RolePlay onLine RPoL Logo

, welcome to Adventures in Allansia [Advanced Fighting Fantasy]

13:11, 27th April 2024 (GMT+0)

Scene 5: The Crystal Cage.

Posted by The DirectorFor group archive Z
Rorn
player, 91 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Fri 13 Apr 2018
at 05:15
  • msg #51

Scene 5: The Crystal Cage

You all breath a sigh of relief.

Not a veteran of many battles, Rorn instead breathes two sighs of relief.  Then a third.  Finally he creeps forward to inspect a shattered shard and he grins at Roland.

"Well struck ... is everyone alright?!"

He then looks around the ice chamber.  Was the Fiend a solitary beast, or had it come into being with friends?
Garl Ligoosh
player, 130 posts
Turn that ofal down!
Fri 13 Apr 2018
at 10:13
  • msg #52

Scene 5: The Crystal Cage

Perplexed, Garl retrieves the rope and nurses his wounds.  He suggests stopping for a meal.
The Director
GM, 280 posts
Fri 13 Apr 2018
at 13:28
  • msg #53

Scene 5: The Crystal Cage

Rorn can't find any shard anymore. Apparently they disappeared or evporated too quickly for him to find.
As you look at the flat, semi-translucent surface at the bottom of the cave, the Threshold, you can easily gues that at the other side of that screen, or gate, there are many more Ice Fiends coming and going and, occasionally trying to look through or to push on the other side of that flat surface.
This message was last edited by the GM at 13:30, Fri 13 Apr 2018.
Rorn
player, 92 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Fri 13 Apr 2018
at 16:24
  • msg #54

Scene 5: The Crystal Cage

On the farthest wall of the cave you see a strange, flat formation and in your heads the word that immediately comes up is: The Threshold!

you can easily gues that at the other side of that screen, or gate, there are many more Ice Fiends coming and going and, occasionally trying to look through or to push on the other side of that flat surface.


How could the elf eat at a time like this?!  Rorn doesn't want to look away from the Threshold, but he can't.  Was there another world beyond there?  Was it a two-way door or was like ice on top of a lake ... you fell through sometimes but things rarely poked up.

The youngster stands guard while they work on their next move.  If more Ice Fiends are going to appear he will give a clear warning so that they can smash it quickly.
Garl Ligoosh
player, 131 posts
Turn that ofal down!
Sat 14 Apr 2018
at 05:35
  • msg #55

Scene 5: The Crystal Cage

Garl will attempt a magic lore roll.  Can he think of a way to close this rift?

01:36, Today: Garl Ligoosh rolled 9 using 2d6.  Magic lore.
This message was last edited by the player at 05:36, Sat 14 Apr 2018.
The Director
GM, 281 posts
Sat 14 Apr 2018
at 05:59
  • msg #56

Scene 5: The Crystal Cage

First of all you need to be very careful not to touch with bare hands the Gate, as you risk passing to "the other side", whatever nightmare dimension the Ice Fiends come from.
In order to destroy the Threshold you realize that you have to use a powerful magical item against it. Perhaps there are various options of items that can do the trick.
Rorn
player, 93 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Sat 14 Apr 2018
at 14:21
  • msg #57

Scene 5: The Crystal Cage

you realize that you have to use a powerful magical item against it

Rorn nods along. Magic to fight magic, right, right.

Well, clearly it had to be the super sword.  "I mean, why else would the Fiends target Sir G and turn him evil?" the hunter reasons.

Or maybe it was the mace?  Rorn offers the silver-headed skull basher to Sir R.  "Here, just in case."

Is slashing the Threshold with the sword or mashing it with the mace failed, well, then it goes beyond Rorn's imagination.  Pour some wine on it??

"Oh wait, the blue gem!!"

Thusly:

If the weapons fail, and Garl agrees, Rorn will run back and fetch (gulp!!) the gem, sprinting back to the group so that they can use it against the Threshold ... maybe it needed to be crushed into shards too!
Sir Roland Halfstaff
player, 188 posts
A stiff-necked
hard-nosed sob
Sat 14 Apr 2018
at 18:26
  • msg #58

Scene 5: The Crystal Cage

Sir Roland eyes Garl, dubious: "I think you should have the last word about magic issues, amongst us..."
Garl Ligoosh
player, 132 posts
Turn that ofal down!
Sun 15 Apr 2018
at 05:27
  • msg #59

Scene 5: The Crystal Cage

“We must use a powerful magic item to close this portal to another world.  And be careful not to touch it with your bare hands!  Sadly, there is little further insight I can provide.  Nothing in my studies prepared me for something like this.”
Sir Roland Halfstaff
player, 189 posts
A stiff-necked
hard-nosed sob
Sun 15 Apr 2018
at 15:40
  • msg #60

Scene 5: The Crystal Cage

First of all, Sir Roland, following the suggestions by Garl and Rorn, touches the Threshold with the top of the silver mace, holding it in a way to ensure he can never touch the flat, semi-translucent surface of the gate.
The mace quickly sticks to the surface of the Threshold and is sucked into it. Sir Roland tries making some resistance, but the mace doesn't yield and is sfitly incorporated into the surface, while, on the other side, you see a lot of movement.
Eventually Sir Roland leaves the mace and it goes right to the other side, where youc an't see it clearly anymore.
You have the impression that, after this operation, the Threshold became a little thinner and perhaps more transparent then before.

Sir Roland, despite the cold, is sweating: "Maybe it wasn't powerful enough? What shall we try next?"
Rorn
player, 95 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Sun 15 Apr 2018
at 16:55
  • msg #61

Scene 5: The Crystal Cage

You have the impression that, after this operation, the Threshold became a little thinner and perhaps more transparent then before.

Well, it was disheartening to see all the silver sucked away just like that.  But maybe it had been a worthy sacrifice.  "Did that just work a little?!" Rorn babbles.

"Uhhh ... try ... maybe the magic sword?" he then finally suggests, although he is loathe to do so.  Losing that blade too might leave them without a serious weapon to fight more monsters with.
Sir Roland Halfstaff
player, 190 posts
A stiff-necked
hard-nosed sob
Sun 15 Apr 2018
at 20:20
  • msg #62

Scene 5: The Crystal Cage

Sir Roland nods, with a deep sight, and, cautiously, reluctantly, he brings the hilt of Sir Gallaham's sword in contact with the surface of the Threshold. He can hear his heart beating.
In a similar way to the silver mace, the magic sword is absorbed in the Threshold and Sir Roland, with a deeper sigh, swiftly retracts his hand at the very last moment, while the sword is sucked into the translucent wall.
This time, however, the semi-translucent wall quickly becomes more and more opaque and, apparently, thicker. The foul creatures on the other side seem to be suddenly upset, but soon you can't see them anymore.
The fading runes of power seem to suddenly become brighter and icy spikes grow from that side of the cave towards the exit.
Galendra
player, 45 posts
Tall, awkward, hale, and
hearty. Fishy aroma.
Mon 16 Apr 2018
at 19:40
  • msg #63

Scene 5: The Crystal Cage

How quickly are the spikes growing? Do we have to get out of their way? If so, Galendra will carefully move toward the entrance of the cave avoiding any growing ice spikes.
Rorn
player, 96 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Mon 16 Apr 2018
at 22:16
  • msg #64

Scene 5: The Crystal Cage

icy spikes grow from that side of the cave towards the exit.

"But it was supposed to be over," Rorn whines when he sees the uber sword get swallowed up but no shortage of frosty threats from the ice palace ... it just seemed to get worse and worse.

Like Galendra, he feels a strong urge to flee.  A short dash, and back out, into the familiar world of trees and campfires, village life and a simple hunter's fate.

"C'mon," Rorn says to Sir G and Garl.  "Before it's too late.  I just hope that statue lets us pass."
The Director
GM, 283 posts
Tue 17 Apr 2018
at 00:34
  • msg #65

Scene 5: The Crystal Cage

[OOC just in case I was unclear:
the Threshold is in the part of the cave further away from the entrance
the crystal spikes are growing from the area of the Threshold towards the exit
the growth of the spikes is fairly quick, but not quicker than you can walk]

[Private to Garl Ligoosh: Knowing magic effects, you guess the spikes are part of the original enchantments and aimed at keeping people away.]
Garl Ligoosh
player, 133 posts
Turn that ofal down!
Tue 17 Apr 2018
at 01:20
  • msg #66

Scene 5: The Crystal Cage

“We should either try one more item, or flee,” Garl suggests.  “Is there anything we haven’t tried?”
Sir Roland Halfstaff
player, 191 posts
A stiff-necked
hard-nosed sob
Tue 17 Apr 2018
at 01:25
  • msg #67

Scene 5: The Crystal Cage

"Rorn mentioned the Blue Gem that the demoness statue was clutching in her hands near the entrance, but I don't think we can actually reach the Threshold again..."
Rorn
player, 98 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Tue 17 Apr 2018
at 16:21
  • msg #68

Scene 5: The Crystal Cage

“Is there anything we haven’t tried?”

Rorn can't think of anything else on hand that was a weapon - of course they were carrying a lot of things all told but somehow he didn't think boar meat or shiny river stones were going to do much.

"What else is magic?!" Rorn asks, eyeing the way out back towards the statue and getting really freaked out by the spikes.

If Sir R or Garl said to fetch the gem, then Rorn would risk it at a run, never slowing down until he'd thrown it at The Threshold like an egg.
Galendra
player, 46 posts
Tall, awkward, hale, and
hearty. Fishy aroma.
Tue 17 Apr 2018
at 16:41
  • msg #69

Scene 5: The Crystal Cage

Galendra looks at her fish charm bracelet. Is it made of silver?
Sir Roland Halfstaff
player, 192 posts
A stiff-necked
hard-nosed sob
Wed 18 Apr 2018
at 02:59
  • msg #70

Scene 5: The Crystal Cage

Addressing Galendra: "Well... we already tried silver, but it didnt work..."
The Director
GM, 283 posts
Thu 19 Apr 2018
at 00:59
  • msg #71

Scene 5: The Crystal Cage

Message for Garl.
[Private to Garl Ligoosh: Overall it looks to you that the effect may be the right one: these spikes will keep curious people away from the Threshold. Perhaps something that Sor Gallaham failed to do.]
This message was last updated by the GM at 00:59, Thu 19 Apr 2018.
Garl Ligoosh
player, 135 posts
Turn that ofal down!
Thu 19 Apr 2018
at 09:11
  • msg #72

Scene 5: The Crystal Cage

Perhaps we are overthinking this,” Garl suggests.  “After all, these spikes should serve to keep visitors away from the threshhold.”
Sir Roland Halfstaff
player, 193 posts
A stiff-necked
hard-nosed sob
Thu 19 Apr 2018
at 12:01
  • msg #73

Scene 5: The Crystal Cage

"The magic runes are glowing brighter, that I guess indicates they are more powerful... OK, let's get out of here...."
Rorn
player, 99 posts
Humble farmer's son
SK 7 SM 12/14 LK 09
Thu 19 Apr 2018
at 16:17
  • msg #74

Scene 5: The Crystal Cage

Rorn leads the way out!!
The Director
GM, 284 posts
Fri 20 Apr 2018
at 00:24
  • msg #75

Scene 5: The Crystal Cage

You shut the external gates of the Crystal Caves behind you and you can see that the faded runes on the outer surface progressively glow clearer and brighter, sign that the magic was reinstated. You all breath a sigh of relief.
Now you can regroup and go back to Tyntern to report about what happened to Sir Gallaham and what kind of risk the whole continent just run.

[OOC continue here: link to a message in this game ]
This message was last edited by the GM at 00:27, Fri 20 Apr 2018.
Sign In