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, welcome to The Sinister Secret of Saltmarsh

14:54, 19th April 2024 (GMT+0)

OOC.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 1 post
Mon 2 Oct 2017
at 05:08
  • msg #1

OOC




Out of character chatter thread!



Dungeon Master
GM, 3 posts
Tue 3 Oct 2017
at 21:41
  • msg #2

OOC

We have 3/5 players (before we start, 7 players is the max I'll take); those of you who are added go ahead and roll up your characters (4d6 drop lowest, assign as you want). I can adjust names as needed. Please include your AC / HP in one of your bio lines, starting money is standard (you'll be spending a lot of time in the town so wilderness adventuring gear and rations aren't necessary as you'll be eating in town / rest in town).

I'll be writing up a little bit about Saltmarsh and the important buildings / people of the town.
Dungeon Master
GM, 4 posts
Tue 3 Oct 2017
at 22:51
  • msg #3

OOC

Character sheets are unlocked.
Istvan Vanoson
Thief, 1 post
Thief
Tue 3 Oct 2017
at 22:55
  • msg #4

OOC

In reply to Dungeon Master (msg # 3):

Working on a thief, here, in case anyone wondered...
Kelra
TBA, 1 post
Wed 4 Oct 2017
at 02:10
  • msg #5

OOC

Working on a cleric.
Tolantra
TBA, 1 post
Wed 4 Oct 2017
at 05:28
  • msg #6

OOC

Well that's good to hear, since I wanted to play a fighter, ranger, or magic-user. :)

Just FYI, I'm in the Central European Timezone, so it's early morning here now. I'll start rolling dice when I get home from work.
Tolantra
TBA, 2 posts
Wed 4 Oct 2017
at 05:40
  • msg #7

OOC

Hey DM, two questions:

1) Do you have a preferred character sheet, or should we improvise?
2) Do you know far the adventure will go? I'm wondering whether you use demihuman level limits, or if the adventure lasts long enough for them to even be a factor.
Dungeon Master
GM, 7 posts
Wed 4 Oct 2017
at 05:59
  • msg #8

OOC

In reply to Tolantra (msg # 7):

I don't have a specific sheet I'll require, but this one has worked for me in other AD&D games I'm playing in:

Sheet:
----------------------------------------------------------------AD&D 1st Ed-
Name  :                      Size  :                 THAC0 :
Player:                      Height:                 No Att:
Race  :                      Weight:     lb          Damage:
Class :                      Age   :                 AC    :
Type  :                      Hair  :                 HD    :
Sex   :                      Eyes  :                 HP Max:
Level :                      Hand  :                 HP Cur:
Align :                      Move  :   "             XP    :
----------------------------------------------------------------------------
STR   :             HT:      DM:      WT:       MP:       OD:       BB:    %
INT   :             AL:      SL:      LS:     % MS:
WIS   :             MD:      SF:    % BS:
CON   :             HP:      SS:    % RS:     %
DEX   :             RA:      MA:      DA:
CHA   :             MH:      LB:      RA:
----------------------------------------------------------------------------
SAVES Para/Pois:    Rod/Staff/Wand:    Petrf/Poly:    Breath:    Spell:
----------------------------------------------------------------------------
RACIAL/CLASS/SPECIAL ABILITIES:


----------------------------------------------------------------------------
LANGUAGES: Common

----------------------------------------------------------------------------
MAGIC USER/ILLUSIONIST/RANGER SPELLBOOK

1ST LEVEL  (   /DAY)  [M] Memorised [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

----------------------------------------------------------------------------
CLERIC/DRUID/PALADIN/RANGER SPELLS

1ST LEVEL  (   /DAY)  [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

----------------------------------------------------------------------------
THIEF SKILLS         Base   Race Adj   Dex Adj   Total
Pick Pockets
Open Locks
Find/Remove Traps
Move Silently
Hide in Shadows
Hear Noise                                -
Climb Walls                               -
Read Language                             -
----------------------------------------------------------------------------
ARMOUR/SHIELD:


----------------------------------------------------------------------------
WEAPONS

# Initial weapons       :
Proficient in           :
Non-proficiency penalty : -
Added proficiency       : 1/  lvls

WEAPON OWNED      THAC0 +/- Net   WT  SF  N/A  S/M   LRG  +/-  (ROF) (S/M/L)



----------------------------------------------------------------------------
MONEY        PP:         GP:         EP:         SP:         CP:
----------------------------------------------------------------------------
EQUIPMENT


----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION



----------------------------------------------------------------------------
BACKGROUND:


---------------------------------------------------------------------------


You can get rid of elements that aren't relevant to your character.

The adventure itself will take you to at least 3rd level, if everyone is still around by the end of it I'll consider expanding into a full fledged campaign.
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