The Thornton-Curry Saloon (OOC Thread)   Posted by Marshal.Group: 0
Bryan Lee
 player, 238 posts
 Texas Ranger (12/20 PP)
 P7 T6 W-1 F0 W2 R2 B1 L0
Mon 25 Mar 2019
at 02:29
Re: The Thornton-Curry Saloon (OOC Thread)
Kansas Kate:
Yay the point in the game where everyone and their dog takes the Hip-Shooting Edge!

*not being literal

**though I've seen this happen

***more than once


You've seen someone's dog take hip shooting more than once? Impressive!

Albert Cooper:
Is Hip Shooting good?


It is pretty solid, if you build a character around fanning the hammer. The penalty for fanning is -4 to all your shots. So you can fire off six shots all with a huge penalty, probably missing most, and then you're out of bullets.

So you need Speed Load to avoid having to waste actions loading. Hip Shooting takes the penalty down to -2. Then when you get Improved Hip Shooting, which eliminates the penalty altogether, it gets a little crazy as you can dump out six shots with no penalty.
Tamsin River
 player, 129 posts
 Flower Power
 P4 T5 W0 F0 W2 R2 B2 L0
Mon 25 Mar 2019
at 04:43
Re: The Thornton-Curry Saloon (OOC Thread)
Kansas Kate:
... people (often without a lot of experience in the system) think it's amazing.


So this is obviously the edge for me!
Kansas Kate
 player, 241 posts
 Hot words and cold slabs
 P6 T5 W0 F0 W4 R0 B0 L#
Mon 25 Mar 2019
at 11:05
Re: The Thornton-Curry Saloon (OOC Thread)
Bryan Lee:
It is pretty solid, if you build a character around fanning the hammer. The penalty for fanning is -4 to all your shots. So you can fire off six shots all with a huge penalty, probably missing most, and then you're out of bullets.

So you need Speed Load to avoid having to waste actions loading. Hip Shooting takes the penalty down to -2. Then when you get Improved Hip Shooting, which eliminates the penalty altogether, it gets a little crazy as you can dump out six shots with no penalty.


But just to expand on that:

Being really really good at fanning the hammer requires:
  • A high Shooting
  • Two Hip Shooting Edges
  • The Speed Load edge as mentioned
  • You use one of the statistically weakest weapons in the setting
  • And though not a requirement it benefits a great deal from Trademark Weapon, Improved Trademark Weapon


So being really good at it is very expensive and leaves a character completely lopsided to do something that's a poor man's version of the Bolt power.

A character who builds around hip shooting exclusively is also going to lack in other important capabilities of the gunslinger archetype.
Albert Cooper
 player, 233 posts
 Gun Wizzerd
 P5 T6 W0 F0 W2 R2 B1 L0
Thu 28 Mar 2019
at 01:17
Re: The Thornton-Curry Saloon (OOC Thread)
Given that Albert's already accidentally hit one of his friends, I think I'll go the exact opposite direction of just spraying bullets everywhere and take Marksman. Probably sub-optimal, but that's okay.
Kansas Kate
 player, 243 posts
 Hot words and cold slabs
 P6 T5 W0 F0 W4 R0 B0 L#
Thu 28 Mar 2019
at 01:24
Re: The Thornton-Curry Saloon (OOC Thread)
Marksman is quite good actually.
Bryan Lee
 player, 240 posts
 Texas Ranger (12/20 PP)
 P7 T6 W-1 F0 W2 R2 B1 L0
Thu 28 Mar 2019
at 13:18
Re: The Thornton-Curry Saloon (OOC Thread)
In reply to Kansas Kate (msg # 256):

I believe Bolt gets you 3 attacks at 2d6 damage vs. Fanning which can get you 6 at potentially 2d6+1 damage with the optimal worst gun, but definitely Bolt is much cheaper considering you can do it starting out of the gate with only one Arcane Background Edge (and there isn't the same risk of hitting your buddies on a 1 or a 2).

But yes, Marksman is fantastic - a solid choice. For example on fights like the last one, where you didn't necessarily have to move around a lot, you can really milk that flat +2 bonus and help make certain you're hitting with those Hexslinger bullets.

This message was last edited by the player at 15:36, Thu 28 Mar.

Marshal
 GM, 417 posts
 W0 R0 B0
Thu 28 Mar 2019
at 14:12
Re: The Thornton-Curry Saloon (OOC Thread)
Static bonuses like Marksman offers tend to be pretty powerful in Savage Worlds. If you consider that an average shooting roll needs a simple success (a four or better) for a hit, the edge will enable you to hit on any roll but a one, provided youíre not moving. Couple that with the extra punch that Hexslinger bullets can pack and...well, you get the idea.
Marshal
 GM, 418 posts
 W0 R0 B0
Sat 30 Mar 2019
at 19:29
Re: The Thornton-Curry Saloon (OOC Thread)
A question I wanted to propose to the group, since weíre at the close of a chapter:

As previously mentioned, the new edition of Savage Worlds, the Adventure Edition, is now available. Iíve given some thought to shifting this game to the updated ruleset, but I wanted to get some input from each of you regarding how youíd prefer to proceed.

We could:

  • Stick with the Deluxe rules for now and continue without any alterations, revisiting converting to the new rules at a later date.
  • Proceed with the changeover now, which would likely entail a hiatus of a couple of weeks while I absorbed the new editionís changes. It would also involve switching characters over to the new rules. Those that have access to the Adventure Edition could undertake that changeover yourselves, while I could convert characters for those that donít have the new book.
  • Put the whole game on hiatus for a while, if youíve had your fill of Deadlands and/or Lincoln County, New Mexico for now. We could take an extended break and then revisit the game in a few months to see if thereís interest in forging ahead.

Just let me know what your feelings are, either in this thread, or via Private Message. Once Iíve got a sense of the direction the majority are leaning towards, Iíll put the next step in motion.
Kansas Kate
 player, 244 posts
 Hot words and cold slabs
 P6 T5 W0 F0 W4 R0 B0 L#
Sat 30 Mar 2019
at 20:40
Re: The Thornton-Curry Saloon (OOC Thread)
I too am still learning some of the new details of Adventure.

I am okay with keeping things Deluxe, but honestly it's not so hard to "convert".  I think the major difference is we'd have to update our skill lists, probably, maybe trade in/trade out an Edge or two.

I'm definitely up for the story continuing!  But if you need a break to decide how you're going to do things that's A-Ok!
Albert Cooper
 player, 235 posts
 Gun Wizzerd
 P5 T6 W0 F0 W2 R2 B1 L0
Sat 30 Mar 2019
at 22:24
Re: The Thornton-Curry Saloon (OOC Thread)
I'm enjoying the game and I'd like to continue with the current ruleset. While I have Adventure edition, I'm not sure how it works with the DLR-specific stuff. I think it's easiest/best just to continue as we are.
Bryan Lee
 player, 241 posts
 Texas Ranger (12/20 PP)
 P7 T6 W-1 F0 W2 R2 B1 L0
Sun 31 Mar 2019
at 00:31
Re: The Thornton-Curry Saloon (OOC Thread)
I'd love to keep the story going, as long as you're game. I'm too engaged to let this go.

If I had to lean one way or the other, I'd lean in favor of moving over to SWADE (but have no problem continuing in Deluxe). The bones of the system remain the same, and it seems like they've made some smart choices in simplifying things in some areas, while expanding options for GMs and players in other areas that seem very much in the spirit of the system's design philosophy.

It might require some tweaking of our sheets, but it shouldn't be a complicated endeavor. The rules haven't changed so significantly that anything from DL:R should be affected.
Tamsin River
 player, 134 posts
 Flower Power
 P4 T5 W0 F0 W2 R2 B2 L0
Sun 31 Mar 2019
at 03:53
Re: The Thornton-Curry Saloon (OOC Thread)
As long as you're good you continue, I'm game!

As for switching the rules, I don't know Deadlands well and have been learning the rules as I go so in that sense not much will be different for me, and thus I don't really have a preference.
Marshal
 GM, 419 posts
 W0 R0 B0
Tue 2 Apr 2019
at 15:59
Re: The Thornton-Curry Saloon (OOC Thread)
Okay, based on the input Iíve received here, Iím going to proceed with closing up the current chapter, then get the next episode rolling. For the moment, I intend to stick with the Deluxe ruleset, though itís likely that Iíll introduce certain changes from the Adventure Edition during the course of play (the way players can utilize bennies/chips jumps to mind). Most likely, Iíll make the final move to the new rules at the end of the upcoming installment.

Iím also considering putting up an ad for new players to see if we might bring one or two quality participants on board. If anyone here knows of a player they feel might make a good addition, please drop me a line and let me know.

Many thanks for everyoneís feedback and continued interest.
Marshal
 GM, 421 posts
 W0 R0 B0
Fri 5 Apr 2019
at 01:18
Re: The Thornton-Curry Saloon (OOC Thread)
A quick note, intended for all that have taken the time to apply to the game: I appreciate your interest. I intend to take some time this weekend to reread and consider the applications Iíve received and will likely get in touch with everyone on Sunday. Thanks again for sending a RTJ my way.
Rev. Earnest Allgood
 player, 141 posts
 Preacher +2 Charisma
 P3 T5 W# F# W3 R1 B1 L#
Sun 7 Apr 2019
at 18:48
Re: The Thornton-Curry Saloon (OOC Thread)
It's a long, long trail a-winding...

And I'm going to take a different fork in the road, pardners.

I'll see you all around.

Best wishes to all.
Tamsin River
 player, 136 posts
 Flower Power
 P4 T5 W0 F0 W2 R2 B2 L0
Mon 8 Apr 2019
at 12:52
Re: The Thornton-Curry Saloon (OOC Thread)
It was nice to have you while you were here, best wishes!
Kansas Kate
 player, 245 posts
 Hot words and cold slabs
 P6 T5 W0 F0 W4 R0 B0 L#
Tue 9 Apr 2019
at 00:52
Re: The Thornton-Curry Saloon (OOC Thread)
Tamsin River:
It was nice to have you while you were here, best wishes!

x2
Marshal
 GM, 423 posts
 W0 R0 B0
Tue 9 Apr 2019
at 02:03
Re: The Thornton-Curry Saloon (OOC Thread)
My sincere apologies. Iíve had a pet related emergency that overtook my Monday. To those that have applied to join the game, I anticipate getting answers to you tomorrow. Thanks for your patience in the meantime.
Albert Cooper
 player, 238 posts
 Gun Wizzerd
 P5 T6 W0 F0 W2 R2 B1 L0
Tue 9 Apr 2019
at 16:46
Re: The Thornton-Curry Saloon (OOC Thread)
That doesn't sound good, I hope everything's okay with your pet!

I have had a few emergency trips to the vet in the last year as well. Everything turned out okay, but it's always a bit worrisome.
Marshal
 GM, 424 posts
 W0 R0 B0
Wed 10 Apr 2019
at 01:13
Re: The Thornton-Curry Saloon (OOC Thread)
Thanks for the well wishes. The situation is a lot better today than it was yesterday morning.
Dr. Ezekiel Q. Wayland
 player, 1 post
 P# T# W0 F0 W0 R0 B0 L0
Wed 17 Apr 2019
at 08:48
Re: The Thornton-Curry Saloon (OOC Thread)

Hello!

Glad to be here!

Working on the sheet and everything...  Basic idea is a Mad Scientist Bounty Hunter.  Not particularly out for justice or anything, just a good way to test his inventions in a useful way.  And free human subjects!  Marvelous!

Anyone want to have a background linkage with this adventurous, amoral inventor?
Tamsin River
 player, 138 posts
 Flower Power
 P4 T5 W0 F0 W1 R2 B2 L0
Wed 17 Apr 2019
at 09:04
Re: The Thornton-Curry Saloon (OOC Thread)
If all else fails, Tamsin could have patched him up at some point. (Or used one of his inventions, if heís made anything useful for a herbalist).
Albert Cooper
 player, 244 posts
 Gun Wizzerd
 P5 T6 W0 F0 W2 R2 B1 L0
Wed 17 Apr 2019
at 18:12
Re: The Thornton-Curry Saloon (OOC Thread)
Welcome to the game, Ezekiel.

Take part in the Rail Wars at all?
Bryan Lee
 player, 249 posts
 Texas Ranger (12/20 PP)
 P7 T6 W-1 F0 W2 R2 B1 L0
Wed 17 Apr 2019
at 18:18
Re: The Thornton-Curry Saloon (OOC Thread)
Welcome, Dr. Wayland!

If you've been in and around the Shan Fan area at all (where Lee was born), or really anywhere between there and Austin, or perhaps associated with Dixie Rails, there's a chance you might have encountered Bryan Lee. Lee used to work for the railroad before being recruited into the Texas Rangers, for whom he now works.
Dr. Ezekiel Q. Wayland
 player, 2 posts
 P# T# W0 F0 W0 R0 B0 L0
Wed 17 Apr 2019
at 18:27
Re: The Thornton-Curry Saloon (OOC Thread)

*takes copious notes*

Yes...  Yes...  I can see all the CONNECTIONS....

I'll work on my sheet and see what shakes out.  But, it is very likely that Dr. Wayland, being a Hired Lightning Gun as it were, could have been entangled in the Rail Wars in many ways.  And, life being so nasty, brutish, and potentially short, that he might have needed to enlist the services of a medico.  As for inventions, there is an Invention for Everyone!  I'm sure he could have made something useful and altogether dangerous as well....