RolePlay onLine RPoL Logo

, welcome to Adventures in Allansia [Advanced Fighting Fantasy]

06:03, 9th May 2024 (GMT+0)

The Three Beggars, Scene 3: Venturing the Mountains.

Posted by The DirectorFor group archive Z
Robustous Clovetrue
player, 36 posts
Wed 22 Aug 2018
at 03:39
  • msg #63

The Three Beggars, Scene 3: Venturing the Mountains


"Let it be then" Robustous lifts his axe and attacks the nearest of the stags.

Robustous Clovetrue rolled 12 using 2d6+10.  Attack.

-
The Director
GM, 358 posts
Wed 22 Aug 2018
at 13:13
  • msg #64

The Three Beggars, Scene 3: Venturing the Mountains

[OOC: please Stormrider roll your 2d6]
Stormrider Sureheart
player, 24 posts
Wed 22 Aug 2018
at 13:42
  • msg #65

The Three Beggars, Scene 3: Venturing the Mountains

Storm rolls 17 and 18 for attacks
Garl Ligoosh
player, 167 posts
Turn that ofal down!
Fri 24 Aug 2018
at 07:19
  • msg #66

The Three Beggars, Scene 3: Venturing the Mountains

Garl shouts a warning to his companions, and then casts Flash.
This message was last edited by the player at 07:19, Fri 24 Aug 2018.
The Director
GM, 359 posts
Fri 24 Aug 2018
at 13:16
  • msg #67

The Three Beggars, Scene 3: Venturing the Mountains

[OOC: Garl forgot that his companions recently changed and they are not trained at closing promptly the eyes at his signal.
If you want to close your eyes as promptly as you can, please make a test of LUCK to see if you make it on time. You can also decide you don't want to do it and save your point of LUCK.]

The Director
GM, 360 posts
Sun 26 Aug 2018
at 01:18
  • msg #68

The Three Beggars, Scene 3: Venturing the Mountains

[OOC: I took the liberty of rolling for you and updating LUCK in your character sheets: you both close your eyes on time to avoid the effects of Garl's spell... however for this round you won't attack with closed eyes. I will move your action to next round.
20:15, Today: Secret Roll: The Director, on behalf of Stormrider Sureheart, rolled 7 using 2d6.  test of LUCK.
20:15, Today: Secret Roll: The Director, on behalf of Robustous Clovetrue, rolled 5 using 2d6.  test of LUCK.]

The Director
GM, 361 posts
Sun 26 Aug 2018
at 01:26
  • msg #69

The Three Beggars, Scene 3: Venturing the Mountains

[Private to GM: 20:14, Today: Secret Roll: The Director rolled 7 using 2d6.  Torc.
20:14, Today: Secret Roll: The Director rolled 7 using 2d6.  Black Stag 4.
20:14, Today: Secret Roll: The Director rolled 9 using 2d6.  Black Stag 3.
20:13, Today: Secret Roll: The Director rolled 9 using 2d6.  Black Stag 2.
20:13, Today: Secret Roll: The Director rolled 8 using 2d6.  Black Stag 1.

TORC
SKILL 9
STAMINA 16 (11)

Torc has a natural Medium Armor and regenerates 1 STAMINA point per combat round.

BLACK STAG 1
SKILL 7
STAMINA 7 (0)


BLACK STAG 2 (blind)
SKILL 7
STAMINA 7 (0)

BLACK STAG 3 (blind)
SKILL 7
STAMINA 7 (0)

BLACK STAG 4
SKILL 7
STAMINA 7 (0)

Dice                  1 2 3 4 5 6 7+
Two-handed stone club 2 2 2 3 3 3 4
Fists and horns       2 2 2 2 3 3 4
]
Garl's magic creates an incredibly bright flash of light. You all manage to close your eyes on time, but the Demoncrow that just flew off the hand of the most demonic-looking creature crashes back to the ground, frantically moving its wings. Two humanoid creatures fall on their knees as well, covering their sore eyes.
This message was last edited by the GM at 01:12, Tue 28 Aug 2018.
The Director
GM, 362 posts
Sun 26 Aug 2018
at 01:30
  • msg #70

The Three Beggars, Scene 3: Venturing the Mountains

Robustous attacks poorly and is hit[Private to Robustous Clovetrue: please deduct 5 points of STAMINA, minus your armor roll], while Storm hits so effectively, that one of the creatures that survived the magic attack falls after just one assault.[Private to Stormrider Sureheart: So lucky!!!]
For next round, the demonic creature joins the melee.
This message was last edited by the GM at 01:33, Sun 26 Aug 2018.
Stormrider Sureheart
player, 25 posts
Sun 26 Aug 2018
at 01:45
  • msg #71

The Three Beggars, Scene 3: Venturing the Mountains

Storm continues to attack the nearest creature.

OOC: haha I try to max luck in my FF games.
Attack main:18, 3 dmg
Attack off: 18, 2 dmg
This message was last edited by the player at 01:48, Sun 26 Aug 2018.
Garl Ligoosh
player, 168 posts
Turn that ofal down!
Sun 26 Aug 2018
at 22:31
  • msg #72

The Three Beggars, Scene 3: Venturing the Mountains

Moving if necessary to get a clean shot, Garl next casts Lightning Blast at the demonic creature.

18:31, Today: Secret Roll: Garl Ligoosh rolled 6 using 2d6+2.  Lightning blast damage.
This message was last edited by the player at 22:32, Sun 26 Aug 2018.
Robustous Clovetrue
player, 37 posts
Mon 27 Aug 2018
at 01:04
  • msg #73

The Three Beggars, Scene 3: Venturing the Mountains


Robustous gives out a yell as he is hit and instantly counters with an attack of his own. He grinds his front leg into the dirt and puts all his might behind the attack.

Robustous Clovetrue rolled 16 using 2d6+10.  Attack.
obustous Clovetrue rolled 5 using 1d6. = 4 STA  Dam.



-
The Director
GM, 363 posts
Mon 27 Aug 2018
at 01:31
  • msg #74

The Three Beggars, Scene 3: Venturing the Mountains

[Private to GM: 20:24, Today: Secret Roll: The Director rolled 5 using 2d6.  Torc.
20:24, Today: Secret Roll: The Director rolled 7 using 2d6.  Black Stag 4.
20:23, Today: Secret Roll: The Director rolled 7 using 2d6.  Black Stag 1.
]
Storm easily cuts down the two blinded creatures, while Robustous easily hit the only other standing stag-like humanoid opponent, causing grievous wounds.
Garl faces the demonic creature that charges, swinging a stone club. Garl, despite the pressure from the horrible, trampling creature and the short distance, manages to hit with his Lightning Blast before being hurt, although lightly. [Private to Garl Ligoosh: Deduct 2 points of STAMINA, minus your Armor roll.]
This message was last edited by the GM at 01:33, Mon 27 Aug 2018.
Robustous Clovetrue
player, 38 posts
Mon 27 Aug 2018
at 01:35
  • msg #75

The Three Beggars, Scene 3: Venturing the Mountains


Neither retreating or stopping in his attacks Robustous draws his axe back to his ear and again chops into his foe.

Robustous Clovetrue rolled 14 using 2d6+10.  Attack.
Robustous Clovetrue rolled 4 using 1d6. = 3 sta Dam.


-
Garl Ligoosh
player, 169 posts
Turn that ofal down!
Mon 27 Aug 2018
at 03:53
  • msg #76

The Three Beggars, Scene 3: Venturing the Mountains

Before he gets hit again, Garl casts Mirror Selves.


23:52, Today: Secret Roll: Garl Ligoosh rolled 7 using 2d6.  Cast mirror selves.
Stormrider Sureheart
player, 26 posts
Mon 27 Aug 2018
at 04:00
  • msg #77

The Three Beggars, Scene 3: Venturing the Mountains

Storm continues to attack his enemies.

OOC:
12:00, Today: Secret Roll: Stormrider Sureheart rolled 6 using 1d6.  damage 2.
11:59, Today: Secret Roll: Stormrider Sureheart rolled 3 using 1d6.  damage 1.
11:59, Today: Secret Roll: Stormrider Sureheart rolled 19 using 2d6+10.  Attack 2.
11:59, Today: Secret Roll: Stormrider Sureheart rolled 17 using 2d6+10.  Attack 1.

The Director
GM, 366 posts
Tue 28 Aug 2018
at 01:18
  • msg #78

The Three Beggars, Scene 3: Venturing the Mountains

Robustous attack is off-balance and his enemy easily finds a way to hit him[Private to Robustous Clovetrue:  (deduct three points of STAMINA, minus your armor roll as usual)], but Storm hits the same enemy from behind and cuts it down!
The demonic creature, now alone, attacks Garl with great rage, but Garl casts a spell and two more Garls appear besides him! The horned beast hits two of them, but his hit pass through them, leaving behind just thin air, and Garl is still safe and sound!
This message was last edited by the GM at 03:25, Tue 28 Aug 2018.
Garl Ligoosh
player, 171 posts
Turn that ofal down!
Tue 28 Aug 2018
at 01:25
  • msg #79

The Three Beggars, Scene 3: Venturing the Mountains

Garl again casts Lightning Blast at his demonic adversary.


21:25, Today: Secret Roll: Garl Ligoosh rolled 5 using 2d6.  Cast Lightning Blast.
21:27, Today: Secret Roll: Garl Ligoosh rolled 10 using 2d6+2.  Lightning damage.
This message was last edited by the player at 01:27, Tue 28 Aug 2018.
Robustous Clovetrue
player, 39 posts
Tue 28 Aug 2018
at 01:49
  • msg #80

The Three Beggars, Scene 3: Venturing the Mountains


Robustous retrieves his axe from the dead horseman and moves to attack the demon.

Robustous Clovetrue rolled 19 using 2d6+10.  Attack.
Robustous Clovetrue rolled 4 using 1d6. = 3 Dam.

The Director
GM, 368 posts
Tue 28 Aug 2018
at 03:27
  • msg #81

The Three Beggars, Scene 3: Venturing the Mountains

Attacked from every side, also the demonic creature falls.
Robustous Clovetrue
player, 40 posts
Tue 28 Aug 2018
at 03:30
  • msg #82

The Three Beggars, Scene 3: Venturing the Mountains

"It is foul deeds for such a creature to walk the earth. I  would suspect it corrupted these horse men as well."

Robustous will begin a search of the fallen and then move to their camp for further investigations.

-
Stormrider Sureheart
player, 28 posts
Tue 28 Aug 2018
at 04:05
  • msg #83

The Three Beggars, Scene 3: Venturing the Mountains

In reply to The Director (msg # 81):

Being greedy, Storm searches too for loot
Garl Ligoosh
player, 172 posts
Turn that ofal down!
Tue 28 Aug 2018
at 04:13
  • msg #84

The Three Beggars, Scene 3: Venturing the Mountains

Garl looks around to make sure there are no remaining threats.

If he sees none, he’ll recommend a rest.
This message was last edited by the player at 04:19, Tue 28 Aug 2018.
The Director
GM, 370 posts
Fri 31 Aug 2018
at 01:25
  • msg #85

The Three Beggars, Scene 3: Venturing the Mountains

Garl notices the Demoncrow that tried escaping at the beginning of the fight. It is still blind and flapping its wings aimlessly on the ground.
He can't perceive any other threat.
The Director
GM, 371 posts
Fri 31 Aug 2018
at 01:30
  • msg #86

The Three Beggars, Scene 3: Venturing the Mountains

You enemies were using two-handed stone clubs and, if you want, you canpick them up.
In the camp (five tents, made of fabric and wood), you can find the following:
*one sack of rotting flesh in each of the four smaller tents - each is more than you can carry in an empty backpack;
*a small wooden flute in the bigger tent;
*a pair of big, bone dices in the bigger tent;
*18 Gold Crowns and 10 Silver Shillings.

Out of the camp, apart from the path you used for reaching it, there is only another path, going up northwards.
Garl Ligoosh
player, 173 posts
Turn that ofal down!
Fri 31 Aug 2018
at 03:46
  • msg #87

The Three Beggars, Scene 3: Venturing the Mountains

Garl will beat the crow to death with his staff.  Afterwards, he recommends burying all of the rotten flesh and then resting in the tents, until he feels fully magical again.
Sign In