XIIA - From the Shadows
Castillo’s shot, which is AP 2, will leave the infernal shaken with 1 wound.
Cooper’s attack will leave it shaken with 3 wounds.
The hellspawn will try to contend with each of those in turn.
12:01, Today: Infernal rolled 16,17 using 1d10,1d6, rerolling max with rolls of (10+6)16,(6+6+5)17. White Chip - Soak Roll
It manages to soak the wound inflicted by Castillo, shedding the shaken condition as well.
12:02, Today: Infernal rolled 1,11 using 1d10,1d6, rerolling max with rolls of 1,(6+5)11. Red Chip - Soak Roll.
It’s able to soak 2 of the wounds Cooper’s shot caused, but not the third, leaving it with 1 wound.
12:05, Today: Infernal rolled 1,4 using 1d10-1,1d6-1, rerolling max with rolls of 2,5. Spirit.
It is able to overcome the remaining shaken condition.
Castillo and Cooper’s shots ring out in the cellar, the reports of their weapons echoing in the enclosed space. For an instant, the fiery creature’s flame flickers and it appears to wobble in midair. It regains its composure quickly, however, sending another blast of flame in the direction of those that injured it.
12:35, Today: Infernal rolled 4,4 using 1d8-1,1d6-1, rerolling max with rolls of 5,5. Shooting.
12:37, Today: Infernal rolled 4 using 1d6-1, rerolling max with rolls of 5. Red Chip -Shooting
Total Shooting 8
12:42, Today: Infernal rolled 9,2 using 2d10,1d6, rerolling max with rolls of 7,2,2. Damage.
Total Damage: 11
The cone of flame will potentially hit Castillo, Cooper, and Roberts. Each can dodge the attack with an Agility roll that beats the infernal’s Shooting roll.
Anyone who is hit will need to also make a roll with 1d6. A roll of 6 indicates that they have caught on fire.
12:47, Today: Infernal drew the single card: JC using a deck of 54 cards. Initiative.
This message had punctuation tweaked by the player at 18:58, Sun 24 Jan 2021.