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Bard Spells.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 28 posts
Mon 2 Oct 2017
at 06:14
  • msg #1

Bard Spells

Level 1

Charm Person
Range: 120
Duration: 1 day, 1 week or 1 month
Effect: One living “person”
One human, demi-human, or humanoid believes that the bard is its “best friend,” and will defend the bard to the death, unless the target saves vs. spells.  If the bard and victim speak the same language, the bard may give orders. Orders contrary to the victim’s nature are resisted.  The victim makes a save every day (high Int), week (normal), or month (low Int) to end the spell.

Detect Evil
Range: 120’
Duration: 6 turns
Effect: Everything within 120’
The bard sees evilly enchanted objects and creatures that wish the bard harm glow.

Detect Magic
Range: 0
Duration: 2 turns
Effect: Everything within 60’
The bard sees magical objects, creatures, and places within range glow.

Read Magic
Range: 0
Duration: 1 turn
Effect: The bard only
The bard can read any magical words or runes, such as those found on magic scrolls. Unfamiliar magic script cannot be read without this spell. Once a bard reads a scroll or runes with this spell, that magic can be read or spoken later without using a spell.

Sleep
Range: 240’
Duration: 4-16 (4d4) turns
Effect: 2d8 HD of creatures in a 40’ x 40’ area
This spell puts creatures with 4+1 Hit Dice or less to sleep, with no saving throw.  Any sleeping creature can be awakened by force, but not noise. Sleeping creatures may be killed automatically.

Ventriloquism
Range: 60’
Duration: 2 turns
Effect: One item or location
The bard can make the sound of his or her voice to come from somewhere else, such as a statue, animal, dark corner, and so forth.
Dungeon Master
GM, 29 posts
Mon 2 Oct 2017
at 06:16
  • msg #2

Bard Spells

Level 2

Detect Invisible
Range: 10’ per level
Duration: 6 turns
Effect: The bard only
See all invisible creatures and objects in range.

ESP*
Range: 60’
Duration: 12 turns
Effect: All thoughts in one direction
The bard “hears” thoughts of one creature by concentrating for 6 rounds, regardless of language. ESP is blocked by lead.
The reverse, mindmask, may be cast by touch, making 1 creature immune to ESP and telepathy.

Find Traps
Range: 0
Duration: 2 turns
Effect: Traps within 30’ glow
All traps within 30’ glow with a dull blue light.

Hold Person*
Range: 180’
Duration: 9 turns
Effect: Paralyzes up to 4 creatures
Up to 4 humans, demi-humans, or humanoids are paralyzed. Undead and creatures larger than ogres are unaffected. Victims may Save vs. Spells to avoid this. If only 1 target is selected, a -2 penalty applies to the Save.
The reverse, free person, removes the paralysis of up to 4 victims.

Know Alignment*
Range: 0
Duration: 1 round
Effect: One creature within 10’
The caster learns the alignment of any one creature, or of an enchanted item or area.
The reverse, confuse alignment, provides one creature touched with protection from know alignment for 1 turn per level of the caster.

Speak with Animals
Range: 0
Duration: 6 turns
Effect: Allows conversation within 30’
The bard may speak to one type of animal within 30’. The creatures’ reactions are usually favorable (+2 reaction).
Dungeon Master
GM, 30 posts
Mon 2 Oct 2017
at 06:17
  • msg #3

Bard Spells

Level 3

Dispel Magic
Range: 120’
Duration: Permanent
Effect: Destroys spells in a 20’ cube
Magic effects in a 20' cube area end. Magic items are unaffected. Spells created by a higher level caster have a 5% chance/level difference to remain.

Haste*
Range: 240’
Duration: 3 turns
Effect: Up to 24 creatures move double speed
Up to 24 creatures in a 30’ radius circle move at x2 speed, and x2 attacks. Spell casting speed is unaffected.
The reverse, slow, causes the victims to move and attack at ½ speed.  Save vs. Spells to avoid.

Locate Object
Range: 0
Duration: 6 turns
Effect: Detects one object within 120’
The bard senses the direction, but not distance, of one specific known object. A common object or feature, such as stairs, can be detected.

Protection from Evil 10’ Radius
Range: 0
Duration: 12 turns
Effect: Barrier 20’ diameter
An invisible magical barrier forms 10' away from the caster. Each creature within the barrier gains the benefits of protection from evil.

Remove Curse*
Range: Touch
Duration: Permanent
Effect: Removes any one curse
A curse is eliminated. Curses on items are removed temporarily, unless the caster is 11th level or higher.
The reverse, curse, causes a misfortune or penalty unless a Save vs. Spells is made. Common curses include: -4 penalty on Hit rolls; -2 penalty on Saves; 1 ability score reduced to ½ normal.

Speak with the Dead
Range: 10’
Duration: 1 round per level of the cleric
Effect: Bard may ask 3 questions
A bard asks 3 questions of a spirit if the body is present. A 6th-7th level bard contacts spirits up to 4 days dead, 8th -14th up to 4 months dead, 15th-19th up to 4 years dead, 20th level no limit. The spirit answers in a language the bard speaks. If the spirit’s alignment is the same as the bard’s, clear and brief answers are given. If the alignments differ, the spirit may reply in riddles.
Dungeon Master
GM, 31 posts
Mon 2 Oct 2017
at 06:19
  • msg #4

Bard Spells

Level 4

Charm Monster
Range: 120’
Duration: Special
Effect: One or more living creatures
As charm person, but on any non-undead creature. 3d6 victims of 3 HD or less, or 1 monster of 3+1 HD or more is affected.

Confusion
Range: 120‘
Duration: 12 rounds
Effect: 3-18 creatures in an area 60’ across
Creatures in a 30’ radius become confused. Victims with 2+1 or more HD may save vs. spells every round, or act randomly (roll 2d6):
2-5Attack the spell caster’s party
6-8Do nothing/random nonthreatening action
9-12Attack the creature’s own party

Quest*
Range: 30’
Duration: Special
Effect: Compels one living creature
The recipient must perform some special task or quest, as ordered by the caster, unless a Save vs. Spells is made. If the task is impossible or suicidal, the spell fails. Once the task is completed, the spell ends. Any victim refusing to go on the quest is cursed until the quest is continued.
The reverse, remove quest, will dispel an unwanted quest or a quest-related curse. The chance of success is 50%, minus 5% for every level of the caster below that of the caster of the quest.

Speak with Plants
Range: 0
Duration: 3 turns
Effect: All plants within 30'
The bard can talk to plants and plantlike monsters. Plants react favorably (+2 reactions).
Dungeon Master
GM, 32 posts
Mon 2 Oct 2017
at 06:20
  • msg #5

Bard Spells

Level 5

Animate Objects
Range: 60’
Duration: 6 turns (1 hour)
Effect: Causes objects to move (see below)
Non-living, non-magical objects move and attack. One large object or six smaller objects whose total weight does not exceed 4,000 cn can be animated. Objects move and attack as the bard directs them.

Feeblemind
Range: 240’
Duration: Permanent until dispelled
Effect: Lowers Intelligence score to 2
A magic-user, bard, illusionist, or spell-casting creature's Intelligence is reduced to 2, preventing more than instinctive actions. Dispel magic or cureall are the only ways to restore the victim.

Hold Monster*
Range: 120’
Duration: 6 turns + 1 turn per level of the caster
Effect: Paralyzes 1-4 creatures
As hold person, on any non-undead creatures.
The reverse, free monster, removes the paralysis of up to 10 creatures.

Speak with Monsters*
Range: 0
Duration: 1 round per level
Effect: Permits conversation with any monster
The bard can communicate with all living and Undead creatures within 30’. Even unintelligent monsters understand and respond. They will not attack while talking, but may defend themselves. 1 question/round may be asked.
The reverse, babble, prevents 1 creature within 60’ from communicating in any way for 1 turn/level of the caster, unless the victim Saves vs. Spells with a -2 penalty. This prevents spell casting and the use of items that require a command word.
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