OOC.   Posted by DM.Group: 0
Cinderclaw
 player, 86 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Tue 31 Oct 2017
at 21:54
Re: OOC.,
See, for me, sometimes that is half the fun.  When you can enjoy both the game and the conversations that come about because of or during the game, then it becomes that much more interesting to play.
Dame Helena Fletcher
 player, 170 posts
Tue 31 Oct 2017
at 22:28
Re: OOC.,
In reply to Cinderclaw (msg # 371):

That makes sense, I just don't really recall experiencing that myself. It's almost always an effort for me. I can generally talk to players, but even when I get along with a player I trarely enjoy conversations between their character and mine.
Cinderclaw
 player, 87 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Tue 31 Oct 2017
at 22:48
Re: OOC
I'll spare you the rhetoric about this being a Role Playing Game, however, I do think you are missing out, but then, I would say that, wouldn't I?  That said, every Player has to go with what suits them.  It is what it is.
Dame Helena Fletcher
 player, 171 posts
Tue 31 Oct 2017
at 23:01
Re: OOC
In reply to Cinderclaw (msg # 373):

Well, fortunately, there's more to roleplaying than conversation. I focus on other things.
Dame Helena Fletcher
 player, 173 posts
Wed 1 Nov 2017
at 16:30
Re: OOC
Is losing control of our characters actually a risk in this situation? Is there anything going on that actually could turn Helena against the others?
DM
 GM, 156 posts
Fri 3 Nov 2017
at 20:10
Re: OOC
Real life has come up, going to try to find some time to post this weekend.
Cinderclaw
 player, 90 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Mon 6 Nov 2017
at 12:17
Re: OOC
Is everything all right, DM?  RL making things a little more difficult than expected?

What about the rest of us?  We all just waiting on DM's posts?
Istvan Vanoson
 player, 141 posts
 HP: 23/23
Mon 6 Nov 2017
at 12:45
Re: OOC
In reply to Cinderclaw (msg # 377):

That's what I'm doing, yeah, is waiting
DM
 GM, 157 posts
Mon 6 Nov 2017
at 20:48
Re: OOC
Yeah, I might have to call this week a hiatus. My manager at work is on vacation so they have been working long hours every day this week. :/ I'm sorry guys.
Fledge
 player, 74 posts
 Veteran Goblin-Hunter
 HP 20/20
Mon 6 Nov 2017
at 22:51
Re: OOC
It happens, good to have a check-in. I'm still here (obviously), we're just at a spot that requires some DM info. No rush, just sayin', that's cause for some of the quiet.
Cinderclaw
 player, 91 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Tue 7 Nov 2017
at 09:30
Re: OOC
No problem here, DM.  It at least gives me time to finally get new Bonds thought out.
Istvan Vanoson
 player, 142 posts
 HP: 23/23
Sun 19 Nov 2017
at 15:48
Re: OOC
Cinderclaw, you seem like an experienced and professional-minded RPol gamer... (other people here, too, but you, Cinderclaw, have actually checked in today...)

I'm just about to kick out a player in a game I GM. He ignores the divide between how dark I want the game to be (he wants to kill NPCs, I've repeatedly said no), he's got a bad attitude, he accuses me of favoritism (when actually it's his own side who's working against his character, and he just doesn't know it yet-- some of them are tired of his attitude too), and he accuses me and other people of cheating just because he doesn't know the mechanics of what other characters and players are secretly doing. I've even, at least once, explained some of what's being done OOC ("The reason that's happening is because another character is able to do so-and-so"), as a sign of good faith that no one was "cheating," and it had zero effect on his accusations...

Is there an etiquette for kicking a player? If so, do you have any advice about how it's generally done?
Cinderclaw
 player, 92 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Sun 19 Nov 2017
at 16:48
Re: OOC
Thanks for the compliment, Istvan.

First, as far as I know, there is no known or uniform way to kick an unrepentant or otherwise disruptive Player from a game.  I have been such a Player in the past on a couple of occasions, and I was summarily and uncompromisingly booted from both games without any remorse or attempt (on one occasion) to explain why.

My advice?  Give the Player one more chance to respond positively to your suggestions and if not, he will be gone from the game.  After all, there is only so much you can do if said Player does not want to listen.  If all he does is make more excuses, you have your answer right there and should feel no remorse in removing him.  If he repents but continues at some future stage, kick him from the game.  He had his chance(s) and chose not to comply.

I hope thus helps a little.
DM
 GM, 158 posts
Sun 19 Nov 2017
at 17:03
Re: OOC
Honestly this is my first game I've played/GMed with people other than my friends. So I've never had to deal with it. I would say explain to him privately that his demeanor is coming off as hostile to you and the other players and that there isn't any favoritism, etc. That if he wants to stay in the game what he needs to correct. If he simply doesn't agree or continues the exact same behavior explain to him that this probably isn't the game or GM for him and wish him luck in finding one better for him.

In other news, life has been insane. I guess that's what happens when you  get a new job right before the holidays. I am still not sure if I am confident in having the time to pull this game off hiatus. So the question I want to put forth:
With such an indeterminate length of hiatus, would you rather I just go ahead and call this a stall out and delete the game?

I'm unsure if I or you all will be able to recapture the momentum and connection to the characters after such a long time. It might be better to start something new once life allows it, if we would all be more excited to work on something 'fresher'.
Istvan Vanoson
 player, 143 posts
 HP: 23/23
Sun 19 Nov 2017
at 18:26
Re: OOC
In reply to DM (msg # 384):

I"m fine with waiting, but if the group wants to try a fresher experience, I would want to participate in that as well...
Dame Helena Fletcher
 player, 174 posts
Sun 19 Nov 2017
at 20:07
Re: OOC
In reply to DM (msg # 384):

Yeah, the momentum might be hard to regain for the current scenario.

I'd still like to keep playing with the same character and players, though. My advice would be that we set aside the current scenario and play one that is significantly simpler and more straightforward. The reason dungeons with monsters are nice is that the paths one can take are relatively constrained, and there are fewer social nuances to consider. That doesn't mean we can't go off the beaten track or that we have to kill everything that moves, just that the options and their potential ramifications are more clear, or can plausibly be made more clear.
Istvan Vanoson
 player, 144 posts
 HP: 23/23
Sun 19 Nov 2017
at 21:42
Re: OOC
In reply to Dame Helena Fletcher (msg # 386):

Your logic makes sense. I hate to give up on this story, though... but that also means I'd be all the more interested in keeping the same characters.
Dame Helena Fletcher
 player, 175 posts
Sun 19 Nov 2017
at 21:46
Re: OOC
In reply to Istvan Vanoson (msg # 387):

Thanks. I'd like to keep playing Helena, as I said, but I'm okay if anyone else wants to change.

Rereading my post, I realize that I didn't really make the point I wanted to which is that I think a simpler scenario would be easier on the GM. A very secretive and mysterious scenario would seem to involve balancing what is known or knowable to the PCs, and taking time to imagine how NPCs would react. A dungeon might still be mysterious, but not have quite so many angles to figure out. Or so I imagine.
Fledge
 player, 75 posts
 Veteran Goblin-Hunter
 HP 20/20
Sun 19 Nov 2017
at 23:50
Re: OOC
Dungeon, or "dungeon" in the looser sense. But I see what you mean, more straightforward and, well, obvious might be less taxing. I'm reminded of GM advice in... I think it's in Apocalypse World? To just have NPC's do the obvious thing. Don't worry about being creative or fancy, just whatever seems most obvious, they generally do.

Anyway I'd be down to go either way, pick up with this story line or just start something new, but keeping the characters going would be fun.
Cinderclaw
 player, 93 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Mon 20 Nov 2017
at 09:50
Re: OOC
I'm up for keeping these characters and continue with this story line.  I believe we can finish it even if we speed through, then start a new adventure.  Just my thoughts.
Istvan Vanoson
 player, 145 posts
 HP: 23/23
Mon 20 Nov 2017
at 10:03
Re: OOC
Cinderclaw:
I'm up for keeping these characters and continue with this story line.  I believe we can finish it even if we speed through, then start a new adventure.  Just my thoughts.


I agree
Viserion of the Wood
 player, 54 posts
 Elf of the forest islands
 HP-21/21, Armor=1
Mon 20 Nov 2017
at 17:15
Re: OOC
Real life always comes first, but I do like my character.

:)
Cinderclaw
 player, 94 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Sun 24 Dec 2017
at 18:27
Re: OOC
Merry Christmas and a Happy New Year to one and all.  I'll get back to this after the Christmas period.  Enjoy.
Istvan Vanoson
 player, 146 posts
 HP: 23/23
Sat 6 Jan 2018
at 19:28
Re: OOC
In reply to Cinderclaw (msg # 393):

If I hide a game, but there's new activity, it'll pop back up, is that correct?
Viserion of the Wood
 player, 55 posts
 Elf of the forest islands
 HP-21/21, Armor=1
Sat 6 Jan 2018
at 19:36
Re: OOC
In reply to Istvan Vanoson (msg # 394):

Yes