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11:04, 27th April 2024 (GMT+0)

Character Creation.

Posted by Supreme CommanderFor group 0
Supreme Commander
GM, 8 posts
Thu 22 Dec 2022
at 21:43
  • msg #1

Character Creation

Stage 1:
100 point buy for characteristics.
Characteristics start at 20
Two (2) Characteristics may have up to 20 points assigned.
All other Characteristics may have no more than 15 points assigned.

Stage 2:
Specialties are available per the regiments from which they hail.
For now there are no Commissars, Stormtroopers, Ogryn, or Ratlings among the Dalyth regiment. However Kroot and Tau specialties are detailed below.

Stage 3:
Life in the Tau Empire is healthy and wholesome compared to the Imperium. Starting wounds are maximized (5 on the 1d5). However the Emperor is in fact displeased with you bunch of filthy heretics so you also only start with 1 Fate Point (like 70% of guardsmen anyway).

You are well trained but untested. Gain 500 added XP at character creation.
Guardsmen 1100XP
Support Specialists 800XP

The Tau Empire (Minnesota where the game was written) uses a much smaller Kg than the Imperium (The UK where the lore was written). Multiply your carrying capacity by 2.2 and then ignore it unless it becomes story relevant.

Stage 4:
It is important to the Empire that the Gue in their care are allowed to maintain their cultural identity. So they generally have Gothic names that they use for the every day.

However in the military they also have a rank, which is a typical Tau name.

Stage 5:
You have a Comrade
This message was last edited by the GM at 15:29, Fri 17 Feb 2023.
Supreme Commander
GM, 11 posts
Fri 30 Dec 2022
at 03:07
  • msg #2

Specialties

All guardsmen specialties are available.

Tl;dr
Available Specialties
All Guardsmen
No Commissars
No Stormtroopers
No Abhumans
Added Fire Warriors
Added Kroot Carnivores

Commissars are never available as no new ones were deemed necessary for the 1st Dal'yth and no Commissar would allow themselves (or the squad they were attached to) to be captured.

Ministrotum Priests are rare but the Tau allow freedom of religion within their territory. The Water Caste has carefully guided the new Imperial dogma's development within the human settled world's. The 'official' line is that the Emperor's will must be that new human settlements join the Greater Good or else he would not allow them to fall. Further more this implies that the Imperium and Ecclesiarchy must be misinterpreting his will weather by ignorance or corruption is a hot topic of debate.

Mechanicum Adepts have had their dogma similarly modified by the influence of time and the Water Caste. Surely many members of the cult died rather than see their sacred machines fall into enemy hands. However the Cult Mechanus has been maintained as an organization with the human settled planets serving for the humans the same role that the Earth caste serves among the Tau. In all honestly the Water Caste found it rather convenient that human technical specialists were already organized into a caste system.

The 1st Dal'yth doesn't contain Stormtroopers. They have a name for highly trained and well equipped soldiers. They call them the rank and file Troopers of the 1st Dal'yth Gue'vesa. (But also see Fire Warrior below)
This message was last edited by the GM at 14:43, Fri 17 Feb 2023.
Supreme Commander
GM, 12 posts
Mon 13 Feb 2023
at 19:36
  • msg #3

Specialties

While Ratlings and Ogryn were not present in significant enough numbers to allow a breeding population to flourish within Tau space their combat roles have been somewhat replaced by the inclusion of Fire Warrior Volunteers and individual Kroot Carnivores.
Supreme Commander
GM, 13 posts
Mon 13 Feb 2023
at 19:47
  • msg #4

Kroot Carnivore

Kroot Carnivore
Carnivores do not start with a Comrade and acquisitioning a new one for them is a Near Unique Difficulty (after what happened to Clancy)

Characteristic Bonus: +5 Agility and Weapon Skill
Starting Aptitudes: Weapon Skill, Agility, Perception, Offence, Fieldcraft, Defence
Starting Skills: Awareness, Stealth, Dodge, Survival
Starting Talents: Weapon Training (Las) or Weapon Training (Solid Projectile), Kroot Weapon Training, Weapon Training (Low-Tech), Heightened Senses (Sight), Heightened Senses (Hearing)
Starting Traits: Natural Weapons (Beak), Unnatural Strength (2), Non-Imperial, Speak Not Unto the Alien, Eaters of the Dead, Field Craft, Kroot Physiology
Specialist Equipment: Kroot Rifle (G), Mono-Knife, Kroot Leathers, Micro-bead
Wounds: 12+1d5


Kroot Advances

Clancy's Fate 300XP
Few things scare humans more than the idea of being eaten. When a character within the Carnivore's charge range falls below 0 Wounds the Carnivore may use the Predator's Stare Half action. To do so he rolls an Intimidate Test (+0). If he Succeeds the character is motivated to fight on. They ignore all Critical Effects until the end of combat and regain 1d5 wounds.

Predator's Eyes 500XP
The Carnivore gains Unnatural Perception (2).
They may purchase Unnatural Perception (3) for an additional 1000XP
(GM's Note: I'm concerned about how this will interact with Overkill. Forewarning that a swing of the nerf bat might be incoming if UPx3 overperforms.)
This message was last edited by the GM at 14:43, Fri 17 Feb 2023.
Supreme Commander
GM, 14 posts
Tue 14 Feb 2023
at 04:10
  • msg #5

Fire Warrior

Fire Warrior
As a Tau assigned to a Geu'vesa squad he does not need a human hanger on to assist him.

Characteristic Bonus: +5 Agility and Intelligence
Starting Aptitudes: Ballistic Skill, Agility, Perception, Finesse, Fieldcraft, Knowledge, Social
Starting Skills: Common Lore (Tau Empire), Dodge, Logic, Tech-use
Starting Talents: Fire Caste Weapon Training, Marksman, Rapid Reload, Supporting Fire, Unshakable Faith
Starting Traits: Classified Competence, For the Greater Good, Non-Imperial, Speak Not Unto the Alien
Specialist Equipment: Pulse Rifle(G) or Pulse Carbine(G), 3 Tau Photon Grenades, Tau Combat Armor, Microbead, Blacksun Filter
Wounds: 10+1d5


Fire Warrior Advances

Mentor 300XP
as Stormtrooper

Ta’lissera 300XP
Not to be confused with the crappy talent that uses it's Low Gothic name. A Fire Warrior with this Talent counts the other members of his squad (PC's and Comrades) as Tau for purposes of all other Talents and Traits
This message was last edited by the GM at 03:25, Fri 17 Feb 2023.
Supreme Commander
GM, 15 posts
Fri 17 Feb 2023
at 15:28
  • msg #6

Tau Names

A Tau name has several parts.

Part 1 is Caste and Rank. Your caste is effectively Gue'vesa (Human Helpers) but the Tau use their own Caste system: Fire caste (Shas), Air caste (Kor), Water caste (Por), Earth caste (Fio) and the Ethereal caste (Aun). Each caste has five ranks, 'La, 'Ui, 'Vre, 'El and 'O.

Everyone is a Gue'vesa'La except Sergeants who are Gue'Vesa'Ui, Fire Warriors who are Shas'La, and Kroot Carnivores who are Pech'vesa'La

Part 2 is your Sept. Your Sept is Dalyth.

Part 3 is a given personal name that was probably given to you when you completed your training. These are just words a link to a list of tau words is below but you can just use English if you can't find something you like.

https://wh40k.lexicanum.com/wiki/T%27au_Lexicon

Put it all together your full name might be.
Gue'vesa'La Dalyth Ukos (Presumably there is a long story why you were awarded the name Spoon)


Usage
Saying Gue'vesa'La Dalyth Ukos is a mouth full and is generally only going to be used on very formal occasions (government forms, couts martial, etc.)

Simply using the given name is very familiar, like what your family might call you.

Rank and Given name is reasonably the most common form of address La'Ukos (equivalent to Private Ryan for example)

Simply Caste and Rank is slightly more formal for an unknown officer or in a combat situation. "Yes, Sash'Ui!" would be equivalent to "Yes, Sergeant!" or even "Yes, Sir".
This message was last edited by the GM at 16:31, Fri 17 Feb 2023.
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