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22:06, 23rd April 2024 (GMT+0)

The Thornton-Curry Saloon (OOC Thread)

Posted by MarshalFor group 0
Bryan Lee
player, 225 posts
Texas Ranger (12/20 PP)
P6 T6 W0 F0 W1 R0 B0 L0
Sun 3 Mar 2019
at 17:13
  • msg #237

Re: The Thornton-Curry Saloon (OOC Thread)

Based on the creature's description, does it qualify as a Large creature (and therefore +2 to attacks against it)?
Marshal
GM, 402 posts
W4 R3 B0
Mon 4 Mar 2019
at 02:37
  • msg #238

Re: The Thornton-Curry Saloon (OOC Thread)

The Marshal’s Handbook gives the Bone Fiend’s size as +3, which roughly equates to a Kodiak. However, the description of the critters, especially regarding their multiple limbs, suggests something that is larger. I’ll go ahead and call it Large, so the +2 bonus applies.
Marshal
GM, 403 posts
W4 R3 B0
Tue 5 Mar 2019
at 13:05
  • msg #239

Re: The Thornton-Curry Saloon (OOC Thread)

Bryan, since you’re inside and Tamsin’s outside, you can go ahead and proceed with your action.
Bryan Lee
player, 227 posts
Texas Ranger (12/20 PP)
P6 T6 W0 F0 W1 R0 B0 L0
Tue 5 Mar 2019
at 14:14
  • msg #240

Re: The Thornton-Curry Saloon (OOC Thread)

I want the trapping for Lee's Damage Field to be E Honda's hundred hand slap:




Albert Cooper
player, 222 posts
Gun Wizzerd
P5 T6 W0 F0 W4 R1 B2 L0
Tue 12 Mar 2019
at 18:38
  • msg #241

Re: The Thornton-Curry Saloon (OOC Thread)

Having been alerted to its presence, does Albert see the 'black skull in the middle' as Bryan stated? If so, what is the penalty to hit it?
Marshal
GM, 407 posts
W0 R0 B0
Tue 12 Mar 2019
at 19:04
  • msg #242

Re: The Thornton-Curry Saloon (OOC Thread)

13:54, Today: Marshal, on behalf of Albert Cooper, rolled 5,6 using 1d6+2,1d6+2, rerolling max with rolls of 3,4.  Notice.

Albert, if you had already made the previous Notice roll I asked for after the fiend’s explosion, I wasn’t able to find it. Let me know if you did and I’m just being dense and overlooking it. Otherwise, you can use the one above, which I added a bonus to for Lee’s “callout”.

Amidst the rapidly reforming body of the bone fiend, Cooper can see a skull, black as pitch, giving off a faint blue luminescence.

For damage purposes, the skull has a Toughness of 8. Shooting at it is treated in the same manner as a called shot to the head. With the bones working to build a protective shell around it, it isn’t possible to walk up and blast it at point blank range.
Albert Cooper
player, 223 posts
Gun Wizzerd
P5 T6 W0 F0 W4 R1 B2 L0
Wed 13 Mar 2019
at 00:44
  • msg #243

Re: The Thornton-Curry Saloon (OOC Thread)

LOL, are we playing with critical failures?

If so, this will be a doozy.

17:41, Today: Albert Cooper rolled -3,-3 using d10-4,d6-4, rerolling max with rolls of 1,1.  Shooting (skull,LFB).

The bullet that is chambered is Loaded For Bear, so it can even cause magical problems.

If we aren't playing with crit failure, Albert will be rerolling that one...
Marshal
GM, 408 posts
W0 R0 B0
Wed 13 Mar 2019
at 16:39
  • msg #244

Re: The Thornton-Curry Saloon (OOC Thread)

Chavez y Chavez is resilient. He’ll bounce back.

Just to clarify a couple of potential questions: The bone fiend won’t fully reform (and be able to act) until it reaches its place in the initiative order on the following round. Also, the beast reforming does not undo the damage it received prior to exploding. Those wounds still stand.

If anyone hasn’t yet given me an initiative draw for the next round, please go ahead and do so.
Albert Cooper
player, 224 posts
Gun Wizzerd
P5 T6 W0 F0 W4 R1 B2 L0
Wed 13 Mar 2019
at 17:17
  • msg #245

Re: The Thornton-Curry Saloon (OOC Thread)

Well, damn. At least only one of the damage dice aced.

I get to try fail again soon.


10:17, Today: Albert Cooper drew the single card: KD using a deck of 54 cards.  Initiative.

Marshal
GM, 409 posts
W0 R0 B0
Wed 13 Mar 2019
at 17:51
  • msg #246

Re: The Thornton-Curry Saloon (OOC Thread)

Man, I feel you. My elven assassin in Evernight went from an ultra competent operator in concept to an occasional object of high comedy based on some of the botched rolls I made in that game.

On the good news front, nobody died or sustained any permanent injuries and Cooper, by virtue of his initiative draw, will likely get another crack at the beast before it reforms.
Bryan Lee
player, 231 posts
Texas Ranger (12/20 PP)
P6 T6 W-1 F0 W0 R1 B0 L0
Wed 13 Mar 2019
at 19:31
  • msg #247

Re: The Thornton-Curry Saloon (OOC Thread)

Speaking of Cooper getting another crack, since both Cooper and Lee go on the KD, I plan on holding Lee's action until Cooper takes his action.

He has a much better chance to hit the black skull than Lee does (the ranged TN will end up being lower than the melee TN to hit it).
Tamsin River
player, 124 posts
Flower Power
P4 T5 W0 F0 W3 R2 B0 L0
Wed 13 Mar 2019
at 20:01
  • msg #248

Re: The Thornton-Curry Saloon (OOC Thread)

Marshal:
On the good news front, nobody died or sustained any permanent injuries...


Yet.
Marshal
GM, 410 posts
W0 R0 B0
Wed 13 Mar 2019
at 20:32
  • msg #249

Re: The Thornton-Curry Saloon (OOC Thread)

Tamsin River:
Yet.

Okay. That’s fair. :)
Marshal
GM, 414 posts
W0 R0 B0
Fri 22 Mar 2019
at 15:28
  • msg #250

Re: The Thornton-Curry Saloon (OOC Thread)

A couple of housekeeping measures as we’re in the process of winding down the chapter:

  • In honor of doing away with the undead invading Lincoln, everyone should take one advance. Note that this will move each character to Seasoned tank.
  • Each of you should make a chip draw sufficient to put five chips in your hand. You’re welcome to discard any chips you have to make a fresh draw. Just let me know what you’re getting rid of.
  • Note that I’m adding a Legend Chip to the pot, so use 1d36 for your draws. If you end up with an exploded roll, you’ll know the legend chip’s yours.
  • Since each of you is of Seasoned rank, you should draw as many Adventure Cards as you need to put three in your hand. Like fate chips, you’re welcome to discard any unwanted cards and make a new draw, just let me know what you’re putting aside.

If any questions come up, please send them my way.
Kansas Kate
player, 239 posts
Hot words and cold slabs
P6 T5 W0 F0 W4 R0 B0 L#
Sat 23 Mar 2019
at 23:10
  • msg #251

Re: The Thornton-Curry Saloon (OOC Thread)

Yay the point in the game where everyone and their dog takes the Hip-Shooting Edge!

*not being literal

**though I've seen this happen

***more than once

Albert Cooper
player, 231 posts
Gun Wizzerd
P5 T6 W0 F0 W2 R2 B1 L0
Sun 24 Mar 2019
at 20:30
  • msg #252

Re: The Thornton-Curry Saloon (OOC Thread)

Is Hip Shooting good?
Kansas Kate
player, 240 posts
Hot words and cold slabs
P6 T5 W0 F0 W4 R0 B0 L#
Sun 24 Mar 2019
at 21:23
  • msg #253

Re: The Thornton-Curry Saloon (OOC Thread)

Albert Cooper:
Is Hip Shooting good?

Well of course it is.  The issue is people (often without a lot of experience in the system) think it's amazing.
Bryan Lee
player, 238 posts
Texas Ranger (12/20 PP)
P7 T6 W-1 F0 W2 R2 B1 L0
Mon 25 Mar 2019
at 02:29
  • msg #254

Re: The Thornton-Curry Saloon (OOC Thread)

Kansas Kate:
Yay the point in the game where everyone and their dog takes the Hip-Shooting Edge!

*not being literal

**though I've seen this happen

***more than once


You've seen someone's dog take hip shooting more than once? Impressive!

Albert Cooper:
Is Hip Shooting good?


It is pretty solid, if you build a character around fanning the hammer. The penalty for fanning is -4 to all your shots. So you can fire off six shots all with a huge penalty, probably missing most, and then you're out of bullets.

So you need Speed Load to avoid having to waste actions loading. Hip Shooting takes the penalty down to -2. Then when you get Improved Hip Shooting, which eliminates the penalty altogether, it gets a little crazy as you can dump out six shots with no penalty.
Tamsin River
player, 129 posts
Flower Power
P4 T5 W0 F0 W2 R2 B2 L0
Mon 25 Mar 2019
at 04:43
  • msg #255

Re: The Thornton-Curry Saloon (OOC Thread)

Kansas Kate:
... people (often without a lot of experience in the system) think it's amazing.


So this is obviously the edge for me!
Kansas Kate
player, 241 posts
Hot words and cold slabs
P6 T5 W0 F0 W4 R0 B0 L#
Mon 25 Mar 2019
at 11:05
  • msg #256

Re: The Thornton-Curry Saloon (OOC Thread)

Bryan Lee:
It is pretty solid, if you build a character around fanning the hammer. The penalty for fanning is -4 to all your shots. So you can fire off six shots all with a huge penalty, probably missing most, and then you're out of bullets.

So you need Speed Load to avoid having to waste actions loading. Hip Shooting takes the penalty down to -2. Then when you get Improved Hip Shooting, which eliminates the penalty altogether, it gets a little crazy as you can dump out six shots with no penalty.


But just to expand on that:

Being really really good at fanning the hammer requires:
  • A high Shooting
  • Two Hip Shooting Edges
  • The Speed Load edge as mentioned
  • You use one of the statistically weakest weapons in the setting
  • And though not a requirement it benefits a great deal from Trademark Weapon, Improved Trademark Weapon


So being really good at it is very expensive and leaves a character completely lopsided to do something that's a poor man's version of the Bolt power.

A character who builds around hip shooting exclusively is also going to lack in other important capabilities of the gunslinger archetype.
Albert Cooper
player, 233 posts
Gun Wizzerd
P5 T6 W0 F0 W2 R2 B1 L0
Thu 28 Mar 2019
at 01:17
  • msg #257

Re: The Thornton-Curry Saloon (OOC Thread)

Given that Albert's already accidentally hit one of his friends, I think I'll go the exact opposite direction of just spraying bullets everywhere and take Marksman. Probably sub-optimal, but that's okay.
Kansas Kate
player, 243 posts
Hot words and cold slabs
P6 T5 W0 F0 W4 R0 B0 L#
Thu 28 Mar 2019
at 01:24
  • msg #258

Re: The Thornton-Curry Saloon (OOC Thread)

Marksman is quite good actually.
Bryan Lee
player, 240 posts
Texas Ranger (12/20 PP)
P7 T6 W-1 F0 W2 R2 B1 L0
Thu 28 Mar 2019
at 13:18
  • msg #259

Re: The Thornton-Curry Saloon (OOC Thread)

In reply to Kansas Kate (msg # 256):

I believe Bolt gets you 3 attacks at 2d6 damage vs. Fanning which can get you 6 at potentially 2d6+1 damage with the optimal worst gun, but definitely Bolt is much cheaper considering you can do it starting out of the gate with only one Arcane Background Edge (and there isn't the same risk of hitting your buddies on a 1 or a 2).

But yes, Marksman is fantastic - a solid choice. For example on fights like the last one, where you didn't necessarily have to move around a lot, you can really milk that flat +2 bonus and help make certain you're hitting with those Hexslinger bullets.
This message was last edited by the player at 15:36, Thu 28 Mar 2019.
Marshal
GM, 417 posts
W0 R0 B0
Thu 28 Mar 2019
at 14:12
  • msg #260

Re: The Thornton-Curry Saloon (OOC Thread)

Static bonuses like Marksman offers tend to be pretty powerful in Savage Worlds. If you consider that an average shooting roll needs a simple success (a four or better) for a hit, the edge will enable you to hit on any roll but a one, provided you’re not moving. Couple that with the extra punch that Hexslinger bullets can pack and...well, you get the idea.
Marshal
GM, 418 posts
W0 R0 B0
Sat 30 Mar 2019
at 19:29
  • msg #261

Re: The Thornton-Curry Saloon (OOC Thread)

A question I wanted to propose to the group, since we’re at the close of a chapter:

As previously mentioned, the new edition of Savage Worlds, the Adventure Edition, is now available. I’ve given some thought to shifting this game to the updated ruleset, but I wanted to get some input from each of you regarding how you’d prefer to proceed.

We could:

  • Stick with the Deluxe rules for now and continue without any alterations, revisiting converting to the new rules at a later date.
  • Proceed with the changeover now, which would likely entail a hiatus of a couple of weeks while I absorbed the new edition’s changes. It would also involve switching characters over to the new rules. Those that have access to the Adventure Edition could undertake that changeover yourselves, while I could convert characters for those that don’t have the new book.
  • Put the whole game on hiatus for a while, if you’ve had your fill of Deadlands and/or Lincoln County, New Mexico for now. We could take an extended break and then revisit the game in a few months to see if there’s interest in forging ahead.

Just let me know what your feelings are, either in this thread, or via Private Message. Once I’ve got a sense of the direction the majority are leaning towards, I’ll put the next step in motion.
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