---------------------------------------------------------------------------
Basic Information
Character Name : Djanah Height :
Player Name : Enygma Weight :
Character Race : Lawbringer Aasimar Eyes :
Alignment : LE Hair :
Deity : Achaekek Size : Medium
Total Level : 20 Speed : 30'
----------------------------------------------------------------------------
Character Class Information
Class and Level : Monk 2 (Sensei)
Class and Level : Medic 18 (Sanguinist)
Favored Class(es) : Medic
Favored Class Bonus : +1 hit point or +1 skill point
Hero Points :
----------------------------------------------------------------------------
Ability Scores
Strength : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc
Dexterity : 16 (+3) 16 point buy + 0 racial + 0 level + 0 misc
Constitution : 14 (+2) 12 point buy + 2 racial + 0 level + 0 misc
Intelligence : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Wisdom : 24 (+7) 17 point buy + 2 racial + 5 level + 0 misc
Charisma : 10 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs. (equal to Maximum Load)
Lift : 000 lbs. (equal to Maximum Load x2)
Drag or Push : 000 lbs. (equal to Maximum Load x5)
----------------------------------------------------------------------------
Combat Statistics
Hit Points : 143
Base Attack (BAB) : +14/+9/+4
Initiative : +0 0 Dex + 0 misc
Base Melee : +0 14 BAB + 0 Str + 0 misc
Base Ranged : +0 14 BAB + 0 Dex + 0 misc
Combat Maneuver : +0 14 BAB + 0 Str + 0 misc <- CMB
Maneuver Defense : +10 10 + 0 BAB + 0 Str + 0 Dex + 0 misc <- CMD
Armor Class : 10 10 base + 0 armor + 0 shield + 3 Dex + 20 misc
Touch AC : 10 10 base + 3 Dex + 0 misc
Flat-Footed AC : 10 10 base + 0 armor + 0 shield + 0 misc
----------------------------------------------------------------------------
Saving Throws
Fortitude : +21 14 base + 2 Con + 5 misc
Reflex : +17 9 base + 3 Dex + 5 misc
Will : +29 14 base + 10 Wis + 5 misc
Conditional Bonuses and Penalties :
----------------------------------------------------------------------------
Racial Abilities and Features
-- Ability Scores: +2 Dex, +2 Con
-- Outsider (Native) Medium. Speed 30ft.
-- Darkvision 60'
-- Acid Resist 5 Cold Resist 5 Electric Resist 5
-- +2 Intimidate, +2 Sense Motive
-- Lost Promise : gain the Tiefling's Maw or Claw trait (1d6 Bite)
----------------------------------------------------------------------------
Class Abilities and Features
Monk
-- (Monk 1) AC Bonus :
gain +10 (WIS) to AC and CMD when unarmored and unencumbered.
-- (Monk 1) Bonus Feat
-- (Monk 1) Stunning Fist 6/day
[Fort DC 30] or Stunned
-- (Monk 1) Unarmed Strike
Medic
-- (Medic 1) Medic's Training (Ex)
1/rd, free: know the health of all allies (hp, conditions, etc)
May also roll a Heal check to assess the health of enemies (DC 10+CR)
Failure prevents assessment for one round.
-- (Medic 1) Triage 8/encounter (Ex)
-- (Sanguinist 1) Barefisted Syringe (Ex)
Gain Improved Unarmed Strike and Greater Unarmed Strike as bonus feats.
May freely choose between bludgeoning, piercing, or slashing with unarmed.
-- (Sanguinist 1) Blood Transfusion (Su)
Unarmed attacks deal +10 damage, and transfer 10 damage into the Blood Reserve.
-- (Sanguinist 1) Blood Reserve (Su)
the Blood Reserve has no maximum capacity, but points fade after 24 hours.
When using Triage, the healing provided must be drawn from the current Blood Reserve.
These may be used in any increment, chosen at the time of Triage.
-- (Medic 2+) Medic's Expertise (Ex)
2nd : Combat Training
4th : Recovering Touch (Triage: fatigued, sickened, shaken, staggered)
6th : Imp. Rec Touch (Triage two conditions ; blind, deaf, exhausted,
frightened, nauseated, paralyzed, stunned)
8th : Combat Training
10th : Revitalizing Touch (Triage can remove up to 10 pts of ability damage)
12th : Invigorating Touch (Triage can Fast HEaling 10 for 1m)
14th : Agile Runner
16th : First Responder
18th : Regroup
-- (Medic 2/6/11) Improved Treatment (Ex)
Using the Heal Skill to Treat Deadly wounds does not require a healing kit.
Up to 10 targets may recover up to [6 x Level] Health and 6 ability damage per score.
-- (Sanguinist 3) Pain's Gain
Gain a +4 untyped bonus to hit and damage with Unarmed Strikes and Natural Weapons
-- (Sanguinist 4) Unnatural Vitality (Su)
Immune to all Poisons and Diseases.
When using either Triage or Blood Transfusion, may absorb Poisons or Diseases on the target.
This cures the target of the Poison or Disease, and stores it in my Blood Reserve.
I may have up to 10 poisons or diseases stored at once.
Unlike Reserve Points, they do not fade after 24 hours.
Later, w/ Triage or Blood Transfusion, may transfer a stored Poison/Disease to new target.
They must Fortitude (DC 30) or suffer ability damage as if onset was Immediate.
-- (Medic 5/10/15) Improved Triage (Ex)
May apply up to 4 Medic Expertise modifiers to one use of Triage.
-- (Medic 6/12/18) Guardian of Life 3/day (Su)
May use one of my Immediate Reaction maneuvers on an ally within 30'
Use ally for positioning and targeting. Use me for modifiers.
-- (Medic 9) Resuscitation (Ex)
Using Triage on allies who have died in the past 1 round restores them to life.
Does not work vs death effects.
-- (Medic 14) Improved Resuscitation (Su)
1/week, SLA: Raise Dead
-- (Medic 17) Greater Resuscitation (Su)
1/month, SLA: True Ressurection
----------------------------------------------------------------------------
Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
CS? TRAINED ONLY Ability Total Ability Ranks Class Misc
[ ] Disable Device Dex +0 = +0 0 +0 +0
[ ] Knowledge [arcana] Int +0 = +0 0 +0 +0
[ ] Knowledge [dungeoneering] Int +0 = +0 0 +0 +0
[ ] Knowledge [local] Int +0 = +0 0 +0 +0
[ ] Knowledge [nature] Int +0 = +0 0 +0 +0
[ ] Knowledge [planes] Int +0 = +0 0 +0 +0
[ ] Knowledge [religion] Int +0 = +0 0 +0 +0
[ ] Spellcraft Int +0 = +0 0 +0 +0
[ ] Use Magic Device Cha +0 = +0 0 +0 +0
CS? CAN USE UNTRAINED Ability Total Ability Ranks Class Misc
[ ] Acrobatics Dex +0 = +0 0 +0 +0
[ ] Bluff Cha +0 = +0 0 +0 +0
[ ] Climb Str +0 = +0 0 +0 +0
[ ] Diplomacy Cha +0 = +0 0 +0 +0
[ ] Disguise Cha +0 = +0 0 +0 +0
[ ] Escape Artist Dex +0 = +0 0 +0 +0
[ ] Fly Dex +0 = +0 0 +0 +0
[ ] Heal Wis +0 = +0 0 +0 +0
[ ] Intimidate Cha +0 = +0 0 +0 +0
[ ] Perception Wis +0 = +0 0 +0 +0
[ ] Ride Dex +0 = +0 0 +0 +0
[ ] Sense Motive Wis +0 = +0 0 +0 +0
[ ] Stealth Dex +0 = +0 0 +0 +0
[ ] Survival Wis +0 = +0 0 +0 +0
[ ] Swim Str +0 = +0 0 +0 +0
CS? BACKGROUND SKILLS Ability Total Ability Ranks Class Misc
[ ] Appraise Int +0 = +0 0 +0 +0
[ ] Artistry [] Int +0 = +0 0 +0 +0
[ ] Craft [] Int +0 = +0 0 +0 +0
[ ] Handle Animal Cha +0 = +0 0 +0 +0
[ ] Knowledge [engineering] Int +0 = +0 0 +0 +0
[ ] Knowledge [geography] Int +0 = +0 0 +0 +0
[ ] Knowledge [history] Int +0 = +0 0 +0 +0
[ ] Knowledge [nobility] Int +0 = +0 0 +0 +0
[ ] Linguistics Int +0 = +0 0 +0 +0
[ ] Lore [] Int +0 = +0 0 +0 +0
[ ] Perform [] Cha +0 = +0 0 +0 +0
[ ] Profession [] Wis +0 = +0 0 +0 +0
[ ] Sleight of Hand Dex +0 = +0 0 +0 +0
Languages : Common
----------------------------------------------------------------------------
Traits and Feats
Trait #1 :
Trait #2 :
Level 1 Feat : Angelic Blood
https://tinyurl.com/y9rbc565
Level 1 Feat : [Monk] Improved Unarmed Strike
https://tinyurl.com/y8vbmcbc
Level 1 Feat : [Monk]
Level 3 Feat : Broken Blade Style
https://tinyurl.com/y8z2zjes
Level 4 Feat : [Medic] Weaken the Prey
https://tinyurl.com/y9m9dvf8
Level 5 Feat : Fuse Styles
https://tinyurl.com/yap4ml7z
Level 5 Feat : [Sanguinist] Greater Unarmed Strike
https://tinyurl.com/ybfmytq3
Level 7 Feat : Broken Blade Crush
https://tinyurl.com/y96kka9y
Level 9 Feat : Discipline Focus : Broken Blade
https://tinyurl.com/ycyryadb
Level 10 Feat : [Medic] Bonus Combat Feat
Level 11 Feat : Angel Wings
https://tinyurl.com/yah3gxgd
Level 13 Feat : Broken Blade Rythym
https://tinyurl.com/yahf4qfk
Level 15 Feat :
Level 17 Feat :
Level 19 Feat :
----------------------------------------------------------------------------
Money and Equipment
Armor :
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Weapon :
Weapon :
Other Equipment :
Money : 0 GP
----------------------------------------------------------------------------
Martial Maneuvers
Available Disciplines:
Broken Blade, Golden Lion, Shattered Mirror, Steel Serpent, Tempest Gale
Maneuvers Known : 15
Maneuvers Readied : 8
Readied
Boosts : Night's Knife, Virulence
Strikes : Five-Fold Hydra Strike, Septenniel Seal, Storm of Iron Fists
Counters : Counter Step, Flat Iron Riposte, Throw the Blade Down
----------------------------------------------------------------------------
- 1st : [BB 2, Immediate Counter] Counter Step
https://tinyurl.com/y75h56r8
- 1st : [SS 2, Immediate Counter] Fading Dodge
https://tinyurl.com/y9kremxf
- 1st : [BB 3, Immediate Counter] Flat Iron Riposte
https://tinyurl.com/y9fppj68
- 1st : [SS 4, Swift Boost] Night's Knife
https://tinyurl.com/yd9ox7k2
- 1st : [BB 9, Full Round Strike] Storm of Iron Fists
https://tinyurl.com/ycznfatx
- 1st : [BB 1, Stance] Pugilist Stance
https://tinyurl.com/y8ou57aj
- 2nd : [SM 1, Standard Strike] Mimic's Gambit
https://tinyurl.com/ydfua7xx
- 2nd : [SS 1, Stance] Poisoner's Stance
https://tinyurl.com/y9hv4j3o
- 3rd : [GL 2, Standard Strike] Distracting Strike
https://tinyurl.com/y79jk3nq
- 5th : [SM 3, Standard Strike] Fetch's Wrath
https://tinyurl.com/y874xwpv
- 5th : [BB 3 Stance] Broken Blade Stance
https://tinyurl.com/yd6x7q8f
- 7th : [GL 3, Standard Strike] Kill the Wounded
https://tinyurl.com/y94sh9tb
- 9th : [BB 5, Immediate Counter] Throw the Blade Down
https://tinyurl.com/ybtduyov
- 9th : [SS 5, Stance] Hooded Killer's Stance
https://tinyurl.com/yd65gybn
- 11th : [SM 5, Standard Strike] Murderous Reflection
https://tinyurl.com/y9tct8tn
- 11th : [GL 6, Stance] Golden General's Attitude
https://tinyurl.com/ybyynrmm
- 13th : [SS 6, Swift Boost] Virulance
https://tinyurl.com/y8z7u3mj
- 15th : [SM 9, Standard Strike] Septenniel Seal
https://tinyurl.com/ya9x6d8t
- 15th : [BB 8, Stance] Unbreakable Stride Stance
https://tinyurl.com/y7eg3f6e
- 17th : [SS 9, Standard Strike] Five-Fold Hydra Sting
https://tinyurl.com/yc4yfujq
- 18th : [SM 8, Stance] Unholy Mirror Stance
https://tinyurl.com/ybghzhee
Notes:
Counter Step was added using Level 4 Retrain
Fading Dodge was added using Level 6 Retrain
Night's Knife was added using Level 8 Retrain
Storm of Iron Fists was added using Level 16 Retrain
Septenniel Seal was added using L18 Retrain
----------------------------------------------------------------------------
Background (from RTJ)
----------------------------------------------------------------------------