To create your adventuring party, follow these guidelines:
First, you have 8 character points to spend. Adding a single-classed character to your party costs 1 point. Adding a multi-classed character to your party costs 2 points for a character with two classes and 3 points for a character with three classes. You must have at least four characters in your party, and obviously no more than eight.
You can balance your party as you like. If you want to try a party with eight magic-users each with a different selection of spells, go for it.
For each character, you can choose one of two methods for rolling ability scores:
Roll 4d6 and subtract the lowest die. Do this six times and record the results IN ORDER of:
Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma
-or-
Roll 3d6 six times, and place each score as you like in the six ability scores.
Score | Modifier | Reactions |
---|
4-5 | -2 | -1 |
6-8 | -1 | -1 |
9-12 | +0 | +0 |
13-15 | +1 | +1 |
16-17 | +2 | +1 |
18 | +3 | +2 |
Modifiers are for Str (attacks and damage in melee), Int (languages), Wis (saves vs spells), Dex (AC and ranged attacks) and Con (hit points).
Reactions are for Cha adjustments to reaction rolls.
Select a race and class (classes) for that character. Make sure they meet all minimum scores for the race and class selected.
Each character has 3d6x10 gold pieces to spend on equipment. The party can pool its gold if you prefer.
Repeat until all of your character creation points have been spent.
All characters begin play with maximum hit points, but will roll for each level as they advance.
For Magic-Users, Bards and Illusionists: You can select one 1st level spell you want them to have in their spell book. I will select a few other spells randomly.
Character Death
If a member of your party dies, you are refunded their character creation cost. When the party returns to town, you can roll up a new 1st level character (or characters) to replace those that have fallen.
This message was last edited by the GM at 14:31, Thu 28 Sept 2017.