How to Prevent GM Burnout
See title.
Could apply to either tabletop gaming or play-by-post.
Could also expand to player burnout?
Some ideas...
(Tabletop) Alternate with another person, as in you run your game one week, they run their game next week, etc.
(PbP) Don't bite off more than you can chew. Only take on as many players/groups as you can reasonably handle. Resist the urge to just take on as many as possible.
Run campaigns with an end in mind, as opposed to just ongoing. When it ends, it doesn't feel abrupt or unplanned. Then you can pause and refresh, and then run that other idea you've been wanting to run. :-P
You might have an ongoing campaign, but done in chapters/sections.
In between your campaigns, another person might run.
Worst case, take a break, or call it off. If it's not actually fun, it's not worth playing.
You're not obligated to run a game.