Character Datafiles.   Posted by Watcher.Group: 0
Watcher
 GM, 1 post
Fri 29 Sep 2017
at 04:11
Character Datafiles


Hawkeye
Katherine "Kate" Bishop

Affiliations:

Solo d8, Buddy d6, Team d10

Distinctions:
Dangerously Brave
Something To Prove
Natural Leader

Known Powers:
Non-Stop Training
Enhanced Stamina d8
Superhuman Reflexes d10

SFX - Focus: If your pool includes a Non-Stop Training power, you may replace two dice of equal size with one stepped-up die.
SFX - Nimble: If your dice pool includes the Combat Specialty in a close combat action or reaction, add your Acrobatics Specialty at no cost.
SFX - Versatile: Replace Superhuman Reflexes with 2d8 or 3d6 on your next roll.
Limit - Exhausted: Shut down a Non-Stop Training power to gain 1 PP. Activate an opportunity to recover that power.

Hawkeye Arsenal
Enhanced Durability d8
Swingline d6
Weapon d8

SFX - Blades and Broadheads: Step back the highest die in a pool including Weapon to add a d6 and step up the physical stress inflicted.
SFX - Trick Arrows: When inflicting a trick arrow complication on a target, add a d6 and step up Weapon die.
Limit - Gear: Shut down a Hawkeye Arsenal power to gain 1PP. Take an action against the doom pool to recover that power.

Specialties:
Acrobatic Expert d8
Combat Expert d8
Menace Expert d8
Psych Expert d8
Vehicles Expert d8

Milestones:
Hawkeye Tradition

1 xp when you talk about a parallel between your current situation and something Clint Barton went through when he was Hawkeye.
3 xp when you first use the Trick Arrows SFX to create a complication against an opponent in a Scene.
10 xp when you either confront Clint Barton about your claim on his name, or you choose a new name and begin your own legacy.

Just An Archer
1 xp when you plan to take down a powerful opponent with your teammates.
3 xp when you inflict stress or put a complication on am opponent who has a d12 in the Power Set.
10 xp when you either gain a super-power, or you seek out further training so that you can continue to save the world from super villains.
Watcher
 GM, 2 posts
Fri 29 Sep 2017
at 04:13
Character Datafiles


Nomad
Rebecca "Rikki" Barnes

Affiliations:

Solo d6, Buddy d8, Team d10

Distinctions:
Girl Without A World
Trained By Captain America
Optimistic

Known Powers:
Super-Soldier Training
Enhanced Reflexes d8
Enhanced Stamina d8
Psychic Resistance d8

SFX - Focus: If your pool includes a Super-Soldier Training power, you may replace two dice of equal size with one stepped-up die.
SFX - Dodge: Spend 1 PP to reroll all dice in a reaction roll. Either add Enhanced Reflexes or step up Reflexes if it's already in your pool.
Limit - Exhausted: Shut down a Super-Soldier Training power to gain 1 PP. Activate an opportunity to recover that power.

Nomad Arsenal
Leaping d8
Superhuman Durability d10
Wallcrawling d6
Weapon d8

SFX - High-Power Emitter: Step up or double Superhuman Durability before you roll a reaction, then step back Durability by -1. Recover power by activating an opportunity or during a Transition Scene.
SFX - Explosive Disc: Against a single opponent, double Weapon and add three dice to your total. Spend 1 PP or shut down the power until you can recover it during a Transition Scene.
SFX - Stun Discs: When using Weapon to create a "Stunned" complication, add a d6 and step up your effect die.
SFX - Vibranium Sole Boots: When using your Covert Specialty to create stealth-related assets, add a d6 and use three dice for your total.
Limit - Gear: Shut down a Nomad Arsenal power to gain 1PP. Take an action against the doom pool to recover that power.

Specialties:
Acrobatic Master d10
Combat Expert d8
Covert Expert d8

Milestones:
Family Matters

1 xp when you first take part in a Scene where tou take part of a discussion that involves Bucky Barnes, Peggy Carter, or Steve Rogers.
3 xp when you encounter a version of your people from this reality bit hold back your true identity.
10 xp when you either reveal yourself to one of those people, or you somehow make a connection with your native version of yoir people.

Always A Joker
1 xp when you first make a joke during a serious situation in a Scene.
3 xp when you use humor to help a teammate deal with a serious situation during a Transition Scene.
10 xp when you either set aside humor for an Act becaise a situation has become too serious for laughs, or you make a joke in the midst of a truly horrible tragedy, hoping to help cope with pain through humor.
Watcher
 GM, 3 posts
Fri 29 Sep 2017
at 04:14
Character Datafiles


Wasp
Nadia Pym

Affiliations:

Solo d10, Buddy d6, Team d8

Distinctions:
Scientific Genius
Trained By The Man With A Star On His Arm
Avengers Fangirl

Known Powers:
Red Room Conditioning
Enhanced Durability d8
Enhanced Reflexes d8
Enhanced Stamina d8

SFX - Focus: If your pool includes a Red Room Conditioning power, you may replace two dice of equal size with one stepped-up die.
SFX - Immunity: Spend 1 PP to ignore stress, trauma, or complications from aging, disease, and psychic attack.
Limit - Deep Programming: Earn 1 PP to step up emotional stress inflicted by intelligence agencies and their directors by +1.
Limit - Killswitch: When you take emotional trauma, shut down any Red Room Conditioning power and gain 1 PP. Recover power when you recover that emotional trauma.

Wasp Arsenal
Electrical Blast d8
Flight d6
Shrinking d10

SFX - Can't Hit Me Now!: Step up or double Shrinking for your next reaction. If that reaction fails, add a die to the doom pool equal ti the normal rating of the power.
SFX - Stinger Barrage: Step up or double Electrical Blast for your next attack action. Remove the highest rolling die and use three dice in your total.
Limit - I'm Tiny!: Change Shrinking into a complication to gain 1 PP. Remove the complication to recover the power.
Limit - Gear: Shut down a Wasp Arsenal power to gain 1PP. Take an action against the doom pool to recover that power.

Specialties:
Acrobatic Expert d8
Combat Expert d8
Covert Expert d8
Science Master d10
Tech Expert d8

Milestones:
Living Up To The Legacy

1 xp when you first question, or another character questions, your place within the Avengers.
3 xp when you are first faced with a situation where the rest of the team are depending on you, and you either succeed or let them down.
10 xp when you are faced with this decision: decide you have earned Avengers' membership, or accept you are unworthy and resign.

Childhood Was Something To Be Survived
1 xp when you first discuss some crazy aspect of your unorthodox childhood as though it were perfectly normal.
3 xp when you use first use your Covert Specialty to create an asset or aid an ally during a Transition Scene.
10 xp when you either take a drastic life choice in order to live a normal life, or you embrace that you were trained from childhood to be an elite-level spy and assassin.
Watcher
 GM, 4 posts
Fri 29 Sep 2017
at 04:15
Character Datafiles


Ms. Marvel
Kamala Khan

Affiliations:

Solo d10, Buddy d6, Team d8

Distinctions:
Just A Muslim Girl From Jersey
Polymorphic Inhuman
Heroic Ambition

Known Powers:
Terrigen Mutations
Growth d10
Shapeshifting d8
Shrinking d8
Stretching d10
Superhuman Durability d10
Superhuman Strength d10

SFX - Awesome And Kind Of Gross: Add a d6 and step up your effect die by +1 when inflicting grab- and grapple-based complications.
SFX - EMBIGGEN!: Step up or double a Terrigen Mutations power for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power.
SFX - Healing Power: Shut down Terrigen Mutations power set to recover physical stress and step back physical trauma by -1. Recover during a Transition Scene.
SFX - Multipower: Use two or more Terrigen Mutations powers in one dice pool at -1 step for each additional power.
Limit - Stubborn: When you suffer physical or emotional stress, step it up by +1 to gain 1 PP.
Limit - Uncontrollable: Change any Terrigen Mutations power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit - EMP Vulnerability: When you suffer stress or complications from electromagnetic pulses, step up the effwct die by +1 to gain 1 PP.

Specialties:
Psyche Expert d8

Milestones:
Carol Corps Founding Member

1 xp when you try to figure out what your idol would do in a given situation.
3 xp when you are proud that someone mistakes you for your idol when you save them.
10 xp when you either become as respected and recognized as your idol, or you realize you have become your own kind of hero and forge ahead on tour own path.

Inhumanity
1 xp when you first discuss your Inhuman nature in a Scene.
3 xp when you deal out stress to an opponent with an Inhuman or Cosmic background.
10 xp when you either choose to remain among humankind as its champion at the expense of the Inhumans, or you elect to remain among the Inhumans at the expense of humanity.
Watcher
 GM, 5 posts
Fri 29 Sep 2017
at 04:16
Character Datafiles


Ironheart
Riri Williams

Affiliations:

Solo d10, Buddy d6, Team d8

Distinctions:
Prodigy Technologist
Stark Protege
Strong-Willed

Known Powers:
Stark Powered Armor
Cybernetic Senses d6
Enhanced Reflexes d8
Superhuman Durability d10
Superhuman Strength d10

SFX - Boost: Shut down the highest-rated Stark Powered Armor or Weapons Suite power to step up another Stark Powered Armor power by +1. Recover that power by activating an opporunity or during a Transition Scene.
SFX - Sealed System: Earn 1 PP to ignore stress, trauma, or complications from radiation, airborne agents, or suffocation.
Limit - Power Surge: Shut down highest-rated power to gain 1 PP. Succeed in an action against the doom pool to recover.

Weapons Suite
Repulsor Blast d8
Supersonic Flight d10
Technology Influence d6

SFX - Area Attack: Target multiple opponents. For every additional target, add a d6 to your pool and keep an effect die.
SFX - EMP: Target multiple tech-based opponents. Add a d6 or step up the lowest die in the doom pool for each additional target and add these dice to yourdice pool using Repulsor Blast. Recover the power by activating an opportunity or during a Transition Scene.
SFX - Unibeam: Step up or double Repulsor Blast on your next roll (or spend 1 PP to do both), then shut down yoir power. Recover it by activating an opportunity or during a Transition Scene.
Limit - System Crash: Shut down highest-rated power to gain 1 PP. Succeed in an action against the doom pool to recover.

Specialties:
Science Expert d8
Tech Master d10
Vehicles Expert d8

Milestones:
Bleeding Edge Tech

1 xp when you first shut down a power in a Scene.
3 xp when you have shut down all the powers in the Stark Powered Armor set, or you recover your Weapons Suite power set after using your EMP SFX.
10 xp when you either abandon your armor in a fight, or you manage to defeat a villain with all your powers shut down.

For Science!
1 xp when you first reveal a new stunt associated with your Science or Tech Specialties.
3 xp when you successfully eliminate a threat by targeting it with your Science or Tech Specialties.
10 xp when you either introduce a technological leap that elevates the worldxs tech level, or you find and accept a mentor brilliant enough to teach you something new.
Watcher
 GM, 6 posts
Fri 29 Sep 2017
at 04:17
Character Datafiles


Sister Grimm
Nico Minoru

Affiliations:

Solo d6, Buddy d8, Team d10

Distinctions:
Sorceress-in-Training
Dark Romantic
Temperamental

Known Powers:
Mystical Potential
Magic Resistance d8
Mystic Senses d6
Sorcery Novice d6

SFX - Rally: Before you take an action including a Mystical Potential or Staff of One power, you may move your emotional or mental stress die to the doom pool and step up that power for this action.
Limit - Conscious Activation: When stressed out, asleep, or unconscious, shut down Mystical Potential. Recover Mystical Potential when you recover thay stress or wake up. If you take mental trauma, shut down Mystical Potential until you recover that trauma.

Staff of One
Enhanced Durability d8
Flight d6
Magic Blast d8
Sorcery Expert d8
Teleport d8
Transmutation d8
Weapon d6

SFX - Blessings and Hexes: When creating magic-based assets or complications, add a d6 to your dice pool and step up your effect die.
SFX - Power Has Its Price: Step up or double any Staff of One power for one action. If your action fails, add a die to the doom pool equal to the normal rating of that power.
Limit - Unique: Any roll including a Staff of One power may not create the same effect as any previous effect.
Limit - When Blood Is Shed: The Staff of One will manifest involuntarily when you take physical stress from a physical attack.
Limit - Conscious Activation: While stressed out, asleep, or unconscious, shut down Staff of One. Recover that stress, wake up, or take physical stress to recover your power set.

Specialties:
Mystic Expert d8
Psyche Expert d8

Milestones:
Villainous Legacy

1 xp when you first discuss the Pride or your parents in a Scene.
3 xp when you do something that you know your parents would have approved of.
10 xp when you either take up your parents' legacy and firm a new version of the Pride, or you atone for your parents' evil past and bring honor to your lineage.

Embrace The Weird
1 xp when you first reveal a new stunt associated with your Mystic Specialty.
3 xp when you engage in a confrontation with another hero regarding your use magic and your action or reaction total makes you the victor.
10 xp when you either use a questionable Mystic asset or resource  to support your team, or you refrain from using your Mystic Specialty to help a team member at a critical moment.

This message was last edited by the GM at 04:17, Fri 29 Sept 2017.