LissaAzules:
Trying to tie together how a DM lets people down (or how someone would prefer a little more detail on why) with how they would react to a "setback" is reductio ad absurdum...
Really? Because I've
seen that kind of reaction. Perhaps you've just not been around RPOL long enough?
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Additionally, you're putting words in my mouth... I have never once said that I was upset about a "thanks, but no thanks"
Nor did I say you did. That is a general commentary about players, not any particular individual. Hell, I don't know you from the next guy over. I doubt I've ever been in a game with you. In fact, I sincerely doubt we even play the same types of games.
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The entire topic, and my original request, was to find out how other DMs handle rejecting players as well as how other players have been rejected in the past and their thoughts on it...
Funny thing about conversations? They're two-way streets. You say something, someone responds. I gave my thoughts. Don't like it? Kick me out of the forum. Or ignore me. Or leave. TBH, I couldn't care which one of those happens. I thought we were here to discuss issues in GMing.
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That being said, I do feel that it is a slap in the face to require a potential player to submit a pretty much 95% complete character sheet (including complete backstory) along with, essentially, an essay and then just respond with "sorry, you weren't selected"... Even something as simple as adding your "If you're okay with it, I'd like to keep you in mind for when someone drops." or "I hope you consider submitting your character again if we ever need a replacement" would be kinder...
When you're GM, you're free to roll as you like. For me, I don't have the kind of time to dedicate to the niceties - to say nothing of the tact or interest in being politically correct. (I have to pretend to care all day long. This is my free time. I get to be my real self here. Like it or not, my real self is something of an asshole who isn't willing to pretend to give a damn about your "feel goods.") My job is to ST a game. Once I've determined you're not a good fit for my game, you're out of sight and out of mind. I couldn't care less whether you (and again, I'm talking "you, the player," not "you, LissaAzules") like it or not. I care about what
my players think of my game, not some rando on the internet whose existence impacts me not at all.
Frankly, I think I'm being quite generous by telling players they're not accepted, but that I will keep them in mind for when players inevitably dropped. And I do. I've had players drop, and I'll call on those with concepts I liked. Maybe if you've never experienced that, it's just that your concepts aren't that good? I dunno. Like I said, you and I probably do not share much in the way of interests. (Please do note, however: this is not an encouragement for you to share your characters with me. I cannot emphasize enough how little I care. I'm only writing this because you've managed to sufficiently piss me off with your Dollar Store Latin that I feel the need to respond.)
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In my example, I did two complete characters (primary and backup) with a separate complete essay for each one and received a generic rejection without any idea of whether it was due to my character concepts, my writing sample(s), he found enough people before getting to my submission, mine was really good but someone else's was just a touch better... Are my completed characters now NPCs for his game?
Welcome to the real world, Lissa. That's how it works. You don't have to like it. I don't have to like it. But the world doesn't give a damn what you and I think about it. Lesson learned, perhaps. Or not. Again, neither I nor the world care if you've chosen to learn a lesson.
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As you should be able to understand from this post, none of this is about being upset that I didn't get in the game... That is life... It is only that, personally, I try to give a bit more feedback to those I reject as well as wondering how others handle rejecting/being rejected...
And you are free to do so. I don't see how that translates into "everyone should do what I do" (very American of you, though - you a Yank? Again, don't answer. The question is entirely rhetorical, and I do not care.) I have very few hours in the day. I work full time at two different jobs. I volunteer. I have bills to pay, papers to grade, English to teach, and a whole hell of a lot of people that I care about more than I will
ever care about some random player who is, let's be honest, likely to drop my game at the first inconvenience.
See, thing is: you're the only person that matters in your life. And there are another 8-or-whatever billion people that think the exact same way. To them, though? To me? You're an NPC.
You do not matter. You matter to your friends. I matter to mine. Tomorrow I'm heading out on vacation. I will not be checking back into this thread until I return - if at all - because
I have a life outside of RPOL. I would advice you to get one of those, as well. Caring too much about this hobby is likely to result in some unpleasant things coming your way. It's not healthy.
So, you want to write dissertations for your character background? Fantastic. You want to write long "Dear John" letters to the people that don't get into your games? Fine. But don't expect the rest of the world to bow to what you think is "unfair," and don't accuse me of "
reductio ad absurdum," because I've been here for long enough to know that anything you think is absurd has probably happened. I've had more people ghost on games than you can imagine. I've seen more games fail before the first IC post than you can imagine.
And, quite frankly, I've been where you are. I've made the mistakes you're making now. I'm giving you advice because
I was there. But now? Take that advice. Leave it. Frankly, my dear, I don't give a damn.