Re: Turning the Tide
The morning in the cavern was surprisingly upbeat and chipper, for the most part. The children all seemed to be in a generally good mood considering what they had been through. As everyone took turns getting their servings of vorlag broth, Rirrik sat in the corner playing gentle tunes on his drums. A few seagulls still wandered the area, drawn by the smell of broth in the air, but many of them seemed to be reverting to their original forms by this point. A particularly big one with bat wings got in a minor squabble with Thomas over a scrap of meat. Thomas won.
Mira, for her part, sat nearly motionless by the fire as everyone prepared for the day. She had been in the same spot all night, but was still wet as ever. Most of the children gave her a wide berth. When everyone was ready, however, the sea witch stood up and led everyone out of the cavern without a word. Her zombie followed close at her heels.
In the chamber of the broodmaster bat, when they passed the spot where both her sisters were slain, Mira looked at the spot and tsked with disappointment. The disappointment seemed to be directed at her fallen sisters though, and not at the members of the party. As the glowing fungus illuminated their path through the cavern, Ilura could make out something akin to whispers coming from the ceiling. [It looks like they are finally leaving] [Do you think they will transform us into more birds?] [Will the broodmaster have us retaliate?] [Should we fly deeper into the cavern?] Whatever the answers to those questions were, the party made it across the cavern without incident.
When the party reached the sloped exit to the cavern, Mira pulled a piece of kelp from within her sleeve. A long piece of kelp. A whole rope of kelp! The kelp just kept on coming until it had snaked all the way down to the rough cave floor before. Then, with a bit of concentration from the sea witch, it twisted and contorted into a kelp rope ladder. She sent her zombie down first to test it out, then descended herself. "This way," she said when all the kids had descended too, then motioned for everyone to follow her down the exit tunnel.
In the room where the party had first met Mira, the campfire was nothing but a pile of cold ashes now. The cooking pot was still set up over the ashes and Mira grabbed the huge heavy metal pot easily with one hand and carried it with her as she led the party out the last stretch of the cave. "It should be almost low tide again by now," she reported as the group reached the tide pool cavern they had entered the caves from the night before. Now that the sun was up it was easy to see the rough rocks poking up out of the tumultuous sea. Barnacles, crabs, starfish, and mussels coated many of the rocks, but they all cleared a path as Mira approached. It was strange to see a stationary anemone leap out of someone's path, but such was life in a world full of magic.
"This is where we part ways," (Truth) Mira said. "Druzy? Bronnth? Our ride is approaching." She pointed out to the sea where an enormous brown sea turtle was pulling itself into the shallows with its powerful flippers. Her zombie was already heading out into the surf to climb aboard. After a quick set of goodbyes to everyone from the dwarven children, they too climbed aboard the humongous turtle.
As she walked out to climb onto the great beast herself, Mira said, "So long and may we never meet again," (Truth) Then the turtle turned around and carried them out to sea.
The rest of the trip to town was fairly straightforward. After finding a safe way back up the cliffs of the black sand beaches, it wasn't difficult to find a road back to Markhain. The roads were fairly safe this close to the great harbor, so the main obstacle the party faced were the constant bathroom breaks the thirty or so children seemed to require. Even so, by noon the party had reached the main gates of the city and it didn't take long to find the famed harbor orphanage that Eryn had heard of. The sign on the front said Markhain Harbor Boarding School. After a bit of inquiry, an older woman and a young man missing an arm came out to assist the group. Rirrik offered to spend the next few days getting the kids situated in their new home so that everyone else could focus on the more important matters at hand.
What do you do?
Everyone
Everyone rested, so add back half your HP if you haven't done so yet. Also, make sure to select your prepared spells and make sure your XP and equipment are up to date.
Please join me in the new thread.
This message was last edited by the GM at 15:47, Sat 24 Feb 2018.