No, You are wrong about the original issue being not that bad. The language they were going to use would have killed any 3PP that used either the original or previous OGL. The language allowed WotC to:
1 alter the agreement with only a 30 day notice.
2 Use any content provided under the agreement in perpetuity, without licensing fee, and irrevocably for their own purposes. (For those that may not understand that means they could use any homebrew or third party content for free for any purpose and for as long as they want. Third party content also includes any homebrew content you might have on dndbeyond.)
3 Charge people for using the OGL based upon their own decision as to who makes money.
The revenue tiers are as follows:
A. Initiate Tier. If You have registered at least one Licensed Work but haven’t generated $50,000 or more in total (gross) revenue from OGL: Commercial products in a given year, You are at the Initiate Tier.
B. Intermediate Tier. If Your Licensed Work(s) have generated more than $50,000 in total revenue in a given year but less than $750,000, You are at the Intermediate Tier.
C. Expert Tier. If Your Licensed Work(s) have generated at least $750,000 in total revenue in a given year, You are at the Expert Tier. (For reference most 3PP are in this tier, and for a business that's not much more that a small operation.)
4 This would also affect youTube personalities such as Matt Coleville, and Dungeon Dudes. These guys make a living off of the OGL, but they are not rich by any means.
This is on top of the fact they were trying to retroactively effect people who had published under the OGL 1.0.
It's designed to force everyone to pay WotC for any dnd they play or use online. It was wrong on so many levels. here is an article that explains it better than I do.
https://gizmodo.com/dnd-wizard...g-license-1849950634
This message was last edited by the GM at 00:48, Wed 18 Jan 2023.