Slipping past the newcomer Elf, Fidget comes up besides Nomerendal explaining there was an animated cauldron inside.
Rennick looks for an opening to attack, but with Francis and Arell tsanding next to each other engaged, he couldnt find and opening
remember no fighting through the diagonal of characters.
Dorak from outside channels energy to try and heal his new found allies...his focus wasnt great though and it was hardly effective.
Arell thought about doing as Francis had done and grabbing the construct, but then realized its snapping lid might be dangerous and swung his sword, it glanced harmlessly off've it. then he moved outide, thinking it might be prudent to draw it outside and out of the cramped quarters and moves to behind his Gnomish friend.
Rennick had the opening he was looking for and attacked. He too missed the fell cauldron.
Eldrin studied it and thought it had to be animated by magic, because it was not anything hed ever heard of.
Francis pointed the nozzle of his steam generator at the iron pot, and blasted it...injuring it slightly.
Nomerendal stepped to the side and touched Fidgets bruised arms and torso with the wand, healing her completely.
The Cauldron took a waddled forward on stunted legs and snapped its lid
07:27, Today: DM Dread rolled 15 using 1d20+2. attack on Rennick AC 14. 07:28, Today: DM Dread rolled 6 using 1d20+2. grab cmd 16. 07:28, Today: DM Dread rolled 6 using 1d8+1. damage to Rennick. aroud his left leg, could not grasp it solidly but The Ranger felt the pain shoot through his body from the iron caldron snapping shut on his leg...
Map:
https://1drv.ms/u/s!Aptb6Vt5lI7moAcMts8eS5HTsakH
Combat Summary
Arell AC:16(T-11/FF-15)CMD:16 HP:10/
2 FO:+2 RE:+1 WL:+1
1st Paladin Human Male
Nomerendal AC:16(T-14/FF-13) CMD:+11 HP:10/10 FO:+2 RE:+5 WL:+1
1st Bard Gnome Male Defensive Training: +4 dodge vs monsters (giant subtype)
Illusion Resistance: +2 save bonus vs illusion spells & effects.
Rennick AC:14(T-11/FF-13)CMD:16 HP:13/
7 FO:+4 RE:+3 WL:0
1st Ranger Human Male +1 saves Vs vision affects
Fidget AC:12(T-12/FF-11)CMD:+10 HP:9/9 FO:+3 RE:+3 WL:+2
1st Sorcerer Fey Bloodline Gnome Female
Frances AC:12 (T-12/FF-10) CMD:13 HP:7/7 FO:+1 RE:+4 WL:+2
1st Gearhead Human Male Defenses: Steam Bleed- Partial and Total concealment.
Eldrin AC:17(T-13/FF-14)CMD:16 HP:10/10 FO:+2 RE:+3 WL:+0
1st Fighter Elf Male defenses: immune to magic sleep effects +2 vs enchantment spells and effects.
Dorak AC:18(T-10/FF-18)CMD:11 HP:10/10 FO:+5 RE:+1 WL:+6
1st Cleric Dwarf Male defenses: +2 vs poison,spells, and spell-like abilities,+2 to remove negative levels, +4 CMD vs bull rush or trip attempt while standing on the ground,
+4 dodge bonus to AC vs giant subtype, Channel Energy 1d6 4x/day.
Wand of Cure Light- 28 charges remain
Vs
Uzmila's Cauldron AC:14(T-10/FF-14)CMD:11 vs trip:15 HP:36/
33 FO:+0 RE:+0 WL:-5
Medium Construct *Hardness 5. Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.