sighnd
Half-Elf Gearhead, 89 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 26 Jan 2018
at 17:02
  • msg #405

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis takes the tools and the sack (peeks what's inside) before lumping them inside his backpack with his other "junk", then carefully picks the mushroom and stores it away in an outside pocket of his backpack, separate from his other stuff. But the implication of the bed weighed on him. "Well obviously Mr.Wolf wasn't using the beds. It had to have been an intelligent humanoid. But not intelligent enough to be civilized and to know enough of hygiene that you don't put leftovers from your snack in bed...I should speak with the others" he spoke his thoughts outloud as he walked back to the others. It was a habit he had picked up which had proved to be very effective in helping him sort out his thoughts.

"I say compatriots! Did you per chance altercate with any anthropomorphous residents of these dwarven architectural vestiges prior to our met up-the fuck is that and what are you doing to it?!" his steps and voice became clearer as he came nearer, until he reached the intersection and saw Rennik in the room manhandling a corpse in a way that could be construed in unspeakable ways.
Rennick Hitman
Human Ranger, 159 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 26 Jan 2018
at 21:11
  • msg #406

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick looks up at Francis and picks up the light warhammer.
He says :If you suspect me, then yes, I an guilty! But the dead don't need weapons, I believe. It's all a matter of faith, so don't accuse me, for I'm acting on my OWN Faith just like everybody else.
This message was last edited by the player at 21:16, Fri 26 Jan 2018.
Francis Sighnd
Half-Elf Gearhead, 90 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 26 Jan 2018
at 21:47
  • msg #407

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis gives Rennick the 1000-mile stare. Finally he says at length "...Ooooooooooh...that's what you were doing...I knew that. Totally. Well, er, good. I was just testing you. Wanted to make sure I had men of strong will and conviction by my side," but then his attention was diverted elsewhere (and not a moment too soon). "What's this?" he snatches the note from Rennick's hand.

"Forgive me, dark father of the forge, my toils shall never be enough" he read it outloud. "What does that mean? Don't suppose that hammer is cursed? Hang on...dark father of the forge...I could swear I've heard that somewhere..."
Arell Kirkwood
Human Paladin, 113 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 26 Jan 2018
at 21:50
  • msg #408

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell adds his two cents from without.

"Probably has something to do with the not-Torag dwarf god being tossed around."
DM Dread
GM, 279 posts
Sun 28 Jan 2018
at 15:02
  • msg #409

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis picked up the bag and glanced inside looks some coinage plus a large red gem cut in an oval. he stuffed the masterwork artisan tools for stonework inside the back and then went around the corner to stand behind Rennick who was searching the boy and found him examining a light warhammer.

Seeing a note in the bodies hand he moved in and picked up the note and read it.

Knowledge Religion DC 15

Spoiler text: (Highlight or hover over the text to view)
The Note and Symbol on the hammer refer to Droskar being the Harsh God of the Dwarves dealing with Toil. That your salvation is through servitude and hardwork


Arell who had gone looking for them to tell them they found the secret door remarked from outside the room.

Map: http://prntscr.com/i6qg1e
Rennick Hitman
Human Ranger, 160 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 28 Jan 2018
at 21:57
  • msg #410

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick replied to Francis in a somewhat irritated voice:
"You're testing me by using dirty accusing language? Is that supposed to impress me? Get over your problems man, and tell us what that note means."

Meanwhile, Rennick considers the light warhammer to see what material it is made of. Is it a normal medium sized warhammer? But how can it be a light weapon then? It is made of some lighter material than iron? That's what Rennick is examining.
After a short examination, he hangs the warhammer at his belt.
DM Dread
GM, 280 posts
Sun 28 Jan 2018
at 22:48
  • msg #411

Re: Hollows Last Hope Part II 'Darkmoon Vale':

It's made of a fine dwarven steel and has a flat headed sledge side and an axe blade for the other. (Dwarven Maul Axe---light exotic. Masterwork)
Francis Sighnd
Half-Elf Gearhead, 92 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 28 Jan 2018
at 22:53
  • msg #412

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis Sighnd:
"What's this?" he snatches the note from Rennick's hand.

"Forgive me, dark father of the forge, my toils shall never be enough" he read it outloud. "What does that mean? Don't suppose that hammer is cursed? Hang on...dark father of the forge...I could swear I've heard that somewhere..."

DM Dread
GM, 281 posts
Mon 29 Jan 2018
at 16:41
  • msg #413

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The Adventurers finished checking everything except the The Secret Room and The Downstairs of The Monastery that they thought was probably too dangerous to enter... and gathered before the secret door. Ready to enter. Nomerendal pointed out a brick that was out of place that when turned would activate the door latch.


Map: http://prntscr.com/i78v2v

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 30 charges remain
Rennick Hitman
Human Ranger, 162 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 29 Jan 2018
at 17:15
  • msg #414

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Okay, let's open this secret door." Rennick says in a whisper.
Rennick gives the lamp to Nomerendal (or somebody else) and opens the door, ready to hit with his longsword if necessary.
Francis Sighnd
Half-Elf Gearhead, 93 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 29 Jan 2018
at 17:53
  • msg #415

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Hmph" said Francis absentmindedly as he leafed through one of his books, searching for the reference he half-remembered, while the others had run around doing whatever, and now doing something they were doing. He was uninterested in what that was since he knew the others were wasting their time. The entire ruins were searched and there was obviously no secret door there. He had already concluded his earlier and his logic was infallible!

Using an Almanac requires 10 minutes of reading. Tell me when they're up or if he's interrupted before he's finished.
Arell Kirkwood
Human Paladin, 114 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 29 Jan 2018
at 18:09
  • msg #416

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell stands before the door, ready to intercept anything that comes out.  He's not expecting much--secret door and everything.

But whatever the hell those flying darkness squids were...and the giant spider...and the talking wolf thing...had made him a little paranoid.
DM Dread
GM, 282 posts
Mon 29 Jan 2018
at 18:38
  • msg #417

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The secret door swings open to reveal a short corridor with a wall of bars running down one
side. Four rusted doors open in this wall into four cramped cells. shuffling can be heard within the cells and in the blink of an eye, three of the cell doors swing open as the skeletal remains of dwarven prisoners come staggering out. the closest one, Rennick can see into and that body is not moving.


Map: http://prntscr.com/i7aqnh

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 30 charges remain

vs

Skeletons (x3) AC:16(T-12/FF-14) CMD:14 HP:8/8,8/8,8/8 FO:+0 RE:+2 WL:+2
Medium Undead. DR 5/Bludgeoning. Immune to Cold. Undead Traits- Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Francis Sighnd
Half-Elf Gearhead, 94 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 29 Jan 2018
at 18:44
  • msg #418

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"What the-?" said Francis as the unthinkable happened. And then he said "WHAT THE-?!" when he saw what was inside. He fumbled to put the book back in his backpack and ready his flamethrower.

Fullround action: Put book back in backpack.
Arell Kirkwood
Human Paladin, 116 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 29 Jan 2018
at 19:41
  • msg #419

Re: Hollows Last Hope Part II 'Darkmoon Vale':

For some reason, the living dead just do not phase Arell that much.  It's just par for the course with the kind of day he's been having.

Point is, he's not having it today.  He storms into the room and plants his sword into the side of the first moving corpse...slamming it into the prison wall and shattering it into two-hundred odd pieces.

OOC: I move to [3,32] and attack the skeleton currently at [4, 33] (unless of course he somehow has cover because of the wall...then I move to [4, 32] instead).


13:34, Today: Arell Kirkwood rolled 18 using 1d20+5.  Attack vs Skeleton AC 16.


13:34, Today: Arell Kirkwood rolled 16 using 2d6+6.  Damage vs Skeleton.

Rennick Hitman
Human Ranger, 163 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 29 Jan 2018
at 19:44
  • msg #420

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick lets Arell do the fighting, as the corridor only has room for one at a time.
He does, however, put away his longsword and then he wields his own warhammer (not the light one, which turned out to be a dwarven maul).
Fidget Mossgrower
Gnome Sorcerer, 40 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 30 Jan 2018
at 01:39
  • msg #421

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The spunky little Gnome girl, bulls a sling and bullet from her pouch and waits for the opportunity. When she Arell drop the first skeleton. she takes careful aim and twirling sling snaps hurling the stone into the head of the second undead creature. Take that ya bag of bones !


19:01, Today: Fidget Mossgrower rolled 17 using 1d20+2. to hit AC 16.
19:02, Today: Fidget Mossgrower rolled 3 using 1d3. Damage from sling.

DM Dread
GM, 285 posts
Wed 31 Jan 2018
at 04:47
  • msg #422

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis begins to stuff his book back into his backpack and prime the nozzle on his flamethrower.

Arell took a more direct approach ad step in front of the cell so he could hit the skeleton coming out the door and smashed it to pieces.

Rennick pulled his hammer out and waited in case Arell fell.

Fidget pulled out sling and sling stone and whirled it around and loosed the stone. it bounced off Arells armor and he glanced back annoyed. would have hit if she had precise shot. but ac is essentially +4 vs missile weapons.\

Nomerendal thought about singing or telling a tale...butit looked like Arell had it in hand. so he moved into the one cell that the body did not get up from and examined it...saw several mushroosm growing. and the skeletal remains of a dwarf had a gold ring with a large garnet on his finger it radiated magic when he looked at it after casting a spell to seeif it was magical.

The First Skeleton came in claws reaching out. He easily blocked it with and arm covered with armor and the hilt of the sword. 21:43, Today: DM Dread rolled 8,6 using 1d20+2,1d20+2.  attacks on Arell AC 16.

Map: http://prntscr.com/i7zgxv

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 30 charges remain

vs

Skeletons (x3) AC:16(T-12/FF-14) CMD:14 HP:8/8,8/8 FO:+0 RE:+2 WL:+2
Medium Undead. DR 5/Bludgeoning. Immune to Cold. Undead Traits- Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
This message was last edited by the GM at 07:05, Wed 31 Jan 2018.
Arell Kirkwood
Human Paladin, 118 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 31 Jan 2018
at 06:17
  • msg #423

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell crashes through the nearest skeleton with his sword, then ducks into the alcove--both to let people behind him get a move in (dammit Fidget), and to put himself in an Advantageous position when the stupid thing tries to pass by his alcove.

And before you say the word "cheating" remember, they should unmoving piles of bones right now.

OOC:

I attack the skeleton in front of me.

00:10, Today: Arell Kirkwood rolled 24 using 1d20+5.  Attack vs Skeleton AC 16.

00:12, Today: Arell Kirkwood rolled 15 using 2d6+6.  Damage vs Skelaton.

It be dead.

I then move to square [4, 33] both to get out of the way for other attacks and to provoke AoO should they pass me by.

This message was last edited by the player at 14:26, Wed 31 Jan 2018.
Rennick Hitman
Human Ranger, 164 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 31 Jan 2018
at 09:14
  • msg #424

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick moves towards the last skeleton and attacks it with the warhammer in both hands.
He smashes it to pieces.

OOC:  to hit 20, damage 12 bludgeoning.
10:12, Today: Rennick Hitman rolled 12 using 1d8+6.  damage.
10:12, Today: Rennick Hitman rolled 20 using 1d20+5.  attack last skeleton with warhammer two-handed.

DM Dread
GM, 286 posts
Wed 31 Jan 2018
at 16:29
  • msg #425

Re: Hollows Last Hope Part II 'Darkmoon Vale':

the skeletons dispatched the party turned to collecting mushrooms and seeing what Nomerendal had discovered. he was holding a ring in his hand turning it over studying it.

I think this ring grants minimal protection versus fire. Its engraved with the anvil of Torag .

+1 save vs Fire and first fire attack of the day it grants fire resistance 10. takes 24 hours to attune to your body
Rennick Hitman
Human Ranger, 165 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 31 Jan 2018
at 21:58
  • msg #426

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick searches for mushrooms and puts them in his backpack, together with the two black mushrooms he found earlier in the small room at the foyer.
How many mushrooms do we find here in the skeletons' rooms?
DM Dread
GM, 287 posts
Wed 31 Jan 2018
at 22:06
  • msg #427

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group finds 4 more to make it an even dozen. Just what's needed
Arell Kirkwood
Human Paladin, 119 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 31 Jan 2018
at 22:12
  • msg #428

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell sighs in relief, "Thank Abadar we found enough." he says, "Now, I don't know about you all, but marching into the night sounds like a terrible idea--time limit or no.  What say you we camp here until morning?"

And by "here" he meant the monastery in general--not this particular room
Rennick Hitman
Human Ranger, 166 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 31 Jan 2018
at 22:14
  • msg #429

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick: "Okay, I think we're done here. We have 12 black mushrooms now. We've found some masterwork weapons and a healing staff and a ring of fire protection. So this has been a great success. But we need to move on to our next destination... I  don't think we've got the time to rest till morning, do we?"
Arell Kirkwood
Human Paladin, 121 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 31 Jan 2018
at 22:59
  • msg #430

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell takes a moment to do some math in his head.  His frown deepens

"I was hoping we could at least wait until first light, but..." he looks around.  They were tired, all of them.  But if they stopped, people would die.

"...it will cost us too much."
Fidget Mossgrower
Gnome Sorcerer, 42 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 1 Feb 2018
at 01:25
  • msg #431

Re: Hollows Last Hope Part II 'Darkmoon Vale':

We can at least try to get to our next destination then see how we all feel. I know I don't want to stay here, stuff probably lives down there, and know there's no one like the wolves to make them stay down there. After speaking the perky little Gnome looks up at Arell and says, You know for an old guy your kinda cute, I like you come on lets go big guy. Fidget turns to leave the building.
Arell Kirkwood
Human Paladin, 123 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 1 Feb 2018
at 04:03
  • msg #432

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell stares at the spot where Fidget had stood for a long and confusing moment.

Why him?  Just why him?

He sheathes his sword and shambles after the strange little gnome.
DM Dread
GM, 291 posts
Thu 1 Feb 2018
at 16:30
  • msg #433

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group heads away from the Monastery heading into the dense forest. Rennick leads the way picking a way through the trees, pausing to look up at the night sky periodically as they walk to make sure they are headed in the right direction. It's been a long day and most haven't worked this hard in quite some time...if at all....fatigue starts to set in.

please roll Fort save DC 15 to avoid becoming fatigued.
Rennick Hitman
Human Ranger, 167 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 1 Feb 2018
at 18:10
  • msg #434

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick is really getting tired, his reactions becoming slower. He needs something to quicken his spirit!
Luckily he's received a few stalks of Extripia and he uses one now to try and overcome his fatigue.

19:06, Today: Rennick Hitman rolled 11 using 1d20+4.  Fort save to avoid fatigue.
Should the Extripia stalk be boiled in water or just be eaten?

Arell Kirkwood
Human Paladin, 124 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 1 Feb 2018
at 18:12
  • msg #435

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell found much to his chagrin that he had gotten old without noticing.

Damn it all, one night of forced march and heavy combat didn't used to wear at him so.

But here he was, trying to ignore his body's complaints and focus on the people who would literally die if he stopped moving.

He could sleep when he was dead...



12:09, Today: Arell Kirkwood rolled 14 using 1d20+2.  Fort save vs fatigue.

A more appropriate roll I have never seen.

Fidget Mossgrower
Gnome Sorcerer, 43 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 1 Feb 2018
at 22:36
  • msg #436

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Bouncing along down the trail as if the journey had just start, So Arell where are we going next ? Do we need to find some thing else there ? What are we looking for ? Are there going to be more monsters to fight ? I really like you guy's your alot of fun and every thing is just sooooo exciting. The perky little gnome girl is practically skipping down the trail talking to the old warrior a mile a minute.
Francis Sighnd
Half-Elf Gearhead, 97 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 2 Feb 2018
at 00:47
  • msg #437

Re: Hollows Last Hope Part II 'Darkmoon Vale':

There was no way Francis was going through all the that trouble and not spread his name, so there was no question about whether he was coming or not. At first he had been content browsing his books while walking to double check some interesting details he had come across on this expedition before making his final notes, while the others carry part of his junk load lest he slow them down (in hindsight it was probably partially his fault that everyone was so tired). He was more than happy to share his unsolicited account of events "Well I couldn't find much on this "Truescale clan" thing in my books which means they are ether a recent event or one so insignificant it wasn't worth mentioning, but here's a different little tidbit. Apparently Droskar is the dwarven god of excessive industriousness, as in literally work till you drop dead. Apparently there's this King Talhrik the Industrious who tried to inject spirit and ethics into the dwarfdom but his son, king Garbold, was not made of the same sturdy stuff as his father. This was exploited by the church of Droskar which wanted to expand its influence, spearheaded by the chief cleric pope who was also Garibold's cousin and closest adviser. Eventually they tried to replace the monarchy with outright theocracy which sparked the 13 year long Forge Wars between the loyalists and the theocrats.

These ruins back there, based on that disparaging note about King Garibold, must've been a monastery belonging to the theocrats, which kinda makes me wonder why they were abandoned The theocrats won the war precisely because of bastions such as this, because their side worked themselves to death creating and stockpiling arms for war and other riches and resources. Why would the victors abandon a position of power? And notice I said abandoned and not evacuated, which means stockpiled vaults of wealth must be still intact below.

Gah, I wish I had thought to study that corpse back there and determine its age of decomposition. If it's recent then I fear there really might be a cursed item that would make you work to death. If I were you I'd have that hammer checked at the earliest convenience.
"

Luckily for the others they didn't have to suffer Francis' lectures for long since one could tell he was far from the outdoors type or the experienced adventurer. Even with having others carry his stuff Francis was the first to become tired. The lectures quickly turned to a never-ending stream of complaints and criticism about poor logistical planning, however the loss of breath quickly put an end to both.

And for once...there was silence.

Fatigued
01:36, Today: Francis Sighnd rolled 21 using 1d20+9.  Knowledge History check.
00:52, Today: Francis Sighnd rolled 27,12,6 using 1d20+9,1d20+9,1d20+1.  Knowledge Religion, knowledge local and Fort save vs fatigue checks.

We're traveling by night, correct? Then I recast the illumination gadget (the lamp) every 15 minutes when it goes out

This message was last edited by the player at 00:55, Fri 02 Feb 2018.
DM Dread
GM, 293 posts
Fri 2 Feb 2018
at 15:24
  • msg #438

Re: Hollows Last Hope Part II 'Darkmoon Vale':

It seemed everyone except Fidget was feeling the effects of a long day moving into evening suffering from fatigue as it turned to the dark hours of morning. The moon high in the sky, there was enough illumination to manuever. Francis, unused to the wilds kept activating his lamp. The light in.the middle of the forest stood out like a beacon, not to mention casting wierd shifting shadows from trees and bushes as the light bobbed with movement.

At the rear of the party Tarack grumbled turn that thing off. to you want us to be seen by every creature in this forest? Drawn to that light like moths to the flame?


The usual happy go lucky gnome, Nomerendal had grown silent from trudging through the dark forest. His little body working harder to overcome obstacles.
Francis Sighnd
Half-Elf Gearhead, 99 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 2 Feb 2018
at 17:06
  • msg #439

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Are you insane? This suit is an original Armani! What if I trip in the darkness and get it dirty?" Francis was aghast at the mere preposterous proposition.
Arell Kirkwood
Human Paladin, 125 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 2 Feb 2018
at 17:17
  • msg #440

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Then it gets dirty..." Arell grumbles, "Better mud than blood."
DM Dread
GM, 294 posts
Fri 2 Feb 2018
at 17:19
  • msg #441

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick pauses about 2 hours into the journey and looks at the ground around him seeing deep imprints of cloven hooves made by something man sized in the mossy loam of the fey infested forest
Rennick Hitman
Human Ranger, 168 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 2 Feb 2018
at 22:26
  • msg #442

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick tells the others about the cloven hooves' imprints. "It might well be some kind of fey creature. We must be careful. "

Is there enough light from the moon or the stars to go without a lamplight?
Francis Sighnd
Half-Elf Gearhead, 100 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 2 Feb 2018
at 22:35
  • msg #443

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Just because it rhymes that doesn't make it true-eh? What prints? Hmmmmm..." Francis was getting ready to argue the point with Arell when Rennick piqued his interest. He bent over to analyze the print a little better.

Any knowledge checks I can make to identify what made the prints?
DM Dread
GM, 295 posts
Fri 2 Feb 2018
at 22:43
  • msg #444

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis comes to join Rennick looking over the prints

knowledge nature 18
Fidget Mossgrower
Gnome Sorcerer, 44 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 2 Feb 2018
at 23:16
  • msg #445

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget pauses and kneels down beside Arell to look at the prints saying, Oh, I've prints like these a dozen times.  Then she stands up, and continues to skip along as the tracks don't even exist.


17:08, Today: Fidget Mossgrower rolled 26 using 1d20+6. Knowledge nature.
This message was last edited by the player at 01:50, Sat 03 Feb 2018.
DM Dread
GM, 296 posts
Sat 3 Feb 2018
at 00:20
  • msg #446

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM Dread:
Francis comes to join Rennick looking over the prints

knowledge nature 18



Rennick bends down next to Rennick and considers the tracks, even as Fidget comes and looks over his shoulder. Francis believes they belong to a Satyr, a fey creature half goat and half man that can use weapons. but more often than not they use magic to charm folks and lead them away into the forest.
Arell Kirkwood
Human Paladin, 126 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 6 Feb 2018
at 01:38
  • msg #447

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Even in his exhausted state, Arell can tell satyr tracks were Bad News with Capital Letters.

"Guys?" he asks the group, "I never had much time for faerie stories...is this one of those that delights in getting travelers lost in the woods?"
Rennick Hitman
Human Ranger, 169 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 6 Feb 2018
at 08:29
  • msg #448

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says: "I'm feeling better already after chewing on the stalk of Extipia, I recommend it to you if you feel fatigued. And yes, the satyrs like to lead people astray by charming them, so we should stay together. Don't let anyone walk off on his own."
Rennick proceeds cautiously with his bow and arrow in his hands.
DM Dread
GM, 297 posts
Tue 6 Feb 2018
at 15:02
  • msg #449

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group continues there journey and nothing seems to come of those tracks. as several hours later they come to a clearing. The dense trees and thick brush of the forest give way, parting seemingly in respect for the titanic darkwood tree that dominates this clearing. Several times taller than a temple minaret, in one direction the obviously ancient tree reaches into the sky with branches like a giant’s arms, while in the other it plumbs the earth with roots thicker than a man’s waist. Its limbs broad and strong, its bark thick and so richly colored as to almost be black, and its leaves the size of bucklers, the giant thing is less a tree and more a cathedral of boughs and branches. Besides this mighty tree, the clearing seems empty.

How many of the party took The Extripia? Tarack, Nomerendal and Rennick did. Arell? Francis? remember if you didnt -1 on ALL rolls from Fatigue
Rennick Hitman
Human Ranger, 170 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 6 Feb 2018
at 15:31
  • msg #450

Re: Hollows Last Hope Part II 'Darkmoon Vale':

What does Rennick know about treants? Does this ancient tree look like a treant?

16:30, Today: Rennick Hitman rolled 20 using 1d20+4.  Knowledge nature: treant?
Arell Kirkwood
Human Paladin, 127 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 6 Feb 2018
at 15:52
  • msg #451

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell was never much of a one for stimulants, but he didn't have the luxury of sleep right now so, he took one of the Extripia from Rennick and resolved not to make a habit of this.

Unsurprisingly Arell takes a more practical approach to the big tree.  He looks for signs of funny business.  The trees around here don't usually get this big, so presumably there is something special about this one.

welp...that's definitely a tree alright.

OOC: I didn't realize we had so much.  Arell will definitely take some


09:51, Today: Arell Kirkwood rolled 2 using 1d20-1.  Perception vs Big Tree.
Haha! Another bad roll spent on something inconsequential!

DM Dread
GM, 298 posts
Tue 6 Feb 2018
at 16:21
  • msg #452

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick considers the ancient Darkwood for a second and knows it's just the eldest tree in the forest and had no chance to uproot and talk.
Francis Sighnd
Half-Elf Gearhead, 101 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 6 Feb 2018
at 21:56
  • msg #453

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Francis pulled out some sheets of colored paper started handing them out to the others, he looked upon the area with mild disinterest.
https://images.duckduckgo.com/...-drugs-1.png&f=1

"I've been thinking about this Satyr business, and maybe it would be smart if we all tied each other around the waist with a rope, kinda like how they do when climbing mountains. That way there's no chance one of you could wander off and-why have we stopped? Don't you know the way? Oh gods, don't tell me we're lost!" he was failing to see the undue fascination the others were holding for this place. It was just plain old vanilla nature. "Aren't we suppose to be in a hurry or something? Don't tell me I've been unduely exerting myself this whole time for nothing."
This message was last edited by the player at 21:57, Tue 06 Feb 2018.
Rennick Hitman
Human Ranger, 171 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 6 Feb 2018
at 22:06
  • msg #454

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answered Francis:
"This is a garguantuan ancient tree, that's the most extraordinary natural thing I've ever seen. But you're right, we're in a hurry and sadly we don't have time to climb to the top of this miracle tree. I agree with your plan for a rope around our middle, so that we can't get lost. And no, we haven't lost our way yet. Here, I think I have a rope in my backpack."
Fidget Mossgrower
Gnome Sorcerer, 45 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 6 Feb 2018
at 22:13
  • msg #455

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Unable to control her self Fidget scrambles up into the tree to have a look around. Aren't we looking for a tree, this could be it maybe. you can see every thing from up here it's real neat up here.



17:32, Today: Fidget Mossgrower rolled 22 using 1d20+6.
Knowledge nature. 16:09, Today: Fidget Mossgrower rolled 19 using 1d20+5. Climb the tree.


( does fidget see any elder moss in the tree branches as she's climbing)
This message was last edited by the player at 23:34, Tue 06 Feb 2018.
Rennick Hitman
Human Ranger, 172 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 7 Feb 2018
at 11:58
  • msg #456

Re: Hollows Last Hope Part II 'Darkmoon Vale':

quote:
you're supposed to gather about a pound of Elder Moss....moss growing on The eldertree


Rennick answers Fidget: "Yes this might well be the elder tree, but be careful, there may be fey creatures here"
Rennick tries to spot fey creatures hiding on the tree.

After he has looked for fey, Rennick looks for moss on the ancient tree.

OOC: 12:57, Today: Rennick Hitman rolled 11 using 1d20+4.  Perception: look for elder moss.
12:57, Today: Rennick Hitman rolled 5 using 1d20+4.  Perception: look for fey creatures on elder tree.

Fidget Mossgrower
Gnome Sorcerer, 46 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 7 Feb 2018
at 12:40
  • msg #457

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The Fey creatures don't worry me they aren't the ones killing the forest. They just want a place to live.Fidget crawls through the branches of the tree looking for elder moss.

17:32, Yesterday: Fidget Mossgrower rolled 8 using 1d20+4. perception.
DM Dread
GM, 302 posts
Wed 7 Feb 2018
at 13:31
  • msg #458

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group approached the tree. Rennick looking around. Fidget ran forward and looked up in the branches with childlike abandon. Before she could ascend into the tree however, Yellow eyes briefly flicker from  a low hanging branch of The Elder Tree. Suddenly, a large reptile leaps out, as green as the surrounding foliage and at least six feet in length. It has a dragon’s head filled with sharp teeth, and two arms ending in grasping claws. A cloud of greenish vapor wafts from its gaping maw.

06:29, Today: DM Dread rolled 9 using 1d20+5.  attack on Fidget.

She stepped to the side as the Wyrm barely missed plunging its fangs into her small body, and instead of biting her and wrapping around her it landed on the ground next to her.

Party may go. Ill put a map up tonight if its needed. everyone is within 20 feet of the wyrm


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 30 charges remain

Vs

Tatzlwyrm AC:15(T-12/FF-13)CMD:17(cant be tripped) HP:29/29 FO:+4 RE:+5 WL:+5
Medium Dragon Immune Paralysis, Sleep
Rennick Hitman
Human Ranger, 173 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 7 Feb 2018
at 14:14
  • msg #459

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick draws his longsword in his right hand while moving towards the lizard (and keeping the bow in his left hand)
and tries to hit it with a power attack but fails miserably.

OOC: 15:12, Today: Rennick Hitman rolled 5 using 1d20+4.  Power attack with longsword on lizard. Natural 1.
Francis Sighnd
Half-Elf Gearhead, 104 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 7 Feb 2018
at 19:50
  • msg #460

Re: Hollows Last Hope Part II 'Darkmoon Vale':

OOC: EURIKA!!! (natural 20)

The same blood chilling fear that had sent him cowering in a corner at the start of this entire mess gripped Francis again. Except this time there was no hiding (he already saw him) and no running (too tired even if he could outrun a dragon). You know how some people say they see their lives flash before their eyes when they know they're about to die? Well, Francis has his studies flash before his eyes. And his mind starts obsessing over a single fascinating detail to the exclusion of all else. Maybe it was a defense mechanism to cope with the trauma?

The thoughts raced at hundreds miles an hour while the world around him slowed to a crawl.

Spoiler text: (Highlight or hover over the text to view)
"Ooouuuh, green noxious vapor! I remember hearing at 1 lecture that dragons could created toxic and combustible chemicals naturally. Wonder how it makes it? Digestion emissions? Nah, its diet doesn't differ from those of other reptilians. Has to be glands. But what is it them? CH3CO2H? Organic and fouls smelling, yes, but it only comes in liquid form, so no. Boron trifluoride BF3? Fits all the criteria except that's white and inorganic. Diphosphane P2H4? It's organic and smells terrible, but it under non-controlled it can't be found without the presence of phosphine which is spontaneously flammable in air, so there's no way it's that unless the dragon's glands can also perform chirality. BF3? No. CO? No. Ni(CO)4? Hell no! Cl2, ClF3, ClFO3? No, no, no! Try thinking outside the box. SiCl4, CCl3NO2, C8H20O7P2, S2F10-Whoa, back the fuck up! No way it can make something THAT complex. Remember that maxim, "If multiple paths lead to the same goal, nature chooses the one with least resistance/effort?" Perhaps the solution is much simpler than that. Br2? That's too simple, but you may be on to something. CH3Br? No. B2H6? NO. CH2N2? No. H2S? NO. GeH4? N-WAIT! ...Germane? Really??? No, not that, before that! Hydrogen sulfide? YES! That's the one! it fits perfectly. Poisonous, corrosive, and flammable, yet comprised of common elements and caused by microbial breakdown of organic matter in the absence of oxygen, a.k.a. anaerobic digestion, which reptilian species often have. Even a human could potentially pull it off, if he was a nutjob like those temple worshiping muscle-brain so-called monks. It has to be it! IT MUST!!!


And then, just as abruptly, time resumed it's normal course. Except now Francis wasn't cowering anymore, but rather smirking confidently at the dragon in that "I know something you don't" way he loved to do.

Francis twisted and unplugged one of the exploding canisters he had been using back at the ruins. Without the necessary calibrations and time for his contraption to gather and concentrate the rarer and more common elements in the air that allowed them to explode in the first place when used, the canister now was nothing more than compressed Hydrogen, Oxygen and Nitrogen. Basically it was just air (or water, depending on how you look at it), but this little fact did nothing to hinder Francis' confidence.

"Here you go big guy, have a snack. On the house," he said to the small (relatively speaking) wyrm, turned a dial and threw the canister at him. Under normal circumstance, such a non-explosive canister wouldn't even hurt a fly.

Under normal circumstances Francis wouldn't be running away after throwing such a canister, yet here he was running away after throwing it.

Summary:
Free action: Use knowledge check.
Standard action: Use Hydrate on Wyrm (contaminate the non-oxygen environment in the dragon's mouth/throat.digestive track with 1 gallon of pure oxygen (O, not O2). I'd just like to point out that a liquid converting into a gas has its volume increased by 997 times. I leave the possible effects, or lack there of, at your discretion.)
Move action: Move 20ft away from Wyrm

18:57, Today: Francis Sighnd rolled 32 using 1d20+12.  Knowledge Engineer check. Deduce the chemical formula of the noxious vapor and whether he can alter.

This message was last edited by the player at 20:00, Wed 07 Feb 2018.
Fidget Mossgrower
Gnome Sorcerer, 47 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 8 Feb 2018
at 01:39
  • msg #461

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Quickly scrambling 20 feet to the left Fidget spins and launches her last glowing pink ball of force at the large reptile. Not nice! Not nice! Not nice! Bad little lizard Gnomes arn't for eating.


19:39, Today: Fidget Mossgrower rolled 5 using 1d4+1. Magic missile damage.
Arell Kirkwood
Human Paladin, 128 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 8 Feb 2018
at 19:24
  • msg #462

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell wonders why he even bothers being surprised any more.

Giant poison spewing lizards in really giant trees...why not?

He maneuvers around to the back of the lizard, both to provide better coverage and also to avoid whatever Frank did to its mouth, and takes a swing for the tail.

He misses unfortunately, but still feels smarter for the effort.

OOC: I try to move to flank.  Hoping Frank blows it up before it can bother me back here.


13:20, Today: Arell Kirkwood rolled 10 using 1d20+4.  Power Attack vs Tazlwurm AC 15.

DM Dread
GM, 305 posts
Fri 9 Feb 2018
at 01:59
  • msg #463

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick ran up next to Fidget quickly, pulling his longsword and dropping the bow onto the emerald green grass. he swung with all his strength, but the odd looking dagon like creature ducked underneath the blow.

Francis tried to analyze what he could about the noxious green vaporcoming from the creatures nostrils and mouth and heaved a canister at it after shutting off the steam and activating the hydration part of it. It erupted near the creatures head and a cloud of hot water doused it burning it an causing it to squeal in pain.

18:34, Today: DM Dread rolled 50 using 1d100.  effects of Francis Grenade. 01-20 None, 21-40 minimal, 41-60 damaging, 61-80 very hurtful, 81-99 near fatal, 100 fatal.
18:35, Today: DM Dread rolled 6 using 2d6.  damage from grenade.


Fidget took a step back and blasted it with a ball of force.

Arell came up opposite Rennick and flanking it swing his blade, but the thing was twisting around from the scalding water and he missed it.

Nomerendal thought about shooting the creature, but there were too many friends around it and so he began to tell the tale of how a famous gnome, Freon Dragonslayer had fought a A Dragon by leaping onto its back and pushing his sword repeatedly inside the things ears, where they are vulnerable until he pierced its brain. Inspire Courage +1 hit and damage


Tarack ordered Carl to the attack. Carl charged forward and stepped into a puddle of water and leaped into the air and landed shaking it from his fur.  18:49, Today: DM Dread rolled 8 using 1d20+7.  Carls claw vs AC 15 on Wyrm.

Then he came up Behind Arell and touched his shoulder giving him divine guidance on his next attack +1 attack Arell

18:52, Today: DM Dread rolled 2 using 1d3.  attack 1- Rennick, 2- Carl, 3- Arell.

The Wyrm for some reason took a disliking to the cat shaking water and tried to bite him 18:53, Today: DM Dread rolled 18 using 1d20+5.  Wyrm vs Carl AC 17. 18:54, Today: DM Dread rolled 22 using 1d20+5.  Carls CMD 17 to grab him. 18:55, Today: DM Dread rolled 19 using 1d20+5.  rake attack vs AC 17. 18:56, Today: DM Dread rolled 10 using 2d4+4.  damage two claws rake.18:57, Today: DM Dread rolled 10 using 1d8+3.  damae bite. The Tatzlwyrm grabbed Carl in his mouth pinning him in his jaws and brought two claws up and raked across the felines body leaving bloody furrows, carl went limp in the creatures Maw and blood was dripping all over the ground.


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl 3R til death AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/-10 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 30 charges remain

Vs

Tatzlwyrm AC:15(T-12/FF-13)CMD:17(cant be tripped) HP:29/18 FO:+4 RE:+5 WL:+5
Medium Dragon Immune Paralysis, Sleep
Arell Kirkwood
Human Paladin, 129 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 9 Feb 2018
at 02:41
  • msg #464

Re: Hollows Last Hope Part II 'Darkmoon Vale':

There is a full spectrum of emotion that flash over Arell's face as he watches the poor cat die.

He makes a wild slash for the blasted serpent before it can do any more damage.

And of course it goes wide...and for his sins others will pay.

OOC: and now I am the crit fail... T___T


20:38, Today: Arell Kirkwood rolled 6 using 1d20+5.  Power Attack vs Tazlwurm AC 15.

Rennick Hitman
Human Ranger, 177 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 9 Feb 2018
at 15:01
  • msg #465

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick misses for a second time, with his longsword. This dragon is hard to hit!

OOC: I forgot to add the flanking bonus and the inspire courage, but even with the +3 it is a miss.
15:59, Today: Rennick Hitman rolled 8 using 1d20+4.  Power attack with longsword on lizard, two handed.

Francis Sighnd
Half-Elf Gearhead, 107 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 9 Feb 2018
at 18:14
  • msg #466

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis was relieved pleased that his theory had been correct, considering how many other gases it could just as easily have been now that he thinks about it. But the effects had been a little underwhelming, which was hardly surprising given how far away from the gas he had thrown the canister. "Well duh, you're throwing a small object at an unpredictable moving target with a small opening window from 40ft away! plus, lets not forget I kinda suck at throwing or other such athletic stuff," he chastised himself.

Looking at how his allies were having great difficulty penetrating the tough hide of the dragon despite taking great personal risk in getting near enough to attempt to do so, Francis was starting to feel something he didn't expect. Guilt. Guilt over always staying nice and safe from far away while others risked life and limb. Now that he thought about it, that had been the case since the first moment he met them. They were always charging straight at the giant spider or the swarm of bats or giant wolves...while he just stayed back and patronized them on how poorly they had judged the situation, how much better they could have been at fighting the foe if they had only just did "this" or "that". And what was his primary worry? I might get my clothes dirty?

An expression Francis wore only one other time in his life before came upon him. A dark mask of grim determination. Unhooking a 2nd canister, the lithe half-elf charged straight at the dragon instead of throwing it again from a safe distance. "HEY! OVER HERE YOU OVERGROWN, SCALY WORM!" he yelled at it, deliberately mispronouncing the word wyrm since he read it was a grave insult to any true dragon. But it didn't end there. He took the insults one notch higher "YOUR MOTHER WAS A KOBOLD!!"

All that was left now was to wait for the dragon to, predictably, snap his jaws. And this time Francis intended to make the most of it. At point blank range if he had to and consequences be damned.

Free action: Hurl insult
Move action: Move full speed towards the dragon
Standard action: Ready action (use Hydrate when the dragon opens his mouth to bite or use breath attack) VERY HURTFUL

18:47, Today: Francis Sighnd rolled 66 using 1d100.  Use hydrate again, wait until he opens his mouth to bite or use breath weapon.

Fidget Mossgrower
Gnome Sorcerer, 48 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 10 Feb 2018
at 02:43
  • msg #467

Re: Hollows Last Hope Part II 'Darkmoon Vale':

With a scream, You killed the kitty. Fidget flings a glob of acid at the dragon.

20:40, Today: Fidget Mossgrower rolled 1 using 1d3. Damage acid Splash.
20:39, Today: Fidget Mossgrower rolled 12 using 1d20+1. Range touch attack AC 12.

DM Dread
GM, 306 posts
Sun 11 Feb 2018
at 02:58
  • msg #468

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell swung, but the agile snake-like creature ducked under the blade.

Rennick too tried to strike the Wyrm, but it avoided his blow as well.

Francis ran forward close to the Wyrm and through his last canister into the face of the creature. Scalding hot steam spewed forth into the creatures eyes. 19:50, Today: DM Dread rolled 6 using 3d6.  damage to Tazlwyrm. but it avoided the worst of it.

Fidget created a globe of acid out of the moisture in the air and through it at the Dragon-kin and it sizzled as it hit a scale.

Nomerendal pulled the wand of cure light out as he continued to regale the group about the fierce dragon killer. he handed the wand to Tarack.

Tarack waited for the Wyrm to drop Carl then he moved forward and touched the wand to Carl's still form. 19:54, Today: DM Dread rolled 9 using 1d8+1.  cure for Carl. the bleeding stopped and the feline lay still but alive.

The Wyrm had a target rich environment and 19:56, Today: DM Dread rolled 3 using 1d4.  1. rennick 2. Arell 3. Francis. 4. tarack. and coiled and lunged toward the technomancer. who was shocked that he was attacked but avoided the snapping jaws. 19:57, Today: Runelord Dread rolled 7 using 1d20+5.  vs AC 15 Francis.



Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl unconscious AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/-1 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 29 charges remain

Vs

Tatzlwyrm AC:15(T-12/FF-13)CMD:17(cant be tripped) HP:29/11 FO:+4 RE:+5 WL:+5
Medium Dragon Immune Paralysis, Sleep
Fidget Mossgrower
Gnome Sorcerer, 49 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 11 Feb 2018
at 13:59
  • msg #469

Re: Hollows Last Hope Part II 'Darkmoon Vale':

You've been a very bad little lizard, and again the little gnome girl calls forth a globe of acid and flings it at the Wyrm.

07:58, Today: Fidget Mossgrower rolled 3 using 1d3. Acid damage.
07:58, Today: Fidget Mossgrower rolled 17 using 1d20+1. To hit AC 12.

Rennick Hitman
Human Ranger, 178 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 11 Feb 2018
at 14:00
  • msg #470

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick tries to strike the wyrm again, but there's some curse working on his attacks which makes him miss each time.

14:58, Today: Rennick Hitman rolled 13 using 1d20+7.  Power attack with longsword two handed.
The natural rolls of my 3 attacks against this creature: 1, 4 and 6.

Francis Sighnd
Half-Elf Gearhead, 109 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 11 Feb 2018
at 15:44
  • msg #471

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Throwing the canister in the dragon's face just as it was about to chomp down on him may have saved Francis's life, but the foul beast was still fighting. Having observed Fidget throwing acid at it, he figured he might pull off another chemical reaction combo so he pulled out his blowtorch and timed a stream of fire just as the little gnome threw the latest. Unfortunately, he learned that he wasn't lucky enough to the point that every acid he'd encounter would be flammable.

Use blowtorch. 1 fire damage.
16:30, Today: Francis Sighnd rolled 1,14 using 1d4,1d20+5.  Blowtorch and the dragon's reflex save DC14 for half dmg.

Arell Kirkwood
Human Paladin, 130 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 12 Feb 2018
at 21:33
  • msg #472

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell takes a moment to thank Abadar (and anyone else listening) that no harm had come from his failure.

He then resolved not to give it another chance of hurting anyone else.

With a cry of resolute anger, the Paladin brings his sword down on its head and severs the blasted thing clean in twain.

No monster gets to kill kittens with impunity on his watch.

OOC:

NAT 20 BABY!!!
15:24, Today: Arell Kirkwood rolled 25 using 1d20+5.  Power Attack vs Tatzlwyrm AC 15.

Crit Confirmed
15:26, Today: Arell Kirkwood rolled 20 using 1d20+5.  Confirm the Crit.

To Shreds You Say...
15:29, Today: Arell Kirkwood rolled 37 using 4d6+20.  Double Greatsword Damage.

DM Dread
GM, 311 posts
Mon 12 Feb 2018
at 22:09
  • msg #473

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell takes out the Tatzlwyrm and breathes a sigh of relief.

Nomerendal stops singing and goes and pat's Tarack on the shoulder as the Dwarf picks up his unconscious feline friend.

Tarack looks at the others and says look. Id trade Carl for 20 villagers. hes not dead, but thats too close for comfort. im going to go. take care of my own. I do have a cousin who's a
 bit more martial and may be able to help. I'll send him your way as soon as I find him. I hope you succeed. Good luck to you.


And handing the wand back to the Gnome, Tarack took Buddy and Carl's limp form and headed into the forest.
Rennick Hitman
Human Ranger, 181 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 12 Feb 2018
at 22:21
  • msg #474

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says goodbye to the dwarf Tarack and asks about the scroll that he took. "Give the scroll to your cousin if he comes here to help us."
Rennick picks up the longbow that he dropped earlier and continues searching for moss on the elder tree, while remaining on the ground.

OOC: 23:22, Today: Rennick Hitman rolled 19 using 1d20+4.  Perception: looking for elder moss.
This message was last edited by the player at 22:22, Mon 12 Feb 2018.
DM Dread
GM, 312 posts
Mon 12 Feb 2018
at 22:28
  • msg #475

Re: Hollows Last Hope Part II 'Darkmoon Vale':

its not hard to find the pound of Elder Moss needed now that there is no threat.

After gathering it Rennick prepares to head in the direction of Ulzmilla's Cottage and hopes the rumors of the Witch being absent are true.

Itll take about 4 hours to get there and the Extripia is still helping them keeping going. Its early in the morning (about 4am)and the last component left...Ratstails
Rennick Hitman
Human Ranger, 183 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 12 Feb 2018
at 22:42
  • msg #476

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says: "Who's good at sneaking around in a field of herbs? We only need ratstails, we don't need to enter Ulzmilla's Cottage. If someone can gather the ratstails without being seen from the cottage, that would be nice.
Okay, let's go. Francis, you provide the light again? I'll be with an arrow nocked on the longbow
"
Francis Sighnd
Half-Elf Gearhead, 112 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 12 Feb 2018
at 22:58
  • msg #477

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis was panting hard, unlike his junky allies. "*pant* Can't we *pant* just knock one the *pant* door, and ask for *pant* the weed nicely? *pant*"

When he had started out this whole "on your own" thing, he REALLY didn't think it would involve this much physical labor. "I'm a physicist, damn it, not a plow horse!" he thought furiously, but he resupplied the lamp with some burning fuel all the same.

He also did the unthinkable and *gulp* pulled out the little crossbow and knocked an arrow on it, leveling it with a shaky hand. That encounter with the dragon had been too close for comfort and he had no intentions of getting in that close to danger so soon after.
Fidget Mossgrower
Gnome Sorcerer, 51 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Mon 12 Feb 2018
at 23:28
  • msg #478

Re: Hollows Last Hope Part II 'Darkmoon Vale':

I am indeed very good at sneaking around out doors, Mr Rennick. What do the ratstails look like. I hope they look like real rats tails that would sure be neat don't you think Reny ? Well what do you think they'll look like? is the witch a real witch ? I've never met one before will she be home so we can see her? As usual the perky little Gnome is skipping along gabbering away softly, next to Renneck this time. As if a dragon type creature had not just tried to pounce on her just minutes ago.
DM Dread
GM, 316 posts
Mon 12 Feb 2018
at 23:57
  • msg #479

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Halfway to the glade that housed Uzmilla's Cottage Rennick stops the party and they stare at one of the oddest things they have ever seen....Coming through the trees in front of them across their path is what looks like a rotting orange scaled lizard humanoud with a staff bearing a number of fetishes. The flesh from the creature hangs on his bones in places and what looks like a rat is inside his skull...apparently giving him direction. A wooden sign hangs by some twine across the creatures chest saying in Draconic

In the moonlight this scene is oddly surreal



  encounter.  16:50, Today: DM Dread rolled 3 using 1d100.  Chance of encounter up because of light 30%. 16:51, Today: DM Dread rolled 4 using 1d8.
Francis Sighnd
Half-Elf Gearhead, 114 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 13 Feb 2018
at 01:13
  • msg #480

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Nevermind"

OOC: Can I read the inscription? I know draconic and have a rank in linguistics so maybe I could decipher it if given a few minutes. Also are there any other pertinent knowledge checks that can be used in this case that would be helpful or illuminating?
This message was last edited by the player at 01:14, Tue 13 Feb 2018.
Rennick Hitman
Human Ranger, 184 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 13 Feb 2018
at 13:29
  • msg #481

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Fidget Mossgrower (msg # 478):
During the march, Rennick answered Fidget.
"Yes, sure, they look like real rattails, but it's a weed. And I think it might be a real witch, so be careful.
I suggest you pay her a visit later, when we've finished our life saving mission. We don't want to loose time negotiating or quarreling with a witch, either real or unreal.
"

When the undead lizard with the rat appears, Rennick laughs and says: "this is a strange sight! What does the sign say?"
DM Dread
GM, 318 posts
Tue 13 Feb 2018
at 23:21
  • msg #482

Re: Hollows Last Hope Part II 'Darkmoon Vale':



The strange dead body being lead by a rat in the brain cavity passes by the party and moves on.


after a short time the party resumes its travel Shortly the sun begins to rise, insects become more plentiful. Birds become more active as the dark woods become alive.

The sounds of the forest become suddenly distant as the trees part, opening into a small,
almost perfectly circular glade. The nearest stands of pine, eyln, and darkwood, all typically sturdy woods, twist away from the clearing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots. At the glade’s center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old dried beast carcasses, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes,each shaped like a tiny man, imp, or rearing serpent—stand propped in the yard, keeping guard before a rickety plank door.
Francis Sighnd
Half-Elf Gearhead, 116 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 14 Feb 2018
at 00:36
  • msg #483

Re: Hollows Last Hope Part II 'Darkmoon Vale':



"The sign said shaman. Man, I wish I had the time to consult my books. That apparition was definitely worthy of a footnote somewhere.

By the way, could you give me some of those drugs you were taking earlier? I'll have to make an exception just this once because I can barely keep my hands up. My gear feels like it weighs a ton. It's not like I'll get addicted if I use it once, right?
"
This message was last edited by the player at 00:36, Wed 14 Feb 2018.
Fidget Mossgrower
Gnome Sorcerer, 52 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 14 Feb 2018
at 00:59
  • msg #484

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hey Reny what happened to the field of herbs that's supposed to be here ? I think we should we walk around the house and look for it. With that said Fidget begins to silently circle the glade at the tree line. All the playfulness vanishes as she turns and ghosts through the trees.


19:01, Today: Fidget Mossgrower rolled 20 using 1d20+9. (Stealth) moving through the woods.
18:58, Today: Fidget Mossgrower rolled 19 using 1d20+4. (Perception) look for rat tails.
18:57, Today: Fidget Mossgrower rolled 16 using 1d20+6. Knowledge nature.

This message was last edited by the player at 01:06, Wed 14 Feb 2018.
Rennick Hitman
Human Ranger, 185 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 14 Feb 2018
at 06:46
  • msg #485

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick remembers the exact shape and properties of rattails (know nature check 21) and looks at the glade to see if they're growing there, while remaining among the trees and following Fidget. "Yes, Fidget, they're supposed to grow in this glade"

OOC: 07:44, Today: Rennick Hitman rolled 21 using 1d20+4.  Knowledge nature to find rattails.
DM Dread
GM, 321 posts
Wed 14 Feb 2018
at 22:52
  • msg #486

Re: Hollows Last Hope Part II 'Darkmoon Vale':

After looking around the glade for about a half an hour, with no sign of Rattails growing but then most the vegetation seems to be damaged in the glade...the parties eyes fall on Ulzmilla's hut
Francis Sighnd
Half-Elf Gearhead, 119 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 14 Feb 2018
at 23:13
  • msg #487

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In the meantime Francis consulted his book on the rather peculiar...thing, they passed back there.

00:12, Today: Francis Sighnd rolled 27 using 1d20+9.  Knowledge Religion check. DC 15.
DM Dread
GM, 322 posts
Wed 14 Feb 2018
at 23:30
  • msg #488

Re: Hollows Last Hope Part II 'Darkmoon Vale':

What Francis found was peculiar. To all appearances that was a Kobold Zombie. But there was a rat that seemed to have control of it somehow...that he could not find an explanation for.

The sign on him indicated he had been a spiritual leader of a clan of Kobolds. Perhaps he had an animal companion? A familiar? A spirit guide?
Francis Sighnd
Half-Elf Gearhead, 120 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 14 Feb 2018
at 23:50
  • msg #489

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis closes the book and ponders for a moment. His theories kept on circling back to the name "Truescale clan". Was it a conspiracy or was he just being paranoid and finding connections in coincidences? Or was this drug getting to his head.

"Hey Arell. You're familiar with that religious mumbo-jumbo stuff, right? What does it mean when a zombie with has "Shaman" written on it and it being led around by a rat? Any chance it's connected to that Truescale clan we read back at the ruins?"

Speaking of which, daaaaamn, this thing was good.
Fidget Mossgrower
Gnome Sorcerer, 54 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 15 Feb 2018
at 00:29
  • msg #490

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Looking up at Rennick Fidget grins, Hey Reny, it looks like we get to meet the witch after all. Come on lets go see her.
Rennick Hitman
Human Ranger, 187 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 15 Feb 2018
at 08:40
  • msg #491

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM Dread:
After looking around the glade for about a half an hour, with no sign of Rattails growing but then most the vegetation seems to be damaged in the glade...the parties eyes fall on Ulzmilla's hut

OOC: why the half an hour delay? A knowledge (nature) check doesn't take any time at all: it is the knowledge that is in your mind. And it takes only 5 or 10 seconds to see that the vegetation in the glad is damaged beyond recovery.
The DM didn't write about damaged vegetation in the glade in his previous post, only about the trees beyond the glade


Rennick says to Fidget and the rest: "wait a minute: I'll circle to the back of the building while you approach the front. I need a second man to join me. Who's coming with me to the back?"
Fidget Mossgrower
Gnome Sorcerer, 55 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 15 Feb 2018
at 11:19
  • msg #492

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Folding her arms infront of her and tapping on foot on the ground Fidget replies, Ah' That would be me.
Arell Kirkwood
Human Paladin, 133 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 15 Feb 2018
at 15:34
  • msg #493

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell was conflicted.  On one hand there was a non-zero chance this individual would "play nice" and either give them the herbs they needed, or be willing to sell or trade them.

Of course, it wasn't really a good chance either...and Rennick was right to prepare for a fight.

Well, he was the one knocking on the door regardless.

He wracks his brain briefly about what he knew of the inhabitant of the hut and finds he can't think of anything beyond hearsay.

OOC:
09:06, Today: Arell Kirkwood rolled 3 using 1d20-1.  Knowledge Local: The Witch from Next Door.

Bleh

This message was last edited by the player at 15:35, Thu 15 Feb 2018.
DM Dread
GM, 327 posts
Thu 15 Feb 2018
at 17:50
  • msg #494

Re: Hollows Last Hope Part II 'Darkmoon Vale':

as they moved toward the hut, Rennick started to encircle it, pausing to see who would follow him. Meanwhile Arell began to head for the front door. On the porch two makeshift scarecrows flanked the door to either side. The door hung ajar on rotting leather hinges. The interior as dark and shadowy. Nothing threatening was visible.
Francis Sighnd
Half-Elf Gearhead, 122 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 15 Feb 2018
at 18:04
  • msg #495

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis accompanied Arell at a respectable distance. After all, somebody needed to be the eloquent voice of reason.
DM Dread
GM, 328 posts
Thu 15 Feb 2018
at 18:12
  • msg #496

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Map: https://1drv.ms/u/s!Aptb6Vt5lI7mn23IOl-ovZaz7-y6


Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/9 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 29 charges remain
Arell Kirkwood
Human Paladin, 134 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 15 Feb 2018
at 18:34
  • msg #497

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell eyes the scarecrows wearily as he waits for Rennick and Fidget to get into position.  Once he's sure they are there he calls through the open door.

He was just going to knock, but with the door open like that he wondered if anyone was there at all...

So, he decided to ask, "Hello the house!  Is anyone within?"
Rennick Hitman
Human Ranger, 189 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 15 Feb 2018
at 21:16
  • msg #498

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The cottage is smaller than Rennick thought it would be.
He stays at (9,14) while Arell opens the door, looking at the roof, to see if someone's hiding on the roof.
Fidget Mossgrower
Gnome Sorcerer, 56 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 16 Feb 2018
at 01:40
  • msg #499

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget begins chant and then casts Detect Magic, checking out the scare crows first.
DM Dread
GM, 331 posts
Fri 16 Feb 2018
at 02:20
  • msg #500

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The scarecrows do not emanate a magic aura. Nor does the porch or doorway
Fidget Mossgrower
Gnome Sorcerer, 57 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 16 Feb 2018
at 02:48
  • msg #501

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget looks over at Arell, I sense no magical auras on the porch or scare crows.
Arell Kirkwood
Human Paladin, 135 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 16 Feb 2018
at 02:55
  • msg #502

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"If I hear no answer, I must assume either that no one is here, or that anyone who is  needs help desperately."

He waits a long moment to allow anyone inside to answer.  Barring this now unlikely occurrence he presses forward.

"Very well, I'm coming in.  Please excuse the intrusion."

He pushes the door fully open and takes a step inside.
Fidget Mossgrower
Gnome Sorcerer, 58 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 16 Feb 2018
at 03:06
  • msg #503

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The normally playful flirtatious little Gnome girl, is all business as she steps into the shack right on the big mans heels. I got your back Arell. Her voice flat and low pitched.
Francis Sighnd
Half-Elf Gearhead, 124 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 16 Feb 2018
at 08:02
  • msg #504

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Or it could be a trap" chimed Francis, staying right where he was.
DM Dread
GM, 332 posts
Fri 16 Feb 2018
at 13:11
  • msg #505

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Inside, the cottage is dank, reeking, and filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants of a bone grinder’s artifice. A rusted iron cauldron, with a mouth nearly 5 feet wide and a depth of at least 3 feet, dominates the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils. Across from the door, against the far walls, stands a highbacked chair made of wicker, the gigantic curved tusks of some monstrous beast, and
thousands of human teeth. In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mold. On the Floor is a sleeping mat with blankets and a pillow.

Map: https://1drv.ms/u/s!Aptb6Vt5lI7mn3E-m8WbVArThjRl
Arell Kirkwood
Human Paladin, 136 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 16 Feb 2018
at 17:00
  • msg #506

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Guys?" Arell called out, "Either she's dead, or very good at faking it.
 I can't tell which."


He looks to the corpse in the creepy chair, "If you're gonna jump up and try to eat me, you might as well get on with it.  We're on a schedule here."
Fidget Mossgrower
Gnome Sorcerer, 59 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Fri 16 Feb 2018
at 22:14
  • msg #507

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget waste no time and quickly begins searching the shack.

16:12, Today: Fidget Mossgrower rolled 23 using 1d20+4. Searching the witches hut.

(Fidget moves to square 17/6 and searches the room)
This message was last edited by the player at 15:26, Sat 17 Feb 2018.
Rennick Hitman
Human Ranger, 191 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 16 Feb 2018
at 22:23
  • msg #508

Re: Hollows Last Hope Part II 'Darkmoon Vale':

There's not much to see at the back, so Rennick moves to the front of the cottage and draws his longsword.

OOC: move to (4, 14) and wield longsword
This message was last edited by the player at 22:24, Fri 16 Feb 2018.
DM Dread
GM, 336 posts
Sat 17 Feb 2018
at 16:31
  • msg #509

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell moved into the room, stood in the doorway and looked around. nothing jumped out at him.

Fidget came up on the Veranda...

Rennick pulled his sword and moved towards the front

Nomerendal was watching from the side...

Francis stood where he was, thinking something was wrong...
This message was last edited by the GM at 21:17, Sat 17 Feb 2018.
Rennick Hitman
Human Ranger, 192 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 17 Feb 2018
at 16:37
  • msg #510

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick gets the rope from his backpack and ties it around the scarecrow at (4,15).
"I'm going to pull this scarecrow down from a distance," he whispers to the others.
Francis Sighnd
Half-Elf Gearhead, 130 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sat 17 Feb 2018
at 22:48
  • msg #511

Re: Hollows Last Hope Part II 'Darkmoon Vale':

'This makes no sense. Their information stated that the weed should be here, yet Rennick went through this place rather thoroughly  and found absolutely no trace of it. Why would she unearth all the rattails, thus leaving none behind to spawn new herbs in the future? The next time she needs it she'd have to search farther and wider instead of in the convenience of her back yard. Furthermore, Fidget and Arell haven't reported of there being any inside. Ether they had bad Intel or...Hmmmmm...'

Francis took a few steps closer and analyzed the hut, specifically the door. Could it be the rumors of a witch were just a rumor spawned by superstitious people or...

A loud *ch-chuck* could be heard as Francis cocked his flamethrower very loudly and deliberately. "Men. Get out of the hut, I'm burning it down to the ground! 1...2...-" he said loudly and pointed the flamethrower at the hut.

23:44, Today: Francis Sighnd rolled 21 using 1d20+12.  Knowledge Engineer check. Determine house's age/state and whether the loose door has seen a lot of use recently
This message was last edited by the player at 03:31, Sun 18 Feb 2018.
DM Dread
GM, 339 posts
Sun 18 Feb 2018
at 04:39
  • msg #512

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell stands in the doorway, looking around as Rennick throws a rope around the first scarecrow and pulls it from the porche. It hits the ground with a dull thud of straw and linen and lays there. Nomerendal was half expecting it to animate...but it didnt.

Francis came forward and stood ready to fire the hut...

Meanwhile Fidget moved in and started to look among the shelves. The contents of the shelves are in huge disarray and almost every kind of herb and component can be found here. she realizes it will take quite some time to search the place for the rattails. at least 10 minutes, but she does see a shrunken head on a leather tether laying amid the bottles of components. As she moves a jar to the side with a startling clang of metal the Cauldron to her rear animates and lurches forward tipping towards Arell and the iron lid tips back and the rim bites down on his side trying to grab him to swallow him into its depths. He felt the lid and rim clamp down on his side and pain shot through his body from the force. He saw stars as his body was in agony.

21:34, Today: DM Dread rolled 20 using 1d20+2.  attack on Arell AC 16. 21:34, Today: DM Dread rolled 8 using 1d8+1.  damage to Arell. 21:35, Today: DM Dread rolled 15 using 1d20+2.  Grab Arell CMD 16.

Map: https://1drv.ms/u/s!Aptb6Vt5lI7mn3fEt9ULud9XxZWs

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/1 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Tarack AC:16(T-12/FF-14)CMD:12 HP:10/10 FO:+4 RE:+2 WL:+5
1st Druid Dwarf Male defenses

Carl unconscious AC:17(T-16/FF-12)CMD:17 Trip-21 HP:19/-1 FO:+4 RE:+8 WL:+1
Leopard  Animal Companion

Buddy AC:15(T-12/FF-13)CMD:15 Trip-19 HP:11/11 FO:+4 Re:+5 WL:+2
Ram Pet

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Wand of Cure Light- 29 charges remain

Vs

Uzmila's Cauldron AC:14(T-10/FF-14)CMD:11 vs trip:15 HP:36/36  FO:+0 RE:+0 WL:-5
Medium Construct *Hardness 5. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Arell Kirkwood
Human Paladin, 142 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Sun 18 Feb 2018
at 05:23
  • msg #513

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell once again finds himself asking unusual questions while fighting off extreme pain.  The primary concern is the gross misuse of magic.  Of all the objects in the house, the one he would least like moving around is what he's cooking his dinner in.

Still, in retrospect it was effective.  Cast iron was heavy, and the cauldron was big enough to bathe in.  Of course, only in retrospect was it effective...a perfect storm of events had occurred to make the witch's damn bathtub a credible threat while the said witch was dead, instead of an active nuisance while said witch was alive.

It was a problem, but it was a problem Arell could solve with his greatsword, and that meant it was also a problem he wouldn't have twice.

He takes one of his trademark swings at the damn thing, but all he gets is the clang of metal upon metal.

"Hold off on the fire, Frank!" Arell calls out, trying not to let the 'I am this close to unconscious' creep into his voice, "Uzmila has a jar of herbs...and her guardian is made of metal.  You have something that works on iron?"

OOC: Arell solves his problems with a greatsword...
https://www.youtube.com/watch?v=otwO-LwFyJg

or he WOULD if he could roll above 10
23:13, Today: Arell Kirkwood rolled 8 using 1d20+4.  Power Attack vs Cauldron AC 14.

Francis Sighnd
Half-Elf Gearhead, 132 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 18 Feb 2018
at 06:16
  • msg #514

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Yes I do! It's called FIRE! Don't you know that the only way to melt metal is with fire?!" Francis responded as he ran up next to him and pointed his blowtorch at the guardian.

"...Ten"


As the animated cooking utensil was being flooded with a big bright yellow stream, Francis's mind kicked into overdrive again 'Animated by magic but non-organic, which means it's means of perception aren't conventional. Metalic. Magic. Energy. Heat. A guardian. That means it must be bound to a place, because what use it a guardian if it ventures away? So if we leave...'

"If you found what we need then both of you get out and start running! I don't know how long this will keep it distracted and I'd rather not have to fight it if we don't have to" he shouted over the loud *GAAAAAH* noise of ignited gases being expelled at high pressure his gadget produced. Despite its large flashy display though, it didn't seem to be producing a lot of heat, at least not enough that would do any significant damage.

Summary:
Free action: Knowledge Engineer check to deduce characteristics of the construct.
Move action: Move to (4,16)
Standard action: 1 Fire damage with Scald.

18:48, Today: Francis Sighnd rolled 1 using 1d4.  Scald the guardian.

This message was last edited by the player at 17:50, Sun 18 Feb 2018.
Rennick Hitman
Human Ranger, 193 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 18 Feb 2018
at 12:08
  • msg #515

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick hears there's a fight starting in the cottage, but it's too crowded in the cottage to get in for a longsword attack.
So he puts the longsword away and moves to (3,17) while drawing his longbow.


OOC: 2 move actions this round.
1. put longsword away (move action) 2. move to (3,17) while drawing longbow (move action).

Fidget Mossgrower
Gnome Sorcerer, 62 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 18 Feb 2018
at 15:14
  • msg #516

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Not knowing what will hurt it, and not wanting to splash acid on Arell. Fidget takes the long way around the room to avoid being attacked, and moves to square 6/15 and takes a swing with her Gnomish Hookhammer. There's a resounding Boom of the hammer hitting Scoring a perfect hit on the side of the kettle. As little gnome girl screams, SPIT HIM OUT !

She can tell her blow though perfect didn't even phase the creature, I'm not strong enough to hurt it. So I'll find the rat tails while you guys fight.

09:00, Today: Fidget Mossgrower rolled 14 using 1d20. Construct AC 14.
09:00, Today: Fidget Mossgrower rolled 4 using 1d4. Damage from hook hammer.

This message was last edited by the player at 15:19, Sun 18 Feb 2018.
DM Dread
GM, 350 posts
Mon 19 Feb 2018
at 15:52
  • msg #517

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin and Dorak had walked the last few hours to arrive at The Clearing of Ulzmila's Cottage. Most knew her for a witch and had heard fell stories. Dorak had traded healing herbs with her on occasion and found her shrewd and demanding...but not the horror others had known her for. However he knew she had been gone now at least 8 months and no sign of her.

When The two of them arrived at the clearing they could see the group circling the hut and started across the clearing. As Rennick drug the scarecrow down and Arell was accosted within they were a mere 40 feet away and heading towards the cabin.

Arell swung his swords and it bounced off the cast iron with no effect.

Francis moved forward and from out of the hut he stuck the nozzle of his steam gun between Arell and the door jam and released a cloud of steam. It had little effect on the Guardian.

Rennick moved around towards the front bow drawn and he noticed a stout dwarf who bore a resemblance to Tarack and an Elf carrying a Longbow trotting forward towards them.

Nomerendal shouted worriedly Arell, you should come out here. That looks like a very bad bite.

Fidget slammed her gnomish hammer into the side of the cauldron hard...and the area rang with the force of her blow...but it didnt even dent it.

However the Cauldron turned and focused on her. Releasing its hold on Arell 08:46, Today: DM Dread rolled 21 using 1d20+2.  attack on Fidget AC 12. 08:47, Today: DM Dread rolled 6 using 1d8+1.  damage to fidget. 08:48, Today: DM Dread rolled 18 using 1d20+2.  to grab Fidget CMD 10. The Maw of the iron construct snapped shut around her little body and lifted her in the air preparing to swallow her whole.

Map: https://1drv.ms/u/s!Aptb6Vt5lI7mn3qS-5JhUHFtNIDX

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/1 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/3 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Eldrin AC:17(T-13/FF-14)CMD:16 HP:10/10 FO:+2 RE:+3 WL:+0
1st Fighter Elf Male defenses: immune to magic sleep effects +2 vs enchantment spells and effects.

Dorak AC:18(T-10/FF-18)CMD:11 HP:10/10 FO:+5 RE:+1 WL:+6
1st Cleric Dwarf Male defenses: +2 vs poison,spells, and spell-like abilities,+2 to remove negative levels, +4 CMD vs bull rush or trip attempt while standing on the ground,
+4 dodge bonus to AC vs giant subtype, Channel Energy 1d6 4x/day.

Wand of Cure Light- 29 charges remain

Vs

Uzmila's Cauldron AC:14(T-10/FF-14)CMD:11 vs trip:15 HP:36/35  FO:+0 RE:+0 WL:-5
Medium Construct *Hardness 5. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Dorak Fellhammer
Dwarven Cleric, 20 posts
Mon 19 Feb 2018
at 20:45
  • msg #518

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak charges the fell pot. "Let her go, ye mangy rust-bucket!" he cries.

Run ×4 to 10' away from cauldron (Location 17,6).
This message was last edited by the player at 03:54, Tue 20 Feb 2018.
Fidget Mossgrower
Gnome Sorcerer, 65 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 20 Feb 2018
at 00:29
  • msg #519

Re: Hollows Last Hope Part II 'Darkmoon Vale':

From inside the Calderon a muffled high pitched scream. Get me out of this damn pot ! can be heard.
Eldrin Loralana
Elven Fighter, 15 posts
Tue 20 Feb 2018
at 02:18
  • msg #520

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin sees Dorak take off towards the house and follows suit. He can tell the room will be quite crowded, so rather than draw his bow, he draws his long curved blade, a work of art that he cherishes above all other possessions.

OOC: Double Move to 16-4; Drawing my Elven Curve Blade as I do.
This message was last edited by the GM at 19:07, Wed 21 Feb 2018.
Arell Kirkwood
Human Paladin, 144 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 20 Feb 2018
at 05:27
  • msg #521

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"FIDGET!!" Arell roars and goes for another swing--aiming to chop off one of the metal "feet" that keep it mobile.

And misses again.

Rendal and his healing wand needed to wait...he had a friend to save.

OOC: what a time for my luck to run out...

23:24, Today: Arell Kirkwood rolled 9 using 1d20+4.  Power Attack vs Cauldron AC 14.

Rennick Hitman
Human Ranger, 197 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 20 Feb 2018
at 08:40
  • msg #522

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As the maw is now tightly gripping Fidget, Rennick thinks it cannot make opportunity attacks.
He drops his bow and moves to (7,16) in the cottage, while drawing his longsword and attacks the cauldron with all his power.
But his attack misses.


Path that Rennick takes: (4, 17), (5,16), (6,17), (7,16) that is 25 feet. He has speed of 30’ as human.
09:38, Today: Rennick Hitman rolled 6 using 1d20+4.  Two-handed power attack on cauldron.

Francis Sighnd
Half-Elf Gearhead, 138 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 20 Feb 2018
at 19:35
  • msg #523

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis realized that trying to weld this thing while it was still mobile would be pointless so he tried the next best thing. Get it immobile. Maybe the moving pot thing could gobble up 1 intruder, but 2? Francis didn't think so.

Move to (7,15) or (7,16), whichever is onoccupied
Standard action: Grapple maneuver

20:35, Today: Francis Sighnd rolled 12 using 1d20+1.  Grapple check vs guardian. CMD 9.

This message was last edited by the player at 19:37, Tue 20 Feb 2018.
DM Dread
GM, 358 posts
Wed 21 Feb 2018
at 19:19
  • msg #524

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak breaks out into a run and crosses the distance to the hut as fast as his legs will carry him, glancing at Rennick as he passes him.

Fidget, the upper torso of her head inside the Cauldron, her feet waving in the air outside of it, strains agains its grasp to no avail.

Eldrin, putting his bow up as he runs, draws his Curveblade trotting as opposed to Dorak's full out sprint. He runs up the steps towards the hut and sees Fidgets legs sticking out of the animated cauldron.

Arell screams and losses his composure swinging his blade wildly, his body still aching from being chomped by the big metal creature.

Rennick ran into the building drawing his sword and swung as well at the iron pot. his sword clanged off of it as well.

Francis holsters his flame gun and moves into the building taking a vantage point to grapple the cauldron and grips it prying the lid up enough for Fidget to slip out... she immediately slipped between Arells legs and out onto the veranda.

Nomerendal waves at her holding the wand for her to come towards him. He also shouts Arell, we have help. let them take over and come out here.

The Cauldron after dropping the little gnome focus' on the one gripping him as it tried to break the grapple 12:17, Today: DM Dread rolled 17 using 1d20+2.  break the grapple on Francis CMD 13. It wiggles and shook and got out of his grasp.

Map: https://1drv.ms/u/s!Aptb6Vt5lI7moAHMn5I7odvOYa7p

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/1 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/9 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/13 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/3 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Eldrin AC:17(T-13/FF-14)CMD:16 HP:10/10 FO:+2 RE:+3 WL:+0
1st Fighter Elf Male defenses: immune to magic sleep effects +2 vs enchantment spells and effects.

Dorak AC:18(T-10/FF-18)CMD:11 HP:10/10 FO:+5 RE:+1 WL:+6
1st Cleric Dwarf Male defenses: +2 vs poison,spells, and spell-like abilities,+2 to remove negative levels, +4 CMD vs bull rush or trip attempt while standing on the ground,
+4 dodge bonus to AC vs giant subtype, Channel Energy 1d6 4x/day.

Wand of Cure Light- 29 charges remain

Vs

Uzmila's Cauldron AC:14(T-10/FF-14)CMD:11 vs trip:15 HP:36/35  FO:+0 RE:+0 WL:-5
Medium Construct *Hardness 5. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Fidget Mossgrower
Gnome Sorcerer, 66 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 21 Feb 2018
at 20:16
  • msg #525

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget runs to Nomerendal Cousin I need healing that damn pot tried to eat me.


(Fidget moves to square 3/15)
Rennick Hitman
Human Ranger, 198 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 21 Feb 2018
at 22:32
  • msg #526

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick swings his longsword again, but misses again.


OOC: 23:32, Today: Rennick Hitman rolled 11 using 1d20+4.  Power attack two-handed at Cauldron.
Dorak Fellhammer
Dwarven Cleric, 25 posts
Wed 21 Feb 2018
at 23:52
  • msg #527

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak yells  "pull that thing outside. We can hold it steady while someone strong pounds it flat." He attempts to heal the group, but Torag resists him as they are fighting something constructed, and a weak trickle of energy infused the group.

Selective Channel-does not affect cauldron.
Channel Heal 30' radius. Heals 1 hp on 1d6.
This message was last edited by the player at 04:35, Fri 23 Feb 2018.
Arell Kirkwood
Human Paladin, 145 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 22 Feb 2018
at 02:48
  • msg #528

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell doesn't quite know where that voice came from, and he doesn't really care.  Point is, the theory is sound. He takes another swipe at the damn thing trying to get its attention.

"HERE! You stupid soup pot!  Come and get me!"

And so saying starts backing up through the back door, trying to get it to follow him.

OOC: I just need a ten, you stupid dice roller...a TEN!

08:09, Today: Arell Kirkwood rolled 11 using 1d20+4.  Power Attack vs Cauldron AC 14.

Arell moves four squares out of the house.

This message was last edited by the player at 14:14, Thu 22 Feb 2018.
Eldrin Loralana
Elven Fighter, 19 posts
Fri 23 Feb 2018
at 02:46
  • msg #529

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin couldn't get close enough to attack, so instead he tried to get a good look at the construct and think about what he'd learned in his travels about such things.

OOC: 21:45, Today: Eldrin Loralana rolled 20 using 1d20+6.  Know dungeoneering.
Francis Sighnd
Half-Elf Gearhead, 141 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 23 Feb 2018
at 17:08
  • msg #530

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis continued blasting fire at the thing while slowly backing away.

Standard action: Scald (2 fire damage)
Free action: 5ft step down

18:07, Today: Francis Sighnd rolled 3 using 1d4.  Scald the guardian.

Nomerendal Tunespinner
Gnome Bard, 137 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Fri 23 Feb 2018
at 21:11
  • msg #531

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"A moment cousin!" Nomerendal said with some concern as he stepped forward with his wand. He faced a tangle of limbs and bodies in the crowded doorway and was just able to reach the other gnome for a bit of healing magic when he heard Arell attempting to scramble in his direction!

"I'm not sure I understand what's going on in there... Did you say a POT was trying to eat you? Are you sure it's just not some sort of tenacious illusion? Perhaps you should all clear out of there and let's have a look. Seems unlikely that a piece of cookery would be causing such a huff..."

Move: 5' Step to 4,15
Standard: Wand tap to Fidget - Nomerendal Tunespinner rolled 7

DM Dread
GM, 362 posts
Sat 24 Feb 2018
at 14:31
  • msg #532

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Slipping past the newcomer Elf, Fidget comes up besides Nomerendal explaining there was an animated cauldron inside.

Rennick looks for an opening to attack, but with Francis and Arell tsanding next to each other engaged, he couldnt find and opening remember no fighting through the diagonal of characters.

Dorak from outside channels energy to try and heal his new found allies...his focus wasnt great though and it was hardly effective.

Arell thought about doing as Francis had done and grabbing the construct, but then realized its snapping lid might be dangerous and swung his sword, it glanced harmlessly off've it. then he moved outide, thinking it might be prudent to draw it outside and out of the cramped quarters and moves to behind his Gnomish friend.

Rennick had the opening he was looking for and attacked. He too missed the fell cauldron.

Eldrin studied it and thought it had to be animated by magic, because it was not anything hed ever heard of.

Francis pointed the nozzle of his steam generator at the iron pot, and blasted it...injuring it slightly.

Nomerendal stepped to the side and touched Fidgets bruised arms and torso with the wand, healing her completely.

The Cauldron took a waddled forward on stunted legs and snapped its lid 07:27, Today: DM Dread rolled 15 using 1d20+2.  attack on Rennick AC 14. 07:28, Today: DM Dread rolled 6 using 1d20+2.  grab cmd 16. 07:28, Today: DM Dread rolled 6 using 1d8+1.  damage to Rennick.  aroud his left leg, could not grasp it solidly but The Ranger felt the pain shoot through his body from the iron caldron snapping shut on his leg...



Map: https://1drv.ms/u/s!Aptb6Vt5lI7moAcMts8eS5HTsakH

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/2 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/7 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Eldrin AC:17(T-13/FF-14)CMD:16 HP:10/10 FO:+2 RE:+3 WL:+0
1st Fighter Elf Male defenses: immune to magic sleep effects +2 vs enchantment spells and effects.

Dorak AC:18(T-10/FF-18)CMD:11 HP:10/10 FO:+5 RE:+1 WL:+6
1st Cleric Dwarf Male defenses: +2 vs poison,spells, and spell-like abilities,+2 to remove negative levels, +4 CMD vs bull rush or trip attempt while standing on the ground,
+4 dodge bonus to AC vs giant subtype, Channel Energy 1d6 4x/day.

Wand of Cure Light- 28 charges remain

Vs

Uzmila's Cauldron AC:14(T-10/FF-14)CMD:11 vs trip:15 HP:36/33  FO:+0 RE:+0 WL:-5
Medium Construct *Hardness 5. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Rennick Hitman
Human Ranger, 201 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 24 Feb 2018
at 14:57
  • msg #533

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick couldn't stop fighting, especially now that he was hurt by the cauldron.
He swung his longsword with both hands in a mighty arc, for a critical hit.

Critical hit, damage total 27, after -5 DR, it's 22 damage.
15:55, Today: Rennick Hitman rolled 15 using 1d8+9.  Crit extra damage.
15:55, Today: Rennick Hitman rolled 12 using 1d8+9.  Normal damage.
15:54, Today: Rennick Hitman rolled 14 using 1d20+4.  CRit confirm.
15:53, Today: Rennick Hitman rolled 24 using 1d20+4.  Two-handed power attack on cauldron.

Eldrin Loralana
Elven Fighter, 21 posts
Sat 24 Feb 2018
at 21:23
  • msg #534

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Rennick Hitman (msg # 533):

Eldrin stepped into the space that was suddenly clear and slashes the construct with his long curved blade, feeling the satisfying contact of a solid hit.

OOC: Hit for 11-5=6 damage.
16:21, Today: Eldrin Loralana rolled 11 using 1d10+3.  Damage.
16:20, Today: Eldrin Loralana rolled 9 using 1d20+3.  Confirm Crit.
16:20, Today: Eldrin Loralana rolled 22 using 1d20+3.  Attack curve blade.

Francis Sighnd
Half-Elf Gearhead, 144 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sat 24 Feb 2018
at 21:32
  • msg #535

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis was a bit puzzled by the recent success physical attacks were having on what was basically solid metal. 'Hm? Of course! The hotter a solid becomes the more malleable it gets, how could I have forgotten?!' a wicked smile appeared on his face as he intensified the heat, making the guardian go bright yellow.

Standard action: Scald (2 fire damage)

22:29, Today: Francis Sighnd rolled 4 using 1d4.  Scald the guardian.

Fidget Mossgrower
Gnome Sorcerer, 68 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 24 Feb 2018
at 22:45
  • msg #536

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget could barely see the caldron between the legs of the party members surrounding it, her globe of acid misses and sizzlez harmlessly into the floor.

16:42, Today: Fidget Mossgrower rolled 9 using 1d20+1. Range touch attack AC 10
Dorak Fellhammer
Dwarven Cleric, 29 posts
Sat 24 Feb 2018
at 23:56
  • msg #537

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak moves to (5,16). Holding his shield forth, he invokes the power of Torag to heal the living.


Channel Heal 30' radius. 2 on 1d6.
Selective Channel:does not affect cauldron.
DM Dread
GM, 369 posts
Tue 27 Feb 2018
at 14:53
  • msg #538

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick had enough with this walking pot of iron and swung his sword with all of his might over his head and hit the lid so hard metal chips flew. A crack spread across the lid and down one side.

Eldrin stepped up next to rennick and swung his Curved blade into the side of the pot near the crack and watched it spread even further.

Francis stepped to the side to get a clear line to spray the cauldron with hot scalding steam and though it was partially resistant it still became red hot in places

Fidget moved up on the Veranda and got so she see the Cauldron next to the remaining scarecrow and through a glob of acid at the cauldron. it missed hitting the door frame and sizzled.

The Cleric touched the hammer of Torag around his neck and a burst of white energy surrounded everyone and wounds healed slightly again.

Nomerendal walked up to Arell and used the wand he carried 07:49, Today: DM Dread rolled 4 using 1d8+1.  cure light wounds on Arell. and the majority of his wounds healed. all that remained were a few bruises.

The Cauldron damaged as it was raised its lid which separated into two iron plates and tried to snap down on Rennicks left arm, but the Ranger easily avoided the clumsy attack. 07:50, Today: DM Dread rolled 5 using 1d20+2.  attack on Rennick AC 14.

Map: https://1drv.ms/u/s!Aptb6Vt5lI7moA8Viy72OL_isQsr

Combat Summary

Arell AC:16(T-11/FF-15)CMD:16 HP:10/8 FO:+2 RE:+1 WL:+1
1st Paladin Human Male

Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.

Rennick  AC:14(T-11/FF-13)CMD:16 HP:13/9 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects

Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female

Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.

Eldrin AC:17(T-13/FF-14)CMD:16 HP:10/10 FO:+2 RE:+3 WL:+0
1st Fighter Elf Male defenses: immune to magic sleep effects +2 vs enchantment spells and effects.

Dorak AC:18(T-10/FF-18)CMD:11 HP:10/10 FO:+5 RE:+1 WL:+6
1st Cleric Dwarf Male defenses: +2 vs poison,spells, and spell-like abilities,+2 to remove negative levels, +4 CMD vs bull rush or trip attempt while standing on the ground,
+4 dodge bonus to AC vs giant subtype, Channel Energy 1d6 4x/day.

Wand of Cure Light- 27 charges remain

Vs

Uzmila's Cauldron AC:14(T-10/FF-14)CMD:11 vs trip:15 HP:36/3  FO:+0 RE:+0 WL:-5
Medium Construct *Hardness 5. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
Eldrin Loralana
Elven Fighter, 25 posts
Tue 27 Feb 2018
at 15:25
  • msg #539

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin took another big swing but missed the growing crack in the pot.

OOC: 10:24, Today: Eldrin Loralana rolled 9 using 1d20+3.  Attack curve blade.
Francis Sighnd
Half-Elf Gearhead, 145 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 27 Feb 2018
at 17:09
  • msg #540

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Die! Die! Die!"

2 fire damage.

18:09, Today: Francis Sighnd rolled 3 using 1d4.  Scald the guardian.

Nomerendal Tunespinner
Gnome Bard, 138 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Tue 27 Feb 2018
at 17:30
  • msg #541

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal was glad to see that Arell had taken well to the healing from the wand. "Well this certainly is something I'd not expected. In fact, if you hadn't come stumbling out of... whatever's going on in there, I would think it all a hoax aimed at yours truly! This... this is a tale worth telling someday I think! I can hear the gasps and laughter now!"

The little gnome paid particular attention to the melee in order that he could later re-create (and perhaps embellish a bit) the story of the angry pot!

OOC: Nom's just holding back, making sure something doesn't come out of the woods and smoke us from the back... ;-)
Rennick Hitman
Human Ranger, 205 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 27 Feb 2018
at 17:38
  • msg #542

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick, still feeling good after the previous critical hit, tries to hit the cauldron again, but misses.

18:36, Today: Rennick Hitman rolled 12 using 1d20+5.  Normal Two-handed attack.
Dorak Fellhammer
Dwarven Cleric, 30 posts
Tue 27 Feb 2018
at 19:09
  • msg #543

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak moves closer (diagonal step towards cauldron). He swings his warhammer but hits the doirframe instead.

Warhammer attack 7 on d20-1 (-2 taken for partial cover). Miss.
Fidget Mossgrower
Gnome Sorcerer, 69 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 27 Feb 2018
at 20:24
  • msg #544

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Taking careful aim through the others legs and bodies Fidget flings another globe of acid from her extended finger this one hits and burns a hole through the construct, which roles on to it's side the animation no longer keeping it alive. The perky little gnome looks over at Rennick first, then at Arell. Hey hit man you wanna search the place And here Arell this little head protects the wearer from ability draining. she says as she hands him the shrunken head on the leather cord.

Then turning to the new comers she introduces her she with a curtsy and a grin. High I'm fidget Mossgrower who are you ?


14:12, Today: Fidget Mossgrower rolled 21 using 1d20+1. Range touch attack AC 10.
14:12, Today: Fidget Mossgrower rolled 5 using 1d20+1. Confirm crit AC 10.
14:13, Today: Fidget Mossgrower rolled 3 using 1d3. Damage globe of acid. 

This message was last edited by the player at 20:26, Tue 27 Feb 2018.
Dorak Fellhammer
Dwarven Cleric, 31 posts
Tue 27 Feb 2018
at 20:30
  • msg #545

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The dwarf nods and says "I'm Dorak Fellhammer. Ran into my cousin Tarrack on the road, and he told me of your difficulties. I have asked Torag to grant me a blessing to Purify the waters of your well, and HE hast granted it."
Rennick Hitman
Human Ranger, 206 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 27 Feb 2018
at 20:38
  • msg #546

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Welcome, Dorak Fellhammer, I'm Rennick Hitman. I'm a guard at the papermill at Falcon's Hollow and we're here to save the people who've fallen ill after drinking contaminated water. We're in a hurry and I'm very glad that you're here to speed things up. Fidget, yes, I guess I'd better help looking for the rattails.

Rennick searches in the witch's hut for the rattails.

OOC: I already made a know(nature) check about rattails earlier, so Rennick knows what they look like.
Arell Kirkwood
Human Paladin, 149 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 27 Feb 2018
at 21:23
  • msg #547

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell was just about to go charging back into the fray (through the wall if necessary) when he hears the sounds of victory inside.

He exhales...who would have thought an animated stew pot would go down so hard?

Well, the deed is done.  "We can chit-chat on the road." He says, though not unkindly, "Someone with better eyes than me check for herb pouches or something...the witch may stored some rattails before she keeled over and they might still be good."

He accepts Fidget's gift with the due diligence of a man being handed a pickled head, "...thank you." he tries, "And here I didn't get you anything."
DM Dread
GM, 371 posts
Tue 27 Feb 2018
at 21:27
  • msg #548

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The animated cauldron, guardian of Uzmilas hut destroyed the party sets to searching the hut...and ten minutes later has compiled a pile of trinkets and small gems and statuettes valuing about 700 gold. In addition the group has the jar of Rattails and numerous components that could be useful for spellcasting that might cost a little money. enough of any component above 1 gold and below 50 gold for 3 castings
Dorak Fellhammer
Dwarven Cleric, 32 posts
Tue 27 Feb 2018
at 23:25
  • msg #549

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak helps with the search, but has a question. "The ingredients for the cure I can understand. It's needed desperately. But what right have ye to rob this woman of her belongings? The woman can take care of replacing her own damned Guardian. But we ought to be leaving some silver behind to pay for the cattails, not looting the woman like an orc's lair..."

Perception 21 on d20+8.
DM Dread
GM, 372 posts
Tue 27 Feb 2018
at 23:37
  • msg #550

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak can see the mummified corpse in.the chair and recalls hearing that Uzmila has not been seen or heard from in many months
Eldrin Loralana
Elven Fighter, 26 posts
Tue 27 Feb 2018
at 23:55
  • msg #551

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to DM Dread (msg # 550):

The tall elf sheathed his curved blade and stowed it on his back. "And I am Eldrin Loralana. I recently arrived in the area on my journey in search of the source of these tales of darkwood forests, groves of this majestic wood..."

He paused and then added, "I met Dorak here as he ventured out this way and have come along to see what all the fuss was about."
Dorak Fellhammer
Dwarven Cleric, 33 posts
Wed 28 Feb 2018
at 01:07
  • msg #552

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Noticing the dead witch, Speak prays over her body that her soul might find rest. "I withdraw my objection." he simply says.
Francis Sighnd
Half-Elf Gearhead, 146 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 28 Feb 2018
at 03:43
  • msg #553

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis was visibly revealed to see the magically abominable cooking utensil finally inert. His slouchy form was short lived however as he quickly straightened himself up and assumed his usual "regal" self. "Yes, well, as you can see we're fine now so with your curiosity sated, I'm sure, you will be happy to majestically resume journeying onto wherever you were going. Please don't let us keep you from your personal fancies. Oh, and thank you," he spoke outloud as he pretentiously dusted off the dust (that wasn't there) off his suit.


He made no eye contact with the person he was talking to since the task required so much of his attention, but it was apparent the statement (along with the poorly masked snarkiness) was aimed at Eldrin.

When he was done he turned his attention at Dorak. "I must say, Mr.Dorak, I'm pleasantly surprised to hear of your adherence to logic rather than blind dogma and emotion. Too many "men of faith", in my opinion, advocate the waste of resources for the dead even though they nolonger have any need for them," he said with nodding approval at the dwarf.
Dorak Fellhammer
Dwarven Cleric, 34 posts
Wed 28 Feb 2018
at 03:46
  • msg #554

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak is visibly impressed by the gadget Francis is sporting. "Blessings of the Builder on ye, lad. Ye have interesting gear...."
Francis Sighnd
Half-Elf Gearhead, 147 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 28 Feb 2018
at 04:18
  • msg #555

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I'm not surprised you'd appreciate the handiwork. After all, I did have the finest dwarven smith in the city craft the majority of the parts, like the tubes and pipes and such, I left the minute components such as widgets, springs, sprockets, gears and screws to a gnome clockworker but that's besides the point. He was more than a little perplexed at the order I'm sure, and I'm sure he didn't quite believed me when I told him he was going down in history for taking part in crafting the future because THIS IS the future and the future is now! Or at least it will be."
Dorak Fellhammer
Dwarven Cleric, 35 posts
Wed 28 Feb 2018
at 05:47
  • msg #556

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"If ye ever have need of improved armor or shields, I'm a fair craftsman meself. Just a forge and time are me requirements" the dwarf says confidently.
Eldrin Loralana
Elven Fighter, 27 posts
Wed 28 Feb 2018
at 13:54
  • msg #557

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin took the curt dismissal from Francis as it was intended and stepped away from the strange man talking about the future and the dwarf. He was quiet in his thoughts, thoughts of what little this man knew of what was to come...

Seeing two gnome's in the group he decided he might fare better talking to them. "What do you know of the recent expansions of the Lumber Consortium? Is the Darkwood forest threatened by it?"
Rennick Hitman
Human Ranger, 209 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 28 Feb 2018
at 17:41
  • msg #558

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick takes the jar with rattails and the valuables and gives the spell components to Fidget.
He meets the new fighter Eldrin and says:
"Welcome, Eldrin, I think you should know that Francis, the half elf, is not the leader of this expedition and he has no right to send you away. I am Rennick and together with Arell and Nomerendal, I started on this mission to find the ingredients for a cure. It's not my purpose to defend the Consortium, but I think that most of the employees don't mean no harm to the forest. However, it seems that some people have become irritated with the fey creatures and are now doing terrible things to them. We've seen a fey creature who was nailed to a tree and we respectfully buried it. I don't know who's guilty of killing feys, but I think that upon returning we'll discover that soon enough."
Nomerendal Tunespinner
Gnome Bard, 139 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Wed 28 Feb 2018
at 18:35
  • msg #559

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Nomerendal Tunespinner, travellers of the wood, it's wonderful to meet you, and timely as well! I do feel a ballad coming on, and I'll be sure to include your arrival and aid just at the opportune moment as part of the finale." Nom's flourish and bow were a little stiff. He was, after all, new to this adventuring stuff. They had already put in some long hours and had received some painful reminders that the wide world beyond the ale-hall were dangerous... even deadly. The horror of the incidents at the monastery seemed to briefly cloud the gnome's countenance anew. But the care-free minstrel quickly shrugged it away.

"We're wondering the same thing. Although we all know that trees grow, and several of the old loggers have told me that the forest will quickly recover and be more healthy due to the harvest... the killing of the feyling and the consuming nature of greed has me worried. Our immediate concerns are with the water supply of Falcon's Hollow however, and we understand that we're on a bit of schedule. I don't assume to speak for all of us, but unless any of us objects to my invitation from all of us to all of you, on behalf of all of us, as spoken by yours truly, I would extend our invite to join us, unless of course any of us find this objectionable... do any of us? ... or any of you?"

The gnome's mouth seemed to be getting carried away, no doubt caused by fatigue.

"Strength in numbers and so forth... so they stories say."
DM Dread
GM, 376 posts
Wed 28 Feb 2018
at 19:22
  • msg #560

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hunger pangs gnawing at their bodies the party pauses to break their fast in the relatively safe glade before resuming their trek. Eating some hardtack, berries and jerky drinking their fill from the water skins soon the soon is low indicating time to head out back into the forest. The group estimates it's about the 9th hour.
Eldrin Loralana
Elven Fighter, 28 posts
Wed 28 Feb 2018
at 19:35
  • msg #561

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Nomerendal Tunespinner (msg # 559):

Eldrin nodded and said, "Thank you kindly for the welcome. Well I'm pretty sure Rennick's powerful sword was the real turning point of the battle. I tend to stay out of the fray and fire my bow, but I was pretty sure an arrow would have little to no effect against that guardian."

He then added, "I'm sorry to hear about what is happening with the fey. They can cause trouble from time to time, you know a bit of mischievous behavior and what-not, but that's not enough to justify what you've described..."



He finally asked, "You mentioned a cure, is there a disease spreading through the area?"
Arell Kirkwood
Human Paladin, 150 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Wed 28 Feb 2018
at 19:46
  • msg #562

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"No...some individual thought it would be a good idea to poison the town's water supply." Arell growled from his seat, "Showing that individual the error of their ways is on our list--right under, "make sure no one dies from this"."

He realizes he hadn't really introduced himself...not even to the last group of people serendipitously joining this expedition.

"Arell Kirkwood.  Servant of Abadar and law clerk to the town of Falcon's Hollow."
Dorak Fellhammer
Dwarven Cleric, 36 posts
Wed 28 Feb 2018
at 20:16
  • msg #563

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"As I said, Tarrick told me about it. Torag is allowing me to purify the waters of the well, so I have work to do once back in the Hollow." the dwarf affirms. He looks at and treats any remaining wounds.
This message was last edited by the GM at 20:18, Wed 28 Feb 2018.
Rennick Hitman
Human Ranger, 212 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 28 Feb 2018
at 22:49
  • msg #564

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick listens to the others, then says: "Well, I think we have all ingredients now, let's see: ironsoot stools, check!
Moss from the elder tree, check! Rattails, check! Yes, that's what we came for to get.
So what is the fastest way back? Going by the river, crossing with our raft again?
Or does anyone have a quicker way of traveling back to Falcon's Hollow?
"
Fidget Mossgrower
Gnome Sorcerer, 71 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 1 Mar 2018
at 01:36
  • msg #565

Re: Hollows Last Hope Part II 'Darkmoon Vale':

While everyone is getting things ready to hit the road Fidget goes over and starts messing with stuff in her pack, over by the new elf. After packing up her stuff she returns to the group her happy go lucky silly self. Come on guys lets go meet more creatures and do more cool stuff.
DM Dread
GM, 383 posts
Thu 1 Mar 2018
at 02:59
  • msg #566

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group headed off into the morning, walking through the forest. The day growing warmer as they went. Insects were plentiful and more so the closer they got to the river. Birds chirping. small animals could be seen moving about as they tromped through the foliage. The tall trees still allowing light in. Undergrowth became more plentiful the closer the group got to the river. Muscles ached. feet hurt. armor chafed. sweat ran down their backs. fatigue began to set in. Saves vs fatigue for everyone DC 15. -1 for Rennick/Arell/Francis/Nomerendal for failing the last time. remember there are 7 stalks of Extripia remaining.
Eldrin Loralana
Elven Fighter, 31 posts
Thu 1 Mar 2018
at 03:07
  • msg #567

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin had spent many long days on the trail, both before his journeys began and more recently on his current expeditions. He'd grown quite used to these hours and hours of walking and his body almost seemed made for them.

OOC: I actually got really lucky, Con is not my Forte... 22:05, Today: Eldrin Loralana rolled 16 using 1d20+2.  Fort Save DC 15.
Fidget Mossgrower
Gnome Sorcerer, 73 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 1 Mar 2018
at 03:25
  • msg #568

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Even Fidgets normally perky attitude is bent under the pressures of the hard press.

21:23, Today: Fidget Mossgrower rolled 10 using 1d20+3. Fort save fat. DC15.
Dorak Fellhammer
Dwarven Cleric, 38 posts
Thu 1 Mar 2018
at 05:03
  • msg #569

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak soldiers on, heavy pack and all. Seeing him, one could well believe the stories of troops of dwarves marching days on end and remaining fresh for battle.

23:01, Today: Dorak Fellhammer rolled 24 using 1d20+5.  Fort save 15.
Rennick Hitman
Human Ranger, 215 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 1 Mar 2018
at 09:13
  • msg #570

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Surprisingly, Rennick has enough energy left to go on without suffering fatigue, though he was sweating a lot.
He put on the Ring of Torag that had been left unclaimed.
Wielding his longsword, he sought the quickest way through the forest to the location of their raft.

10:10, Today: Rennick Hitman rolled 19 using 1d20+3.  Fort save @-1.
Arell Kirkwood
Human Paladin, 151 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 1 Mar 2018
at 16:18
  • msg #571

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell starts to feel the herb wear off and fatigue sets in once again.

"Who's got the keep awake herb?" He asks as they walk, "I think its about time for another dose."

OOC: Welp, I got my 10...


10:15, Today: Arell Kirkwood rolled 13 using 1d20+3.  Fort save vs fatigue.

Rennick Hitman
Human Ranger, 216 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 1 Mar 2018
at 16:39
  • msg #572

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I have them, here you are, one extripia to combat fatigue. Now we have 6 left."
Nomerendal Tunespinner
Gnome Bard, 140 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Thu 1 Mar 2018
at 17:18
  • msg #573

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"ZZZZzzzzzzzz......"

The little gnome seemed to have fallen asleep on his feet, leaning against a gnarled tree with his head resting on a bit of moss that completely covered a broken branch.

Fatigue Check: Fortitude vs DC15 - Nomerendal Tunespinner rolled 3 (-1) = 2 using 1d20+2 ((1)).
Francis Sighnd
Half-Elf Gearhead, 149 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 1 Mar 2018
at 18:38
  • msg #574

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Make that 5."


19:38, Today: Francis Sighnd rolled 13 using 1d20+1.  Fort save.
DM Dread
GM, 386 posts
Thu 1 Mar 2018
at 18:52
  • msg #575

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick distributes Extripia stalks to chew on to Arell, Nomerendal, Fidget, and Francis and the group resumes their trek along the river until they find where they drug their raft to. It was still there hidden by foliage. It was now early afternoon and a warm day the party prepared to cross the river.

I need whoever wants to roll either a survival check or knowledge nature check both dc 15 to manuever straight across the river. How far you fail determines how far downstream you end up. only a natural 1 will cause you to capsize. Only 1 roll allowed. ...there can be only 1 ship capt ;)

Nomerendal Tunespinner
Gnome Bard, 143 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Fri 2 Mar 2018
at 01:20
  • msg #576

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom smelled the herb and opened his eyes. "Huh? As I was saying..." He stopped and blinked, realizing he must have dozed off. He munched on it, feeling his body briefly reinvigorated.

"Oh, erm... thank you. I was just resting my eyes a bit. Yes, the river, well I suppose if this were a more leisurely outing that we could simply ride the raft to Falcon's Hollow, but time's not on our side unfortunately. We'd best hurry across and stick to land, though I'll admit my legs are begging me otherwise."
Rennick Hitman
Human Ranger, 218 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 2 Mar 2018
at 20:08
  • msg #577

Re: Hollows Last Hope Part II 'Darkmoon Vale':

quote:
20:23, Today: Eldrin Loralana rolled 19 using 1d20+4.  Know Nature.


Rennick lets Eldrin guide the raft through the river.
He sits down on the raft and wipes the sweat, which is flowing ever more abundantly, from his forehead.
"Can't say I enjoy the warm weather, after staying up for two nights in a row. I'll fall asleep on my cot as soon as we reach Falcon's Hollow, I think."
Francis Sighnd
Half-Elf Gearhead, 150 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 2 Mar 2018
at 21:51
  • msg #578

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The mix of 2 days without sleep and a nervous system stimulant seem to be giving him daymares because he kept muttering odd things such as "The dry cleaning bill will be murder". But it wasn't all bad because this state of delirium also seems to have made him creative in ways he otherwise may not have been. "Oh...eh...OOOOooooohhhhh, yeah, that sounds like it could work...or it wouldn't...bah, you have no proof we'll blow up...every theory has to have a practical experiment anyway. My dear, close, respected, personal...acquaintances," he addressed the others "Steer the raft while I accelerate our journey for time is of the essence, is it not?"

After that he did some calibrations to that weird contraption of his, he braced himself well against the raft then stuck the tip into the water. A humming sound accompanied with bubbling, like when boiling water, was soon heard and the raft began gaining speed.

For how long and how fast though (and if it was safe)?...Well, as they say 'things are in gods' hands now'.


This message was last edited by the player at 21:55, Fri 02 Mar 2018.
Rennick Hitman
Human Ranger, 219 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 3 Mar 2018
at 13:53
  • msg #579

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis Sighnd:
"The dry cleaning bill will be murder".

Rennick says: "I heard that! Yes, I don't think it'll be worth it to clean my clothes afterwards! Best buy some new ones."
Eldrin Loralana
Elven Fighter, 33 posts
Sat 3 Mar 2018
at 14:11
  • msg #580

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin smiled at the odd equipment but guided the ship seamlessly straight across the river with a steady firm hand and quick course corrections to handle the current and the eddies from rocks hiding just beneath the surface.
DM Dread
GM, 390 posts
Sat 3 Mar 2018
at 14:21
  • msg #581

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin and Dorak marvelled at the sturdiness of the raft the group had manufactured 24 hours ago.

The river crossing went easily and fast.

Pulling the raft onto the bank the party began the last leg, moving through the lighter wooded area of the eastern side of the Dark Wood for several hours. It was mid afternoon now and they continued to put one heavy foot in front of the other as Rennick lead them through the woods 07:21, Today: DM Dread rolled 80 using 1d100.  chance of encounter in last leg 15%.
Fidget Mossgrower
Gnome Sorcerer, 74 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sun 4 Mar 2018
at 02:14
  • msg #582

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Plodding along Fidget gets lost in thought, wondering if fighting to help the town will at get her an audience with ruler of the tree choppers. She has so much to do it's almost over whelming, but if she wasn't up to it the queen of the fairies would not have sent her.
Rennick Hitman
Human Ranger, 220 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sun 4 Mar 2018
at 21:04
  • msg #583

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick said: "I think that the situation in the town may be quite chaotic, with people dying and others in panic because they fear they're dying as well. The most important thing is that we find the herbalist as soon as possible, and I think that we'll find her in the quickest manner if we don't draw attention to ourselves. So let's not talk to anyone about this mission yet, but focus on finding the herbalist."
Dorak Fellhammer
Dwarven Cleric, 42 posts
Sun 4 Mar 2018
at 22:32
  • msg #584

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Though you removed the mushrooms, the water may yet be tainted. It must still be purified, and I am prepared for that task" Dorak states.
Arell Kirkwood
Human Paladin, 153 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 5 Mar 2018
at 03:03
  • msg #585

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"And thank the gods for that." Arell said from his spot near the front, "I'm not much of man for miracles, my god doesn't work that way.  But you two showing up when you did is about as close to one as I'm likely to see."

The almost permanent furrow in the older man's brow is starting to lessen.  The end of this blasted sojourn was in sight.
Eldrin Loralana
Elven Fighter, 34 posts
Mon 5 Mar 2018
at 03:05
  • msg #586

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin was quite disturbed by what he'd heard about the state of affairs in the town, but this chaos might provide the cover he needed to find out what the current practices were in regards to the harvesting of the Darkwood.
DM Dread
GM, 391 posts
Mon 5 Mar 2018
at 05:41
  • msg #587

Re: Hollows Last Hope Part II 'Darkmoon Vale':

By early evening the forest was behind them and the rolling hills of the Piedmont was being crossed. Sunset came and went and the darkening sky found them getting closer and closer to their goal. They knew with each pressing moment the risk of townsfolk dieing was closer.

Exhaustion was setting in as the wooden palisade marking Falcons Hollow came into view. It was late evening and even from here the group could tell things were fairly bad. No one was out. There was a pair of Lumber Consortium Guards at the gate, where there never had been. They saw the group coming and scowled that two members of the group and the horse was missing ...however 3 newcomers had arrived with the returning searchers.
Francis Sighnd
Half-Elf Gearhead, 153 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Mon 5 Mar 2018
at 06:05
  • msg #588

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Oh" Francis perked up as the goal was in sight. He pulled out a comb from his pocket and tidied up his dirt and leaves filled hair as he ran a little ahead of the others.

"Greetings sorrowful misbegotten villagers for I, Francisco Sighenedine, Magister Doctorium Professor Sage Bachelor PhD, and now your messiah and savior as well, has arrived to deliver you from the unforgiving clutches of certain doom! Please, worry not and bring out your bards so that they may commemorate this day for eternity as the day when science triumphed over the woes of man when all else failed," he told the 2 guards loudly and proudly while beaming with his regality.
Rennick Hitman
Human Ranger, 221 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 5 Mar 2018
at 09:48
  • msg #589

Re: Hollows Last Hope Part II 'Darkmoon Vale':

DM:
that two members of the group and the horse was missing ...however 3 newcomers had arrived with the returning searchers.

OOC: apparently they don't see the difference between Dorag and his brother Tarack.

Rennick hurried to keep up with Francis, getting irritated by the greeting that the half-elf expressed.
He whispered to Francis: "sorrowful and misbegotten, really? You want to antagonize them? Keep quiet! Or you'll get us into a fight with all the guards of the consortium!

To the two guards at the gate, Rennick said:
"Please ignore this jester, whom we picked up in the forest. As you can see I was hurt badly and this jester helped us to defend ourselves.
How is the situation in town, in Falcon's Hollow? Why are you guarding the gate?
We need to speak to Laurel the herbalist as soon as possible.
"
Dorak Fellhammer
Dwarven Cleric, 43 posts
Mon 5 Mar 2018
at 10:21
  • msg #590

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Aye. And Torag's blessing has given me the power to cleanse the waters of the well. Could one of ye fine fellows direct me to the well?" Dorak adds.
DM Dread
GM, 392 posts
Mon 5 Mar 2018
at 19:22
  • msg #591

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The two guards looked at the group and said and at Francis one of guards remarked hostily you can take your sorrowful and misbegotten and shove it where the sun dont shine...

Then to Rennick hey Ren, you guys back ehh. The boss'll be glad for it. go on to Laurels. Shes probably sleeping.
You might have to pound on her door. She's been putting a lot of hours in trying to help folks.   


Then to Dorak they say

Cmon Tarack you know where it is. what happened to that cat of yours?
Arell Kirkwood
Human Paladin, 154 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 5 Mar 2018
at 19:29
  • msg #592

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell looks at the two guards, unsure if it's worth the argument.

He sighs, it probably wasn't.

"C'Mon, Dorak, I'll show you where the well is."

As he passes through he gives the guards a "I'm very disappointed in the both of you," sort of stare.

He makes sure to hand any of the herbs he's carrying to Rendal before heading off too far.
Nomerendal Tunespinner
Gnome Bard, 145 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Mon 5 Mar 2018
at 20:50
  • msg #593

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom's mouth opened, and nothing came out! It was a rare occasion when something like that happened. The gnome glared at Francis as well.

"The bard is here, and has been this entire time sir!" Nomerendal finally spluttered.

"Please take it easy on this man, he's taken a severe blow to the head and hasn't slept in a long time. He's delusional and, frankly, a bit unhinged. On second thought, it may be well to have him locked up until he can sleep it off..." Nom said to the guards as he passed them by. He gave Francis a look that said, You're on your own buddy...

Nomerendal took the reagents from Arell, and followed the others toward's Laurel's place. He tried to be alert, even though his body and mind was exhausted from their efforts. His lumpy pallet in the back of the Tavern sounded absolutely inviting at this point... as did a bowl of beans and bacon.

"Besides the obvious," Nom asked one of the guards as he passed, "how are things here since we've been away?"
Rennick Hitman
Human Ranger, 222 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 5 Mar 2018
at 21:28
  • msg #594

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick passes the guards, waits for Francis, Rendal, Fidget and Eldrin and then walks to the herbalist's shop, where Laurel lives.
He knocks on the door loudly enough to wake a person who's asleep and says: "Laurel, Laurel, we're back."
Fidget Mossgrower
Gnome Sorcerer, 75 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Mon 5 Mar 2018
at 21:57
  • msg #595

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget follows the others wide eyed and more then a little out of place, having spent her whole life with the fey, she has never been around this many humans in her life.
Fidget Mossgrower
Gnome Sorcerer, 76 posts
Mon 5 Mar 2018
at 21:57
  • [deleted]
  • msg #596

Re: Hollows Last Hope Part II 'Darkmoon Vale':

This message was deleted by the player at 21:57, Mon 05 Mar 2018.
Dorak Fellhammer
Dwarven Cleric, 44 posts
Mon 5 Mar 2018
at 22:00
  • msg #597

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Turning to Arell, Dorak observes "observant lot, aren't they? Aye, lad. Lead me there an' I'll get Tae work."
Eldrin Loralana
Elven Fighter, 35 posts
Tue 6 Mar 2018
at 02:34
  • msg #598

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin keeps a straight face through all of the witty banter, though he does make quite a few mental notes that he plans on bringing up in later discussions. These guards were clearly guards for a reason and it wasn't because they were the elite of the town...

Laurel's name was intriguing and he was about to ask but figured he would just wait until he met the herbalist to see for himself.
Dorak Fellhammer
Dwarven Cleric, 45 posts
Tue 6 Mar 2018
at 03:15
  • msg #599

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak chucks a thumb at Francis. "Did the lad hit his head or spend too much time at high altitudes? He talks like one who's lost most of his mental facilities." He turns a sympathetic gaze on the poor benighted elf-boy.
Arell Kirkwood
Human Paladin, 155 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 6 Mar 2018
at 06:18
  • msg #600

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell snorts, "Frank has a mind of wheels.  Not necessarily a bad thing, mind, but his devotion to the "goddess" science requires he look on all other faiths and magics with as 'backward'."

He shrugs, "It's the curse of the cloister, and the zealot...unfortunately you have to realize you're an idiot before you can start learning."

It isn't long before they're at the well...
DM Dread
GM, 393 posts
Tue 6 Mar 2018
at 15:41
  • msg #601

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak and Arell made it to the well very quickly...a few minutes tops. The two guards near the well watched them coming and said We told you before Arell, no tampering with the well. Its good you found out them stinkin Fairies tried to posion us. but now we need to make sure noone touches it further.. Orders of Boss Teedum.

meanwhile Rennick's insistent pounding on Laurels door had her coming to it shortly. She opened it up and through weary eyes took in the group before her Your back. Thank the Goddess. You have the herbs?

the interior of her shop was in shambles. many jars empty. The beginnings of a mixture was prepared, varying herbs set to the side in piles...cut up, diced. seeds pulled off. in small stacks near a set of glass beakers and jars. The water set to boil upon flame being applied in a small pot on a stove.

She had gotten as ready as she could without the last three ingredients being present.
Arell Kirkwood
Human Paladin, 156 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 6 Mar 2018
at 16:01
  • msg #602

Re: Hollows Last Hope Part II 'Darkmoon Vale':

After a day and night of forced march, who knows how many things trying to kill him, and the death of two of his comrades, Arell can't seem to find the delicacy of character to try and sweet talk these two idiots.

"I have had a very lousy thirty-six hours, boys.  Back Off, and let the man who can purify the well, purify the fucking well."

OOC: I roll intimidate to get these guys to back off.

09:53, Today: Arell Kirkwood rolled 9 using 1d20+2.  Intimidate vs Teedum goons, back off and let Dorak work.

sigh...

Francis Sighnd
Half-Elf Gearhead, 154 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 6 Mar 2018
at 17:32
  • msg #603

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis was admittingly acting a little odd (well, odder than usual) and his attention seemed to jump from place to place otherwise was no way he was going to pass up even half the opportunities to put down his intellectual inferiors. And he would have picked up on some of the veiled and not so veiled comments hurled his way.

"Homosexuals tried to poison the well? I wasn't informed of this *sniff* Got any more of that herb, it got me really wired. Sorry Nom, I meant a real bard, no offence. Say these villagers aren't very grateful now are they? Kinda well armed for farmers *sniff* *sniff* What's this about a consortium? Seriously, do you have any more of that snuff stuff? Wow I'm getting finals cram study flashback. Oooh, pretty lights...Have I ever told you about my theory that the stars are actually balls of burning benzine burning billions of biles away? Mind blown."
This message was last edited by the player at 17:33, Tue 06 Mar 2018.
Dorak Fellhammer
Dwarven Cleric, 46 posts
Tue 6 Mar 2018
at 19:07
  • msg #604

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to DM Dread (msg # 601):

"What makes ye think that Fairies had anything tae do with it? ? Is that why they found a Fey body tortured and hung up out there?" Dorak asks with a stern tone and his hand on his holy symbol.
Nomerendal Tunespinner
Gnome Bard, 146 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Tue 6 Mar 2018
at 19:47
  • msg #605

Re: Hollows Last Hope Part II 'Darkmoon Vale':

[At Laurel's Shoppe]

Nomerendal pulled the reagents he had and placed them on the workbench, gently pushing aside various vials and mixtures to make room. "Yes, we believe we've been able to find what you need. Oh Laurel, it was not easy, in fact it was quite horrible! But as bad as things went for us, it appears as if things have gone perhaps worse for you here. Pray, is there anything else we might to to aid you? We've a bit of that herb you gave us, Extripia? Extroverta? Exo-lax? It certainly works well to sharpen the mind. Would you like it back now? Pardon my saying so, but you look completely bushed!"

"Have... have any of our friends here in the Hollow... died while we were away?" A note of concern and trepidation for a question he'd rather not have asked crept into his voice.
DM Dread
GM, 394 posts
Tue 6 Mar 2018
at 21:31
  • msg #606

Re: Hollows Last Hope Part II 'Darkmoon Vale':

[At Well]

Dorak and Arell stood before the two guards. Arell tried to act intimidating to them, but to them he was a clerk wearing armour. They knew nothing of his history nor his recent exploits and they didn't even blink at his words.

When Dorak mentioned the Fey tacked up in the woods they looked confused. what are you goin on about their Tarack. we aint heard o no Faeries tacked up on trees.



[At Laurel's]

Rennick, Francis, Fidget, Eldrin, Nomerendal entered Laurel gave pause for she only recognized 2 of them...

Rennick, Nomerendal...where are the others...and who are these folks?...oh and to answer your question. No.
We are lucky. Some have worsened badly but if I can get this mixed and distributed in the hour we should save everyone.

Francis Sighnd
Half-Elf Gearhead, 155 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 6 Mar 2018
at 21:38
  • msg #607

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Madam, I have nothing but respect for herbalism as a subset of biology and would gladly lend my expertise to you"
Rennick Hitman
Human Ranger, 223 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 6 Mar 2018
at 22:00
  • msg #608

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick puts the ingredients from his backpack (6 mushrooms, pound of elder tree moss, rattails) on the table of the herbalist.
He says: "A few of us have met a gruesome fate, which is very tragic for them and their families, but on the other hand, they knew they were going on a dangerous mission. The new people here are Francis, Eldrin and Fidget, whom we met in the forest and who helped us out. So we're glad that we're back with this group.

To Francis, Rennick says: "You're very smart in making all kinds of contraptions of your own device, but Laurel is a very accomplished herbalist and I think we should trust her expertise."
Francis Sighnd
Half-Elf Gearhead, 156 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 6 Mar 2018
at 22:29
  • msg #609

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I admit biology may not be my specialty, certainly not on par with my fascination of physics and metallurgy, but I have taken interest in all areas of science to some degree. And even as an offshoot I like to think my knowledge is far above that of common people. I'm quite sure I'd be of assistance, especially to one fatigues as Ms.Laurel here."
Rennick Hitman
Human Ranger, 224 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 6 Mar 2018
at 22:42
  • msg #610

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Well, I admit herbalism is not my specialty, I have some knowledge of flora and fauna. In particular I know a lot about rattails, so maybe I can be of assistance too."

OOC: I rolled 21 for my knowledge about rattails earlier.
Nomerendal Tunespinner
Gnome Bard, 147 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Tue 6 Mar 2018
at 22:51
  • msg #611

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"I hope to tell the tale of our sorrowful encounter at the Monastery, but for now such a telling is heavy and a distraction. Shall we gather the townsfolk or shall we split up to distribute the remedy to folks in their homes? I hope it's not the case, but I fear there may be many who have taken to bed?"

An hour, Nom thought. I'm not sure I can stay awake for another hour.

"On second thought, perhaps a brief recitation might help keep all of us awake whilst the pot is stewing..."

Nomerendal began to spin a tale, certainly not his best, but his own none-the-less. His voice had a cadence to it and his words were accentuated in subtle ways. As he spoke he helped to tidy things up around the Shoppe.

I'd like to use Bardic Performance, either narratively or mechanically, to aid Laurel in her efforts...
Francis Sighnd
Half-Elf Gearhead, 157 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Tue 6 Mar 2018
at 22:56
  • msg #612

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis' enthusiasm drops a few octaves as he snaps Rennick look. His eyes narrow and critically trace up and down. "YOU know biology?!" he said in no uncertain terms of the voracity of the statement. "I didn't realize educational institutions were so prevalent in untamed outdoors. Wonder what curriculum "Hippy Wild Forrest" college uses, or did you perchance get your degree at Hermits "R" US."

OOC: Ninja'd
Dorak Fellhammer
Dwarven Cleric, 47 posts
Tue 6 Mar 2018
at 23:11
  • msg #613

Re: Hollows Last Hope Part II 'Darkmoon Vale':

At the Well.....


"I can clease a couple of gallons with each Orison, and I have many such blessings. So either we can haul up buckets of water and pour them into a barrel after I have cleansed them of taint, or ye lower me down there and I try cleansing the lot for an hour or two. Guards, to let you know, MY name is Dorak. TARRAK is my cousin, and he told me of your problems."
Fidget Mossgrower
Gnome Sorcerer, 77 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 7 Mar 2018
at 00:35
  • msg #614

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hello Mistress Laurel, I'm fidget and I to am fairly well versed in flora as well. Then she turns at glares at Francis, Hey Franky, your really starting to get on everyone's nerve. You think you are the only educated person here. I'll have you know that I am very much accomplished in my field of study. I'll have you know that I am an arborist sent here by a queen to meet with the head of the lumber consortium.

Then turning back to face the herbalist she continues. We are all exhausted, but the situation calls of each to give his all. So you can consider us all at your disposal. Having spoke she pushes a stool of to the work table and then scrambles up on it. after scooping up a clay bowl and stone petal, she asks, So Laurel where do we start, lets get to work.
Eldrin Loralana
Elven Fighter, 36 posts
Wed 7 Mar 2018
at 03:31
  • msg #615

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The tall elf newcomer bowed his head and said, "Mistress Laurel, I'm here to serve. My traveling companion has gone to purify the water, how may we be of assistance?"

He was quickly learning to ignore the annoying man they called Francis, though it was more of ignoring his tone. Despite all his bluster, the man did seem to know a thing or two...

He was surprised Fidget chose to speak up but backed the little gnome up saying, "Doesn't your science teach you that the beginning of all knowledge is a firm grasp of just how little you know? My people live for millennia and study scientifically and in other styles, and all know that there are limits to their own understanding and their own capacities for insight... Perhaps that is the difference between Wisdom and Information?"
Francis Sighnd
Half-Elf Gearhead, 159 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 7 Mar 2018
at 08:24
  • msg #616

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis, again avoiding eye contact with Eldin, delivered a matter-of-factly rant that was so venomous it could cause an ooze to melt. "Taking a 1000 page book and vomiting it back into another differently worded 1000 page book over and over to ad nauseam is not science, or any kind of knowledge. That, is intellectual bulimia. The one think elves are suppose to be an authority on, magic, and you fail at that as well as short lived races, very recent on the world stage, are running circles around you. So excuse me if I take your thousand year intellectually anorexic advice with a mine of salt."

The obvious bigotry and undue baggage in that statement even reached Francis even in his condition so he visibly caught himself before continuing. Composing himself (combing hair, straightening tie, standing straighter *sniff*) he spoke again, "But I agree, time is of the essence and there is work to be had for everyone. I'm sure Mr.Loralana can boil the water or crop the herbs while the rest of us focus on the important rest of the tasks."

Finally he turns to Laurel, "Milady, we await your bidding. Present us with the process."
Rennick Hitman
Human Ranger, 225 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 7 Mar 2018
at 09:02
  • msg #617

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis Sighnd:
"YOU know biology?!" he said in no uncertain terms of the voracity of the statement. "I didn't realize educational institutions were so prevalent in untamed outdoors. Wonder what curriculum "Hippy Wild Forrest" college uses, or did you perchance get your degree at Hermits "R" US."

Rennick answered: "That would be  Hermits "R" US, because my teachers would in your terms be 'hermits.' But the fact that they didn't feel at home in the city and chose to live in a log cabin in the woods, does not mean that they're inferior. Their way of living in nature had given them an excellent understanding of the ecology of the woods, as well as experience with a number of skills that one can never learn by just reading books. For example, a book can give you a description of how a plant looks, but in nature each specimen looks differently and actual field experience is necessary to find and distinguish such plants from others in a forest.
DM Dread
GM, 395 posts
Wed 7 Mar 2018
at 15:07
  • msg #618

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Laurel looked at the argument forming in her shop and said YOU pointing a finger at Francis. Stop your prattle!!. If you cant find anything nice to say...get out of my shop! I have work to do. with that she ordered the others to get to work. and she began putting her knowledge to the test.


at the well....

The Guards said hmm well it was that gnome lowered in the well that pulled the posion out. so lets lower you down to do what you can. Dorak? you say...hmmm all you dwarves look alike.

and they took the harness that lay on the ground by the well that Nomerendal and Rennick had created and put it about Dorak and lowered him into the well.
Nomerendal Tunespinner
Gnome Bard, 148 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Wed 7 Mar 2018
at 18:47
  • msg #619

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Actually Francis, I've observed that your contraptions haven't always functioned as expected either... You're very knowledgeable, none of us are denying that, in fact I think we would all commend you for it, even admire it... but blind faith in your gears and gadgets is not unlike if Arell were to stand before a foe, praying for his God to help him, but then never lifting his weapon... knowing when and how and where and why and all of those sorts of things, with regard to the application of your science, as well as being able to humbly admit where such might break down or where inherent weaknesses lie... well that only comes with experience. Knowledge combined with experience is what wisdom is, and without some wisdom, you're not really going to get very far..."

Nomerendal looked the young man in the eye, and with a sagely expression delivered this bit of advice. Francis was everything the gnome was not. He tended to be much too laid back, even possibly a bit lazy, as was evident of his sitting in taverns waiting for adventure to come to him, and even when it did, as in the particular stew they found themselves in now, he still had yet to realize it. Certainly the gnome had a grand portfolio of flaws of his own, but one thing he could share is how to read people's reactions to the things one was saying...

"You'll find, Francis, that your opinions can be validated as much as not, and your understanding can be strengthened or challenged most, by endeavoring to observe and listen before offering advice or criticism..."

"For example, Eldrin and Rennick could probably talk for hours about the intricacies of a leaf, much as you could. Your description and understanding might even be more in depth... but can you hear it speaking to you? That's what thousands of years have done for the elves. Yes, magic can misbehave - or not behave at all - but it can also be harnessed in ways that science will take centuries to duplicate."

"Cousin Fidget and I, her more than me perhaps, are able to speak to animals and birds and those things which flurry beneath the brush or slide along their bellies, or even hop across the water or swim! I've no doubt that you could come up with a contraption or method of achieving the same, but it would take time and study and in the meantime Fidget and I will be enjoying our conversations with the wild."

"Listen, we've all had a long go of things, we're exhausted and folks are very ill... but when we come to a point where we can relax, when you can shut down your machines, think a little about what I've told you, for you're not the first to hear it, and I'm certainly not the first to be the teller..."
Eldrin Loralana
Elven Fighter, 39 posts
Wed 7 Mar 2018
at 19:52
  • msg #620

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin quietly listened to the rant from Francis and weighed his words carefully. The only people he knew who had transcribed books the way Francis derided were the monks and they did that for entirely different reasons than the ones that alarmed Francis, but now was clearly not the time for correction. Not after Laurel and Nomerendal chimed in with their own refutations of the boy.

"I am quite sure I can help start or tend to a fire or fetch water if that would be of assistance now, Laurel," he said, owning Francis's remarks rather than disputing them.

He listened intently to the woman as she detailed out the process that they needed to take to complete the mission he'd somehow adopted...
Francis Sighnd
Half-Elf Gearhead, 161 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 7 Mar 2018
at 22:56
  • msg #621

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis, having been given clear and unmistakable orders by the proprietor of the establishment and thus the only authority whose opinion mattered if he was to earn any more renown and fame in all this, only responded to the sophistry of his inferiors with the rolling on his eyes and burying his face into his notes.

However, once the task of creating the cure was underway he was not shy about voicing his opinions as Laurel laid out the process, "I see...so we are going with a method of rapid liquid vaporization for oral consumption in a diluted state? It would definitely separate the toxins as they fuse with the agitated water and perspire while, I'm guessing, a secondary heavier water-soluble substance is added to fuse with the curative elements and make them heavy enough to remain.

However, if I may suggest an alternative approach. Not to the ingredients and the recipe/formula itself, after there is no substitute for a verified reversal agents to a known contaminant, but to the synthesizing and administration method.

First, we use the Leidenfrost effect nucleate boiling distillation process which is superior to the transition boiling, a.k.a. unstable boiling you propose. It's a delicate process I know, but we can do it if we empty and re-purpose my pneumatic engine,
" he pointed on the weird hissing, smoke puffing metal backpack/piece armor thing he wore on his back, "Doing this we can create a purer, larger amount of cure, in concentrated doses, in less time, because we won't be losing soluble substance nor compromising it with an unnecessary binding agent.

Second, we alter the administration method. To exert its desired effect, a cure generally must travel through the bloodstream to its site of action, where it produces some change in an organ or tissue. Under normal circumstances when taken in the form of a drinkable potion/solution, the cure's effects are diminish as it is processed/metabolized by enzymes from the liver and proteases and hydrochloric acid by the stomach, thus eliminated from the body because all foreign matter is by default viewed by the organism as hostile. It all comes down to availability.

If we administer the cure intravenously, we can bypass the stomach altogether and deliver it to the intestines directly, which is the organ that decides what goes into the bloodstream or doesn't. Furthermore, I recommend we add some ethanol to the solution because it may inhibit a cure's metabolism by competing with the cure for the same set of metabolizing enzymes produced by the liver. This interaction prolongs and enhances the cure's availability in the system.

The dosage would have to be moderated to each patient separately of course, to account from age, body size and if they've already regular long term consumers of alcoholics, but I don't see why that would be a problem since I assume you're quite familiar with the people here and even if you're not an educated guess shouldn't be too difficult,
" Francis laid out his proposal and awaited confirmation from Laurel.

22:49, Today: Francis Sighnd rolled 25,30 using 1d20+9,1d20+11.  Knowledge Nature check + Craft alchemy check. Coming up with a new theory and putting it into practice.
DM Dread
GM, 396 posts
Wed 7 Mar 2018
at 23:01
  • msg #622

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Laurel worked and Francis began to tell her how to do her job she looked at him over her glasses and when i want your advice ill ask for it. until that time keep your suggestions to themselves.said
Rennick Hitman
Human Ranger, 226 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 7 Mar 2018
at 23:08
  • msg #623

Re: Hollows Last Hope Part II 'Darkmoon Vale':

quote:
Doing this we can create a purer, larger amount of cure, in concentrated doses, in less time, because we won't be losing soluble substance nor compromising it with an unnecessary binding agent.

Rennick said to Francis:
"I'm doubting whether your calculations are correct. We didn't find any fresh rattails. We found them in salted water in a jar, they may be many months old. That would mean that they don't yield as much effective substance as you assume they do."
Francis Sighnd
Half-Elf Gearhead, 162 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Wed 7 Mar 2018
at 23:09
  • msg #624

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis shrugged. "It was merely a suggestion" he said without any inclination one way or another. It was clear he didn't really care about some faceless people he had never met, and his cling to fame had already been assured by procuring the rattails. This was just him going that extra mile in a typical overachiever fashion.

ooc: Ninaj'd...again.

At the ranger's comment he turned at him and...


Wait...he's actually right. The rattails would undergo fermentation, not to mention the acids in them by the preservation solvent.

"Hmmmm...good catch," he said in a kinda detached voice as he was still coming terms with the fact that that had actually came from the dirty, ignorant, outdoor hippy. "Adjustments would have to be made, but it's still doable...Oh well, doesn't matter ether way since we're going with the traditional route."
This message was last edited by the player at 23:15, Wed 07 Mar 2018.
Dorak Fellhammer
Dwarven Cleric, 49 posts
Wed 7 Mar 2018
at 23:58
  • msg #625

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak hopes this works as he pours blessing after blessing into the tainted water.

Continual cast Purify Food and Drink orison....
DM Dread
GM, 397 posts
Thu 8 Mar 2018
at 18:38
  • msg #626

Re: Hollows Last Hope Part II 'Darkmoon Vale':

A long half hour later Dorak is pulled from the well. The taint removed.

And Laurel completes the antidote. Sending the party with vials of it to every villager infected...

It's not long before everyone has returned. The hacking cough heard throughout the village has stopped.

The Blackscour Taint has been stopped...and finally the group can relax as it nears midnight...a long couple days.
Rennick Hitman
Human Ranger, 227 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 8 Mar 2018
at 21:05
  • msg #627

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick goes back to his own accomodation (probably a room in the Sitting Duck Inn or a barracks from the Consortium).
He says: "I'm going to sleep about 12 to 14 hours in a row, I think. I can accommodate one other person, probably, so if one of you needs a place to sleep, come with me. Tomorrow we can divide the treasure. I'm so tired, can hardly stand anymore..."
Dorak Fellhammer
Dwarven Cleric, 50 posts
Thu 8 Mar 2018
at 21:14
  • msg #628

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak takes up the offer. "Torag's blessings might be unending, but my endurance isn't. my thanks."
Nomerendal Tunespinner
Gnome Bard, 150 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Thu 8 Mar 2018
at 21:15
  • msg #629

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom was hardly able to stay on his feet. He looked around the town and a slow realization began to overtake him. "We did it..." he said quietly. "Laurel, you did it!" He looked around him again, his small feet turning him in a slow circle.

"Well, that certainly was an..." he paused as his pointed ears drew back a bit. The full realization finally resting upon his weary mind. "...an adventure."

His mind began to race then, creativity fueled by the stresses over the last few days as well as his body and mind yearning for a rest, brought his emotions to the surface as he thought about how this story should be told.

"Why don't we all get some rest... Laurel, thank you. The rest of you, Rennick, Arell, you cousin Fidget, Dorak and Eldrin... even you Francis, thank each of you for your efforts. As soon as I've gotten a few winks of sleep, I'll put quill to parchment so that your deeds will never be forgotten."

Nom begged his departure and headed for his space in the storeroom of the Inn.
Arell Kirkwood
Human Paladin, 157 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 8 Mar 2018
at 21:21
  • msg #630

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell finally lets himself relax after two days straight of running, fighting and any number of other stupidities.

He shuffles off toward his room ready to sleep for a week, but knowing he'll be up tomorrow morning ready to do his god's work.

But then he realizes about half the group doesn't have his luxuries.

"I still have the cash from the monastery," he says once he and Dorak return to the group, "I think we can justify putting everyone who needs it up in the inn for the night."
Fidget Mossgrower
Gnome Sorcerer, 79 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 8 Mar 2018
at 21:51
  • msg #631

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Thank you ever so much Arell, I'm exhausted and could really use a bed for a several hours. as she follows Arell to the Inn so he can pay for a room for her she asks. Is there some place we can meet in the morning I have some thing to discuss with you. I'm hoping you will at least be able to give advice about how to achieve my goal.
Rennick Hitman
Human Ranger, 228 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Thu 8 Mar 2018
at 22:03
  • msg #632

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "We can meet in the Sitting Duck Inn tomorrow, around midday. I would ask that one of you prepare a spell with which we can check whether the weapons that we found are magical. I have a light dwarven maul-axe from the monastery which may even be cursed."
Arell Kirkwood
Human Paladin, 158 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Thu 8 Mar 2018
at 22:05
  • msg #633

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell's eyebrow quirks a bit at that but he lets it slide.  "I'll be at the Tribunal come the morrow--doing my job from 8 am sharp onward.  Unless you'd prefer a less public venue for whatever this is, then you'll have to meet me earlier."
DM Dread
GM, 399 posts
Thu 8 Mar 2018
at 22:24
  • msg #634

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The group stumbles off to The Sitting Duck Inn where they obtain rooms for everyone who cares for one. The town is fairly somber not yet realizing the cure had been obtained and the party soon finds themselves in bed with sleep being the goal....


However...morning finds a different attitude as word has reached most of the cure, who made it happen, Lorn and Variana's fate and recognition and acknowledgement is foremost on everyone's mind as they gather in the Sitting Duck by mid morninh
Dorak Fellhammer
Dwarven Cleric, 51 posts
Fri 9 Mar 2018
at 00:13
  • msg #635

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Rennick Hitman (msg # 632):

"I already have such a blessing prepared" answers Dorak.
Arell Kirkwood
Human Paladin, 159 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Fri 9 Mar 2018
at 03:45
  • msg #636

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell awakens almost despite himself at his usual time.  He's still a bit creaky, but a night's rest is a night's rest and the day beckoned.

When he gets to work however, he discovers he unceremoniously has the day off.  Apparently heroism is rewarded...at least for a little while.

With nothing better to do, he heads over to the inn with his portion of their spoils.

"Morning folks," he says with something approaching a smile.
Dorak Fellhammer
Dwarven Cleric, 52 posts
Fri 9 Mar 2018
at 08:46
  • msg #637

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Rennick, lad, pull out the ironmongery ye want tested fer auras, and I'll see if any are magical, or just well-made." Dorak casts a Detect Magic Orison to make good his claim.
Rennick Hitman
Human Ranger, 229 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 9 Mar 2018
at 09:31
  • msg #638

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick shows the dwarven maulaxe and the shortsword.
Francis Sighnd
Half-Elf Gearhead, 166 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 9 Mar 2018
at 11:57
  • msg #639

Re: Hollows Last Hope Part II 'Darkmoon Vale':

The unmistakable sounds of someone angrily stomping down the stairs disturbs the tranquility of the inn's living area.

"What in blazes is all that blasted noise?! What kind of crazy people get up before noon?!"

And there in the doorframe stood Francis, having doubts on whether saving a place that woke to activity so early should have been saved.
This message was last edited by the player at 17:15, Fri 09 Mar 2018.
DM Dread
GM, 405 posts
Fri 9 Mar 2018
at 14:43
  • msg #640

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Dorak studies the few weapons laid on the table, both the dwarven maulaxe and the shortsword, though finely crafted, are not magical...however the handaxe in Rennick belt glows
Nomerendal Tunespinner
Gnome Bard, 153 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Sat 10 Mar 2018
at 02:37
  • msg #641

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nomerendal awoke, much earlier than he would have liked, but there was something that wouldn't let him sleep. He experienced strange dreams of huge, scaled monsters trying to swoop down and take him away, gigantic mushrooms blasting him with deadly spores, and inanimate objects suddenly coming to life and trying to bite the flesh from his bones...

With a groan, he hoisted himself to his feet and almost without thinking, started his routine. Shouldering his pack, and walking through the kitchen, he palmed a small loaf of fresh bread.

Seeing his companions gathering, the gnome slopped himself onto a tall stool and stuffed a hunk of bread into his mouth. "'ow'd e'ybo'y 'leep?"

Swallowing his bite, he addressed Arell. "What's wrong Arell? You almost look happy..."
Eldrin Loralana
Elven Fighter, 44 posts
Sat 10 Mar 2018
at 02:48
  • msg #642

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin thanked Rennick for paying for his room the night before and then watched as the others looked over the weapons that they had found, he asked the others inquisitively, "You didn't find any darkwood bows, did you? I've heard tales of legend of the sturdyness and quality of the lumber here and hope to get one someday..."
Rennick Hitman
Human Ranger, 232 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 10 Mar 2018
at 09:42
  • msg #643

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin Loralana:
Eldrin thanked Rennick for paying for his room the night before

Rennick points out that it was Arell who suggested paying for the newcomers' lodging out of the loot.
Rennick lives here in Falcon's Hollow and he merely suggested that one of you could share his room.

He then answers Eldrin: "No, we didn't find any bows at all. So, tell me, Eldrin, where do you come from? How did you get up
here, in the woods near Falcon's Hollow? I was born in Oregent, and I came here with a small group of adventurers who wanted to
explore ancient ruins. However, that plan didn't work out as all the others had to leave on some business of their own. I then decided
to accept work as a guard of the Lumber Consortium and wait till I would find another group of adventurers.
"
Dorak Fellhammer
Dwarven Cleric, 54 posts
Sat 10 Mar 2018
at 16:19
  • msg #644

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak tells Rennick "The dwarven maulaxe and the short sword were both made by master craftsmen. But that handaxe on yer belt has an aura. It's magical, probably increasing your chance o' landing a blow."
DM Dread
GM, 410 posts
Sat 10 Mar 2018
at 18:57
  • msg #645

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Jarlene, the cute darkhaired barmaid who looks to have gypsy blood in her stopped by the table, hi. what'll it be? Ive been told that todays meal and drinks are on the house...a thank you.
This message was last edited by the GM at 19:43, Sat 10 Mar 2018.
Eldrin Loralana
Elven Fighter, 48 posts
Sat 10 Mar 2018
at 19:34
  • msg #646

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Rennick Hitman (msg # 643):

Eldrin nodded to Rennick and said, "Right you are. Arell, thank you for sharing as well. Though I don't often require my own room for my reverie. Just a quiet corner where I can sit and be still for a few hours."

He looked around the room to gauge who might overhear his tale and then said, "I was born and raised in Iadara, the capital city of my people's land, Kyonin. Much changed for me a few winters ago and I found my homeland no longer felt a home to me. I have traveled these past few years and ended up in a city, Highhelm where I heard stories of the Darkwood forest and I decided I would see it for myself."

He paused and then asked, "You work for the Lumber Consortium? As a guard? To protect their supplies?"
Rennick Hitman
Human Ranger, 234 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Sat 10 Mar 2018
at 21:59
  • msg #647

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answered: "You're from the North then, Eldrin. Quite a distance to travel to the Darkmoon Vale. Well, Oregent is much closer,
it's three or four days travel by foot from here, to the South.
You can even reach it by river from here, though it's a large detour and will take you much longer to travel.
As to my current job, yes, I help to protect the papermill at night and sometimes the cut yard or the Lumber Warehouse.
Can you tell me about Highhelm? I've never been there, but I heard it must be an impressive dwarven stronghold.
"
Fidget Mossgrower
Gnome Sorcerer, 80 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 10 Mar 2018
at 23:58
  • msg #648

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Having passed out all most as soon as she walked in the room. Fidget awakens early, baths and then dresses and heads down to the common room to see if the others have arrived yet.
Nomerendal Tunespinner
Gnome Bard, 155 posts
AC:16 (T-14/FF-13) CMD:11
HP:08/10 F:+2 R:+5 W:+1
Sun 11 Mar 2018
at 08:40
  • msg #649

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Ah! Good morning Cousin!" Nomerendal moved over to allow Fidget to sit by him. "I brought you some of my dear old mother's tea... she gathered and prepared it herself. I've not much left of it, but I assumed that after an adven... uh... adventure like we just had, well, perhaps you might like a bit of something familiar?" Nom handed her a very small, waxen pouch that contained a wonderful assortment of dried herbs.

"So... do any of you like to fish?" A lazy day beneath the big tree by the river sounded splendid to the little gnome. He scratched his head, wondering where he'd left his pole and tackle.
Francis Sighnd
Half-Elf Gearhead, 168 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Sun 11 Mar 2018
at 09:44
  • msg #650

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Francis had made his way among the others, now that he was already up an' all, but busied himself with feverosly scribbling and sketching in his notebook. The practical in-the-field test of his contraptions had proven very fruitful and revealing.

"I'd like some crombraiyon trim the fat, some toast, cut out the crust, and since you're offering, some sushi on the side." He told the barwench and Mom without looking up from his notes.
Eldrin Loralana
Elven Fighter, 52 posts
Sun 11 Mar 2018
at 11:48
  • msg #651

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Rennick Hitman (msg # 647):

Eldrin smiled at the question, "Yes it is an impressive feat of dwarven ingenuity. I spent most of my time on the East End of the Ledge, looking over the Verduran Forest, maybe even these trees here, and Mount Kla. But I did venture into the Inner City a few times and marveled at the organization and planning required to build such neatly lined streets of dwellings, alehouses, and shops and the like."

He paused, "I heard tales of the Depths and the dangers and treasures that lurked there but I'd already made up my mind about visiting the Darkwood Forest..."

"I'm sure our dwarven friends wouldn't mind visiting Highhelm someday."
Dorak Fellhammer
Dwarven Cleric, 61 posts
Mon 12 Mar 2018
at 06:32
  • msg #652

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak considers the group. Tarrack had said some of them lived in the Hollow. So he asks "are there any buildings in town that are empty? I've need of one to build a forge in. No proper temple to Torag can be without one, and I've a mind to practice me craft while I'm in town."
DM Dread
GM, 426 posts
Mon 12 Mar 2018
at 15:14
  • msg #653

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Jarlene looked at Francis like hed grown a 3rd eye...Waht did you ask for sir? I dont know any of this...well besides toast.

Then she answers Dorak. Well since Varianna passed away, her Locksmith shop is open, but its owned by Mr Kreed. She worked for him
Rennick Hitman
Human Ranger, 238 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Mon 12 Mar 2018
at 21:38
  • msg #654

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick says to Dorak: "Are you sure you want to start the blacksmith workplace right now?
There are a few issues which haven't been solved yet, e.g. who poisoned the well?
And: who nailed the fey creature to the tree in the forest? Dorak, wouldn't you like to solve these issues before setting up your workplace?"

Dorak Fellhammer
Dwarven Cleric, 63 posts
Tue 13 Mar 2018
at 01:03
  • msg #655

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Oh, aye, I would. But if I can get me some of that darkwood, I could bang out a lighter 'heavy' shield for myself in a day or two. I'm thinking." Dorak answers.
Eldrin Loralana
Elven Fighter, 57 posts
Tue 13 Mar 2018
at 01:07
  • msg #656

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin interjected, "Speaking of Darkwood. I've heard the bows made with the wood are of the highest quality and balance. Is there anywhere in town that sells them?"
Arell Kirkwood
Human Paladin, 162 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 13 Mar 2018
at 04:34
  • msg #657

Re: Hollows Last Hope Part II 'Darkmoon Vale':

You can see from the set of Arell's jaw that this is a question with a backstory.  One that he would very like to involve violence, but that's just not how the world works.

"Short answer is "no," longer answer is "maybe, if you kiss the right ass."  Think I'd be running around in shitty old scale mail if I had access to better stuff?"
Rennick Hitman
Human Ranger, 239 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 13 Mar 2018
at 04:42
  • msg #658

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answers: "kiss the right ass? That's not very helpful, Arell. The market here in this frontier town is controlled by the lumber consortium. So if you want to buy a darkwood bow, you have to get permission from the leading figures of the consortium. If you have a definite list of items you want to buy, we could write a letter requesting such an acquisition and add that we've done the town a service. Perhaps, maybe, they will grant your request, though that's not guaranteed in any way."
Nomerendal Tunespinner
Gnome Bard, 157 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Tue 13 Mar 2018
at 05:32
  • msg #659

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Or... we could just go fishing. There's a great spot not far from here, a huge tree shades the bank and a few of the local human kids have hung ropes from a springy branch that one can swing on if the fish aren't biting and the sun is warm... I'd even offer to entertain you all at my place up the river if you're up for a hike. It's not much, you'd all have to sleep on the floor, but I think there are some supplies in the pantry..."

Nom seemed eager to be up and about. After the exhaustion had been dealt with from a good night's sleep, the horrors of the last few days was weighing upon his small heart. He wiggled in the seat next to Fidget... ironically.

"Maybe we can insult the Consortium tomorrow..."
DM Dread
GM, 430 posts
Tue 13 Mar 2018
at 16:01
  • msg #660

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Jarlene returns shortly with a platter of sweet rolls and meat pies. She hands Francis some dry toast with the edge taken off.

A pitcher of goats milk tops off what is served.

The discussion about what to divide see the group after the meal making it to the general store where they sell the majority of the gear they obtained. Only a few items are kept. Large amounts of coin are exchanged for lower weight gems of varying value.

Soon it's late afternoon and the band returns to The Sitting Duck.
Rennick Hitman
Human Ranger, 241 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Tue 13 Mar 2018
at 20:52
  • msg #661

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick speaks with a few fellow guards aBout the danger of the forest, asking them if they ever met a creature which tried to hinder the tree cutters. He tries to make them tell about any fights they may have had in the forest. He is especially interested in stories about sprites,satyrs or similar creatures.
Eldrin Loralana
Elven Fighter, 60 posts
Wed 14 Mar 2018
at 00:43
  • msg #662

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Rennick Hitman (msg # 658):

At Rennick's suggestion, Eldrin nodded and said, "Does anyone else wish to add anything to the list? If not, I'll submit a request for a Darkwood Bow that has some extra tensile strength. A good fletcher and bowyer would know what I mean by that..."

OOC: I'll submit a request if need be :).
Fidget Mossgrower
Gnome Sorcerer, 82 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Wed 14 Mar 2018
at 02:37
  • msg #663

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget turns to Eldrin, Could you see if they have a mage that can write scrolls or maybe a wand for the right price Some extra magic power sure would be nice.
Dorak Fellhammer
Dwarven Cleric, 64 posts
Wed 14 Mar 2018
at 05:16
  • msg #664

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Aye, I wish for about 5-6 pounds of Darkwood if it be for sale. I can make myself a fine large shield to replace my steel one." Dorak puts in.
Nomerendal Tunespinner
Gnome Bard, 161 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Wed 14 Mar 2018
at 05:34
  • msg #665

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom yawned. He'd politely accompanied his new companions throughout the day, dropping subtle and not-so-subtle hints that the fish were probably biting down by the big willow. His attention was distracted from his passtime briefly by the jingle of coin and the clacking of gems. He marvelled at this, for it was the most wealth he'd ever had at one time! With a hoard like this, he could afford to fix up his cabin and spend more time fishing and less time peddling his stories and songs!

"We can fish at night too," he continued a one-sided conversation that had been going for hours, "if we've some lanterns, there are whisker-fish that like to eat bits of rotted meat and are drawn to the surface by the light..."

The little bard looked around the Duck out of boredom, mentally taking note of how many were in the crowd and what sort of crowd they might be. He ought to be preparing for a night of story-telling and singing, but he found that he quite enjoyed sitting here with these chaps... even if they weren't really that excited about catching fish...
DM Dread
GM, 431 posts
Wed 14 Mar 2018
at 15:21
  • msg #666

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Jarlene kept the drinks coming to their tale and listened to their stories when they cared to share. she an attentive waitress and kept their glasses filled.

It was turning into night quickly.

Nomerendal watched the crowd saw Rennick mingling with other of Kreeds Guards who were off duty and enjoying a night of revelry.

Several members of their group were talking about obtaining some darkwood for crafting or who might have access to darkwood bows.

Rennick was chatting with some guards and one of them said Kreeds all up in a lather this afternoon. One of the shipments of Timber didnt come down from one of the lumber camps as was scheduled today. He was shouting and demanding to know who was responsible. The Mill is silent tonight because of no work to do.
Rennick Hitman
Human Ranger, 242 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 14 Mar 2018
at 15:41
  • msg #667

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick answered the guards: "A missing shipment? What is Kreed going to do about it? I think this may be connected to the poisoned well.
That was a deed of sabotage, probably meant to disrupt life in this town and kill some of its inhabitants. Instill fear, so that people quit their homes and their jobs.
Now, as that plan of sabotage has been thwarted by the herbalist and a courageous group of adventurers,
they target another aspect of the lumber consortium: the transport of the timber.
I think we need a thorough investigation into the criminals who're doing all this mischief.
"
DM Dread
GM, 432 posts
Wed 14 Mar 2018
at 15:45
  • msg #668

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Its them Faeries I tell you. They poisoned the well. We heard tell it was musrooms found only in the woods. and that it was natural things..and they did it without anyone could see them...faeries can do that. and now...and now they probably kilt all the folks transporting the lumber.
Dorak Fellhammer
Dwarven Cleric, 65 posts
Wed 14 Mar 2018
at 18:07
  • msg #669

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak grumbles "Hogwash! The well was probably Kreed himself. Poison the town, force folks to pay HIM for clean water. I'm a dwarf, we know how greedy people act. We see it too many times Fer our liking...."
Nomerendal Tunespinner
Gnome Bard, 162 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Wed 14 Mar 2018
at 18:26
  • msg #670

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"And here we go..." the gnome muttered as he moved to the side of the common room, making as if to fetch some mugs or a plate. He made a quick glance about the place to see who might be paying attention to the conversation that would, no doubt, escalate from Dorak's comments. The little gnome hoped that Rennick's camaraderie with the guards could assuage any hot tempers... but brawls had started over lesser things here in Falcon's Hollow before.

He was intrigued by the news of the failed delivery however. They'd just traveled and hadn't been impeded by weather. A day late didn't seem like that big of a deal, but Kreed's purported outburst suggested trouble. Nom wondered and motioned for Fidget to assist him.

"Is there something you know about this? I'd hate to see a cousin become involved in a misunderstanding between the Consortium and the Forest Folk..." Nom asked quietly.
This message was last edited by the player at 21:32, Wed 14 Mar 2018.
Rennick Hitman
Human Ranger, 243 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Wed 14 Mar 2018
at 21:00
  • msg #671

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick realized that he had to do something or loose friendship with the other guards.
He stood up quickly and replied to Dorak:
"You've been here less than a day and you think you know how things are? That's not how it works, friend.
This well is owned by master Kreed and it would not benefit him at all to poison his own well. It's a ridiculous idea.
So please, let me talk to my fellow guards, while you talk with Arell and Nomerendal.
"

He sat down with the guards again and said to them:
"Sorry for the dwarf, he's a bit on edge from all our experiences in the forest.
But you said it could be fairies, and yes, it might be. But we don't have tangible evidence for that.
And you know what? I've seen a lot of interesting creatures and tracks in the woods the last 48 hours.
I now know that there are satyrs in the forest, yes those humanlike figures with goats' feet. And they're reportedly evil.
Moreover, we met a kind of zombie in the forest and a kind of wolfman in the dwarven ruins.
So there are a lot of monstrous creatures in the woods, all of which could be responsible for poisoning the well.
So let's not be judgmental before we have tangible evidence.
"
This message was last edited by the player at 21:01, Wed 14 Mar 2018.
Nomerendal Tunespinner
Gnome Bard, 163 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Wed 14 Mar 2018
at 21:33
  • msg #672

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Not to mention the Drake..." Nomerendal reminded Rennick, betraying that he'd been eavesdropping on the conversation. "Heh. Ahem..."
Fidget Mossgrower
Gnome Sorcerer, 83 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Thu 15 Mar 2018
at 00:17
  • msg #673

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget grabs Nom by the back of his coat, and pulls him towards corner table away from every one else. As she passes Eldrin she uses her free hand to tug on his shirt sleeve and point to
the table she's dragging Nomerendal to.

once the three of them are all at the table she leans over and whispers.
This message was last edited by the player at 00:19, Thu 15 Mar 2018.
Nomerendal Tunespinner
Gnome Bard, 164 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Thu 15 Mar 2018
at 07:15
  • msg #674

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom whistled lowly...
DM Dread
GM, 434 posts
Fri 16 Mar 2018
at 19:19
  • msg #675

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Over in the corner Fidget and Nomerendal looked at Eldrin expectantly.

Meanwhile the guards looked at Rennick and nodded while scowling at Dorak.

Nomerendal noticed Jarlene watching all of them with interest...was it more than just being an attentive waitress?
Eldrin Loralana
Elven Fighter, 61 posts
Fri 16 Mar 2018
at 19:53
  • msg #676

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Eldrin nodded, and spoke in a whisper.
Rennick Hitman
Human Ranger, 246 posts
AC:14(T-11/FF-13)CMD 16
HP13/13 FO:+4 RE:+3 WL:0
Fri 16 Mar 2018
at 22:42
  • msg #677

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Rennick retires to his own room after his conversation with the guards.
He wants to get a few hours of sleep before he has to do his guard duty this night.
Francis Sighnd
Half-Elf Gearhead, 172 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Fri 16 Mar 2018
at 23:37
  • msg #678

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Hiding behind ever increasing piles of books (8 and counting), the lack of background noise finally made Francis look up and realize, "Oh, it's night time already? Where does the time go?...I should probably write a thesis on it. I could call it "The Theory of Cognitive Strain Temporal Energy Eschewal""

It was nether the first time nor probably the last that he'd become some preoccupied with his research/study (especially after so much new data after having conducted so many practical on-the-field experiments) that all else simply simply blends into inconsequentialness.

Having realized however just how long he had been at it, fatigue caught up to him all at once, like a blindside sucker punch. He was suddenly very aware of just how tired he was and, more importantly, how badly he needed to use the bathroom. After conducting the unsightly deed he resigned himself to grabbing some more food before bed and recharging his reserves for the next day.

And with that he retired in his room, practically passing out the second his head hit the pillow.
Nomerendal Tunespinner
Gnome Bard, 165 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Sat 17 Mar 2018
at 17:45
  • msg #679

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom wiped a bit at the table as he nodded to Eldrin. "We're being watched," he muttered at the stain. Using the edge of his tunic, the little gnome made a scrubbing motion. "I think you're probably right Eldrin. Cousin, I hope you're not adding us to the soup! Let's see what we can find out..."

The gnome looked up at Jarlene and motioned her over. The motion disguised an arcane gesture as he breathed a word of magic*.

"Would you mind taking a swipe at this spot for me with your cloth? Thank you my dear, it's right where I've been putting my elbow..." When she'd wiped the table, Nom invited her to sit a moment.

"I know you're busy, but I wanted to ask you about these Consortium fellows... We're concerned about this missing delivery you've no doubt overheard as you've been working so hard tonight. Tell me, who do we need to talk to in order to make some progress with this outfit? You're in a unique position to see and hear stuff. Do you have anything that could help us out?"

He kept direct eye contact with the waitress and his voice had that rhythmic tone which his two companions might recognize as fey-like in nature...



* Cast Charm Person on Jarlene

Intent is to get her "on our side"... I don't want to bog the game down, so feel free to handwave as needed. I don't know Jarlene's Will to save against the Charm, but Nom's got a few rounds of <i>Fascinate
left before he's tapped out for the day.</i>

DM Dread
GM, 436 posts
Sat 17 Mar 2018
at 18:21
  • msg #680

Re: Hollows Last Hope Part II 'Darkmoon Vale':

As Rennick and Francis excused themselves and headed upstairs to catch some sleep.

Dorak and Arell continued to share a beer at the main table.

Fidget, Eldrin, and Nomerendal were in a corner table sharing something less publicly known.

Nomerendal caught the waitress watching a little more intently and muttered an arcane phrase as he asked her to come over and clean a small mess on the table up.

She walked over with a grin and wiped it clean then paused to listen to the gnomes question and added. yanno your kinda cute. ....Im sure Mr Kreed is going to be sending someone out in the morning. you could go up to Hightown and ask to speak to Payday. He could get you to see Me. Kreed.
Fidget Mossgrower
Gnome Sorcerer, 84 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Sat 17 Mar 2018
at 23:38
  • msg #681

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Waiting until after the waitress leaves, Fidget continues her discussion.
This message was last edited by the player at 17:10, Sun 18 Mar 2018.
Nomerendal Tunespinner
Gnome Bard, 166 posts
AC:16 (T-14/FF-13) CMD:11
HP:10/10 F:+2 R:+5 W:+1
Mon 19 Mar 2018
at 06:25
  • msg #682

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Nom smiled. "Thank you Jarlene, let me know if you hear anything... interesting, won't you?"
Arell Kirkwood
Human Paladin, 163 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Mon 19 Mar 2018
at 16:55
  • msg #683

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Arell sips his beer with the quiet determination of man choosing not to have an argument.

"So...Dorak, maybe you can answer this question." he begins, "We ran by a dwarven monastery on our little trip the other day.  Found a bunch of stuff about a Dwarven god of toil...some kind of mystery-cult type thing.  You know anything about that?"
Dorak Fellhammer
Dwarven Cleric, 66 posts
Tue 20 Mar 2018
at 16:24
  • msg #684

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Dorak shows the emblem of the hammer and anvil of Torag painted on the surface of his shield. "The only God of toil I know is Torag, the Builder...except for his failed student, Droskar. What do ye want to know?
This message was last edited by the player at 16:51, Tue 20 Mar 2018.
Arell Kirkwood
Human Paladin, 165 posts
AC:16(T-11/FF-15)CMD:16
HP:10/10 FO:2 RE:1 WL:1
Tue 20 Mar 2018
at 18:41
  • msg #685

Re: Hollows Last Hope Part II 'Darkmoon Vale':

"Basically...more of that." Arell admits, "Torag is the only Dwarf god I can name, so learning there's more than him is a bit of a surprise.  Is Drosker his only student or were there more?"
Eldrin Loralana
Elven Fighter, 62 posts
Tue 20 Mar 2018
at 22:56
  • msg #686

Re: Hollows Last Hope Part II 'Darkmoon Vale':

In reply to Nomerendal Tunespinner (msg # 682):

Eldrin said a bit more loudly, "Consider me sold. I will aid you both, as well as the rest of our allies in this endeavor. Now, I think it is time for my reverie. I have much to consider as I meditate."

He rose and bid the others good night and went to his room for his meditations.
Fidget Mossgrower
Gnome Sorcerer, 85 posts
AC:12(T-12/FF-11)CMD:+10
HP:9/9 FO:+3 RE:+3 WL:+2
Tue 20 Mar 2018
at 23:03
  • msg #687

Re: Hollows Last Hope Part II 'Darkmoon Vale':

Fidget to rises, See you in the morning cuz. with that she goes up stairs to get some sleep.
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