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05:50, 16th April 2024 (GMT+0)

RTJ Info.

Posted by Urban PlannerFor group 0
Urban Planner
GM, 2 posts
Wed 18 Oct 2017
at 17:45
  • msg #1

Basic RTJ Info

This game uses the D&D 5E rules, but is a custom setting.

The characters here have one thing in common.  They all receive work from a particular guild of Assassins.  They might be guild members themselves, or they might be hired from another guild for specific services, but every character will have proven themselves useful to the guild to justify their continued service.


Character Name: (This is actually optional at the beginning, as you may want to/prefer to come up with a name after you generate your character so that you know what an appropriate name is (i.e. no 'Jack the Samurai').

Race: (No homebrew races.  If something is not a Core race, prepare to justify.)

Class: No homebrew.  If you have a class from a published book outside the core rules, we will consider it on an individual basis. Classes from the following books are pre-approved.  Note: This is primarily a mega-urban setting, so be prepared to find a class that fits.)

Pre-approved Books: *pending*
Tome of Mystical Tattoos

Basic Background: (Just enough to get an idea.)

Are you an Assassin's Guild Member?  Or a non-member hire?  (Guild members can accept contracts, but have a higher requires stipend and less starting gold.  Non-guild membeds provide many other useful skills and can accompany guild members on contracts.)

Appearance: (OPTIONAL; eventually, you'll need to do this, particularly if you can't find a good portrait that captures your character's 'essence'. It might also depend on what you wind up buying for equipment.)

Personality: (OPTIONAL: Since your character's personality is probably going to be influenced by his race, class and abilities, and should even change over the course of adventuring, this should be kind of brief... a quirk or two, a tag, etc.)

Personal Item of Note: (OPTIONAL: Every PC will have an item that they've received which is special to them.  This item will play a significant role in your story.)

Sample Post: (Please give me an example of your writing.  It doesn't need to be long, but it will give me an idea.)



Character sheets
Full sheets are not necessary when applying to join, but they need to be complete before characters are approved to start roleplaying.  Characters will already have some stories to their credit, even if nobody truly knows what actually happened.


Level 5 characters to start.
27 Point buy.

Max HP for class for Levels 1-6.  Rolls will be used for any levels earned in game.

Feel free to use one of the sheet options found on rpol, or you can use another service to keep your sheet.  GMs will need access to the sheet however you keep it.

Starting gold and Magic items:
(Guild members:***** gp.)
(Non-Guild members: ***** gp.)
Starting magic items:
Choose up to 3 uncommon magic items to request.  The GM will work with you to determine which (if any) item you will start with.  GM will also work with players to determine if additional common magic items are available, so if you have requests, go ahead and send the links to the GM.
This message was last edited by the GM at 23:39, Sat 11 Nov 2023.
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