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2000 - Experiments.

Posted by Chief TinkerFor group 0
Chief Tinker
GM, 107 posts
Just knocking around
to see how things work.
Sun 9 Jun 2019
at 05:50
  • msg #36

Re: 2008 - Experiment Eight:  A Star Wars Character Sheet

The result of this experiment has been moved to 3203 - Star Wars Saga Edition Character Record Sheet in new Section 3200.
This message was last edited by the GM at 00:27, Mon 24 June 2019.
Chief Tinker
GM, 113 posts
Just knocking around
to see how things work.
Sun 18 Aug 2019
at 23:32
  • msg #37

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

It's been bugging me for a while:  what are the operative differences between private lines and secret lines in in-game messages?

Just to see if I can illustrate:



I'd greatly appreciate it if anyone who sees this would tell me what they see.
This message was last edited by the GM at 23:33, Sun 18 Aug 2019.
Dabbler
Participant 2, 29 posts
Mon 19 Aug 2019
at 04:21
  • msg #38

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

I see this:


It's been bugging me for a while:  what are the operative differences between private lines and secret lines in in-game messages?

Just to see if I can illustrate:
Nothing to see here - just testing.


I'd greatly appreciate it if anyone who sees this would tell me what they see.
Chief Tinker
GM, 114 posts
Just knocking around
to see how things work.
Mon 19 Aug 2019
at 05:40
  • msg #39

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

In reply to Dabbler (msg # 38):

Thank you!

Aha!  So secret lines don't have anything to distinguish them from regular text when viewed by the Recipient!  That could have interesting uses for the enterprising GM.

(The phrase, "Nothing to see here - just testing." was sent to you as a secret line.)

You did not see the private line I sent to Homunculus, my NPC assistant character.  Just for funsies, I've re-addressed it to you:
This message was last edited by the GM at 05:42, Mon 19 Aug 2019.
Dabbler
Participant 2, 30 posts
Mon 19 Aug 2019
at 08:35
  • msg #40

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Did the Secret Line generate a blank line for unincluded players, so that they suspect something was written there? For me, you'll notice there was a blank line following the message directed to me. This could just be your spacing but, obviously, if the hidden message is a paragraph rather than a line, any space it occupies will be more evident.

I'm not sure whether 'suspicious spaces' are a function of Private Lines, Secret Lines, both, or neither. Maybe we can check that?

I'm under the impression that a Secret Line can be written mid-paragraph without alerting other readers that anything is going on.
Chief Tinker
GM, 115 posts
Just knocking around
to see how things work.
Tue 20 Aug 2019
at 05:14
  • msg #41

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Dabbler:
Did the Secret Line generate a blank line for unincluded players, so that they suspect something was written there?


Well... from my point of view as GM here I can't really tell...

quote:
For me, you'll notice there was a blank line following the message directed to me. This could just be your spacing but, obviously, if the hidden message is a paragraph rather than a line, any space it occupies will be more evident.


The private message to Homunculus did, indeed occupy a one-line paragraph between the secret message to you and what followed.  If I just ran it together at the end of one or the beginning of another paragraph, none should have been the wiser.

quote:
I'm not sure whether 'suspicious spaces' are a function of Private Lines, Secret Lines, both, or neither. Maybe we can check that?

I'm under the impression that a Secret Line can be written mid-paragraph without alerting other readers that anything is going on.


Send Homunculus a secret line such as you describe (it's one of the reasons I keep the little guy around -- well, that and he's a master of tea ceremony!) ;^)
Dabbler
Participant 2, 31 posts
Tue 20 Aug 2019
at 08:08
  • msg #42

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Yes, I think this is just a matter of checking the formatting of what we write, to see whether any of these private or Secret messages leave tell-tale clues.
The problem is, even if I send Homunculus a Secret Line, [Sect to Homunculus: like this one]you will still be able to read it as the GM, so you won't be able to figure out what it's doing - as you've already figured when you asked for a players-eye view of your own post.
Now if I were to send a Secret Line to Homunculus [Sect to Homunculus: like this new one] putting a space before and after the message, I'm guessing that a double space will give the game away to the other players. Although a double space could just be a typo.

Anyway, here's a selection of Private and Secret messages covering a few words, a line, and a paragraph, to see if we can see what's what. :)

Edit: Ah. Another problem. When I tried to post this, I got an error message that only GMs can post secret messages. So I've mis-spelled 'Secret' in the messages to force it to send. If you respell them before sending it back to me, we should be able to continue the experiment as intended.
Chief Tinker
GM, 116 posts
Just knocking around
to see how things work.
Tue 20 Aug 2019
at 16:14
  • msg #43

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Dabbler:
Yes, I think this is just a matter of checking the formatting of what we write, to see whether any of these private or Secret messages leave tell-tale clues.

The problem is, even if I send Homunculus a Secret Line, you will still be able to read it as the GM, so you won't be able to figure out what it's doing - as you've already figured when you asked for a players-eye view of your own post.


I had to enter Homunculus by hand here - not available from the Secret to: menu.  Let's see if it works.

Now if I were to send a Secret Line to Homunculus  putting a space before and after the message, I'm guessing that a double space will give the game away to the other players. Although a double space could just be a typo.

It would figure.  Let's see what happens.
This message was last edited by the GM at 06:19, Thu 22 Aug 2019.
Dabbler
Participant 2, 32 posts
Tue 20 Aug 2019
at 18:59
  • msg #44

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Now you've placed quotes into your copy-back, so it's not showing up exactly as I wrote it, and I can't see what happened with the private paragraph:



Dabbler:
Yes, I think this is just a matter of checking the formatting of what we write, to see whether any of these private or Secret messages leave tell-tale clues.

The problem is, even if I send Homunculus a Secret Line, you will still be able to read it as the GM, so you won't be able to figure out what it's doing - as you've already figured when you asked for a players-eye view of your own post.


I had to enter Homunculus by hand here - not available from the Secret to: menu.  Let's see if it works.

quote:
Now if I were to send a Secret Line to Homunculus  putting a space before and after the message, I'm guessing that a double space will give the game away to the other players. Although a double space could just be a typo.


It would figure.  Let's see what happens.



However, we can see that the private line does leave a blank line for other readers, the secret line is completely secret provided you put a space before or after the brackets but not both and not neither. Otherwise you do indeed get a telltale double space or a lack of space.

If you just copy my above message as it displays, rather than using the quote function (just highlight and copy from the screen) it may show us what a Private Paragraph does. I suspect it will leave multiple blank lines.
Chief Tinker
GM, 117 posts
Just knocking around
to see how things work.
Thu 22 Aug 2019
at 06:17
  • msg #45

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Yup, the double space shows up, and I don't see the message (or did you simulate that, being what you saw - that would make more sense...).

So, basically, secret messages are a bit more sly than private lines?
Chief Tinker
GM, 118 posts
Just knocking around
to see how things work.
Thu 22 Aug 2019
at 06:20
  • msg #46

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

<quote Dabbler>
Now you've placed quotes into your copy-back, so it's not showing up exactly as I wrote it, and I can't see what happened with the private paragraph:



Sorry.  Fixed this in  the post to which you are referring.  (Quotes removed).
Dabbler
Participant 2, 33 posts
Thu 22 Aug 2019
at 07:41
  • msg #47

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Can you copy the whole of my msg 42 and send it back, so I can see the overall layout? Thanks. :)
Chief Tinker
GM, 119 posts
Just knocking around
to see how things work.
Thu 22 Aug 2019
at 16:40
  • msg #48

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

In reply to Dabbler (msg # 47):

Message copied without quote markup; hopefully this will help.

Um... did you also need for me to fix spelling errors in "Secret" lines?

COPIED MESSAGE FOLLOWS:

Yes, I think this is just a matter of checking the formatting of what we write, to see whether any of these private or Secret messages leave tell-tale clues.

The problem is, even if I send Homunculus a Secret Line, [Sect to Homunculus: like this one]you will still be able to read it as the GM, so you won't be able to figure out what it's doing - as you've already figured when you asked for a players-eye view of your own post.

Now if I were to send a Secret Line to Homunculus [Sect to Homunculus: like this new one] putting a space before and after the message, I'm guessing that a double space will give the game away to the other players. Although a double space could just be a typo.

Anyway, here's a selection of Private and Secret messages covering a few words, a line, and a paragraph, to see if we can see what's what. :)

Edit: Ah. Another problem. When I tried to post this, I got an error message that only GMs can post secret messages. So I've mis-spelled 'Secret' in the messages to force it to send. If you respell them before sending it back to me, we should be able to continue the experiment as intended.

END COPIED MESSAGE
Dabbler
Participant 2, 34 posts
Fri 23 Aug 2019
at 03:35
  • msg #49

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Thanks. No, we've already checked what the Secret Lines do. They're fine.

I wanted to see whether the Private lines left blank lines, or multiple blank lines, but it seems they don't. The blank line after "tell-tale clues" is just a normal paragraph break, and there is anther normal paragraph break after "of your own post", rather than a three or four line break.

We can assume that they would leave a clue (paragraph break?) if used in the middle of a paragraph, hence the need for the Secret Line.

I've noticed in games that sometimes there is a large blank space at the end of a post, and I wondered if that indicated the insertion of a Private Line, but it seems not, it must just be a spacing issue of Rpol.

Useful experiment. Thanks. :)

I've been dabbling with language groups in one of my games, but since I set it up, nobody has 'spoken' in a foreign language, so I haven't figured how they work yet.
Chief Tinker
GM, 120 posts
Just knocking around
to see how things work.
Fri 23 Aug 2019
at 05:31
  • msg #50

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Dabbler:
Useful experiment. Thanks. :)

I've been dabbling with language groups in one of my games, but since I set it up, nobody has 'spoken' in a foreign language, so I haven't figured how they work yet.


You're welcome!  If you like, we can set up a couple of language groups here and give it a go.  I had like 12 language groups in my Firefly game, but no one ever used them, either.  Go figure.
Dabbler
Participant 2, 35 posts
Fri 23 Aug 2019
at 13:53
  • msg #51

Re: 2009 - Experiment Nine:  Exploring Secret & Private Msgs

Sure, we can give it a try.
Chief Tinker
GM, 121 posts
Just knocking around
to see how things work.
Fri 23 Aug 2019
at 22:14
  • msg #52

Re: 2009 - Experiment Ten - Private Language Groups

Dabbler seems to be keeping me busy these days by coming up with interesting experiments. Thank you, Dabbler!

I'm going to set up two language groups, let's call them Francais and Nihongo (two languages with which I have some facility in reality).  If you want others let me know.  (Yes, I know the c in Francais needs a cedille, but thought that might break the Private Line Group Editor...)
Dabbler
Participant 2, 36 posts
Sat 24 Aug 2019
at 03:38
  • msg #53

Re: 2009 - Experiment Ten - Private Language Groups

I get:

Dabbler seems to be keeping me busy these days by coming up with interesting experiments. Thank you, Dabbler!

I'm going to set up two language groups, let's call them Francais and Nihongo (two languages with which I have some facility in reality).  If you want others let me know.  (Yes, I know the c in Francais needs a cedille, but thought that might break the Private Line Group Editor...)

Kore tegami wa himitsu desu!  (This message is a secret!)

Edit: Actually, there is a slight difference. In your message, the French, and its bracketed translation, is in italics, which are lost on my returned message, but that's probably a factor of the copy and paste.
This message was last edited by the player at 03:43, Sat 24 Aug 2019.
Chief Tinker
GM, 122 posts
Just knocking around
to see how things work.
Sat 24 Aug 2019
at 08:29
  • msg #54

Re: 2009 - Experiment Ten - Private Language Groups

In reply to Dabbler (msg # 53):

And the reason that the secret message is not italicized is that the secret line editor specifies untagged message text.  (Yes... ironic, isn't it?)
Chief Tinker
GM, 133 posts
Just knocking around
to see how things work.
Fri 20 Dec 2019
at 21:52
  • msg #55

Re: 2009 - Experiment Eleven - New Options for Dice Roller

On 11 Sep 2019, new options for dropping ones were added to the dice roller for the responsive site.  This took place as a result of discussion in this RPoL Development thread:  Adding adv/disadv and rerolls to the manual/embed die roller

The dice roller option to reroll ones now has three options, one of which may be selected on any given roll.  These options, as stated in the dice roller, are :  No, All or First.

The link syntax for these has not been given yet (undocumented feature?).

Trying:

12d6, re-rolling all ones on the first or subsequent cast
[dice=12d6 ones=all text="12d6, re-rolling all ones on the first or subsequent cast"]
12d6, re-rolling no ones
[dice=12d6 ones=no text="12d6, re-rolling no ones"]
12d6, re-rolling ones on the first cast only
[dice=12d6 ones=first text="12d6, re-rolling ones on the first cast only"]

has no effect on this selection.

I will post more as my experiments bear fruit or I receive more information about these new features.
This message was last edited by the GM at 21:59, Fri 20 Dec 2019.
Skald
Mod, 15 posts
Sat 21 Dec 2019
at 05:15
  • msg #56

Re: 2009 - Experiment Eleven - New Options for Dice Roller

Testing, testing ...

Roll 12d6
[dice=12d6 ones=yes memo="12d6, re-rolling all ones on the first or subsequent cast"]
Roll 12d6
[dice=12d6 memo="12d6, re-rolling no ones"]
Roll 12d6
[dice=12d6 ones=once memo="12d6, re-rolling ones on the first cast only"]


EDIT: And the winner is ...

I think we might have cracked the code, if someone can confirm that the re-roll ones option is selecting correctly for you too !  :>

I viewed Page Source on the die roller which had the following code which gave the '' (ie blank, so I just omitted that argument), yes and once values.  And it seems case is important - yes and once work, Yes and Once don't.

Re-roll <select name='ones' class='sm'>
<option value=''>No</option>
<option value="yes">All</option><option value="once">First</option> </select> Ones


NB: Responsive site only - the new re-roll ones options not available on the old site.
This message was last edited by the player at 05:59, Sat 21 Dec 2019.
Chief Tinker
GM, 134 posts
Just knocking around
to see how things work.
Sat 21 Dec 2019
at 15:17
  • msg #57

Re: 2009 - Experiment Eleven - New Options for Dice Roller

In reply to Skald (msg # 56):

Thank you!  Every now and then it helps to have an inside track! ;-)
RhedwrHaul
player, 1 post
Thu 13 Jan 2022
at 12:18
  • msg #58

Experiment Seven:  Last Post dating weirdness..

As requested, this is my in-game post to see which post (this one, or the PM that will come in a few minutes) has the timestamp that wins for Last Post.
rsnod
player, 1 post
Thu 13 Jan 2022
at 13:06
  • msg #59

Experiment Seven:  Last Post dating weirdness..

just posting to  get a time stamp
PlanetSkipper
player, 1 post
Mon 31 Jan 2022
at 11:49
  • msg #60

Re: 2007 - Experiment Seven:  Some Odd Dice Roller Features

Testing, just to be sure the dropdown menu isn't lying to me.
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