A Voice in the Dark:
In reply to Sightless314 (msg # 18):
Robbed: They survive, but find they've been stripped of most if not all equipment. (Hard to gauge since they might need some to survive. Maybe they lost any held items, backpacks etc... but nothing that was hidden or hard to remove (armor). Note: Don't take a wizards spellbook or a clerics holy symbol, as without them they are practically worthless.
I actually used this as part of my intro into a Temple of Elemental Evil campaign since the characters are supposed to enter Hommlet with little money or equipment. They were captured by bandits/slavers (who will show up in a future part of the campaign so they get a bit of revenge/retribution)
I left their minor stuff (bedrolls, mess kits, etc.) alone but for items like weapons, armor, rations we rolled a d4 for each item:
1 = Item was stolen
2 = Item is there and damaged beyond use/repair
3 = Item is there and damaged but still usable
4 = Item is there and in good condition
For items with a quantity (gold, rations, torches, etc.), a roll was made for the quantity remaining. For example, if they had 20 gold, we rolled a d20 and that was how much gold they had left (maybe it was hidden in their sock)...
It worked pretty well and, while they were disappointed about losing their stuff, they all thought it was a fair method...
This message was last edited by the player at 13:58, Sat 20 May 2023.