Let me pull out the book and see what you have. Here's a link if he doesn't have a copy.
https://idiscepolidellamantico...players-handbook.pdf
You get a maximum hit die roll at first level on a d4, which gives you 4hp + any Constitution bonus.
Magic Users and Illusionists roll 2d4 * 10 gold to start (20 - 80gp).
Spend it as you wish from the equipment list. Please buy clothes. You may only use a dagger, dart, and staff for your class and claim proficiency with only one of them and -5 to use the other two.
At 1st level, you may cast one (1) spell/day. Good luck with that. Magic Users and Illusionists don't get any bonus spells for being smart. You pick one spell from your spell book to memorize in the morning and hope that it comes in handy.
With a 17 Intelligence, you have a minimum of 8 and max of 14 1st level spells in your spell book. There are only 12 1st level Illusionist spells and you have a 75% chance of understanding each of them and having them in your spell book. Roll 75 or below on d100 for each spell. If you are successful with 8 of them, stop. If not, continue through the spells you failed until you reach 8 spells minimum. You can try to add the rest again once you level up if you have a source to learn them from.
Yes, pick 6 languages in addition to Common and your alignment language. I found a list in the Dungeon Master's Guide (pg 102) that I'll type below. Maybe want to stuff this into an info thread.
*All info stated above is liable to DM clarifications.
Brownie
Bugbear
Centaur
Dragon (each color has it's own language, 10)
Dryad
Swarvish
Elvish
Ettin
Gargoyle
Giant (each type has it's own language, 6)
Goblin
Gnoll
Gnome
Halfling
Hobgoblin
Kobold
Lammasu
Lizard Man
Manticore
Medusian
Minitaur
Naga (3 different types)
Nixie
Nymph
Ogrish
Ogre, Magician
Orcish
Pixie
Salamander
Satyr
Shedu
Sprite
Sylph
Titan
Troll
Xorn