Scene 5: The Crystal Cage
[Private to GM: ICE FIEND
SKILL 9
STAMINA 18 (4)
ATTACKS 3
Claws 2333445
Invulnerability (partial): On a hit, nonmagical or non-silver weapons inflict the ICE FIEND only minimum damage. Moreover, he’s immune to cold-based attacks.
Frost Aura: The monster emanates an aura of cold which imparts -1 to the Heroes’ Attack Strength, unless they drank the Kalash liquor or have a Heat Spell cast unto them.
Freezing Breath: Every three rounds the ICE FIEND tries to engulf one of the Heroes with a breath of freezing cold which causes the loss of 1 SKILL point. A Test for Skill (Dodge) is necessary to avoid the breath. The SKILL points lost this way, however, will be entirely restored at the end of the combat. The Freezing Breath occurs in addition to the ICE FIEND’s normal attack.
19:45, Today: The Director rolled 2 using 1d4. character attacked.
19:44, Today: The Director rolled 1 using 1d6. Ice Fiend armor / attack.
19:44, Today: The Director rolled 4 using 2d6. Ice Fiend attack.]
As you attack, the Ice Fiends expands his "aura" and all of you feel a supernatural cold penentrating right into your marrow. The Ice Fiend then swipes and attacks three of you, this time sparing only Garl.
Garl's magic hits the Ice Fiend with great power and Galendra's sword anticipates its attack but doesn't seem to cause much damage. Sir Roland and Rorn, instead, are hit by the transulcent claws of the Ice Fiend.[Private to Rorn: Just two damages for you!][Private to Sir Roland Halfstaff: Just two damages for you!]
The Ice Fiend, although visibly damaged by Garl's magic, prepares for another round of fight!
This message was last edited by the GM at 01:00, Wed 11 Apr 2018.