Trust Issues, Boundaries and Comfort Zones.   Posted by Johnny Shadowtail.Group: 0
Johnny Shadowtail
 GM, 10 posts
Fri 17 Nov 2017
at 16:47
Trust Issues, Boundaries and Comfort Zones
This is a thread to openly (and respectfully) discuss any trust issues, boundaries, comfort zones, interpersonal issues, histories...etc. that may impact our gaming and our enjoyment of that gaming in any way.  -js :]
Player 10
 GM, 6 posts
Fri 17 Nov 2017
at 19:30
Trust Issues, Boundaries and Comfort Zones
All right. I'll start out.
There are two things that don't sit well for me in games:
- Forced permanent changes through 'corruption' or the like. I'm okay with mind control, I'm okay with someone who changes and has a chance of changing back. I'm not okay with permanent brainwashing, or (the most twitch-worthy for me) forced impregnation.

- Overly descriptive pain scenes. It takes a lot to get me 'overly' in this one, but there is a line out there. I don't mind someone getting battered, stabbed, shot, cut up, beaten, or whatever... Just don't go over the top with minute details of how terribly gory and painful it is. S'all I ask.

Both of these go for me as a player, and will be guidelines for me as a GM.
Eugene
 GM, 10 posts
Fri 17 Nov 2017
at 19:49
Trust Issues, Boundaries and Comfort Zones
Hi all.  Thanks for this thread.

One boundary I have discovered I have is violence against children.  I know bad things happen in games and I have no problem with such things if they are abstract enough. For example, telling me a city blew up when the meteor struck is fine, even though it likely had children in there. Telling me the serial killer targeted children and then, worse, we had to discover one of his victims, nope.

Other than that, I'm pretty typical, I think. Like most people, I'm not interested in playing with neo-nazi edge lords who say 'it is what their character would do' and whatnot, but that's just a simple application of Wheaton's law.
Briar
 GM, 6 posts
Sat 18 Nov 2017
at 04:51
Trust Issues, Boundaries and Comfort Zones
It's good to see this here. It can be hard to be sure what exactly will be difficult to be okay with until it comes up in play, so I feel like at least for me, the most important thing is probably to have the idea behind the X-Card system in mind even when it's not a formal system.

One that's a gut punch for me in particular seems really specific, but I've been caught off guard by it in games a surprising number of times in the past and I guess it doesn't register to everyone as something extreme.

-Sex trafficking- Not the existence of brothels or prostitution in a setting or even a part of the story, but specifically when player characters or other main characters decide to become pimps, or in faction-level and/or post-apocalyptic games (like the Legacy topic I'm about to post) when sex slavery becomes a part of a player's industry or resources.

This message was last edited by the GM at 04:52, Sat 18 Nov 2017.

Forged
 GM, 10 posts
Sat 18 Nov 2017
at 18:01
Trust Issues, Boundaries and Comfort Zones
So, Iím a fan of body horror, so I want to clarify with Player 10 about forced permanent changes via corruption. If I play the cultivators of the new flesh, I was planning on slowly warping them, and having at least one generation contain A mad scientist. Your descriptions of corruption were mostly mental. I want to confirm if having a character experiment on a local populace is a no-no.


As for my personal issues, itís mostly context, and I can usually stomach a dark twist as long as it is the climax of an event, but when the darkness is just a banal day to day aspect, it becomes hard to take.
Cardboard Square
 GM, 11 posts
Sat 18 Nov 2017
at 19:59
Trust Issues, Boundaries and Comfort Zones
Oh, don't worry.. I'm actually not planning on hopping into that game, so go nuts. :)
Johnny Shadowtail
 GM, 12 posts
Sun 19 Nov 2017
at 02:46
Trust Issues, Boundaries and Comfort Zones
I think this is a very valuable discussion and will help us all meet the goal of enjoyable gaming for all.

Being that this entire project, namely PBtA World, is designated as "Mature", I would like to defer here to rpol's Mature Gaming Policy, which states:

Mature games are games which have (as some minor portion of them) mature themes, strong language, drug use, and/or extensive violence.  Mature games use the Mature Content flag to warn potential readers that some of the game material may be considered offensive.  Despite this flag, Mature Games must remain suitable to all ages.

Which differs from Adult games in that:

Adult games are games which have as part of their content graphic sex or graphic and gratuitous violence.  Though their story and plot may be very strong and elaborate, they detail sex and/or gore in a way to which children and teens should not be exposed.

Therefore:

The difference between a Mature game and an Adult game is the descriptive level and the amount of mature content in the game.  Games which focus exclusively on mature content for their plot or which describe such content in graphic detail are required to display the Adult rating.

So, I encourage us all to follow these guidelines and avoid overly graphic descriptions or scenarios that involve graphic sex and/or graphic gratuitous violence.

This is to be considered in addition to any specific discussions within this particular thread.

 -js :]
Player 12
 player, 2 posts
Mon 4 Dec 2017
at 00:50
Trust Issues, Boundaries and Comfort Zones
I am very much a gm/player that keeps IC and OOC separate.  In short I am game for anything in the fiction as that is precisely and all I consider it to be.

Obviously in OOC I'd expect civility at a minimum and treat that as my baseline, especially amongst new people I don't know. If you want to push out the boat and dish  some good natured sass then that's fine by me on the condition that you must be able to take it in return. ;)

When it comes to playing I very much believe in the sanctity of the GM.  If you have any hang ups or subjects you do not want covered I will respect and observe any rules you put in place. Alternatively if it is the case that I identify our styles are not compatible I will respectfully withdraw from your particular game assuming any issues are communicated calmly and respectfully.

For running games... I'll see how the player base is.  I don't really want to alienate anyone in a cold room.  If we have sufficient like minded individuals in terms of my outlined perspective above then I would prefer a player group that does not stifle my options as to what I can cover (over and above the constraints of Rpol's mature game policy) in a game I am running.
Player 14
 GM, 3 posts
Tue 5 Dec 2017
at 19:10
Trust Issues, Boundaries and Comfort Zones
Regarding boundaries, I don't have many hard limits if the game sticks to the 'mature' rules. In person I may have some, but in writing less so. I'm a fairly flexible person, and intend to just go along with the GM, but if people are worried about unexpected triggers I feel like it couldn't hurt to have a CW/TW system for when the edgier stuff first pops up. Like during character creation, if character backgrounds have triggering content, to just give a vague warning before getting into backstory details. (E.g. TW: self harm, or CW: hate crimes, or something like that)