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World Details.

Posted by Game MasterFor group 0
Game Master
GM, 199 posts
Sat 3 Feb 2018
at 20:41
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World Details

World Details

Rulers:

King Gordon the 1st - Gordon Prudhom was a general in Tambling army, but with time his abilities and charisma drew more and more attention to him. Using the influence he had, he gathered the forces that opposed the Overlord under his banner, and has been elected by the noble families to remain the leader of the people. They had no choice but to give him the power, for he had the means to seize it if needed. Now he struggles to keep the tentative alliance together through diplomacy and show of force.

House Tambling - Tambling lands are the greatest hold in the realm of men, and as such, their influence is vast. Lady Nicola is not happy with King's rise to power, but can't voice her concerns publically. She does keep a close eye on him and hopes to find a moment to wrestle the control of the fledgling kingdom

Various noble houses - there are over a dozen noble families with various sizes of lands and armies, now unified under the King's rule. Before the Overlord they had tense relationships with each other, but a common foe put a temporary stop to their squabbles.

Corrupted families - during the Overlord's reign, some nobles joined him willingly, and the heads of those houses were made his officers. Their lands made the majority of the evil empire, and are now struggling to recover. King Gordon has called back all the forces from the region, focusing on keeping the kingdom together, while the remains of the empire fight amongst themselves.

Nations beyond the Kingdom - dwarves, elves, halflings, and nomadic tribes all have lands of their own, scattered outside the borders of the Kingdom of men. They too felt the hand of the Overlord, but to a lesser extent, and are unanimously happy that the foolish humans got their matters under control.



Notable People:

Nikadroy Qizproteus - A gnome necromancer of immense power.  He was an overlord who ruled the land until his eventual defeat.  He is dead, for now, but has people working on his resurrection.

Yordakin Qizproteus - Nikadroy's twin brother.  He was a beguiler or bender of minds, and he disappeared many years ago. Sighed a Devil's Bargain blood oath with Captain Frost, forcing her to bring him bodies of giants and other humanoids.



Religion

Deities:

There are two Moons. The silver one, guarded by pearl goddess Lusiny, protector of the night, and the red one, sign of the blood goddess Cherka, corruptor of the dark.

The silver one follows the sun in the east-west path and the blood moon circles the world perpendicular to that. The interactions cause large shifts in tides.

Lusiny advocates the calm night, in which the just rest easy, and night predators search for prey, no worse than that.

Cherka is the patron of the monsters that cause fright, lycanthropes, undead and more.

The twin sisters are in constant battle with each other, each wishing to see their version of the dark to prevail.

The Night Mother is the mother of the two moon godesses.  She rarely ever interferes with the realm of mortals and does not favor one of her daughters over the other.  When the moons eclipse each other once a month, it is said to be the one time The Night Mother casts her gaze upon the realm of mortals.  The monthly eclipse is called The Eye of Night.

Yalshidrath: An indescribable being that seeks blood and eternal war.  This thing drives it's followers mad with blood lust.  Worshiped by some of the tribes in the tar field wastes, along with the Tar Demon (a.k.a. the black demon) and his many brothers.

Corr, the god of greed. He has ties to things like corrosion, incineration, and lopsided deals. Lusiny can be quoted as saying, "You cannot resurrect what does not exist.  Throw the soul of Nikadroy Quizproteus into The Void.  What Corr accepts into his realm is never given back." Marcus knew it would probably be easiest to access said void on Lusiny and Cherka's birthday, whenever that may be. Deities don't use the calendar of mortals.

An as of yet unnamed God of Sacrifice.

Purifying evil items:

In larger cities, priests and priestesses will usually perform a ritual in which the cursed item is carried by a designated bearer to an altar, whereupon the leader of the sermon will draw a religious mark upon it with blessed oil. Once this is done, the item will be cast into a sacred brazier, where the flames burn away evil but leave the item intact. Come morning, it shall have been purified by their god's holy fire, and only black ash remains of the evil presence.

Hedge wizards, priests in smaller villages, druids, and those who do not believe in material wealth do not have access to the same resources, so they instead rely on a river with clean flowing water. The item is placed in the stream and a similar ritual is performed, where they throw salt and light torches which they wave throughout the night to drive out evil spirits. As with the holy fire, come morning the item shall have been purified, with evil black smoke drifting like ink downstream, vanishing forever.

Conincidentally, evil drifting in from the sea is another tale of how the Black-Sand Beaches came to be "cursed". No one knows if these rumors have any merit to them.



Places

"The great harbor in Markhain on the western coast comes to mind. It's the place to go if you are
looking for exotic wares from faraway lands, and since several countries has an interest in keeping the
trade going this city is also one of the safest. It is one of the places I have visited most often in my
travels. Merchants traveling inland from Markhain always want someone to escort them, and thus it's a
great place to earn some coin.

Traveling east on the main road you'll eventually pass through Bluemoss Pines, and if you feel
like veering off the main road here for some sightseeing you may happen upon the Great Glade.
Rumors say that supernatural events happen in the glade, but the highway bandits that make use of this
superstition to lay low in the woods are a far more pressing concern for common folk.

There is also an old shrine up in the mountains, but it's stood unused for years and I know nothing
more of it than that."

The Black-Sand Beaches near Markhain are rumored to be cursed.  Not only are the sands black, but so are all the animals in the area.  Sometimes when things are dipped into the water, they come back out black as well.  Maybe even diseased.  It may or may not have to do with evil drifting in from the sea from objects that have been ritualistically cleansed elsewhere.

Jungle of Blossoms - A place where honeyed topazes can be found.

Sunset Isles - A tropical string of islands renowned for their wine. It is where Captain Frost is supposed to deliver her goods, and also connects to part of the Jungle of Blossoms.



Cultures

Gnolls:

The three main tenets of gnoll culture are (in order of importance):
-It is every gnoll's responsibility to keep our people and culture alive.
-You have a duty to your community/tribe first, then your blood, and then yourself.
-The strongest shall always find their way to the top and the weak shall be weeded out.
-Survive at all costs so your line shall continue.

Gnolls are definitely scavengers, whether it is food, weapons, or power, they take what they need or want
(regardless of its source or owner). I think this is why they found themselves serving the overlord. He
offered them easy access to their basic needs and if they had to sack a few towns to keep this access so be it.

The flipside to them is the fact that their loyalty runs deep. They do what is best for their blood clan
anyone else be damned. They have a history and way which should be kept by the shamans of the community.
Though contact with the Overlord seems to have caused the people to lose much of this.

I think they thrived in their own way under the Overlord but lost much of their distinct culture. They
became far more vindictive and cruel under him. After he fell they sort of are trying to maintain their
power in the world through shoes of force and just taking all they can get their hands on.

I think their still exist some gnoll who are more in touch with the old ways, just not the ones Rirrik
was exiled from.

Dwarves:

Rirrik thought back to his visits to dwarven lands and remembered what Forge-maidens were. They were spirits who were said to inhabit the fiery hearths where metal goods were made and if appeased would occasionally bless great works that were turned out with special powers. There is a dwarven folksong about never letting your hearth grow cold lest the forge-maidens turn on you, and the saying "my forge was put out" means to fall on hard times/bad luck.

Some stories even depict the forge-maidens as living inside great weapons or tools and even whispering advice to their wielder.  Physical descriptions of them vary from fiery to earthen and from tiny and fey-like to dwarven. Never had Rirrik heard of a human-sized forge-maiden nor one who looked like Illura. Even Eryn fit the bill better than her.

Other

Kettle-skin - a horrifying disease that produced angry blisters and erruptions.
This message was last edited by the GM at 21:19, Sat 01 Dec 2018.
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