Trinity Continuum: Aberrant
Name : Sarah "Longhot" Laraby
Player : EnygmaSoul
Concept :
Origin Path : Street Rat
Role Path : Charismatic Leader
Society Path: Elite
Additional : -- --
Mom. of Insp:
QUANTUM : 1
Q. Points : 15
SKILLS
-- Aim : -- Integrity :
-- Athletics : 3 -- Larceny : 3
-- Close Combat : -- Medicine :
-- Command : -- Persuasion : 3
-- Culture : -- Pilot :
-- Empathy : 3 -- Science :
-- Enigmas : -- Survival :
-- Humanities : -- Technology :
Specialties:
-- Athletics (Balancing)
-- Empathy (Determining Motivations)
-- Larceny (Con Games)
-- Persuasion (Portraying Confidence)
Skill Tricks
-- (Athletics) No Barrier. 1 momentum = ignore barriers and difficult terrain for 1
action.
-- (Empathy) The Crack in the Ice. 1 momentum = +Empathy die to next Persuasion to
interrogate someone.
-- (Larceny) Handcuff Holdout. 1 momentum = slip out of any kind of binding.
-- (Persuasion) Captivating Personality. 1 momentum = ignore Atmosphere for one inluence
roll.
ATTRIBUTES
MENTAL PHYSICAL SOCIAL
-- Intellect : 2 (Mega 0) -- Might : 2 (Mega 0) -- Presence : 3 (Mega 0)
-- Cunning : 3 (Mega 0) -- Dexterity : 4 (Mega 2) -- Manipulation : 4 (Mega 0)
-- Resolve : 1 (Mega 0) -- Stamina : 2 (Mega 0) -- Composure : 3 (Mega 0)
Approach: Finesse (+1 Cunning, Dexterity, Manipulation)
Mega Attribute Bonuses:
-- Mega-Cunning 2
-- Incrase Speed scale by +2 when rolling initiative (Scale 3)
-- Gain all Keen Senses edges at 2 dots.
-- Mega-Dexterity 2
-- Ignore up to 2 points of Complications on Dexterity actions.
-- If below 0 complications, reduce Difficulty by remaining amount
-- Mega-Manipulation 2
-- Increase Leadership scale by +2 for Manipulation rolls (Scale 3)
-- Gain 2 dots in Skilled Liar
EDGES
-- Danger Sense (1)
Reflexive Cunning + Survival to detect immediate directly harmful threats.
-- Hair-Trigger Reflexes (1)
+1 enhancement on Initiative
-- Iron Will (2)
+2 enhancements to resist fear/torture/interogation/drugs.
+1 enhancement vs mind control/mental influence.
-- Keen Senses (Hearing, Sight, Smell, Taste, Touch)
+2 enhancement to all rolls that can be aided by having a particularly sharp sense.
(examples, Keen Touch for picking mechanical locks, Keen Smell/Taste to notice poison)
-- Skilled Liar (2)
+2 enhancement to deception attempts in person, on phone, or in print.
MEGA-EDGES:
-- Instant Influence (1)
On first encountering someone in a scene, roll reflexive Persuasion + Manipulation to
shift their attitude towards you.
-- Pretercognition (1)
Increase the cost of the Inflict Damage stunt by 1
Reduce any Surprise complications by 3
See Trinity Continuum: Aberrant pg 194 for more.
-- Ultraperipheral Perception (1)
Full 360 awareness, no "blind spots."
Always gain at least 1 success on surprise rolls, even if it botches.
QUANTUM POWERS:
-- Elemental Mastery (Kinetic Energy) 1
Base Power: Quantum Anima 1
-- Quantum Anima (1)
-- Tags: Manipulation, Subtle (1)
-- 2 QP, Long Range, Concentration duration.
Lift and move objects using Quantum + QA in place of Might+Athletics.
This message was last edited by the GM at 22:18, Mon 08 Aug 2022.