Armor | Price | AC | Enc |
---|---|---|---|
Leather | 20gp | 13 | 200 |
Scale | 30gp | 14 | 300 |
Chain | 40gp | 15 | 400 |
Banded | 50gp | 16 | 500 |
Plate | 60gp | 17 | 600 |
Shield, Small | 10gp | +1 | 100 |
Shield, Large | 20gp | +2 | 200 |
Barding, Leather | 50gp | 15 | 300 |
Barding, Chain | 150gp | 15 | 600 |
Barding, Plate | 300gp | 17 | 900 |
Weapon | Price | Damage | Enc | Range | Notes | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arrows | 5gp | -- | 10 | in quiver | ||||||||||||||||||||
Bardiche | 10gp | 1d10 | 125 | 2H, pole arm | ||||||||||||||||||||
Battle Axe | 7gp | 1d8 | 60 | 2H | ||||||||||||||||||||
Bec-de-Corbin | 10gp | 2d4 | 100 | 2H, pole arm, Skewer: save vs wands or take auto damage each round until removed | ||||||||||||||||||||
Blackjack | 5gp | 1d2 | 5 | If target has no helmet it saves vs death ray: up to 4HD knocked out, more than 4HD stunned 1 round | ||||||||||||||||||||
Bola | 5gp | 1d2 | 5 | 20/40/60 | Target hit must save vs death ray or be entangled | |||||||||||||||||||
Bow, Long | 50gp | 1d6 | 80 | 70/140/210 | ||||||||||||||||||||
Bow, Short | 25gp | 1d6 | 20 | 50/100/150 | ||||||||||||||||||||
Club | 1gp | 1d4 | 50 | |||||||||||||||||||||
Crossbow, Heavy | 40gp | 2d4 | 80 | 80/160/240 | Requires 1 round to reload | |||||||||||||||||||
Crossbow, Light | 30gp | 1d6 | 50 | 60/120/180 | Can only be fired once per round | |||||||||||||||||||
Dagger | 3gp | 1d4 | 10 | 10/20/30 | ||||||||||||||||||||
Dagger, Silver | 30gp | 1d4 | 10 | 10/20/30 | ||||||||||||||||||||
Dart | 1gp | 1d3 | 5 | 20/40/60 | ||||||||||||||||||||
Flail | 7gp | 2d4 | 50 | |||||||||||||||||||||
Glaive | 8gp | 1d8 | 75 | 2H, pole arm, Dismount: a mounted target hit must save vs wands or be dismounted and take an additional 1d6 damage | ||||||||||||||||||||
Halberd | 7gp | 1d10 | 150 | 2H, pole arm, Hook: If the hook is used to attack, a standing target hit takes minimum damage and must save vs paralysis or fall prone and immobile until removed | ||||||||||||||||||||
Hand Axe | 4gp | 1d6 | 30 | 10/20/30 | ||||||||||||||||||||
Javelin | 1gp | 1d6 | 20 | 30/60/90 | ||||||||||||||||||||
Lance | 10gp | 1d8 | 180 | 1H when mounted, 2H when standing, Charge: deals double damage when mounted and charging at least 60' | ||||||||||||||||||||
Mace | 5gp | 1d6 | 30 | |||||||||||||||||||||
Morning Star | 10gp | 1d8 | 80 | 2H | ||||||||||||||||||||
Net | 4gp | nil | 40 | 10/20/30 | Target hit must save vs death ray: man-size or smaller entangled, larger creatures slowed for 1d4 rounds | |||||||||||||||||||
Pick | 7gp | 1d6 | 40 | |||||||||||||||||||||
Pike | 5gp | 1d10 | 120 | 2H, pole arm, double damage if set to receive a charge | ||||||||||||||||||||
Quarrels | 10gp | -- | 10 | Comes in case of 30 | ||||||||||||||||||||
Scythe | 10gp | 1d8 | 80 | 2H | ||||||||||||||||||||
Sickle | 5gp | 1d6 | 30 | |||||||||||||||||||||
Silver Ammunition | 1gp | -- | * | One arrow, quarrel or sling stone made of silver, encumbrance is as normal for ammo type | ||||||||||||||||||||
Sling | 2gp | 1d4 | 20 | 40/80/120 | Range halved if random stones picked up for ammo instead of proper sling stones | |||||||||||||||||||
Sling Stones | 1gp | -- | 10 | Bag of 30 | ||||||||||||||||||||
Spear | 3gp | 1d6 | 30 | 20/40/60 | Double damage if set to receive a charge | |||||||||||||||||||
Staff | 5gp | 1d6 | 40 | 2H | ||||||||||||||||||||
Sword, Arming | 10gp | 1d8 | 60 | Or cutlass, saber, rapier, broadsword, scimitar | ||||||||||||||||||||
Sword, Bastard | 15gp | ** | 80 | 1H: 1d6+1 dmg, 2H: 1d8+1 dmg, Or longsword, katana, falchion | ||||||||||||||||||||
Sword, Short | 7gp | 1d6 | 30 | |||||||||||||||||||||
Sword, Two-Handed | 15gp | 1d10 | 100 | |||||||||||||||||||||
Throwing Hammer | 4gp | 1d4 | 25 | 10/20/30 | ||||||||||||||||||||
Trident | 5gp | 1d6 | 25 | 10/20/30 | Skewer: save vs wands or take auto damage each round until removed | |||||||||||||||||||
War Hammer | 5gp | 1d6 | 50 | |||||||||||||||||||||
Whip | 10gp | 1d4 | 50 | Can attack targets up to 10' away, Entangle: target hit takes no damage, must save vs death ray or be entangled |
Item | Cost | Enc | Capacity | Notes |
Backpack | 5gp | 20 | 400cn | |
Belladonna | 4gp | 1 | If used to treat lycanthrope wounds, patient may save vs poison to avoid contracting lycanthropy | |
Caltrops | 1gp | 20 | bag, covers a 10' square area | |
Candle | 1cp | 1 | 10' radius light, burns for 4 hours, easily extinguished | |
Crowbar | 1gp | 50 | +1 on d6 to force open doors or chests | |
Garlic | 5gp | 1 | Vampires within 10' must save vs poison or leave area | |
Grappling Hook | 25gp | 80 | ||
Hammer | 2gp | 10 | ||
Holy Symbol | 25gp | 1 | ||
Holy Water | 25gp | 1 | One vial | 1d8 damage to undead/unholy creatures |
Iron Spikes | 1gp | 60 | Twelve spikes | |
Lantern | 10gp | 30 | 30' radius light for 4 hours per flask of oil, has shutters to dim the light to a 10' radius | |
Mirror | 5gp | 5 | ||
Oil | 2gp | 10 | Burn in lantern, or spread on ground and light: 1d8 damage for 2 rounds | |
Pick | 3gp | 100 | ||
Pole | 1gp | 100 | 10' long | |
Pot, Iron | 2gp | 100 | One gallon | |
Pouch, Belt | 5sp | 2 | 50cn | |
Rations, Iron | 15gp | 70 | week's preserved food | |
Rations, Standard | 5gp | 200 | week's fresh food | |
Rope | 1gp | 50 | 50' long | |
Sack, Large | 2gp | 5 | 600cn | |
Sack, Small | 1gp | 1 | 200cn | |
Scroll Case | 5gp | 5 | 10cn | |
Shovel | 2gp | 80 | ||
Sledgehammer | 1gp | 100 | ||
Stakes and Mallet | 3gp | 10 | Three wooden stakes and wooden mallet | |
Tent | 10gp | 200 | Four people | |
Thieves' Tools | 25gp | 10 | Needed to pick locks and disarm traps | |
Tinder Box | 3gp | 5 | ||
Torches | 1gp | 120 | Six torches, 15' radius light for 1 hour per torch, deal 1d4 fire damage if used as a weapon | |
Waterskin | 1gp | 5 | One quart | Encumbrance 30 when full |
Wineskin | 1gp | 5 | One quart | Encumbrance 30 when full |
Wolvesbane | 10gp | 1 | Lycanthropes hit with wolvesbane must save vs poison or flee |
Item | Cost |
---|---|
Belt | 3sp |
Boots, Hard | 2gp |
Boots, Soft | 1gp |
Breeches | 5sp |
Cap | 1sp |
Cape or Cloak | 5sp |
Doublet | 1gp |
Girdle | 2gp |
Hat | 7sp |
Jerkin | 3gp |
Kilt | 2gp |
Loincloth | 3sp |
Robe or Dress | 6sp |
Sandals | 1sp |
Trousers | 4sp |
Tunic and Hose | 1gp |
Type | Pay/Month | Pay/Day | Notes |
---|---|---|---|
Alchemist | 1000gp | - | Can duplicate existing potions or create new ones |
Animal Trainer | 500gp | - | Specializes in one type of animal only |
Armorer | 100gp | - | Forges weapons and armor |
Blacksmith | 25gp | - | Forges other metal goods, other craftsmen such as carpenters or leatherworkers can be hired at this price |
Engineer | 750gp | - | Oversees construction of buildings or fortifications |
Guide | 20gp | 2gp | Helps travelers reach destinations |
Laborer | 5gp | - | Performs unskilled work |
Linkboy | 10gp | 1gp | Torch or lantern bearer |
Man-at-Arms | - | 10gp | A hired warrior, has minimal equipment |
Pack Handler | 30gp | 3gp | Tends mules, camels and draft horses |
Porter | 20gp | 2gp | Carries loads |
Sage | 2000gp | - | Researches questions and solves mysteries |
Sailor | 10gp | - | Trained ship's crewman |
*Rower | 2gp | - | Untrained crewman for rowing galleys and longships |
*Captain (ship's) | 250gp | - | Leader of a ship's crew |
*Navigator | 150gp | - | Determines course for a ship |
Spy | 500gp/mission | - | Infiltrates a group and brings back information |
Teamster | 50gp | 5gp | Drives carts or wagons |
Item | Cost | Enc. | Capacity | Notes |
---|---|---|---|---|
Camel | 100gp | 3000/6000cn | ||
War Camel | 300gp | 4000/8000cn | Trained not to spook in combat | |
Draft Horse | 40gp | 4500/9000cn | ||
Riding Horse | 75gp | 3000/6000cn | ||
War Horse | 250gp | 4000/8000cn | Trained not to spook in combat | |
Mule | 30gp | 3000/6000cn | Can be led into dungeons, but have difficulty with stairs, tight passages, or other obstacles | |
Pony | 35gp | 2000/4000cn | ||
War Pony | 175gp | 3000/6000cn | Trained not to spook in combat | |
Saddle and Tack | 25gp | 300 | 200cn | |
Saddle Bags | 5gp | 100 | 800cn | |
Cart, 2 wheels | 100gp | 4000/8000cn | ||
Wagon, 4 wheels | 200gp | 15,000/25,000cn |