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03:07, 20th April 2024 (GMT+0)

The Darkwood Inn II (OOC)

Posted by DM DreadFor group 0
Sara Dawnstar
Human Barbarian, 165 posts
Mon 23 Jan 2023
at 13:44
  • msg #252

Re: The Darkwood Inn II (OOC)

Dorak Fellhammer:
Trying to use builder but I'm running into roadblocks. What is significance of Red feats as opposed to black feats? How do you find out about prerequisites for Feats, cause they ain't listed?

Red means you don't meet prerequisites. Feats are strongly level gated in 2e (minimum level required is the number on the right) so first level characters don't qualify for a lot. A lot of class features have been converted into feats which allowed more character customization, but also loads of class specific feats (rogue feats, cleric feats, champion feats, and so on) so more feats you can't qualify for
Dorak Fellhammer
Dwarven Cleric, 322 posts
AC:
HP:17/17 F:6 R:1 W:7
Mon 23 Jan 2023
at 16:50
  • msg #253

Re: The Darkwood Inn II (OOC)

So it's not a matter of 'you need this' to qualify? It's 'you need to be this level'? How do you find out when it is available? The builder doesn't list that.
DM Dread
GM, 808 posts
Mon 23 Jan 2023
at 17:05
  • msg #254

Re: The Darkwood Inn II (OOC)

When you're in building your character it says the level next to the feat.
DM Dread
GM, 809 posts
Tue 24 Jan 2023
at 00:04
  • msg #255

Re: The Darkwood Inn II (OOC)

Sara what are your thoughts on what you'd like to play in?
Sara Dawnstar
Human Barbarian, 166 posts
Tue 24 Jan 2023
at 01:19
  • msg #256

Re: The Darkwood Inn II (OOC)

I'd be against king maker (since I'm already playing it, but could be convinced) and the high level one. Any of the others sound great to me. Or as I mentioned find a conversion, there are a lot out there.
DM Dread
GM, 810 posts
Tue 24 Jan 2023
at 04:56
  • msg #257

Re: The Darkwood Inn II (OOC)

I've spent the day looking over APs and trying to find conversions. Not as much easy as it looks.

I think after much deliberating, that I like The Extinction Curse the most. The plot is intriguing.


Would I lose anyone if I chose it?

Come one, come all! Humble performers become leaders of the Circus of Wayward Wonders when tragedy strikes. But as these heroes lead their motley band of performers and roustabouts around the Isle of Kortos, they uncover a sinister plot to exterminate life from the Starstone Isle. The dead god Aroden may be gone, but his legacy lives on, as do his old enemies who would destroy the wonders he raised from the sea. Spectacle meets savagery as the heroes strive to stop the Extinction Curse!


And the description on the first module...

The Show Must Go On (1 of 6): The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!
Sara Dawnstar
Human Barbarian, 167 posts
Tue 24 Jan 2023
at 05:04
  • msg #258

Re: The Darkwood Inn II (OOC)

I'm in, though have no idea how to build a character for a traveling circus! We're all bards?
Dorak Fellhammer
Dwarven Cleric, 323 posts
AC:
HP:17/17 F:6 R:1 W:7
Tue 24 Jan 2023
at 05:04
  • msg #259

Re: The Darkwood Inn II (OOC)

So we'd have to create characters who can Perform as well?
Arell Kirkwood
Human Paladin, 316 posts
AC:16(T-11/FF-15)CMD:17
HP:19/19 FO:6 RE:3 WL:4
Tue 24 Jan 2023
at 05:29
  • msg #260

Re: The Darkwood Inn II (OOC)

not necessarily...you could probably use Sleight of Hand (or whatever it's called in PF2) to juggle...Acrobatics to do trapeeze/walk tightropes.  Athletics for feats of strength, animal handling to tame lions...

I'm definitely in.  Does anyone have their heart set on playing anything in particular.

For my part I've had a wizard character lying around for a while that might work...actually plays up the whole "stage magician" stuff with a focus on illusions.

Although now that I think of it, a Lion-taming Ranger might be fun.
Sara Dawnstar
Human Barbarian, 168 posts
Tue 24 Jan 2023
at 05:35
  • msg #261

Re: The Darkwood Inn II (OOC)

I was the barbarian lass before, makes sense to be some sort of strong woman.

Though probably not a barbarian, I don't like the 2e barbarian much. Maybe a monk/wrestler type?

Are we going to do the free archetype variant rule (please say yes... please say yes... please say yes...)
Nomerendal Tunespinner
Gnome Bard, 433 posts
AC:17 (T-14/FF-14) CMD:12
HP:18/18 F:+4 R:+5 W:+1
Tue 24 Jan 2023
at 06:05
  • msg #262

Re: The Darkwood Inn II (OOC)

I just finished a remake of Nom as a 2e character... Looks fun as a face character in a game with lots of RP. I have a shield fighter I like to play for more hardcore battle/dungeon type stuff, and I think I'll whip up a gunslinger or magus for fun depending on what direction we decide to go.
Dorak Fellhammer
Dwarven Cleric, 324 posts
AC:
HP:17/17 F:6 R:1 W:7
Tue 24 Jan 2023
at 10:42
  • msg #263

Re: The Darkwood Inn II (OOC)

Wtf? Builder will not let me choose the skills I want, will not let me build up the stats I want (he is a Healer but it saddles me with -2 Wisdom), I cannot increase the Fighter's Strength beyond what the Options give me as modifiers, and I cannot equip the character as there is no place to state what he has to spend. All in all it looks like the fucking cookie-cutter system that I LOATHE from 4e.
This message was last edited by the player at 10:42, Tue 24 Jan 2023.
Sara Dawnstar
Human Barbarian, 169 posts
Tue 24 Jan 2023
at 13:56
  • msg #264

Re: The Darkwood Inn II (OOC)

Hobgoblin has -2 to wis, in 2e. Didn't they in 1e? I never really played the monstrous races much. But just like most races in 1e get either one boosted staff, or two boosts and a penalty, most in 2e get either two boosts or three boosts and a penalty. You might prefer human two free stat boosts?

Not sure what problem with strength is. Level 1 strength is capped at 18 (just like it was capped at 20 on in 1e) but there are far fewer ways to increase stats
Nomerendal Tunespinner
Gnome Bard, 434 posts
AC:17 (T-14/FF-14) CMD:12
HP:18/18 F:+4 R:+5 W:+1
Tue 24 Jan 2023
at 15:08
  • msg #265

Re: The Darkwood Inn II (OOC)

Doesn't Pathbuilder have a point buy somewhere? I'm on my phone and it doesn't like that site. I'll look when I get home tonight.

The program seems to want you to select things in a particular order and then other options unlock. Also the various tabs on equipment let you Give an item rather than Buy it. I found that easier and I'll adjust my coins when I'm done.

Takes a little fiddling. I'm notorious for wrestling programs to make them work in ways they were not intended. ;-)
DM Dread
GM, 811 posts
Tue 24 Jan 2023
at 16:32
  • msg #266

Re: The Darkwood Inn II (OOC)

Im moving things along.

heres the beginnings of the game. Lets get together on the Bigtop and discuss the specifics of character creation. what should be and shouldnt be. Ill post a looking for players today as well.

link to another game
Dorak Fellhammer
Dwarven Cleric, 325 posts
AC:
HP:17/17 F:6 R:1 W:7
Tue 24 Jan 2023
at 19:47
  • msg #267

Re: The Darkwood Inn II (OOC)

In reply to Sara Dawnstar (msg # 264):

In 1e they had +2 Dex, +2 Con, and no ability reductions. As for the free boosts, I was not able to choose it for myself. The program chose it for me. And 8f there was a point buy I never saw it.
Sara Dawnstar
Human Barbarian, 170 posts
Tue 24 Jan 2023
at 20:38
  • msg #268

Re: The Darkwood Inn II (OOC)

Seriously? +2 Dex AND +2 Con? That's fantastic, but 2e got rid of most of that kind of overpowered race cheese.
Dorak Fellhammer
Dwarven Cleric, 326 posts
AC:
HP:17/17 F:6 R:1 W:7
Tue 24 Jan 2023
at 21:45
  • msg #269

Re: The Darkwood Inn II (OOC)

They also had +4 racial mod for Stealth. On the downside, they were goblinkin, with all those problems
Sara Dawnstar
Human Barbarian, 171 posts
Tue 24 Jan 2023
at 22:48
  • msg #270

Re: The Darkwood Inn II (OOC)

Yeah, the races in 2e I think are much more balanced. I think in general it all is. Like I said a few posts up, there is a much lower optimization ceiling and a much higher floor - it's hard to make a character that flat out sucks, but hard to make one that just dominates.
DM Dread
GM, 812 posts
Tue 24 Jan 2023
at 23:16
  • msg #271

Re: The Darkwood Inn II (OOC)

That's my take too. It's much more of a cooperative version of an rpg than before
Nomerendal Tunespinner
Gnome Bard, 435 posts
AC:17 (T-14/FF-14) CMD:12
HP:18/18 F:+4 R:+5 W:+1
Tue 24 Jan 2023
at 23:57
  • msg #272

Re: The Darkwood Inn II (OOC)

Bounded like 5e, but it appears as if Paizo actually pulled it off.

I find that projecting a build is easier. I have made spreadsheets for my 1e characters. I do like the mental workout of creating min/max, multi class 1e characters for specific adventures. Took me years to get Mathfinder figured out.

I'm pretty burned out on 5e though. My FtF group hit it pretty hard for three years before I moved, and now we play via discord with systems like FATE or Ironsworn as a break. We did a Fiasco one shot which was a blast online.
Francis Sighnd
Half-Elf Gearhead, 257 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 26 Jan 2023
at 20:55
  • msg #273

Re: The Darkwood Inn II (OOC)

Unfortunately I'm ganna have to bow out. New system, little time IRL, plus not one of my preferred choices for the game. I wish you all well and lots of fun. And please, think fondly of this old sourpuss as you proceed to save the world.
Nomerendal Tunespinner
Gnome Bard, 436 posts
AC:17 (T-14/FF-14) CMD:12
HP:18/18 F:+4 R:+5 W:+1
Thu 26 Jan 2023
at 21:49
  • msg #274

Re: The Darkwood Inn II (OOC)

Good game friend. Keep in touch.
DM Dread
GM, 813 posts
Thu 26 Jan 2023
at 22:06
  • msg #275

Re: The Darkwood Inn II (OOC)

Take her easy Frank
Francis Sighnd
Half-Elf Gearhead, 258 posts
AC:12 (T-12/FF-10) CMD:13
HP:7/7 FO:+1 RE:+4 WL:+2
Thu 26 Jan 2023
at 22:14
  • msg #276

Re: The Darkwood Inn II (OOC)

In reply to DM Dread (msg # 275):


This message was last edited by the player at 22:15, Thu 26 Jan 2023.
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