Player Datafiles.   Posted by Watcher.Group: 0
Watcher
 GM, 1 post
Tue 17 Oct 2017
at 14:32
Player Datafiles


ONE
Real Name Unrevealed

Affiliations:

Solo d10, Buddy d6, Team d8

Distinctions:
Polynesian and Proud
Good Catholic Girl
Who Am I?

Known Powers:
What's Happening To Me?
Enhanced Senses d8
Enhanced Stamina d8

SFX - Healing Factor: Spend 1 PP to recover your physical stress and step back your physical trauma by -1.
Limit - Overwhelmed: Shut down a What's Happening To Me? power to gain 1 PP. Recover that power by activating an opportunity or during a Transition scene.

Specialties:
Mystic Rookie d6
Psyche Rookie d6

Milestones:
No, Really...What's Happening To Me?

1 xp when you first use a What's Happening To Me? power in a Scene.
3 xp when you either recover from physical trauma using your Healing Factor SFX or trigger your Overwhelmed Limit.
10 xp when you either swear off of using your strange new abilities or you make some significant discovery of how and why you acquired powers.

Stick Together To Stay Alive
1 xp when you first use the Team Affiliation in an Action scene with the other four.
3 xp when you work together as a group to uncover a piece from your past.
10 xp when you either figure out a way to reclaim your memories with your team's help, or you decide to abandon your search for the truth and leave the other four.

One is a young woman in her late teens of clearly Polynesian heritage. She speaks Spanish as a native speaker, but also Rapa Nui and English. Her English has a distinct Spanish accent. One claims to be a "good Catholic girl" who was raised in the church. Nevertheless, she has at least some familiarity with the ancient belief systems of the Rapa Nui people.

Since waking up, One is capable of recovering from injury at a superhuman rate. Her senses of hearing and smell are also heightened, and One can apparently see in the dark.

This message was last edited by the GM at 00:11, Wed 18 Oct 2017.

Watcher
 GM, 2 posts
Tue 17 Oct 2017
at 15:20
Player Datafiles


TWO
Real Name Unrevealed

Affiliations:

Solo d10, Buddy d8, Team d6

Distinctions:
British Kid, Maybe?
Really Good With Machines
Who Am I?

Known Powers:
What's Happening To Me?
Superhuman Speed d10

SFX - Rapid-Fire Punches: Against a single target, double your Superhuman Speed. Remove the highest rolling die and use three dice for the total.
SFX - Punch Everyone In The Room: Target multiple opponents. For each additional target, add a d6 and an extra effect die.
Limit - High Speed Problems: Each time you use a What's Happening To Me? power, either spend 1 PP, take d6 physical stress, or step up existing physical stress. If you suffer physical trauma, you must recover from that trauma before recovering the Power Set.
Limit - Impatient: When Two takes emotional stress from frustration or being made to wait, step it up to gain 1 PP.

Specialties:
Science Expert d8
Tech Expert d8

Milestones:
No, Really...What's Happening To Me?

1 xp when you first use a What's Happening To Me? power in a Scene.
3 xp when you either first use Superhuman Speed power to defeat an opponent in a Scene or trigger your High Speed Problems Limit.
10 xp when you either swear off of using your strange new abilities or you make some significant discovery of how and why you acquired powers.

Stick Together To Stay Alive
1 xp when you first use the Team Affiliation in an Action scene with the other four.
3 xp when you work together as a group to uncover a piece from your past.
10 xp when you either figure out a way to reclaim your memories with your team's help, or you decide to abandon your search for the truth and leave the other four.

Two is a young man in his late teens who speaks with a North London accent. He wears glasses and quickly demonstrates a knowledge of computers, engineering, math, and physics. Two is extremely impatient and seems to have no sense of delayed gratification. Whether this is the way he's always been or some new side-effect of his powers is uncertain.

Two can erupt in short bursts of ridiculous high speed, but he apparently lacks some of the natural physical adaptations possessed by other speedsters. While his speed is effective, Two often finds himself suffering from nosebleeds, crippling headaches, and in extreme cases, internal bleeding.

This message was last edited by the GM at 15:23, Tue 17 Oct 2017.

Watcher
 GM, 3 posts
Tue 17 Oct 2017
at 16:27
Player Datafiles


THREE
Real Name Unrevealed

Affiliations:

Solo d6, Buddy d10, Team d8

Distinctions:
Spooky Ginger Girl
Sneaky By Nature
Who Am I?

Known Powers:
What's Happening To Me?
Mimic d8
Psychokinetic Control d8

SFX - Talent Sponge: When making Mimic assets persistent for a Scene, step up your effect die by stepping up your mental stress by +1. If you take stress, you do not need to spend 1 PP to extend your asset's duration.
Limit - Learning Curve: Your Mimic power is based on skin-to-skin contact. Also, you may only use Mimic to copy a target's Specialties up to the target's ability or languages spoken.
Limit - Persistent Headaches: Each time you use your Psychokinetic Control power, either spend 1 PP, take d6 mental stress, or step up existing mental stress. If you suffer mental trauma, you must recover from that trauma before recovering the Power Set.
Limit - Poltergeist: Change Psychokinetic Control into a complication to gain 1 PP. Recover your power by activating an opportunity or by removing the complication.

Specialties:
Covert Rookie d6
Psyche Rookie d6

Milestones:
No, Really...What's Happening To Me?

1 xp when you first use a What's Happening To Me? power in a Scene.
3 xp when you either first use Mimic power to defeat an opponent in a Scene or trigger your Poltergeist Limit.
10 xp when you either swear off of using your strange new abilities or you make some significant discovery of how and why you acquired powers.

Stick Together To Stay Alive
1 xp when you first use the Team Affiliation in an Action scene with the other four.
3 xp when you work together as a group to uncover a piece from your past.
10 xp when you either figure out a way to reclaim your memories with your team's help, or you decide to abandon your search for the truth and leave the other four.

Three is a short ginger woman in her late teens. She is apparently bilingual in English and Russian. Three is non confrontational by nature, and will go so far as to literally hide to avoid trouble.

Since waking up, her new Talent seems to be able to borrow other people's skills by touching them. She is also surrounded by some strange poltergeist phenomena that lashes out uncontrollably when she is stressed.

This message was last edited by the GM at 17:43, Tue 17 Oct 2017.

Watcher
 GM, 4 posts
Tue 17 Oct 2017
at 17:40
Player Datafiles


FOUR
Real Name Unrevealed

Affiliations:

Solo d8, Buddy d6, Team d10

Distinctions:
African Girl With Vitiligo
Brutally Efficient Fighter
Who Am I?

Known Powers:
What's Happening To Me?
Enhanced Durability d8
Enhanced Reflexes d8

SFX - Focus: In a pool containing a What's Happening To Me? power, replace two dice of the same value with one die at +1.
SFX - Doesn't Know When To Quit: Before you make an action including a What's Happening To Me? power, you may move your physical stress die to the doom pool and step up your power by +1 for this action.
Limit - Exhausted: Shut down any What's Happening To Me? power and gain 1 PP. Recover the power by activating an opportunity or during a Transition Scene.

Specialties:
Combat Master d10

Milestones:
No, Really...What's Happening To Me?

1 xp when you first use a What's Happening To Me? power in a Scene.
3 xp when you either first trigger your Don't Know When To Quit SFX to defeat an opponent, or you are defeated in hand-to-hand combat.
10 xp when you either swear off of using your strange new abilities or you make some significant discovery of how and why you acquired powers.

Stick Together To Stay Alive
1 xp when you first use the Team Affiliation in an Action scene with the other four.
3 xp when you work together as a group to uncover a piece from your past.
10 xp when you either figure out a way to reclaim your memories with your team's help, or you decide to abandon your search for the truth and leave the other four.

Four is a young woman in her late teens. She is of obvious African descent and has several birthmarks from a condition called vitiligo. Four speaks English, French, and Swahili fluently, though her English is heavily accented. Like the other four, she remembers nothing of her past, but is an amazing and dangerous hand-to-hand fighter.

Since waking up, Four has demonstrated increased agility and a surprising degree of resilience.

This message was last edited by the GM at 13:39, Sat 21 Oct 2017.

Watcher
 GM, 5 posts
Tue 17 Oct 2017
at 18:45
Player Datafiles


FIVE
Real Name Unrevealed

Affiliations:

Solo d10, Buddy d6, Team d8

Distinctions:
Athletic American Kid
Risk Taker
Who Am I?

Known Powers:
What's Happening To Me?
Superhuman Strength d10

SFX - Versatile: Replace Superhuman Strength die with 2d8 or 3d6 on your next roll.
SFX - Anger Issues: Borrow a die from the doom pool for any action using a What's Happening To Me? power. After the action is made, step up the doom die by +1 and return it to the doom pool.
Limit - Bottle It Up...: Any action made during an Action Scene that uses the What's Happening To Me?" Power Set must use the Anger Issues SFX.
Limit - ...Until It Explodes: Count 1s and 2s on dice as opportunities in any roll that uses a What's Happening To Me? power.
Limit - You Won't Like Me When I'm Angry: When the doom pool rises to 2d12 or when Five takes mental or emotional trauma, something terrible happens.

Specialties:
Acrobatics Rookie d6
Combat Rookie d6
Vehicles Expert d8

Milestones:
No, Really...What's Happening To Me?

1 xp when you first use a What's Happening To Me? power in a Scene.
3 xp when you either first defeat a notable opponent using your Superhuman Strength, or your trigger your You Won't Like Me When I'm Angry Limit.
10 xp when you either swear off of using your strange new abilities or you make some significant discovery of how and why you acquired powers.

Stick Together To Stay Alive
1 xp when you first use the Team Affiliation in an Action scene with the other four.
3 xp when you work together as a group to uncover a piece from your past.
10 xp when you either figure out a way to reclaim your memories with your team's help, or you decide to abandon your search for the truth and leave the other four.

Five is a handsome young man in his late teens. He is physically noted for his highly athletic build and musculature. For reasons not clear to even Five himself, he is prone to risk taking and bursts of fiery temper. For reasons unexplained, Fove is terrified of "what he becomes" when he succumbs to his own rage. Nevertheless, since awakening, Five has demonstrated tremendous physical strength.

This message was last edited by the GM at 00:14, Wed 18 Oct 2017.