How to Make an Effective Bad Guy
The thing to avoid if you don't want to kill the characters is to not be trying to kill the characters. Instead, be trying to accomplish something the players don't want the bad guy to accomplish.
Look at Terminator. It's target is usually pretty helpless. People around the target try to protect the target, and the Terminator will harm them if it has to, but it might not have to, if the protectors fail in other ways. And the protectors don't necessarily have to kill the Terminator - in fact, they assume they can't. They just have to get away and hide.
Furthermore, the Terminator and the protectors don't necessarily have to survive in order to succeed. Either could die and still manage to win.
If either the PCs or the big bad are in such a situation, either side can be scary without even being very powerful, or can be very powerful without really being a physical threat to the other side (unless the force the matter).
Basically, think of ways the PCs can lose without being killed and focus on those. It might take some buy-in from the players, because they're going to have to care about achieving a goal or keeping the opposition from achieving a goal. If all they want is to stay alive, they can, just by staying out of the way.
(Look to movies, books and shows. Or other kinds of games. Or history. Winning without having to wipe out the other side is how most conflicts, even violent ones, operate. For some reason, TTRPGs have a big (though not complete) blindspot about this.)
This message was last edited by the player at 19:42, Fri 09 Dec 2022.